The party rests at the Hawkman Ranch, with expectations to teleport back to Mine Town. We return Sir Dunce’s stuff to Syrup, to be properly handled. Smokey complains to his father. The party teleports to Mine Town, having a small misadventure to the north of the Ogre King’s lands, finding some scary giant flying weird dead dragon/dinosaur things. They succeed the second time and arrive in Mine Town. Sir Tern tells them about his dream, and offers to ask Sir Wallace about any new information on the Ogre King, and if he is aware of the beasts flying around.
Stackor and Gabro arrive at the Cathedral of Nems. We briefly speak with the Bishop (who congratulates us on dealing with the troubles that we ignored) who apologies for not being able to raise Syrup “to our wishes” (as a fey), pick up Syrup’s body, and teleport to the palace Chezques of New Geneve. Upon arrival, a king’s man attends to us, Stackor asks to notify the king, and we wait.
Meanwhile, Beet, Silken, and Jen Erica ride towards the assassin Stanislaw. Silken changes to look like Beet instead of Syrup, after Beet complains he doesn’t like Silken looking like Syrup. Beet is not amused; Jen Erica is.
Back in New Geneve, after 2 hours, the group is brought snacks. Gabro asks for a cleric.
We wrap-up the side-story. - Sheila G is plane shifting to Elysium with the 20-foot long “meat slug” of Azhia - Harvey is teleporting to Castle Black to meet with Kaldur - Stackor teleports Cayden Cailean, Gartug, and Van Peoples back to Rime, who all promptly go bar-hopping. He then scries and teleports back to the group in the Far Territories!
Iozreal informs us he absorbed some of the god’s power. The flesh mass appears to still be alive. SG and Gartug manage to un-impale it. After a bit more dialog, Iozreal offers to plane shift us home, but Sheila G does it instead. We arrive near the Far Territories, surprisingly close to the army’s column heading to the Far Territories. The flesh mass begins screaming, and SG and Randy start trying to heal it. Gartug and SG manage to remove all the chains. Gartug also rejects the mythic power of Baazebul from the part of it which embedded itself in his palm. The piece falls out and dissipates to nothingness.
The group deliberates on the next steps:
We head back to the fetchling’s house, asking him about an underground/black market. We inquire specifically about the alchemists’ fire and gunpowder, which the fetchling is quick to answer it didn’t come through the black market. His suspicion is that either an alchemist is in charge, or an alchemist is on the team behind the assassination. We conclude it does not sound like a populist plot.
We head to and investigate the Chapel of Abadar. We get the key from Randy. We detect no indications of wrong-doing.
Stackor teleports back to the party, and updates us on his meeting. Our next objective is moving north, after the missing scouts. We finish up and head north.