--- title: Gadafthree's Company, Episode 5 --- ## Current Objectives - **[COMPLETE]** Disrupt Calcifer's Orc Forces. - Kill the inhabitants of Fort Rather - [ ] Captain Skylan - [ ] /(Optional/) Corrupted Ancillaries - Set a trap on Torvock's Bridge ## Events On the last episode of this adventure, our heroes infiltrated Fort Rather, and fell into a trap! They defeated their adversaries, and then slew some potential allies, on suspicion of subterfuge and paranoia! We pick up in the hallways of the slaughter. We _decompose corpse_ both Salami and Porkshank, and stuff their bones into Gad'af Sree's Handy Haversack. We shove the remaining bodies into the broom closet in the hallway. We all go _invisible_, and begin to make our way towards the main keep, and Skylan. We navigate through the walls, and eventually make our way on to the wall proper. Through our actions, we alert some guards, and begin some of the enemy forces to look for us with magical assistance. We _dimension door_ on to the keep towers, and quickly and silently subdue the crossbow men. We make our way into the keep further, down the tower stairs, and to the second floor. After some exploration, we decide to check a door, and reveal an office with several soldiers and other fort members -- COMBAT!! - OJ moves in and stabs one, then Wondermitch _icy fireballs_ the room, killing the remaining troops. We lock the door we cam in through, and begin investigating the room. There are two remaining doors out of this room; we discover they're locked with an _arcane lock_. Checking the paperwork on one desk, we find they are reports about supplies that have gone missing, and their likely location. Evidently, there are renegade forces in the mountains. We check through a few more things, and then investigate the remaining rooms on this floor. One appears to be a barracks, and the other is an infirmiry; we leave both alone and head downstairs. As we move forward, our group gets blasted from behind, downing OJ instantly. COMBAT!! - Our group, severely hampered, _dimension doors_ out of there. We escape, and make our way back to the safe house. We heal up and consider our next actions. Wondermitch _sends_ a message to Kaldur, who instructs us to abandon this mission, and head to Tornach's Bridge, for the next mission. We leave Fort Rather, and make our way East. ## Player Characters - Gad'af Sree, a mythic tengu summoner, bearer of the mantle of the caller of the deep (Bill) - Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born (Thans) - Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of the velvet blade (Dan) - Duke "Boss" Dukes, a River Kree fae rake (Mike) - O'Shea Jackson, a Winter Court fae swashbuckler-thug (James) ## Locations - Fort Rather ## NPCs and Notable Characters - Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of heroes ## Other Notes - Our fake names: - Gad Green (Gad'af Sree) - Private Murphy (OJ) - Private Boss (Dukes) - Private Poopy Corn (Twistfuck) - Private Wandermuch (Wondermitch) ## Upcoming Events - Once we deal with Captain Skylan, we need to make haste to Torvock's Bridge!