I attempt to negotiate with Slit, a representative of the Court of Worms.
The court demanded an offering of corpses.
A further demand was that the army would have safe passage, but 1 in every 10 would be taken by the Court.
Both of these demands were unacceptable.
Stackor updates Colonel Syrup, who orders us to clear out the Court
We explore the lower tunnels, and kill some of the fey.
We find a door obviously sized for a giant, closing on pathway of the tunnel. We leave it closed.
Going the other way, we find a trap door. We leave it closed.
Stackor returns to camp, to update Colonel Syrup. He orders up to investigate further into the tunnels.
We approach the giant door first
Opening it with Knock, we discover the drill bit used to create the top-most bore tunnel. It is made of an odd metal we’ve never seen before.
There is also an armor giant. A giant armor. A suit of rune-laden armor for a giant. It’s magical.
We approach the trapdoor next.
After some effort, and Jen creating a pull ring, we open the trap door. There’s a huge-sized ladder into the depths. We take our time and descend.
At the bottom is what appears to be a human-sized skeleton. It does not smell of piss. We are in a smooth-stoned tunnel, bored from the bit we found in the giant room.
Traveling forward, we find a doorway on the left. Investigating further, we find a square room with a “big ol’ metal thing” with a canvas tube going into the rear wall. Two fey were hiding, that teleported away when we found them.
The “big ol’ metal thing” is full of wires and gears, clearly broken down, panels and such.
We hear moaning from the hallway, from something larger than previously known
Locations
The Bore
NPCs and Notable Characters
Fey of the Court of Worms, an evil court concerned with death and decay, the fears associated with them, and other generally creepy things.