From fdbf25096d9adb496374cda7f499d1b68d8feddb Mon Sep 17 00:00:00 2001 From: Bill Niblock Date: Thu, 24 Apr 2025 22:08:31 -0400 Subject: [PATCH] Add characters --- characters/shazurik-lizardfolk-rogue.md | 178 ++++++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 characters/shazurik-lizardfolk-rogue.md diff --git a/characters/shazurik-lizardfolk-rogue.md b/characters/shazurik-lizardfolk-rogue.md new file mode 100644 index 0000000..a5b0181 --- /dev/null +++ b/characters/shazurik-lizardfolk-rogue.md @@ -0,0 +1,178 @@ +# Shazurik, a Refugee Lizardfolk Rogue + +## Attributes + + **STRength**: +3 + **DEXterity**: +2 +**CONstitution**: +1 +**INTelligence**: -1 + **WISdom**: +1 + **CHArisma**: +1 + +## Skills + + **Acrobatics (DEX)**: +5 (Trained) + **Arcana (INT)**: -1 (Untrained) + **Athletics (STR)**: +6 (Trained) + **Crafting (WIS)** + - + **Deception (CHA)**: +4 (Trained) + **Diplomacy (CHA)**: +1 (Untrained) +**Intimidation (CHA)**: +4 (Trained) + **Lore (INT)** + - Previous Settlement: +2 (Trained) + - Dusk Hollow: +2 (Trained) + - Astronomy: +2 (Trained) + **Medicine (WIS)**: +1 (Untrained) + **Nature (WIS)**: +1 (Untrained) + **Occultism (INT)**: -1 (Untrained) + **Performance (CHA)** + - + **Religion (WIS)**: +1 (Untrained) + **Society (INT)**: +2 (Trained) + **Stealth (DEX)**: +5 (Trained) + **Survival (WIS)**: +4 (Trained) + **Thievery (DEX)**: +5 (Trained) + +## Feats + +- Ancestry, General: [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) +- Ancestry Feat: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633) +- Background, Skill: [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218) +- Class, General: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919) +- Class, Skill: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162) + +## Combat + +**Hit Points**: 17 / 17 + +**Armor Class**: + +**Fortitude**: +5 (Trained) + **Reflex**: +7 (Expert) + **Will**: +6 (Expert) + +**Attack: Claws**: +3, d6 + 3 + - Sneak Attack: +d6 + +## Abilities + +- <1> Ancestry - Unseen Lizardfolk: minor shift in skin color - +2 Stealth + +### Ancestry: [Lizardfolk](https://2e.aonprd.com/Ancestries.aspx?ID=81) + +**Hit Points**: 8 + **Size**: Medium + **Speed**: 25 feet + +**Attribute Boosts** + - Strength + - Wisdom + - Dexterity + +**Attribute Flaws** + - Intelligence + +**Languages** + - Common + - Iruxi + +**Aquatic Adapdation** +- [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat: + - Hold breath for 25 times as long as usual before suffocating. + - +1 (circumstance) to saves against inhaled threats + - success on such a saving throw is a critical success instead + +**Claws** +- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P} + +**Heritage**: Unseen Lizardfolk +- <1> Minor shift in skin color; Significant shift in skin color + - In an environment with similar coloration, can use the <1> action to gain + a +2 (circumstance) to Stealth checks until surroundings change in + coloration or pattern. + +**Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633) +- Claws: Upgrade to d6 slashing; add {Versatile: Piercing} + +### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455) + +**Attribute Boosts** + - Constitution + - Strength + +**Skill Feat**: +- [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218) + - Can use Society instead of Diplomacy to Gather Information + - In familiar settlements, Recall Knowledge with Society + +**Proficiencies** + - Society + - Lore (Dusk Hollow) + +### Class: [Rogue](https://2e.aonprd.com/Classes.aspx?ID=37) + +**Hit Points**: 8 + CON / level + +**Attribute Boosts** + - [Key] Strength + - Dexterity + - Constitution + - Charisma + +**Perception**: Expert + +**Saving Throws** + **Reflex**: Expert + **Will**: Expert + **Fortitude**: Trained + +**Skill Proficiencies (Trained)** + - Stealth + - Lore (Dusk Hollow) + - Thievery + - Deception + - Athletics + - Acrobatics + - Survival + - Lore (Astronomy) + - [Ruffian] Intimidate + +**Combat Proficiencies (Trained)** + - Simple Weapons + - Martial Weapons + - Unarmed Strikes + - Light Armor + - Unarmored Defense + - [Ruffian] Medium Armor + +**Class DC** + - Rogue (Trained) + +**Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7) + - Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or + less) weapon. + - Critical specialization if target is off-guard to me. + - Trained: Intimidation + - Choose Strength for key attribute + - Trained: Medium Armor + - Light armor expertise/mastery also gives medium armor + expertise/mastery + +**Sneak Attack** + - Bonus d6 (precision) against off-guard targets when attacked with + agile/finesse melee/unarmed/thrown, or a ranged weapon + +**Surprise Attack** + - first round of combat, if you roll Deception or Stealth for initiative, + creatures that haven't acted are off-guard to you + +**Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919) + - +1 (circumstance) to Perception (find traps), AC (against traps), and + saves (against traps) + - Automatic check to search for traps, even if not searching + - Disable traps that require Thievery: Mastery + +**Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162) + - Demoralize with a mere glare, remove auditory trait, add visual trait + - No penalty if the target doesn’t understand your language