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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-09-04T20:18:46-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Stormed Heims, S4E10</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-10.html" rel="alternate" type="text/html" title="Stormed Heims, S4E10" /><published>2024-09-04T00:00:00-05:00</published><updated>2024-09-04T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-10</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-09-11T20:15:31-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Stormed Heims, S4E11</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11.html" rel="alternate" type="text/html" title="Stormed Heims, S4E11" /><published>2024-09-04T00:00:00-05:00</published><updated>2024-09-04T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We start in Rime. 1 day remains before Sheila G returns from her Lons Thicket adventure. Stackor <em>teleports</em> us back to the underground tunnel. Across the chasm, two underdark orcs are chompin on the tentacles from the Cave Duster.
<ul>
<li>Stackor <em>dimension doors</em> everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.</li>
</ul>
</li>
<li>We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat!
<ul>
<li>The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a <em>fireball</em>. Combat ends!</li>
<li>Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackors <em>fireball</em>. In a moment of odd altruism, Randy revives one with a <em>breath of life</em>; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.</li>
</ul>
</li>
<li>
<p>After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah <em>flies</em> through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.</p>
</li>
<li>We call it here, standing in the corridor looking at the pit.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)</li>
<li><del>Miningra</del> Mummrah Tybal, a dwarven cleric of Folgrit (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>The path to Stormheim</li>
<li>A ruined temple of Folgrit, and beneath it</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.</li>
<li>Dan calls Gliff “Macho Man”</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E10</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-10.html" rel="alternate" type="text/html" title="Stormed Heims, S4E10" /><published>2024-09-04T00:00:00-05:00</published><updated>2024-09-04T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-10</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
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<h2 id="other-notes">Other Notes</h2>
<ul>
<li>SG, check-in on Green-guts</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E1</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-01.html" rel="alternate" type="text/html" title="Stormed Heims, S4E1" /><published>2024-07-01T00:00:00-05:00</published><updated>2024-07-01T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-01</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We head back to Rhyme, identify our magical loot, and split up the gold.</li>
<li>Resting for the evening, Taliahs memories of the past adventure is modified slightly.
<ul>
<li>We explore a ruined town. We dug up some elvish graves. Boobahs made a fool of himself. We found some magic items. And then we came home. As for the complex, I remember the first floor.</li>
<li>Boobahns and Withatwist also have their memories altered.</li>
</ul>
</li>
<li>The next day, Boobans gets a <em>sending</em>, asking for his presence with the King of Altasia, with regards to the loss of his paladin, Sir Beet.
<ul>
<li>Boobhans reports on the fight with the fallen Dammerich paladins.</li>
</ul>
</li>
<li>Naynay finds us and shows us a rat which has been obviously corrupted by the dark tapestry. He reports that there are many more, and other creatures, being created by disgusting cult activities. We return to my lab.
<ul>
<li>Taliah stuffs the rat in a jar, for samples and study.</li>
<li>Taliah identifies that the journal/diary/book was written in with an ink made from squid ink and pureed fish.</li>
<li>Taliah and Boobons determine that the journal/diary/book is an attempt to draw a non-Euclidian shape. The end of the book is just solidly filled with the weird ink.</li>
</ul>
</li>
<li>
<p>We go talk to the Ratcatchers Guild. We show them the rat, and tell them where it was found, and urge them to be careful.</p>
</li>
<li>Fast-forwarding to the next night, we prepare to crash the Nyarlathotep meeting.
<ul>
<li>Taliah scouts forward. At the fork, she finds a cloth scrap, painted the same as the floor, and hears metal scraping from a side tunnel. She avoids the scrap, making her way down the side tunnel, and finds a large man dragging a large metal weapon, wearing bulky clothing, possibly armor, and muttering to himself.</li>
<li>Reporting back, the party moves forward. At the painted scrap cloth, Boobons <em>detects magic</em> of necromancy coming from the scrap, or near it.</li>
<li>We move past, continuing to the eventual meeting cave. At the back, it is open to the air, and there are spores floating in the air. Within the cave are planters, with mushrooms and other plants. Two of the planters are empty. To the left, the ceiling drops, and there are smaller caves. Within the main cave, there are cloaked figures, openly carrying knifes, and wheeling about around the planters. On the right, there is a figure plastered to the wall with fungal growth. Most of his limbs have rotted away, or been eaten by the fungal, but his head is still free to move, and he is gesturing with his one remaining limb. There is a lady standing in the room, with odd scars and stained teeth; she is obviously the sojourner that Hugo Lamb asked us to retrieve.
<ul>
<li>In one of the planters, we identify a dormant fungal creature.</li>
<li>We begin! SURPRISE ROUND! Boobons protects us from the spore with <em>life bubble</em>. Taliah launches a bomb at the dormant fungal creature, incinerating it. Withatwist moves to flank a target, and Sheila G moves to complete the flank.</li>
<li>Combat!
<ul>
<li>Sheila G casts <em>blessing of fervor</em>. Boobons <em>dimensionally anchored</em> the sojourner. A cultist flanks Withatwist. The sojourner begins chanting, and summons a whole bunch of weird shadowy birds in a swarm before her. Taliah bombs the shadowy swarm. A cultist fists a mushroom, and shoots Withatwist with an exploding firery mushroom spore ball. An invisible fungus creature bites Taliah in the bum. A cultist moves up to strike Withatwist but misses. Withatwist cuts down two cultists. A cultist fists a mushroom, and shoots at Boobons with a fire mushroom spore ball, but misses. The Fungal Man <em>calls lightning</em> down on Withatwist. From the small caves, a rat with a human face emerges ahead of a figure with the upperbody of a humanoid lady, and the bottom of a pulsating corrupted mass of fungus.</li>
<li>Sheila G moves to and strikes the humanoid-face rat creature. Boobons <em>fireballs</em> the invisible fungus creature, and some of the plants too, frying it. The sojoruner shoots Boobons and Taliah with a negative energy ray, and her shadowy swarm moves onto Taliah. Taliah moves out of the swarm, and throws an ice bomb at the sojourner, staggering her. A cultist shoots a fiery mushroom spore at Boobons, but misses. Withatwist performs a impotent dazzling display. A cultist shoots Sheila G with a fiery mushroom spore bomb. The Fungal Man <em>calls lightning</em> down on Withatwist. The humanoid-face rat creature uses a bleeding rock and cast a spell on Sheila G. The Fungal Queen physically assaulted Sheila G.</li>
<li>Sheila G <em>cleansed</em> herself, and powered on her force field. Boobons <em>fireballs</em> the Fungal Queen, humanoid-face rat creature, and Sheila G, blowing away the humanoid-face rat creature. The sojourner shoots Boobons and misses Taliah with a negative energy ray, and her shadowy bird swam moves onto Taliah. Taliah moves from the swarm, and incinerates it with Alchemists Fire. A cultist shoots a fiery mushroom spore, but misses. Withatwist performs a significantly better dazzling display. A cultist shoots a fiery mushroom spore at Taliah, to no effect. The Fungal Man <em>calls lightning</em> down on Taliah, to little effect. The Fungal Queen attempts to <em>slow</em> Sheila G, to no effect.</li>
<li>Sheila G moves in to “fucking stab” the Fungal Queen, but the queen reflects the blow through fuckery. Boobons <em>fireballs</em> the Fungal Man. The sojourner tries to <em>suggest</em> Withatwist, but he resists. Taliah incinerates the Fungal Man with some more Alchemists Fires. A cultist shoots a fiery mushroom spore at Withatwist, but it misses. Withatwist moves to the sojourner, and <em>inflicts serious wounds</em> upon her. A cultist shoots a fiery mushroom spore at Sheila G, but misses. The Fungal Queen attacks Sheila G, causing significant ability damage.</li>
<li>Sheila G <em>cleansed</em> herself, again. Boobons creates a <em>fire snake</em> (“A Snake I can Make!”), launching it through a cultist and down the tunnel at the Fungal Queen, and Sheila G. Toasty. The sojourner stabs Withatwist with her spear. Taliah introduces the remaining cultist to Alchemists Fire. The cultist introduces Taliah to a fiery mushroom spore. Withatwist skewers the sojourner, dropping her. The Fungal Queen tries a spell against Sheila G, but fails.</li>
<li>Sheila G <em>prays</em>. Boobons makes another snake, as he can, launching it through the remaining cultist and down the tunnel, again. Taliah</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rhyme
<ul>
<li>Temple of Cayden Calien</li>
<li>A distant cave, where Nyarlathotep cultists are meeting</li>
</ul>
</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Kalimandracks, an adult red dragon ruling over the lands of Vuln</li>
<li>Calyos, the grand-father red dragon of Calymandrax</li>
<li>Naynay, sexual deviant, pervert, and pugilist</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>“Why is outside so down?” - drunken Sidebar patrons trying to exit through the basement.</li>
<li>Stormheim is the ancient and destroyed capital of the dwarven nation. It was captured/destroyed by Kellymandraxs grandfather, Kalios</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>

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<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-stormed-heims-s4e10">Our Most Recent Adventure: Stormed Heims, S4E10</h1>
<h1 id="our-most-recent-adventure-stormed-heims-s4e11">Our Most Recent Adventure: Stormed Heims, S4E11</h1>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
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<h2 id="events">Events</h2>
<ul>
<li>We stand over the defeated gug. There are more Gugs. Gugs in the deep. We prepare! COMBAT!!
<li>We start in Rime. 1 day remains before Sheila G returns from her Lons Thicket adventure. Stackor <em>teleports</em> us back to the underground tunnel. Across the chasm, two underdark orcs are chompin on the tentacles from the Cave Duster.
<ul>
<li>We ambush the first one! It takes hits and dishes it back out at Larg.</li>
<li>Another one shows up, and they lay the smackdown on Larg. We throw explosives, missiles, and lightning bolts at it.</li>
<li>After some tense rounds, a third one shows up! Larg manages to slay the first. Explosives and lightning bolts hit the second.</li>
<li>The remaining two down Larg, but not before Mummrah <em>shields other</em> on Larg, giving him a chance last stand!</li>
<li>One of the two gugs picks up Larg to drag him away. Mummrah channels to revive Larg!</li>
<li>The one hold Larg gets totally grossed out by Larg moving. Drops him to the ground, and pummels him into goo. Taliah finishes off the other one.</li>
<li>Mummrah runs up and <em>breathes life</em> Larg, reviving him once again. Largs dracoweasel latches onto the remaining gug. Larg regains his weapons, and finishes off the last gug.</li>
<li>Stackor <em>dimension doors</em> everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.</li>
</ul>
</li>
<li>After we recouperate a bit, we continue to explore. Larg scouts the room, and we continue moving towards Fort Ang. Taliah briefly tries to reanimate the gug corpses, but the clerics strongly oppose her totally awesome and scientific approach to gaining new allies.
<li>We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat!
<ul>
<li>Heading towards the fort, we come across a chasm. Within it, we identify it as a portal to the Underdark. Across the chasm is the stairwell to the Fort. In the hole, and upon the stairwell, are tentacled creatures, which Taliah identifies as a Cave Duster.</li>
<li>Stackor studies the area, and we <em>teleport</em> back to Rime.</li>
<li>The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a <em>fireball</em>. Combat ends!</li>
<li>Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackors <em>fireball</em>. In a moment of odd altruism, Randy revives one with a <em>breath of life</em>; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.</li>
</ul>
</li>
<li>
<p>After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah <em>flies</em> through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.</p>
</li>
<li>We call it here, standing in the corridor looking at the pit.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
@ -387,7 +389,7 @@
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Larg Marg, a dwarven ranger (Thans)</li>
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)</li>
<li><del>Miningra</del> Mummrah Tybal, a dwarven cleric of Folgrit (Mike)</li>
</ul>
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<h2 id="other-notes">Other Notes</h2>
<ul>
<li>We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.</li>
<li>Dan calls Gliff “Macho Man”</li>
</ul>
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<article>
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We start in Rime. 1 day remains before Sheila G returns from her Lons Thicket adventure. Stackor <em>teleports</em> us back to the underground tunnel. Across the chasm, two underdark orcs are chompin on the tentacles from the Cave Duster.
<ul>
<li>Stackor <em>dimension doors</em> everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.</li>
</ul>
</li>
<li>We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat!
<ul>
<li>The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a <em>fireball</em>. Combat ends!</li>
<li>Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackors <em>fireball</em>. In a moment of odd altruism, Randy revives one with a <em>breath of life</em>; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.</li>
</ul>
</li>
<li>
<p>After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah <em>flies</em> through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.</p>
</li>
<li>We call it here, standing in the corridor looking at the pit.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)</li>
<li><del>Miningra</del> Mummrah Tybal, a dwarven cleric of Folgrit (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>The path to Stormheim</li>
<li>A ruined temple of Folgrit, and beneath it</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.</li>
<li>Dan calls Gliff “Macho Man”</li>
</ul>
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