The Session of Dan Matching on Tinder with Another Crazy Art Teacher
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journals/seventh/_posts/2025-02-24-gadafthree-03.md
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journals/seventh/_posts/2025-02-24-gadafthree-03.md
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---
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title: Gadafthree's Company, Episode 3
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---
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## Current Objectives
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- **[COMPLETE]** Disrupt Calcifer's Orc Forces.
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- Kill the inhabitants of Fort Rather
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- Set a trap on Torvock's Bridge
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## Events
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- The party, plus Kaldur, reunite at Castle Black, and discuss the next steps:
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- Forces at Fort Rather are corrupted by Calcifer, and must be purged.
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Doing so will significantly reduce Calcifer's influence over the region,
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and will make taking the Fort easier for the incoming Altasian forces.
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- The plan is to infiltrate the fort, kill Captain Skylan, and use
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another incineration shroud on him. Wizard Major Bridges should be in
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charge when the Altasian force moves in; if he is slain, he will
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hopefully be revived. Many ancillaries are also in the fort, and
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should be dealt with.
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- Setting a trap on Torvock's Bridge will make killing General Van DeMere
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easier.
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- The plan is to negotiate with the river giants at the bridge to setup
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an ambush. Both the third army of Altae, led by several members turned
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by Calcifer, and The Horde are converging on the spot.
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- We decide to go after the fort! Kaldur gives us some resources and
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information: an address for gear to infiltrate the fort with, and a
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description of the contact he has in the town, Private Mayonayse; and a fire
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shroud for incinerating Captain Skylan's body.
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- We travel by _phantom steed_ to Fort Rather. We disguise ourselves to get
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into the town, and make our way to the address for our infiltration gear.
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- After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all
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head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do,
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and we all head back to the address.
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- We decide to track down Private Mayo. Sir Oliver and Wondermitch head out
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to town, while the rest of us remain at the address. Wondermitch does
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eventually spot him, and makes contact.
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- Mayo stops by the address, and discusses our options: replace the
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soldiers responsible for a horse feed shipment; alternatively, forge entry
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papers. We decide on option. We will head south, find the soldiers
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responsible, bribe them, and take over responsibilities. They would likely
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assume we're trying to smuggle something in.
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- A reasonable bribe is 30 gp per head
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- Holy water is a common item to smuggle in; it's used by some of the
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guards to bless themselves at night.
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- We will approach them in uniform; there are enough guards at the fort
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that none of them know everyone.
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- We leave at first light, heading south. We disguise ourselves, and
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eventually come across 3 tieflings leading a pack mule. We bribe them,
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take the papers and the mule, and make to the feed store. The farmer takes
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our names, loads the feed, and we depart back for the fort.
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- Next time, we pick up with infiltration and combat at Fort Rather!
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## Player Characters
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- Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the
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deep (Bill)
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- Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
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(Thans)
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- Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
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the velvet blade (Dan)
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- Duke "Boss" Dukes, a water fae rake (Mike)
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- O'Shea Jackson, a Winter Court fae swashbuckler-thug (James)
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## Locations
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- Baron Black's Castle
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## NPCs and Notable Characters
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- Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
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heroes
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## Other Notes
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- Our fake names:
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- Gad Green (Gad'af Sree)
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- Private Murphy (OJ)
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- Private Boss (Dukes)
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- Private Poopy Corn (Twistfuck)
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- Private Wandermuch (Wondermitch)
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## Upcoming Events
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- Once we deal with Captain Skylan, we need to make haste to Torvock's Bridge!
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