The Session of Dan Matching on Tinder with Another Crazy Art Teacher
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title: Gadafthree's Company, Episode 3
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## Current Objectives
- **[COMPLETE]** Disrupt Calcifer's Orc Forces.
- Kill the inhabitants of Fort Rather
- Set a trap on Torvock's Bridge
## Events
- The party, plus Kaldur, reunite at Castle Black, and discuss the next steps:
- Forces at Fort Rather are corrupted by Calcifer, and must be purged.
Doing so will significantly reduce Calcifer's influence over the region,
and will make taking the Fort easier for the incoming Altasian forces.
- The plan is to infiltrate the fort, kill Captain Skylan, and use
another incineration shroud on him. Wizard Major Bridges should be in
charge when the Altasian force moves in; if he is slain, he will
hopefully be revived. Many ancillaries are also in the fort, and
should be dealt with.
- Setting a trap on Torvock's Bridge will make killing General Van DeMere
easier.
- The plan is to negotiate with the river giants at the bridge to setup
an ambush. Both the third army of Altae, led by several members turned
by Calcifer, and The Horde are converging on the spot.
- We decide to go after the fort! Kaldur gives us some resources and
information: an address for gear to infiltrate the fort with, and a
description of the contact he has in the town, Private Mayonayse; and a fire
shroud for incinerating Captain Skylan's body.
- We travel by _phantom steed_ to Fort Rather. We disguise ourselves to get
into the town, and make our way to the address for our infiltration gear.
- After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all
head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do,
and we all head back to the address.
- We decide to track down Private Mayo. Sir Oliver and Wondermitch head out
to town, while the rest of us remain at the address. Wondermitch does
eventually spot him, and makes contact.
- Mayo stops by the address, and discusses our options: replace the
soldiers responsible for a horse feed shipment; alternatively, forge entry
papers. We decide on option. We will head south, find the soldiers
responsible, bribe them, and take over responsibilities. They would likely
assume we're trying to smuggle something in.
- A reasonable bribe is 30 gp per head
- Holy water is a common item to smuggle in; it's used by some of the
guards to bless themselves at night.
- We will approach them in uniform; there are enough guards at the fort
that none of them know everyone.
- We leave at first light, heading south. We disguise ourselves, and
eventually come across 3 tieflings leading a pack mule. We bribe them,
take the papers and the mule, and make to the feed store. The farmer takes
our names, loads the feed, and we depart back for the fort.
- Next time, we pick up with infiltration and combat at Fort Rather!
## Player Characters
- Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the
deep (Bill)
- Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
(Thans)
- Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
the velvet blade (Dan)
- Duke "Boss" Dukes, a water fae rake (Mike)
- O'Shea Jackson, a Winter Court fae swashbuckler-thug (James)
## Locations
- Baron Black's Castle
## NPCs and Notable Characters
- Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
heroes
## Other Notes
- Our fake names:
- Gad Green (Gad'af Sree)
- Private Murphy (OJ)
- Private Boss (Dukes)
- Private Poopy Corn (Twistfuck)
- Private Wandermuch (Wondermitch)
## Upcoming Events
- Once we deal with Captain Skylan, we need to make haste to Torvock's Bridge!