diff --git a/journals/seventh/_posts/2024-04-03-tern_2.md b/journals/seventh/_posts/2024-04-03-tern_2.md index c3038b9..2c69a88 100644 --- a/journals/seventh/_posts/2024-04-03-tern_2.md +++ b/journals/seventh/_posts/2024-04-03-tern_2.md @@ -32,12 +32,18 @@ - As we progress, I sense a lingering aura of evil, indicating that something powerful moved through the town. Where it is now is unknown. - We decide to head back to the Spout House, the inn where the Syrup scouts are staying. Two smelly orcs stand guard outside. A stable hand takes our mounts, and we enter. We sync up with the scouts, and then rest for the evening. -- +- We leave our mounts in town, and make our way towards the Pits. + - We move pass two hanged people. They were murdered with knives, tarred (including into their mouths), and then hung. We suspect the actions of the cult of Arconis. + - We travel, and eventually arrive at the Pits. + - There is a small hamlet, surrounded by spires of stone. Humans are working themselves too hard, and they appear malnourished. There are several caves, and signs of a large bonfire. Chanting and smoke comes from one of the caves. Symbols drawn in mud and blood are seen on the spires. The symbols are of: + - The Fossilized King, Ayrzul, an evil god of Earth. Prophecy and secrets are two areas of his concern; buried things of wealth. + - Mhar, a great old one of the Dark Tapestry, an insane tortured god of pain. It inhabits a volcano, and when summoned, will erupt continually, covering the world in smoke and ash. Generally, it is considered a world-ending event. The symbol is a broken triangular rune. ## Locations - The Bridge of Dreams, and Dreamland - Flint +- The Flint Pits ## NPCs and Notable Characters