From b88b484253a3c598f50053f598bf2cf1c7debd0e Mon Sep 17 00:00:00 2001 From: "Scribe [bot]" Date: Mon, 21 Oct 2024 21:36:46 -0500 Subject: [PATCH] Automated Publish --- feed.xml | 259 +++++----- journals/seventh/20211213.html | 6 + journals/seventh/20211227.html | 6 + journals/seventh/20220105.html | 6 + journals/seventh/bore_update.html | 6 + journals/seventh/clockwork_1.html | 6 + journals/seventh/clockwork_2.html | 6 + journals/seventh/clockwork_3.html | 6 + journals/seventh/gartug_1.html | 6 + journals/seventh/greenguts_1.html | 6 + journals/seventh/index.html | 90 +++- journals/seventh/life-and-death.html | 4 + journals/seventh/lons_01.html | 6 + journals/seventh/lons_02.html | 6 + journals/seventh/lons_03.html | 6 + journals/seventh/lons_04.html | 6 + journals/seventh/lore/3rd-army.html | 4 + journals/seventh/lore/arconus-journal.html | 4 + .../seventh/lore/bore_memories_question.html | 4 + journals/seventh/lore/coming-invasion.html | 4 + journals/seventh/lore/dark-folk.html | 4 + .../lore/disappearance-twin-cities.html | 4 + .../lore/on-arconis-barri-traitors-noose.html | 4 + journals/seventh/lore/sojourners.html | 4 + journals/seventh/stormheim-01.html | 6 + journals/seventh/stormheim-02.html | 6 + journals/seventh/stormheim-03.html | 6 + journals/seventh/stormheim-04.html | 6 + journals/seventh/stormheim-05.html | 6 + journals/seventh/stormheim-06.html | 6 + journals/seventh/stormheim-07.html | 6 + journals/seventh/stormheim-08.html | 6 + journals/seventh/stormheim-09.html | 6 + journals/seventh/stormheim-10.html | 6 + journals/seventh/stormheim-11.html | 6 + journals/seventh/stormheim-12.html | 6 + journals/seventh/stormheim-13.html | 6 + journals/seventh/stormheim-14.html | 6 + journals/seventh/stormheim-15.html | 6 + journals/seventh/stormheim-16.html | 10 + journals/seventh/stormheim-17.html | 464 ++++++++++++++++++ journals/seventh/taliah_1.html | 6 + journals/seventh/taliah_2.html | 6 + journals/seventh/taliah_3.html | 6 + journals/seventh/taliah_4.html | 6 + journals/seventh/taliah_5.html | 6 + journals/seventh/taliah_6.html | 6 + journals/seventh/tern_1.html | 6 + journals/seventh/tern_2.html | 6 + journals/seventh/tern_3.html | 6 + journals/seventh/tern_4.html | 6 + journals/seventh/tern_5.html | 6 + journals/seventh/tern_6.html | 6 + journals/seventh/tern_7.html | 6 + journals/seventh/tern_8.html | 6 + journals/seventh/tern_9.html | 6 + journals/seventh/tuckleberry_1.html | 6 + journals/seventh/tuckleberry_10.html | 6 + journals/seventh/tuckleberry_2.html | 6 + journals/seventh/tuckleberry_3.html | 6 + journals/seventh/tuckleberry_4.html | 6 + journals/seventh/tuckleberry_5.html | 6 + journals/seventh/tuckleberry_6.html | 6 + journals/seventh/tuckleberry_7.html | 6 + journals/seventh/tuckleberry_8.html | 6 + journals/seventh/tuckleberry_9.html | 6 + journals/seventh/tugger_1.html | 6 + journals/seventh/tugger_2.html | 6 + journals/seventh/tugger_3.html | 6 + journals/seventh/tugger_4.html | 6 + journals/seventh/tugger_5.html | 6 + journals/seventh/yamson_1.html | 6 + journals/seventh/yamson_10.html | 6 + journals/seventh/yamson_11.html | 6 + journals/seventh/yamson_12.html | 6 + journals/seventh/yamson_13.html | 6 + journals/seventh/yamson_14.html | 6 + journals/seventh/yamson_15.html | 6 + journals/seventh/yamson_16.html | 6 + journals/seventh/yamson_17.html | 6 + journals/seventh/yamson_18.html | 6 + journals/seventh/yamson_2.html | 6 + journals/seventh/yamson_3.html | 6 + journals/seventh/yamson_4.html | 6 + journals/seventh/yamson_5.html | 6 + journals/seventh/yamson_6.html | 6 + journals/seventh/yamson_7.html | 6 + journals/seventh/yamson_8.html | 6 + journals/seventh/yamson_9.html | 6 + 89 files changed, 1167 insertions(+), 148 deletions(-) create mode 100644 journals/seventh/stormheim-17.html diff --git a/feed.xml b/feed.xml index 96fb76c..8a388aa 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,91 @@ -Jekyll2024-10-16T20:19:55-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E162024-10-16T00:00:00-05:002024-10-16T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16Current Objectives +Jekyll2024-10-21T21:36:44-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E172024-10-21T00:00:00-05:002024-10-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17Current Objectives +
    +
  • Investigate the ethereal plane room
  • +
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
  • +
+ +

Events

+
    +
  • Sheila G, Green Guts, and Gartug teleport to Lon’s Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides it’s the perfect time to visit! +
      +
    • SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him. +
        +
      • After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.
      • +
      • Sheila G tries the door in the teleportation room, and after really workin’ it, yields no results. The stone golem engages. Combat!! +
          +
        • SG casts righteous might, and enables her force-field. The golem smacks her, but only takes down the force-fied.
        • +
        • Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.
        • +
        • Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!
        • +
        +
      • +
      • Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says he’ll be right back.
      • +
      +
    • +
    • SG and Gartug return to Lon’s Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them. +
        +
      • On the other side, they discover the door has been busted open, seemingly with some of the golem’s parts.
      • +
      • Some of the lord’s men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.
      • +
      • In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts dimension door on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does. +
          +
        • We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water. +
            +
          • Gartug finds himself in a 5-by-5 pitch-black room with no exits.
          • +
          • SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. There’s an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise. +
              +
            • She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why she’s here. SG asks to speak with the bird’s manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.
            • +
            +
          • +
          • SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lon’s Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
  • SG and Gartug pop up in Lower Thane. We head to an inn; it’s packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (it’s marked to belong to The Bouldery Eatery and Drinkery). +
      +
    • We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a very hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.
    • +
    +
  • +
  • In the morning SG and Gartug teleport back to Rime, and meet with Harvey and Stackor at her temple. +
      +
    • The group returns Larg’s remains to House Marg. They restore him to a full statue and hand him over.
    • +
    • The group teleports back to Fort Ang.
    • +
    +
  • +
  • Back underground, the adventure will continue next week!
  • +
+ +

Player Characters

+
    +
  • Gartug, a dwarven brawler and Nataliah Kas Zhukoff, a tiefling alchemist (Bill)
  • +
  • Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)
  • +
  • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
  • +
  • Harvey, the kind-of tengu monk (Mike)
  • +
+ +

Locations

+
    +
  • Lon’s Thicket
  • +
  • Rivethane and Lower Thane
  • +
+ +

NPCs and Notable Characters

+
    +
  • Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag
  • +
  • Daimo Soto, and his guard
  • +
  • Falinious Falnore, a rich playboy druggy elf
  • +
  • Marmaduke, a half-elf private investigator of sorts
  • +
+ +

Other Notes

+
    +
  • Barbaric! Let that word resound!
  • +
  • One thing Sheila G knows for certain is that Gartug’s whole family is alive.
  • +
  • 10 days remain until the meeting with the crypt dragon
  • +
]]>
Ancillary Scribe
Stormed Heims, S4E162024-10-16T00:00:00-05:002024-10-16T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16Current Objectives
  • Investigate the ethereal plane room
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
  • @@ -297,53 +384,6 @@
    • We start the session still in the past, with 12 days until our meeting with the Crypt Dragon in the Boneyard.
    • Tomorrow, in-game, Sheila G and co return to Rime.
    • -
    ]]>Ancillary ScribeStormed Heims, S4E112024-09-04T00:00:00-05:002024-09-04T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11Current Objectives -
      -
    • Investigate the ethereal plane room
    • -
    • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
    • -
    - -

    Events

    -
      -
    • We start in Rime. 1 day remains before Sheila G returns from her Lon’s Thicket adventure. Stackor teleports us back to the underground tunnel. Across the chasm, two underdark orcs are chompin’ on the tentacles from the Cave Duster. -
        -
      • Stackor dimension doors everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.
      • -
      -
    • -
    • We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat! -
        -
      • The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a fireball. Combat ends!
      • -
      • Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackor’s fireball. In a moment of odd altruism, Randy revives one with a breath of life; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.
      • -
      -
    • -
    • -

      After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah flies through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.

      -
    • -
    • We call it here, standing in the corridor looking at the pit.
    • -
    - -

    Player Characters

    -
      -
    • Nataliah, a tiefling alchemist (Bill)
    • -
    • Randy Van Peoples, a human cleric of Gozreh (Dan)
    • -
    • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
    • -
    • Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)
    • -
    • Miningra Mummrah Tybal, a dwarven cleric of Folgrit (Mike)
    • -
    - -

    Locations

    -
      -
    • Rime
    • -
    • The path to Stormheim
    • -
    • A ruined temple of Folgrit, and beneath it
    • -
    - -

    NPCs and Notable Characters

    - -

    Other Notes

    -
      -
    • We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.
    • -
    • Dan calls Gliff “Macho Man”
    ]]>
    Ancillary Scribe
    Stormed Heims, S4E102024-09-04T00:00:00-05:002024-09-04T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-10Current Objectives
    • Investigate the ethereal plane room
    • @@ -392,6 +432,53 @@

      Other Notes

      • We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.
      • +
      ]]>Ancillary ScribeStormed Heims, S4E112024-09-04T00:00:00-05:002024-09-04T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11Current Objectives +
        +
      • Investigate the ethereal plane room
      • +
      • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
      • +
      + +

      Events

      +
        +
      • We start in Rime. 1 day remains before Sheila G returns from her Lon’s Thicket adventure. Stackor teleports us back to the underground tunnel. Across the chasm, two underdark orcs are chompin’ on the tentacles from the Cave Duster. +
          +
        • Stackor dimension doors everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.
        • +
        +
      • +
      • We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat! +
          +
        • The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a fireball. Combat ends!
        • +
        • Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackor’s fireball. In a moment of odd altruism, Randy revives one with a breath of life; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.
        • +
        +
      • +
      • +

        After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah flies through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.

        +
      • +
      • We call it here, standing in the corridor looking at the pit.
      • +
      + +

      Player Characters

      +
        +
      • Nataliah, a tiefling alchemist (Bill)
      • +
      • Randy Van Peoples, a human cleric of Gozreh (Dan)
      • +
      • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
      • +
      • Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)
      • +
      • Miningra Mummrah Tybal, a dwarven cleric of Folgrit (Mike)
      • +
      + +

      Locations

      +
        +
      • Rime
      • +
      • The path to Stormheim
      • +
      • A ruined temple of Folgrit, and beneath it
      • +
      + +

      NPCs and Notable Characters

      + +

      Other Notes

      +
        +
      • We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.
      • +
      • Dan calls Gliff “Macho Man”
      ]]>
      Ancillary Scribe
      Stormed Heims, S4E92024-08-26T00:00:00-05:002024-08-26T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-09Current Objectives
      • Investigate the ethereal plane room
      • @@ -519,80 +606,4 @@
      • We start the session in the past, again with 15 days until our meeting with the Crypt Dragon in the Boneyard
      • Thans is relentlessly berated by Dan for making a ranger
      • Famous House Marg saying: “You find it, you find it!”
      • -
      ]]>
      Ancillary Scribe
      Stormed Heims, S4E72024-08-14T00:00:00-05:002024-08-14T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-07Current Objectives -
        -
      • Rescue Green Guts!
      • -
      • Investigate the ethereal plane room
      • -
      • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
      • -
      - -

      Events

      -
        -
      • From our vantage above Kaldur’s domain, we discuss next steps. We head into the nearby town, and to the inn. -
          -
        • While wasting the day away, Kaldur decides to come visit us. We discuss. -
            -
          • We learn that Calcifer’s domain is to the west. That he’s continuing to gather power.
          • -
          • We learn that the brotherhood has a small powerbase to the north, at the village of strangers. Otherwise, those lands are held by hobgoblins and giants.
          • -
          • We learn that to the east, a ravaging band of racist centaur barbarians are threatening Kaldur’s domain. The brotherhood is helping to protect those borders.
          • -
          -
        • -
        • Kaldur is quick to encourage us to help out, and SG generally refuses. He leaves some gifts for Withatwist.
        • -
        -
      • -
      • After a rousing discussion, everyone except SG moves to Kaldur’s castle, and Withatwist wants to discuss some more private matters. -
          -
        • Kaldur gives us some details about Green Guts, and the village of strangers.
        • -
        • The gifts are a reward and thanks for freeing the Graven Knight, who is working with Kaldur to disrupt Calcifer
        • -
        • Withatwist tells Kaldur we’re building a space laser
        • -
        • We learn of the Mantles of the Heroes, from the Haunted Keep, and the old prophecies. Calcifer, when he took the castle, was quick to distribute the weapons built there, but not to pursue the mantles. Kaldur believes we can get to it, and that it will give us an edge against Calcifer.
        • -
        -
      • -
      • -

        We return to SG, hang out at the inn, and prepare to head to the Village of Strangers. In the morning, a man from Fustadt arrives at the inn to discuss with SG that other sojourners have crossed to our realm without the mirror. After some discussion, the man leaves, and we teleport to the village successfully!

        -
      • -
      • We arrive in the Village! There are refugees from the east, the Brotherhood tower is rather obvious. We are accosted by some orcs, that ask if we’re invading the Accord. We say no, but they still say they have to talk with the village leaders to determine if us dwarves should be tossed out. Chuck wrestles with one of them. -
          -
        • We head to the house that Green Guts was hiding out in. After some investigation, SG finds a hidden basement, full of Brotherhood magic items, and a dead Chesterfield the millipede. Rest in peace, Chesterfield. SG shoves it all into the hole.
        • -
        • We head to the Brotherhood tower. As we approach, there are a number of armed guards that appear, and the Brotherhood wizard Toothy, a large half-orc with a glowing staff. -
            -
          • After the initial meeting, the negotiations land on the Brotherhood demanding information on Boobons and all their stuff back, in exchange for Green Guts. After some more talks, we settle on 1000gp and all their stuff back, in exchange for Green Guts. SG agrees to the terms, Green Guts is brought to us, we give them the gold and any of the stuff SG found with the Brotherhood seal on it.
          • -
          -
        • -
        -
      • -
      • -

        Immediately upon completion of our exchange, SG uses a scroll and teleports us back to the Spout House in Flint. We dine lunch with Pate. We rest at the Spout House, and the next day SG teleports us back to Rhyme. We identify some magic items, and call it for this session.

        -
      • -
      • Next week, we likely switch to the Stackor party!
      • -
      - -

      Player Characters

      -
        -
      • Harvey, birdman monk of many styles (Mike)
      • -
      • Sheila G [SG], cleric of Cayden Calien (Thans)
      • -
      • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
      • -
      • Sir Oliver Withatwist, fetchling fae cult leader (Dan)
      • -
      • Chuck, dwarven fighter (James)
      • -
      - -

      Locations

      -
        -
      • Kaldur’s Domain, and the nearby lands
      • -
      • Village of Strangers
      • -
      • Flint
      • -
      • Rhyme
      • -
      - -

      NPCs and Notable Characters

      -
        -
      • Baron Kaldur Black
      • -
      • Toothy, a burly half-orc Brotherhood wizard
      • -
      • Green Guts, a goblin thief
      • -
      • BILLY, the bartender of the Spout House in Flint
      • -
      - -

      Other Notes

      -
        -
      • We start the session with 13 days until our meeting with the Crypt Dragon in the Boneyard
      ]]>
      Ancillary Scribe
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                  • @@ -543,6 +547,8 @@ + + diff --git a/journals/seventh/gartug_1.html b/journals/seventh/gartug_1.html index 7a6d1b7..83fe182 100644 --- a/journals/seventh/gartug_1.html +++ b/journals/seventh/gartug_1.html @@ -28,6 +28,10 @@
                      +
                    • + Stormed Heims, S4E17 +
                    • +
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                    • @@ -504,6 +508,8 @@ + + diff --git a/journals/seventh/greenguts_1.html b/journals/seventh/greenguts_1.html index 9fe94e5..59ff4f4 100644 --- a/journals/seventh/greenguts_1.html +++ b/journals/seventh/greenguts_1.html @@ -28,6 +28,10 @@
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                        • Stormed Heims, S4E16
                        • @@ -376,7 +380,7 @@

                          Locations


                          -

                          Our Most Recent Adventure: Stormed Heims, S4E16

                          +

                          Our Most Recent Adventure: Stormed Heims, S4E17


                          Current Objectives

                          @@ -387,49 +391,85 @@

                          Events

                            -
                          • Harvey and two statues are in a room, with one statue in the hallway with the party! A wall of stone blocks the door into the room! Combat!! +
                          • Sheila G, Green Guts, and Gartug teleport to Lon’s Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides it’s the perfect time to visit!
                              -
                            • Harvey gets more unluck and is grappled! The second statue inside tries to smack Harvey, but fails. The statue outside tries to petrify us all again, but fails! Its tails grapple all of us, and it smacks Taliah. Stackor casts dimensional door and frees himself, Taliah, and Randy from the grapple. Larg overcomes his grapple too! Taliah tries to entangle and glue it to the ground, but it is permanently under the effect of freedom of movement. Randy gives Stackor freedom of movement too!
                            • -
                            • The statues in the room try to force gaze attacks against Harvey, but they fail. Harvey does the punches in return! The statue in the hall petrifies Larg. Harvey smacks a statue around. Taliah drops a bomb, injuring the party. Stackor hits it with a cone of cold, but the creature is entirely immune to cold damage.
                            • -
                            • The statues in the room continue failing to grapple and petrify Harvey. One smacks Harvey. The statue outside moves up to Stackor, fails to petrify any of us, and fails to smack Stackor. Harvey smacks around a statue. Taliah splashes some acid and fire, and the statue resists all of it. Stackor steps back, and hits it with a lightning bolt, damaging it and reveal it has some lightning resistance too. Randy steps back and summons a spiritual weapon, which misses.
                            • -
                            • The first statue fails to grapple, petrify, or hit Harvey. Harvey retaliates! The second status grapples Harvey, but fails to petrify or hit him. The statue in the hall steps up, and fails to petrify us, but smacks Stackor something good. Taliah drinks a targeted bomb admixture and steps back. Stackor moves and dimensional slides down the hallway behind the statue, and launches another lightning bolt at it. Randy moves away, his spiritual weapon smacks the statue, and he calls lightning but fails to overcome resistance.
                            • -
                            • The first statue fails to grapple, petrify, or hit Harvey, freeing Harvey from the grapple. The second status fails to grapple, petrify, or hit Harvey. The statue outside zips down the hallway, and snacks on Smarf. Harvey smacks a statue. Taliah hits the outside statue with a bomb, revealing it only has some resistance to fire, and not immunity. Stackor shoots an acidic spray at it, also revealing it has some resistance but not immunity. Randy calls some lightning down, but fails to damage it.
                            • -
                            • The first statue fails to grapple or petrify Harvey, but does bite him. The second status fails to grapple or petrify, but also bites him. The status outside moves to and snacks on Larg, healing a bit. Taliah throws another bomb at outside statue. Stackor blasts it with another acidic spray. Randy’s spiritual weapon smacks the statue, moves up, and throws his trident but misses.
                            • -
                            • The first statue fails to grapple or petrify Harvey, and also misses him. Harvey retaliates! The second status fails to grapple or petrify Harvey, and also misses him. Harvey smacks his statue. The outside statue moves to Taliah, provoking a significant attack from Randy’s spiritual weapon, and smacking her. Taliah delays, and Stackor finishes it off with a final acidic spray. Taliah and Randy move up to the door.
                            • -
                            • The first statue fails to grapple, petrify, or hit Harvey. Harvey retaliates and finishes it off! The second status fails to grapple or petrify Harvey, but does smack him. Harvey does some punches. Stackor moves up to join Taliah and Randy, and drinks the potion from Taliah. Randy channels.
                            • -
                            • The remaining statue fails to grapple, petrify, or hit Harvey. Harvey retaliates! Harvey follows up with more punches. Randy uses his door-knocker to open a door in the wall. Taliah launches a bomb, and Stackor launches a fireball into the room. The statue crumbles.
                            • -
                            • COMBAT OVER! IT TOOK THE WHOLE SESSION!
                            • +
                            • SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him. +
                                +
                              • After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.
                              • +
                              • Sheila G tries the door in the teleportation room, and after really workin’ it, yields no results. The stone golem engages. Combat!! +
                                  +
                                • SG casts righteous might, and enables her force-field. The golem smacks her, but only takes down the force-fied.
                                • +
                                • Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.
                                • +
                                • Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!
                                • +
                                +
                              • +
                              • Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says he’ll be right back.
                              • +
                              +
                            • +
                            • SG and Gartug return to Lon’s Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them. +
                                +
                              • On the other side, they discover the door has been busted open, seemingly with some of the golem’s parts.
                              • +
                              • Some of the lord’s men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.
                              • +
                              • In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts dimension door on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does. +
                                  +
                                • We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water. +
                                    +
                                  • Gartug finds himself in a 5-by-5 pitch-black room with no exits.
                                  • +
                                  • SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. There’s an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise. +
                                      +
                                    • She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why she’s here. SG asks to speak with the bird’s manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.
                                    • +
                                    +
                                  • +
                                  • SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lon’s Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.
                                  • +
                                  +
                                • +
                                +
                              • +
                              +
                          • -
                          • Next session, we will try to finish this dungeon!
                          • +
                          • SG and Gartug pop up in Lower Thane. We head to an inn; it’s packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (it’s marked to belong to The Bouldery Eatery and Drinkery). +
                              +
                            • We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a very hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.
                            • +
                            +
                          • +
                          • In the morning SG and Gartug teleport back to Rime, and meet with Harvey and Stackor at her temple. +
                              +
                            • The group returns Larg’s remains to House Marg. They restore him to a full statue and hand him over.
                            • +
                            • The group teleports back to Fort Ang.
                            • +
                            +
                          • +
                          • Back underground, the adventure will continue next week!

                          Player Characters

                            -
                          • Nataliah, a tiefling alchemist (Bill)
                          • -
                          • Randy Van Peoples, a human cleric of Gozreh (Dan)
                          • +
                          • Gartug, a dwarven brawler and Nataliah Kas Zhukoff, a tiefling alchemist (Bill)
                          • +
                          • Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)
                          • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
                          • Harvey, the kind-of tengu monk (Mike)
                          • -
                          • Larg Marg, a dwarven ranger, and Smarf! his dracoweasle (Thans)

                          Locations

                            -
                          • Rime
                          • -
                          • The underground paths to Fort Ang
                          • +
                          • Lon’s Thicket
                          • +
                          • Rivethane and Lower Thane

                          NPCs and Notable Characters

                            -
                          • “Macho Man” Gliff, the freed svirfneblin
                          • -
                          • Green Guts, a goblin rogue, with Churchill, his pet snail
                          • -
                          • Hebro Heath, head priest of the church of Gorum
                          • -
                          • Linus Conch-caller, head priest of the church of Gozreh
                          • +
                          • Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag
                          • +
                          • Daimo Soto, and his guard
                          • +
                          • Falinious Falnore, a rich playboy druggy elf
                          • +
                          • Marmaduke, a half-elf private investigator of sorts

                          Other Notes

                            -
                          • 11 days to the Crypt Dragon Boneyard meeting.
                          • +
                          • Barbaric! Let that word resound!
                          • +
                          • One thing Sheila G knows for certain is that Gartug’s whole family is alive.
                          • +
                          • 10 days remain until the meeting with the crypt dragon
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                                                                                    +

                                                                                    Site Home

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                                                                                    + + Ancillary Scribe + +
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                                                                                    The (mis-) adventures of the 7th Ancillary of the Altasian Army
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                                                                                    Current Objectives

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                                                                                      +
                                                                                    • Investigate the ethereal plane room
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                                                                                    • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
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                                                                                    Events

                                                                                    +
                                                                                      +
                                                                                    • Sheila G, Green Guts, and Gartug teleport to Lon’s Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides it’s the perfect time to visit! +
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                                                                                      • SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him. +
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                                                                                        • After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.
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                                                                                        • Sheila G tries the door in the teleportation room, and after really workin’ it, yields no results. The stone golem engages. Combat!! +
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                                                                                          • SG casts righteous might, and enables her force-field. The golem smacks her, but only takes down the force-fied.
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                                                                                          • Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.
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                                                                                          • Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!
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                                                                                        • Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says he’ll be right back.
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                                                                                      • SG and Gartug return to Lon’s Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them. +
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                                                                                        • On the other side, they discover the door has been busted open, seemingly with some of the golem’s parts.
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                                                                                        • Some of the lord’s men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.
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                                                                                        • In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts dimension door on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does. +
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                                                                                          • We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water. +
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                                                                                            • Gartug finds himself in a 5-by-5 pitch-black room with no exits.
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                                                                                            • SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. There’s an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise. +
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                                                                                              • She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why she’s here. SG asks to speak with the bird’s manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.
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                                                                                            • SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lon’s Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.
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                                                                                    • SG and Gartug pop up in Lower Thane. We head to an inn; it’s packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (it’s marked to belong to The Bouldery Eatery and Drinkery). +
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                                                                                      • We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a very hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.
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                                                                                    • In the morning SG and Gartug teleport back to Rime, and meet with Harvey and Stackor at her temple. +
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                                                                                      • The group returns Larg’s remains to House Marg. They restore him to a full statue and hand him over.
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                                                                                      • The group teleports back to Fort Ang.
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                                                                                    • +
                                                                                    • Back underground, the adventure will continue next week!
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                                                                                    Player Characters

                                                                                    +
                                                                                      +
                                                                                    • Gartug, a dwarven brawler and Nataliah Kas Zhukoff, a tiefling alchemist (Bill)
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                                                                                    • Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)
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                                                                                    • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
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                                                                                    • Harvey, the kind-of tengu monk (Mike)
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                                                                                    Locations

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                                                                                    • Lon’s Thicket
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                                                                                    • Rivethane and Lower Thane
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                                                                                    NPCs and Notable Characters

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                                                                                    • Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag
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                                                                                    • Daimo Soto, and his guard
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                                                                                    • Falinious Falnore, a rich playboy druggy elf
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                                                                                    • Marmaduke, a half-elf private investigator of sorts
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                                                                                    Other Notes

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                                                                                    • Barbaric! Let that word resound!
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                                                                                    • One thing Sheila G knows for certain is that Gartug’s whole family is alive.
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                                                                                    • 10 days remain until the meeting with the crypt dragon
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