From b256a108b4b08ad1bd7f987fab602969c46d7e42 Mon Sep 17 00:00:00 2001 From: "Scribe [bot]" Date: Wed, 22 Jan 2025 20:55:23 -0600 Subject: [PATCH] Automated Publish --- feed.xml | 132 ++--- journals/seventh/20211213.html | 6 + journals/seventh/20211227.html | 6 + journals/seventh/20220105.html | 6 + journals/seventh/bore_update.html | 6 + journals/seventh/clockwork_1.html | 6 + journals/seventh/clockwork_2.html | 6 + journals/seventh/clockwork_3.html | 6 + journals/seventh/gartug_1.html | 6 + journals/seventh/greenguts_1.html | 6 + journals/seventh/index.html | 32 +- journals/seventh/life-and-death.html | 4 + journals/seventh/lons_01.html | 6 + journals/seventh/lons_02.html | 6 + journals/seventh/lons_03.html | 6 + journals/seventh/lons_04.html | 6 + journals/seventh/lore/3rd-army.html | 4 + journals/seventh/lore/arconus-journal.html | 4 + .../seventh/lore/bore_memories_question.html | 4 + journals/seventh/lore/coming-invasion.html | 4 + journals/seventh/lore/dark-folk.html | 4 + .../lore/disappearance-twin-cities.html | 4 + .../lore/on-arconis-barri-traitors-noose.html | 4 + journals/seventh/lore/sojourners.html | 4 + journals/seventh/mantles-01.html | 6 + journals/seventh/mantles-02.html | 6 + journals/seventh/mantles-03.html | 10 + journals/seventh/mantles-04.html | 460 ++++++++++++++++++ journals/seventh/stormheim-01.html | 6 + journals/seventh/stormheim-02.html | 6 + journals/seventh/stormheim-03.html | 6 + journals/seventh/stormheim-04.html | 6 + journals/seventh/stormheim-05.html | 6 + journals/seventh/stormheim-06.html | 6 + journals/seventh/stormheim-07.html | 6 + journals/seventh/stormheim-08.html | 6 + journals/seventh/stormheim-09.html | 6 + journals/seventh/stormheim-10.html | 6 + journals/seventh/stormheim-11.html | 6 + journals/seventh/stormheim-12.html | 6 + journals/seventh/stormheim-13.html | 6 + journals/seventh/stormheim-14.html | 6 + journals/seventh/stormheim-15.html | 6 + journals/seventh/stormheim-16.html | 6 + journals/seventh/stormheim-17.html | 6 + journals/seventh/stormheim-18.html | 6 + journals/seventh/stormheim-19.html | 6 + journals/seventh/stormheim-20.html | 6 + journals/seventh/stormheim-21.html | 6 + journals/seventh/stormheim-22.html | 6 + journals/seventh/stormheim-23.html | 6 + journals/seventh/taliah_1.html | 6 + journals/seventh/taliah_2.html | 6 + journals/seventh/taliah_3.html | 6 + journals/seventh/taliah_4.html | 6 + journals/seventh/taliah_5.html | 6 + journals/seventh/taliah_6.html | 6 + journals/seventh/tern_1.html | 6 + journals/seventh/tern_2.html | 6 + journals/seventh/tern_3.html | 6 + journals/seventh/tern_4.html | 6 + journals/seventh/tern_5.html | 6 + journals/seventh/tern_6.html | 6 + journals/seventh/tern_7.html | 6 + journals/seventh/tern_8.html | 6 + journals/seventh/tern_9.html | 6 + journals/seventh/tuckleberry_1.html | 6 + journals/seventh/tuckleberry_10.html | 6 + journals/seventh/tuckleberry_2.html | 6 + journals/seventh/tuckleberry_3.html | 6 + journals/seventh/tuckleberry_4.html | 6 + journals/seventh/tuckleberry_5.html | 6 + journals/seventh/tuckleberry_6.html | 6 + journals/seventh/tuckleberry_7.html | 6 + journals/seventh/tuckleberry_8.html | 6 + journals/seventh/tuckleberry_9.html | 6 + journals/seventh/tugger_1.html | 6 + journals/seventh/tugger_2.html | 6 + journals/seventh/tugger_3.html | 6 + journals/seventh/tugger_4.html | 6 + journals/seventh/tugger_5.html | 6 + journals/seventh/yamson_1.html | 6 + journals/seventh/yamson_10.html | 6 + journals/seventh/yamson_11.html | 6 + journals/seventh/yamson_12.html | 6 + journals/seventh/yamson_13.html | 6 + journals/seventh/yamson_14.html | 6 + journals/seventh/yamson_15.html | 6 + journals/seventh/yamson_16.html | 6 + journals/seventh/yamson_17.html | 6 + journals/seventh/yamson_18.html | 6 + journals/seventh/yamson_2.html | 6 + journals/seventh/yamson_3.html | 6 + journals/seventh/yamson_4.html | 6 + journals/seventh/yamson_5.html | 6 + journals/seventh/yamson_6.html | 6 + journals/seventh/yamson_7.html | 6 + journals/seventh/yamson_8.html | 6 + journals/seventh/yamson_9.html | 6 + 99 files changed, 1083 insertions(+), 103 deletions(-) create mode 100644 journals/seventh/mantles-04.html diff --git a/feed.xml b/feed.xml index 5488f79..86ff2e7 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,47 @@ -Jekyll2025-01-06T20:53:55-06:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockMitches & Mantles, S5E032025-01-06T00:00:00-06:002025-01-06T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-03Current Objectives +Jekyll2025-01-22T20:55:21-06:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockMitches & Mantles, S5E042025-01-22T00:00:00-06:002025-01-22T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-04Current Objectives +
    +
  • Investigate the ethereal plane room at the Giant’s keep
  • +
  • Enter Stormheim
  • +
  • [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
  • +
  • Aid the merfolk in attacking the Cthulu cults
  • +
+ +

Events

+
    +
  • We engage with the underwater cult! First, we buff. Then, we dive! We find a battlefield of war-dolphins and dwarven marines fighting fish-people, dire sharks, and a giant lady with tentacles with wolf heads on them. We engage! +
      +
    • We make moves towards the big tentacle-wolf lady, but are waylayed by dire sharks and must defend ourselves!
    • +
    • We take them out, and move to attack the giant squid wolf lady thing.
    • +
    +
  • +
  • Our struggle against the giant squid wolf tentacle lady persists! We pick up next time!
  • +
+ +

Player Characters

+
    +
  • Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)
  • +
  • Sheila G, a half-elf cleric of Cayden Calien (Thans)
  • +
  • Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)
  • +
  • Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)
  • +
  • Oliver Withatwist, a fey-sworn warpriest (Dan)
  • +
+ +

Locations

+
    +
  • Ships
  • +
+ +

NPCs and Notable Characters

+ +

Other Notes

+
    +
  • Beautiful, intelligent dolphins are dying.
  • +
+ +

Upcoming Events

+
    +
  • 4 days remain until the meeting with the crypt dragon
  • +
]]>
Ancillary Scribe
Mitches & Mantles, S5E032025-01-06T00:00:00-06:002025-01-06T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-03Current Objectives
  • Investigate the ethereal plane room at the Giant’s keep
  • Enter Stormheim
  • @@ -592,91 +635,4 @@

    Other Notes

    • 9 days remain until the meeting with the crypt dragon
    • -
    ]]>Ancillary ScribeStormed Heims, S4E172024-10-21T00:00:00-05:002024-10-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17Current Objectives -
      -
    • Investigate the ethereal plane room
    • -
    • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
    • -
    - -

    Events

    -
      -
    • Sheila G, Green Guts, and Gartug teleport to Lon’s Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides it’s the perfect time to visit! -
        -
      • SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him. -
          -
        • After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.
        • -
        • Sheila G tries the door in the teleportation room, and after really workin’ it, yields no results. The stone golem engages. Combat!! -
            -
          • SG casts righteous might, and enables her force-field. The golem smacks her, but only takes down the force-fied.
          • -
          • Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.
          • -
          • Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!
          • -
          -
        • -
        • Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says he’ll be right back.
        • -
        -
      • -
      • SG and Gartug return to Lon’s Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them. -
          -
        • On the other side, they discover the door has been busted open, seemingly with some of the golem’s parts.
        • -
        • Some of the lord’s men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.
        • -
        • In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts dimension door on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does. -
            -
          • We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water. -
              -
            • Gartug finds himself in a 5-by-5 pitch-black room with no exits.
            • -
            • SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. There’s an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise. -
                -
              • She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why she’s here. SG asks to speak with the bird’s manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.
              • -
              -
            • -
            • SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lon’s Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.
            • -
            -
          • -
          -
        • -
        -
      • -
      -
    • -
    • SG and Gartug pop up in Lower Thane. We head to an inn; it’s packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (it’s marked to belong to The Bouldery Eatery and Drinkery). -
        -
      • We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a very hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.
      • -
      -
    • -
    • In the morning SG and Gartug teleport back to Rime, and meet with Harvey and Stackor at her temple. -
        -
      • The group returns Larg’s remains to House Marg. They restore him to a full statue and hand him over.
      • -
      • The group teleports back to Fort Ang.
      • -
      -
    • -
    • Back underground, the adventure will continue next week!
    • -
    - -

    Player Characters

    -
      -
    • Gartug, a dwarven brawler and Nataliah Kas Zhukoff, a tiefling alchemist (Bill)
    • -
    • Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)
    • -
    • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
    • -
    • Harvey, the kind-of tengu monk (Mike)
    • -
    - -

    Locations

    -
      -
    • Lon’s Thicket
    • -
    • Rivethane and Lower Thane
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag
    • -
    • Daimo Soto, and his guard
    • -
    • Falinious Falnore, a rich playboy druggy elf
    • -
    • Marmaduke, a half-elf private investigator of sorts
    • -
    - -

    Other Notes

    -
      -
    • Barbaric! Let that word resound!
    • -
    • One thing Sheila G knows for certain is that Gartug’s whole family is alive.
    • -
    • 10 days remain until the meeting with the crypt dragon
    ]]>
    Ancillary Scribe
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                        Locations


                        -

                        Our Most Recent Adventure: Mitches & Mantles, S5E03

                        +

                        Our Most Recent Adventure: Mitches & Mantles, S5E04


                        Current Objectives

                        @@ -429,21 +433,13 @@

                        Events

                          -
                        • -

                          Stackor, Harvey, and Oliver teleport back to Rime, to aid the merfolk with the Cthulu cults!

                          -
                        • -
                        • -

                          Stackor sends with Sheila G, about the boat plans.

                          -
                        • -
                        • The next day, Stackor teleports to the flagship, and learns that we will arrive at the Cthulu cult location tomorrow. He sends a message to SG, updating her. He then reads some books. +
                        • We engage with the underwater cult! First, we buff. Then, we dive! We find a battlefield of war-dolphins and dwarven marines fighting fish-people, dire sharks, and a giant lady with tentacles with wolf heads on them. We engage!
                            -
                          • Meanwhile, SG and co. muck about in her new tower. Chuck talks to his rock friends.
                          • +
                          • We make moves towards the big tentacle-wolf lady, but are waylayed by dire sharks and must defend ourselves!
                          • +
                          • We take them out, and move to attack the giant squid wolf lady thing.
                        • -
                        • -

                          The next day, SG teleports to the flagship. We discuss the plan of action with the captain: there are 3 boats, modified whalers with harpoons and armed sailors. They will drop chains into the water, each of which will have dwarves with underwater crossbows and an excessive number of daggers. Additionally, there are merfolk forces hiding in a school of dolphins, with water elementals. The plan is for us to focus on any of the big scary things, and let the merfolk and dwarves handle the standard cultists. All boats will approach, and we will assault.

                          -
                        • -
                        • Next time: the assault!
                        • +
                        • Our struggle against the giant squid wolf tentacle lady persists! We pick up next time!

                        Player Characters

                        @@ -457,12 +453,16 @@

                        Locations

                          -
                        • Rime, dwarven city
                        • Ships

                        NPCs and Notable Characters

                        +

                        Other Notes

                        +
                          +
                        • Beautiful, intelligent dolphins are dying.
                        • +
                        +

                        Upcoming Events