diff --git a/feed.xml b/feed.xml index ad66756..10bdd1e 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,89 @@ -Jekyll2025-03-17T18:09:33-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockGadafthree’s Company, Episode 42025-03-10T00:00:00-05:002025-03-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04Current Objectives +Jekyll2025-03-18T12:16:48-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockGadafthree’s Company, Episode 52025-03-17T00:00:00-05:002025-03-17T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-05Current Objectives +
    +
  • [COMPLETE] Disrupt Calcifer’s Orc Forces.
  • +
  • Kill the inhabitants of Fort Rather +
      +
    • Captain Skylan
    • +
    • /(Optional/) Corrupted Ancillaries
    • +
    +
  • +
  • Set a trap on Torvock’s Bridge
  • +
+ +

Events

+

On the last episode of this adventure, our heroes infiltrated Fort Rather, and +fell into a trap! They defeated their adversaries, and then slew some potential +allies, on suspicion of subterfuge and paranoia! We pick up in the hallways of +the slaughter.

+ +

We decompose corpse both Salami and Porkshank, and stuff their bones into +Gad’af Sree’s Handy Haversack. We shove the remaining bodies into the broom +closet in the hallway. We all go invisible, and begin to make our way towards +the main keep, and Skylan. We navigate through the walls, and eventually make +our way on to the wall proper. Through our actions, we alert some guards, and +begin some of the enemy forces to look for us with magical assistance. We +dimension door on to the keep towers, and quickly and silently subdue the +crossbow men. We make our way into the keep further, down the tower stairs, and +to the second floor. After some exploration, we decide to check a door, and +reveal an office with several soldiers and other fort members – COMBAT!! + - OJ moves in and stabs one, then Wondermitch icy fireballs the room, + killing the remaining troops.

+ +

We lock the door we cam in through, and begin investigating the room. There are +two remaining doors out of this room; we discover they’re locked with an arcane +lock. Checking the paperwork on one desk, we find they are reports about +supplies that have gone missing, and their likely location. Evidently, there are +renegade forces in the mountains. We check through a few more things, and then +investigate the remaining rooms on this floor. One appears to be a barracks, and +the other is an infirmiry; we leave both alone and head downstairs. As we move +forward, our group gets blasted from behind, downing OJ instantly. COMBAT!! + - Our group, severely hampered, dimension doors out of there.

+ +

We escape, and make our way back to the safe house. We heal up and consider our +next actions. Wondermitch sends a message to Kaldur, who instructs us to +abandon this mission, and head to Tornach’s Bridge, for the next mission. We +leave Fort Rather, and make our way East.

+ +

Player Characters

+
    +
  • Gad’af Sree, a mythic tengu summoner, bearer of the mantle of the caller of the +deep (Bill)
  • +
  • Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born +(Thans)
  • +
  • Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of +the velvet blade (Dan)
  • +
  • Duke “Boss” Dukes, a River Kree fae rake (Mike)
  • +
  • O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
  • +
+ +

Locations

+
    +
  • Fort Rather
  • +
+ +

NPCs and Notable Characters

+
    +
  • Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of +heroes
  • +
+ +

Other Notes

+
    +
  • Our fake names: +
      +
    • Gad Green (Gad’af Sree)
    • +
    • Private Murphy (OJ)
    • +
    • Private Boss (Dukes)
    • +
    • Private Poopy Corn (Twistfuck)
    • +
    • Private Wandermuch (Wondermitch)
    • +
    +
  • +
+ +

Upcoming Events

+
    +
  • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
  • +
]]>
Ancillary Scribe
Gadafthree’s Company, Episode 42025-03-10T00:00:00-05:002025-03-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04Current Objectives
  • [COMPLETE] Disrupt Calcifer’s Orc Forces.
  • Kill the inhabitants of Fort Rather @@ -704,57 +789,4 @@ Francis). It’s causing quite the ruckus in the rocksack.
    • 6 days remain until the meeting with the crypt dragon
    • 1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu
    • -
    ]]>Ancillary ScribeMitches & Mantles, S5E012024-12-16T00:00:00-06:002024-12-16T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-01Current Objectives -
      -
    • Investigate the ethereal plane room at the Giant’s keep
    • -
    • Enter Stormheim
    • -
    • Join Kaldur and seek the Mantles of the Heroes
    • -
    • Aid the merfolk in attacking the Cthulu cults
    • -
    - -

    Events

    -
      -
    • Stackor teleports us, but we arrive off-target. He tries again, and we arrive properly. Briefly after, Kaldur and Withatwist arrive. We enter the Haunted Keep. -
        -
      • We enter the main keep. We move forward down the hall. Moving forward in, we find a large hole in the floor, with a rope-ladder attached to the lip. At the bottom, is the seal upon which we will perform the ritual. Harvey jumps down, and discovers two undead knights. We engage in combat! -
          -
        • Stackor launches magic missiles from the upper-level. Wondermich attempts some magic missiles, then begins guarding the back. Gadafthree summons an ankylosaurus, which begins wailing on the undead. Harvey does the punches.
        • -
        • After some challenges, we defeat the enemies!
        • -
        -
      • -
      • We perform the ritual, ascending to mythic characters! (Or increasing our already mythic tier!)
      • -
      -
    • -
    • With the sudden increase in power, and character sheet complexity, we call it here for the night!
    • -
    - -

    Player Characters

    -
      -
    • Gadafthree, a tengu summoner (Bill)
    • -
    • Wondermich, a human void-touched sorcerer (Thans)
    • -
    • Stackor, a dwarven wizard (James)
    • -
    • Harvey, a tengu-ish monk (Mike)
    • -
    • Oliver Withatwist, a fey-sworn warpriest (Dan)
    • -
    - -

    Locations

    -
      -
    • Castle Black, and surrounding lands
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Baron Kaldur Black, a servant of the Shadow Court
    • -
    • Jasper, oracle and servant of Baron Black
    • -
    - -

    Upcoming Events

    -
      -
    • 6 days remain until the meeting with the crypt dragon
    • -
    • 1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu
    • -
    - -

    Other Notes

    -
      -
    • Be couth.
    ]]>
    Ancillary Scribe
    \ No newline at end of file diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html index d020428..9cf0617 100644 --- a/journals/seventh/20211213.html +++ b/journals/seventh/20211213.html @@ -28,6 +28,10 @@
      +
    • + Gadafthree's Company, Episode 5 +
    • +
    • Gadafthree's Company, Episode 4
    • @@ -761,6 +765,8 @@ + + diff --git a/journals/seventh/20211227.html b/journals/seventh/20211227.html index 8b9e60a..80e9457 100644 --- a/journals/seventh/20211227.html +++ b/journals/seventh/20211227.html @@ -28,6 +28,10 @@
        +
      • + Gadafthree's Company, Episode 5 +
      • +
      • Gadafthree's Company, Episode 4
      • @@ -722,6 +726,8 @@ + + diff --git a/journals/seventh/20220105.html b/journals/seventh/20220105.html index 20c1060..94ad5f8 100644 --- a/journals/seventh/20220105.html +++ b/journals/seventh/20220105.html @@ -28,6 +28,10 @@
          +
        • + Gadafthree's Company, Episode 5 +
        • +
        • Gadafthree's Company, Episode 4
        • @@ -659,6 +663,8 @@ + + diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html index 22c8891..7c3e863 100644 --- a/journals/seventh/bore_update.html +++ b/journals/seventh/bore_update.html @@ -28,6 +28,10 @@
            +
          • + Gadafthree's Company, Episode 5 +
          • +
          • Gadafthree's Company, Episode 4
          • @@ -531,6 +535,8 @@ + + diff --git a/journals/seventh/clockwork_1.html b/journals/seventh/clockwork_1.html index e5fd949..3134b3b 100644 --- a/journals/seventh/clockwork_1.html +++ b/journals/seventh/clockwork_1.html @@ -28,6 +28,10 @@
              +
            • + Gadafthree's Company, Episode 5 +
            • +
            • Gadafthree's Company, Episode 4
            • @@ -693,6 +697,8 @@ + + diff --git a/journals/seventh/clockwork_2.html b/journals/seventh/clockwork_2.html index 5a1d86d..f835be8 100644 --- a/journals/seventh/clockwork_2.html +++ b/journals/seventh/clockwork_2.html @@ -28,6 +28,10 @@
                +
              • + Gadafthree's Company, Episode 5 +
              • +
              • Gadafthree's Company, Episode 4
              • @@ -700,6 +704,8 @@ + + diff --git a/journals/seventh/clockwork_3.html b/journals/seventh/clockwork_3.html index 8ca7e47..555b28c 100644 --- a/journals/seventh/clockwork_3.html +++ b/journals/seventh/clockwork_3.html @@ -28,6 +28,10 @@
                  +
                • + Gadafthree's Company, Episode 5 +
                • +
                • Gadafthree's Company, Episode 4
                • @@ -645,6 +649,8 @@ + + diff --git a/journals/seventh/cryptdragon-06.html b/journals/seventh/cryptdragon-06.html index 429c1c7..ede3f1d 100644 --- a/journals/seventh/cryptdragon-06.html +++ b/journals/seventh/cryptdragon-06.html @@ -28,6 +28,10 @@
                    +
                  • + Gadafthree's Company, Episode 5 +
                  • +
                  • Gadafthree's Company, Episode 4
                  • @@ -537,6 +541,8 @@ Francis). It’s causing quite the ruckus in the rocksack. + + diff --git a/journals/seventh/gadafthree-01.html b/journals/seventh/gadafthree-01.html index 31e0941..29ce305 100644 --- a/journals/seventh/gadafthree-01.html +++ b/journals/seventh/gadafthree-01.html @@ -28,6 +28,10 @@
                      +
                    • + Gadafthree's Company, Episode 5 +
                    • +
                    • Gadafthree's Company, Episode 4
                    • @@ -495,6 +499,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-02.html b/journals/seventh/gadafthree-02.html index f1300ac..959982e 100644 --- a/journals/seventh/gadafthree-02.html +++ b/journals/seventh/gadafthree-02.html @@ -28,6 +28,10 @@
                        +
                      • + Gadafthree's Company, Episode 5 +
                      • +
                      • Gadafthree's Company, Episode 4
                      • @@ -542,6 +546,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-03.html b/journals/seventh/gadafthree-03.html index f4599ed..89873f3 100644 --- a/journals/seventh/gadafthree-03.html +++ b/journals/seventh/gadafthree-03.html @@ -28,6 +28,10 @@
                          +
                        • + Gadafthree's Company, Episode 5 +
                        • +
                        • Gadafthree's Company, Episode 4
                        • @@ -525,6 +529,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-04.html b/journals/seventh/gadafthree-04.html index 9582c27..42b3098 100644 --- a/journals/seventh/gadafthree-04.html +++ b/journals/seventh/gadafthree-04.html @@ -28,6 +28,10 @@
                            +
                          • + Gadafthree's Company, Episode 5 +
                          • +
                          • Gadafthree's Company, Episode 4
                          • @@ -512,6 +516,8 @@ heroes + + @@ -527,6 +533,10 @@ heroes Journal Index + + Next + + diff --git a/journals/seventh/gadafthree-05.html b/journals/seventh/gadafthree-05.html new file mode 100644 index 0000000..7c20566 --- /dev/null +++ b/journals/seventh/gadafthree-05.html @@ -0,0 +1,530 @@ + + + + Gadafthree's Company, Episode 5 + + + + + + + + + + + +
                            +

                            Site Home

                            +
                            + + Ancillary Scribe + +
                            +
                            The (mis-) adventures of the 7th Ancillary of the Altasian Army
                            +
                            +
                            + +
                            +
                            +
                            +
                            +

                            Current Objectives

                            +
                              +
                            • [COMPLETE] Disrupt Calcifer’s Orc Forces.
                            • +
                            • Kill the inhabitants of Fort Rather +
                                +
                              • Captain Skylan
                              • +
                              • /(Optional/) Corrupted Ancillaries
                              • +
                              +
                            • +
                            • Set a trap on Torvock’s Bridge
                            • +
                            + +

                            Events

                            +

                            On the last episode of this adventure, our heroes infiltrated Fort Rather, and +fell into a trap! They defeated their adversaries, and then slew some potential +allies, on suspicion of subterfuge and paranoia! We pick up in the hallways of +the slaughter.

                            + +

                            We decompose corpse both Salami and Porkshank, and stuff their bones into +Gad’af Sree’s Handy Haversack. We shove the remaining bodies into the broom +closet in the hallway. We all go invisible, and begin to make our way towards +the main keep, and Skylan. We navigate through the walls, and eventually make +our way on to the wall proper. Through our actions, we alert some guards, and +begin some of the enemy forces to look for us with magical assistance. We +dimension door on to the keep towers, and quickly and silently subdue the +crossbow men. We make our way into the keep further, down the tower stairs, and +to the second floor. After some exploration, we decide to check a door, and +reveal an office with several soldiers and other fort members – COMBAT!! + - OJ moves in and stabs one, then Wondermitch icy fireballs the room, + killing the remaining troops.

                            + +

                            We lock the door we cam in through, and begin investigating the room. There are +two remaining doors out of this room; we discover they’re locked with an arcane +lock. Checking the paperwork on one desk, we find they are reports about +supplies that have gone missing, and their likely location. Evidently, there are +renegade forces in the mountains. We check through a few more things, and then +investigate the remaining rooms on this floor. One appears to be a barracks, and +the other is an infirmiry; we leave both alone and head downstairs. As we move +forward, our group gets blasted from behind, downing OJ instantly. COMBAT!! + - Our group, severely hampered, dimension doors out of there.

                            + +

                            We escape, and make our way back to the safe house. We heal up and consider our +next actions. Wondermitch sends a message to Kaldur, who instructs us to +abandon this mission, and head to Tornach’s Bridge, for the next mission. We +leave Fort Rather, and make our way East.

                            + +

                            Player Characters

                            +
                              +
                            • Gad’af Sree, a mythic tengu summoner, bearer of the mantle of the caller of the +deep (Bill)
                            • +
                            • Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born +(Thans)
                            • +
                            • Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of +the velvet blade (Dan)
                            • +
                            • Duke “Boss” Dukes, a River Kree fae rake (Mike)
                            • +
                            • O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
                            • +
                            + +

                            Locations

                            +
                              +
                            • Fort Rather
                            • +
                            + +

                            NPCs and Notable Characters

                            +
                              +
                            • Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of +heroes
                            • +
                            + +

                            Other Notes

                            +
                              +
                            • Our fake names: +
                                +
                              • Gad Green (Gad’af Sree)
                              • +
                              • Private Murphy (OJ)
                              • +
                              • Private Boss (Dukes)
                              • +
                              • Private Poopy Corn (Twistfuck)
                              • +
                              • Private Wandermuch (Wondermitch)
                              • +
                              +
                            • +
                            + +

                            Upcoming Events

                            +
                              +
                            • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
                            • +
                            + + + + + +
                            +
                            + + diff --git a/journals/seventh/gartug_1.html b/journals/seventh/gartug_1.html index 7633baf..9a8c7a4 100644 --- a/journals/seventh/gartug_1.html +++ b/journals/seventh/gartug_1.html @@ -28,6 +28,10 @@
                              +
                            • + Gadafthree's Company, Episode 5 +
                            • +
                            • Gadafthree's Company, Episode 4
                            • @@ -606,6 +610,8 @@ + + diff --git a/journals/seventh/greenguts_1.html b/journals/seventh/greenguts_1.html index f64a619..70383bb 100644 --- a/journals/seventh/greenguts_1.html +++ b/journals/seventh/greenguts_1.html @@ -28,6 +28,10 @@
                                +
                              • + Gadafthree's Company, Episode 5 +
                              • +
                              • Gadafthree's Company, Episode 4
                              • @@ -612,6 +616,8 @@ + + diff --git a/journals/seventh/index.html b/journals/seventh/index.html index 86422b2..54746a2 100644 --- a/journals/seventh/index.html +++ b/journals/seventh/index.html @@ -28,6 +28,10 @@

                                Events

                                -

                                Last time, we met with Private Mayonayse and enacted a plan to infiltrate Fort -Rather: we bribed the guards of a grain shipment, and assumed their place. We -travel for a bit, and prepare to enact our plan. We give ourselves various -mundane disguises, we have uniforms, we have falsified papers, and we have a -cart of horse feed with a donkey. Boss Dukes will be our face, with OJ and -Twistfuck as our backups.

                                +

                                On the last episode of this adventure, our heroes infiltrated Fort Rather, and +fell into a trap! They defeated their adversaries, and then slew some potential +allies, on suspicion of subterfuge and paranoia! We pick up in the hallways of +the slaughter.

                                -

                                We get to the town outside the fort, and get to the inner gate without trouble. -We cross a drawbridge and porticulus, and approach 4 guards. Boss Dukes hands -over our papers. One of the guards calls out a sergeant, who is obviously some -kind of corrupted figure, with massive devilish horns. He questions us a bit, -calls over some other troops to handle the grain, and then directs us to the -officer of the watch for a debriefing. We follow his directions to a small -office.

                                +

                                We decompose corpse both Salami and Porkshank, and stuff their bones into +Gad’af Sree’s Handy Haversack. We shove the remaining bodies into the broom +closet in the hallway. We all go invisible, and begin to make our way towards +the main keep, and Skylan. We navigate through the walls, and eventually make +our way on to the wall proper. Through our actions, we alert some guards, and +begin some of the enemy forces to look for us with magical assistance. We +dimension door on to the keep towers, and quickly and silently subdue the +crossbow men. We make our way into the keep further, down the tower stairs, and +to the second floor. After some exploration, we decide to check a door, and +reveal an office with several soldiers and other fort members – COMBAT!! + - OJ moves in and stabs one, then Wondermitch icy fireballs the room, + killing the remaining troops.

                                -

                                We meet a Lieutenant Flapjack, who is obviously corrupted with various daemonic -parts on him. He asks Boss and Twistfuck to go get him some ink, and grab some -drinks, as he wants to debrief the remaining three of us. He asks us some -preliminary questions, and betrays his intentions plainly enough to OJ: he wants -to murder us and bring our bodies to the pool of Al’Jazeer to be resurrected as -daemonic forces. He strikes at OJ – COMBAT!! - - Flapjack lunges at OJ with his arm full of snakes, biting him a bunch. OJ - retaliates. As the rest of the group catches up, Wondermitch unleashes a - devestating icy fireball, slaying Flapjack and a soldier. As Gad’af Sree - is preparing to enter the fray, a cloaked figure kicks open the door, and - shoots the remaining soldier. - - Meanwhile, down the hall, Boss and Twistfuck get to the supply closet, - opening it to find a large angry daemonic snake monster – COMBAT!! - - Boss gets rekt by the snake monster, while Twistfuck fucks with some - archers in the hallway. - - Combat catches up, and the entire group is now in initiative. After a - challenging fight, we escape without fatalities!

                                +

                                We lock the door we cam in through, and begin investigating the room. There are +two remaining doors out of this room; we discover they’re locked with an arcane +lock. Checking the paperwork on one desk, we find they are reports about +supplies that have gone missing, and their likely location. Evidently, there are +renegade forces in the mountains. We check through a few more things, and then +investigate the remaining rooms on this floor. One appears to be a barracks, and +the other is an infirmiry; we leave both alone and head downstairs. As we move +forward, our group gets blasted from behind, downing OJ instantly. COMBAT!! + - Our group, severely hampered, dimension doors out of there.

                                -

                                After the combat, we briefly discuss with our inside supporters: Sergeant Salami -and soldier Porkshank. Salami is frustrated at this attack, and has forces -inside the fort which are primed to help Syrup take the fort. The party is -rather adamant to continue their mission. Wondermitch sends a message to -Kaldur, who urges us to kill and burn Salami and Porkshank. We follow-through -with that decision; Salami and Porkshank are no more.

                                - -

                                We call it here for the evening. Take note: we need to dispose completely of the -bodies we slay, or they will be brought back in the pool!

                                +

                                We escape, and make our way back to the safe house. We heal up and consider our +next actions. Wondermitch sends a message to Kaldur, who instructs us to +abandon this mission, and head to Tornach’s Bridge, for the next mission. We +leave Fort Rather, and make our way East.

                                Player Characters