diff --git a/feed.xml b/feed.xml index 9122224..f05058a 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,110 @@ -Jekyll2025-02-24T18:53:05-06:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockGadafthree’s Company, Episode 22025-02-17T00:00:00-06:002025-02-17T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-02Current Objectives +Jekyll2025-02-24T20:58:20-06:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockGadafthree’s Company, Episode 32025-02-24T00:00:00-06:002025-02-24T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03Current Objectives +
    +
  • [COMPLETE] Disrupt Calcifer’s Orc Forces.
  • +
  • Kill the inhabitants of Fort Rather
  • +
  • Set a trap on Torvock’s Bridge
  • +
+ +

Events

+
    +
  • The party, plus Kaldur, reunite at Castle Black, and discuss the next steps: +
      +
    • Forces at Fort Rather are corrupted by Calcifer, and must be purged. +Doing so will significantly reduce Calcifer’s influence over the region, +and will make taking the Fort easier for the incoming Altasian forces. +
        +
      • The plan is to infiltrate the fort, kill Captain Skylan, and use +another incineration shroud on him. Wizard Major Bridges should be in +charge when the Altasian force moves in; if he is slain, he will +hopefully be revived. Many ancillaries are also in the fort, and +should be dealt with.
      • +
      +
    • +
    • Setting a trap on Torvock’s Bridge will make killing General Van DeMere +easier. +
        +
      • The plan is to negotiate with the river giants at the bridge to setup +an ambush. Both the third army of Altae, led by several members turned +by Calcifer, and The Horde are converging on the spot.
      • +
      +
    • +
    +
  • +
  • We decide to go after the fort! Kaldur gives us some resources and +information: an address for gear to infiltrate the fort with, and a +description of the contact he has in the town, Private Mayonayse; and a fire +shroud for incinerating Captain Skylan’s body. +
      +
    • We travel by phantom steed to Fort Rather. We disguise ourselves to get +into the town, and make our way to the address for our infiltration gear.
    • +
    • After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all +head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do, +and we all head back to the address.
    • +
    • We decide to track down Private Mayo. Sir Oliver and Wondermitch head out +to town, while the rest of us remain at the address. Wondermitch does +eventually spot him, and makes contact.
    • +
    • Mayo stops by the address, and discusses our options: replace the +soldiers responsible for a horse feed shipment; alternatively, forge entry +papers. We decide on option. We will head south, find the soldiers +responsible, bribe them, and take over responsibilities. They would likely +assume we’re trying to smuggle something in. +
        +
      • A reasonable bribe is 30 gp per head
      • +
      • Holy water is a common item to smuggle in; it’s used by some of the +guards to bless themselves at night.
      • +
      • We will approach them in uniform; there are enough guards at the fort +that none of them know everyone.
      • +
      +
    • +
    • We leave at first light, heading south. We disguise ourselves, and +eventually come across 3 tieflings leading a pack mule. We bribe them, +take the papers and the mule, and make to the feed store. The farmer takes +our names, loads the feed, and we depart back for the fort.
    • +
    +
  • +
  • Next time, we pick up with infiltration and combat at Fort Rather!
  • +
+ +

Player Characters

+
    +
  • Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the +deep (Bill)
  • +
  • Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born +(Thans)
  • +
  • Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of +the velvet blade (Dan)
  • +
  • Duke “Boss” Dukes, a water fae rake (Mike)
  • +
  • O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
  • +
+ +

Locations

+
    +
  • Baron Black’s Castle
  • +
+ +

NPCs and Notable Characters

+
    +
  • Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of +heroes
  • +
+ +

Other Notes

+
    +
  • Our fake names: +
      +
    • Gad Green (Gad’af Sree)
    • +
    • Private Murphy (OJ)
    • +
    • Private Boss (Dukes)
    • +
    • Private Poopy Corn (Twistfuck)
    • +
    • Private Wandermuch (Wondermitch)
    • +
    +
  • +
+ +

Upcoming Events

+
    +
  • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
  • +
]]>
Ancillary Scribe
Gadafthree’s Company, Episode 22025-02-17T00:00:00-06:002025-02-17T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-02Current Objectives
  • Disrupt Calcifer’s Orc Forces
      @@ -641,71 +747,6 @@ Francis). It’s causing quite the ruckus in the rocksack.
    1. 1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu
-

Other Notes

-
    -
  • Be couth.
  • -
]]>
Ancillary Scribe
Stormed Heims, S4E222024-12-04T00:00:00-06:002024-12-04T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-22Current Objectives -
    -
  • Investigate the ethereal plane room at the Giant’s keep
  • -
  • Enter Stormheim
  • -
  • Join Kaldur and seek the Mantles of the Heroes
  • -
  • Aid the merfolk in attacking the Cthulu cults
  • -
- -

Events

-
    -
  • -

    We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!

    -
  • -
  • Stackor gots some letters and celebrates mail time -
      -
    • Updates on the space laser
    • -
    • One of the Altasian kingsman is in town: Bonlan Cranlaw
    • -
    -
  • -
  • SG talks with some people, including Crius -
      -
    • Crius encourages SG to go on the Mantle of Heroes quest.
    • -
    -
  • -
  • -

    SG meets up with Stackor, and discusses some next steps. SG is insistent that Kaldur Black be stopped from getting a Mantle. Stackor is seemingly indifferent. They consult Harvey. Harvey “agrees” to stop Kaldur from getting power. More discussion happens; Stackor tries to convince SG to join the Mantle quest and postpone her inheritance quest. More debate ensues.

    -
  • -
  • We decide on delaying the Mantle of the Heroes quest, to give time for character creation, and shift gears to Sheila G’s Inheritance quest. The new group gathers, and we teleport to Rivethane, at the coffee shop where Marmaduke is expecting us. We meet with Marmaduke, who informs us that he found Wilco’s notes, and confirmed that Wilco learned of the Greyshell lineage from Lon’s Thicket. Evidently, the town was abandoned due to a political uprising, during which the young Greyshell heir was slain. Marmaduke offers to set things up to get SG her inheritance. This includes, most notably, permanently changing SG’s skin from decidedly pink to a normal skin tone. Eventually, Marmaduke returns, with generally good news, and tells SG about some of the checks/challenges awaiting her for confirming and claiming her inheritance. -
      -
    • We join Marmaduke through the alleys and streets of Lower Thane, making our way to a transmuter to change SG’s appearance. After some back-and-forth, Sheila G is no longer bubblegum pink. The transmuter than gives SG a little test. Finally, SG sends a message to Falinious Falnore, asking him to join us for her character interview. He says he’ll wear his golden boots.
    • -
    -
  • -
- -

Player Characters

-
    -
  • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
  • -
  • Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)
  • -
  • Chuck Dorfus, a dwarven hammer-thrower (James)
  • -
  • Mummrah, a dwarven cleric of Folgrit (Mike)
  • -
  • Randy Van Peeples, a human cleric of Gozreh (Dan)
  • -
- -

Locations

-
    -
  • Rime
  • -
  • Rivethane
  • -
- -

NPCs and Notable Characters

-
    -
  • Captain Carl of The Stalwart
  • -
  • Titan Crius, Surrogate of Cayden Calien
  • -
- -

Upcoming Events

-
    -
  • 6 days remain until the meeting with the crypt dragon
  • -
  • 1 days until SG has to meet Marmaduke in Rivethane
  • -
  • 1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu
  • -
-

Other Notes

  • Be couth.
  • diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html index a17a97b..98a9068 100644 --- a/journals/seventh/20211213.html +++ b/journals/seventh/20211213.html @@ -28,6 +28,10 @@
      +
    • + Gadafthree's Company, Episode 3 +
    • +
    • Gadafthree's Company, Episode 2
    • @@ -749,6 +753,8 @@ + + diff --git a/journals/seventh/20211227.html b/journals/seventh/20211227.html index 0130217..ae4e81b 100644 --- a/journals/seventh/20211227.html +++ b/journals/seventh/20211227.html @@ -28,6 +28,10 @@
        +
      • + Gadafthree's Company, Episode 3 +
      • +
      • Gadafthree's Company, Episode 2
      • @@ -710,6 +714,8 @@ + + diff --git a/journals/seventh/20220105.html b/journals/seventh/20220105.html index 85f399e..17247e4 100644 --- a/journals/seventh/20220105.html +++ b/journals/seventh/20220105.html @@ -28,6 +28,10 @@
          +
        • + Gadafthree's Company, Episode 3 +
        • +
        • Gadafthree's Company, Episode 2
        • @@ -647,6 +651,8 @@ + + diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html index 6a7f0fe..fec0147 100644 --- a/journals/seventh/bore_update.html +++ b/journals/seventh/bore_update.html @@ -28,6 +28,10 @@
            +
          • + Gadafthree's Company, Episode 3 +
          • +
          • Gadafthree's Company, Episode 2
          • @@ -519,6 +523,8 @@ + + diff --git a/journals/seventh/clockwork_1.html b/journals/seventh/clockwork_1.html index 945a5fd..4cd1114 100644 --- a/journals/seventh/clockwork_1.html +++ b/journals/seventh/clockwork_1.html @@ -28,6 +28,10 @@
              +
            • + Gadafthree's Company, Episode 3 +
            • +
            • Gadafthree's Company, Episode 2
            • @@ -681,6 +685,8 @@ + + diff --git a/journals/seventh/clockwork_2.html b/journals/seventh/clockwork_2.html index de2c0b8..f60f485 100644 --- a/journals/seventh/clockwork_2.html +++ b/journals/seventh/clockwork_2.html @@ -28,6 +28,10 @@
                +
              • + Gadafthree's Company, Episode 3 +
              • +
              • Gadafthree's Company, Episode 2
              • @@ -688,6 +692,8 @@ + + diff --git a/journals/seventh/clockwork_3.html b/journals/seventh/clockwork_3.html index 595e53b..111a413 100644 --- a/journals/seventh/clockwork_3.html +++ b/journals/seventh/clockwork_3.html @@ -28,6 +28,10 @@
                  +
                • + Gadafthree's Company, Episode 3 +
                • +
                • Gadafthree's Company, Episode 2
                • @@ -633,6 +637,8 @@ + + diff --git a/journals/seventh/cryptdragon-06.html b/journals/seventh/cryptdragon-06.html index c3d9998..65e2de3 100644 --- a/journals/seventh/cryptdragon-06.html +++ b/journals/seventh/cryptdragon-06.html @@ -28,6 +28,10 @@
                    +
                  • + Gadafthree's Company, Episode 3 +
                  • +
                  • Gadafthree's Company, Episode 2
                  • @@ -525,6 +529,8 @@ Francis). It’s causing quite the ruckus in the rocksack. + + diff --git a/journals/seventh/gadafthree-01.html b/journals/seventh/gadafthree-01.html index 0cd136c..43835cf 100644 --- a/journals/seventh/gadafthree-01.html +++ b/journals/seventh/gadafthree-01.html @@ -28,6 +28,10 @@
                      +
                    • + Gadafthree's Company, Episode 3 +
                    • +
                    • Gadafthree's Company, Episode 2
                    • @@ -483,6 +487,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-02.html b/journals/seventh/gadafthree-02.html index 2561679..1bca6bd 100644 --- a/journals/seventh/gadafthree-02.html +++ b/journals/seventh/gadafthree-02.html @@ -28,6 +28,10 @@
                        +
                      • + Gadafthree's Company, Episode 3 +
                      • +
                      • Gadafthree's Company, Episode 2
                      • @@ -530,6 +534,8 @@ heroes + + @@ -545,6 +551,10 @@ heroes Journal Index + + Next + + diff --git a/journals/seventh/gadafthree-03.html b/journals/seventh/gadafthree-03.html new file mode 100644 index 0000000..3430f7e --- /dev/null +++ b/journals/seventh/gadafthree-03.html @@ -0,0 +1,543 @@ + + + + Gadafthree's Company, Episode 3 + + + + + + + + + + + +
                        +

                        Site Home

                        +
                        + + Ancillary Scribe + +
                        +
                        The (mis-) adventures of the 7th Ancillary of the Altasian Army
                        +
                        +
                        + +
                        +
                        +
                        +
                        +

                        Current Objectives

                        +
                          +
                        • [COMPLETE] Disrupt Calcifer’s Orc Forces.
                        • +
                        • Kill the inhabitants of Fort Rather
                        • +
                        • Set a trap on Torvock’s Bridge
                        • +
                        + +

                        Events

                        +
                          +
                        • The party, plus Kaldur, reunite at Castle Black, and discuss the next steps: +
                            +
                          • Forces at Fort Rather are corrupted by Calcifer, and must be purged. +Doing so will significantly reduce Calcifer’s influence over the region, +and will make taking the Fort easier for the incoming Altasian forces. +
                              +
                            • The plan is to infiltrate the fort, kill Captain Skylan, and use +another incineration shroud on him. Wizard Major Bridges should be in +charge when the Altasian force moves in; if he is slain, he will +hopefully be revived. Many ancillaries are also in the fort, and +should be dealt with.
                            • +
                            +
                          • +
                          • Setting a trap on Torvock’s Bridge will make killing General Van DeMere +easier. +
                              +
                            • The plan is to negotiate with the river giants at the bridge to setup +an ambush. Both the third army of Altae, led by several members turned +by Calcifer, and The Horde are converging on the spot.
                            • +
                            +
                          • +
                          +
                        • +
                        • We decide to go after the fort! Kaldur gives us some resources and +information: an address for gear to infiltrate the fort with, and a +description of the contact he has in the town, Private Mayonayse; and a fire +shroud for incinerating Captain Skylan’s body. +
                            +
                          • We travel by phantom steed to Fort Rather. We disguise ourselves to get +into the town, and make our way to the address for our infiltration gear.
                          • +
                          • After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all +head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do, +and we all head back to the address.
                          • +
                          • We decide to track down Private Mayo. Sir Oliver and Wondermitch head out +to town, while the rest of us remain at the address. Wondermitch does +eventually spot him, and makes contact.
                          • +
                          • Mayo stops by the address, and discusses our options: replace the +soldiers responsible for a horse feed shipment; alternatively, forge entry +papers. We decide on option. We will head south, find the soldiers +responsible, bribe them, and take over responsibilities. They would likely +assume we’re trying to smuggle something in. +
                              +
                            • A reasonable bribe is 30 gp per head
                            • +
                            • Holy water is a common item to smuggle in; it’s used by some of the +guards to bless themselves at night.
                            • +
                            • We will approach them in uniform; there are enough guards at the fort +that none of them know everyone.
                            • +
                            +
                          • +
                          • We leave at first light, heading south. We disguise ourselves, and +eventually come across 3 tieflings leading a pack mule. We bribe them, +take the papers and the mule, and make to the feed store. The farmer takes +our names, loads the feed, and we depart back for the fort.
                          • +
                          +
                        • +
                        • Next time, we pick up with infiltration and combat at Fort Rather!
                        • +
                        + +

                        Player Characters

                        +
                          +
                        • Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the +deep (Bill)
                        • +
                        • Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born +(Thans)
                        • +
                        • Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of +the velvet blade (Dan)
                        • +
                        • Duke “Boss” Dukes, a water fae rake (Mike)
                        • +
                        • O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
                        • +
                        + +

                        Locations

                        +
                          +
                        • Baron Black’s Castle
                        • +
                        + +

                        NPCs and Notable Characters

                        +
                          +
                        • Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of +heroes
                        • +
                        + +

                        Other Notes

                        +
                          +
                        • Our fake names: +
                            +
                          • Gad Green (Gad’af Sree)
                          • +
                          • Private Murphy (OJ)
                          • +
                          • Private Boss (Dukes)
                          • +
                          • Private Poopy Corn (Twistfuck)
                          • +
                          • Private Wandermuch (Wondermitch)
                          • +
                          +
                        • +
                        + +

                        Upcoming Events

                        +
                          +
                        • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
                        • +
                        + + + + + +
                        +
                        + + diff --git a/journals/seventh/gartug_1.html b/journals/seventh/gartug_1.html index fec434b..c2d3b4c 100644 --- a/journals/seventh/gartug_1.html +++ b/journals/seventh/gartug_1.html @@ -28,6 +28,10 @@
                          +
                        • + Gadafthree's Company, Episode 3 +
                        • +
                        • Gadafthree's Company, Episode 2
                        • @@ -594,6 +598,8 @@ + + diff --git a/journals/seventh/greenguts_1.html b/journals/seventh/greenguts_1.html index 048b1de..065a2df 100644 --- a/journals/seventh/greenguts_1.html +++ b/journals/seventh/greenguts_1.html @@ -28,6 +28,10 @@
                            +
                          • + Gadafthree's Company, Episode 3 +
                          • +
                          • Gadafthree's Company, Episode 2
                          • @@ -600,6 +604,8 @@ + + diff --git a/journals/seventh/index.html b/journals/seventh/index.html index 12b5c65..55e99bd 100644 --- a/journals/seventh/index.html +++ b/journals/seventh/index.html @@ -28,6 +28,10 @@
                              +
                            • + Gadafthree's Company, Episode 3 +
                            • +
                            • Gadafthree's Company, Episode 2
                            • @@ -436,103 +440,74 @@

                              Locations


                              -

                              Our Most Recent Adventure: Gadafthree’s Company, Episode 2

                              +

                              Our Most Recent Adventure: Gadafthree’s Company, Episode 3


                              Current Objectives

                                -
                              • Disrupt Calcifer’s Orc Forces -
                                  -
                                1. Obtain identifying objects from two chiefs of rival orcish tribes. -
                                    -
                                  • Sub-Chief Ury
                                  • -
                                  • Sub-Chief Dury
                                  • -
                                  -
                                2. -
                                3. Murder the leader of several orc tribes, Kunite the Strange
                                4. -
                                5. Plant the objects. -
                                    -
                                  • Ensure no witnesses
                                  • -
                                  • Use Kaldur’s Murder-Shroud to incinerate the leader’s body, so it cannot -be regenerated.
                                  • -
                                  -
                                6. -
                                -
                              • +
                              • [COMPLETE] Disrupt Calcifer’s Orc Forces.
                              • +
                              • Kill the inhabitants of Fort Rather
                              • +
                              • Set a trap on Torvock’s Bridge

                              Events

                                -
                              • -

                                We traveled to a tower and found some mean dudes. COMBAT!! After a grueling -combat, we succeed! We rest for the evening.

                                -
                              • -
                              • The next day, we discuss our next steps. +
                              • The party, plus Kaldur, reunite at Castle Black, and discuss the next steps:
                                  -
                                • Kaldur can move the group(s) from the Shadow Plane to the Material Plane -with perfect precision, but it will be a one-way trip.
                                • -
                                • Kaldur has an inside man in one of the sub-chief’s camp, who will be -planting beacons (magical lights which can only be seen from the Shadow -Plane) to provide targets
                                • -
                                • Kaldur has a way to view the Material Plane from the Shadow Plane, in -order to gather intel.
                                • -
                                -
                              • -
                              • Our plan: -
                                  -
                                • 2 teams, all invisible, some disguised as orcs if desired, steal the -items, and converge on the chief’s tent for murder
                                • -
                                -
                              • -
                              • We travel to the camp location, in a valley between some hills. We see two -glowing balls (the beacons). -
                                  -
                                • At the first beacon is Ury, sleeping alone. There are two orcs standing -guard outside, clearly corrupted by an abyssal bloodline of a sort. There -are many other orcs sleeping nearby.
                                • -
                                • At the second beacon is our assassination target, Kunite the Strange, -sleeping in a ring of trees outside. The treant is there, too.
                                • -
                                • The last sub-chief camp is unknown.
                                • -
                                -
                              • -
                              • We adjust our plan: -
                                  -
                                • Steal 1 item, plant it at the murder scene. Act fast, stay unseen.
                                • -
                                -
                              • -
                              • We enact our plan! -
                                  -
                                • Gadafthree and Duke transport into Ury’s tent from the Shadow Plane. +
                                • Forces at Fort Rather are corrupted by Calcifer, and must be purged. +Doing so will significantly reduce Calcifer’s influence over the region, +and will make taking the Fort easier for the incoming Altasian forces.
                                    -
                                  • Boss Dukes sees some solid targets: a pair of decorative bracers, and -a javelin. As he nabs the bracers, a small orcish voice calls out for -him to put them down. Gadafthree clumsily finds his dimension door -target through the tent wall.
                                  • -
                                  • As Boss Dukes moves back towards Gadafthree, a quasit dressed in robes -with a small crown throws a tiny knife at him. Boss gets to -Gadafthree, and the two dimension door away.
                                  • +
                                  • The plan is to infiltrate the fort, kill Captain Skylan, and use +another incineration shroud on him. Wizard Major Bridges should be in +charge when the Altasian force moves in; if he is slain, he will +hopefully be revived. Many ancillaries are also in the fort, and +should be dealt with.
                                • -
                                • Wondermitch, OJ, Twistfuck, and Kaldur transport into the tree ring around -Kunite. +
                                • Setting a trap on Torvock’s Bridge will make killing General Van DeMere +easier.
                                    -
                                  • OJ performs a coup de grace on Kunite, slicing off his scalp in a -single strike.
                                  • -
                                  • Kaldur and Twistfuck assault the treant, and Wondermitch hits it with -a magic missile
                                  • -
                                  • Gadafthree and Dukes pop up
                                  • -
                                  • OJ joins in the fray againt the trees, and Kaldur finishes it off
                                  • -
                                  • Kaldur moves to Kunite
                                  • -
                                  • Twistfuck shadow walks back to Castle Black.
                                  • -
                                  • Duke plants the evidence.
                                  • -
                                  • Kaldur incinerates Kunite’s body using the shroud.
                                  • -
                                  • Wondermitch shadow walks himself, Duke, OJ, and Gadafthree back to -Castle Black.
                                  • +
                                  • The plan is to negotiate with the river giants at the bridge to setup +an ambush. Both the third army of Altae, led by several members turned +by Calcifer, and The Horde are converging on the spot.
                              • -
                              • The party, plus Kaldur, reunite at Castle Black.
                              • +
                              • We decide to go after the fort! Kaldur gives us some resources and +information: an address for gear to infiltrate the fort with, and a +description of the contact he has in the town, Private Mayonayse; and a fire +shroud for incinerating Captain Skylan’s body. +
                                  +
                                • We travel by phantom steed to Fort Rather. We disguise ourselves to get +into the town, and make our way to the address for our infiltration gear.
                                • +
                                • After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all +head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do, +and we all head back to the address.
                                • +
                                • We decide to track down Private Mayo. Sir Oliver and Wondermitch head out +to town, while the rest of us remain at the address. Wondermitch does +eventually spot him, and makes contact.
                                • +
                                • Mayo stops by the address, and discusses our options: replace the +soldiers responsible for a horse feed shipment; alternatively, forge entry +papers. We decide on option. We will head south, find the soldiers +responsible, bribe them, and take over responsibilities. They would likely +assume we’re trying to smuggle something in. +
                                    +
                                  • A reasonable bribe is 30 gp per head
                                  • +
                                  • Holy water is a common item to smuggle in; it’s used by some of the +guards to bless themselves at night.
                                  • +
                                  • We will approach them in uniform; there are enough guards at the fort +that none of them know everyone.
                                  • +
                                  +
                                • +
                                • We leave at first light, heading south. We disguise ourselves, and +eventually come across 3 tieflings leading a pack mule. We bribe them, +take the papers and the mule, and make to the feed store. The farmer takes +our names, loads the feed, and we depart back for the fort.
                                • +
                                +
                              • +
                              • Next time, we pick up with infiltration and combat at Fort Rather!

                              Player Characters

                              @@ -559,8 +534,22 @@ heroes

                            Other Notes

                            +
                              +
                            • Our fake names: +
                                +
                              • Gad Green (Gad’af Sree)
                              • +
                              • Private Murphy (OJ)
                              • +
                              • Private Boss (Dukes)
                              • +
                              • Private Poopy Corn (Twistfuck)
                              • +
                              • Private Wandermuch (Wondermitch)
                              • +
                              +
                            • +

                            Upcoming Events

                            +
                              +
                            • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
                            • +
                            @@ -749,6 +738,8 @@ heroes + + @@ -757,7 +748,7 @@ heroes - Previous + Previous diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html index 349841b..73baeaa 100644 --- a/journals/seventh/life-and-death.html +++ b/journals/seventh/life-and-death.html @@ -28,6 +28,10 @@