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    +
  • Investigate the ethereal plane room at the Giant’s keep
  • +
  • Enter Stormheim
  • +
  • [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
  • +
  • Aid the merfolk in attacking the Cthulu cults
  • +
+ +

Events

+
    +
  • +

    Stackor, Harvey, and Oliver teleport back to Rime, to aid the merfolk with the Cthulu cults!

    +
  • +
  • +

    Stackor sends with Sheila G, about the boat plans.

    +
  • +
  • The next day, Stackor teleports to the flagship, and learns that we will arrive at the Cthulu cult location tomorrow. He sends a message to SG, updating her. He then reads some books. +
      +
    • Meanwhile, SG and co. muck about in her new tower. Chuck talks to his rock friends.
    • +
    +
  • +
  • +

    The next day, SG teleports to the flagship. We discuss the plan of action with the captain: there are 3 boats, modified whalers with harpoons and armed sailors. They will drop chains into the water, each of which will have dwarves with underwater crossbows and an excessive number of daggers. Additionally, there are merfolk forces hiding in a school of dolphins, with water elementals. The plan is for us to focus on any of the big scary things, and let the merfolk and dwarves handle the standard cultists. All boats will approach, and we will assault.

    +
  • +
  • Next time: the assault!
  • +
+ +

Player Characters

+
    +
  • Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)
  • +
  • Sheila G, a half-elf cleric of Cayden Calien (Thans)
  • +
  • Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)
  • +
  • Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)
  • +
  • Oliver Withatwist, a fey-sworn warpriest (Dan)
  • +
+ +

Locations

+
    +
  • Rime, dwarven city
  • +
  • Ships
  • +
+ +

NPCs and Notable Characters

+ +

Upcoming Events

+
    +
  • 4 days remain until the meeting with the crypt dragon
  • +
]]>
Ancillary Scribe
Micthes & Mantles, S5E022024-12-23T00:00:00-06:002024-12-23T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-02Current Objectives
  • Investigate the ethereal plane room at the Giant’s keep
  • Enter Stormheim
  • @@ -450,93 +497,6 @@

    Other Notes

    • 9 days remain until the meeting with the crypt dragon
    • -
    ]]>Ancillary ScribeStormed Heims, S4E172024-10-21T00:00:00-05:002024-10-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17Current Objectives -
      -
    • Investigate the ethereal plane room
    • -
    • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
    • -
    - -

    Events

    -
      -
    • Sheila G, Green Guts, and Gartug teleport to Lon’s Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides it’s the perfect time to visit! -
        -
      • SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him. -
          -
        • After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.
        • -
        • Sheila G tries the door in the teleportation room, and after really workin’ it, yields no results. The stone golem engages. Combat!! -
            -
          • SG casts righteous might, and enables her force-field. The golem smacks her, but only takes down the force-fied.
          • -
          • Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.
          • -
          • Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!
          • -
          -
        • -
        • Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says he’ll be right back.
        • -
        -
      • -
      • SG and Gartug return to Lon’s Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them. -
          -
        • On the other side, they discover the door has been busted open, seemingly with some of the golem’s parts.
        • -
        • Some of the lord’s men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.
        • -
        • In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts dimension door on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does. -
            -
          • We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water. -
              -
            • Gartug finds himself in a 5-by-5 pitch-black room with no exits.
            • -
            • SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. There’s an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise. -
                -
              • She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why she’s here. SG asks to speak with the bird’s manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.
              • -
              -
            • -
            • SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lon’s Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.
            • -
            -
          • -
          -
        • -
        -
      • -
      -
    • -
    • SG and Gartug pop up in Lower Thane. We head to an inn; it’s packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (it’s marked to belong to The Bouldery Eatery and Drinkery). -
        -
      • We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a very hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.
      • -
      -
    • -
    • In the morning SG and Gartug teleport back to Rime, and meet with Harvey and Stackor at her temple. -
        -
      • The group returns Larg’s remains to House Marg. They restore him to a full statue and hand him over.
      • -
      • The group teleports back to Fort Ang.
      • -
      -
    • -
    • Back underground, the adventure will continue next week!
    • -
    - -

    Player Characters

    -
      -
    • Gartug, a dwarven brawler and Nataliah Kas Zhukoff, a tiefling alchemist (Bill)
    • -
    • Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)
    • -
    • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
    • -
    • Harvey, the kind-of tengu monk (Mike)
    • -
    - -

    Locations

    -
      -
    • Lon’s Thicket
    • -
    • Rivethane and Lower Thane
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag
    • -
    • Daimo Soto, and his guard
    • -
    • Falinious Falnore, a rich playboy druggy elf
    • -
    • Marmaduke, a half-elf private investigator of sorts
    • -
    - -

    Other Notes

    -
      -
    • Barbaric! Let that word resound!
    • -
    • One thing Sheila G knows for certain is that Gartug’s whole family is alive.
    • -
    • 10 days remain until the meeting with the crypt dragon
    ]]>
    Ancillary Scribe
    Stormed Heims, S4E182024-10-21T00:00:00-05:002024-10-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18Current Objectives
    • Investigate the ethereal plane room
    • @@ -632,7 +592,7 @@

      Other Notes

      • 9 days remain until the meeting with the crypt dragon
      • -
      ]]>Ancillary ScribeStormed Heims, S4E162024-10-16T00:00:00-05:002024-10-16T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16Current Objectives +
    ]]>
    Ancillary Scribe
    Stormed Heims, S4E172024-10-21T00:00:00-05:002024-10-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17Current Objectives
    • Investigate the ethereal plane room
    • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
    • @@ -640,47 +600,83 @@

      Events

        -
      • Harvey and two statues are in a room, with one statue in the hallway with the party! A wall of stone blocks the door into the room! Combat!! +
      • Sheila G, Green Guts, and Gartug teleport to Lon’s Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides it’s the perfect time to visit!
          -
        • Harvey gets more unluck and is grappled! The second statue inside tries to smack Harvey, but fails. The statue outside tries to petrify us all again, but fails! Its tails grapple all of us, and it smacks Taliah. Stackor casts dimensional door and frees himself, Taliah, and Randy from the grapple. Larg overcomes his grapple too! Taliah tries to entangle and glue it to the ground, but it is permanently under the effect of freedom of movement. Randy gives Stackor freedom of movement too!
        • -
        • The statues in the room try to force gaze attacks against Harvey, but they fail. Harvey does the punches in return! The statue in the hall petrifies Larg. Harvey smacks a statue around. Taliah drops a bomb, injuring the party. Stackor hits it with a cone of cold, but the creature is entirely immune to cold damage.
        • -
        • The statues in the room continue failing to grapple and petrify Harvey. One smacks Harvey. The statue outside moves up to Stackor, fails to petrify any of us, and fails to smack Stackor. Harvey smacks around a statue. Taliah splashes some acid and fire, and the statue resists all of it. Stackor steps back, and hits it with a lightning bolt, damaging it and reveal it has some lightning resistance too. Randy steps back and summons a spiritual weapon, which misses.
        • -
        • The first statue fails to grapple, petrify, or hit Harvey. Harvey retaliates! The second status grapples Harvey, but fails to petrify or hit him. The statue in the hall steps up, and fails to petrify us, but smacks Stackor something good. Taliah drinks a targeted bomb admixture and steps back. Stackor moves and dimensional slides down the hallway behind the statue, and launches another lightning bolt at it. Randy moves away, his spiritual weapon smacks the statue, and he calls lightning but fails to overcome resistance.
        • -
        • The first statue fails to grapple, petrify, or hit Harvey, freeing Harvey from the grapple. The second status fails to grapple, petrify, or hit Harvey. The statue outside zips down the hallway, and snacks on Smarf. Harvey smacks a statue. Taliah hits the outside statue with a bomb, revealing it only has some resistance to fire, and not immunity. Stackor shoots an acidic spray at it, also revealing it has some resistance but not immunity. Randy calls some lightning down, but fails to damage it.
        • -
        • The first statue fails to grapple or petrify Harvey, but does bite him. The second status fails to grapple or petrify, but also bites him. The status outside moves to and snacks on Larg, healing a bit. Taliah throws another bomb at outside statue. Stackor blasts it with another acidic spray. Randy’s spiritual weapon smacks the statue, moves up, and throws his trident but misses.
        • -
        • The first statue fails to grapple or petrify Harvey, and also misses him. Harvey retaliates! The second status fails to grapple or petrify Harvey, and also misses him. Harvey smacks his statue. The outside statue moves to Taliah, provoking a significant attack from Randy’s spiritual weapon, and smacking her. Taliah delays, and Stackor finishes it off with a final acidic spray. Taliah and Randy move up to the door.
        • -
        • The first statue fails to grapple, petrify, or hit Harvey. Harvey retaliates and finishes it off! The second status fails to grapple or petrify Harvey, but does smack him. Harvey does some punches. Stackor moves up to join Taliah and Randy, and drinks the potion from Taliah. Randy channels.
        • -
        • The remaining statue fails to grapple, petrify, or hit Harvey. Harvey retaliates! Harvey follows up with more punches. Randy uses his door-knocker to open a door in the wall. Taliah launches a bomb, and Stackor launches a fireball into the room. The statue crumbles.
        • -
        • COMBAT OVER! IT TOOK THE WHOLE SESSION!
        • +
        • SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him. +
            +
          • After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.
          • +
          • Sheila G tries the door in the teleportation room, and after really workin’ it, yields no results. The stone golem engages. Combat!! +
              +
            • SG casts righteous might, and enables her force-field. The golem smacks her, but only takes down the force-fied.
            • +
            • Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.
            • +
            • Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!
            • +
            +
          • +
          • Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says he’ll be right back.
          • +
          +
        • +
        • SG and Gartug return to Lon’s Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them. +
            +
          • On the other side, they discover the door has been busted open, seemingly with some of the golem’s parts.
          • +
          • Some of the lord’s men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.
          • +
          • In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts dimension door on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does. +
              +
            • We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water. +
                +
              • Gartug finds himself in a 5-by-5 pitch-black room with no exits.
              • +
              • SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. There’s an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise. +
                  +
                • She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why she’s here. SG asks to speak with the bird’s manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.
                • +
                +
              • +
              • SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lon’s Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.
              • +
              +
            • +
            +
          • +
          +
      • -
      • Next session, we will try to finish this dungeon!
      • +
      • SG and Gartug pop up in Lower Thane. We head to an inn; it’s packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (it’s marked to belong to The Bouldery Eatery and Drinkery). +
          +
        • We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a very hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.
        • +
        +
      • +
      • In the morning SG and Gartug teleport back to Rime, and meet with Harvey and Stackor at her temple. +
          +
        • The group returns Larg’s remains to House Marg. They restore him to a full statue and hand him over.
        • +
        • The group teleports back to Fort Ang.
        • +
        +
      • +
      • Back underground, the adventure will continue next week!

      Player Characters

        -
      • Nataliah, a tiefling alchemist (Bill)
      • -
      • Randy Van Peoples, a human cleric of Gozreh (Dan)
      • +
      • Gartug, a dwarven brawler and Nataliah Kas Zhukoff, a tiefling alchemist (Bill)
      • +
      • Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)
      • Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
      • Harvey, the kind-of tengu monk (Mike)
      • -
      • Larg Marg, a dwarven ranger, and Smarf! his dracoweasle (Thans)

      Locations

        -
      • Rime
      • -
      • The underground paths to Fort Ang
      • +
      • Lon’s Thicket
      • +
      • Rivethane and Lower Thane

      NPCs and Notable Characters

        -
      • “Macho Man” Gliff, the freed svirfneblin
      • -
      • Green Guts, a goblin rogue, with Churchill, his pet snail
      • -
      • Hebro Heath, head priest of the church of Gorum
      • -
      • Linus Conch-caller, head priest of the church of Gozreh
      • +
      • Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag
      • +
      • Daimo Soto, and his guard
      • +
      • Falinious Falnore, a rich playboy druggy elf
      • +
      • Marmaduke, a half-elf private investigator of sorts

      Other Notes

        -
      • 11 days to the Crypt Dragon Boneyard meeting.
      • +
      • Barbaric! Let that word resound!
      • +
      • One thing Sheila G knows for certain is that Gartug’s whole family is alive.
      • +
      • 10 days remain until the meeting with the crypt dragon
      ]]>Ancillary Scribe \ No newline at end of file diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html index 62ccc8b..694d743 100644 --- a/journals/seventh/20211213.html +++ b/journals/seventh/20211213.html @@ -28,6 +28,10 @@
        +
      • + Mitches & Mantles, S5E03 +
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            +
          • + Mitches & Mantles, S5E03 +
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                • + Mitches & Mantles, S5E03 +
                • +
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                  • + Mitches & Mantles, S5E03 +
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                          +
                        • + Mitches & Mantles, S5E03 +
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                        • Micthes & Mantles, S5E02
                        • @@ -412,7 +416,7 @@

                          Locations


                          -

                          Our Most Recent Adventure: Micthes & Mantles, S5E02

                          +

                          Our Most Recent Adventure: Mitches & Mantles, S5E03


                          Current Objectives

                          @@ -420,53 +424,48 @@
                        • Investigate the ethereal plane room at the Giant’s keep
                        • Enter Stormheim
                        • [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
                        • -
                        • Aid the merfolk in attacking the Cthulu cults
                        • +
                        • Aid the merfolk in attacking the Cthulu cults

                        Events

                        • -

                          We have an EPIC MYTHIC COMBAT! We win!

                          +

                          Stackor, Harvey, and Oliver teleport back to Rime, to aid the merfolk with the Cthulu cults!

                        • -
                        • After some bickering, we arrive back at Castle Black. Kaldur invites us in to discuss the next steps in the war room. Along the way there are some secretive actions. At the war room, Kaldur updates us on the state of the conflict with Calcifer. Currently, much of the territory is under Calcifer’s control. He promises eternal life to his followers through the Pool of Al’Jazeer. Calcifer himself is often not on the material plane, and leaves much of his coordination to his liuetenants. Many of these lieutenants are beginning to in-fight; causing disarray within the ranks could help to disrupt the troops. Kaldur proposes destroying the pool, possibly through an earthquake or other significant disaster, and then dimensionally disrupting the area to restrict teleportation. If the pool can be destroyed without the information leaking, it’s possible the lieutenants will still feel emboldened by the pool’s resurrection powers, and will be less cautious in their in-fighting squabbles. +
                        • +

                          Stackor sends with Sheila G, about the boat plans.

                          +
                        • +
                        • The next day, Stackor teleports to the flagship, and learns that we will arrive at the Cthulu cult location tomorrow. He sends a message to SG, updating her. He then reads some books.
                            -
                          • Kaldur informs us that much of Calcifer’s forces are heading to Tornak’s Bridge, to resist the oncoming Khan’s forces. The expected time of invasion is within 10-30 days.
                          • +
                          • Meanwhile, SG and co. muck about in her new tower. Chuck talks to his rock friends.
                        • -

                          Gadafthree wanders back to the Order of Barred Doors to catch-up.

                          +

                          The next day, SG teleports to the flagship. We discuss the plan of action with the captain: there are 3 boats, modified whalers with harpoons and armed sailors. They will drop chains into the water, each of which will have dwarves with underwater crossbows and an excessive number of daggers. Additionally, there are merfolk forces hiding in a school of dolphins, with water elementals. The plan is for us to focus on any of the big scary things, and let the merfolk and dwarves handle the standard cultists. All boats will approach, and we will assault.

                        • -
                        • -

                          Kaldur and Oliver step to Kaldur’s office, where Kaldur informs him that, due to the previous actions of Oliver, their patron obtained the Deck of Many Things. In thanks, Oliver is being given a Shadow Deck of Many Things. Kaldur also informs Oliver of one of Calcifer’s weaknesses: his soul is embedded within his daemonic body. There are a handful of weapons that target souls; doing this to Calcifer will end him.

                          -
                        • -
                        • Stackor, Harvey, and Oliver teleport back to Rime, to aid the merfolk with the Cthulu cults!
                        • +
                        • Next time: the assault!

                        Player Characters

                          -
                        • Gadafthree, a tengu summoner (Bill)
                        • -
                        • Wondermich, a human void-touched sorcerer (Thans)
                        • -
                        • Stackor, a dwarven wizard (James)
                        • -
                        • Harvey, a tengu-ish monk (Mike)
                        • +
                        • Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)
                        • +
                        • Sheila G, a half-elf cleric of Cayden Calien (Thans)
                        • +
                        • Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)
                        • +
                        • Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)
                        • Oliver Withatwist, a fey-sworn warpriest (Dan)

                        Locations

                          -
                        • The Haunted Castle
                        • -
                        • Castle Black, and surrounding lands
                        • +
                        • Rime, dwarven city
                        • +
                        • Ships

                        NPCs and Notable Characters

                        -
                          -
                        • Baron Kaldur Black, a servant of the Shadow Court
                        • -
                        • Jasper, oracle and servant of Baron Black
                        • -

                        Upcoming Events

                          -
                        • 6 days remain until the meeting with the crypt dragon
                        • -
                        • 1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu
                        • +
                        • 4 days remain until the meeting with the crypt dragon
                        @@ -644,6 +643,8 @@ + + @@ -652,7 +653,7 @@ - Previous + Previous diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html index c51a07d..e68b191 100644 --- a/journals/seventh/life-and-death.html +++ b/journals/seventh/life-and-death.html @@ -28,6 +28,10 @@