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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-06-21T15:56:33-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">In the Lons Thicket of It, S3E3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E3" /><published>2024-06-10T00:00:00-05:00</published><updated>2024-06-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2> <?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-06-21T16:11:20-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">In the Lons Thicket of It, S3E3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E3" /><published>2024-06-10T00:00:00-05:00</published><updated>2024-06-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul> <ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li> <li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>

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<article>
<h1 id="on-questions-asked-in-the-bore-memory-chamber">On Questions Asked In the Bore Memory Chamber</h1>
<p>In the Bore, the party of Boobons, Sir Tern Ipswitch, Sir Beet, Jenn Erica von
Illamage, and the Baron Blunt discover a chamber. Within this chamber is a
council, which informs us that all memories of this encounter will be erased,
except for a few questions. All except the Baron Blunt enter the room. We
compiled the following list of questions, and the tagged player asked them, if
any.</p>
<ul>
<li>[Thans] How safe it is to inhabit the Bore</li>
<li>[Mike] What happened here to create this magic room</li>
<li>Who created the Bore</li>
<li>A conflict currently ongoing in the First World</li>
<li>[James] How the Dark Tapestry was repelled in the First World</li>
<li>[Bill] A second contingency plan for fending off the Dark Tapestry, more unique
to the planet but less reliable</li>
<li>[Bill] How find another place like Bore made by same builders</li>
</ul>
<h3 id="thans-how-safe-it-is-to-inhabit-the-bore">[Thans] How safe it is to inhabit the Bore</h3>
<p>The court of worms has been driven out, and it is generally safe to inhabit
the Bore. That being said, even keeping only to the top level, the troops
will begin developing memory loss and amnesia. Keeping outside the Bore, or
rotating troops, will avoid permanent problems.</p>
<h3 id="mike-what-happened-here-to-create-this-magic-room">[Mike] What happened here to create this magic room</h3>
<p>The original inhabitants were trying to accomplish several things with
the Bore. Another group (of elves) came along and killed the original
group. They summoned a powerful elder of the fey to erase the original
intention and memory of the place, “white-washed” it to seem like a
dwarven settlement, and then transplanted a group of dwarves here to
inhabit it properly. The dwarves eventually forgot about this history.
The original concern of the elves was in a level further down, which we
are restricted from accessing.</p>
<h3 id="james-how-the-dark-tapestry-was-repelled-in-the-first-world">[James] How the Dark Tapestry was repelled in the First World</h3>
<p>Basically, the Dark Tapestry invasion was defeated largely by
creating a network of powerful light-emitting diodes to corrupt the
Dark Tapestry and essentially blow them up with space ships and
lasers. The most significant damage came from a secondary war after.
A fey elder, known as the Dragon King, was responsible for
imprisoning the most dangerous of the threats from the Dark Tapestry
in the First World. The ruins of his estate/prison/castle/etc.. can
still be found on the First World.</p>
<h3 id="bill-a-second-contingency-plan-for-fending-off-the-dark-tapestry-more-unique-to-the-planet-but-less-reliable">[Bill] A second contingency plan for fending off the Dark Tapestry, more unique to the planet but less reliable</h3>
<p>There is a powerful race with experience defeating the Dark
Tapestry lying in suspension in the Steel Mountains far to the
east. They have a plan.</p>
<h3 id="bill-how-find-another-place-like-bore-made-by-same-builders">[Bill] How find another place like Bore made by same builders</h3>
<p>There are other spaces like the Bore. Theres one near
Flint. Theres one past the float-stone wastes. Theres one
across the ocean. I forget which ocean. Theres another one
in the north in a hill or smth idk</p>
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