Investigate the ethereal plane room at the Giant’s keep
+
Enter Stormheim
+
[COMPLETE] Join Kaldur and seek the Mantles of the Heroes
+
[COMPLETE] Aid the merfolk in attacking the Cthulu cults
+
[COMPLETE] Defeat the Dracolich to earn the Rune from Nuripites
+
+
+
Events
+
+
+
The party collects loot! There an immense amount of it, and we get some pretty
+sweet stuff!
+
+
+
The party leaves, stopping at the library we found on the way in. After some
+pittering about, we decide to take out the librarian and get the books we
+wish. We make swift work of the weird book and it’s servants. We spend a few
+hours gathering books relevant to the Dark Tapestry.
+
+
+
The party returns through the portal to the Boneyard. There, Telemachus greats
+us, and makes his way through to the dead planet. A dust mephit eventually
+catches up with us, and escorts us back to Nuripites. As per our agreement, we
+are given the Rune from Nuripites, and we return to the Runebarrow.
+
+
+
At the Runebarrow, the party returns to Maugrim with the Rune. It imbues some
+of us with an ability to guarantee a safe birth a limited number of touches
+ever. Maugrim agrees this is sufficient for the bargain. After some
+deliberation, we agree that Maugrim shall return the mortal Cayden Caylien to
+Sheila G’s temple in Rime.
+
+
+
+
Player Characters
+
+
Gartug Ironfist, a dwarven brawler (Bill)
+
Sheila G, a half-elf cleric of Cayden Calien (Thans)
+
Stackor, a dwarven wizard (James)
+
Harvey, a tengu-ish monk (Mike)
+
Randy Van Peoples, a human cleric of Gozreh (Dan)
+
+
+
Locations
+
+
A dead planet
+
+
+
NPCs and Notable Characters
+
+
Nuripites, a crypt dragon in the Boneyard
+
Telemachus, a young crypt dragon, son of Nuripites
+
Naynay, a human pervert with some martial arts training
+
Rickvis, a bralini azata representing Crius
+
Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain
+
+
+
Other Notes
+
+
Naynay has become a teenager
+
+
+
Upcoming Events
]]>Ancillary ScribeTales from the Crypt (Dragon), S5E102025-04-14T00:00:00-05:002025-04-14T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10Current Objectives
+
+
Investigate the ethereal plane room at the Giant’s keep
+
Enter Stormheim
+
[COMPLETE] Join Kaldur and seek the Mantles of the Heroes
+
[COMPLETE] Aid the merfolk in attacking the Cthulu cults
+
Defeat the Dracolich to earn the Rune from Nuripites
+
+
+
Events
+
+
The party stands in a large, elegant room with several large urns. Before us,
+a room lined with mirrors, and a mirrored floor. It is lit from crystals in
+the ceiling. Naynay cuddles up to Harvey for protection. We move in. From the
+mirror, the reflection of Harvey pulls out it’s own skeleton, and attacks us!
+COMBAT!!
+
+
We engage two Bloody Bones! They prove to be quite resilient! After several
+rounds, we scatter them.
+
+
+
+
We continue through this hall of mirrors, finding staircases going down to the
+left and right, and a staircase going up before us. We go straight, getting to
+a featureless square room. It has gotten darker. In the room is nothing,
+except a small hole showing the crystal formation from the previous room’s
+ceiling.
+
+
We head down the stairs, and go right. We arrive in a room with an elegant
+sarcophogus in the center of it, and less nice sarcophogi in archways around
+the room. The room is dimly lit by braziers of blue flames. A skeleton is
+hiding near one of the arches. As we approach, it begins to pull out a gun!
+COMBAT!!
+
+
The skeleton starts blastin’! The sarcophogus blasts open, and the mummy
+Kartooshmagoosh rises. Sheila G and Naynay decide to strike up a
+conversation with the skeleton, whose name is Clipper. Gartug pummels the
+mummy to dust, and suplexes Clipper into shards.
+
+
+
+
We decide to move towards the room with the golden pig that Clipper told us
+was a red herring. Sheila G approaches the pig. It is sitting, with a slightly
+cocked head, and a bit of a smile. Sheila G tries to dislodge and knocks the
+pig off it’s pedastal with a thrown javelin. She relents, picks up the pig,
+triggering a trap, but then dimensional doors back to the party.
+
+
We return and go down the remaining stairwell. There is a large room with an
+urn on a pedastal, with one open archway, and one archway with a closed door.
+The closed door has a motif of an alligator, missing the lower jaw.
+Presumably, attaching the jaw will unlock door. Dan checks the urn, finding
+some gold.
+
+
We move through the open archway, finding a library with some sort of
+magical evil librarian book. Stackor talks with it, and the book insists
+that this library of some great necromancer be taken back to our world.
+Stackor makes no promises for now, and the book hacks up the missing lower
+jaw. We return and move through the alligator door.
+
+
+
We move down corridor, avoiding some traps, before emerging into a room with a
+large treasure hoard, and upon it, a dracolich.
+
+
THERE WAS A DRAGONFIGHT!!!
+
+
+
+
+
Somehow, ~Palpatine returned~ we survived, and next session we loot!
+
+
Player Characters
+
+
Gartug Ironfist, a dwarven brawler (Bill)
+
Sheila G, a half-elf cleric of Cayden Calien (Thans)
+
Stackor, a dwarven wizard (James)
+
Harvey, a tengu-ish monk (Mike)
+
Randy Van Peoples, a human cleric of Gozreh (Dan)
+
+
+
Locations
+
+
A dead planet
+
+
+
NPCs and Notable Characters
+
+
Nuripites, a crypt dragon in the Boneyard
+
Naynay, a human pervert with some martial arts training
+
Rickvis, a bralini azata representing Crius
+
Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain
+
Runewl (spelled all cool), a skeletal champion hound archon in Dracotown
+
Kartooshmagoosh, a mummy
+
+
+
Other Notes
+
+
Incoherent Swedish Chef noises
+
+
+
Upcoming Events
]]>Ancillary ScribeTales from the Crypt (Dragon), S5E092025-04-09T00:00:00-05:002025-04-09T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09Current Objectives
Investigate the ethereal plane room at the Giant’s keep
Enter Stormheim
@@ -59,6 +222,8 @@ in, and finds a Ring of Mind Shielding.
Locations
Rime
+
The Boneyard, Nuripetes’ realm
+
A dead planet
NPCs and Notable Characters
@@ -687,174 +852,4 @@ heroes
Other Notes
-
Upcoming Events
]]>Ancillary ScribeTales from the Crypt (dragon), S5E062025-02-04T00:00:00-06:002025-02-04T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-06Current Objectives
-
-
Investigate the ethereal plane room at the Giant’s keep
-
Enter Stormheim
-
[COMPLETE] Join Kaldur and seek the Mantles of the Heroes
-
Aid the merfolk in attacking the Cthulu cults
-
-
-
Events
-
-
-
Harvey successfully escorted all the hobgoblins and orcs to shore. His heroic
-actions inspired a new paladin follower.
-
-
-
Mummrah stayed behind to help out the wounded on the boats.
-
-
-
The rest of the party teleported back to Rime. Gartug went home to rest (and
-get some important alone time). Taliah returned to her lab. Sheila G and Chuck
-get ready for an exciting slumber party at her temple.
-
-
-
Withatwist was hanging out in the collective hotel room, and is attacked by a
-dark tapestry-corrupted deep badger. He manages to defeat it, and drags its
-corpse around town showing it off.
-
-
-
Taliah got some mail from the Guild of Alchemists, inquiring about her selling
-alchemical items while not in the guild.
-
-
-
Harvey teleports back to Rime.
-
-
SG and Co. have their sleep over. We meet with the crypt dragon tomorrow. We
-decide to return to the Boneyard now, which will make us an hour early. SG
-plane shifts us to the Runebarrow, the domain of Maugrim.
-
-
A reminder of our deal: A contract, signed both by Maugrim and SG, is:
-Maugrim will return the shade of Cayden Calien to mortal life in as hidden
-of a way as possible (so as to avoid any unnecessary attention), in
-exchange for a magic rune that eases childbirth, increases fertility, and
-safety of birth for the entire dwarf species.
-
-
The rune is currently at the barrow of the crypt dragon Nuripites.
-
-
-
Stackor nee Boobons teleports us to the antechamber of the crypt dragon.
-SG buffs us with remove fear. We meet again with the mephit butler, and
-are shown in to speak with Nuripites.
-
-
The dragon’s chambers are tidy and organized – gold bars are stacked,
-weapons are in racks. The dragon sits upon a rectangular dias, with
-geometric carvings. The walls are a mausoleum, with murals and
-depictions of creatures. Behind the dragon, stacks of coffins and
-treasure line the wall.
-
The dragon is gargatuan and old. Her white skin is taut, she is wiry
-and sinewy, and her eyes are pink.
-
We approach, and introduce ourselves. SG steps forward to speak, first
-thanking the dragon for the space laser plans. She then transitions to
-discussing the agreement with Magrym: trading the rune taken in
-exchange for Cayden Calien’s shade.
-
Nuripites offers a counter deal: travel to a world overrun with
-undead, to the lair of a draco-lich. Purge the lair of undead, destroy
-the draco-lich, and Nuripites will agree to let Magrym have the rune
-for 100 Boneyard-years. A brief sending later, and Magrym agrees to
-the deal. Nuripites will be prepared to send us to this world in 8
-boneyard-hours, or at any point after that.
-
We exit the barrow the mundane way.
-
-
-
-
-
SG plane shifts us back to the material plane, and Stackor teleports us
-back to Rime.
-
-
-
Player Characters
-
-
Gartug Ironfist, a dwarven brawler (Bill)
-
Sheila G, a half-elf cleric of Cayden Calien (Thans)
-
Stackor, a dwarven wizard (James)
-
Harvey, a tengu-ish monk (Mike)
-
Oliver Withatwist, a fey-sworn warpriest (Dan)
-
-
-
Locations
-
-
Rime
-
-
Sheila G’s Temple of Cayden Calien
-
-
-
The Boneyard
-
-
The Runebarrow, Domain of Maugrim
-
The barrow of Nuripites the Crypt Dragon
-
-
-
-
-
NPCs and Notable Characters
-
-
Nuripites, a crypt dragon in the Boneyard
-
-
-
Other Notes
-
-
Rock Drama: there’s a lover’s quarrel between Guy and Francine (formerly
-Francis). It’s causing quite the ruckus in the rocksack.
Investigate the ethereal plane room at the Giant’s keep
-
Enter Stormheim
-
[COMPLETE] Join Kaldur and seek the Mantles of the Heroes
-
Aid the merfolk in attacking the Cthulu cults
-
-
-
Events
-
-
-
Our struggle against the giant squid wolf tentacle lady continues! After some more punches and lightning bolts, we win!
-
-
The merfeekle leader informs us that the battle is won, but a remnant of cultists, including the head priest, have barricaded themselves in an unfinished zigguraut. At location, there are two barricaded entrances, and two unbarricaded entrances; we move through one of the unbarricaded.
-
-
As we move in, we come across several magic symbol traps. Sheila G uses her super magic sword to deal with them.
-
We get to the center. There’s an altar carved from basalt with tentacles and such, plus many deep-ones swimming around in a panic. There’s one larger deep-one, that’s obviously the leader. He has a big stick, and also a staff. We engage, and win!
-
-
His big stick is the “Dire Dominating Driftwood”, with Dominate Monster at caster level 14. Taliah hands it to Stackor.
-
-
-
-
-
After combat (and loot), we survey. There are several caged aboleth, and a collection of humanoid slaves. Among them, there are many orcs and hobgoblins whom the dwarves are not inclined to take with them. All of the slaves are under the effect of an Aboleth’s Lung spell.
-
-
The party thinks leaving the orcs and hobgoblins behind to drown is wrong. After some negotiation, we convince the dwarves to leave the orcs/hobgoblins a dingy with some supplies, and they’ll be left to swim to the nearest shore, 5 hours away. Harvey agrees to stay and help them out.
-
-
-
Our next plans: teleport back to Rime, stock up, and then plane shift to the Boneyard in anticipation of meeting with the crypt dragon.
-
-
-
Player Characters
-
-
Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)
-
Sheila G, a half-elf cleric of Cayden Calien (Thans)
-
Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)
-
Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)
-
Oliver Withatwist, a fey-sworn warpriest (Dan)
-
-
-
Locations
-
-
Ships
-
-
-
NPCs and Notable Characters
-
-
Killy Kelbore, the dwarf in charge
-
-
-
Other Notes
-
-
Merfeekle. Technical term.
-
-
-
Upcoming Events
-
-
3 days remain until the meeting with the crypt dragon
-
]]>Ancillary Scribe
\ No newline at end of file
+
Upcoming Events
]]>Ancillary Scribe
\ No newline at end of file
diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html
index a8355f0..8e6a0bc 100644
--- a/journals/seventh/20211213.html
+++ b/journals/seventh/20211213.html
@@ -28,6 +28,14 @@
@@ -535,6 +543,10 @@ We will decide what to do with those days next time!
+
+
+
+
diff --git a/journals/seventh/cryptdragon-08.html b/journals/seventh/cryptdragon-08.html
index 447de1d..4d95577 100644
--- a/journals/seventh/cryptdragon-08.html
+++ b/journals/seventh/cryptdragon-08.html
@@ -28,6 +28,14 @@
@@ -469,6 +477,10 @@ ready to jump through the literal and figurative portal to their objective!
+
+
+
+
diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html
index 012cc43..2a5303a 100644
--- a/journals/seventh/cryptdragon-09.html
+++ b/journals/seventh/cryptdragon-09.html
@@ -28,6 +28,14 @@
@@ -487,6 +495,8 @@ in, and finds a Ring of Mind Shielding.
Locations
Rime
+
The Boneyard, Nuripetes’ realm
+
A dead planet
NPCs and Notable Characters
@@ -511,6 +521,10 @@ in, and finds a Ring of Mind Shielding.
+
+
+
+
@@ -526,6 +540,10 @@ in, and finds a Ring of Mind Shielding.
Journal Index
+
+ Next
+
+
diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html
new file mode 100644
index 0000000..d7a64d6
--- /dev/null
+++ b/journals/seventh/cryptdragon-10.html
@@ -0,0 +1,570 @@
+
+
+
+ Tales from the Crypt (Dragon), S5E10
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current Objectives
+
+
Investigate the ethereal plane room at the Giant’s keep
+
Enter Stormheim
+
[COMPLETE] Join Kaldur and seek the Mantles of the Heroes
+
[COMPLETE] Aid the merfolk in attacking the Cthulu cults
+
Defeat the Dracolich to earn the Rune from Nuripites
+
+
+
Events
+
+
The party stands in a large, elegant room with several large urns. Before us,
+a room lined with mirrors, and a mirrored floor. It is lit from crystals in
+the ceiling. Naynay cuddles up to Harvey for protection. We move in. From the
+mirror, the reflection of Harvey pulls out it’s own skeleton, and attacks us!
+COMBAT!!
+
+
We engage two Bloody Bones! They prove to be quite resilient! After several
+rounds, we scatter them.
+
+
+
+
We continue through this hall of mirrors, finding staircases going down to the
+left and right, and a staircase going up before us. We go straight, getting to
+a featureless square room. It has gotten darker. In the room is nothing,
+except a small hole showing the crystal formation from the previous room’s
+ceiling.
+
+
We head down the stairs, and go right. We arrive in a room with an elegant
+sarcophogus in the center of it, and less nice sarcophogi in archways around
+the room. The room is dimly lit by braziers of blue flames. A skeleton is
+hiding near one of the arches. As we approach, it begins to pull out a gun!
+COMBAT!!
+
+
The skeleton starts blastin’! The sarcophogus blasts open, and the mummy
+Kartooshmagoosh rises. Sheila G and Naynay decide to strike up a
+conversation with the skeleton, whose name is Clipper. Gartug pummels the
+mummy to dust, and suplexes Clipper into shards.
+
+
+
+
We decide to move towards the room with the golden pig that Clipper told us
+was a red herring. Sheila G approaches the pig. It is sitting, with a slightly
+cocked head, and a bit of a smile. Sheila G tries to dislodge and knocks the
+pig off it’s pedastal with a thrown javelin. She relents, picks up the pig,
+triggering a trap, but then dimensional doors back to the party.
+
+
We return and go down the remaining stairwell. There is a large room with an
+urn on a pedastal, with one open archway, and one archway with a closed door.
+The closed door has a motif of an alligator, missing the lower jaw.
+Presumably, attaching the jaw will unlock door. Dan checks the urn, finding
+some gold.
+
+
We move through the open archway, finding a library with some sort of
+magical evil librarian book. Stackor talks with it, and the book insists
+that this library of some great necromancer be taken back to our world.
+Stackor makes no promises for now, and the book hacks up the missing lower
+jaw. We return and move through the alligator door.
+
+
+
We move down corridor, avoiding some traps, before emerging into a room with a
+large treasure hoard, and upon it, a dracolich.
+
+
THERE WAS A DRAGONFIGHT!!!
+
+
+
+
+
Somehow, ~Palpatine returned~ we survived, and next session we loot!
+
+
Player Characters
+
+
Gartug Ironfist, a dwarven brawler (Bill)
+
Sheila G, a half-elf cleric of Cayden Calien (Thans)
+
Stackor, a dwarven wizard (James)
+
Harvey, a tengu-ish monk (Mike)
+
Randy Van Peoples, a human cleric of Gozreh (Dan)
+
+
+
Locations
+
+
A dead planet
+
+
+
NPCs and Notable Characters
+
+
Nuripites, a crypt dragon in the Boneyard
+
Naynay, a human pervert with some martial arts training
+
Rickvis, a bralini azata representing Crius
+
Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain
+
Runewl (spelled all cool), a skeletal champion hound archon in Dracotown
Investigate the ethereal plane room at the Giant’s keep
+
Enter Stormheim
+
[COMPLETE] Join Kaldur and seek the Mantles of the Heroes
+
[COMPLETE] Aid the merfolk in attacking the Cthulu cults
+
[COMPLETE] Defeat the Dracolich to earn the Rune from Nuripites
+
+
+
Events
+
+
+
The party collects loot! There an immense amount of it, and we get some pretty
+sweet stuff!
+
+
+
The party leaves, stopping at the library we found on the way in. After some
+pittering about, we decide to take out the librarian and get the books we
+wish. We make swift work of the weird book and it’s servants. We spend a few
+hours gathering books relevant to the Dark Tapestry.
+
+
+
The party returns through the portal to the Boneyard. There, Telemachus greats
+us, and makes his way through to the dead planet. A dust mephit eventually
+catches up with us, and escorts us back to Nuripites. As per our agreement, we
+are given the Rune from Nuripites, and we return to the Runebarrow.
+
+
+
At the Runebarrow, the party returns to Maugrim with the Rune. It imbues some
+of us with an ability to guarantee a safe birth a limited number of touches
+ever. Maugrim agrees this is sufficient for the bargain. After some
+deliberation, we agree that Maugrim shall return the mortal Cayden Caylien to
+Sheila G’s temple in Rime.
+
+
+
+
Player Characters
+
+
Gartug Ironfist, a dwarven brawler (Bill)
+
Sheila G, a half-elf cleric of Cayden Calien (Thans)
+
Stackor, a dwarven wizard (James)
+
Harvey, a tengu-ish monk (Mike)
+
Randy Van Peoples, a human cleric of Gozreh (Dan)
+
+
+
Locations
+
+
A dead planet
+
+
+
NPCs and Notable Characters
+
+
Nuripites, a crypt dragon in the Boneyard
+
Telemachus, a young crypt dragon, son of Nuripites
+
Naynay, a human pervert with some martial arts training
+
Rickvis, a bralini azata representing Crius
+
Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain
Our Most Recent Adventure: Tales from the Crypt (Dragon), S5E09
+
Our Most Recent Adventure: Tales from the Crypt (Dragon), S5E11
Current Objectives
@@ -469,47 +477,34 @@
Enter Stormheim
[COMPLETE] Join Kaldur and seek the Mantles of the Heroes
[COMPLETE] Aid the merfolk in attacking the Cthulu cults
-
Defeat the Dracolich to earn the Run from Nuripites
+
[COMPLETE] Defeat the Dracolich to earn the Rune from Nuripites
Events
-
The party stands on the precipice of destruction, ready at the portal to the
-dracolich’s realm!
-
-
The party hurls their forms through a dank, turbulant conveyance, appearing
-in a desert landscape battlefield. Nearby are several skeletal formations
-(covered in sand, evidently standing here for a long while), and there are
-whirlwinds of undead creatures in the dunes. There are double-doors leading
-into a partially buried building; one winch to open the doors is broken in
-half. COMBAT!!
-
-
With our surprise round, we decimate the skeletal troop!
-
The bonestorms move in.
-
-
-
-
-
We move into the building. We are set-upon by a skeletal hound archon!
-COMBAT!!
-
-
It charges at us, but as Sheila G mentions we’re here to talk to the
-dracolich, it pauses and tries to teleport away. Stackor counters the
-attempt! The rest of the party wails on it, shattering it! However, it will
-reform in an hour, unless we pour holy water upon it. We take the skull with
-us and continue!
-
+
+
The party collects loot! There an immense amount of it, and we get some pretty
+sweet stuff!
-
We have three options, and move straight. We come to a locked door with an
-impression for a claw-shaped key. Stackor knocks it open. Behind, we find a
-staircase which descends for an excessive distance. At the landing, we move
-straight along a corridor. Moving forward, we trigger a trap and Gartug and
-Harvey get smushed in a wall! We maneuver around the trap, and continue to a
-large, elegant room with several large urns with ashes in them. Harvey digs
-in, and finds a Ring of Mind Shielding.
+
The party leaves, stopping at the library we found on the way in. After some
+pittering about, we decide to take out the librarian and get the books we
+wish. We make swift work of the weird book and it’s servants. We spend a few
+hours gathering books relevant to the Dark Tapestry.
+
+
+
The party returns through the portal to the Boneyard. There, Telemachus greats
+us, and makes his way through to the dead planet. A dust mephit eventually
+catches up with us, and escorts us back to Nuripites. As per our agreement, we
+are given the Rune from Nuripites, and we return to the Runebarrow.
+
+
+
At the Runebarrow, the party returns to Maugrim with the Rune. It imbues some
+of us with an ability to guarantee a safe birth a limited number of touches
+ever. Maugrim agrees this is sufficient for the bargain. After some
+deliberation, we agree that Maugrim shall return the mortal Cayden Caylien to
+Sheila G’s temple in Rime.
-
We call it here for the night, with combat looming!
Player Characters
@@ -523,22 +518,21 @@ in, and finds a Ring of Mind Shielding.
Locations
-
Rime
+
A dead planet
NPCs and Notable Characters
Nuripites, a crypt dragon in the Boneyard
+
Telemachus, a young crypt dragon, son of Nuripites
Naynay, a human pervert with some martial arts training
Rickvis, a bralini azata representing Crius
Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain
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Runewl (spelled all cool), a skeletal champion hound archon in Dracotown
Other Notes
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You know - Porthos!
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This isn’t an amusement park, this is a house.
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Naynay has become a teenager
Upcoming Events
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index 6e2d368..955beab 100644
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