diff --git a/feed.xml b/feed.xml index fc644c8..0c7e651 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,71 @@ -Jekyll2025-07-30T20:31:37-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 92025-07-30T00:00:00-05:002025-07-30T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09Current Objectives +Jekyll2025-08-06T20:23:01-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 102025-08-06T00:00:00-05:002025-08-06T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10Current Objectives +
    +
  • Proceed to the Far Territories, and reclaim Fort Rather. +
      +
    • Kill an Ogre King
    • +
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • +
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
    • +
    +
  • +
+ +

Events

+
    +
  • +

    After discussion, most of which I missed, Stackor teleports with Smokey’s +corpse to the temple of Torag in Rime. Upon arriving, he immediately notices +some odd figures, and there’s quite the commotion. He decided not to stay and +find out what’s happening, and teleports himself and corpse to the army +encampment. He sync’s up with Syrup, leaves the corpse there for babysitting, +and then returns to the party in the mines.

    +
  • +
  • The party continues through the mines, in pursuit of the Ogre King! +
      +
    • As we progress, we find the troll’s home. It reeks, and is filled with +body parts and, surprisingly, gold!
    • +
    • We return to the main tunnel, and continue. We eventually come upon a +skeletal ogre, and engage! It is a swift combat. Behind it is a bone door, +which we open to find some more ogres, and the ogre mage from before. +Combat!! +
        +
      • Stackor glitter bombs it! Joe triggers a Symbol of Weakness, +decimating Stackor’s and Sir Tern’s strengths.
      • +
      • More combat happens, but we take out the enemies with little-to-no +trouble!
      • +
      +
    • +
    • We loot some stuff, then return to Tinsel Town. We rest there, with +intention of using some Lesser Restorations when we can.
    • +
    +
  • +
  • We call it for here for the night. Next time, new adventures await!
  • +
+ +

Player Characters

+
    +
  • Sir Beet, a human paladin of Iomedae (Thans)
  • +
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • +
  • Brother Basalt/Ignatius Joe, an oread shaman (Mike)
  • +
  • Brother Gabro, an oread monk (Dan)
  • +
  • Stackor, a dwarven wizard (James)
  • +
+ +

Locations

+
    +
  • Tinsel Town, and the associated mines
  • +
  • Rime +
      +
    • The Temple of Torag
    • +
    +
  • +
  • Army Encampment
  • +
+ +

NPCs and Notable Characters

+
    +
  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • +
  • Colonel Syrup, and his under-officers
  • +
]]>
Ancillary Scribe
The Beasts in the East, Session 92025-07-30T00:00:00-05:002025-07-30T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
      @@ -73,9 +140,7 @@ breaks for the week.

      NPCs and Notable Characters

      • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
      • -
      - -

      Upcoming Reminders!

      ]]>Ancillary ScribeThe Beasts in the East, Session 82025-07-21T00:00:00-05:002025-07-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08Current Objectives +
    ]]>Ancillary ScribeThe Beasts in the East, Session 82025-07-21T00:00:00-05:002025-07-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08Current Objectives
    • Proceed to the Far Territories, and reclaim Fort Rather.
        @@ -954,144 +1019,4 @@ when some of this party likely dies or is abandoned in Hell!

        Other Notes

        -

        Upcoming Events

        ]]>Ancillary ScribeThe Beasts in the East, Session 32025-05-14T00:00:00-05:002025-05-14T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02Current Objectives -
          -
        • Proceed to the Far Territories, and reclaim Fort Rather
        • -
        - -

        Events

        -
          -
        • The party, re-gathered in their room in Castle Ganth, are gathered and ready -to pursue their next objectives: asking the Count the questions from Syrup, -and then move north is search of the scouts! -
            -
          • Syrup asks us to ask the Count for permission to move and camp closer and -to resupply, to find the missing scouts, and to gather any intel on Fort -Rather. -
              -
            • Some nuance about the camp: Syrup is happy to camp nearby, outside the -city, or even in the city. Camping nearby has the least risk, but also -the least opportunity for aiding the city. Closer, and even within the -city, gives much greater opportunity to help out the city, but also -greater risk of trouble. Camping in town could even let us control the -city, through martial low, if necessary (though this is likely -unwanted).
            • -
            -
          • -
          -
        • -
        • We speak with Kaldur’s fetchling in the city, trying to gather information -from Fort Rather. He seems surprised to see us, and welcomes us in. The party -generally doesn’t catch this, except for Stackor. We ask some questions: -
            -
          • Who’s in charge? To his knowledge, it’s still Van der Mere
          • -
          • How many soliders are in the fort? A skeleton crew, as most men were taken -away with Van der Mere to fight a second invasion from the Horde
          • -
          • How many total soldiers does Van der Mere have? 2000
          • -
          • He notes there are some loyalists still, among the troops.
          • -
          • We ask again about any details of the firebombomb and assassination -attempts. He shares that rumors are it was the populists.
          • -
          -
        • -
        • We leave, and head to speak with Captain Ilio. We ask him about any ongoing -troubles, and whom to speak with about camping and resupplying. -
            -
          • We move into the guard house to speak in private. We inform Ilio about our -true(r) intentions with Fort Rather, and gain a bit more of his trust with -regards to camping and resupplying. He offers to speak with the Count on -our behalf, and will notify us of his response.
          • -
          • We ask if there’s anything we can do in the mean time. He mentions looking -into the Count’s assassination attempts would be the greatest help.
          • -
          -
        • -
        • We head to the market. -
            -
          • We first ask if there’s an alchemist in town - there is not. We learn that -there are several alchemical items sold by several merchants in town, -supplied by Fort Rather.
          • -
          -
        • -
        • -

          We head back to the fetchling’s house, asking him about an underground/black -market. We inquire specifically about the alchemists’ fire and gunpowder, -which the fetchling is quick to answer it didn’t come through the black -market. His suspicion is that either an alchemist is in charge, or an -alchemist is on the team behind the assassination. We conclude it does not -sound like a populist plot.

          -
        • -
        • -

          We head to and investigate the Chapel of Abadar. We get the key from Randy. We -detect no indications of wrong-doing.

          -
        • -
        • We decide to head back to the Fort, for the paladins to heal more of the -wounded. On the way, the fetchling makes himself known to some of us, and -leaves a note behind. It is a bill of sale for a large shipment of alchemical -glassware to the Hawkman estate, from a source in Fort Rather. -
            -
          • We continue to the keep. The captain meets us at the moat, and presents to -us papers permitting us to camp and quarter at the Hawkman estate. The -documents give explicit permissions to quarter in basically all the -buildings.
          • -
          • The paladins get to their healing; Stackor teleports back to Syrup and -updates him. Smokey tells people to stand aside. -
              -
            • Stackor provides full updates on all goings on, including details -about the fetchling (and his potential memory problems), the -potentially forged bill-of-sale, and the information we gathered about -Fort Rather.
            • -
            • Syrup takes the bill of sale, and will follow-up on it
            • -
            • Syrup doesn’t trust the fetchling
            • -
            -
          • -
          -
        • -
        • -

          Stackor teleports back to the party, and updates us on his meeting. Our next -objective is moving north, after the missing scouts. We finish up and head -north.

          -
        • -
        • Leaving out the eastern wall, we come across the fetchling again. We talk -about things. -
            -
          • The fetchling mentions to Stackor that runic magic can be twisted. This is -apparently directly related to the resurrection of Cayden Calien, -happening tomorrow.
          • -
          -
        • -
        • Next week, we witness the return of a god! Hopefully…
        • -
        - -

        Player Characters

        -
          -
        • Sir Beet, a human paladin of Iomedae (Thans)
        • -
        • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
        • -
        • Jen Erica von Illamage, a human wizard (Mike)
        • -
        • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
        • -
        • Stackor, a dwarven wizard (James)
        • -
        - -

        Locations

        -
          -
        • Ganth
        • -
        - -

        NPCs and Notable Characters

        -
          -
        • Colonel Syrup, commander of the Altasian forces
        • -
        • Ignatious “Geo” Joe, an oread shaman
        • -
        • Brother Gabro, an oread monk
        • -
        • Randy Magogum, a fine man, worshipper of Abadar
        • -
        • Captain Ilio, captain of the guard of Ganth
        • -
        • A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir -Beet
        • -
        - -

        Other Notes

        - -
          -
        • The fetchling offered to help Stackor be in two places at once. It would make -sense if the fetchling was also doing this, and would explain why they -didn’t remember things.
        • -
        -

        Upcoming Events

        ]]>
        Ancillary Scribe
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