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-Jekyll2025-04-28T15:39:23-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockTales from the Crypt (Dragon), S5E112025-04-23T00:00:00-05:002025-04-23T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11Current Objectives +Jekyll2025-04-29T21:04:54-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockTales from the Crypt (Dragon), S5E122025-04-28T00:00:00-05:002025-04-28T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12Current Objectives +
    +
  • Investigate the ethereal plane room at the Giant’s keep
  • +
  • Enter Stormheim
  • +
  • [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
  • +
  • [COMPLETE] Aid the merfolk in attacking the Cthulu cults
  • +
  • [COMPLETE] Defeat the Dracolich to earn the Rune from Nuripites
  • +
+ +

Events

+
    +
  • The party stands in the Runebarrow, deliberating when and where to return +Cayden Caylien to the material plane. We decide, after a brief discussion and +brainstorming sesh, to keep to our plan, and return Cayden to Sheila G’s +temple. But then, we reconsider, and decide to return him somewhere, and then +teleport with him elsewhere if we so choose. Maurgim will protect Cayden +from being scryed upon once he is on the material plane, but returning him to +life will (likely) be very well known. +
      +
    • We finally decide to return Cayden to “the cube room” in Fort Ang. Sheila +G and Stackor will teleport to that location ahead of time, so SG knows +better of it.
    • +
    +
  • +
  • We rest for the night in the Runebarrow, then plane shift back to the +material plane, then teleports back to Rime. They sell their loot, +distribute the new wealth, and do some shopping. +
      +
    • Kaldur Black and Harvey have a mental chat, mostly about political +scheming and cult hunting.
    • +
    +
  • +
+ +

Player Characters

+
    +
  • Gartug Ironfist, a dwarven brawler (Bill)
  • +
  • Sheila G, a half-elf cleric of Cayden Calien (Thans)
  • +
  • Stackor, a dwarven wizard (James)
  • +
  • Harvey, a tengu-ish monk (Mike)
  • +
  • Randy Van Peoples, a human cleric of Gozreh (Dan)
  • +
+ +

Locations

+
    +
  • A dead planet
  • +
  • The Boneyard +
      +
    • The barrow of Nuripites, a crypt dragon
    • +
    • The Runebarrow
    • +
    +
  • +
  • Rime
  • +
+ +

NPCs and Notable Characters

+
    +
  • Naynay, a human pervert with some martial arts training
  • +
+ +
+ +

Current Objectives

+
    +
  • Proceed to the Far Territiries, and reclaim Fort Rather
  • +
+ +

Events

+
    +
  • Herein begins our tales of the Altasian army moving into the Far Territories +to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them, +they had left Flint a bit of a disaster. +
      +
    • Their first stop is at Shrine Lake. There, the party identifies various +fey groups, which appear to all of sworn loyalty to the empty throne of +the Twilight Court. This is odd.
    • +
    • The second stop is in The Verdant. There, the party discovers two fighting +factions - a group of “original” verdant elves and half-elves, and a group +of “new” verdant elves and half-elves. +
        +
      • The “OG Verdant” note that the “New Verdant” have taken up strange and +dark tidings, and would like the party to kill them. If this is done, +the OG will restore the camps, offer safe passage, and even provide +guides. +
          +
        • The party members notice a group of paler elves, which they +suspect may be calling the shots behind the scene.
        • +
        +
      • +
      • The “New Verdant” mostly just want to be left alone. They ask the +party to take whichever of them wants to leave with them, and offer us +guidance out of the forest.
      • +
      • The decision, after a vote, is to take on the New Verdant as a means +of solving the OG Verdant’s problem. We will take whomever wants to +come with us away, and punish them accordingly if necessary.
      • +
      +
    • +
    • The third stop is in a barren desert. The caravan is beset by small groups +of undead, seemingly coming from a large dark sandstorm to the north. +Commander Syrup considers dispatching troops to investigate and possibly +root-out the cause of these undead, but the party advises against it, and +we move on.
    • +
    • The fourth stop is the small region of Perth. There, the halflings and +wayangs are at each-other with fighting and distrust. +
        +
      • The wayangs stated that the halflings poisioned their well, and +attacked them. The party’s investigations confirm this, but further +find a growing cult of yog-sothos, which they destroy.
      • +
      • The halflings make claims that the wayangs plane shifted some of +their vulnerable and venerable members away. The party’s +investigations confirm this, but further find a growing cult of +nyarlethotep, which they weren’t fully able to destroy. The party +decides to leave a detachment of Abadar’s Inquisition to finish the +task.
      • +
      +
    • +
    +
  • +
  • +

    We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to +Rime. The next day, Stackor and Randy Van Peoples, who resurrects Sir Beet.

    +
  • +
  • The camp has a meeting. The scouts sent to Ganth have not returned. The party +is being sent to investigate what happened to the scouts. Once determined, the +party is to meet with Count Therin to discuss the forces resupplying, camping, +and moving through towards Fort Rather. +
      +
    • As we approach, the gates are down, the guards are armed, but the Counts +flag still flies. Sir Beet does the talking. The guard informs us that our +scouts are within, though they split, and half went further north. When +the scouts arrived, there was an attempt on the Count’s life by assassins. +The guard is welcoming of additional support, stating that Ganth seems to +stand alone against many threats. We move into the town, to meet with the +captain of the guard. +
        +
      • A fetchling notices the party, though most of us don’t notice them, +and moves into a home. A few moments later, a crow leaves from that +home, flying east.
      • +
      • The party meets with Captain Ilios
      • +
      +
    • +
    +
  • +
+ +

Player Characters

+ +
    +
  • Sir Beet, a human paladin of Iomedae (Thans)
  • +
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • +
  • Jen Erica von Illamage, a human wizard (Mike)
  • +
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • +
  • Ignatious “Geo” Joe, an oread shaman (Thans)
  • +
  • Stackor, a dwarven wizard (James)
  • +
+ +

Locations

+
    +
  • Road from Flint to Ganth
  • +
+ +

NPCs and Notable Characters

+
    +
  • Colonel Syrup, commander of the Altasian forces
  • +
+ +

Other Notes

+
    +
  • Stand Aside.
  • +
+ +

Upcoming Events

]]>
Ancillary Scribe
Tales from the Crypt (Dragon), S5E112025-04-23T00:00:00-05:002025-04-23T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11Current Objectives
  • Investigate the ethereal plane room at the Giant’s keep
  • Enter Stormheim
  • @@ -780,76 +951,4 @@ heroes

    Other Notes

    -

    Upcoming Events

    ]]>Ancillary ScribeGadafthree’s Company, Episode 12025-02-12T00:00:00-06:002025-02-12T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-01Current Objectives -
      -
    • Disrupt Calcifer’s Orc Forces -
        -
      1. Obtain identifying objects from two chiefs of rival orcish tribes.
      2. -
      3. Murder the leader of several orc tribes.
      4. -
      5. Plant the objects. -
          -
        • Ensure no witnesses
        • -
        • Use Kaldur’s Murder-Shroud to incinerate the leader’s body, so it cannot -be regenerated.
        • -
        -
      6. -
      -
    • -
    - -

    Events

    -
      -
    • -

      Kaldur lays out the plan. He gives us some supplies, and we prepare for our -journey.

      -
    • -
    • We travel to a quarry, roughly 2 days away. We will be taking a portal owned -by the Fetchling Nation to travel to the Shadow Plane. -
        -
      • While ascending the tower, the party just completely fucks up, and has to -kill some fetchling guards. Womp womp. -
          -
        • After: Kaldur, Wondermitch, Sir Oliver, and Gadafthree head through -the portal to the Shadow Plane. Kaldur instructs OJ and Boss to kill -the reinforcements and frame it on the Winter Court, and then meet -group. They do so.
        • -
        • On the Shadow Plane, the group heads into the tower. As we meet with -the single fetchling guard, Kaldur sets up Sir Oliver to eliminate -him, as they planned to do.
        • -
        -
      • -
      -
    • -
    • -

      We travel to a tower. We find some dudes, at least one of whom is a kyton. We -engage in COMBAT!

      -
    • -
    • We call the session mid-combat.
    • -
    - -

    Player Characters

    -
      -
    • Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the -deep (Bill)
    • -
    • Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born -(Thans)
    • -
    • Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of -the velvet blade (Dan)
    • -
    • Duke “Boss” Dukes, a water fae rake (Mike)
    • -
    • O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
    • -
    - -

    Locations

    -
      -
    • Baron Black’s Castle
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of -heroes
    • -
    - -

    Other Notes

    -

    Upcoming Events

    ]]>
    Ancillary Scribe
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      +
    • + Tales from the Crypt (Dragon), S5E12 +
    • +
    • Tales from the Crypt (Dragon), S5E11
    • @@ -797,6 +801,8 @@ + + diff --git a/journals/seventh/20211227.html b/journals/seventh/20211227.html index 46ceb34..5a4d31d 100644 --- a/journals/seventh/20211227.html +++ b/journals/seventh/20211227.html @@ -28,6 +28,10 @@
        +
      • + Tales from the Crypt (Dragon), S5E12 +
      • +
      • Tales from the Crypt (Dragon), S5E11
      • @@ -758,6 +762,8 @@ + + diff --git a/journals/seventh/20220105.html b/journals/seventh/20220105.html index 287955e..cb9a055 100644 --- a/journals/seventh/20220105.html +++ b/journals/seventh/20220105.html @@ -28,6 +28,10 @@
          +
        • + Tales from the Crypt (Dragon), S5E12 +
        • +
        • Tales from the Crypt (Dragon), S5E11
        • @@ -695,6 +699,8 @@ + + diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html index d137de3..dbc399d 100644 --- a/journals/seventh/bore_update.html +++ b/journals/seventh/bore_update.html @@ -28,6 +28,10 @@
            +
          • + Tales from the Crypt (Dragon), S5E12 +
          • +
          • Tales from the Crypt (Dragon), S5E11
          • @@ -567,6 +571,8 @@ + + diff --git a/journals/seventh/clockwork_1.html b/journals/seventh/clockwork_1.html index 359a009..251a188 100644 --- a/journals/seventh/clockwork_1.html +++ b/journals/seventh/clockwork_1.html @@ -28,6 +28,10 @@
              +
            • + Tales from the Crypt (Dragon), S5E12 +
            • +
            • Tales from the Crypt (Dragon), S5E11
            • @@ -729,6 +733,8 @@ + + diff --git a/journals/seventh/clockwork_2.html b/journals/seventh/clockwork_2.html index 4b35e5c..a1539d7 100644 --- a/journals/seventh/clockwork_2.html +++ b/journals/seventh/clockwork_2.html @@ -28,6 +28,10 @@
                +
              • + Tales from the Crypt (Dragon), S5E12 +
              • +
              • Tales from the Crypt (Dragon), S5E11
              • @@ -736,6 +740,8 @@ + + diff --git a/journals/seventh/clockwork_3.html b/journals/seventh/clockwork_3.html index de5f27f..b706d0c 100644 --- a/journals/seventh/clockwork_3.html +++ b/journals/seventh/clockwork_3.html @@ -28,6 +28,10 @@
                  +
                • + Tales from the Crypt (Dragon), S5E12 +
                • +
                • Tales from the Crypt (Dragon), S5E11
                • @@ -681,6 +685,8 @@ + + diff --git a/journals/seventh/cryptdragon-06.html b/journals/seventh/cryptdragon-06.html index e9ab1b1..f4ce5d5 100644 --- a/journals/seventh/cryptdragon-06.html +++ b/journals/seventh/cryptdragon-06.html @@ -28,6 +28,10 @@
                    +
                  • + Tales from the Crypt (Dragon), S5E12 +
                  • +
                  • Tales from the Crypt (Dragon), S5E11
                  • @@ -570,6 +574,8 @@ Francis). It’s causing quite the ruckus in the rocksack. + + diff --git a/journals/seventh/cryptdragon-07.html b/journals/seventh/cryptdragon-07.html index 5cdfebe..f227b6f 100644 --- a/journals/seventh/cryptdragon-07.html +++ b/journals/seventh/cryptdragon-07.html @@ -28,6 +28,10 @@
                      +
                    • + Tales from the Crypt (Dragon), S5E12 +
                    • +
                    • Tales from the Crypt (Dragon), S5E11
                    • @@ -547,6 +551,8 @@ We will decide what to do with those days next time!

                      + + diff --git a/journals/seventh/cryptdragon-08.html b/journals/seventh/cryptdragon-08.html index 4d95577..09c79df 100644 --- a/journals/seventh/cryptdragon-08.html +++ b/journals/seventh/cryptdragon-08.html @@ -28,6 +28,10 @@
                        +
                      • + Tales from the Crypt (Dragon), S5E12 +
                      • +
                      • Tales from the Crypt (Dragon), S5E11
                      • @@ -481,6 +485,8 @@ ready to jump through the literal and figurative portal to their objective!

                        + + diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html index 2a5303a..14a95dc 100644 --- a/journals/seventh/cryptdragon-09.html +++ b/journals/seventh/cryptdragon-09.html @@ -28,6 +28,10 @@
                          +
                        • + Tales from the Crypt (Dragon), S5E12 +
                        • +
                        • Tales from the Crypt (Dragon), S5E11
                        • @@ -525,6 +529,8 @@ in, and finds a Ring of Mind Shielding.

                          + + diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html index d7a64d6..912dd1d 100644 --- a/journals/seventh/cryptdragon-10.html +++ b/journals/seventh/cryptdragon-10.html @@ -28,6 +28,10 @@
                            +
                          • + Tales from the Crypt (Dragon), S5E12 +
                          • +
                          • Tales from the Crypt (Dragon), S5E11
                          • @@ -542,6 +546,8 @@ large treasure hoard, and upon it, a dracolich. + + diff --git a/journals/seventh/cryptdragon-11.html b/journals/seventh/cryptdragon-11.html index 538dcb9..8240b92 100644 --- a/journals/seventh/cryptdragon-11.html +++ b/journals/seventh/cryptdragon-11.html @@ -28,6 +28,10 @@
                              +
                            • + Tales from the Crypt (Dragon), S5E12 +
                            • +
                            • Tales from the Crypt (Dragon), S5E11
                            • @@ -505,6 +509,8 @@ Sheila G’s temple in Rime.

                              + + @@ -520,6 +526,10 @@ Sheila G’s temple in Rime.

                              Journal Index + + Next + + diff --git a/journals/seventh/cryptdragon-12.html b/journals/seventh/cryptdragon-12.html new file mode 100644 index 0000000..a4ed686 --- /dev/null +++ b/journals/seventh/cryptdragon-12.html @@ -0,0 +1,641 @@ + + + + Tales from the Crypt (Dragon), S5E12 + + + + + + + + + + + +
                              +

                              Site Home

                              +
                              + + Ancillary Scribe + +
                              +
                              The (mis-) adventures of the 7th Ancillary of the Altasian Army
                              +
                              +
                              + +
                              +
                              +
                              +
                              +

                              Current Objectives

                              +
                                +
                              • Investigate the ethereal plane room at the Giant’s keep
                              • +
                              • Enter Stormheim
                              • +
                              • [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
                              • +
                              • [COMPLETE] Aid the merfolk in attacking the Cthulu cults
                              • +
                              • [COMPLETE] Defeat the Dracolich to earn the Rune from Nuripites
                              • +
                              + +

                              Events

                              +
                                +
                              • The party stands in the Runebarrow, deliberating when and where to return +Cayden Caylien to the material plane. We decide, after a brief discussion and +brainstorming sesh, to keep to our plan, and return Cayden to Sheila G’s +temple. But then, we reconsider, and decide to return him somewhere, and then +teleport with him elsewhere if we so choose. Maurgim will protect Cayden +from being scryed upon once he is on the material plane, but returning him to +life will (likely) be very well known. +
                                  +
                                • We finally decide to return Cayden to “the cube room” in Fort Ang. Sheila +G and Stackor will teleport to that location ahead of time, so SG knows +better of it.
                                • +
                                +
                              • +
                              • We rest for the night in the Runebarrow, then plane shift back to the +material plane, then teleports back to Rime. They sell their loot, +distribute the new wealth, and do some shopping. +
                                  +
                                • Kaldur Black and Harvey have a mental chat, mostly about political +scheming and cult hunting.
                                • +
                                +
                              • +
                              + +

                              Player Characters

                              +
                                +
                              • Gartug Ironfist, a dwarven brawler (Bill)
                              • +
                              • Sheila G, a half-elf cleric of Cayden Calien (Thans)
                              • +
                              • Stackor, a dwarven wizard (James)
                              • +
                              • Harvey, a tengu-ish monk (Mike)
                              • +
                              • Randy Van Peoples, a human cleric of Gozreh (Dan)
                              • +
                              + +

                              Locations

                              +
                                +
                              • A dead planet
                              • +
                              • The Boneyard +
                                  +
                                • The barrow of Nuripites, a crypt dragon
                                • +
                                • The Runebarrow
                                • +
                                +
                              • +
                              • Rime
                              • +
                              + +

                              NPCs and Notable Characters

                              +
                                +
                              • Naynay, a human pervert with some martial arts training
                              • +
                              + +
                              + +

                              Current Objectives

                              +
                                +
                              • Proceed to the Far Territiries, and reclaim Fort Rather
                              • +
                              + +

                              Events

                              +
                                +
                              • Herein begins our tales of the Altasian army moving into the Far Territories +to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them, +they had left Flint a bit of a disaster. +
                                  +
                                • Their first stop is at Shrine Lake. There, the party identifies various +fey groups, which appear to all of sworn loyalty to the empty throne of +the Twilight Court. This is odd.
                                • +
                                • The second stop is in The Verdant. There, the party discovers two fighting +factions - a group of “original” verdant elves and half-elves, and a group +of “new” verdant elves and half-elves. +
                                    +
                                  • The “OG Verdant” note that the “New Verdant” have taken up strange and +dark tidings, and would like the party to kill them. If this is done, +the OG will restore the camps, offer safe passage, and even provide +guides. +
                                      +
                                    • The party members notice a group of paler elves, which they +suspect may be calling the shots behind the scene.
                                    • +
                                    +
                                  • +
                                  • The “New Verdant” mostly just want to be left alone. They ask the +party to take whichever of them wants to leave with them, and offer us +guidance out of the forest.
                                  • +
                                  • The decision, after a vote, is to take on the New Verdant as a means +of solving the OG Verdant’s problem. We will take whomever wants to +come with us away, and punish them accordingly if necessary.
                                  • +
                                  +
                                • +
                                • The third stop is in a barren desert. The caravan is beset by small groups +of undead, seemingly coming from a large dark sandstorm to the north. +Commander Syrup considers dispatching troops to investigate and possibly +root-out the cause of these undead, but the party advises against it, and +we move on.
                                • +
                                • The fourth stop is the small region of Perth. There, the halflings and +wayangs are at each-other with fighting and distrust. +
                                    +
                                  • The wayangs stated that the halflings poisioned their well, and +attacked them. The party’s investigations confirm this, but further +find a growing cult of yog-sothos, which they destroy.
                                  • +
                                  • The halflings make claims that the wayangs plane shifted some of +their vulnerable and venerable members away. The party’s +investigations confirm this, but further find a growing cult of +nyarlethotep, which they weren’t fully able to destroy. The party +decides to leave a detachment of Abadar’s Inquisition to finish the +task.
                                  • +
                                  +
                                • +
                                +
                              • +
                              • +

                                We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to +Rime. The next day, Stackor and Randy Van Peoples, who resurrects Sir Beet.

                                +
                              • +
                              • The camp has a meeting. The scouts sent to Ganth have not returned. The party +is being sent to investigate what happened to the scouts. Once determined, the +party is to meet with Count Therin to discuss the forces resupplying, camping, +and moving through towards Fort Rather. +
                                  +
                                • As we approach, the gates are down, the guards are armed, but the Counts +flag still flies. Sir Beet does the talking. The guard informs us that our +scouts are within, though they split, and half went further north. When +the scouts arrived, there was an attempt on the Count’s life by assassins. +The guard is welcoming of additional support, stating that Ganth seems to +stand alone against many threats. We move into the town, to meet with the +captain of the guard. +
                                    +
                                  • A fetchling notices the party, though most of us don’t notice them, +and moves into a home. A few moments later, a crow leaves from that +home, flying east.
                                  • +
                                  • The party meets with Captain Ilios
                                  • +
                                  +
                                • +
                                +
                              • +
                              + +

                              Player Characters

                              + +
                                +
                              • Sir Beet, a human paladin of Iomedae (Thans)
                              • +
                              • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
                              • +
                              • Jen Erica von Illamage, a human wizard (Mike)
                              • +
                              • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
                              • +
                              • Ignatious “Geo” Joe, an oread shaman (Thans)
                              • +
                              • Stackor, a dwarven wizard (James)
                              • +
                              + +

                              Locations

                              +
                                +
                              • Road from Flint to Ganth
                              • +
                              + +

                              NPCs and Notable Characters

                              +
                                +
                              • Colonel Syrup, commander of the Altasian forces
                              • +
                              + +

                              Other Notes

                              +
                                +
                              • Stand Aside.
                              • +
                              + +

                              Upcoming Events

                              + + + + + + +
                              +
                              + + diff --git a/journals/seventh/gadafthree-01.html b/journals/seventh/gadafthree-01.html index eab3cba..748aecf 100644 --- a/journals/seventh/gadafthree-01.html +++ b/journals/seventh/gadafthree-01.html @@ -28,6 +28,10 @@
                                +
                              • + Tales from the Crypt (Dragon), S5E12 +
                              • +
                              • Tales from the Crypt (Dragon), S5E11
                              • @@ -528,6 +532,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-02.html b/journals/seventh/gadafthree-02.html index 869d0ca..4e9e269 100644 --- a/journals/seventh/gadafthree-02.html +++ b/journals/seventh/gadafthree-02.html @@ -28,6 +28,10 @@
                                  +
                                • + Tales from the Crypt (Dragon), S5E12 +
                                • +
                                • Tales from the Crypt (Dragon), S5E11
                                • @@ -577,6 +581,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-03.html b/journals/seventh/gadafthree-03.html index 6b7aef7..fc76c87 100644 --- a/journals/seventh/gadafthree-03.html +++ b/journals/seventh/gadafthree-03.html @@ -28,6 +28,10 @@
                                    +
                                  • + Tales from the Crypt (Dragon), S5E12 +
                                  • +
                                  • Tales from the Crypt (Dragon), S5E11
                                  • @@ -561,6 +565,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-04.html b/journals/seventh/gadafthree-04.html index 2eecf3d..2e7c457 100644 --- a/journals/seventh/gadafthree-04.html +++ b/journals/seventh/gadafthree-04.html @@ -28,6 +28,10 @@
                                      +
                                    • + Tales from the Crypt (Dragon), S5E12 +
                                    • +
                                    • Tales from the Crypt (Dragon), S5E11
                                    • @@ -548,6 +552,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-05.html b/journals/seventh/gadafthree-05.html index b1576d8..2a48273 100644 --- a/journals/seventh/gadafthree-05.html +++ b/journals/seventh/gadafthree-05.html @@ -28,6 +28,10 @@
                                        +
                                      • + Tales from the Crypt (Dragon), S5E12 +
                                      • +
                                      • Tales from the Crypt (Dragon), S5E11
                                      • @@ -536,6 +540,8 @@ heroes + + diff --git a/journals/seventh/gartug_1.html b/journals/seventh/gartug_1.html index e73d2ef..4325606 100644 --- a/journals/seventh/gartug_1.html +++ b/journals/seventh/gartug_1.html @@ -28,6 +28,10 @@
                                          +
                                        • + Tales from the Crypt (Dragon), S5E12 +
                                        • +
                                        • Tales from the Crypt (Dragon), S5E11
                                        • @@ -642,6 +646,8 @@ + + diff --git a/journals/seventh/greenguts_1.html b/journals/seventh/greenguts_1.html index 605d009..95035db 100644 --- a/journals/seventh/greenguts_1.html +++ b/journals/seventh/greenguts_1.html @@ -28,6 +28,10 @@
                                            +
                                          • + Tales from the Crypt (Dragon), S5E12 +
                                          • +
                                          • Tales from the Crypt (Dragon), S5E11
                                          • @@ -648,6 +652,8 @@ + + diff --git a/journals/seventh/index.html b/journals/seventh/index.html index 4f27564..cc245f9 100644 --- a/journals/seventh/index.html +++ b/journals/seventh/index.html @@ -28,6 +28,10 @@
                                              +
                                            • + Tales from the Crypt (Dragon), S5E12 +
                                            • +
                                            • Tales from the Crypt (Dragon), S5E11
                                            • @@ -468,7 +472,7 @@

                                              Locations


                                              -

                                              Our Most Recent Adventure: Tales from the Crypt (Dragon), S5E11

                                              +

                                              Our Most Recent Adventure: Tales from the Crypt (Dragon), S5E12


                                              Current Objectives

                                              @@ -482,28 +486,26 @@

                                              Events

                                                -
                                              • -

                                                The party collects loot! There an immense amount of it, and we get some pretty -sweet stuff!

                                                +
                                              • The party stands in the Runebarrow, deliberating when and where to return +Cayden Caylien to the material plane. We decide, after a brief discussion and +brainstorming sesh, to keep to our plan, and return Cayden to Sheila G’s +temple. But then, we reconsider, and decide to return him somewhere, and then +teleport with him elsewhere if we so choose. Maurgim will protect Cayden +from being scryed upon once he is on the material plane, but returning him to +life will (likely) be very well known. +
                                                  +
                                                • We finally decide to return Cayden to “the cube room” in Fort Ang. Sheila +G and Stackor will teleport to that location ahead of time, so SG knows +better of it.
                                                • +
                                              • -
                                              • -

                                                The party leaves, stopping at the library we found on the way in. After some -pittering about, we decide to take out the librarian and get the books we -wish. We make swift work of the weird book and it’s servants. We spend a few -hours gathering books relevant to the Dark Tapestry.

                                                -
                                              • -
                                              • -

                                                The party returns through the portal to the Boneyard. There, Telemachus greats -us, and makes his way through to the dead planet. A dust mephit eventually -catches up with us, and escorts us back to Nuripites. As per our agreement, we -are given the Rune from Nuripites, and we return to the Runebarrow.

                                                -
                                              • -
                                              • -

                                                At the Runebarrow, the party returns to Maugrim with the Rune. It imbues some -of us with an ability to guarantee a safe birth a limited number of touches -ever. Maugrim agrees this is sufficient for the bargain. After some -deliberation, we agree that Maugrim shall return the mortal Cayden Caylien to -Sheila G’s temple in Rime.

                                                +
                                              • We rest for the night in the Runebarrow, then plane shift back to the +material plane, then teleports back to Rime. They sell their loot, +distribute the new wealth, and do some shopping. +
                                                  +
                                                • Kaldur Black and Harvey have a mental chat, mostly about political +scheming and cult hunting.
                                                • +
                                              @@ -519,20 +521,129 @@ Sheila G’s temple in Rime.

                                              Locations

                                              • A dead planet
                                              • +
                                              • The Boneyard +
                                                  +
                                                • The barrow of Nuripites, a crypt dragon
                                                • +
                                                • The Runebarrow
                                                • +
                                                +
                                              • +
                                              • Rime

                                              NPCs and Notable Characters

                                                -
                                              • Nuripites, a crypt dragon in the Boneyard
                                              • -
                                              • Telemachus, a young crypt dragon, son of Nuripites
                                              • Naynay, a human pervert with some martial arts training
                                              • -
                                              • Rickvis, a bralini azata representing Crius
                                              • -
                                              • Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain
                                              • +
                                              + +
                                              + +

                                              Current Objectives

                                              +
                                                +
                                              • Proceed to the Far Territiries, and reclaim Fort Rather
                                              • +
                                              + +

                                              Events

                                              +
                                                +
                                              • Herein begins our tales of the Altasian army moving into the Far Territories +to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them, +they had left Flint a bit of a disaster. +
                                                  +
                                                • Their first stop is at Shrine Lake. There, the party identifies various +fey groups, which appear to all of sworn loyalty to the empty throne of +the Twilight Court. This is odd.
                                                • +
                                                • The second stop is in The Verdant. There, the party discovers two fighting +factions - a group of “original” verdant elves and half-elves, and a group +of “new” verdant elves and half-elves. +
                                                    +
                                                  • The “OG Verdant” note that the “New Verdant” have taken up strange and +dark tidings, and would like the party to kill them. If this is done, +the OG will restore the camps, offer safe passage, and even provide +guides. +
                                                      +
                                                    • The party members notice a group of paler elves, which they +suspect may be calling the shots behind the scene.
                                                    • +
                                                    +
                                                  • +
                                                  • The “New Verdant” mostly just want to be left alone. They ask the +party to take whichever of them wants to leave with them, and offer us +guidance out of the forest.
                                                  • +
                                                  • The decision, after a vote, is to take on the New Verdant as a means +of solving the OG Verdant’s problem. We will take whomever wants to +come with us away, and punish them accordingly if necessary.
                                                  • +
                                                  +
                                                • +
                                                • The third stop is in a barren desert. The caravan is beset by small groups +of undead, seemingly coming from a large dark sandstorm to the north. +Commander Syrup considers dispatching troops to investigate and possibly +root-out the cause of these undead, but the party advises against it, and +we move on.
                                                • +
                                                • The fourth stop is the small region of Perth. There, the halflings and +wayangs are at each-other with fighting and distrust. +
                                                    +
                                                  • The wayangs stated that the halflings poisioned their well, and +attacked them. The party’s investigations confirm this, but further +find a growing cult of yog-sothos, which they destroy.
                                                  • +
                                                  • The halflings make claims that the wayangs plane shifted some of +their vulnerable and venerable members away. The party’s +investigations confirm this, but further find a growing cult of +nyarlethotep, which they weren’t fully able to destroy. The party +decides to leave a detachment of Abadar’s Inquisition to finish the +task.
                                                  • +
                                                  +
                                                • +
                                                +
                                              • +
                                              • +

                                                We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to +Rime. The next day, Stackor and Randy Van Peoples, who resurrects Sir Beet.

                                                +
                                              • +
                                              • The camp has a meeting. The scouts sent to Ganth have not returned. The party +is being sent to investigate what happened to the scouts. Once determined, the +party is to meet with Count Therin to discuss the forces resupplying, camping, +and moving through towards Fort Rather. +
                                                  +
                                                • As we approach, the gates are down, the guards are armed, but the Counts +flag still flies. Sir Beet does the talking. The guard informs us that our +scouts are within, though they split, and half went further north. When +the scouts arrived, there was an attempt on the Count’s life by assassins. +The guard is welcoming of additional support, stating that Ganth seems to +stand alone against many threats. We move into the town, to meet with the +captain of the guard. +
                                                    +
                                                  • A fetchling notices the party, though most of us don’t notice them, +and moves into a home. A few moments later, a crow leaves from that +home, flying east.
                                                  • +
                                                  • The party meets with Captain Ilios
                                                  • +
                                                  +
                                                • +
                                                +
                                              • +
                                              + +

                                              Player Characters

                                              + +
                                                +
                                              • Sir Beet, a human paladin of Iomedae (Thans)
                                              • +
                                              • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
                                              • +
                                              • Jen Erica von Illamage, a human wizard (Mike)
                                              • +
                                              • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
                                              • +
                                              • Ignatious “Geo” Joe, an oread shaman (Thans)
                                              • +
                                              • Stackor, a dwarven wizard (James)
                                              • +
                                              + +

                                              Locations

                                              +
                                                +
                                              • Road from Flint to Ganth
                                              • +
                                              + +

                                              NPCs and Notable Characters

                                              +
                                                +
                                              • Colonel Syrup, commander of the Altasian forces

                                              Other Notes

                                                -
                                              • Naynay has become a teenager
                                              • +
                                              • Stand Aside.

                                              Upcoming Events

                                              @@ -740,6 +851,8 @@ Sheila G’s temple in Rime.

                                              + + @@ -748,7 +861,7 @@ Sheila G’s temple in Rime.

                                              - Previous + Previous diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html index 955beab..9d5d73c 100644 --- a/journals/seventh/life-and-death.html +++ b/journals/seventh/life-and-death.html @@ -28,6 +28,10 @@