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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-06-22T08:45:34-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">In the Lons Thicket of It, S3E3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E3" /><published>2024-06-10T00:00:00-05:00</published><updated>2024-06-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-06-26T20:21:06-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">In the Lons Thicket of It, S3E4</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_04.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E4" /><published>2024-06-26T00:00:00-05:00</published><updated>2024-06-26T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_04</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_04.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>Last session, we finally entered into the enchanted door at Lons Thicket, discovering an entire underground facility. There was some fighting, and some mind-controlling. After a brief scuffle, we are now out-of-combat, and exploring. Meanwhile, Taliah is taking inventory.</p>
</li>
<li>The group returns to the Lons Thicket group of Bologniah and Co., to “parlay” and understand their means. They run into an arctic elf, Fronell, that explains theyve already found some of the weapons, and he offers to brings us to them.
<ul>
<li>At the second-floor landing is Bologniah, with 4 other arctic elves. Fronell continues moving up the staircase, and Withatwist follows him. Sheila G stops to talk with Bologniah. She continues to be a bitch, and moves towards the third-floor. The remainder of the party searches for a control room for the drill.</li>
<li>The party finds Taliah and the arctic elf shes working with, taking inventory.</li>
<li>Meanwhile, Sir Oliver and Fronell head to the first floor, to the right and all the way to the end of the hallway. There, 6 little doors all made of wood, with a silver rope at the last one. Opening that, reveals a bedroom with a bed, a vanity, and a stand. On the stand are 5 swords, and a sack. He takes the stuff, and moves towards the next weapons location.</li>
<li>Back to the party, they enter into a room with a slightly raised floor made of silver (as opposed to the rest of the floor made of marble). Sheila G, at the urge of Boobons, steps onto the slightly raised silver floor, and disappears. Boobons determins Sheila G was <em>dimension doored</em>. Sheila G appears in a similar looking room. After a brief investigation, she wanders back to the platform, and returns to the original room. Boobons accompanies this time, and they return to the room. There is a closed door, and upon opening it, they discover the conference room from before (near the anti-magic room and the drill). They hear discussions nearby, and try to sneak up to eavesdrop. As they approach, they hear Bologniah discussing with someone about temperatures, the status of the drill, and how to proceed. They easily discover the sneaking Boobons and Sheila G, and the party moves to discuss with them. After some brief interactions, Bologniah says she is going to report in, and the party follows her.
<ul>
<li>An elf meets up with the group, to inform us that she found some significant magical weapons. The party is generally dismissive and rude in response. The elf heads back to get the stuff. The party continues moving to the first floor, and meets up with Sir Oliver.</li>
<li>The party meets up with Gronell and Roe, and Bologniah has them accompany the group. On the way up, the group sees that the <em>wall of iron</em> erected by Boobons was cut by some implement that can super-heat the iron. The group continues to prod Bologniah for answers, and she continues to generally ignore them. Theres a brief flash of conflict between Boobons and Bologniah over the attitude, but it calms. Boobons remains outside, while Bologniah slaps a ruby on her forehead and her eyes turn pink. Sheila G stays with Bologniah.
<ul>
<li>Sheila G reveals that space lasers are a thing to Bologniah. And further reveals there are plans for such a thing. And further reveals that “someone” is working on building one. And then immediately reveals that were funding it.</li>
</ul>
</li>
</ul>
</li>
<li>Sir Oliver, meanwhile, is lead to another room with a big box, within which are obviously magic longbows, and a basket with obviously magic arrows. He then continues exploring for more stuff.</li>
<li>Meanwhile, Sheila G asks Bologniah what the drill is drilling to. Bologniah isnt sure, but expects it to be some alien technology, from before elves, dwarves, man, and even giants or dragons walked the realm. Shes not exactly sure, and she expects the scholars coming to the site will have more theories or information, but notes that it was highly protected for a reason.</li>
<li>Meanwhile, Taliah continues taking inventory, and confirms that the architecture is ancient elvish.</li>
<li>Meanwhile, Sheila G and Boobons reconvene, and sync.</li>
<li>Meanwhile, Sir Oliver heads to the second level, heads right, and at the second of three doorways, there is a room with a broom in the corner, an armor stand, and an arctic elf swinging around a sickle. The elf declares that “Sheila G didnt want this, and so she is taking the sickle.” Sir Oliver takes everything else, and then moves with his esocrt back to the first door on the right of the first floor, where there are many coinpurses. In total, 270gp. Sir Oliver continues exploring, finding another bedroom. He eventually meets up again with Sheila G and Boobons. Sir Oliver unloads all the magical weapons and equipment into the Portable Hole. Sir Oliver sits down and pouts.</li>
<li>Boobons and Sheila G reconvene with Harvey, and sync up with him. Taliah hears and joins. The group sans Oliver head down to the drill control room, and we converse with the elvish engineers there.
<ul>
<li>We learn that the control room requires understanding an ancient and archaic elvish dialect, and being psychicly sensitive.</li>
<li>We learn that the controls are not mechanical in nature.</li>
<li>We learn that the drill is mechanical.</li>
<li>We learn that the anti-magic field is theorized to have existed before the drill, and that is was placed in the field purposefully, though why is unknown.</li>
<li>We learn that the read-out was likely added by wizards, and provides an arcane-based readout tied to a probe for the drill.</li>
<li>We learn that the control for the drill is through the probe, which is in the floor of this control room.</li>
</ul>
</li>
<li>Sir Oliver finishes pouting, and continues searching for loot.</li>
<li>The party begins poorly gathering information about the elfs background, the group he works for, and the leadership. We get some answers, but generally learn that theres no overarching group, so much as a “meeting of minds”. The party finally regroups with Sir Oliver, and the searches the remainder of the facility. We dont find much.
<ul>
<li>We find some log books, with dates going back thousands of years, but nothing particularly interesting.</li>
</ul>
</li>
<li>We make some small talk, try to get a pistol (to no luck), bid farewell to Reggae Tony, and leave.</li>
</ul>
</li>
<li>The group discusses their next course of action:
<ul>
<li>Harvey has intention to help Caldur with Calcifer in the Far Territories</li>
<li>Sir Oliver has intention to visit the First World, to help his “god” get back, and in order to do this he has to meet Harveys “god.”</li>
<li>Boobons wants to travel north of Rhyme, near the realms of Kellymandrax: an old, abandoned dwarven capitol; and there is a source of dark tapestry incursion. Kellymandrax has tried to investigate the dark tapestry source, but all sources sent never returned.</li>
</ul>
</li>
<li>The group will decide on the next course of action away-from-table! Lons Thicket quest complete!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Lons Thicket, and the facility underneath it.</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Reggae Tony</li>
<li>Bologniah (nee Thalonia), the “leader” of Reggae Tonys group in Lons Thicket.</li>
<li>Fronell, sometimes Fronell the Freckeled, an arctic elf of the Lons Thicket group.</li>
<li>Gronell and Roe, two half-elves of the Verdant, working with the Lons Thicket group.</li>
<li>Trustacious, the Rivethane wizard working with the Lons Thicket group.</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Jeff enlightens us of the hidden 6th flavor, developed within the core of Monmon. It is the flavor of “spit”, and it is warping the minds of everyone for its nefarious intentions.</li>
<li>Sir Olivers quest is to help Count Ranalc meet with the Forgotten Lord, by helping him find a route to the Crumbling Tower. In exchange, Count Ranalc has offered to assist the group with their ambitions in Rhyme, or elsewhere if we so choose.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">In the Lons Thicket of It, S3E2</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E2" /><published>2024-06-10T00:00:00-05:00</published><updated>2024-06-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.</p>
</li>
<li>
<p>Inside, combat continues! Boobons <em>fireballs</em> the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.</p>
</li>
<li>
<p>Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G <em>flies</em> over and casts <em>shield other</em> on Taliah, and also drops off Oliver; Oliver stands around like an idiot.</p>
</li>
<li>
<p>Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.</p>
</li>
<li>
<p>Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.</p>
</li>
<li>
<p>Inside! Boobons casts <em>cone of cold</em> on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.</p>
</li>
<li>
<p>Outside, the group makes it to the hills. The garuda do not pursue.</p>
</li>
<li>Inside, Boobons casts another <em>cone of cold</em> on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches.
<ul>
<li>Boobons casts some <em>scorching rays</em> at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.</li>
<li>Boobons coughs up disgusting black blood, and <em>magic missiles</em> one of the nasty giants, and it falls to gross, nasty pieces.</li>
<li>Combat over! Victory!!</li>
</ul>
</li>
<li>
<p>Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then <em>dimension door</em> away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine hes got a disease.</p>
</li>
<li>We book it towards Lons Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but theyve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lons Thicket. Finally, we shall arrive!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>North-north-west of Flint, at a chasm with the temple of the Fossilized King.</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Reggae Tony</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Dans characters are definitely on a boat which is currently docked at Lons Thicket.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">In the Lons Thicket of It, S3E3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E3" /><published>2024-06-10T00:00:00-05:00</published><updated>2024-06-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
@ -172,72 +327,6 @@
<ul>
<li>Jeff: “The koans of the mind cannot be translated by another.”</li>
<li>The drill used to make The Bore is the exact same size as this hole.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">In the Lons Thicket of It, S3E2</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E2" /><published>2024-06-10T00:00:00-05:00</published><updated>2024-06-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.</p>
</li>
<li>
<p>Inside, combat continues! Boobons <em>fireballs</em> the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.</p>
</li>
<li>
<p>Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G <em>flies</em> over and casts <em>shield other</em> on Taliah, and also drops off Oliver; Oliver stands around like an idiot.</p>
</li>
<li>
<p>Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.</p>
</li>
<li>
<p>Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.</p>
</li>
<li>
<p>Inside! Boobons casts <em>cone of cold</em> on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.</p>
</li>
<li>
<p>Outside, the group makes it to the hills. The garuda do not pursue.</p>
</li>
<li>Inside, Boobons casts another <em>cone of cold</em> on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches.
<ul>
<li>Boobons casts some <em>scorching rays</em> at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.</li>
<li>Boobons coughs up disgusting black blood, and <em>magic missiles</em> one of the nasty giants, and it falls to gross, nasty pieces.</li>
<li>Combat over! Victory!!</li>
</ul>
</li>
<li>
<p>Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then <em>dimension door</em> away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine hes got a disease.</p>
</li>
<li>We book it towards Lons Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but theyve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lons Thicket. Finally, we shall arrive!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>North-north-west of Flint, at a chasm with the temple of the Fossilized King.</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Reggae Tony</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Dans characters are definitely on a boat which is currently docked at Lons Thicket.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">In the Lons Thicket of It, S3E1</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_01.html" rel="alternate" type="text/html" title="In the Lons Thicket of It, S3E1" /><published>2024-06-03T00:00:00-05:00</published><updated>2024-06-03T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/lons_01</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/lons_01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
@ -911,102 +1000,4 @@
</ul>
</li>
<li>The market guard</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Nightmare on Flints Street, Session 2</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/tern_3.html" rel="alternate" type="text/html" title="Nightmare on Flints Street, Session 2" /><published>2024-04-08T00:00:00-05:00</published><updated>2024-04-08T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/tern_3</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/tern_3.html"><![CDATA[<h2 id="current-objections">Current Objections</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We move into the hamlet proper. The workers scurry away, but we manage to convince one to wait and speak with us.
<ul>
<li>She informs us she works to please the Ayrzul worshippers, to protect her from the Mhar worshippers, who would tie her to a bonfire in sacrifice.
<ul>
<li>Thats enough evidence for Sir Tern; judgement time.</li>
</ul>
</li>
</ul>
</li>
<li>We move towards the cave with smoke and chanting.
<ul>
<li>We first come across some “workers” (read: slaves) maintaining a fire. We engage the task-master, and a mephit flies in to hamper us further. With little trouble, we dispatch the enemies, and free the workers.</li>
<li>Stackor smothers the fire using <em>stone shape</em>. As he does so, we are set upon by additional enemies.</li>
<li>Sir Tern moves to engage, and eventually emerges from the smoke to discover a Bushyasta, a div from the outer planes of evil, standing astride an unholy altar. We smite that sucka and his corrupted Mhar-worshipping oread wizard friend.</li>
<li>Surveying the place, we discover an imprisioned oread, that Tern begins nursing back to health. We find much loot, which gets distributed or readied for selling. Finally, we remove the cauldron and destroy the altar.</li>
</ul>
</li>
<li>We move into a second cave.
<ul>
<li>Within, there are scurrying workers, and an oread that approaches, named Brother Opal.
<ul>
<li>We learn that this reason knows of and respects the power of the Fossilized King, Ayrzul, though they do not worship it. Previous to Mhars increased worship, the focus on Ayrzul was also less, but with Mhars increased worship, Ayrzuls following became more fervent.</li>
</ul>
</li>
<li>We are led to Prophet Pumice, the keeper of the oracle. He described his position.
<ul>
<li>This causes some hesitation to just smite the bitches.</li>
</ul>
</li>
<li>We decide to visit the oracle of this cave. As we descend, there is a massive ape skull revealed from the cave wall. It has many offerings in its hanging-open mouth, and is surrounded by magical torches. It emits a significant evil aura. Prophet Pumice suggests avoiding provocative questions.
<ul>
<li>Tern first asks what should be done to establish order and a reliable trade stop for the army in Flint.
<ul>
<li>The oracle suggests that no standing army will ever be safe in Flint. We must be sure that the army visits, takes what it needs, and moves on. This will be the only way they will be safe. To achieve this, we need someone motivated by wealth, but never the strength to oppose our army, calling the shots.</li>
</ul>
</li>
<li>Stackor asks who in the Dark Tapestry is coming to destroy this planet, and how to stop them.
<ul>
<li>The oracle says there are many powers from beyond racing for this world. The oracle told us the name of the fastest, but Prohpet Pumice did not understand it. The impression is something vast and much greater in scope than its competitors, though also the least in terms of position.
<ul>
<li>Stackor further interprets this to possibly mean Nyarlathotep</li>
</ul>
</li>
</ul>
</li>
<li>Stackor next asks about the status of the Verdent, and if the army will find allies there.
<ul>
<li>The oracle simply says that the progeny obey the elders. Pumice explains further that the elders in this case are also given an astral significance, related to being of the stars. Thus, elders of the stars, or from the stars.</li>
</ul>
</li>
<li>As Stackor steps back, a voice rings out from the skull. Speaking in Terran it says, “Boobons listen well, I do not care what happens to the people here, but I care about the green stone. If you return it to my temple to the north, and seal my temple from prying eyes, I will give you the weapon you need.”
<ul>
<li>Pumice the Prohpet informs us the green stone is upstairs, and hell give it to us. It is an artifact of the Fossilized King, taken from a temple to the north in Felgrithe Canyon, by pilgrims long ago.</li>
</ul>
</li>
<li>Tern steps up asking about the evil released from the mines in flint, and for assistance defeating it.
<ul>
<li>The oracle is silent, and Pumice explains it is probably time to save questions for later and depart. He advises, if we do return, not to ask the same questions. (Good thing theres a record of them eh?)</li>
</ul>
</li>
</ul>
</li>
<li>Returning to the monk chamber, Prophet Pumice brings forth a significant fang-shaped green stone, which we obviously identify as a giant irradiated rock.
<ul>
<li>Stackor <em>teleports</em> back to House Goremon in Rhyme, drops all the stuff from his Bag of Holding in his room, <em>teleports</em> back, and puts the giant radiation rock into the Bag of Holding by itself.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The Flint Pits, a communal mine a few hours north of Flint</li>
</ul>
<h2 id="npcs-and-characters">NPCs and Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beat, paladin of Iomedae (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Baron von Testicles (Dan)</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<p>We all grew as people today. Bill learned how to properly say “Remove Radiation” properly.</p>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>

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<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-in-the-lons-thicket-of-it-s3e3">Our Most Recent Adventure: In the Lons Thicket of It, S3E3</h1>
<h1 id="our-most-recent-adventure-in-the-lons-thicket-of-it-s3e4">Our Most Recent Adventure: In the Lons Thicket of It, S3E4</h1>
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<h2 id="current-objectives">Current Objectives</h2>
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<h2 id="events">Events</h2>
<ul>
<li>We leave our small encampment on the hill, and travel the short distance to Lons Thicket. Its a small villiage, with a single large road through town, and a shabby half-wall around it. At the highest point in town is a manor, to the sides of which are cottages. On the north side is a villiage green, and more cottages, with something that looks like a graveyard and a relatively large chapel.
<ul>
<li>The villiage green has a large, relatively recent pit dug in it. The doors look like they were damaged. Overall, the villiage looks abandoned.
<ul>
<li>The pit in the villiage green is possibly/probably a mass grave.</li>
<li>It looks like there were recent campers.</li>
<li>It looks like the mass grave was recently disturbed, and added to.</li>
</ul>
</li>
<li>A quick glance around shows signs of activity at some of the cottages near the graveyard.</li>
</ul>
<li>
<p>Last session, we finally entered into the enchanted door at Lons Thicket, discovering an entire underground facility. There was some fighting, and some mind-controlling. After a brief scuffle, we are now out-of-combat, and exploring. Meanwhile, Taliah is taking inventory.</p>
</li>
<li>We opt to investigate the manor. Its a three-story manor house, with a slate house and wooden construction. The paint was nice, but is faded. The front gate is broken, laying on the ground. Around the house are black gum trees, which are non-native to the area. A motif along the house also in the style of gum trees.
<li>The group returns to the Lons Thicket group of Bologniah and Co., to “parlay” and understand their means. They run into an arctic elf, Fronell, that explains theyve already found some of the weapons, and he offers to brings us to them.
<ul>
<li>The front door is locked. Taliah picks the lock, and we enter. We see a front hall, with a very soiled carpet covered in obvious blood stains. An archway ahead leads to a staircase, with a door to the left and right, and empty coat hooks on the wall.</li>
<li>(Front Door -&gt; Entryway) We head left. Another bloodstained carpet. Several portraits on the walls, with a large one above a hearth; the face is torn away. A door leads towards the back.
<li>At the second-floor landing is Bologniah, with 4 other arctic elves. Fronell continues moving up the staircase, and Withatwist follows him. Sheila G stops to talk with Bologniah. She continues to be a bitch, and moves towards the third-floor. The remainder of the party searches for a control room for the drill.</li>
<li>The party finds Taliah and the arctic elf shes working with, taking inventory.</li>
<li>Meanwhile, Sir Oliver and Fronell head to the first floor, to the right and all the way to the end of the hallway. There, 6 little doors all made of wood, with a silver rope at the last one. Opening that, reveals a bedroom with a bed, a vanity, and a stand. On the stand are 5 swords, and a sack. He takes the stuff, and moves towards the next weapons location.</li>
<li>Back to the party, they enter into a room with a slightly raised floor made of silver (as opposed to the rest of the floor made of marble). Sheila G, at the urge of Boobons, steps onto the slightly raised silver floor, and disappears. Boobons determins Sheila G was <em>dimension doored</em>. Sheila G appears in a similar looking room. After a brief investigation, she wanders back to the platform, and returns to the original room. Boobons accompanies this time, and they return to the room. There is a closed door, and upon opening it, they discover the conference room from before (near the anti-magic room and the drill). They hear discussions nearby, and try to sneak up to eavesdrop. As they approach, they hear Bologniah discussing with someone about temperatures, the status of the drill, and how to proceed. They easily discover the sneaking Boobons and Sheila G, and the party moves to discuss with them. After some brief interactions, Bologniah says she is going to report in, and the party follows her.
<ul>
<li>The over-hearth portrait appears to be of a humanoid, human or elven, not halfling or dwarven. A well-dressed figure, with a silver pinky ring.</li>
<li>The 8 smaller portraits are all half-elves and elves, living up to 500 years ago. The further back, the more elven.</li>
</ul>
</li>
<li>(Front Door -&gt; Entryway -&gt; Left Room) We continue through the doorway heading back. There is a winerack, many folios, and a cask.
<ul>
<li>The wine is mostly red; the cask is definitely empty.</li>
<li>The folio is records for the wine: when it was bought, who bought it, where it was made.</li>
</ul>
</li>
<li>(Front Door -&gt; Entryway) Heading back to the entry way, we head through the right doorway. There is a short hallway, with 3 closed doors on the right, and on the left is an open door to a kitchen.
<ul>
<li>Behind each of the 3 closed doors is a small room with a bed, decanter, and chest.</li>
</ul>
</li>
<li>(Front Door -&gt; Right Hallway -&gt; Kitchen) Its a kitchen. Theres some moldy stuff. Behind a small door is a stairwell heading down.</li>
<li>(Front Door -&gt; Right Hallway -&gt; Kitchen -&gt; Cellar) We descend, and see a collection of barrels and crates.
<ul>
<li>Harvey investigates one, and finds moldy garlic. In a second, water.</li>
<li>Theres dripping in the corner.</li>
</ul>
</li>
<li>(Front Door -&gt; Stair Well) We ascend the stairs. At the landing is a door with a window out to a back patio. Along the walls of the lower stairwell are portraits. At the top of the stair well are more portraits burned.</li>
<li>(Front Door -&gt; Stair Well -&gt; Upstairs) We head left, into a ballroom. We see blood stains, that have been poorly cleaned. There is an exit to an outdoor balcony, overlooking the left-side of the house.</li>
<li>(Front Door -&gt; Stair Well -&gt; Upstairs) We head right, into a well-appointed dinning room. It was somehow damaged, but an attempt was made to reset everything properly. There is wooden furniture, where is more-or-less should be, but no cutlery or decorations. There are scuff marks on the ground, but no blood. There are no exits.</li>
<li>(Front Door -&gt; Stair Well -&gt; Upstairs -&gt; Third Floor) We continue up, and as ascending, Jeff flies in front of Sheila Gs face, warning her not to go to the third floor. At the top is a long hallway, with 2 doors on the left, and 1 on the right.</li>
<li>(Front Door -&gt; Stair Well -&gt; Third Floor) Checking the first door on the left is a relatively undisturbed childs room.</li>
<li>(Front Door -&gt; Stair Well -&gt; Third Floor) The door on the right reveals a room full of broken furniture covered in canvas. Seems most, if not all, of the furniture from the house has been moved here.</li>
<li>(Front Door -&gt; Stair Well -&gt; Third Floor) The final door, second on the left, is the master bedroom. A four-post bed, a writing desk with a pile of burned papers on it. Otherwise it appears undisturbed.</li>
</ul>
</li>
<li>Harvey and Boobons explore the furniture room on the third floor. The remainder of the party explores the grounds. While we wander around, two half-elves from the Verdant approach us from the road, and introduce themselves as Gronell and Roe. They ask if Sheila G is the same.
<ul>
<li>Reggae Tony and Gronell talk briefly about the enchanted door. Roe asks why we are travelling with one of the tainted. Sheila G understands this to be a slight against Taliah.</li>
<li>Sheila G announces were leaving. Boobons rejoins the group, and Harvey stays behind to continue digging in the furniture room.</li>
</ul>
</li>
<li>We head past the villiage green, with the mass grave. Past some cottages, and towards the chapel that looks kind of like a mauseleum.
<ul>
<li>While passing the cottages, Roe stops in briefly, and returns with 8 more elves. One has a purple robe with gold stars and moons on it, carrying a staff, and with golden hair. Boobons suspects this is a wizard elf of Rivethane. The remaining elves he identifies as being from the artic northlands. Those elves are generally unfriendly towards everyone, in a murderous way.</li>
<li>One of the northern artic elves introduces her as Bologniah, and asks Sheila G to accompany them to the door to help open it.
<ul>
<li>Withatwist and Boobons ask Bologniah a bunch of questions, and she is generally disinterested in interacting with them. Instead, she asks and gestures Sheila G to join her towards the door. Sheila G insists on some questions being answered.
<li>An elf meets up with the group, to inform us that she found some significant magical weapons. The party is generally dismissive and rude in response. The elf heads back to get the stuff. The party continues moving to the first floor, and meets up with Sir Oliver.</li>
<li>The party meets up with Gronell and Roe, and Bologniah has them accompany the group. On the way up, the group sees that the <em>wall of iron</em> erected by Boobons was cut by some implement that can super-heat the iron. The group continues to prod Bologniah for answers, and she continues to generally ignore them. Theres a brief flash of conflict between Boobons and Bologniah over the attitude, but it calms. Boobons remains outside, while Bologniah slaps a ruby on her forehead and her eyes turn pink. Sheila G stays with Bologniah.
<ul>
<li>Sheila G asks about the door. Bologniah believes it was a recent addition to the chapel. She believes the door is sealed, and that a lineage of local rulers is needed to open the door.</li>
<li>Sheila G asks why this group is even here. Bologniah replies that whatever is behind the door she believes to help elven kind. She doesnt know exactly whats behind the door, but she has reasons to believe it is important. Possibly ancient tools from their race.</li>
<li>Sheila G and group insist it is important they know the details. Bologniah seems slightly disappointed. The wizard, however, is very excited to explore the notion. Sheila G asks for just the Cliffs Notes. Bologniah stifles a laugh at the notion. The wizard starts lecturing.
<ul>
<li>After 5 minutes, hes done explaining what hes about to explain. Sheila G is wildly impatient. Withatwist and Boobons are excited to hear more.</li>
</ul>
</li>
<li>Sheila G cannot take the lectures, and asks Bologniah for the Cliffs Notes. Bologniah believes that within the chapel, which she explains is a building designed to hold and protect important items, may be tools and artifacts stored from their elven ancestors, possibly back to the oldest of the elves, which may be help them fight off impending evil.</li>
<li>Taliah and Boobons decided to follow-up with the wizard for more information. He explains that both Lons Thicket, and Cherry Grove, were formed around a chapel-like building. Notably, the settlements formed after whatever projects of the chapel-like buildings were established to pursue. The wizard believes there was a pre-existing reason to settle here. Possibly, there were practicioners of great magic here, and the ancestral elves found them, and established a project here to learn more.</li>
<li>Sheila G reveals that space lasers are a thing to Bologniah. And further reveals there are plans for such a thing. And further reveals that “someone” is working on building one. And then immediately reveals that were funding it.</li>
</ul>
</li>
<li>Taliah fetches Harvey, and the group heads to the chapel.</li>
</ul>
</li>
</ul>
</li>
<li>A large, marble building. There is a silver-sheened rune-covered door, with gum-tree and leaf motifs decorating the moulding. To the side, there is a large, obvious button.
<ul>
<li>Withatwist pushes the button, and nothing happens. Sheila G pushes the button, which vibrates the door a bit, but nothing else happens. Sheila G has intuited that she must press the runes in a specific order, then press the button, but feigns ignorance.</li>
<li>Eventually, she “concludes” the door must be shrouded in darkness, and so the group disperses until then.</li>
</ul>
</li>
<li>For the day, Harvey returns to explore the furniture; Withatwist and Boobons speak with the wizard about the history and theories of Lons Thicket; Sheila G and Taliah go to investigate the mass grave.
<ul>
<li>Harvey does furniture stuff.</li>
<li>Boobons and Withatwist get a day-long lecture.</li>
<li>Taliah and Sheila G dig up a mass grave, finding a an undead abomination. Taliah is confused why it looks so deformed. The wizard wanders along, and explains the undead were dealt with when the group entered town. He suspects they are so deformed from the violence.
<li>Sir Oliver, meanwhile, is lead to another room with a big box, within which are obviously magic longbows, and a basket with obviously magic arrows. He then continues exploring for more stuff.</li>
<li>Meanwhile, Sheila G asks Bologniah what the drill is drilling to. Bologniah isnt sure, but expects it to be some alien technology, from before elves, dwarves, man, and even giants or dragons walked the realm. Shes not exactly sure, and she expects the scholars coming to the site will have more theories or information, but notes that it was highly protected for a reason.</li>
<li>Meanwhile, Taliah continues taking inventory, and confirms that the architecture is ancient elvish.</li>
<li>Meanwhile, Sheila G and Boobons reconvene, and sync.</li>
<li>Meanwhile, Sir Oliver heads to the second level, heads right, and at the second of three doorways, there is a room with a broom in the corner, an armor stand, and an arctic elf swinging around a sickle. The elf declares that “Sheila G didnt want this, and so she is taking the sickle.” Sir Oliver takes everything else, and then moves with his esocrt back to the first door on the right of the first floor, where there are many coinpurses. In total, 270gp. Sir Oliver continues exploring, finding another bedroom. He eventually meets up again with Sheila G and Boobons. Sir Oliver unloads all the magical weapons and equipment into the Portable Hole. Sir Oliver sits down and pouts.</li>
<li>Boobons and Sheila G reconvene with Harvey, and sync up with him. Taliah hears and joins. The group sans Oliver head down to the drill control room, and we converse with the elvish engineers there.
<ul>
<li>Pressed a bit further, the violence the wizards mentions he suspects was politically motivated, as the previous town leaders were known to be somewhat nasty.</li>
<li>We learn that the control room requires understanding an ancient and archaic elvish dialect, and being psychicly sensitive.</li>
<li>We learn that the controls are not mechanical in nature.</li>
<li>We learn that the drill is mechanical.</li>
<li>We learn that the anti-magic field is theorized to have existed before the drill, and that is was placed in the field purposefully, though why is unknown.</li>
<li>We learn that the read-out was likely added by wizards, and provides an arcane-based readout tied to a probe for the drill.</li>
<li>We learn that the control for the drill is through the probe, which is in the floor of this control room.</li>
</ul>
</li>
</ul>
</li>
<li>Sheila G and Taliah return to the door before night time. There we find the wizard, Boobons, and Withatwist talking. There was also an arctic elf standing nearby. Sheila G yells at the arctic elf to “Go Away!”. They do, after a short delay.
<ul>
<li>Sheila G tells the wizard to be chill, then performs the steps necessary to open the door. Once open, she insists the wizard goes first, and we move in. Boobons <em>sends</em> Harvey the news.</li>
</ul>
</li>
<li>Entering in, there is a stairwell down, with magically lit walls, to a hall with a ceiling that is vaulted in a way Paul refuses to explain. There are doorways on the left and the right, and double-doors at the end of the hallway in front of us.
<ul>
<li>Taliah pokes her head to the left, and finds another hallway with several doors on the left, and alcoves on the right.</li>
<li>The wizard, and the rest of the group, moves to the double-doors at the end of the initial hall. He opens them, finding a spiral staircase downward, and moves that way.</li>
<li>Boobons seals the initial hall off, at the bottom of the stairwell, with a <em>wall of iron</em>. While doing this, something happens, causing Boobons to lose control of himself.</li>
<li>Down the spiral staircase, quite a ways, is another room similar to the one upstairs. On the left and right are large archways leading down significant hallways. At the far end of the room is a large, glowing archway.</li>
<li>Taliah checks the right direction, upstairs, and finds a mirror of what she saw to the left. She moves to regroup the party.</li>
<li>The group moves through the large, glowing blue archway. The wizard, and Boobons, believe the archway is purposefully glowing to indicate a purpose, it being dimensionally locked, preventing any teleportation or planar movement into or out of the room.</li>
<li>Within, a circular room, with a table and slightly raised platform, upon which is a stone stool. Around that, are more stools. Theres nothing on the table. Around the circle, on the walls, are more archways, each more normal sized. The exception being a circular doorway, immediately to the left of the large glowing entrance arch.</li>
<li>The wizard moves through the circular entrance, and the group follows. This tunnel proceeds slightly down, curving into a half-moon room. There are several podiums, with elvish writing that seems to magically scroll along the surface. It is displaying the output of a divination spell tied to an artifact.
<li>Sir Oliver finishes pouting, and continues searching for loot.</li>
<li>The party begins poorly gathering information about the elfs background, the group he works for, and the leadership. We get some answers, but generally learn that theres no overarching group, so much as a “meeting of minds”. The party finally regroups with Sir Oliver, and the searches the remainder of the facility. We dont find much.
<ul>
<li>After some review, Boobons reads the writing to be describing several things: depth, heat, and tensile strength. He suspects it is the readout from a drill operating somewhere.</li>
<li>We find some log books, with dates going back thousands of years, but nothing particularly interesting.</li>
</ul>
</li>
<li>Taliah leaves to explore, heading back to the large, second basement hall, and exploring the left corridor (from her original approach). Moving to the end, she finds two large doorways: one in front, and one to her right. Going through the door in front of her, she finds a room full of mechanical pieces. Notably, theres a significant amount of large chains. She spends time investigating.</li>
<li>From the half-moon room is another exit, a wooden door with a metal doorknob. Checking behind, theres a rough-hewn hallway. Boobons suspects the marble rooms were magically constructed, and that this hall is what was originally here. Moving down the hall leads to another door, with a plaque that reads, “No Arcana Beyond This Point.” Trustacious suspects it means the area is covered in anti-magic. Withatwist confirms this, after walking into the area with his everburning torch, and the torch going out.</li>
<li>The wizard lights a lantern, and Withatwist lights a torch. Harvey takes the lantern, and the wizard is suddenly spooked by Sheila G, and doesnt want to continue further. Harvey and Withatwist enter, finding a roughly-hewn circular room with a pipe made of brass sticking out of a wall. In the center of the room, theres a significant hole, of maybe 50-foot diameter. Theres a construction atop it, of adamantine girders, with two chains snaking down into the pit: one of adamantine, one of living metal. The wizard fully withdraws, initiative!
<ul>
<li>Harvey, moving at actual incredible speed, interveneing with and stopping the wizard from moving away.</li>
<li>Sheila G moves right up next to the wizard.</li>
<li>The wizard moves slightly closer to Sheila G, away from Harvey, and casts <em>gaseous form</em>. Sheila G tries to smack him, but misses.</li>
<li>Harvey and Stackor fuck around a bit. Sheila G attempts to <em>dispel</em> Trustacious <em>gaseous form</em>, but hits something else.</li>
<li>The group chases the gas.</li>
<li>Boobons has a conversation in his mind with whatever is controlling him, which turns out to be Bologniah. She threatens to throw The Grey into the giant pit in the anti-magic field, unless Boobons agrees not to interfere with Bologniahs groups entrance into the chapel. Boobons counters that he doesnt know motives, doesnt know who the group works for, and thus cannot know for certain that he even should allow them in. Bologniah grows tired of waiting, and tosses The Gray into the room.
<ul>
<li>Harvey interrupts mythically, moving to Boobons and striking him with a <em>stunning fist</em>, stunning him.</li>
</ul>
</li>
<li>Sheila G <em>dispels</em> successfully the <em>gaseous form</em>. Trustacious falls to the ground, still an elf, looking just like before. Withatwist charges at Harvey, trying to break up the fight, but failing to hit him. Harvey tries to shove Stackor into the anti-magic room, but falls 5-feet short. Bologniah, through Boobons, agrees to return Boobons to his own mind, in exchange for not killing Trustacious and opening up discussions.</li>
<li>Sheila G tries to grapple Trustacious, but he avoids her and withdraws away from the group. The rest of the group kind of fucks around, and Sheila G then successfully grapples Trustacious. On following turns, she drags him towards the room. Trustacious does break free, and Boobons and Harvey calm shit down. Combat mostly resolves.</li>
</ul>
</li>
<li>Meanwhile, an arctic elf wanders into where Taliah is working, and asks about what she found. She informs him, and they begin taking inventory.</li>
<li>Back downstairs, Trustacious continues tensely standing around. The party manages to avoid immediately restarting combat. Eventually, Trustacious walks away, and the party remains at the hole.</li>
<li>We make some small talk, try to get a pistol (to no luck), bid farewell to Reggae Tony, and leave.</li>
</ul>
</li>
<li>We call it here, with ambitions to explore the remainder of this compound.</li>
<li>The group discusses their next course of action:
<ul>
<li>Harvey has intention to help Caldur with Calcifer in the Far Territories</li>
<li>Sir Oliver has intention to visit the First World, to help his “god” get back, and in order to do this he has to meet Harveys “god.”</li>
<li>Boobons wants to travel north of Rhyme, near the realms of Kellymandrax: an old, abandoned dwarven capitol; and there is a source of dark tapestry incursion. Kellymandrax has tried to investigate the dark tapestry source, but all sources sent never returned.</li>
</ul>
</li>
<li>The group will decide on the next course of action away-from-table! Lons Thicket quest complete!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
@ -465,26 +383,27 @@
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
<li>Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>A hill on the outskirts of Lons Thicket.</li>
<li>Lons Thicket, and the facility underneath it.</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Reggae Tony</li>
<li>Bologniah, the “leader” of Reggae Tonys group in Lons Thicket.</li>
<li>Bologniah (nee Thalonia), the “leader” of Reggae Tonys group in Lons Thicket.</li>
<li>Fronell, sometimes Fronell the Freckeled, an arctic elf of the Lons Thicket group.</li>
<li>Gronell and Roe, two half-elves of the Verdant, working with the Lons Thicket group.</li>
<li>Trustacious, the Rivethane wizard working with the Lons Thicket group.</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Jeff: “The koans of the mind cannot be translated by another.”</li>
<li>The drill used to make The Bore is the exact same size as this hole.</li>
<li>Jeff enlightens us of the hidden 6th flavor, developed within the core of Monmon. It is the flavor of “spit”, and it is warping the minds of everyone for its nefarious intentions.</li>
<li>Sir Olivers quest is to help Count Ranalc meet with the Forgotten Lord, by helping him find a route to the Crumbling Tower. In exchange, Count Ranalc has offered to assist the group with their ambitions in Rhyme, or elsewhere if we so choose.</li>
</ul>
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<a href="/journals/seventh/lons_03.html">In the Lon's Thicket of It, S3E3</a>
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<a href="/journals/seventh/lons_04.html">In the Lon's Thicket of It, S3E4</a>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>Last session, we finally entered into the enchanted door at Lons Thicket, discovering an entire underground facility. There was some fighting, and some mind-controlling. After a brief scuffle, we are now out-of-combat, and exploring. Meanwhile, Taliah is taking inventory.</p>
</li>
<li>The group returns to the Lons Thicket group of Bologniah and Co., to “parlay” and understand their means. They run into an arctic elf, Fronell, that explains theyve already found some of the weapons, and he offers to brings us to them.
<ul>
<li>At the second-floor landing is Bologniah, with 4 other arctic elves. Fronell continues moving up the staircase, and Withatwist follows him. Sheila G stops to talk with Bologniah. She continues to be a bitch, and moves towards the third-floor. The remainder of the party searches for a control room for the drill.</li>
<li>The party finds Taliah and the arctic elf shes working with, taking inventory.</li>
<li>Meanwhile, Sir Oliver and Fronell head to the first floor, to the right and all the way to the end of the hallway. There, 6 little doors all made of wood, with a silver rope at the last one. Opening that, reveals a bedroom with a bed, a vanity, and a stand. On the stand are 5 swords, and a sack. He takes the stuff, and moves towards the next weapons location.</li>
<li>Back to the party, they enter into a room with a slightly raised floor made of silver (as opposed to the rest of the floor made of marble). Sheila G, at the urge of Boobons, steps onto the slightly raised silver floor, and disappears. Boobons determins Sheila G was <em>dimension doored</em>. Sheila G appears in a similar looking room. After a brief investigation, she wanders back to the platform, and returns to the original room. Boobons accompanies this time, and they return to the room. There is a closed door, and upon opening it, they discover the conference room from before (near the anti-magic room and the drill). They hear discussions nearby, and try to sneak up to eavesdrop. As they approach, they hear Bologniah discussing with someone about temperatures, the status of the drill, and how to proceed. They easily discover the sneaking Boobons and Sheila G, and the party moves to discuss with them. After some brief interactions, Bologniah says she is going to report in, and the party follows her.
<ul>
<li>An elf meets up with the group, to inform us that she found some significant magical weapons. The party is generally dismissive and rude in response. The elf heads back to get the stuff. The party continues moving to the first floor, and meets up with Sir Oliver.</li>
<li>The party meets up with Gronell and Roe, and Bologniah has them accompany the group. On the way up, the group sees that the <em>wall of iron</em> erected by Boobons was cut by some implement that can super-heat the iron. The group continues to prod Bologniah for answers, and she continues to generally ignore them. Theres a brief flash of conflict between Boobons and Bologniah over the attitude, but it calms. Boobons remains outside, while Bologniah slaps a ruby on her forehead and her eyes turn pink. Sheila G stays with Bologniah.
<ul>
<li>Sheila G reveals that space lasers are a thing to Bologniah. And further reveals there are plans for such a thing. And further reveals that “someone” is working on building one. And then immediately reveals that were funding it.</li>
</ul>
</li>
</ul>
</li>
<li>Sir Oliver, meanwhile, is lead to another room with a big box, within which are obviously magic longbows, and a basket with obviously magic arrows. He then continues exploring for more stuff.</li>
<li>Meanwhile, Sheila G asks Bologniah what the drill is drilling to. Bologniah isnt sure, but expects it to be some alien technology, from before elves, dwarves, man, and even giants or dragons walked the realm. Shes not exactly sure, and she expects the scholars coming to the site will have more theories or information, but notes that it was highly protected for a reason.</li>
<li>Meanwhile, Taliah continues taking inventory, and confirms that the architecture is ancient elvish.</li>
<li>Meanwhile, Sheila G and Boobons reconvene, and sync.</li>
<li>Meanwhile, Sir Oliver heads to the second level, heads right, and at the second of three doorways, there is a room with a broom in the corner, an armor stand, and an arctic elf swinging around a sickle. The elf declares that “Sheila G didnt want this, and so she is taking the sickle.” Sir Oliver takes everything else, and then moves with his esocrt back to the first door on the right of the first floor, where there are many coinpurses. In total, 270gp. Sir Oliver continues exploring, finding another bedroom. He eventually meets up again with Sheila G and Boobons. Sir Oliver unloads all the magical weapons and equipment into the Portable Hole. Sir Oliver sits down and pouts.</li>
<li>Boobons and Sheila G reconvene with Harvey, and sync up with him. Taliah hears and joins. The group sans Oliver head down to the drill control room, and we converse with the elvish engineers there.
<ul>
<li>We learn that the control room requires understanding an ancient and archaic elvish dialect, and being psychicly sensitive.</li>
<li>We learn that the controls are not mechanical in nature.</li>
<li>We learn that the drill is mechanical.</li>
<li>We learn that the anti-magic field is theorized to have existed before the drill, and that is was placed in the field purposefully, though why is unknown.</li>
<li>We learn that the read-out was likely added by wizards, and provides an arcane-based readout tied to a probe for the drill.</li>
<li>We learn that the control for the drill is through the probe, which is in the floor of this control room.</li>
</ul>
</li>
<li>Sir Oliver finishes pouting, and continues searching for loot.</li>
<li>The party begins poorly gathering information about the elfs background, the group he works for, and the leadership. We get some answers, but generally learn that theres no overarching group, so much as a “meeting of minds”. The party finally regroups with Sir Oliver, and the searches the remainder of the facility. We dont find much.
<ul>
<li>We find some log books, with dates going back thousands of years, but nothing particularly interesting.</li>
</ul>
</li>
<li>We make some small talk, try to get a pistol (to no luck), bid farewell to Reggae Tony, and leave.</li>
</ul>
</li>
<li>The group discusses their next course of action:
<ul>
<li>Harvey has intention to help Caldur with Calcifer in the Far Territories</li>
<li>Sir Oliver has intention to visit the First World, to help his “god” get back, and in order to do this he has to meet Harveys “god.”</li>
<li>Boobons wants to travel north of Rhyme, near the realms of Kellymandrax: an old, abandoned dwarven capitol; and there is a source of dark tapestry incursion. Kellymandrax has tried to investigate the dark tapestry source, but all sources sent never returned.</li>
</ul>
</li>
<li>The group will decide on the next course of action away-from-table! Lons Thicket quest complete!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Lons Thicket, and the facility underneath it.</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Reggae Tony</li>
<li>Bologniah (nee Thalonia), the “leader” of Reggae Tonys group in Lons Thicket.</li>
<li>Fronell, sometimes Fronell the Freckeled, an arctic elf of the Lons Thicket group.</li>
<li>Gronell and Roe, two half-elves of the Verdant, working with the Lons Thicket group.</li>
<li>Trustacious, the Rivethane wizard working with the Lons Thicket group.</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Jeff enlightens us of the hidden 6th flavor, developed within the core of Monmon. It is the flavor of “spit”, and it is warping the minds of everyone for its nefarious intentions.</li>
<li>Sir Olivers quest is to help Count Ranalc meet with the Forgotten Lord, by helping him find a route to the Crumbling Tower. In exchange, Count Ranalc has offered to assist the group with their ambitions in Rhyme, or elsewhere if we so choose.</li>
</ul>
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<a href="/journals/seventh/lons_04.html">In the Lon's Thicket of It, S3E4</a>
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<a href="/journals/seventh/lons_03.html">In the Lon's Thicket of It, S3E3</a>
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<a href="/journals/seventh/lons_04.html">In the Lon's Thicket of It, S3E4</a>
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<a href="/journals/seventh/lons_03.html">In the Lon's Thicket of It, S3E3</a>
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