From 87efd9c448f9a514a4ac1dd686f15c561244a221 Mon Sep 17 00:00:00 2001 From: Bill Niblock Date: Tue, 29 Apr 2025 22:04:51 -0400 Subject: [PATCH] In which Dan Stands Aside --- .../_posts/2025-04-28-cryptdragon-12.md | 129 ++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 journals/seventh/_posts/2025-04-28-cryptdragon-12.md diff --git a/journals/seventh/_posts/2025-04-28-cryptdragon-12.md b/journals/seventh/_posts/2025-04-28-cryptdragon-12.md new file mode 100644 index 0000000..650f366 --- /dev/null +++ b/journals/seventh/_posts/2025-04-28-cryptdragon-12.md @@ -0,0 +1,129 @@ +--- +title: Tales from the Crypt (Dragon), S5E12 +--- + +## Current Objectives +- ~~Investigate the ethereal plane room at the Giant's keep~~ +- ~~Enter Stormheim~~ +- **[COMPLETE]** Join Kaldur and seek the Mantles of the Heroes +- **[COMPLETE]** Aid the merfolk in attacking the Cthulu cults +- **[COMPLETE]** Defeat the Dracolich to earn the Rune from Nuripites + +## Events +- The party stands in the Runebarrow, deliberating when and where to return + Cayden Caylien to the material plane. We decide, after a brief discussion and + brainstorming sesh, to keep to our plan, and return Cayden to Sheila G's + temple. But then, we reconsider, and decide to return him somewhere, and then + _teleport_ with him elsewhere if we so choose. Maurgim will protect Cayden + from being scryed upon once he is on the material plane, but returning him to + life will (likely) be very well known. + - We finally decide to return Cayden to "the cube room" in Fort Ang. Sheila + G and Stackor will _teleport_ to that location ahead of time, so SG knows + better of it. + +- We rest for the night in the Runebarrow, then _plane shift_ back to the + material plane, then _teleports_ back to Rime. They sell their loot, + distribute the new wealth, and do some shopping. + - Kaldur Black and Harvey have a mental chat, mostly about political + scheming and cult hunting. + +## Player Characters +- Gartug Ironfist, a dwarven brawler (Bill) +- Sheila G, a half-elf cleric of Cayden Calien (Thans) +- Stackor, a dwarven wizard (James) +- Harvey, a tengu-ish monk (Mike) +- Randy Van Peoples, a human cleric of Gozreh (Dan) + +## Locations +- A dead planet +- The Boneyard + - The barrow of Nuripites, a crypt dragon + - The Runebarrow +- Rime + +## NPCs and Notable Characters +- Naynay, a human pervert with some martial arts training + +--- + +## Current Objectives +- Proceed to the Far Territiries, and reclaim Fort Rather + +## Events +- Herein begins our tales of the Altasian army moving into the Far Territories + to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them, + they had left Flint a bit of a disaster. + - Their first stop is at Shrine Lake. There, the party identifies various + fey groups, which appear to all of sworn loyalty to the empty throne of + the Twilight Court. This is odd. + - The second stop is in The Verdant. There, the party discovers two fighting + factions - a group of "original" verdant elves and half-elves, and a group + of "new" verdant elves and half-elves. + - The "OG Verdant" note that the "New Verdant" have taken up strange and + dark tidings, and would like the party to kill them. If this is done, + the OG will restore the camps, offer safe passage, and even provide + guides. + - The party members notice a group of paler elves, which they + suspect may be calling the shots behind the scene. + - The "New Verdant" mostly just want to be left alone. They ask the + party to take whichever of them wants to leave with them, and offer us + guidance out of the forest. + - The decision, after a vote, is to take on the New Verdant as a means + of solving the OG Verdant's problem. We will take whomever wants to + come with us away, and punish them accordingly if necessary. + - The third stop is in a barren desert. The caravan is beset by small groups + of undead, seemingly coming from a large dark sandstorm to the north. + Commander Syrup considers dispatching troops to investigate and possibly + root-out the cause of these undead, but the party advises against it, and + we move on. + - The fourth stop is the small region of Perth. There, the halflings and + wayangs are at each-other with fighting and distrust. + - The wayangs stated that the halflings poisioned their well, and + attacked them. The party's investigations confirm this, but further + find a growing cult of yog-sothos, which they destroy. + - The halflings make claims that the wayangs _plane shifted_ some of + their vulnerable and venerable members away. The party's + investigations confirm this, but further find a growing cult of + nyarlethotep, which they weren't fully able to destroy. The party + decides to leave a detachment of Abadar's Inquisition to finish the + task. + +- We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to + Rime. The next day, Stackor and Randy Van Peoples, who _resurrects_ Sir Beet. + +- The camp has a meeting. The scouts sent to Ganth have not returned. The party + is being sent to investigate what happened to the scouts. Once determined, the + party is to meet with Count Therin to discuss the forces resupplying, camping, + and moving through towards Fort Rather. + - As we approach, the gates are down, the guards are armed, but the Counts + flag still flies. Sir Beet does the talking. The guard informs us that our + scouts are within, though they split, and half went further north. When + the scouts arrived, there was an attempt on the Count's life by assassins. + The guard is welcoming of additional support, stating that Ganth seems to + stand alone against many threats. We move into the town, to meet with the + captain of the guard. + - A fetchling notices the party, though most of us don't notice them, + and moves into a home. A few moments later, a crow leaves from that + home, flying east. + - The party meets with Captain Ilios + +## Player Characters + +- Sir Beet, a human paladin of Iomedae (Thans) +- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill) +- Jen Erica von Illamage, a human wizard (Mike) +- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan) +- Ignatious "Geo" Joe, an oread shaman (Thans) +- Stackor, a dwarven wizard (James) + +## Locations +- Road from Flint to Ganth + +## NPCs and Notable Characters +- Colonel Syrup, commander of the Altasian forces + +## Other Notes +- Stand Aside. + +## Upcoming Events +