diff --git a/feed.xml b/feed.xml index 68e4671..e6e06b4 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,62 @@ -Jekyll2024-07-22T22:04:24-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E42024-07-22T00:00:00-05:002024-07-22T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-04Current Objectives +Jekyll2024-07-31T20:03:41-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E52024-07-31T00:00:00-05:002024-07-31T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-05Current Objectives +
    +
  • Rescue Green Guts
  • +
  • Investigate the ethereal plane room
  • +
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
  • +
+ +

Events

+
    +
  • +

    SG scrys on Green Guts, but it fails. She next sends a message to Gene Erica von Illamage, first requesting a meeting to negotiate releasing Green Guts. Gene Erica replies, “What’s the goblin’s name? Where were they captured?”. SG follows up with another sending, providing Green Guts’ name, and that she has a guess as to where; Gene Erica replies, “Where do you guess?” SG sends one final message, with all information, and Gene Erica says he’ll look into it.

    +
  • +
  • Boobons teleports us back to Elrich’s house. We speak with him briefly about the ratman encounter, and learn that Elrich had no trouble slaying Abheam the ratfolk. When he did so, the body erupted in a flash of light, leaving behind the skin of the ratman, and bones which quickly fell to dust. After some further discussion, Gartug and Boobons pick up on Elrich hoping we’ll investigate the ethereal-zone room. We relent. +
      +
    • Boobons dimension doors us to the entrance
    • +
    • We descend into the cave, down the spiral, and to the room. No indication of the Abheam the ratfolk.
    • +
    • We head back up to Elrich’s, but he’s not around, so we bounce back to Rhyme and discuss next steps.
    • +
    +
  • +
  • Despite grumbles, SG decides to pursue Green Guts, and thus the party shifts! SG, Chuck, Gartug, and Randy van Peoples set out to Lon’s Thicket! Off target! +
      +
    • We arrive on an ice-sheet, hundreds of miles off target. In the distance, we see a huge mountain, covered in carved bridges and ramparts. We see drake or dragon-like figures flying.
    • +
    • After some more grumbles, SG sends a message to Boobons, updating him. Boobons scrys on Gartug, learns the location, and teleports to us (successfully!).
    • +
    • Some of the drake-riders dive towards us, yelling in giant for us to “Get off the ice!” As we teleport away, back to Rhyme, we hear the sounds of breaking ice.
    • +
    +
  • +
  • Now back in Rhyme, the plan is to, once again, teleport back towards Stormheim, and continue!
  • +
+ +

Player Characters

+
    +
  • Stackor/Boobahns, dwarven wizard; Chuck, dwarven fighter (James)
  • +
  • Sheila G [SG], cleric of Cayden Calien (Thans)
  • +
  • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
  • +
  • Sir Oliver Withatwist, fetchling fae cult leader; Randy van Peoples, cleric of Gozreh (Dan)
  • +
+ +

Locations

+
    +
  • Rhyme +
      +
    • Taliah’s shop/lab
    • +
    • Temple of Cayden Calien
    • +
    +
  • +
  • The lands towards Stormheim
  • +
+ +

NPCs and Notable Characters

+
    +
  • Harvey, birdman monk of many styles (Mike), doing push-up sit-up squats
  • +
  • Naynay, a pervert
  • +
  • Hugo Lamb, an inhumanly attractive sojourner after other sojourners
  • +
  • Abheam, a ratfolk sojourner in the lands towards Stormheim
  • +
  • Elrich, an elderly cloud giant
  • +
  • Ryson, a young cloud dragon hanging out with Elrich
  • +
+ +

Other Notes

]]>
Ancillary Scribe
Stormed Heims, S4E42024-07-22T00:00:00-05:002024-07-22T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-04Current Objectives
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
@@ -445,6 +503,72 @@
  • Jeff enlightens us of the hidden 6th flavor, developed within the core of Monmon. It is the flavor of “spit”, and it is warping the minds of everyone for it’s nefarious intentions.
  • Sir Oliver’s quest is to help Count Ranalc meet with the Forgotten Lord, by helping him find a route to the Crumbling Tower. In exchange, Count Ranalc has offered to assist the group with their ambitions in Rhyme, or elsewhere if we so choose.
  • +
]]>
Ancillary Scribe
In the Lon’s Thicket of It, S3E22024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02Current Objectives + +
    +
  • Travel to Lon’s Thicket, and experience the suspected trap being setup for Sheila G.
  • +
+ +

Events

+ +
    +
  • +

    The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.

    +
  • +
  • +

    Inside, combat continues! Boobons fireballs the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.

    +
  • +
  • +

    Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G flies over and casts shield other on Taliah, and also drops off Oliver; Oliver stands around like an idiot.

    +
  • +
  • +

    Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.

    +
  • +
  • +

    Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.

    +
  • +
  • +

    Inside! Boobons casts cone of cold on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.

    +
  • +
  • +

    Outside, the group makes it to the hills. The garuda do not pursue.

    +
  • +
  • Inside, Boobons casts another cone of cold on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches. +
      +
    • Boobons casts some scorching rays at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.
    • +
    • Boobons coughs up disgusting black blood, and magic missiles one of the nasty giants, and it falls to gross, nasty pieces.
    • +
    • Combat over! Victory!!
    • +
    +
  • +
  • +

    Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then dimension door away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine he’s got a disease.

    +
  • +
  • We book it towards Lon’s Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but they’ve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lon’s Thicket. Finally, we shall arrive!
  • +
+ +

Player Characters

+ +
    +
  • Stackor/Boobahns, dwarven wizard (James)
  • +
  • Sheila G, cleric of Cayden Calien (Thans)
  • +
  • Harvey, birdman monk of many styles (Mike)
  • +
  • Nataliah, a tiefling alchemist (Bill)
  • +
  • Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
  • +
+ +

Locations

+
    +
  • North-north-west of Flint, at a chasm with the temple of the Fossilized King.
  • +
+ +

NPCs and Notable Characters

+
    +
  • Reggae Tony
  • +
+ +

Other Notes

+
    +
  • Dan’s characters are definitely on a boat which is currently docked at Lon’s Thicket.
]]>
Ancillary Scribe
In the Lon’s Thicket of It, S3E32024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03Current Objectives
    @@ -619,72 +743,6 @@
    • Jeff: “The koans of the mind cannot be translated by another.”
    • The drill used to make The Bore is the exact same size as this hole.
    • -
    ]]>Ancillary ScribeIn the Lon’s Thicket of It, S3E22024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02Current Objectives - -
      -
    • Travel to Lon’s Thicket, and experience the suspected trap being setup for Sheila G.
    • -
    - -

    Events

    - -
      -
    • -

      The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.

      -
    • -
    • -

      Inside, combat continues! Boobons fireballs the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.

      -
    • -
    • -

      Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G flies over and casts shield other on Taliah, and also drops off Oliver; Oliver stands around like an idiot.

      -
    • -
    • -

      Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.

      -
    • -
    • -

      Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.

      -
    • -
    • -

      Inside! Boobons casts cone of cold on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.

      -
    • -
    • -

      Outside, the group makes it to the hills. The garuda do not pursue.

      -
    • -
    • Inside, Boobons casts another cone of cold on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches. -
        -
      • Boobons casts some scorching rays at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.
      • -
      • Boobons coughs up disgusting black blood, and magic missiles one of the nasty giants, and it falls to gross, nasty pieces.
      • -
      • Combat over! Victory!!
      • -
      -
    • -
    • -

      Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then dimension door away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine he’s got a disease.

      -
    • -
    • We book it towards Lon’s Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but they’ve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lon’s Thicket. Finally, we shall arrive!
    • -
    - -

    Player Characters

    - -
      -
    • Stackor/Boobahns, dwarven wizard (James)
    • -
    • Sheila G, cleric of Cayden Calien (Thans)
    • -
    • Harvey, birdman monk of many styles (Mike)
    • -
    • Nataliah, a tiefling alchemist (Bill)
    • -
    • Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
    • -
    - -

    Locations

    -
      -
    • North-north-west of Flint, at a chasm with the temple of the Fossilized King.
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Reggae Tony
    • -
    - -

    Other Notes

    -
      -
    • Dan’s characters are definitely on a boat which is currently docked at Lon’s Thicket.
    ]]>
    Ancillary Scribe
    In the Lon’s Thicket of It, S3E12024-06-03T00:00:00-05:002024-06-03T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_01Current Objectives
      @@ -855,130 +913,4 @@
  • Jack Flint
  • -
]]>
Ancillary Scribe
Nightmare on Flint’s Street, Session 62024-05-20T00:00:00-05:002024-05-20T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/tern_8Current Objectives - -
    -
  • Establish a viable route from the interior to the Far Territories for the army
  • -
- -

Events

- -
    -
  • We made plans for this week! -
      -
    1. The party heads to speak with Jack Flint. We will try to convince him to accept a local position of leadership.
    2. -
    3. Presuming we can, we leverage him to make public announcements that we are seeking out a nightmarish creature, to destroy it.
    4. -
    5. Some remaining resources: -
        -
      • The priest of M’har, resting-ish at the inn.
      • -
      -
    6. -
    -
  • -
  • Sir Beet and Smokey stay behind at the temple of Damerrich, while Stackor and Sir Tern head to Pate’s Manor. -
      -
    • We are escorted inside by the guards, and brought to speak with Flint. When we arrive, Flint is donning his armor, and informs us that there is a creature in the second mine. -
        -
      • The story is that a thief was caught in the mine. As they were trying to escape, they were ambushed by a creature which emerged from the ground, killed the thief, and ate the gems he was carrying. The creature is described as short, squat, and with long arms.
      • -
      -
    • -
    • Stackor compels Jack to take up a position of leadership. Jack agreed, so long as we dealt with the creature. We also update Jack about the army.
    • -
    • We depart to deal with the monster.
    • -
    -
  • -
  • -

    Meanwhile, back at the temple, there is no significant activity.

    -
  • -
  • As we depart, we hear what sounds like a violent struggle coming from Jack’s room. We rush in to find Jack squared off against the man who was previously helping to don his armor. Combat! -
      -
    • Stack casts Hold Person on the assailant! He is held.
    • -
    • Flint leaves to fetch restraints. The assailint breaks free, and strikes Sir Tern.
    • -
    • Sir Tern retaliates, downing the assailant. He then stabilizes them, and Stackor and Flint tie them up.
    • -
    -
  • -
  • Stackor summons phantasmal steeds, and we return to the temple. With the group fully assembled, we head to the mine. -
      -
    • Along the way, we see an old woman packing a rather large bundle. Stackor considers this odd for something to happen at so early in the morning, and we stop to discuss. -
        -
      • The lady informs us she’s intending to give an offering to the lake guardian. We know of a Shrine Lake; 3 days walk away. All checks out. Smokey flips her a coin, and we continue.
      • -
      -
    • -
    • We approach the mine. There are a few guards, and we introduce ourselves and our intent. The guards are acting strangely, and we realize they have no intention to allow us entry. Sensing hostility, Sir Tern commands them to stand aside or be put down. Combat! -
        -
      • Sir Beet delays, Stackor Magic Missiles one, Sir Tern swings but misses the other. That other swings and misses Sir Tern! Sir Beet tries to shoot that other, but fails. The first charges Smokey, and strikes. Smokey retaliates, striking back fataly!
      • -
      • The second continue the fray! Sir Beet turns his legs into pin cushions. The rest of us try to subdue the creature non-lethally. Eventually we do. Sir Tern manacles him, and we enter the mine.
      • -
      -
    • -
    • We enter, through a narrow walk way. We come to some store rooms, and investigate. Within, we find the thief unconscious and tied up. -
        -
      • Checking inside some of the crates is iron slag. Inside the barrels is water. Sir Tern grabs some rope and a pick, and we continue.
      • -
      -
    • -
    • We continue, and come to a fork: left, forward, or right. We move left. As we move, a hideous creature swims out from the ground, and starts biting on Stackor. Combat! -
        -
      • Stackor identifies this as a Nightmare-Creature Xorn: a squat, symetrical, earth-planar thing. It is albino, loves gems and precious stones, and are generally intelligent. This one, however, is an evil creature from the plane of dreams, and will not be reasoned with. Combat!
      • -
      • The creatures chomps on Stackor for quite a bit of damage. Stackor uses some dimensional movement to shift away, and strikes back with a magic missile. Sir Tern moves to engage, and immediately loses his sword. Sir Beet shoots it with arrows of smiting. Smokey stabs it, striking it down!
      • -
      • We field-autospy it, ensuring it is properly dead.
      • -
      -
    • -
    • We scour the remainder of the mine, offering gems to all the dark corners, but no further creatures assault us.
    • -
    -
  • -
  • We take the creature’s corpse outside and burn it. We take the unconscious thief, as well as the one dead guard, and the remaining unconscious guard, we head back to town. The guards and the thief are delivered to Pate’s mansion. We explain the events. -
      -
    • We notice that there are many folks vapidly wondering around town. Evidently, they were puppets of this creature.
    • -
    • We speak with Flint, updating him. He is obviously opposed to the army’s presence, and to taking this leadership position, but is resigned to this fate.
    • -
    -
  • -
  • -

    We return to the Spout House Inn to rest. On our way we find an orc looting belts and coin-purses from the helpless citizenry. We subdue him, and return with him to the Spout House. The orcs there here of the crime, and cut a finger from the captured orc. We all agree that is sufficient.

    -
  • -
  • -

    Smokey and Co. spend a few hours finding sane citizens to help corral the deranged citizens to safety. After, we rest. While resting, Jack Flint and Stackor ride out to meet with the army. Flint makes the following demands: Sir Damian must stand trial for his actions; the Altasian army must not enter flint. Colonel Syrup agrees to the terms, and provides a letter of acknowledgement to Flint that the army supports his position. At Jack’s request, the army stops their move towards Flint. Refusing any additional assistance, Jack and Stackor return to Flint.

    -
  • -
  • As we all awaken for the day, in evening, we prepare to approach the paladins of Damerrich, to convince Sir Damian to stand trial. Considering the citizenry, it is likely the town would not be happy should a trial find Sir Damian innocent. Jack Flint is hoping to use this trial as proof that he will enforce justice. -
      -
    • Sir Tern’s approach is to appeal to Sir Damian’s noble sense of justice. To ask him to acknowledge that he has slain an innocent man that was possessed by a nightmarish creature. We will advise him to plead guilty to this crime, and to seek atonement from Damerrich, the only source of justice that is appropriate to judge Sir Damian.
    • -
    -
  • -
  • We approach the Temple, and enter to speak with Sir Damian. We appeal to his sense of justice, and explain that due to the nightmare-creature’s influence, he may have been confused. -
      -
    • As he turns for confirmation from Sister Clemence, she admits that she lied. With a wave of her hands, she reveals her influence over the temple as a Priest of Sifkesh. Through poisoned words, she casts doubt into Sir Damian’s mind, and with smoke from his hands he drops his holy weapon of Damerrich. It would seem the paladin is no longer in his favor.
    • -
    -
  • -
- -

Locations

- -
    -
  • Flint
  • -
- -

Player Characters

- -
    -
  • Stackor, dwarven wizard (James)
  • -
  • Sir Beet, paladin of Iomedae (Thans)
  • -
  • Jen Erica von Illamage (Mike)
  • -
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • -
  • Sir Tern Ipswitch (Bill)
  • -
- -

NPCs

- -
    -
  • The Damerrich Representatives -
      -
    • Sir Damian, a paladin, and the leader
    • -
    • Sir Dunce, a paladin
    • -
    • Sister Clemence, a cleric
    • -
    -
  • -
  • Jack Flint
  • -
- -

Other Notes

- -
    -
  • STAND ASIDE!!
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                      +
                    • + Stormed Heims, S4E5 +
                    • +
                    • Stormed Heims, S4E4
                    • @@ -328,70 +332,44 @@

                      Locations


                      -

                      Our Most Recent Adventure: Stormed Heims, S4E4

                      +

                      Our Most Recent Adventure: Stormed Heims, S4E5


                      Current Objectives

                        +
                      • Rescue Green Guts
                      • +
                      • Investigate the ethereal plane room
                      • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!

                      Events

                      • -

                        Taliah decides to focus on some improvements to her construct. Gartug tags in!

                        +

                        SG scrys on Green Guts, but it fails. She next sends a message to Gene Erica von Illamage, first requesting a meeting to negotiate releasing Green Guts. Gene Erica replies, “What’s the goblin’s name? Where were they captured?”. SG follows up with another sending, providing Green Guts’ name, and that she has a guess as to where; Gene Erica replies, “Where do you guess?” SG sends one final message, with all information, and Gene Erica says he’ll look into it.

                      • -
                      • The party teleports back to the lands of Elrich. There, they see Abheam, once again, and immediately Boobons summons phantom steeds, and we head off up the mountain. We notice and avoid some snow-disguised oozes (snoozes?). We get to the wall surrounding the cloud giants estate, and find some heads on posts. A brief review by Harvey shows that the heads are all animals that have in some way been corrupted by the Dark Tapestry. Despite an opportunity for diplomacy, we opt to definitely fight the giant. +
                      • Boobons teleports us back to Elrich’s house. We speak with him briefly about the ratman encounter, and learn that Elrich had no trouble slaying Abheam the ratfolk. When he did so, the body erupted in a flash of light, leaving behind the skin of the ratman, and bones which quickly fell to dust. After some further discussion, Gartug and Boobons pick up on Elrich hoping we’ll investigate the ethereal-zone room. We relent.
                          -
                        • At the estate, we first come across a smoke stack. The door is 15-feet tall, and we hear noises inside. Outside there are elk hides being stretched.
                        • -
                        • At the keep itself, we see massive front doors, and smaller side doors. We opt to enter through the side doors. -
                            -
                          • We find an elderly female bugbear making soup. We inform her we’re the new staff. She proceeds to headbutt the soup cauldron trying to win. Gartug subdues her. Her elderly husband wanders in, and attacks Gartug. Gartug subdues him too.
                          • -
                          -
                        • -
                        • Continuing in, we continue through the largest-option doors, coming to a wine cellar, a hallway, and eventually a hall. Of note, there is no mist, and we can see the entirety of the hall. Moving forward, we are ambushed by mist monsters! COMBAT! -
                            -
                          • We beat them up.
                          • -
                          -
                        • -
                        • Continuing on, we come upon a big ol’ door. How big? About 25 feet tall. Opening it, we find within a large feast hall, the giant, and a young cloud dragon. The giant and the dragon are playing a memory game of sort. After some brief delay, we recognize that maybe we shouldn’t kill this dude and the dragon, and we decide instead to speak with him. Because of course we do. -
                            -
                          • We inform the giant of the ratfolk’s ambition to have the giant killed. The giant replies by arming himself, and heading out to hunt the rat folk. He departs, informing us he’ll be back in a day or so. We enjoy a feast.
                          • -
                          -
                        • -
                        • After some discussions with Ryson, the young dragon, we convince him to show us the cave into the tunnels under the mountain. We fly down to the entrance.
                        • +
                        • Boobons dimension doors us to the entrance
                        • +
                        • We descend into the cave, down the spiral, and to the room. No indication of the Abheam the ratfolk.
                        • +
                        • We head back up to Elrich’s, but he’s not around, so we bounce back to Rhyme and discuss next steps.
                      • -
                      • Entering the dark cave, we find a spiral going down, down down. Oddly, the spiral is a perfect geometric spiral. We descend for close to an hour, eventually coming to a spherical room. The spiral and this room both look mostly natural. +
                      • Despite grumbles, SG decides to pursue Green Guts, and thus the party shifts! SG, Chuck, Gartug, and Randy van Peoples set out to Lon’s Thicket! Off target!
                          -
                        • In the spherical room, we find a glowing green ball bouncing between the stalagmites and stalagtites. When it comes close, it looks like a glowing green ball of plasma. Harvey and Boobons additionally notice that, at the very bottom of the room, are portions of the stone which look semi-translucent with something murkey beneath it. Looking more closely, they see something moving down there, and after further investigation, Boobons determines there is a pendulum spinning underneath with a different gravity.
                        • -
                        • There is an unusually high amount of activity on the ethereal plane in this area, which is causing the light. It is more focused in the center of the room than the outskirts.
                        • -
                        • In the room, all the stalagmites and stalagtites are also focused in the center of the room.
                        • -
                        • We decide to head out. We meet up briefly again with Ryson before dimension dooring back to the feast hall.
                        • +
                        • We arrive on an ice-sheet, hundreds of miles off target. In the distance, we see a huge mountain, covered in carved bridges and ramparts. We see drake or dragon-like figures flying.
                        • +
                        • After some more grumbles, SG sends a message to Boobons, updating him. Boobons scrys on Gartug, learns the location, and teleports to us (successfully!).
                        • +
                        • Some of the drake-riders dive towards us, yelling in giant for us to “Get off the ice!” As we teleport away, back to Rhyme, we hear the sounds of breaking ice.
                      • -
                      • Back in the feast hall, Ryson invites Harvey and Gartug to a game: a goal-based challenge within a reasonable time frame. We decide upon a month to complete the following: -
                          -
                        • Ryson challenges Harvey to complete a successful trade of magnificent pelts on his boat.
                        • -
                        • Ryson challenges Gartug to make a new orc friend, because he is racist.
                        • -
                        • Gartug challenges Ryson to delve into a cave, find cave mushrooms, and produce a beer/alcohol from them.
                        • -
                        • Harvey challenges Ryson, the young dragon with no hands, to journal everything it sees while in the cave.
                        • -
                        • Gartug challenges Harvey to craft a stone amulet of the sigil of Rhyme and gift it to the master of his dojo.
                        • -
                        • Harvey challenges Gartug to climb to the top of a mountain, find mushrooms, and produce a beer/alcohol from them.
                        • -
                        -
                      • -
                      • -

                        Boobons teleports us back to Rhyme into SG’s temple. There are a bunch of folks there. We learn some updates about Greenguts. We rest for the evening in SG’s temple, and the next morning SG goes out to buy some charged ectoplasm for her plane shifting adventures.

                        -
                      • -
                      • The plan for next session is to teleport back to Elrich’s domain, and continue to Stormheim.
                      • +
                      • Now back in Rhyme, the plan is to, once again, teleport back towards Stormheim, and continue!

                      Player Characters

                        -
                      • Stackor/Boobahns, dwarven wizard (James)
                      • -
                      • Sheila G, cleric of Cayden Calien (Thans)
                      • +
                      • Stackor/Boobahns, dwarven wizard; Chuck, dwarven fighter (James)
                      • +
                      • Sheila G [SG], cleric of Cayden Calien (Thans)
                      • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
                      • -
                      • Harvey, birdman monk of many styles (Mike)
                      • +
                      • Sir Oliver Withatwist, fetchling fae cult leader; Randy van Peoples, cleric of Gozreh (Dan)

                      Locations

                      @@ -407,8 +385,8 @@

                      NPCs and Notable Characters

                        +
                      • Harvey, birdman monk of many styles (Mike), doing push-up sit-up squats
                      • Naynay, a pervert
                      • -
                      • Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
                      • Hugo Lamb, an inhumanly attractive sojourner after other sojourners
                      • Abheam, a ratfolk sojourner in the lands towards Stormheim
                      • Elrich, an elderly cloud giant
                      • @@ -416,9 +394,6 @@

                      Other Notes

                      -
                        -
                      • SG is determined to help Greenguts.
                      • -
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                                                        +

                                                        Site Home

                                                        +
                                                        + + Ancillary Scribe + +
                                                        +
                                                        The (mis-) adventures of the 7th Ancillary of the Altasian Army
                                                        +
                                                        +
                                                        + +
                                                        +
                                                        +
                                                        +
                                                        +

                                                        Current Objectives

                                                        +
                                                          +
                                                        • Rescue Green Guts
                                                        • +
                                                        • Investigate the ethereal plane room
                                                        • +
                                                        • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
                                                        • +
                                                        + +

                                                        Events

                                                        +
                                                          +
                                                        • +

                                                          SG scrys on Green Guts, but it fails. She next sends a message to Gene Erica von Illamage, first requesting a meeting to negotiate releasing Green Guts. Gene Erica replies, “What’s the goblin’s name? Where were they captured?”. SG follows up with another sending, providing Green Guts’ name, and that she has a guess as to where; Gene Erica replies, “Where do you guess?” SG sends one final message, with all information, and Gene Erica says he’ll look into it.

                                                          +
                                                        • +
                                                        • Boobons teleports us back to Elrich’s house. We speak with him briefly about the ratman encounter, and learn that Elrich had no trouble slaying Abheam the ratfolk. When he did so, the body erupted in a flash of light, leaving behind the skin of the ratman, and bones which quickly fell to dust. After some further discussion, Gartug and Boobons pick up on Elrich hoping we’ll investigate the ethereal-zone room. We relent. +
                                                            +
                                                          • Boobons dimension doors us to the entrance
                                                          • +
                                                          • We descend into the cave, down the spiral, and to the room. No indication of the Abheam the ratfolk.
                                                          • +
                                                          • We head back up to Elrich’s, but he’s not around, so we bounce back to Rhyme and discuss next steps.
                                                          • +
                                                          +
                                                        • +
                                                        • Despite grumbles, SG decides to pursue Green Guts, and thus the party shifts! SG, Chuck, Gartug, and Randy van Peoples set out to Lon’s Thicket! Off target! +
                                                            +
                                                          • We arrive on an ice-sheet, hundreds of miles off target. In the distance, we see a huge mountain, covered in carved bridges and ramparts. We see drake or dragon-like figures flying.
                                                          • +
                                                          • After some more grumbles, SG sends a message to Boobons, updating him. Boobons scrys on Gartug, learns the location, and teleports to us (successfully!).
                                                          • +
                                                          • Some of the drake-riders dive towards us, yelling in giant for us to “Get off the ice!” As we teleport away, back to Rhyme, we hear the sounds of breaking ice.
                                                          • +
                                                          +
                                                        • +
                                                        • Now back in Rhyme, the plan is to, once again, teleport back towards Stormheim, and continue!
                                                        • +
                                                        + +

                                                        Player Characters

                                                        +
                                                          +
                                                        • Stackor/Boobahns, dwarven wizard; Chuck, dwarven fighter (James)
                                                        • +
                                                        • Sheila G [SG], cleric of Cayden Calien (Thans)
                                                        • +
                                                        • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
                                                        • +
                                                        • Sir Oliver Withatwist, fetchling fae cult leader; Randy van Peoples, cleric of Gozreh (Dan)
                                                        • +
                                                        + +

                                                        Locations

                                                        +
                                                          +
                                                        • Rhyme +
                                                            +
                                                          • Taliah’s shop/lab
                                                          • +
                                                          • Temple of Cayden Calien
                                                          • +
                                                          +
                                                        • +
                                                        • The lands towards Stormheim
                                                        • +
                                                        + +

                                                        NPCs and Notable Characters

                                                        +
                                                          +
                                                        • Harvey, birdman monk of many styles (Mike), doing push-up sit-up squats
                                                        • +
                                                        • Naynay, a pervert
                                                        • +
                                                        • Hugo Lamb, an inhumanly attractive sojourner after other sojourners
                                                        • +
                                                        • Abheam, a ratfolk sojourner in the lands towards Stormheim
                                                        • +
                                                        • Elrich, an elderly cloud giant
                                                        • +
                                                        • Ryson, a young cloud dragon hanging out with Elrich
                                                        • +
                                                        + +

                                                        Other Notes

                                                        + + + + + +
                                                        +
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