diff --git a/feed.xml b/feed.xml index ac34a05..68e4671 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,91 @@ -Jekyll2024-07-17T20:34:05-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E32024-07-17T00:00:00-05:002024-07-17T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-03Current Objectives +Jekyll2024-07-22T22:04:24-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E42024-07-22T00:00:00-05:002024-07-22T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-04Current Objectives +
    +
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
  • +
+ +

Events

+
    +
  • +

    Taliah decides to focus on some improvements to her construct. Gartug tags in!

    +
  • +
  • The party teleports back to the lands of Elrich. There, they see Abheam, once again, and immediately Boobons summons phantom steeds, and we head off up the mountain. We notice and avoid some snow-disguised oozes (snoozes?). We get to the wall surrounding the cloud giants estate, and find some heads on posts. A brief review by Harvey shows that the heads are all animals that have in some way been corrupted by the Dark Tapestry. Despite an opportunity for diplomacy, we opt to definitely fight the giant. +
      +
    • At the estate, we first come across a smoke stack. The door is 15-feet tall, and we hear noises inside. Outside there are elk hides being stretched.
    • +
    • At the keep itself, we see massive front doors, and smaller side doors. We opt to enter through the side doors. +
        +
      • We find an elderly female bugbear making soup. We inform her we’re the new staff. She proceeds to headbutt the soup cauldron trying to win. Gartug subdues her. Her elderly husband wanders in, and attacks Gartug. Gartug subdues him too.
      • +
      +
    • +
    • Continuing in, we continue through the largest-option doors, coming to a wine cellar, a hallway, and eventually a hall. Of note, there is no mist, and we can see the entirety of the hall. Moving forward, we are ambushed by mist monsters! COMBAT! +
        +
      • We beat them up.
      • +
      +
    • +
    • Continuing on, we come upon a big ol’ door. How big? About 25 feet tall. Opening it, we find within a large feast hall, the giant, and a young cloud dragon. The giant and the dragon are playing a memory game of sort. After some brief delay, we recognize that maybe we shouldn’t kill this dude and the dragon, and we decide instead to speak with him. Because of course we do. +
        +
      • We inform the giant of the ratfolk’s ambition to have the giant killed. The giant replies by arming himself, and heading out to hunt the rat folk. He departs, informing us he’ll be back in a day or so. We enjoy a feast.
      • +
      +
    • +
    • After some discussions with Ryson, the young dragon, we convince him to show us the cave into the tunnels under the mountain. We fly down to the entrance.
    • +
    +
  • +
  • Entering the dark cave, we find a spiral going down, down down. Oddly, the spiral is a perfect geometric spiral. We descend for close to an hour, eventually coming to a spherical room. The spiral and this room both look mostly natural. +
      +
    • In the spherical room, we find a glowing green ball bouncing between the stalagmites and stalagtites. When it comes close, it looks like a glowing green ball of plasma. Harvey and Boobons additionally notice that, at the very bottom of the room, are portions of the stone which look semi-translucent with something murkey beneath it. Looking more closely, they see something moving down there, and after further investigation, Boobons determines there is a pendulum spinning underneath with a different gravity.
    • +
    • There is an unusually high amount of activity on the ethereal plane in this area, which is causing the light. It is more focused in the center of the room than the outskirts.
    • +
    • In the room, all the stalagmites and stalagtites are also focused in the center of the room.
    • +
    • We decide to head out. We meet up briefly again with Ryson before dimension dooring back to the feast hall.
    • +
    +
  • +
  • Back in the feast hall, Ryson invites Harvey and Gartug to a game: a goal-based challenge within a reasonable time frame. We decide upon a month to complete the following: +
      +
    • Ryson challenges Harvey to complete a successful trade of magnificent pelts on his boat.
    • +
    • Ryson challenges Gartug to make a new orc friend, because he is racist.
    • +
    • Gartug challenges Ryson to delve into a cave, find cave mushrooms, and produce a beer/alcohol from them.
    • +
    • Harvey challenges Ryson, the young dragon with no hands, to journal everything it sees while in the cave.
    • +
    • Gartug challenges Harvey to craft a stone amulet of the sigil of Rhyme and gift it to the master of his dojo.
    • +
    • Harvey challenges Gartug to climb to the top of a mountain, find mushrooms, and produce a beer/alcohol from them.
    • +
    +
  • +
  • +

    Boobons teleports us back to Rhyme into SG’s temple. There are a bunch of folks there. We learn some updates about Greenguts. We rest for the evening in SG’s temple, and the next morning SG goes out to buy some charged ectoplasm for her plane shifting adventures.

    +
  • +
  • The plan for next session is to teleport back to Elrich’s domain, and continue to Stormheim.
  • +
+ +

Player Characters

+
    +
  • Stackor/Boobahns, dwarven wizard (James)
  • +
  • Sheila G, cleric of Cayden Calien (Thans)
  • +
  • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
  • +
  • Harvey, birdman monk of many styles (Mike)
  • +
+ +

Locations

+
    +
  • Rhyme +
      +
    • Taliah’s shop/lab
    • +
    • Temple of Cayden Calien
    • +
    +
  • +
  • The lands towards Stormheim
  • +
+ +

NPCs and Notable Characters

+
    +
  • Naynay, a pervert
  • +
  • Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
  • +
  • Hugo Lamb, an inhumanly attractive sojourner after other sojourners
  • +
  • Abheam, a ratfolk sojourner in the lands towards Stormheim
  • +
  • Elrich, an elderly cloud giant
  • +
  • Ryson, a young cloud dragon hanging out with Elrich
  • +
+ +

Other Notes

+
    +
  • SG is determined to help Greenguts.
  • +
]]>
Ancillary Scribe
Stormed Heims, S4E32024-07-17T00:00:00-05:002024-07-17T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-03Current Objectives
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
@@ -894,119 +981,4 @@
  • STAND ASIDE!!
  • -
]]>
Ancillary Scribe
Nightmare on Flint’s Street, Session 62024-05-13T00:00:00-05:002024-05-13T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/tern_7Current Objectives - -
    -
  • Establish a viable route from the interior to the Far Territories for the army
  • -
- -

Events

- -
    -
  • After speaking with Sister Clemence, we made our way to the victim’s house. It is also the old witch’s house. The house shows signs of struggle, with everything tossed about. -
      -
    • We try to get information via Survival, but don’t pick up anything. We take our time and loot the house, looking for anything suspicious or noteworthy. -
        -
      • No money, at all. No currency of any kind. There are decent house goods, some changes of clothes, some hand tools. Some candles, some chalk.
      • -
      -
    • -
    • We decide to return the next day
    • -
    -
  • -
  • -

    We return to the inn and rest. Stackor casts Magic Circle Against Evil, and we all huddle around. Sir Tern, Sir Beet, and Stackor all have no trouble sleeping. Smokey gets stuck in a nightmare, but Sir Tern lays his hands upon him, aiding his in escaping. He suffers some CHA damage.

    -
  • -
  • We descend to the wake. There are family members huddled in corners, talking among themselves. We also spot one of the Altasian scouts, looking very nervous. -
      -
    • Sir Tern speaks with Flint. He asks about Kinnsly, and Flint confirms he was a miner. Generally, Kinnsly wasn’t special, though he did have a reputation for poorly treating women.
    • -
    • We distribute roughly a year’s worth of wages to the miners’ families.
    • -
    • We catch up with the scout. He reports that the others of his group went out on patrol earlier and have not yet returned. He is going to lock himself in the room, and if they still do not return by tomorrow, he will return to the army.
    • -
    -
  • -
  • We head to the Temple of Damerrich. The guards look a bit battered, presumably from combat. -
      -
    • The guards report they were injured in combat on patrol with Sir Damian. They apprehended a murderer and sorcerer, and had to fight with a mob. Sir Tern and Sir Beet heal their wounds.
    • -
    • We move inside. Sir Damian is praying. Sir Dunce is with Sister Clemence, getting on his armor. Sir Dunce is recovering
    • -
    • Sister Clemence informs us that she questioned the corpse, and from that got the name of the supposed person responsible for killing Kinnsly: Jeff Tomeson, a rabble-rouser, possessed with “strange ideas”, fervently against the Altasian crown. Sir Damian went to arrest him, Jeff resisted, Damian slew him, and then had to fight through a group of Tomeson supporters. We get Tomeson’s home location, on the east side of town.
    • -
    • We wait briefly for Damian to finish praying, and ask him about the combat earlier. We learn that Tomeson was likely using compulsion magics to enthrall the mob to his assistance. Due to the nature of the encounter, Damian and his companions had to retreat quickly, and had to leave any investigations and the body behind. From his demeaner, it is obvious that Damian is frustrated that he had to leave all this behind, and also that his current responsibilities are not desired. -
        -
      • We conclude that, probably the best way to avoid any further problems, is to get these guys the fuck outta Flint.
      • -
      -
    • -
    -
  • -
  • We head to Tomeson’s house, taking some back-ways. -
      -
    • We find many edible herbs in the front garden. We don’t see anyone. The front door is locked, and there are wooden shutters on the windows. Knocking, there is no answer. Wandering around, there is no back door, and no unshuttered windows. -
        -
      • Stackor knocks the front door open. We enter
      • -
      -
    • -
    • We find a well-organized and cozy home. There’s a well-stocked pantry, a bunch of political science books, and a small shrine to Cayden Calien. The house otherwise shows no sign of a struggle. -
        -
      • We spend a thorough time searching the house. We find a small, hidden compartment in an herb chest. Inside, there is a single gold ring; it is non-magical and unremarkable.
      • -
      • In the trunk, is a stone sword, a bag of currency, and then a collection of odd items: a bundle of hair, a small pin, some bands of fabric. This, turns out, is marriage momentos. Some of them are now broken. There is also a small portrait, presumably of the man’s wife. Together, with the hair, is likely a funeral momento.
      • -
      -
    • -
    -
  • -
  • We decide to head back and question the Damerrich paladins. We take the main road back. In a small side street, near the Tomeson’s house, we find two of the Altasian scouts, hanged and defiled with tar. A third of the scouts was hogged tied below them with a note. In a poorly-spelled scrawl, it declares “How’s this for a law? An eye for an eye. Here’s two for two.” -
      -
    • While we find this, we hear screams from the direction of the Damerrich temple.
    • -
    • We take down the scouts, and bring them and the remaining living one back to the inn. -
        -
      • At the inn, we find things in disarray, and are informed that words and tempers flared, and an angry mob moved towards the Damerrich temple.
      • -
      • Stackor teleports himself and the scouts back to the army. The remainder of the party moves to try and pacify the mob.
      • -
      -
    • -
    -
  • -
  • -

    Stackor updated Syrup on the situation in Flint.

    -
  • -
  • Back in town, the party approach the city of Damerrich. The street is littered with dead. Sir Dunce is sitting on the steps of the temple, honing his axe, silently. Across the street is a single gibbet, with a single noose. -
      -
    • Despite Sir Tern’s calls for vengeance against the Arconis worshippers, Sir Beet suggests we seek to establish a local lord and some degree of order. The embers of vengeance burn low, but do not extinguish.
    • -
    -
  • -
  • We make plans for next week: -
      -
    1. The party heads to speak with Jack Flint. We will try to convince him to accept a local position of leadership.
    2. -
    3. Presuming we can, we leverage him to make public announcements that we are seeking out a nightmarish creature, to destroy it.
    4. -
    5. Some remaining resources: -
        -
      • The priest of M’har, resting-ish at the inn.
      • -
      -
    6. -
    -
  • -
- -

Locations

- -
    -
  • Flint
  • -
- -

Player Characters

- -
    -
  • Stackor, dwarven wizard (James)
  • -
  • Sir Beet, paladin of Iomedae (Thans)
  • -
  • Jen Erica von Illamage (Mike)
  • -
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • -
  • Sir Tern Ipswitch (Bill)
  • -
- -

NPCs

- -
    -
  • The Damerrich Representatives -
      -
    • Sir Damian, a paladin, and the leader
    • -
    • Sir Dunce, a paladin
    • -
    • Sister Clemence, a cleric
    • -
    -
  • -
  • Jack Flint
]]>
Ancillary Scribe
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                      +
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                    • +
                    • Stormed Heims, S4E3
                    • @@ -324,7 +328,7 @@

                      Locations


                      -

                      Our Most Recent Adventure: Stormed Heims, S4E3

                      +

                      Our Most Recent Adventure: Stormed Heims, S4E4


                      Current Objectives

                      @@ -335,50 +339,58 @@

                      Events

                      • -

                        Plan for next session is to teleport back to our previous location, studied by Boobons, and continue towards Stormheim.

                        +

                        Taliah decides to focus on some improvements to her construct. Gartug tags in!

                      • -
                      • Malonian Marg, and Biffin Marg, visit Taliah, to inquire about her sudden habitation of her former Master Crispin’s storefront. +
                      • The party teleports back to the lands of Elrich. There, they see Abheam, once again, and immediately Boobons summons phantom steeds, and we head off up the mountain. We notice and avoid some snow-disguised oozes (snoozes?). We get to the wall surrounding the cloud giants estate, and find some heads on posts. A brief review by Harvey shows that the heads are all animals that have in some way been corrupted by the Dark Tapestry. Despite an opportunity for diplomacy, we opt to definitely fight the giant.
                          -
                        • Taliah “negotiates” residence, and verbally agrees to the same terms as Master Crispin, with a written agreement and payment due by the end of the month.
                        • -
                        • Taliah also remembers that Malonian Marg owned the property next to some of the Aldinach cultists.
                        • -
                        -
                      • -
                      • SG heals her insanity. Taliah makes Boobons a potion. The party then teleports back to the dragon’s territory to continue their expedition towards Stormheim. We appear above the ruined villiage of Gared’s Stand. -
                          -
                        • We travel through the ruined villiage, and while moving over a pond, are attacked by a verduant ooze! COMBAT!! +
                        • At the estate, we first come across a smoke stack. The door is 15-feet tall, and we hear noises inside. Outside there are elk hides being stretched.
                        • +
                        • At the keep itself, we see massive front doors, and smaller side doors. We opt to enter through the side doors.
                            -
                          • After combat, we heal up, and continue towards Stormheim.
                          • +
                          • We find an elderly female bugbear making soup. We inform her we’re the new staff. She proceeds to headbutt the soup cauldron trying to win. Gartug subdues her. Her elderly husband wanders in, and attacks Gartug. Gartug subdues him too.
                        • -
                        • Continuing on, we come upon an elderly ratfolk, that wishes to speak with us. It introduces itself as Abheam, and invites us back to its camp. There, he tells us of a giant with a small keep nearby named Elrich Klume, which has amassed a horde of riches and wisdom. Abheam wishes us to remove the giant, so he can explore under the mountain upon which Elrich’s keep is. +
                        • Continuing in, we continue through the largest-option doors, coming to a wine cellar, a hallway, and eventually a hall. Of note, there is no mist, and we can see the entirety of the hall. Moving forward, we are ambushed by mist monsters! COMBAT!
                            -
                          • Abheam reveals himself to be a sojourner, and offers to teach SG how to avoid Tindalos
                          • -
                          • Elrich has a brother, Aldrich.
                          • +
                          • We beat them up.
                        • -
                        • After considering Abheam’s offer, we decide to return to Rhyme and discuss with Harvey.
                        • +
                        • Continuing on, we come upon a big ol’ door. How big? About 25 feet tall. Opening it, we find within a large feast hall, the giant, and a young cloud dragon. The giant and the dragon are playing a memory game of sort. After some brief delay, we recognize that maybe we shouldn’t kill this dude and the dragon, and we decide instead to speak with him. Because of course we do. +
                            +
                          • We inform the giant of the ratfolk’s ambition to have the giant killed. The giant replies by arming himself, and heading out to hunt the rat folk. He departs, informing us he’ll be back in a day or so. We enjoy a feast.
                          • +
                          +
                        • +
                        • After some discussions with Ryson, the young dragon, we convince him to show us the cave into the tunnels under the mountain. We fly down to the entrance.
                      • -
                      • Boobons teleports us back to SG’s Temple in Rhyme. The party regroups, to discuss Abheam’s proposal. +
                      • Entering the dark cave, we find a spiral going down, down down. Oddly, the spiral is a perfect geometric spiral. We descend for close to an hour, eventually coming to a spherical room. The spiral and this room both look mostly natural.
                          -
                        • Hugo Lamb arrives with four bottles of sherry, and a giant wheel of brie. He has also become unnervingly beautiful since last we saw him.
                        • -
                        • Boobons visits his House, to gather some maps of the region, and of Stormheim.
                        • -
                        • We rest for the night in Rhyme, everyone at Taliah’s lab. -
                            -
                          • SG talked at my Graven Guardian.
                          • -
                          • Without any indication, cooked noodles were suddenly drying on some twine where some of my other reagents were. Taliah ate them.
                          • -
                          -
                        • +
                        • In the spherical room, we find a glowing green ball bouncing between the stalagmites and stalagtites. When it comes close, it looks like a glowing green ball of plasma. Harvey and Boobons additionally notice that, at the very bottom of the room, are portions of the stone which look semi-translucent with something murkey beneath it. Looking more closely, they see something moving down there, and after further investigation, Boobons determines there is a pendulum spinning underneath with a different gravity.
                        • +
                        • There is an unusually high amount of activity on the ethereal plane in this area, which is causing the light. It is more focused in the center of the room than the outskirts.
                        • +
                        • In the room, all the stalagmites and stalagtites are also focused in the center of the room.
                        • +
                        • We decide to head out. We meet up briefly again with Ryson before dimension dooring back to the feast hall.
                      • -
                      • The plan for next session is to teleport back to Elrich’s realm, and kill Elrich the Cloud Giant.
                      • +
                      • Back in the feast hall, Ryson invites Harvey and Gartug to a game: a goal-based challenge within a reasonable time frame. We decide upon a month to complete the following: +
                          +
                        • Ryson challenges Harvey to complete a successful trade of magnificent pelts on his boat.
                        • +
                        • Ryson challenges Gartug to make a new orc friend, because he is racist.
                        • +
                        • Gartug challenges Ryson to delve into a cave, find cave mushrooms, and produce a beer/alcohol from them.
                        • +
                        • Harvey challenges Ryson, the young dragon with no hands, to journal everything it sees while in the cave.
                        • +
                        • Gartug challenges Harvey to craft a stone amulet of the sigil of Rhyme and gift it to the master of his dojo.
                        • +
                        • Harvey challenges Gartug to climb to the top of a mountain, find mushrooms, and produce a beer/alcohol from them.
                        • +
                        +
                      • +
                      • +

                        Boobons teleports us back to Rhyme into SG’s temple. There are a bunch of folks there. We learn some updates about Greenguts. We rest for the evening in SG’s temple, and the next morning SG goes out to buy some charged ectoplasm for her plane shifting adventures.

                        +
                      • +
                      • The plan for next session is to teleport back to Elrich’s domain, and continue to Stormheim.

                      Player Characters

                      • Stackor/Boobahns, dwarven wizard (James)
                      • Sheila G, cleric of Cayden Calien (Thans)
                      • -
                      • Nataliah, a tiefling alchemist (Bill)
                      • +
                      • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
                      • Harvey, birdman monk of many styles (Mike)
                      @@ -399,12 +411,13 @@
                    • Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
                    • Hugo Lamb, an inhumanly attractive sojourner after other sojourners
                    • Abheam, a ratfolk sojourner in the lands towards Stormheim
                    • +
                    • Elrich, an elderly cloud giant
                    • +
                    • Ryson, a young cloud dragon hanging out with Elrich

                    Other Notes

                      -
                    • Stormheim is the palace and the city, Storm Guard is the fort which guards the entrance
                    • -
                    • Taliah ate magical mystery noodles
                    • +
                    • SG is determined to help Greenguts.
                    @@ -538,6 +551,8 @@ + + @@ -546,7 +561,7 @@ - Previous + Previous diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html index 21fa681..96eed12 100644 --- a/journals/seventh/life-and-death.html +++ b/journals/seventh/life-and-death.html @@ -28,6 +28,10 @@
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                                                    +

                                                    Site Home

                                                    +
                                                    + + Ancillary Scribe + +
                                                    +
                                                    The (mis-) adventures of the 7th Ancillary of the Altasian Army
                                                    +
                                                    +
                                                    + +
                                                    +
                                                    +
                                                    +
                                                    +

                                                    Current Objectives

                                                    +
                                                      +
                                                    • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
                                                    • +
                                                    + +

                                                    Events

                                                    +
                                                      +
                                                    • +

                                                      Taliah decides to focus on some improvements to her construct. Gartug tags in!

                                                      +
                                                    • +
                                                    • The party teleports back to the lands of Elrich. There, they see Abheam, once again, and immediately Boobons summons phantom steeds, and we head off up the mountain. We notice and avoid some snow-disguised oozes (snoozes?). We get to the wall surrounding the cloud giants estate, and find some heads on posts. A brief review by Harvey shows that the heads are all animals that have in some way been corrupted by the Dark Tapestry. Despite an opportunity for diplomacy, we opt to definitely fight the giant. +
                                                        +
                                                      • At the estate, we first come across a smoke stack. The door is 15-feet tall, and we hear noises inside. Outside there are elk hides being stretched.
                                                      • +
                                                      • At the keep itself, we see massive front doors, and smaller side doors. We opt to enter through the side doors. +
                                                          +
                                                        • We find an elderly female bugbear making soup. We inform her we’re the new staff. She proceeds to headbutt the soup cauldron trying to win. Gartug subdues her. Her elderly husband wanders in, and attacks Gartug. Gartug subdues him too.
                                                        • +
                                                        +
                                                      • +
                                                      • Continuing in, we continue through the largest-option doors, coming to a wine cellar, a hallway, and eventually a hall. Of note, there is no mist, and we can see the entirety of the hall. Moving forward, we are ambushed by mist monsters! COMBAT! +
                                                          +
                                                        • We beat them up.
                                                        • +
                                                        +
                                                      • +
                                                      • Continuing on, we come upon a big ol’ door. How big? About 25 feet tall. Opening it, we find within a large feast hall, the giant, and a young cloud dragon. The giant and the dragon are playing a memory game of sort. After some brief delay, we recognize that maybe we shouldn’t kill this dude and the dragon, and we decide instead to speak with him. Because of course we do. +
                                                          +
                                                        • We inform the giant of the ratfolk’s ambition to have the giant killed. The giant replies by arming himself, and heading out to hunt the rat folk. He departs, informing us he’ll be back in a day or so. We enjoy a feast.
                                                        • +
                                                        +
                                                      • +
                                                      • After some discussions with Ryson, the young dragon, we convince him to show us the cave into the tunnels under the mountain. We fly down to the entrance.
                                                      • +
                                                      +
                                                    • +
                                                    • Entering the dark cave, we find a spiral going down, down down. Oddly, the spiral is a perfect geometric spiral. We descend for close to an hour, eventually coming to a spherical room. The spiral and this room both look mostly natural. +
                                                        +
                                                      • In the spherical room, we find a glowing green ball bouncing between the stalagmites and stalagtites. When it comes close, it looks like a glowing green ball of plasma. Harvey and Boobons additionally notice that, at the very bottom of the room, are portions of the stone which look semi-translucent with something murkey beneath it. Looking more closely, they see something moving down there, and after further investigation, Boobons determines there is a pendulum spinning underneath with a different gravity.
                                                      • +
                                                      • There is an unusually high amount of activity on the ethereal plane in this area, which is causing the light. It is more focused in the center of the room than the outskirts.
                                                      • +
                                                      • In the room, all the stalagmites and stalagtites are also focused in the center of the room.
                                                      • +
                                                      • We decide to head out. We meet up briefly again with Ryson before dimension dooring back to the feast hall.
                                                      • +
                                                      +
                                                    • +
                                                    • Back in the feast hall, Ryson invites Harvey and Gartug to a game: a goal-based challenge within a reasonable time frame. We decide upon a month to complete the following: +
                                                        +
                                                      • Ryson challenges Harvey to complete a successful trade of magnificent pelts on his boat.
                                                      • +
                                                      • Ryson challenges Gartug to make a new orc friend, because he is racist.
                                                      • +
                                                      • Gartug challenges Ryson to delve into a cave, find cave mushrooms, and produce a beer/alcohol from them.
                                                      • +
                                                      • Harvey challenges Ryson, the young dragon with no hands, to journal everything it sees while in the cave.
                                                      • +
                                                      • Gartug challenges Harvey to craft a stone amulet of the sigil of Rhyme and gift it to the master of his dojo.
                                                      • +
                                                      • Harvey challenges Gartug to climb to the top of a mountain, find mushrooms, and produce a beer/alcohol from them.
                                                      • +
                                                      +
                                                    • +
                                                    • +

                                                      Boobons teleports us back to Rhyme into SG’s temple. There are a bunch of folks there. We learn some updates about Greenguts. We rest for the evening in SG’s temple, and the next morning SG goes out to buy some charged ectoplasm for her plane shifting adventures.

                                                      +
                                                    • +
                                                    • The plan for next session is to teleport back to Elrich’s domain, and continue to Stormheim.
                                                    • +
                                                    + +

                                                    Player Characters

                                                    +
                                                      +
                                                    • Stackor/Boobahns, dwarven wizard (James)
                                                    • +
                                                    • Sheila G, cleric of Cayden Calien (Thans)
                                                    • +
                                                    • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
                                                    • +
                                                    • Harvey, birdman monk of many styles (Mike)
                                                    • +
                                                    + +

                                                    Locations

                                                    +
                                                      +
                                                    • Rhyme +
                                                        +
                                                      • Taliah’s shop/lab
                                                      • +
                                                      • Temple of Cayden Calien
                                                      • +
                                                      +
                                                    • +
                                                    • The lands towards Stormheim
                                                    • +
                                                    + +

                                                    NPCs and Notable Characters

                                                    +
                                                      +
                                                    • Naynay, a pervert
                                                    • +
                                                    • Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
                                                    • +
                                                    • Hugo Lamb, an inhumanly attractive sojourner after other sojourners
                                                    • +
                                                    • Abheam, a ratfolk sojourner in the lands towards Stormheim
                                                    • +
                                                    • Elrich, an elderly cloud giant
                                                    • +
                                                    • Ryson, a young cloud dragon hanging out with Elrich
                                                    • +
                                                    + +

                                                    Other Notes

                                                    +
                                                      +
                                                    • SG is determined to help Greenguts.
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