It (Green Guts) Takes a Village
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title: Stormed Heims, S4E7
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## Current Objectives
- Rescue Green Guts!
- ~~Investigate the ethereal plane room~~
- ~~Travel to the old Dwarf capital, north-east of Vuln, Stormheim!~~
## Events
- From our vantage above Kaldur's domain, we discuss next steps. We head into the nearby town, and to the inn.
- While wasting the day away, Kaldur decides to come visit us. We discuss.
- We learn that Calcifer's domain is to the west. That he's continuing to gather power.
- We learn that the brotherhood has a small powerbase to the north, at the village of strangers. Otherwise, those lands are held by hobgoblins and giants.
- We learn that to the east, a ravaging band of racist centaur barbarians are threatening Kaldur's domain. The brotherhood is helping to protect those borders.
- Kaldur is quick to encourage us to help out, and SG generally refuses. He leaves some gifts for Withatwist.
- After a rousing discussion, everyone except SG moves to Kaldur's castle, and Withatwist wants to discuss some more private matters.
- Kaldur gives us some details about Green Guts, and the village of strangers.
- The gifts are a reward and thanks for freeing the Graven Knight, who is working with Kaldur to disrupt Calcifer
- Withatwist tells Kaldur we're building a space laser
- We learn of the Mantles of the Heroes, from the Haunted Keep, and the old prophecies. Calcifer, when he took the castle, was quick to distribute the weapons built there, but not to pursue the mantles. Kaldur believes we can get to it, and that it will give us an edge against Calcifer.
- We return to SG, hang out at the inn, and prepare to head to the Village of Strangers. In the morning, a man from Fustadt arrives at the inn to discuss with SG that other sojourners have crossed to our realm without the mirror. After some discussion, the man leaves, and we _teleport_ to the village successfully!
- We arrive in the Village! There are refugees from the east, the Brotherhood tower is rather obvious. We are accosted by some orcs, that ask if we're invading the Accord. We say no, but they still say they have to talk with the village leaders to determine if us dwarves should be tossed out. Chuck wrestles with one of them.
- We head to the house that Green Guts was hiding out in. After some investigation, SG finds a hidden basement, full of Brotherhood magic items, and a dead Chesterfield the millipede. Rest in peace, Chesterfield. SG shoves it all into the hole.
- We head to the Brotherhood tower. As we approach, there are a number of armed guards that appear, and the Brotherhood wizard Toothy, a large half-orc with a glowing staff.
- After the initial meeting, the negotiations land on the Brotherhood demanding information on Boobons and all their stuff back, in exchange for Green Guts. After some more talks, we settle on 1000gp and all their stuff back, in exchange for Green Guts. SG agrees to the terms, Green Guts is brought to us, we give them the gold and any of the stuff SG found with the Brotherhood seal on it.
- Immediately upon completion of our exchange, SG uses a scroll and _teleports_ us back to the Spout House in Flint. We dine lunch with Pate. We rest at the Spout House, and the next day SG _teleports_ us back to Rhyme. We identify some magic items, and call it for this session.
- Next week, we likely switch to the Stackor party!
## Player Characters
- Harvey, birdman monk of many styles (Mike)
- Sheila G [SG], cleric of Cayden Calien (Thans)
- Gartug "Tugger" Ironfist, a dwarven brawler (Bill)
- Sir Oliver Withatwist, fetchling fae cult leader (Dan)
- Chuck, dwarven fighter (James)
## Locations
- Kaldur's Domain, and the nearby lands
- Village of Strangers
- Flint
- Rhyme
## NPCs and Notable Characters
- Baron Kaldur Black
- Toothy, a burly half-orc Brotherhood wizard
- Green Guts, a goblin thief
- BILLY, the bartender of the Spout House in Flint
## Other Notes
- We start the session with 13 days until our meeting with the Crypt Dragon in the Boneyard