diff --git a/feed.xml b/feed.xml index 7822183..73f73d8 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,114 @@ -Jekyll2024-07-01T22:57:07-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E12024-07-01T00:00:00-05:002024-07-01T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-01Current Objectives +Jekyll2024-07-08T21:38:10-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E22024-07-08T00:00:00-05:002024-07-08T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-02Current Objectives +
    +
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
  • +
+ +

Events

+
    +
  • We loot the room! +
      +
    • From the sojourner: a magical spear, magical hide armor, magical amulet, and a magical mirror. Plus a pouch of cacao pods! +
        +
      • +1 Obsidian Wounding spear [Nataliah]
      • +
      • Amulet of Natural Armor +2 [Sheila G]
      • +
      • Mirror of Shadow Conjuration (single-use; CL 13) [Boobons]
      • +
      • Improved Shadow Hide Armor +2 [For Sale]
      • +
      • Cacao pods worth 10gp each, 4 pods total [Sir Oliver]
      • +
      +
    • +
    • While looting, we hear screaming coming from the tunnel. After a brief moment, a large man with a greataxe comes running down the hallway at us. Combat!! +
        +
      • The lunatic axe-man swings and misses Sheila G. Sheila G proceeds to pommel-bash the actual life out of the man. Combat over!
      • +
      +
    • +
    • We continue looting! +
        +
      • Boobans finds an acidic lemon tree. It deals 2d6 acid damage as a splash weapon, with an additional 2d6 the following round.
      • +
      • Taliah finds a fern-like thing which she can’t identify.
      • +
      +
    • +
    • While looting, Boobaans and Taliah sees a nightgaunt fly overhead, and then leave us.
    • +
    • Sheila G explores the tunnel and finds an alchemical lab. Not an obvious part of the lab is a stone basin, with runes along the bottom, with a carving of a broken leopard/jaguar around the lid of the bowl. The runes suggest something about sacrifice and a dead god. Additionally, a carved green-rock tucan. +
        +
      • Taliah finds 500gp worth of alchemical reagents at the lab, plus a jar with Alchemical Resin, 5 uses.
      • +
      +
    • +
    • Taliah intends to return to the city, fetch her Graven Guardian, and claim this zone as her new space. The rest of the party continues exploring. +
        +
      • The remaining party explores down the remaining tunnel, finding a fork. +
          +
        • Along one, the tunnel narrows and heads to the surface.
        • +
        • Along the other, the tunnel heads down for a while. Eventually, party comes to a fairy gate to the Court of Worms. There is a corpse surrounded by a ring of mushrooms. A pouch of gold sits with the corpse, to tempt people into the gate. Boobons seals it off with a wall of iron.
        • +
        +
      • +
      +
    • +
    • Withatwist destroys the stone basin, and then the party returns to town. +
        +
      • Sheila G brings the corpse of the sojourner to Hugo Lamb. Hugo asks SG to raise dead the sojourner. After some back-and-forth, Lamb decides to provide the material components, and will return with them.
      • +
      +
    • +
    +
  • +
  • We rest for the evening, Taliah in her lab, and the remainder of the party at the hotel room. The next morning, Hugo Lamb returns with twice the require diamond dust for a raise dead, as well as a book labeled “The Whisper of Moths” on masking tape in a “foreign” language. +
      +
    • SG raises dead. As a reminder: she has carvings (not tattoos) on her skin, notably a crow on her back; her teeth are dyed red; her eyes are solid black. SG interrogates her under a discern lies spell. +
        +
      • Her name is “Zaliah of Clan Crow”, born is the city of Tulva, brought to our material plane by a priest. She was summoned to grow fungus. Her reward was words and power to strike down tyrants, nobles and their towers, to break the power of the sun god. According to her, the fungus has the power to reanimate the dead; the volume she produces could animate 200-300 corpses. She has been here for 27 days.
      • +
      • Hugo Lamb transfers a mental image of the priest to Boobans. He also transfers it to SG. After some more discussion, he drags the sojourner off to the “bathroom” (which seemingly is some extra-dimensional space for his needs) to do whatever he intends to.
      • +
      +
    • +
    +
  • +
  • +

    20 days remain until the meeting with the crypt dragon in the Boneyard.

    +
  • +
  • SG catches up on Cult Hunter Task Force news +
      +
    • The diplomatic mission with the merfolk is en-route.
    • +
    +
  • +
  • The party prepares to head to Stormheim. After some deliberation, we agree to teleport to Kellymandrax’s territory without Harvey, travel to the old dwarven capitol of Stormheim, then retrieve Harvey. +
      +
    • We teleport in, and Boobons summons phantom horses to expedite our travel. We hear an obviously tapestry-corrupted bear screaming in the distance. We avoid it and continue, eventually arriving at a ruined town. Boobons studies the area, and we teleport back to the hotel room in Rhyme. +
        +
      • Sir Oliver does some of his cult stuff.
      • +
      • SG has a note from Daxin. She meets with him. She asks him for contact information. He says to ask for him at the Tonic Tea House for updates.
      • +
      +
    • +
    +
  • +
  • Plan for next session is to teleport back to our previous location, studied by Boobons, and continue towards Stormheim.
  • +
+ +

Player Characters

+
    +
  • Stackor/Boobahns, dwarven wizard (James)
  • +
  • Sheila G, cleric of Cayden Calien (Thans)
  • +
  • Nataliah, a tiefling alchemist (Bill)
  • +
  • Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
  • +
+ +

Locations

+
    +
  • Rhyme +
      +
    • A distant cave, where Nyarlathotep cultists are meeting
    • +
    • Our hotel room
    • +
    +
  • +
+ +

NPCs and Notable Characters

+
    +
  • Naynay, a pervert
  • +
  • Harvey, practicing side-kicks endlessly, waiting to be re-controlled by a player.
  • +
+ +

Other Notes

+
    +
  • SG, check-in on Green-guts
  • +
]]>
Ancillary Scribe
Stormed Heims, S4E12024-07-01T00:00:00-05:002024-07-01T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-01Current Objectives
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
@@ -170,6 +280,72 @@
  • Jeff enlightens us of the hidden 6th flavor, developed within the core of Monmon. It is the flavor of “spit”, and it is warping the minds of everyone for it’s nefarious intentions.
  • Sir Oliver’s quest is to help Count Ranalc meet with the Forgotten Lord, by helping him find a route to the Crumbling Tower. In exchange, Count Ranalc has offered to assist the group with their ambitions in Rhyme, or elsewhere if we so choose.
  • +
]]>
Ancillary Scribe
In the Lon’s Thicket of It, S3E22024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02Current Objectives + +
    +
  • Travel to Lon’s Thicket, and experience the suspected trap being setup for Sheila G.
  • +
+ +

Events

+ +
    +
  • +

    The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.

    +
  • +
  • +

    Inside, combat continues! Boobons fireballs the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.

    +
  • +
  • +

    Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G flies over and casts shield other on Taliah, and also drops off Oliver; Oliver stands around like an idiot.

    +
  • +
  • +

    Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.

    +
  • +
  • +

    Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.

    +
  • +
  • +

    Inside! Boobons casts cone of cold on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.

    +
  • +
  • +

    Outside, the group makes it to the hills. The garuda do not pursue.

    +
  • +
  • Inside, Boobons casts another cone of cold on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches. +
      +
    • Boobons casts some scorching rays at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.
    • +
    • Boobons coughs up disgusting black blood, and magic missiles one of the nasty giants, and it falls to gross, nasty pieces.
    • +
    • Combat over! Victory!!
    • +
    +
  • +
  • +

    Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then dimension door away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine he’s got a disease.

    +
  • +
  • We book it towards Lon’s Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but they’ve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lon’s Thicket. Finally, we shall arrive!
  • +
+ +

Player Characters

+ +
    +
  • Stackor/Boobahns, dwarven wizard (James)
  • +
  • Sheila G, cleric of Cayden Calien (Thans)
  • +
  • Harvey, birdman monk of many styles (Mike)
  • +
  • Nataliah, a tiefling alchemist (Bill)
  • +
  • Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
  • +
+ +

Locations

+
    +
  • North-north-west of Flint, at a chasm with the temple of the Fossilized King.
  • +
+ +

NPCs and Notable Characters

+
    +
  • Reggae Tony
  • +
+ +

Other Notes

+
    +
  • Dan’s characters are definitely on a boat which is currently docked at Lon’s Thicket.
]]>
Ancillary Scribe
In the Lon’s Thicket of It, S3E32024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03Current Objectives
    @@ -344,72 +520,6 @@
    • Jeff: “The koans of the mind cannot be translated by another.”
    • The drill used to make The Bore is the exact same size as this hole.
    • -
    ]]>Ancillary ScribeIn the Lon’s Thicket of It, S3E22024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02Current Objectives - -
      -
    • Travel to Lon’s Thicket, and experience the suspected trap being setup for Sheila G.
    • -
    - -

    Events

    - -
      -
    • -

      The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.

      -
    • -
    • -

      Inside, combat continues! Boobons fireballs the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.

      -
    • -
    • -

      Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G flies over and casts shield other on Taliah, and also drops off Oliver; Oliver stands around like an idiot.

      -
    • -
    • -

      Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.

      -
    • -
    • -

      Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.

      -
    • -
    • -

      Inside! Boobons casts cone of cold on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.

      -
    • -
    • -

      Outside, the group makes it to the hills. The garuda do not pursue.

      -
    • -
    • Inside, Boobons casts another cone of cold on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches. -
        -
      • Boobons casts some scorching rays at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.
      • -
      • Boobons coughs up disgusting black blood, and magic missiles one of the nasty giants, and it falls to gross, nasty pieces.
      • -
      • Combat over! Victory!!
      • -
      -
    • -
    • -

      Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then dimension door away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine he’s got a disease.

      -
    • -
    • We book it towards Lon’s Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but they’ve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lon’s Thicket. Finally, we shall arrive!
    • -
    - -

    Player Characters

    - -
      -
    • Stackor/Boobahns, dwarven wizard (James)
    • -
    • Sheila G, cleric of Cayden Calien (Thans)
    • -
    • Harvey, birdman monk of many styles (Mike)
    • -
    • Nataliah, a tiefling alchemist (Bill)
    • -
    • Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
    • -
    - -

    Locations

    -
      -
    • North-north-west of Flint, at a chasm with the temple of the Fossilized King.
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Reggae Tony
    • -
    - -

    Other Notes

    -
      -
    • Dan’s characters are definitely on a boat which is currently docked at Lon’s Thicket.
    ]]>
    Ancillary Scribe
    In the Lon’s Thicket of It, S3E12024-06-03T00:00:00-05:002024-06-03T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_01Current Objectives
      @@ -897,89 +1007,4 @@
      • Jack Flint, and his mercenaries. At least, the ones that are still human. And alive.
      • -
      ]]>Ancillary ScribeNightmare on Flint’s Street, Session 42024-05-01T00:00:00-05:002024-05-01T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/tern_5Current Objectives - -
        -
      • Establish a viable route from the interior to the Far Territories for the army
      • -
      - -

      Events

      - -
        -
      • -

        The oread awakens. He reports he was the priest of M’har for his community, responsible for pacifying his plane and stopping his awakening. He has asked to join us once we move on, as his place in Flint seems now absolved.

        -
      • -
      • -

        We head out for our night-time rounds around Flint. We first head towards the market square.

        -
          -
        • As we move towards the market square, we see what appears to be another group heading out on patrol: some townsfolk, and Sir Dunce. -
            -
          • A flurry of stones comes from a nearby alley, and bounces off Sir Dunce’s armor. He cries out to halt, and charges into the alley way with the townsfolk. Their light sources wink out, too quickly. -
              -
            • We move to assist and investigate!
            • -
            • Blunt quickly discovers unnatural Darkness in the alley way.
            • -
            • Stackor casts Daylight on Sir Tern’s armor. Sir Tern moves into the alley way.
            • -
            • We uncover Sir Dunce flanked by two dark folk. The townsfolk are dead.
            • -
            • Sir Beat shoots one down. It dies, and explodes in a blinding flash.
            • -
            • Stackor Magic Missile’s the remaining one. It stays standing.
            • -
            • Sir Dunce stumbles past Sir Tern out of the alley. Sir Tern closes and finishes the remaining dark folk. It explodes in a blinding flash.
            • -
            -
          • -
          • After the combat, Sir Tern helps with Sir Dunce’s poison, and Blunt then escorts him back to the Damerrich stronghold. We look around and investigate. Stackor levitates above the area, and notices that there are only a few places lit in town: The inns, the Damerrich stronghold, the market guard’s tower, and an excessive number of torches around the mine. We head to the mine.
          • -
          -
        • -
        • At the mine, we come across warhorses tied outside, and two guards in chainmail with sword and shield surrounded by a crazy amount of torches. -
            -
          • The guards are members of Jack Flint’s men. After some extremely capable discussions from the group, we learn that there seems to be some odd antics afoot in the mine. We offer to assist and investigate. Flint and some men moved into the mines to investigate.
          • -
          • We move in. After some attention, we notice combat coming from below. We encounter some miners retreating, and a man dragging a make-shift stretcher. He reports of undead further ahead.
          • -
          • We come across the undead, Wights. We engage! -
              -
            • Stackor fireballs the undead, destroying one outright.
            • -
            • The remaining two move to engage. The first charges Sir Tern. It smacks me, and I slay it.
            • -
            • The second charges Sir Tern, but misses. Jen Erica magic missile’s it. Smokey moves up and strikes it down.
            • -
            -
          • -
          • We leave the corpses, and hustle along. We come across more survivors; Sir Tern helps one up with a Lay On Hands. We continue.
          • -
          • We come across Flint, holding off a handful of wights, and a particularly nasty looking undead. We engage! -
              -
            • Stackor fireballs a group, taking out a few.
            • -
            • Sir Tern moves in, as does Smokey. The wights continue striking at Flint, but the big bad moves against Tern.
            • -
            • Big bad smacks Tern, Tern smites in return, as does Beat. The big bad gets decimated by holy fury.
            • -
            • We wipe out the remainder of the wights.
            • -
            -
          • -
          • Flint catches us up on situation, and we decide to move further into the mines to uncover any remaining threats.
          • -
          -
        • -
        -
      • -
      - -

      Locations

      - -
        -
      • Flint
      • -
      - -

      Player Characters

      - -
        -
      • Stackor, dwarven wizard (James)
      • -
      • Sir Beat, paladin of Iomedae (Thans)
      • -
      • Jen Erica von Illamage (Mike)
      • -
      • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
      • -
      • Sir Tern Ipswitch (Bill)
      • -
      - -

      NPCs

      - -
        -
      • The Paladins of Damerrich -
          -
        • Sir Damian, the leader
        • -
        • Sir Dunce
        • -
        • Sister Clemence
        • -
        -
      • -
      • The market guard
      ]]>
      Ancillary Scribe
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                          +
                        • + Stormed Heims, S4E2 +
                        • +
                        • Stormed Heims, S4E1
                        • @@ -316,7 +320,7 @@

                          Locations


                          -

                          Our Most Recent Adventure: Stormed Heims, S4E1

                          +

                          Our Most Recent Adventure: Stormed Heims, S4E2


                          Current Objectives

                          @@ -326,57 +330,86 @@

                          Events

                            -
                          • We head back to Rhyme, identify our magical loot, and split up the gold.
                          • -
                          • Resting for the evening, Taliah’s memories of the past adventure is modified slightly. +
                          • We loot the room!
                              -
                            • We explore a ruined town. We dug up some elvish graves. Boobahs made a fool of himself. We found some magic items. And then we came home. As for the complex, I remember the first floor.
                            • -
                            • Boobahns and Withatwist also have their memories altered.
                            • -
                            -
                          • -
                          • The next day, Boobans gets a sending, asking for his presence with the King of Altasia, with regards to the loss of his paladin, Sir Beet. -
                              -
                            • Boobhans reports on the fight with the fallen Dammerich paladins.
                            • -
                            -
                          • -
                          • Naynay finds us and shows us a rat which has been obviously corrupted by the dark tapestry. He reports that there are many more, and other creatures, being created by disgusting cult activities. We return to my lab. -
                              -
                            • Taliah stuffs the rat in a jar, for samples and study.
                            • -
                            • Taliah identifies that the journal/diary/book was written in with an ink made from squid ink and pureed fish.
                            • -
                            • Taliah and Boobons determine that the journal/diary/book is an attempt to draw a non-Euclidian shape. The end of the book is just solidly filled with the weird ink.
                            • -
                            -
                          • -
                          • -

                            We go talk to the Ratcatcher’s Guild. We show them the rat, and tell them where it was found, and urge them to be careful.

                            -
                          • -
                          • Fast-forwarding to the next night, we prepare to crash the Nyarlathotep meeting. -
                              -
                            • Taliah scouts forward. At the fork, she finds a cloth scrap, painted the same as the floor, and hears metal scraping from a side tunnel. She avoids the scrap, making her way down the side tunnel, and finds a large man dragging a large metal weapon, wearing bulky clothing, possibly armor, and muttering to himself.
                            • -
                            • Reporting back, the party moves forward. At the painted scrap cloth, Boobons detects magic of necromancy coming from the scrap, or near it.
                            • -
                            • We move past, continuing to the eventual meeting cave. At the back, it is open to the air, and there are spores floating in the air. Within the cave are planters, with mushrooms and other plants. Two of the planters are empty. To the left, the ceiling drops, and there are smaller caves. Within the main cave, there are cloaked figures, openly carrying knifes, and wheeling about around the planters. On the right, there is a figure plastered to the wall with fungal growth. Most of his limbs have rotted away, or been eaten by the fungal, but his head is still free to move, and he is gesturing with his one remaining limb. There is a lady standing in the room, with odd scars and stained teeth; she is obviously the sojourner that Hugo Lamb asked us to retrieve. +
                            • From the sojourner: a magical spear, magical hide armor, magical amulet, and a magical mirror. Plus a pouch of cacao pods!
                                -
                              • In one of the planters, we identify a dormant fungal creature.
                              • -
                              • We begin! SURPRISE ROUND! Boobons protects us from the spore with life bubble. Taliah launches a bomb at the dormant fungal creature, incinerating it. Withatwist moves to flank a target, and Sheila G moves to complete the flank.
                              • -
                              • Combat! +
                              • +1 Obsidian Wounding spear [Nataliah]
                              • +
                              • Amulet of Natural Armor +2 [Sheila G]
                              • +
                              • Mirror of Shadow Conjuration (single-use; CL 13) [Boobons]
                              • +
                              • Improved Shadow Hide Armor +2 [For Sale]
                              • +
                              • Cacao pods worth 10gp each, 4 pods total [Sir Oliver]
                              • +
                              +
                            • +
                            • While looting, we hear screaming coming from the tunnel. After a brief moment, a large man with a greataxe comes running down the hallway at us. Combat!! +
                                +
                              • The lunatic axe-man swings and misses Sheila G. Sheila G proceeds to pommel-bash the actual life out of the man. Combat over!
                              • +
                              +
                            • +
                            • We continue looting! +
                                +
                              • Boobans finds an acidic lemon tree. It deals 2d6 acid damage as a splash weapon, with an additional 2d6 the following round.
                              • +
                              • Taliah finds a fern-like thing which she can’t identify.
                              • +
                              +
                            • +
                            • While looting, Boobaans and Taliah sees a nightgaunt fly overhead, and then leave us.
                            • +
                            • Sheila G explores the tunnel and finds an alchemical lab. Not an obvious part of the lab is a stone basin, with runes along the bottom, with a carving of a broken leopard/jaguar around the lid of the bowl. The runes suggest something about sacrifice and a dead god. Additionally, a carved green-rock tucan. +
                                +
                              • Taliah finds 500gp worth of alchemical reagents at the lab, plus a jar with Alchemical Resin, 5 uses.
                              • +
                              +
                            • +
                            • Taliah intends to return to the city, fetch her Graven Guardian, and claim this zone as her new space. The rest of the party continues exploring. +
                                +
                              • The remaining party explores down the remaining tunnel, finding a fork.
                                  -
                                • Sheila G casts blessing of fervor. Boobons dimensionally anchored the sojourner. A cultist flanks Withatwist. The sojourner begins chanting, and summons a whole bunch of weird shadowy birds in a swarm before her. Taliah bombs the shadowy swarm. A cultist fists a mushroom, and shoots Withatwist with an exploding firery mushroom spore ball. An invisible fungus creature bites Taliah in the bum. A cultist moves up to strike Withatwist but misses. Withatwist cuts down two cultists. A cultist fists a mushroom, and shoots at Boobons with a fire mushroom spore ball, but misses. The Fungal Man calls lightning down on Withatwist. From the small caves, a rat with a human face emerges ahead of a figure with the upperbody of a humanoid lady, and the bottom of a pulsating corrupted mass of fungus.
                                • -
                                • Sheila G moves to and strikes the humanoid-face rat creature. Boobons fireballs the invisible fungus creature, and some of the plants too, frying it. The sojoruner shoots Boobons and Taliah with a negative energy ray, and her shadowy swarm moves onto Taliah. Taliah moves out of the swarm, and throws an ice bomb at the sojourner, staggering her. A cultist shoots a fiery mushroom spore at Boobons, but misses. Withatwist performs a impotent dazzling display. A cultist shoots Sheila G with a fiery mushroom spore bomb. The Fungal Man calls lightning down on Withatwist. The humanoid-face rat creature uses a bleeding rock and cast a spell on Sheila G. The Fungal Queen physically assaulted Sheila G.
                                • -
                                • Sheila G cleansed herself, and powered on her force field. Boobons fireballs the Fungal Queen, humanoid-face rat creature, and Sheila G, blowing away the humanoid-face rat creature. The sojourner shoots Boobons and misses Taliah with a negative energy ray, and her shadowy bird swam moves onto Taliah. Taliah moves from the swarm, and incinerates it with Alchemists’ Fire. A cultist shoots a fiery mushroom spore, but misses. Withatwist performs a significantly better dazzling display. A cultist shoots a fiery mushroom spore at Taliah, to no effect. The Fungal Man calls lightning down on Taliah, to little effect. The Fungal Queen attempts to slow Sheila G, to no effect.
                                • -
                                • Sheila G moves in to “fucking stab” the Fungal Queen, but the queen reflects the blow through fuckery. Boobons fireballs the Fungal Man. The sojourner tries to suggest Withatwist, but he resists. Taliah incinerates the Fungal Man with some more Alchemists’ Fires. A cultist shoots a fiery mushroom spore at Withatwist, but it misses. Withatwist moves to the sojourner, and inflicts serious wounds upon her. A cultist shoots a fiery mushroom spore at Sheila G, but misses. The Fungal Queen attacks Sheila G, causing significant ability damage.
                                • -
                                • Sheila G cleansed herself, again. Boobons creates a fire snake (“A Snake I can Make!”), launching it through a cultist and down the tunnel at the Fungal Queen, and Sheila G. Toasty. The sojourner stabs Withatwist with her spear. Taliah introduces the remaining cultist to Alchemists’ Fire. The cultist introduces Taliah to a fiery mushroom spore. Withatwist skewers the sojourner, dropping her. The Fungal Queen tries a spell against Sheila G, but fails.
                                • -
                                • Sheila G prays. Boobons makes another snake, as he can, launching it through the remaining cultist and down the tunnel, again. Taliah
                                • +
                                • Along one, the tunnel narrows and heads to the surface.
                                • +
                                • Along the other, the tunnel heads down for a while. Eventually, party comes to a fairy gate to the Court of Worms. There is a corpse surrounded by a ring of mushrooms. A pouch of gold sits with the corpse, to tempt people into the gate. Boobons seals it off with a wall of iron.
                            • +
                            • Withatwist destroys the stone basin, and then the party returns to town. +
                                +
                              • Sheila G brings the corpse of the sojourner to Hugo Lamb. Hugo asks SG to raise dead the sojourner. After some back-and-forth, Lamb decides to provide the material components, and will return with them.
                              • +
                              +
                          • +
                          • We rest for the evening, Taliah in her lab, and the remainder of the party at the hotel room. The next morning, Hugo Lamb returns with twice the require diamond dust for a raise dead, as well as a book labeled “The Whisper of Moths” on masking tape in a “foreign” language. +
                              +
                            • SG raises dead. As a reminder: she has carvings (not tattoos) on her skin, notably a crow on her back; her teeth are dyed red; her eyes are solid black. SG interrogates her under a discern lies spell. +
                                +
                              • Her name is “Zaliah of Clan Crow”, born is the city of Tulva, brought to our material plane by a priest. She was summoned to grow fungus. Her reward was words and power to strike down tyrants, nobles and their towers, to break the power of the sun god. According to her, the fungus has the power to reanimate the dead; the volume she produces could animate 200-300 corpses. She has been here for 27 days.
                              • +
                              • Hugo Lamb transfers a mental image of the priest to Boobans. He also transfers it to SG. After some more discussion, he drags the sojourner off to the “bathroom” (which seemingly is some extra-dimensional space for his needs) to do whatever he intends to.
                              • +
                              +
                            • +
                            +
                          • +
                          • +

                            20 days remain until the meeting with the crypt dragon in the Boneyard.

                            +
                          • +
                          • SG catches up on Cult Hunter Task Force news +
                              +
                            • The diplomatic mission with the merfolk is en-route.
                            • +
                            +
                          • +
                          • The party prepares to head to Stormheim. After some deliberation, we agree to teleport to Kellymandrax’s territory without Harvey, travel to the old dwarven capitol of Stormheim, then retrieve Harvey. +
                              +
                            • We teleport in, and Boobons summons phantom horses to expedite our travel. We hear an obviously tapestry-corrupted bear screaming in the distance. We avoid it and continue, eventually arriving at a ruined town. Boobons studies the area, and we teleport back to the hotel room in Rhyme. +
                                +
                              • Sir Oliver does some of his cult stuff.
                              • +
                              • SG has a note from Daxin. She meets with him. She asks him for contact information. He says to ask for him at the Tonic Tea House for updates.
                              • +
                              +
                            • +
                            +
                          • +
                          • Plan for next session is to teleport back to our previous location, studied by Boobons, and continue towards Stormheim.

                          Player Characters

                          • Stackor/Boobahns, dwarven wizard (James)
                          • Sheila G, cleric of Cayden Calien (Thans)
                          • -
                          • Harvey, birdman monk of many styles (Mike)
                          • Nataliah, a tiefling alchemist (Bill)
                          • Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
                          @@ -385,23 +418,21 @@
                          • Rhyme
                              -
                            • Temple of Cayden Calien
                            • A distant cave, where Nyarlathotep cultists are meeting
                            • +
                            • Our hotel room

                          NPCs and Notable Characters

                            -
                          • Kalimandracks, an adult red dragon ruling over the lands of Vuln
                          • -
                          • Calyos, the grand-father red dragon of Calymandrax
                          • -
                          • Naynay, sexual deviant, pervert, and pugilist
                          • +
                          • Naynay, a pervert
                          • +
                          • Harvey, practicing side-kicks endlessly, waiting to be re-controlled by a player.

                          Other Notes

                            -
                          • “Why is outside so down?” - drunken Sidebar patrons trying to exit through the basement.
                          • -
                          • Stormheim is the ancient and destroyed capital of the dwarven nation. It was captured/destroyed by Kellymandrax’s grandfather, Kalios
                          • +
                          • SG, check-in on Green-guts
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                            • + Stormed Heims, S4E2 +
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                              • +
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                                • +
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                                  • + Stormed Heims, S4E2 +
                                  • +
                                  • Stormed Heims, S4E1
                                  • @@ -380,6 +384,8 @@ + + diff --git a/journals/seventh/lore/3rd-army.html b/journals/seventh/lore/3rd-army.html index 7944260..1b56bb6 100644 --- a/journals/seventh/lore/3rd-army.html +++ b/journals/seventh/lore/3rd-army.html @@ -28,6 +28,10 @@
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                                    • + Stormed Heims, S4E2 +
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                                    • Stormed Heims, S4E1
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                                      • + Stormed Heims, S4E2 +
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                                        • + Stormed Heims, S4E2 +
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                                            • + Stormed Heims, S4E2 +
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                                                +
                                              • + Stormed Heims, S4E2 +
                                              • +
                                              • Stormed Heims, S4E1
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                                                • + Stormed Heims, S4E2 +
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                                                    • + Stormed Heims, S4E2 +
                                                    • +
                                                    • Stormed Heims, S4E1
                                                    • @@ -372,6 +376,8 @@ + + @@ -387,6 +393,10 @@ Journal Index + + Next + + diff --git a/journals/seventh/stormheim-02.html b/journals/seventh/stormheim-02.html new file mode 100644 index 0000000..f60d7ef --- /dev/null +++ b/journals/seventh/stormheim-02.html @@ -0,0 +1,427 @@ + + + + Stormed Heims, S4E2 + + + + + + + + + + + +
                                                      +

                                                      Site Home

                                                      +
                                                      + + Ancillary Scribe + +
                                                      +
                                                      The (mis-) adventures of the 7th Ancillary of the Altasian Army
                                                      +
                                                      +
                                                      + +
                                                      +
                                                      +
                                                      +
                                                      +

                                                      Current Objectives

                                                      +
                                                        +
                                                      • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
                                                      • +
                                                      + +

                                                      Events

                                                      +
                                                        +
                                                      • We loot the room! +
                                                          +
                                                        • From the sojourner: a magical spear, magical hide armor, magical amulet, and a magical mirror. Plus a pouch of cacao pods! +
                                                            +
                                                          • +1 Obsidian Wounding spear [Nataliah]
                                                          • +
                                                          • Amulet of Natural Armor +2 [Sheila G]
                                                          • +
                                                          • Mirror of Shadow Conjuration (single-use; CL 13) [Boobons]
                                                          • +
                                                          • Improved Shadow Hide Armor +2 [For Sale]
                                                          • +
                                                          • Cacao pods worth 10gp each, 4 pods total [Sir Oliver]
                                                          • +
                                                          +
                                                        • +
                                                        • While looting, we hear screaming coming from the tunnel. After a brief moment, a large man with a greataxe comes running down the hallway at us. Combat!! +
                                                            +
                                                          • The lunatic axe-man swings and misses Sheila G. Sheila G proceeds to pommel-bash the actual life out of the man. Combat over!
                                                          • +
                                                          +
                                                        • +
                                                        • We continue looting! +
                                                            +
                                                          • Boobans finds an acidic lemon tree. It deals 2d6 acid damage as a splash weapon, with an additional 2d6 the following round.
                                                          • +
                                                          • Taliah finds a fern-like thing which she can’t identify.
                                                          • +
                                                          +
                                                        • +
                                                        • While looting, Boobaans and Taliah sees a nightgaunt fly overhead, and then leave us.
                                                        • +
                                                        • Sheila G explores the tunnel and finds an alchemical lab. Not an obvious part of the lab is a stone basin, with runes along the bottom, with a carving of a broken leopard/jaguar around the lid of the bowl. The runes suggest something about sacrifice and a dead god. Additionally, a carved green-rock tucan. +
                                                            +
                                                          • Taliah finds 500gp worth of alchemical reagents at the lab, plus a jar with Alchemical Resin, 5 uses.
                                                          • +
                                                          +
                                                        • +
                                                        • Taliah intends to return to the city, fetch her Graven Guardian, and claim this zone as her new space. The rest of the party continues exploring. +
                                                            +
                                                          • The remaining party explores down the remaining tunnel, finding a fork. +
                                                              +
                                                            • Along one, the tunnel narrows and heads to the surface.
                                                            • +
                                                            • Along the other, the tunnel heads down for a while. Eventually, party comes to a fairy gate to the Court of Worms. There is a corpse surrounded by a ring of mushrooms. A pouch of gold sits with the corpse, to tempt people into the gate. Boobons seals it off with a wall of iron.
                                                            • +
                                                            +
                                                          • +
                                                          +
                                                        • +
                                                        • Withatwist destroys the stone basin, and then the party returns to town. +
                                                            +
                                                          • Sheila G brings the corpse of the sojourner to Hugo Lamb. Hugo asks SG to raise dead the sojourner. After some back-and-forth, Lamb decides to provide the material components, and will return with them.
                                                          • +
                                                          +
                                                        • +
                                                        +
                                                      • +
                                                      • We rest for the evening, Taliah in her lab, and the remainder of the party at the hotel room. The next morning, Hugo Lamb returns with twice the require diamond dust for a raise dead, as well as a book labeled “The Whisper of Moths” on masking tape in a “foreign” language. +
                                                          +
                                                        • SG raises dead. As a reminder: she has carvings (not tattoos) on her skin, notably a crow on her back; her teeth are dyed red; her eyes are solid black. SG interrogates her under a discern lies spell. +
                                                            +
                                                          • Her name is “Zaliah of Clan Crow”, born is the city of Tulva, brought to our material plane by a priest. She was summoned to grow fungus. Her reward was words and power to strike down tyrants, nobles and their towers, to break the power of the sun god. According to her, the fungus has the power to reanimate the dead; the volume she produces could animate 200-300 corpses. She has been here for 27 days.
                                                          • +
                                                          • Hugo Lamb transfers a mental image of the priest to Boobans. He also transfers it to SG. After some more discussion, he drags the sojourner off to the “bathroom” (which seemingly is some extra-dimensional space for his needs) to do whatever he intends to.
                                                          • +
                                                          +
                                                        • +
                                                        +
                                                      • +
                                                      • +

                                                        20 days remain until the meeting with the crypt dragon in the Boneyard.

                                                        +
                                                      • +
                                                      • SG catches up on Cult Hunter Task Force news +
                                                          +
                                                        • The diplomatic mission with the merfolk is en-route.
                                                        • +
                                                        +
                                                      • +
                                                      • The party prepares to head to Stormheim. After some deliberation, we agree to teleport to Kellymandrax’s territory without Harvey, travel to the old dwarven capitol of Stormheim, then retrieve Harvey. +
                                                          +
                                                        • We teleport in, and Boobons summons phantom horses to expedite our travel. We hear an obviously tapestry-corrupted bear screaming in the distance. We avoid it and continue, eventually arriving at a ruined town. Boobons studies the area, and we teleport back to the hotel room in Rhyme. +
                                                            +
                                                          • Sir Oliver does some of his cult stuff.
                                                          • +
                                                          • SG has a note from Daxin. She meets with him. She asks him for contact information. He says to ask for him at the Tonic Tea House for updates.
                                                          • +
                                                          +
                                                        • +
                                                        +
                                                      • +
                                                      • Plan for next session is to teleport back to our previous location, studied by Boobons, and continue towards Stormheim.
                                                      • +
                                                      + +

                                                      Player Characters

                                                      +
                                                        +
                                                      • Stackor/Boobahns, dwarven wizard (James)
                                                      • +
                                                      • Sheila G, cleric of Cayden Calien (Thans)
                                                      • +
                                                      • Nataliah, a tiefling alchemist (Bill)
                                                      • +
                                                      • Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
                                                      • +
                                                      + +

                                                      Locations

                                                      +
                                                        +
                                                      • Rhyme +
                                                          +
                                                        • A distant cave, where Nyarlathotep cultists are meeting
                                                        • +
                                                        • Our hotel room
                                                        • +
                                                        +
                                                      • +
                                                      + +

                                                      NPCs and Notable Characters

                                                      +
                                                        +
                                                      • Naynay, a pervert
                                                      • +
                                                      • Harvey, practicing side-kicks endlessly, waiting to be re-controlled by a player.
                                                      • +
                                                      + +

                                                      Other Notes

                                                      +
                                                        +
                                                      • SG, check-in on Green-guts
                                                      • +
                                                      + + + + + +
                                                      +
                                                      + + diff --git a/journals/seventh/taliah_1.html b/journals/seventh/taliah_1.html index 8a0fa7e..a0d9983 100644 --- a/journals/seventh/taliah_1.html +++ b/journals/seventh/taliah_1.html @@ -28,6 +28,10 @@
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                                                      • Stormed Heims, S4E1
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