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| 6 + journals/seventh/yamson_6.html | 6 + journals/seventh/yamson_7.html | 6 + journals/seventh/yamson_8.html | 6 + journals/seventh/yamson_9.html | 6 + 123 files changed, 1416 insertions(+), 160 deletions(-) create mode 100644 journals/seventh/beast-east-09.html diff --git a/feed.xml b/feed.xml index 42532e2..fc644c8 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,81 @@ -Jekyll2025-07-21T22:34:49-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 82025-07-21T00:00:00-05:002025-07-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08Current Objectives +Jekyll2025-07-30T20:31:37-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 92025-07-30T00:00:00-05:002025-07-30T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09Current Objectives +
    +
  • Proceed to the Far Territories, and reclaim Fort Rather. +
      +
    • Kill an Ogre King
    • +
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • +
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
    • +
    +
  • +
+ +

Events

+
    +
  • The party rests, and Sir Beet and Brother Basalt help restore some ability +damage. We loot and distribute. The party considers their next move. After a +lot of options, we decide just to do what we were originally going to do, and +move into the mine in pursuit of the Ogre King! +
      +
    • Pale Root tries to convince us to fly to the mountain, and now crawl +around in the ground. We hold fast to our plan.
    • +
    • Smokey leaves his horse behind, and Pale Root offers to keep watch of it.
    • +
    +
  • +
  • We move into the mine. As we round a bend, we set off a magical trap, and take +some damage. We make it to a split at a chasm. We first go left, but come to a +dangerous path. We retrace our steps, and go right. The path widens, and then +splits again. We continue forward, the path widens further, and slopes down. +Eventually, we get to what seems to be the floor of the room. Sir Tern lights +a torch to mark where we landed, and we move along the wall to the left to +survey the room. As we move, we come across a tunnel with various animal and +human bones, and a trickle of water. We also set off a trap, summoning a large +earth elemental! COMBAT!! +
      +
    • It smacks Sir Tern around. Stackor tries to dismiss the elemental, but +it fails. Some dimensional shamblers appear, and attack Smokey and Sir +Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the +anti-magic field, and the elemental vanishes.
    • +
    • Stackor holds the shambler grappling Beet, freeing it! Smokey smacks it, +and Beet finishes off the held one. Tern drops the anti-magic field, and +attacks the second shambler.
    • +
    • Stackor hits it with a magic missile. The shambler tries to dimension +door away, but Stackor stops it! It tries to move away, but doing so +provokes attacks from Smokey and Tern, who destroy it. VICTORY!!
    • +
    +
  • +
  • We move down this new tunnel. Along the way we see many severed limbs, and +then an angry troll rushes up and smacks Sir Tern. COMBAT!! +
      +
    • In the fray, the troll kills Smokey. RIP.
    • +
    • We manage to overcome the enemy, but at what cost? VICTORY!
    • +
    +
  • +
  • The group will likely continue, with Brother Gabro stepping in! The party is +hopeful that Smokey’s father may see that he is raised. For now, the group +breaks for the week.
  • +
+ +

Player Characters

+
    +
  • Sir Beet, a human paladin of Iomedae (Thans)
  • +
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • +
  • Brother Basalt/Ignatius Joe, an oread shaman (Mike)
  • +
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • +
  • Stackor, a dwarven wizard (James)
  • +
+ +

Locations

+
    +
  • The path from Mine Town to Tinsel Town
  • +
  • Tinsel Town
  • +
+ +

NPCs and Notable Characters

+
    +
  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • +
+ +

Upcoming Reminders!

]]>
Ancillary Scribe
The Beasts in the East, Session 82025-07-21T00:00:00-05:002025-07-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
      @@ -1017,96 +1094,4 @@ sense if the fetchling was also doing this, and would explain why they didn’t remember things.
    -

    Upcoming Events

    ]]>Ancillary ScribeThe Beasts in the East, Session 22025-05-07T00:00:00-05:002025-05-07T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01Current Objectives -
      -
    • Proceed to the Far Territories, and reclaim Fort Rather
    • -
    - -

    Events

    -
      -
    • The party meets with Captain Ilio at the gate to Castle Ganth, and we learn -about the current status of the scouts. -
        -
      • We talk with some guards, and got some details about the northern towns, -and why everyone is injured. There are consistent attacks from ogres on -the northern towns, and the count is dedicating protections.
      • -
      • We gather some information from some bar patrons about the general vibes -about the count and his assassination. The folks of Ganth, and to the -north, are in favor. The rural areas to the south are less in favor.
      • -
      • Stackor sends Syrup an update.
      • -
      • The party notices a fetchling staring us down at the bar, and Stackor -wanders over to speak with them -
          -
        • He reveals himself to be a representative/agent of Baron Black, and -offers us information about region, the current climate, and some -advice. -
            -
          • The assassination may have been by the populists or cults in the -city
          • -
          • Calcifer has not messed with Ganth
          • -
          • The ogres to the north have rallied behind a king named Mookdoo
          • -
          • All healers are being targeted and killed in the city, even those -in favor of Calcifer
          • -
          -
        • -
        -
      • -
      -
    • -
    • In the evening, we are escorted to the castle by Ilio to dine with the count. -The count shows obvious wounds, but the scouts are present. We dine, and -discuss affairs. -
        -
      • The count suspects one called Hawkman was behind the assassination -attempts, a rancher to the south. The count is very disturbed and angry -about the entire event.
      • -
      • After the meeting, a servant gives us a few more details on the current -issues, and directs us to our chambers in the fort for the evening. -
          -
        • One of the healers, a priest of Abadar, apparently exploded in the -chapel of Abadar. The other healers apparently just disappeared.
        • -
        -
      • -
      -
    • -
    • Stackor teleports back to Syrup to check-up, with one of the scouts. Sirs -Beet and Tern take up Count-guarding duties. -
        -
      • Syrup asks us to ask the Count for permission to move and camp closer and -to resupply, to find the missing scouts, and to gather any intel on Fort -Rather.
      • -
      -
    • -
    • The party, re-gathered in their room in Castle Ganth, are gathered and ready -to pursue their next objectives: asking the Court the questions from Syrup, -and then move north is search of the scouts!
    • -
    - -

    Player Characters

    -
      -
    • Sir Beet, a human paladin of Iomedae (Thans)
    • -
    • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
    • -
    • Jen Erica von Illamage, a human wizard (Mike)
    • -
    • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
    • -
    • Stackor, a dwarven wizard (James)
    • -
    - -

    Locations

    -
      -
    • Ganth
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Colonel Syrup, commander of the Altasian forces
    • -
    • Ignatious “Geo” Joe, an oread shaman
    • -
    • Randy Magogum, a fine man, worshipper of Abadar
    • -
    - -

    Other Notes

    - -
      -
    • MY BOYYYYY!
    • -
    -

    Upcoming Events

    ]]>
    Ancillary Scribe
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