diff --git a/feed.xml b/feed.xml
index 42532e2..fc644c8 100644
--- a/feed.xml
+++ b/feed.xml
@@ -1,4 +1,81 @@
-Jekyll2025-07-21T22:34:49-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 82025-07-21T00:00:00-05:002025-07-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08Current Objectives
+Jekyll2025-07-30T20:31:37-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 92025-07-30T00:00:00-05:002025-07-30T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09Current Objectives
+
+
Proceed to the Far Territories, and reclaim Fort Rather.
+
+
Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
The party rests, and Sir Beet and Brother Basalt help restore some ability
+damage. We loot and distribute. The party considers their next move. After a
+lot of options, we decide just to do what we were originally going to do, and
+move into the mine in pursuit of the Ogre King!
+
+
Pale Root tries to convince us to fly to the mountain, and now crawl
+around in the ground. We hold fast to our plan.
+
Smokey leaves his horse behind, and Pale Root offers to keep watch of it.
+
+
+
We move into the mine. As we round a bend, we set off a magical trap, and take
+some damage. We make it to a split at a chasm. We first go left, but come to a
+dangerous path. We retrace our steps, and go right. The path widens, and then
+splits again. We continue forward, the path widens further, and slopes down.
+Eventually, we get to what seems to be the floor of the room. Sir Tern lights
+a torch to mark where we landed, and we move along the wall to the left to
+survey the room. As we move, we come across a tunnel with various animal and
+human bones, and a trickle of water. We also set off a trap, summoning a large
+earth elemental! COMBAT!!
+
+
It smacks Sir Tern around. Stackor tries to dismiss the elemental, but
+it fails. Some dimensional shamblers appear, and attack Smokey and Sir
+Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the
+anti-magic field, and the elemental vanishes.
+
Stackor holds the shambler grappling Beet, freeing it! Smokey smacks it,
+and Beet finishes off the held one. Tern drops the anti-magic field, and
+attacks the second shambler.
+
Stackor hits it with a magic missile. The shambler tries to dimension
+door away, but Stackor stops it! It tries to move away, but doing so
+provokes attacks from Smokey and Tern, who destroy it. VICTORY!!
+
+
+
We move down this new tunnel. Along the way we see many severed limbs, and
+then an angry troll rushes up and smacks Sir Tern. COMBAT!!
+
+
In the fray, the troll kills Smokey. RIP.
+
We manage to overcome the enemy, but at what cost? VICTORY!
+
+
+
The group will likely continue, with Brother Gabro stepping in! The party is
+hopeful that Smokey’s father may see that he is raised. For now, the group
+breaks for the week.
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomedae (Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
+
Brother Basalt/Ignatius Joe, an oread shaman (Mike)
+
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
+
Stackor, a dwarven wizard (James)
+
+
+
Locations
+
+
The path from Mine Town to Tinsel Town
+
Tinsel Town
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
+
+
Upcoming Reminders!
]]>Ancillary ScribeThe Beasts in the East, Session 82025-07-21T00:00:00-05:002025-07-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08Current Objectives
Proceed to the Far Territories, and reclaim Fort Rather.
@@ -1017,96 +1094,4 @@ sense if the fetchling was also doing this, and would explain why they
didn’t remember things.
-
Upcoming Events
]]>Ancillary ScribeThe Beasts in the East, Session 22025-05-07T00:00:00-05:002025-05-07T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01Current Objectives
-
-
Proceed to the Far Territories, and reclaim Fort Rather
-
-
-
Events
-
-
The party meets with Captain Ilio at the gate to Castle Ganth, and we learn
-about the current status of the scouts.
-
-
We talk with some guards, and got some details about the northern towns,
-and why everyone is injured. There are consistent attacks from ogres on
-the northern towns, and the count is dedicating protections.
-
We gather some information from some bar patrons about the general vibes
-about the count and his assassination. The folks of Ganth, and to the
-north, are in favor. The rural areas to the south are less in favor.
-
Stackor sends Syrup an update.
-
The party notices a fetchling staring us down at the bar, and Stackor
-wanders over to speak with them
-
-
He reveals himself to be a representative/agent of Baron Black, and
-offers us information about region, the current climate, and some
-advice.
-
-
The assassination may have been by the populists or cults in the
-city
-
Calcifer has not messed with Ganth
-
The ogres to the north have rallied behind a king named Mookdoo
-
All healers are being targeted and killed in the city, even those
-in favor of Calcifer
-
-
-
-
-
-
-
In the evening, we are escorted to the castle by Ilio to dine with the count.
-The count shows obvious wounds, but the scouts are present. We dine, and
-discuss affairs.
-
-
The count suspects one called Hawkman was behind the assassination
-attempts, a rancher to the south. The count is very disturbed and angry
-about the entire event.
-
After the meeting, a servant gives us a few more details on the current
-issues, and directs us to our chambers in the fort for the evening.
-
-
One of the healers, a priest of Abadar, apparently exploded in the
-chapel of Abadar. The other healers apparently just disappeared.
-
-
-
-
-
Stackor teleports back to Syrup to check-up, with one of the scouts. Sirs
-Beet and Tern take up Count-guarding duties.
-
-
Syrup asks us to ask the Count for permission to move and camp closer and
-to resupply, to find the missing scouts, and to gather any intel on Fort
-Rather.
-
-
-
The party, re-gathered in their room in Castle Ganth, are gathered and ready
-to pursue their next objectives: asking the Court the questions from Syrup,
-and then move north is search of the scouts!
-
-
-
Player Characters
-
-
Sir Beet, a human paladin of Iomedae (Thans)
-
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
-
Jen Erica von Illamage, a human wizard (Mike)
-
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
-
Stackor, a dwarven wizard (James)
-
-
-
Locations
-
-
Ganth
-
-
-
NPCs and Notable Characters
-
-
Colonel Syrup, commander of the Altasian forces
-
Ignatious “Geo” Joe, an oread shaman
-
Randy Magogum, a fine man, worshipper of Abadar
-
-
-
Other Notes
-
-
-
MY BOYYYYY!
-
-
Upcoming Events
]]>Ancillary Scribe
\ No newline at end of file
diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html
index 2228734..bf1d415 100644
--- a/journals/seventh/20211213.html
+++ b/journals/seventh/20211213.html
@@ -28,6 +28,10 @@
@@ -593,6 +597,8 @@ and then move north is search of the scouts!
+
+
diff --git a/journals/seventh/beast-east-02.html b/journals/seventh/beast-east-02.html
index f7eae6d..e41f639 100644
--- a/journals/seventh/beast-east-02.html
+++ b/journals/seventh/beast-east-02.html
@@ -28,6 +28,10 @@
@@ -593,6 +597,8 @@ ogre leader and make for the Ogre King!
+
+
@@ -608,6 +614,10 @@ ogre leader and make for the Ogre King!
Journal Index
+
+ Next
+
+
diff --git a/journals/seventh/beast-east-09.html b/journals/seventh/beast-east-09.html
new file mode 100644
index 0000000..d1778dc
--- /dev/null
+++ b/journals/seventh/beast-east-09.html
@@ -0,0 +1,590 @@
+
+
+
+ The Beasts in the East, Session 9
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current Objectives
+
+
Proceed to the Far Territories, and reclaim Fort Rather.
+
+
Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
The party rests, and Sir Beet and Brother Basalt help restore some ability
+damage. We loot and distribute. The party considers their next move. After a
+lot of options, we decide just to do what we were originally going to do, and
+move into the mine in pursuit of the Ogre King!
+
+
Pale Root tries to convince us to fly to the mountain, and now crawl
+around in the ground. We hold fast to our plan.
+
Smokey leaves his horse behind, and Pale Root offers to keep watch of it.
+
+
+
We move into the mine. As we round a bend, we set off a magical trap, and take
+some damage. We make it to a split at a chasm. We first go left, but come to a
+dangerous path. We retrace our steps, and go right. The path widens, and then
+splits again. We continue forward, the path widens further, and slopes down.
+Eventually, we get to what seems to be the floor of the room. Sir Tern lights
+a torch to mark where we landed, and we move along the wall to the left to
+survey the room. As we move, we come across a tunnel with various animal and
+human bones, and a trickle of water. We also set off a trap, summoning a large
+earth elemental! COMBAT!!
+
+
It smacks Sir Tern around. Stackor tries to dismiss the elemental, but
+it fails. Some dimensional shamblers appear, and attack Smokey and Sir
+Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the
+anti-magic field, and the elemental vanishes.
+
Stackor holds the shambler grappling Beet, freeing it! Smokey smacks it,
+and Beet finishes off the held one. Tern drops the anti-magic field, and
+attacks the second shambler.
+
Stackor hits it with a magic missile. The shambler tries to dimension
+door away, but Stackor stops it! It tries to move away, but doing so
+provokes attacks from Smokey and Tern, who destroy it. VICTORY!!
+
+
+
We move down this new tunnel. Along the way we see many severed limbs, and
+then an angry troll rushes up and smacks Sir Tern. COMBAT!!
+
+
In the fray, the troll kills Smokey. RIP.
+
We manage to overcome the enemy, but at what cost? VICTORY!
+
+
+
The group will likely continue, with Brother Gabro stepping in! The party is
+hopeful that Smokey’s father may see that he is raised. For now, the group
+breaks for the week.
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomedae (Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
+
Brother Basalt/Ignatius Joe, an oread shaman (Mike)
+
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
+
Stackor, a dwarven wizard (James)
+
+
+
Locations
+
+
The path from Mine Town to Tinsel Town
+
Tinsel Town
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
@@ -544,6 +548,8 @@ ready to jump through the literal and figurative portal to their objective!
+
+
diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html
index ff9fc6d..37aa09f 100644
--- a/journals/seventh/cryptdragon-09.html
+++ b/journals/seventh/cryptdragon-09.html
@@ -28,6 +28,10 @@
@@ -588,6 +592,8 @@ in, and finds a Ring of Mind Shielding.
+
+
diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html
index e0e3e94..8d48866 100644
--- a/journals/seventh/cryptdragon-10.html
+++ b/journals/seventh/cryptdragon-10.html
@@ -28,6 +28,10 @@
Our Most Recent Adventure: The Beasts in the East, Session 8
+
Our Most Recent Adventure: The Beasts in the East, Session 9
Current Objectives
Proceed to the Far Territories, and reclaim Fort Rather.
-
Someday, we may try to kill an Ogre King
+
Kill an Ogre King
[COMPLETE!] Revive (the real) Syrup, and return him to command
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
@@ -528,76 +532,48 @@
Events
-
The party, after barely surviving alien plant assault, divies up some sweet
-loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
-standing in front of a closed wooden gate. Circling above are more of the
-weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
-approach, the ogre starts chuckling. COMBAT!!
+
The party rests, and Sir Beet and Brother Basalt help restore some ability
+damage. We loot and distribute. The party considers their next move. After a
+lot of options, we decide just to do what we were originally going to do, and
+move into the mine in pursuit of the Ogre King!
-
The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
-Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
-Blunt charges the ogre, skewering it. Stackor magic missile’s the
-byakhee attacking Basalt.
-
The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
-the first byakhee, and Sir Beet shoots the other down. Combat over!
+
Pale Root tries to convince us to fly to the mountain, and now crawl
+around in the ground. We hold fast to our plan.
+
Smokey leaves his horse behind, and Pale Root offers to keep watch of it.
-
Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
-buildings, many dead bodies, and a number of ogres now shuffling out of 1
-building. Smokey goes over the wall, unbars the gate, and the ogres start
-charging. COMBAT!!
+
We move into the mine. As we round a bend, we set off a magical trap, and take
+some damage. We make it to a split at a chasm. We first go left, but come to a
+dangerous path. We retrace our steps, and go right. The path widens, and then
+splits again. We continue forward, the path widens further, and slopes down.
+Eventually, we get to what seems to be the floor of the room. Sir Tern lights
+a torch to mark where we landed, and we move along the wall to the left to
+survey the room. As we move, we come across a tunnel with various animal and
+human bones, and a trickle of water. We also set off a trap, summoning a large
+earth elemental! COMBAT!!
-
Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
-Beet launches a volley, taking down that ogre. Smokey moves back to and
-mounts his horse. Another charges and smacks Smokey. The ogre leader
-throws a javelin, but misses. Sir Tern answers with an arrow. The last
-ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.
-
Stackor magic missile’s an ogre. Sir Beet shoots down another ogre.
-Smokey charges the leader, stabbing it and continuing past. The leader
-charges after Smokey, chopping him with his axe. Sir Tern shoots the
-remaining non-leader ogre. Joe throws more fortune around.
-
Stackor repositions and send a lightning bolt at the lead ogre, who
-displays unnatural grace and avoids it entirely. Sir Beet takes out the
-remaining ogre, and Smokey Blunt super-charges the leader into a pile of
-blood. Combat over!
+
It smacks Sir Tern around. Stackor tries to dismiss the elemental, but
+it fails. Some dimensional shamblers appear, and attack Smokey and Sir
+Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the
+anti-magic field, and the elemental vanishes.
+
Stackor holds the shambler grappling Beet, freeing it! Smokey smacks it,
+and Beet finishes off the held one. Tern drops the anti-magic field, and
+attacks the second shambler.
+
Stackor hits it with a magic missile. The shambler tries to dimension
+door away, but Stackor stops it! It tries to move away, but doing so
+provokes attacks from Smokey and Tern, who destroy it. VICTORY!!
-
We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
-entrance to attempt to stone shape it closed. Joe, Beet, and Tern search the
-town. In the large hall, we find a strange geometric pattern drawn in blood on
-the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
-disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
-Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
-speaking in celestial, with ambitions of fighting the wicked. Smokey tries
-mounting it several times, in what amounts to a very awkward situation. After
-some amusing discussions, Stackor summons a secure shelter for our rest for
-the evening. Pale Root stands atop the shelter, offering a watch, while the
-remainder of the party rests (but still taking watches).
+
We move down this new tunnel. Along the way we see many severed limbs, and
+then an angry troll rushes up and smacks Sir Tern. COMBAT!!
-
Stackor reads some books.
-
Sir Beet makes some arrows.
+
In the fray, the troll kills Smokey. RIP.
+
We manage to overcome the enemy, but at what cost? VICTORY!
-
While resting, we are notified by Pale Root that there are wicked approaching.
-The ogres come knocking, breaking down the stone shaped wall at the mine
-entrance. We have time to prepare, and then the ogres arrive!
-
-
Sir Tern gets embiggened!
-
Stackor launches his fire snake into the mine, incinerating many ogres!
-A few additional ogres stumble out, and we dispatch them!
-
Following, a Dark Tapestry-corrupted daemonic being, a “shatee”,
-approaches. We make surprisingly short work of it.
-
The remaining ogre leader, shrouded in darkness, retreats. We try to wait
-it out, but it doesn’t emerge.
-
Stackor moves up to seal the tunnel with another shape stone spell, and
-the ogre leader shoots him from behind the turn! He and Sir Tern engage
-and move further into the tunnel, but the leader continues to evade us. We
-eventually fall back, and Stackor successfully stone shapes the tunnel
-closed again.
-
-
-
We manage to rest for the remainder of the night. Next session, we pursue the
-ogre leader and make for the Ogre King!
+
The group will likely continue, with Brother Gabro stepping in! The party is
+hopeful that Smokey’s father may see that he is raised. For now, the group
+breaks for the week.
Player Characters
@@ -621,9 +597,6 @@ ogre leader and make for the Ogre King!
Upcoming Reminders!
-
-
Lesser Restoration ALL THE THINGS!
-
@@ -850,6 +823,8 @@ ogre leader and make for the Ogre King!
+
+
@@ -858,7 +833,7 @@ ogre leader and make for the Ogre King!
- Previous
+ Previous
diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html
index 26f1aec..8b3c621 100644
--- a/journals/seventh/life-and-death.html
+++ b/journals/seventh/life-and-death.html
@@ -28,6 +28,10 @@
@@ -593,6 +597,8 @@ when some of this party likely dies or is abandoned in Hell!
+
+
diff --git a/journals/seventh/stormheim-01.html b/journals/seventh/stormheim-01.html
index 742b57c..637ae64 100644
--- a/journals/seventh/stormheim-01.html
+++ b/journals/seventh/stormheim-01.html
@@ -28,6 +28,10 @@