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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-07-17T11:26:17-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">The Beasts in the East, Session 8</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 8" /><published>2025-07-16T00:00:00-05:00</published><updated>2025-07-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2> <?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-07-21T22:34:49-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">The Beasts in the East, Session 8</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 8" /><published>2025-07-21T00:00:00-05:00</published><updated>2025-07-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party, after barely surviving alien plant assault, divies up some sweet
loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
standing in front of a closed wooden gate. Circling above are more of the
weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
approach, the ogre starts chuckling. COMBAT!!
<ul>
<li>The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
Blunt charges the ogre, skewering it. Stackor <em>magic missile</em>s the
byakhee attacking Basalt.</li>
<li>The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
the first byakhee, and Sir Beet shoots the other down. Combat over!</li>
</ul>
</li>
<li>Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
buildings, many dead bodies, and a number of ogres now shuffling out of 1
building. Smokey goes over the wall, unbars the gate, and the ogres start
charging. COMBAT!!
<ul>
<li>Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
Beet launches a volley, taking down that ogre. Smokey moves back to and
mounts his horse. Another charges and smacks Smokey. The ogre leader
throws a javelin, but misses. Sir Tern answers with an arrow. The last
ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.</li>
<li>Stackor <em>magic missile</em>s an ogre. Sir Beet shoots down another ogre.
Smokey charges the leader, stabbing it and continuing past. The leader
charges after Smokey, chopping him with his axe. Sir Tern shoots the
remaining non-leader ogre. Joe throws more fortune around.</li>
<li>Stackor repositions and send a <em>lightning bolt</em> at the lead ogre, who
displays unnatural grace and avoids it entirely. Sir Beet takes out the
remaining ogre, and Smokey Blunt super-charges the leader into a pile of
blood. Combat over!</li>
</ul>
</li>
<li>We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
entrance to attempt to <em>stone shape</em> it closed. Joe, Beet, and Tern search the
town. In the large hall, we find a strange geometric pattern drawn in blood on
the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
speaking in celestial, with ambitions of fighting the wicked. Smokey tries
mounting it several times, in what amounts to a very awkward situation. After
some amusing discussions, Stackor summons a <em>secure shelter</em> for our rest for
the evening. Pale Root stands atop the <em>shelter</em>, offering a watch, while the
remainder of the party rests (but still taking watches).
<ul>
<li>Stackor reads some books.</li>
<li>Sir Beet makes some arrows.</li>
</ul>
</li>
<li>While resting, we are notified by Pale Root that there are wicked approaching.
The ogres come knocking, breaking down the <em>stone shaped</em> wall at the mine
entrance. We have time to prepare, and then the ogres arrive!
<ul>
<li>Sir Tern gets embiggened!</li>
<li>Stackor launches his <em>fire snake</em> into the mine, incinerating many ogres!
A few additional ogres stumble out, and we dispatch them!</li>
<li>Following, a Dark Tapestry-corrupted daemonic being, a “shatee”,
approaches. We make surprisingly short work of it.</li>
<li>The remaining ogre leader, shrouded in darkness, retreats. We try to wait
it out, but it doesnt emerge.</li>
<li>Stackor moves up to seal the tunnel with another <em>shape stone</em> spell, and
the ogre leader shoots him from behind the turn! He and Sir Tern engage
and move further into the tunnel, but the leader continues to evade us. We
eventually fall back, and Stackor successfully <em>stone shapes</em> the tunnel
closed again.</li>
</ul>
</li>
<li>We manage to rest for the remainder of the night. Next session, we pursue the
ogre leader and make for the Ogre King!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The path from Mine Town to Tinsel Town</li>
<li>Tinsel Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
</ul>
<h2 id="upcoming-reminders">Upcoming Reminders!</h2>
<ul>
<li><em>Lesser Restoration</em> ALL THE THINGS!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 8</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 8" /><published>2025-07-16T00:00:00-05:00</published><updated>2025-07-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul> <ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather. <li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul> <ul>
@ -1001,175 +1109,4 @@ and then move north is search of the scouts!</li>
<li>MY BOYYYYY!</li> <li>MY BOYYYYY!</li>
</ul> </ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E12" /><published>2025-04-28T00:00:00-05:00</published><updated>2025-04-28T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li><strong>[COMPLETE]</strong> Defeat the Dracolich to earn the Rune from Nuripites</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party stands in the Runebarrow, deliberating when and where to return
Cayden Caylien to the material plane. We decide, after a brief discussion and
brainstorming sesh, to keep to our plan, and return Cayden to Sheila Gs
temple. But then, we reconsider, and decide to return him somewhere, and then
<em>teleport</em> with him elsewhere if we so choose. Maurgim will protect Cayden
from being scryed upon once he is on the material plane, but returning him to
life will (likely) be very well known.
<ul>
<li>We finally decide to return Cayden to “the cube room” in Fort Ang. Sheila
G and Stackor will <em>teleport</em> to that location ahead of time, so SG knows
better of it.</li>
</ul>
</li>
<li>We rest for the night in the Runebarrow, then <em>plane shift</em> back to the
material plane, then <em>teleports</em> back to Rime. They sell their loot,
distribute the new wealth, and do some shopping.
<ul>
<li>Kaldur Black and Harvey have a mental chat, mostly about political
scheming and cult hunting.</li>
</ul>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>A dead planet</li>
<li>The Boneyard
<ul>
<li>The barrow of Nuripites, a crypt dragon</li>
<li>The Runebarrow</li>
</ul>
</li>
<li>Rime</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Naynay, a human pervert with some martial arts training</li>
</ul>
<hr />
<h2 id="current-objectives-1">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territiries, and reclaim Fort Rather</li>
</ul>
<h2 id="events-1">Events</h2>
<ul>
<li>Herein begins our tales of the Altasian army moving into the Far Territories
to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them,
they had left Flint a bit of a disaster.
<ul>
<li>Their first stop is at Shrine Lake. There, the party identifies various
fey groups, which appear to all of sworn loyalty to the empty throne of
the Twilight Court. This is odd.</li>
<li>The second stop is in The Verdant. There, the party discovers two fighting
factions - a group of “original” verdant elves and half-elves, and a group
of “new” verdant elves and half-elves.
<ul>
<li>The “OG Verdant” note that the “New Verdant” have taken up strange and
dark tidings, and would like the party to kill them. If this is done,
the OG will restore the camps, offer safe passage, and even provide
guides.
<ul>
<li>The party members notice a group of paler elves, which they
suspect may be calling the shots behind the scene.</li>
</ul>
</li>
<li>The “New Verdant” mostly just want to be left alone. They ask the
party to take whichever of them wants to leave with them, and offer us
guidance out of the forest.</li>
<li>The decision, after a vote, is to take on the New Verdant as a means
of solving the OG Verdants problem. We will take whomever wants to
come with us away, and punish them accordingly if necessary.</li>
</ul>
</li>
<li>The third stop is in a barren desert. The caravan is beset by small groups
of undead, seemingly coming from a large dark sandstorm to the north.
Commander Syrup considers dispatching troops to investigate and possibly
root-out the cause of these undead, but the party advises against it, and
we move on.</li>
<li>The fourth stop is the small region of Perth. There, the halflings and
wayangs are at each-other with fighting and distrust.
<ul>
<li>The wayangs stated that the halflings poisioned their well, and
attacked them. The partys investigations confirm this, but further
find a growing cult of yog-sothos, which they destroy.</li>
<li>The halflings make claims that the wayangs <em>plane shifted</em> some of
their vulnerable and venerable members away. The partys
investigations confirm this, but further find a growing cult of
nyarlethotep, which they werent fully able to destroy. The party
decides to leave a detachment of Abadars Inquisition to finish the
task.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to
Rime. The next day, Stackor and Randy Van Peoples, who <em>resurrects</em> Sir Beet.</p>
</li>
<li>The camp has a meeting. The scouts sent to Ganth have not returned. The party
is being sent to investigate what happened to the scouts. Once determined, the
party is to meet with Count Therin to discuss the forces resupplying, camping,
and moving through towards Fort Rather.
<ul>
<li>As we approach, the gates are down, the guards are armed, but the Counts
flag still flies. Sir Beet does the talking. The guard informs us that our
scouts are within, though they split, and half went further north. When
the scouts arrived, there was an attempt on the Counts life by assassins.
The guard is welcoming of additional support, stating that Ganth seems to
stand alone against many threats. We move into the town, to meet with the
captain of the guard.
<ul>
<li>A fetchling notices the party, though most of us dont notice them,
and moves into a home. A few moments later, a crow leaves from that
home, flying east.</li>
<li>The party meets with Captain Ilios</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="player-characters-1">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Ignatious “Geo” Joe, an oread shaman (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations-1">Locations</h2>
<ul>
<li>Road from Flint to Ganth</li>
</ul>
<h2 id="npcs-and-notable-characters-1">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Stand Aside.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed> <h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>

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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -586,6 +590,8 @@ Wallace we intend to destroy the Ogre King.</li>
<span class="previous"> <span class="previous">
<a href="/journals/seventh/revival-01.html">Previous</a> <a href="/journals/seventh/revival-01.html">Previous</a>
</span> </span>

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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<span class="previous"> <span class="previous">
<a href="/journals/seventh/beast-east-03.html">Previous</a> <a href="/journals/seventh/beast-east-03.html">Previous</a>
</span> </span>

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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<span class="previous"> <span class="previous">
<a href="/journals/seventh/beast-east-04.html">Previous</a> <a href="/journals/seventh/beast-east-04.html">Previous</a>
</span> </span>

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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<span class="previous"> <span class="previous">
<a href="/journals/seventh/beast-east-05.html">Previous</a> <a href="/journals/seventh/beast-east-05.html">Previous</a>
</span> </span>

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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -553,6 +557,8 @@ which well divy up next time!</li>
<span class="previous"> <span class="previous">
<a href="/journals/seventh/beast-east-06.html">Previous</a> <a href="/journals/seventh/beast-east-06.html">Previous</a>
</span> </span>
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<a href="/journals/seventh">Journal Index</a> <a href="/journals/seventh">Journal Index</a>
</span> </span>
<span class="next">
<a href="/journals/seventh/beast-east-08.html">Next</a>
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<figcaption>The (mis-) adventures of the 7th Ancillary of the Altasian Army</figcaption>
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<ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
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<li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li>
<li>
<a href="/journals/seventh/beast-east-06.html">The Beasts in the East, Session 7</a>
</li>
<li>
<a href="/journals/seventh/beast-east-05.html">The Beasts in the East, Session 6</a>
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<li>
<a href="/journals/seventh/beast-east-04.html">The Beasts in the East, Session 5</a>
</li>
<li>
<a href="/journals/seventh/beast-east-03.html">The Beasts in the East, Session 4</a>
</li>
<li>
<a href="/journals/seventh/revival-01.html">Interlude: The Rescue of a God From Hell, Maybe</a>
</li>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
<li>
<a href="/journals/seventh/cryptdragon-12.html">Tales from the Crypt (Dragon), S5E12</a>
</li>
<li>
<a href="/journals/seventh/cryptdragon-11.html">Tales from the Crypt (Dragon), S5E11</a>
</li>
<li>
<a href="/journals/seventh/cryptdragon-10.html">Tales from the Crypt (Dragon), S5E10</a>
</li>
<li>
<a href="/journals/seventh/cryptdragon-09.html">Tales from the Crypt (Dragon), S5E09</a>
</li>
<li>
<a href="/journals/seventh/cryptdragon-08.html">Tales from the Crypt (Dragon), S5E08</a>
</li>
<li>
<a href="/journals/seventh/cryptdragon-07.html">Tales from the Crypt (Dragon), S5E07</a>
</li>
<li>
<a href="/journals/seventh/gadafthree-05.html">Gadafthree's Company, Episode 5</a>
</li>
<li>
<a href="/journals/seventh/gadafthree-04.html">Gadafthree's Company, Episode 4</a>
</li>
<li>
<a href="/journals/seventh/gadafthree-03.html">Gadafthree's Company, Episode 3</a>
</li>
<li>
<a href="/journals/seventh/gadafthree-02.html">Gadafthree's Company, Episode 2</a>
</li>
<li>
<a href="/journals/seventh/gadafthree-01.html">Gadafthree's Company, Episode 1</a>
</li>
<li>
<a href="/journals/seventh/cryptdragon-06.html">Tales from the Crypt (dragon), S5E06</a>
</li>
<li>
<a href="/journals/seventh/merfolktales-05.html">Mer-folktales, S5E05</a>
</li>
<li>
<a href="/journals/seventh/merfolktales-04.html">Mer-folktales, S5E04</a>
</li>
<li>
<a href="/journals/seventh/merfolktales-03.html">Mer-folktales, S5E03</a>
</li>
<li>
<a href="/journals/seventh/mantles-02.html">Mitches & Mantles, S5E02</a>
</li>
<li>
<a href="/journals/seventh/mantles-01.html">Mitches & Mantles, S5E01</a>
</li>
<li>
<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
</li>
<li>
<a href="/journals/seventh/stormheim-22.html">Stormed Heims, S4E22</a>
</li>
<li>
<a href="/journals/seventh/stormheim-21.html">Stormed Heims, S4E21</a>
</li>
<li>
<a href="/journals/seventh/stormheim-20.html">Stormed Heims, S4E20</a>
</li>
<li>
<a href="/journals/seventh/stormheim-19.html">Stormed Heims, S4E19</a>
</li>
<li>
<a href="/journals/seventh/stormheim-18.html">Stormed Heims, S4E18</a>
</li>
<li>
<a href="/journals/seventh/stormheim-17.html">Stormed Heims, S4E17</a>
</li>
<li>
<a href="/journals/seventh/stormheim-16.html">Stormed Heims, S4E16</a>
</li>
<li>
<a href="/journals/seventh/stormheim-15.html">Stormed Heims, S4E15</a>
</li>
<li>
<a href="/journals/seventh/stormheim-14.html">Stormed Heims, S4E14</a>
</li>
<li>
<a href="/journals/seventh/stormheim-13.html">Stormed Heims, S4E13</a>
</li>
<li>
<a href="/journals/seventh/stormheim-12.html">Stormed Heims, S4E12</a>
</li>
<li>
<a href="/journals/seventh/stormheim-11.html">Stormed Heims, S4E11</a>
</li>
<li>
<a href="/journals/seventh/stormheim-10.html">Stormed Heims, S4E10</a>
</li>
<li>
<a href="/journals/seventh/stormheim-09.html">Stormed Heims, S4E9</a>
</li>
<li>
<a href="/journals/seventh/stormheim-08.html">Stormed Heims, S4E8</a>
</li>
<li>
<a href="/journals/seventh/stormheim-07.html">Stormed Heims, S4E7</a>
</li>
<li>
<a href="/journals/seventh/stormheim-06.html">Stormed Heims, S4E5</a>
</li>
<li>
<a href="/journals/seventh/stormheim-05.html">Stormed Heims, S4E5</a>
</li>
<li>
<a href="/journals/seventh/stormheim-04.html">Stormed Heims, S4E4</a>
</li>
<li>
<a href="/journals/seventh/stormheim-03.html">Stormed Heims, S4E3</a>
</li>
<li>
<a href="/journals/seventh/stormheim-02.html">Stormed Heims, S4E2</a>
</li>
<li>
<a href="/journals/seventh/stormheim-01.html">Stormed Heims, S4E1</a>
</li>
<li>
<a href="/journals/seventh/lons_04.html">In the Lon's Thicket of It, S3E4</a>
</li>
<li>
<a href="/journals/seventh/lons_03.html">In the Lon's Thicket of It, S3E3</a>
</li>
<li>
<a href="/journals/seventh/lons_02.html">In the Lon's Thicket of It, S3E2</a>
</li>
<li>
<a href="/journals/seventh/lons_01.html">In the Lon's Thicket of It, S3E1</a>
</li>
<li>
<a href="/journals/seventh/tern_9.html">Nightmare on Flint's Street, Session 7</a>
</li>
<li>
<a href="/journals/seventh/tern_8.html">Nightmare on Flint's Street, Session 6</a>
</li>
<li>
<a href="/journals/seventh/tern_7.html">Nightmare on Flint's Street, Session 6</a>
</li>
<li>
<a href="/journals/seventh/tern_6.html">Nightmare on Flint's Street, Session 5</a>
</li>
<li>
<a href="/journals/seventh/tern_5.html">Nightmare on Flint's Street, Session 4</a>
</li>
<li>
<a href="/journals/seventh/tern_4.html">Nightmare on Flint's Street, Session 3</a>
</li>
<li>
<a href="/journals/seventh/tern_3.html">Nightmare on Flint's Street, Session 2</a>
</li>
<li>
<a href="/journals/seventh/tern_2.html">Nightmare on Flint's Street, Session 1</a>
</li>
<li>
<a href="/journals/seventh/taliah_6.html">Cult Hunters, S2E8</a>
</li>
<li>
<a href="/journals/seventh/taliah_5.html">Cult Hunters, S2E7</a>
</li>
<li>
<a href="/journals/seventh/taliah_4.html">Cult Hunters, S2E6</a>
</li>
<li>
<a href="/journals/seventh/taliah_3.html">Cult Hunters, S2E5</a>
</li>
<li>
<a href="/journals/seventh/bore_update.html">Meanwhile, at the Bore...</a>
</li>
<li>
<a href="/journals/seventh/taliah_2.html">Cult Hunters, S2E4</a>
</li>
<li>
<a href="/journals/seventh/taliah_1.html">Cult Hunters, S2E3</a>
</li>
<li>
<a href="/journals/seventh/tugger_5.html">Cult Hunters, S2E2</a>
</li>
<li>
<a href="/journals/seventh/tugger_4.html">Cult Hunters, S2E1</a>
</li>
<li>
<a href="/journals/seventh/tugger_3.html">Cult Hunters, S1E3</a>
</li>
<li>
<a href="/journals/seventh/tern_1.html">Conquest for the Bore, An Aside</a>
</li>
<li>
<a href="/journals/seventh/tugger_2.html">Cult Hunters, S1E2</a>
</li>
<li>
<a href="/journals/seventh/tugger_1.html">Cult Hunters, S1E1</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_10.html">Harvey's Quest, Session 9</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_9.html">Harvey's Quest, Session 8</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_8.html">Harvey's Quest, Session 7</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_7.html">Harvey's Quest, Session 6</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_6.html">Harvey's Quest, Session 5</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_5.html">Harvey's Quest, Session 4</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_4.html">Harvey's Quest, Session 4</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_3.html">Harvey's Quest, Session 3</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_2.html">Harvey's Quest, Session 2</a>
</li>
<li>
<a href="/journals/seventh/tuckleberry_1.html">Harvey's Quest, Session 1</a>
</li>
<li>
<a href="/journals/seventh/gartug_1.html">2022-11-28</a>
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<li>
<a href="/journals/seventh/yamson_18.html">2022-11-14</a>
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<li>
<a href="/journals/seventh/yamson_17.html">2022-11-07</a>
</li>
<li>
<a href="/journals/seventh/yamson_16.html">2022-10-31</a>
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<li>
<a href="/journals/seventh/yamson_15.html">2022-10-24</a>
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<li>
<a href="/journals/seventh/yamson_14.html">2022-10-17</a>
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<li>
<a href="/journals/seventh/yamson_13.html">2022-09-20</a>
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<a href="/journals/seventh/yamson_12.html">2022-09-12</a>
</li>
<li>
<a href="/journals/seventh/yamson_11.html">2022-08-29</a>
</li>
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<a href="/journals/seventh/greenguts_1.html">2022-08-15</a>
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<a href="/journals/seventh/yamson_10.html">2022-08-08</a>
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<li>
<a href="/journals/seventh/yamson_9.html">2022-08-01</a>
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<li>
<a href="/journals/seventh/yamson_8.html">2022-07-25</a>
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<a href="/journals/seventh/yamson_7.html">2022-07-17</a>
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<a href="/journals/seventh/yamson_6.html">2022-07-07</a>
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<a href="/journals/seventh/yamson_5.html">2022-06-27</a>
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<a href="/journals/seventh/yamson_4.html">2022-06-20</a>
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<li>
<a href="/journals/seventh/yamson_3.html">2022-06-13</a>
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<li>
<a href="/journals/seventh/yamson_2.html">2022-06-06</a>
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<li>
<a href="/journals/seventh/yamson_1.html">2022-05-30</a>
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<li>
<a href="/journals/seventh/clockwork_3.html">Clockwork Sidestory, Session 3</a>
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<a href="/journals/seventh/clockwork_2.html">Clockwork Sidestory, Session 2</a>
</li>
<li>
<a href="/journals/seventh/clockwork_1.html">Clockwork Sidestory, Session 1</a>
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<li>
<a href="/journals/seventh/20220105.html">2022-01-05</a>
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<li>
<a href="/journals/seventh/20211227.html">2021-12-27</a>
</li>
<li>
<a href="/journals/seventh/20211213.html">Journal of the 7th Ancillary</a>
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</menu>
<div class="main-filter"></div>
<main>
<article>
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party, after barely surviving alien plant assault, divies up some sweet
loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
standing in front of a closed wooden gate. Circling above are more of the
weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
approach, the ogre starts chuckling. COMBAT!!
<ul>
<li>The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
Blunt charges the ogre, skewering it. Stackor <em>magic missile</em>s the
byakhee attacking Basalt.</li>
<li>The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
the first byakhee, and Sir Beet shoots the other down. Combat over!</li>
</ul>
</li>
<li>Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
buildings, many dead bodies, and a number of ogres now shuffling out of 1
building. Smokey goes over the wall, unbars the gate, and the ogres start
charging. COMBAT!!
<ul>
<li>Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
Beet launches a volley, taking down that ogre. Smokey moves back to and
mounts his horse. Another charges and smacks Smokey. The ogre leader
throws a javelin, but misses. Sir Tern answers with an arrow. The last
ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.</li>
<li>Stackor <em>magic missile</em>s an ogre. Sir Beet shoots down another ogre.
Smokey charges the leader, stabbing it and continuing past. The leader
charges after Smokey, chopping him with his axe. Sir Tern shoots the
remaining non-leader ogre. Joe throws more fortune around.</li>
<li>Stackor repositions and send a <em>lightning bolt</em> at the lead ogre, who
displays unnatural grace and avoids it entirely. Sir Beet takes out the
remaining ogre, and Smokey Blunt super-charges the leader into a pile of
blood. Combat over!</li>
</ul>
</li>
<li>We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
entrance to attempt to <em>stone shape</em> it closed. Joe, Beet, and Tern search the
town. In the large hall, we find a strange geometric pattern drawn in blood on
the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
speaking in celestial, with ambitions of fighting the wicked. Smokey tries
mounting it several times, in what amounts to a very awkward situation. After
some amusing discussions, Stackor summons a <em>secure shelter</em> for our rest for
the evening. Pale Root stands atop the <em>shelter</em>, offering a watch, while the
remainder of the party rests (but still taking watches).
<ul>
<li>Stackor reads some books.</li>
<li>Sir Beet makes some arrows.</li>
</ul>
</li>
<li>While resting, we are notified by Pale Root that there are wicked approaching.
The ogres come knocking, breaking down the <em>stone shaped</em> wall at the mine
entrance. We have time to prepare, and then the ogres arrive!
<ul>
<li>Sir Tern gets embiggened!</li>
<li>Stackor launches his <em>fire snake</em> into the mine, incinerating many ogres!
A few additional ogres stumble out, and we dispatch them!</li>
<li>Following, a Dark Tapestry-corrupted daemonic being, a “shatee”,
approaches. We make surprisingly short work of it.</li>
<li>The remaining ogre leader, shrouded in darkness, retreats. We try to wait
it out, but it doesnt emerge.</li>
<li>Stackor moves up to seal the tunnel with another <em>shape stone</em> spell, and
the ogre leader shoots him from behind the turn! He and Sir Tern engage
and move further into the tunnel, but the leader continues to evade us. We
eventually fall back, and Stackor successfully <em>stone shapes</em> the tunnel
closed again.</li>
</ul>
</li>
<li>We manage to rest for the remainder of the night. Next session, we pursue the
ogre leader and make for the Ogre King!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The path from Mine Town to Tinsel Town</li>
<li>Tinsel Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
</ul>
<h2 id="upcoming-reminders">Upcoming Reminders!</h2>
<ul>
<li><em>Lesser Restoration</em> ALL THE THINGS!</li>
</ul>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -637,6 +641,8 @@ Francis). Its causing quite the ruckus in the rocksack.</li>

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@ -28,6 +28,10 @@
<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -611,6 +615,8 @@ We will decide what to do with those days next time!</p>

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@ -28,6 +28,10 @@
<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -545,6 +549,8 @@ ready to jump through the literal and figurative portal to their objective!</p>

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@ -28,6 +28,10 @@
<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -589,6 +593,8 @@ in, and finds a Ring of Mind Shielding.</p>

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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -606,6 +610,8 @@ large treasure hoard, and upon it, a dracolich.

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<ul> <ul>
<li>
<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
</li>
<li> <li>
<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
</li> </li>
@ -569,6 +573,8 @@ Sheila Gs temple in Rime.</p>

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<ul> <ul>
<li>
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<h2 id="events">Events</h2> <h2 id="events">Events</h2>
<ul> <ul>
<li> <li>The party, after barely surviving alien plant assault, divies up some sweet
<p>The party rests at the Hawkman Ranch, with expectations to <em>teleport</em> back to loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
Mine Town. We return Sir Dunces stuff to Syrup, to be properly handled. standing in front of a closed wooden gate. Circling above are more of the
Smokey complains to his father. The party <em>teleports</em> to Mine Town, having a weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
small misadventure to the north of the Ogre Kings lands, finding some scary approach, the ogre starts chuckling. COMBAT!!
giant flying weird dead dragon/dinosaur things. They succeed the second time
and arrive in Mine Town. Sir Tern tells them about his dream, and offers to
ask Sir Wallace about any new information on the Ogre King, and if he is aware
of the beasts flying around.</p>
</li>
<li>We consider our approach. There are two options:
<ul> <ul>
<li>To the North West is Tin Town, through the Tin mines are tunnels</li> <li>The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
<li>A quarry leads to troll tunnels, which will eventually lead us to the Ogre Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
King</li> Blunt charges the ogre, skewering it. Stackor <em>magic missile</em>s the
byakhee attacking Basalt.</li>
<li>The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
the first byakhee, and Sir Beet shoots the other down. Combat over!</li>
</ul> </ul>
</li> </li>
<li>We decide on Tin Town. We get some information about the location from a <li>Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
rather sour Wallace, including a map. We saddle up and depart! As we move buildings, many dead bodies, and a number of ogres now shuffling out of 1
along mountain passes, we come across 3 Mi-Gos! All three have some odd building. Smokey goes over the wall, unbars the gate, and the ogres start
implements - two of which look like guns, and the last being some kind of charging. COMBAT!!
chest-mounted blinking object. The last is creating an anti-magic field.
COMBAT!!
<ul> <ul>
<li>After significant damage, we survive! Barely! We get some crazy loot, <li>Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
which well divy up next time!</li> Beet launches a volley, taking down that ogre. Smokey moves back to and
mounts his horse. Another charges and smacks Smokey. The ogre leader
throws a javelin, but misses. Sir Tern answers with an arrow. The last
ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.</li>
<li>Stackor <em>magic missile</em>s an ogre. Sir Beet shoots down another ogre.
Smokey charges the leader, stabbing it and continuing past. The leader
charges after Smokey, chopping him with his axe. Sir Tern shoots the
remaining non-leader ogre. Joe throws more fortune around.</li>
<li>Stackor repositions and send a <em>lightning bolt</em> at the lead ogre, who
displays unnatural grace and avoids it entirely. Sir Beet takes out the
remaining ogre, and Smokey Blunt super-charges the leader into a pile of
blood. Combat over!</li>
</ul> </ul>
</li> </li>
<li>We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
entrance to attempt to <em>stone shape</em> it closed. Joe, Beet, and Tern search the
town. In the large hall, we find a strange geometric pattern drawn in blood on
the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
speaking in celestial, with ambitions of fighting the wicked. Smokey tries
mounting it several times, in what amounts to a very awkward situation. After
some amusing discussions, Stackor summons a <em>secure shelter</em> for our rest for
the evening. Pale Root stands atop the <em>shelter</em>, offering a watch, while the
remainder of the party rests (but still taking watches).
<ul>
<li>Stackor reads some books.</li>
<li>Sir Beet makes some arrows.</li>
</ul>
</li>
<li>While resting, we are notified by Pale Root that there are wicked approaching.
The ogres come knocking, breaking down the <em>stone shaped</em> wall at the mine
entrance. We have time to prepare, and then the ogres arrive!
<ul>
<li>Sir Tern gets embiggened!</li>
<li>Stackor launches his <em>fire snake</em> into the mine, incinerating many ogres!
A few additional ogres stumble out, and we dispatch them!</li>
<li>Following, a Dark Tapestry-corrupted daemonic being, a “shatee”,
approaches. We make surprisingly short work of it.</li>
<li>The remaining ogre leader, shrouded in darkness, retreats. We try to wait
it out, but it doesnt emerge.</li>
<li>Stackor moves up to seal the tunnel with another <em>shape stone</em> spell, and
the ogre leader shoots him from behind the turn! He and Sir Tern engage
and move further into the tunnel, but the leader continues to evade us. We
eventually fall back, and Stackor successfully <em>stone shapes</em> the tunnel
closed again.</li>
</ul>
</li>
<li>We manage to rest for the remainder of the night. Next session, we pursue the
ogre leader and make for the Ogre King!</li>
</ul> </ul>
<h2 id="player-characters">Player Characters</h2> <h2 id="player-characters">Player Characters</h2>
<ul> <ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li> <li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li> <li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt, an oread shaman (Mike)</li> <li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li> <li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li> <li>Stackor, a dwarven wizard (James)</li>
</ul> </ul>
<h2 id="locations">Locations</h2> <h2 id="locations">Locations</h2>
<ul> <ul>
<li>Hawkman Ranch</li> <li>The path from Mine Town to Tinsel Town</li>
<li>Fields north of the Ogre Kings claim</li> <li>Tinsel Town</li>
<li>Mine Town</li>
</ul> </ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2> <h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul> <ul>
<li>Colonel Syrup, and his under-officers</li> <li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Sir Wallace, castellan of Mine Town</li> </ul>
<li>Gustav Therrin, son of the Count of Ganth</li>
<li>Brother Gabro, an oread monk</li> <h2 id="upcoming-reminders">Upcoming Reminders!</h2>
<ul>
<li><em>Lesser Restoration</em> ALL THE THINGS!</li>
</ul> </ul>
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<span class="previous"> <span class="previous">
<a href="/journals/seventh/beast-east-06.html">Previous</a> <a href="/journals/seventh/beast-east-07.html">Previous</a>
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<a href="/journals/seventh/beast-east-08.html">The Beasts in the East, Session 8</a>
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<a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a> <a href="/journals/seventh/beast-east-07.html">The Beasts in the East, Session 8</a>
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