Proceed to the Far Territories, and reclaim Fort Rather.
+
+
Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
+
We rename the sessions!
+
+
+
Stackor teleports off to the capitol to fetch the king’s men and return them
+to the army. There’s a spymaster, who will integrate himself as a fletcher
+into the army; there’s a cleric of kelinahat, she of ebon wings, that will be
+joining us; a noble duelist, who will be joining up with the army; and a
+fourth that I didn’t catch. He then teleports back to the army to drop off 3
+of them, and returns to the party with the cleric.
+
+
+
Returning to the party, we heal some ability damage, and then move back into
+the mines. We walk past our previous victories, finding the bodies of the
+slain (though not as many as there should be, and definitely moved about).
+Moving back to the bone door, we trigger an alarm and another symbol (this
+one significantly less damaging). There’s a trapdoor leading up, with orgres
+awaiting us with burning oil. After Gabro discovers this, Stackor gives us all
+resistance to fire, and we ascend! We beat up some orcs, and find ourselves
+in a large cavern. After some exploration, we eventually hear some giantish
+discussion, and then get ambushed by a giant betentacled horror! The combat is
+grueling, but we perservere.
+
+
+
We call it here, batter but unbroken in our quest for the ogre king.
+
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomedae (Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
+
Brother Basalt/Ignatius Joe, an oread shaman (Mike)
+
Brother Gabro, an oread monk (Dan)
+
Stackor, a dwarven wizard (James)
+
+
+
Locations
+
+
Tinsel Town, and the associated mines
+
Rime
+
+
The Temple of Torag
+
+
+
Army Encampment
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
Little Plague, a byakhee summoned intentionally by Stackor
+
Colonel Syrup, and his under-officers
+
]]>Ancillary ScribeThe Beasts in the East, Session 102025-08-06T00:00:00-05:002025-08-06T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10Current Objectives
Proceed to the Far Territories, and reclaim Fort Rather.
@@ -926,97 +992,4 @@ him out.
Other Notes
Future Cayden Cailean said to “Free Hyperion”
-
]]>
Ancillary ScribeInterlude: The Return of a God, Probably2025-05-28T00:00:00-05:002025-05-28T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/revivalEvents
-
-
-
Stackor has a meeting with Stackor in his tent. Not-Stackor is likely a fey of
-the Twilight Court. The entire meeting is full of general frustrations and
-miscommunication.
-
-
The Not-Stackor offers to take Stackor’s place at CC’s revival.
-
-
-
-
-
-
-
Current Objectives
-
-
-
Revive Cayden Cailean, and survive!
-
-
-
Events
-
-
-
We take an intermission from the Far Territories, to revive a dead god.
-
-
The party discusses the Stackor/Not-Stackor meeting, and reviews our plan.
-
-
-
The party, including Nay-Nay, teleport to Fort Ang. At the designated
-location, we find Maugrim, two skeletal dwarves, and a rune scribed upon the
-ground. Maugrim gives to SG a rapier for CC
-
-
Maugrim mentions he was expecting Damar to be present; SG sends a
-message to them.
-
Maugrim performs the ritual. He finishes, raises a quill, and disappears.
-
Almost immediately after, a massive boom occurs outside the metal cube.
-The entire location shakes. Harvey’s amulet warns of something coming, and
-offers to unleash it’s full power. Harvey agrees. Stackor and SG realize
-that the location of the ritual has been pulled from the material plane.
-Harvey has a vision, seeing memories from heaven, of a farmyard, before
-settling in a large white room, before a figure. They chat.
-
-
The figure announces itself first Azalea, then as Iozrael. It mentions
-it serves Baazebul. It has plane-shifted the ritual location to
-Cocytus, the seventh ring of hell. The amulet acted because of an
-opportunity it sees.
-
-
-
-
-
COMBAT BEGINS!
-
-
Iozrael casts dimensional shackles upon Cayden Cailean
-
2 ice devils manifest, one next to Stackor and Sheila G each.Stackor
-maneuvers out of melee, preparing to dispel the shackles on CC. One of
-the ice devils summons an ice wall, cutting off Gartug and Naynay from the
-rest of the group; the other moves to attack Stackor. Randy tries to
-dispel the dimensional shackles, to no luck. Sheila G buffs the party
-with blessing of fervor, and hands CC his sword. Gartug punches a hole
-through the wall of ice. Cayden Cailean takes up his sword, and stands,
-terrified that he is sober.
-
-
-
After one round, we are forced to call it for the night. Tune in next time,
-when some of this party likely dies or is abandoned in Hell!
-
-
-
Player Characters
-
-
Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)
-
Sheila G, a half-elf cleric of Cayden Cailean (Thans)
-
Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)
-
Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)
-
Randy Van Peeples, a human cleric of Gozreh (Dan)
-
-
-
Locations
-
-
Rime
-
Fort Ang
-
Cocytus, the Seventh Level of Hell
-
-
-
NPCs and Notable Characters
-
-
Maugrim, dwarven god of the dead
-
Naynay, a pervert-monk
-
Cayden Cailean, revived mortal god of revelry, freedom, and travel
-
Iozrael, servant of Baazebul
-
-
-
Other Notes
-
-
Upcoming Events
]]>Ancillary Scribe
\ No newline at end of file
+]]>Ancillary Scribe
\ No newline at end of file
diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html
index 4d1c36a..186e7be 100644
--- a/journals/seventh/20211213.html
+++ b/journals/seventh/20211213.html
@@ -28,6 +28,10 @@
@@ -605,6 +609,8 @@ and then move north is search of the scouts!
+
+
diff --git a/journals/seventh/beast-east-02.html b/journals/seventh/beast-east-02.html
index 3c94f02..28e1f6e 100644
--- a/journals/seventh/beast-east-02.html
+++ b/journals/seventh/beast-east-02.html
@@ -28,6 +28,10 @@
@@ -560,6 +564,8 @@ intention of using some Lesser Restorations when we can.
+
+
@@ -575,6 +581,10 @@ intention of using some Lesser Restorations when we can.
Journal Index
+
+ Next
+
+
diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html
index 95c401c..486bb8a 100644
--- a/journals/seventh/bore_update.html
+++ b/journals/seventh/bore_update.html
@@ -28,6 +28,10 @@
@@ -556,6 +560,8 @@ ready to jump through the literal and figurative portal to their objective!
+
+
diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html
index 825f05e..339f40f 100644
--- a/journals/seventh/cryptdragon-09.html
+++ b/journals/seventh/cryptdragon-09.html
@@ -28,6 +28,10 @@
@@ -600,6 +604,8 @@ in, and finds a Ring of Mind Shielding.
+
+
diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html
index b8f8b33..360b15c 100644
--- a/journals/seventh/cryptdragon-10.html
+++ b/journals/seventh/cryptdragon-10.html
@@ -28,6 +28,10 @@
@@ -686,6 +690,8 @@ home, flying east.
+
+
diff --git a/journals/seventh/dbasd-11.html b/journals/seventh/dbasd-11.html
new file mode 100644
index 0000000..86c6694
--- /dev/null
+++ b/journals/seventh/dbasd-11.html
@@ -0,0 +1,587 @@
+
+
+
+ Dead Boys and Ability Score Damage, Session 11
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current Objectives
+
+
Proceed to the Far Territories, and reclaim Fort Rather.
+
+
Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
+
We rename the sessions!
+
+
+
Stackor teleports off to the capitol to fetch the king’s men and return them
+to the army. There’s a spymaster, who will integrate himself as a fletcher
+into the army; there’s a cleric of kelinahat, she of ebon wings, that will be
+joining us; a noble duelist, who will be joining up with the army; and a
+fourth that I didn’t catch. He then teleports back to the army to drop off 3
+of them, and returns to the party with the cleric.
+
+
+
Returning to the party, we heal some ability damage, and then move back into
+the mines. We walk past our previous victories, finding the bodies of the
+slain (though not as many as there should be, and definitely moved about).
+Moving back to the bone door, we trigger an alarm and another symbol (this
+one significantly less damaging). There’s a trapdoor leading up, with orgres
+awaiting us with burning oil. After Gabro discovers this, Stackor gives us all
+resistance to fire, and we ascend! We beat up some orcs, and find ourselves
+in a large cavern. After some exploration, we eventually hear some giantish
+discussion, and then get ambushed by a giant betentacled horror! The combat is
+grueling, but we perservere.
+
+
+
We call it here, batter but unbroken in our quest for the ogre king.
+
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomedae (Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
+
Brother Basalt/Ignatius Joe, an oread shaman (Mike)
+
Brother Gabro, an oread monk (Dan)
+
Stackor, a dwarven wizard (James)
+
+
+
Locations
+
+
Tinsel Town, and the associated mines
+
Rime
+
+
The Temple of Torag
+
+
+
Army Encampment
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
Little Plague, a byakhee summoned intentionally by Stackor
Our Most Recent Adventure: The Beasts in the East, Session 10
+
Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 11
Current Objectives
@@ -537,33 +541,31 @@
Events
-
After discussion, most of which I missed, Stackor teleports with Smokey’s
-corpse to the temple of Torag in Rime. Upon arriving, he immediately notices
-some odd figures, and there’s quite the commotion. He decided not to stay and
-find out what’s happening, and teleports himself and corpse to the army
-encampment. He sync’s up with Syrup, leaves the corpse there for babysitting,
-and then returns to the party in the mines.
+
We rename the sessions!
-
The party continues through the mines, in pursuit of the Ogre King!
-
-
As we progress, we find the troll’s home. It reeks, and is filled with
-body parts and, surprisingly, gold!
-
We return to the main tunnel, and continue. We eventually come upon a
-skeletal ogre, and engage! It is a swift combat. Behind it is a bone door,
-which we open to find some more ogres, and the ogre mage from before.
-Combat!!
-
-
Stackor glitter bombs it! Joe triggers a Symbol of Weakness,
-decimating Stackor’s and Sir Tern’s strengths.
-
More combat happens, but we take out the enemies with little-to-no
-trouble!
-
-
-
We loot some stuff, then return to Tinsel Town. We rest there, with
-intention of using some Lesser Restorations when we can.
-
+
+
Stackor teleports off to the capitol to fetch the king’s men and return them
+to the army. There’s a spymaster, who will integrate himself as a fletcher
+into the army; there’s a cleric of kelinahat, she of ebon wings, that will be
+joining us; a noble duelist, who will be joining up with the army; and a
+fourth that I didn’t catch. He then teleports back to the army to drop off 3
+of them, and returns to the party with the cleric.
+
+
+
Returning to the party, we heal some ability damage, and then move back into
+the mines. We walk past our previous victories, finding the bodies of the
+slain (though not as many as there should be, and definitely moved about).
+Moving back to the bone door, we trigger an alarm and another symbol (this
+one significantly less damaging). There’s a trapdoor leading up, with orgres
+awaiting us with burning oil. After Gabro discovers this, Stackor gives us all
+resistance to fire, and we ascend! We beat up some orcs, and find ourselves
+in a large cavern. After some exploration, we eventually hear some giantish
+discussion, and then get ambushed by a giant betentacled horror! The combat is
+grueling, but we perservere.
+
+
+
We call it here, batter but unbroken in our quest for the ogre king.
-
We call it for here for the night. Next time, new adventures await!
Player Characters
@@ -589,6 +591,7 @@ intention of using some Lesser Restorations when we can.
NPCs and Notable Characters
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
Little Plague, a byakhee summoned intentionally by Stackor
Colonel Syrup, and his under-officers
@@ -821,6 +824,8 @@ intention of using some Lesser Restorations when we can.
+
+
@@ -829,7 +834,7 @@ intention of using some Lesser Restorations when we can.
- Previous
+ Previous
diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html
index 7a5a1e6..aaf0e72 100644
--- a/journals/seventh/life-and-death.html
+++ b/journals/seventh/life-and-death.html
@@ -28,6 +28,10 @@
@@ -602,6 +606,8 @@ when some of this party likely dies or is abandoned in Hell!
+
+
diff --git a/journals/seventh/stormheim-01.html b/journals/seventh/stormheim-01.html
index f175ccd..1f152cd 100644
--- a/journals/seventh/stormheim-01.html
+++ b/journals/seventh/stormheim-01.html
@@ -28,6 +28,10 @@