diff --git a/feed.xml b/feed.xml index 0c7e651..4d79519 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,70 @@ -Jekyll2025-08-06T20:23:01-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 102025-08-06T00:00:00-05:002025-08-06T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10Current Objectives +Jekyll2025-08-11T21:38:46-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockDead Boys and Ability Score Damage, Session 112025-08-11T00:00:00-05:002025-08-11T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11Current Objectives +
    +
  • Proceed to the Far Territories, and reclaim Fort Rather. +
      +
    • Kill an Ogre King
    • +
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • +
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
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  • +
+ +

Events

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  • +

    We rename the sessions!

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  • +

    Stackor teleports off to the capitol to fetch the king’s men and return them +to the army. There’s a spymaster, who will integrate himself as a fletcher +into the army; there’s a cleric of kelinahat, she of ebon wings, that will be +joining us; a noble duelist, who will be joining up with the army; and a +fourth that I didn’t catch. He then teleports back to the army to drop off 3 +of them, and returns to the party with the cleric.

    +
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    Returning to the party, we heal some ability damage, and then move back into +the mines. We walk past our previous victories, finding the bodies of the +slain (though not as many as there should be, and definitely moved about). +Moving back to the bone door, we trigger an alarm and another symbol (this +one significantly less damaging). There’s a trapdoor leading up, with orgres +awaiting us with burning oil. After Gabro discovers this, Stackor gives us all +resistance to fire, and we ascend! We beat up some orcs, and find ourselves +in a large cavern. After some exploration, we eventually hear some giantish +discussion, and then get ambushed by a giant betentacled horror! The combat is +grueling, but we perservere.

    +
  • +
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    We call it here, batter but unbroken in our quest for the ogre king.

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  • +
+ +

Player Characters

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  • Sir Beet, a human paladin of Iomedae (Thans)
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  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
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  • Brother Basalt/Ignatius Joe, an oread shaman (Mike)
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  • Brother Gabro, an oread monk (Dan)
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  • Stackor, a dwarven wizard (James)
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+ +

Locations

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  • Tinsel Town, and the associated mines
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  • Rime +
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    • The Temple of Torag
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  • Army Encampment
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+ +

NPCs and Notable Characters

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  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
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  • Little Plague, a byakhee summoned intentionally by Stackor
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  • Colonel Syrup, and his under-officers
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Ancillary Scribe
The Beasts in the East, Session 102025-08-06T00:00:00-05:002025-08-06T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10Current Objectives