diff --git a/feed.xml b/feed.xml index 78e91c1..7da1b5b 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,92 @@ -Jekyll2025-04-29T21:04:54-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockTales from the Crypt (Dragon), S5E122025-04-28T00:00:00-05:002025-04-28T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12Current Objectives +Jekyll2025-05-07T20:36:59-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 22025-05-07T00:00:00-05:002025-05-07T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01Current Objectives +
    +
  • Proceed to the Far Territories, and reclaim Fort Rather
  • +
+ +

Events

+
    +
  • The party meets with Captain Ilio at the gate to Castle Ganth, and we learn +about the current status of the scouts. +
      +
    • We talk with some guards, and got some details about the northern towns, +and why everyone is injured. There are consistent attacks from ogres on +the northern towns, and the count is dedicating protections.
    • +
    • We gather some information from some bar patrons about the general vibes +about the count and his assassination. The folks of Ganth, and to the +north, are in favor. The rural areas to the south are less in favor.
    • +
    • Stackor sends Syrup an update.
    • +
    • The party notices a fetchling staring us down at the bar, and Stackor +wanders over to speak with them +
        +
      • He reveals himself to be a representative/agent of Baron Black, and +offers us information about region, the current climate, and some +advice. +
          +
        • The assassination may have been by the populists or cults in the +city
        • +
        • Calcifer has not messed with Ganth
        • +
        • The ogres to the north have rallied behind a king named Mookdoo
        • +
        • All healers are being targeted and killed in the city, even those +in favor of Calcifer
        • +
        +
      • +
      +
    • +
    +
  • +
  • In the evening, we are escorted to the castle by Ilio to dine with the count. +The count shows obvious wounds, but the scouts are present. We dine, and +discuss affairs. +
      +
    • The count suspects one called Hawkman was behind the assassination +attempts, a rancher to the south. The count is very disturbed and angry +about the entire event.
    • +
    • After the meeting, a servant gives us a few more details on the current +issues, and directs us to our chambers in the fort for the evening. +
        +
      • One of the healers, a priest of Abadar, apparently exploded in the +chapel of Abadar. The other healers apparently just disappeared.
      • +
      +
    • +
    +
  • +
  • Stackor teleports back to Syrup to check-up, with one of the scouts. Sirs +Beet and Tern take up Count-guarding duties. +
      +
    • Syrup asks us to ask the Count for permission to move and camp closer and +to resupply, to find the missing scouts, and to gather any intel on Fort +Rather.
    • +
    +
  • +
  • The party, re-gathered in their room in Castle Ganth, are gathered and ready +to pursue their next objectives: asking the Court the questions from Syrup, +and then move north is search of the scouts!
  • +
+ +

Player Characters

+
    +
  • Sir Beet, a human paladin of Iomedae (Thans)
  • +
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • +
  • Jen Erica von Illamage, a human wizard (Mike)
  • +
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • +
  • Stackor, a dwarven wizard (James)
  • +
+ +

Locations

+
    +
  • Ganth
  • +
+ +

NPCs and Notable Characters

+
    +
  • Colonel Syrup, commander of the Altasian forces
  • +
  • Ignatious “Geo” Joe, an oread shaman
  • +
  • Randy Magogum, a fine man, worshipper of Abadar
  • +
+ +

Other Notes

+ +

Upcoming Events

]]>
Ancillary Scribe
Tales from the Crypt (Dragon), S5E122025-04-28T00:00:00-05:002025-04-28T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12Current Objectives
  • Investigate the ethereal plane room at the Giant’s keep
  • Enter Stormheim
  • @@ -830,125 +918,4 @@ heroes

    Upcoming Events

    • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
    • -
    ]]>Ancillary ScribeGadafthree’s Company, Episode 22025-02-17T00:00:00-06:002025-02-17T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-02Current Objectives -
      -
    • Disrupt Calcifer’s Orc Forces -
        -
      1. Obtain identifying objects from two chiefs of rival orcish tribes. -
          -
        • Sub-Chief Ury
        • -
        • Sub-Chief Dury
        • -
        -
      2. -
      3. Murder the leader of several orc tribes, Kunite the Strange
      4. -
      5. Plant the objects. -
          -
        • Ensure no witnesses
        • -
        • Use Kaldur’s Murder-Shroud to incinerate the leader’s body, so it cannot -be regenerated.
        • -
        -
      6. -
      -
    • -
    - -

    Events

    -
      -
    • -

      We traveled to a tower and found some mean dudes. COMBAT!! After a grueling -combat, we succeed! We rest for the evening.

      -
    • -
    • The next day, we discuss our next steps. -
        -
      • Kaldur can move the group(s) from the Shadow Plane to the Material Plane -with perfect precision, but it will be a one-way trip.
      • -
      • Kaldur has an inside man in one of the sub-chief’s camp, who will be -planting beacons (magical lights which can only be seen from the Shadow -Plane) to provide targets
      • -
      • Kaldur has a way to view the Material Plane from the Shadow Plane, in -order to gather intel.
      • -
      -
    • -
    • Our plan: -
        -
      • 2 teams, all invisible, some disguised as orcs if desired, steal the -items, and converge on the chief’s tent for murder
      • -
      -
    • -
    • We travel to the camp location, in a valley between some hills. We see two -glowing balls (the beacons). -
        -
      • At the first beacon is Ury, sleeping alone. There are two orcs standing -guard outside, clearly corrupted by an abyssal bloodline of a sort. There -are many other orcs sleeping nearby.
      • -
      • At the second beacon is our assassination target, Kunite the Strange, -sleeping in a ring of trees outside. The treant is there, too.
      • -
      • The last sub-chief camp is unknown.
      • -
      -
    • -
    • We adjust our plan: -
        -
      • Steal 1 item, plant it at the murder scene. Act fast, stay unseen.
      • -
      -
    • -
    • We enact our plan! -
        -
      • Gadafthree and Duke transport into Ury’s tent from the Shadow Plane. -
          -
        • Boss Dukes sees some solid targets: a pair of decorative bracers, and -a javelin. As he nabs the bracers, a small orcish voice calls out for -him to put them down. Gadafthree clumsily finds his dimension door -target through the tent wall.
        • -
        • As Boss Dukes moves back towards Gadafthree, a quasit dressed in robes -with a small crown throws a tiny knife at him. Boss gets to -Gadafthree, and the two dimension door away.
        • -
        -
      • -
      • Wondermitch, OJ, Twistfuck, and Kaldur transport into the tree ring around -Kunite. -
          -
        • OJ performs a coup de grace on Kunite, slicing off his scalp in a -single strike.
        • -
        • Kaldur and Twistfuck assault the treant, and Wondermitch hits it with -a magic missile
        • -
        • Gadafthree and Dukes pop up
        • -
        • OJ joins in the fray againt the trees, and Kaldur finishes it off
        • -
        • Kaldur moves to Kunite
        • -
        • Twistfuck shadow walks back to Castle Black.
        • -
        • Duke plants the evidence.
        • -
        • Kaldur incinerates Kunite’s body using the shroud.
        • -
        • Wondermitch shadow walks himself, Duke, OJ, and Gadafthree back to -Castle Black.
        • -
        -
      • -
      -
    • -
    • The party, plus Kaldur, reunite at Castle Black.
    • -
    - -

    Player Characters

    -
      -
    • Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the -deep (Bill)
    • -
    • Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born -(Thans)
    • -
    • Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of -the velvet blade (Dan)
    • -
    • Duke “Boss” Dukes, a water fae rake (Mike)
    • -
    • O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
    • -
    - -

    Locations

    -
      -
    • Baron Black’s Castle
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of -heroes
    • -
    - -

    Other Notes

    - -

    Upcoming Events

    ]]>
    Ancillary Scribe
    \ No newline at end of file +
]]>
Ancillary Scribe
\ No newline at end of file diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html index 742fe8a..fd80616 100644 --- a/journals/seventh/20211213.html +++ b/journals/seventh/20211213.html @@ -28,6 +28,10 @@
    +
  • + The Beasts in the East, Session 2 +
  • +
  • Tales from the Crypt (Dragon), S5E12
  • @@ -803,6 +807,8 @@ + + diff --git a/journals/seventh/20211227.html b/journals/seventh/20211227.html index 5a4d31d..b6087fd 100644 --- a/journals/seventh/20211227.html +++ b/journals/seventh/20211227.html @@ -28,6 +28,10 @@
      +
    • + The Beasts in the East, Session 2 +
    • +
    • Tales from the Crypt (Dragon), S5E12
    • @@ -764,6 +768,8 @@ + + diff --git a/journals/seventh/20220105.html b/journals/seventh/20220105.html index cb9a055..b06d5ea 100644 --- a/journals/seventh/20220105.html +++ b/journals/seventh/20220105.html @@ -28,6 +28,10 @@
        +
      • + The Beasts in the East, Session 2 +
      • +
      • Tales from the Crypt (Dragon), S5E12
      • @@ -701,6 +705,8 @@ + + diff --git a/journals/seventh/beast-east-01.html b/journals/seventh/beast-east-01.html new file mode 100644 index 0000000..69096b3 --- /dev/null +++ b/journals/seventh/beast-east-01.html @@ -0,0 +1,562 @@ + + + + The Beasts in the East, Session 2 + + + + + + + + + + + +
        +

        Site Home

        +
        + + Ancillary Scribe + +
        +
        The (mis-) adventures of the 7th Ancillary of the Altasian Army
        +
        +
        + +
        +
        +
        +
        +

        Current Objectives

        +
          +
        • Proceed to the Far Territories, and reclaim Fort Rather
        • +
        + +

        Events

        +
          +
        • The party meets with Captain Ilio at the gate to Castle Ganth, and we learn +about the current status of the scouts. +
            +
          • We talk with some guards, and got some details about the northern towns, +and why everyone is injured. There are consistent attacks from ogres on +the northern towns, and the count is dedicating protections.
          • +
          • We gather some information from some bar patrons about the general vibes +about the count and his assassination. The folks of Ganth, and to the +north, are in favor. The rural areas to the south are less in favor.
          • +
          • Stackor sends Syrup an update.
          • +
          • The party notices a fetchling staring us down at the bar, and Stackor +wanders over to speak with them +
              +
            • He reveals himself to be a representative/agent of Baron Black, and +offers us information about region, the current climate, and some +advice. +
                +
              • The assassination may have been by the populists or cults in the +city
              • +
              • Calcifer has not messed with Ganth
              • +
              • The ogres to the north have rallied behind a king named Mookdoo
              • +
              • All healers are being targeted and killed in the city, even those +in favor of Calcifer
              • +
              +
            • +
            +
          • +
          +
        • +
        • In the evening, we are escorted to the castle by Ilio to dine with the count. +The count shows obvious wounds, but the scouts are present. We dine, and +discuss affairs. +
            +
          • The count suspects one called Hawkman was behind the assassination +attempts, a rancher to the south. The count is very disturbed and angry +about the entire event.
          • +
          • After the meeting, a servant gives us a few more details on the current +issues, and directs us to our chambers in the fort for the evening. +
              +
            • One of the healers, a priest of Abadar, apparently exploded in the +chapel of Abadar. The other healers apparently just disappeared.
            • +
            +
          • +
          +
        • +
        • Stackor teleports back to Syrup to check-up, with one of the scouts. Sirs +Beet and Tern take up Count-guarding duties. +
            +
          • Syrup asks us to ask the Count for permission to move and camp closer and +to resupply, to find the missing scouts, and to gather any intel on Fort +Rather.
          • +
          +
        • +
        • The party, re-gathered in their room in Castle Ganth, are gathered and ready +to pursue their next objectives: asking the Court the questions from Syrup, +and then move north is search of the scouts!
        • +
        + +

        Player Characters

        +
          +
        • Sir Beet, a human paladin of Iomedae (Thans)
        • +
        • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
        • +
        • Jen Erica von Illamage, a human wizard (Mike)
        • +
        • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
        • +
        • Stackor, a dwarven wizard (James)
        • +
        + +

        Locations

        +
          +
        • Ganth
        • +
        + +

        NPCs and Notable Characters

        +
          +
        • Colonel Syrup, commander of the Altasian forces
        • +
        • Ignatious “Geo” Joe, an oread shaman
        • +
        • Randy Magogum, a fine man, worshipper of Abadar
        • +
        + +

        Other Notes

        + +

        Upcoming Events

        + + + + + + +
        +
        + + diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html index dbc399d..114e6b4 100644 --- a/journals/seventh/bore_update.html +++ b/journals/seventh/bore_update.html @@ -28,6 +28,10 @@
          +
        • + The Beasts in the East, Session 2 +
        • +
        • Tales from the Crypt (Dragon), S5E12
        • @@ -573,6 +577,8 @@ + + diff --git a/journals/seventh/clockwork_1.html b/journals/seventh/clockwork_1.html index 251a188..38c105a 100644 --- a/journals/seventh/clockwork_1.html +++ b/journals/seventh/clockwork_1.html @@ -28,6 +28,10 @@
            +
          • + The Beasts in the East, Session 2 +
          • +
          • Tales from the Crypt (Dragon), S5E12
          • @@ -735,6 +739,8 @@ + + diff --git a/journals/seventh/clockwork_2.html b/journals/seventh/clockwork_2.html index a1539d7..07bb643 100644 --- a/journals/seventh/clockwork_2.html +++ b/journals/seventh/clockwork_2.html @@ -28,6 +28,10 @@
              +
            • + The Beasts in the East, Session 2 +
            • +
            • Tales from the Crypt (Dragon), S5E12
            • @@ -742,6 +746,8 @@ + + diff --git a/journals/seventh/clockwork_3.html b/journals/seventh/clockwork_3.html index b706d0c..f9a2630 100644 --- a/journals/seventh/clockwork_3.html +++ b/journals/seventh/clockwork_3.html @@ -28,6 +28,10 @@
                +
              • + The Beasts in the East, Session 2 +
              • +
              • Tales from the Crypt (Dragon), S5E12
              • @@ -687,6 +691,8 @@ + + diff --git a/journals/seventh/cryptdragon-06.html b/journals/seventh/cryptdragon-06.html index f4ce5d5..b9205ae 100644 --- a/journals/seventh/cryptdragon-06.html +++ b/journals/seventh/cryptdragon-06.html @@ -28,6 +28,10 @@
                  +
                • + The Beasts in the East, Session 2 +
                • +
                • Tales from the Crypt (Dragon), S5E12
                • @@ -576,6 +580,8 @@ Francis). It’s causing quite the ruckus in the rocksack. + + diff --git a/journals/seventh/cryptdragon-07.html b/journals/seventh/cryptdragon-07.html index f227b6f..9f988b1 100644 --- a/journals/seventh/cryptdragon-07.html +++ b/journals/seventh/cryptdragon-07.html @@ -28,6 +28,10 @@
                    +
                  • + The Beasts in the East, Session 2 +
                  • +
                  • Tales from the Crypt (Dragon), S5E12
                  • @@ -553,6 +557,8 @@ We will decide what to do with those days next time!

                    + + diff --git a/journals/seventh/cryptdragon-08.html b/journals/seventh/cryptdragon-08.html index 09c79df..e4e7fcf 100644 --- a/journals/seventh/cryptdragon-08.html +++ b/journals/seventh/cryptdragon-08.html @@ -28,6 +28,10 @@
                      +
                    • + The Beasts in the East, Session 2 +
                    • +
                    • Tales from the Crypt (Dragon), S5E12
                    • @@ -487,6 +491,8 @@ ready to jump through the literal and figurative portal to their objective!

                      + + diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html index 14a95dc..e4c15b5 100644 --- a/journals/seventh/cryptdragon-09.html +++ b/journals/seventh/cryptdragon-09.html @@ -28,6 +28,10 @@
                        +
                      • + The Beasts in the East, Session 2 +
                      • +
                      • Tales from the Crypt (Dragon), S5E12
                      • @@ -531,6 +535,8 @@ in, and finds a Ring of Mind Shielding.

                        + + diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html index 912dd1d..979c023 100644 --- a/journals/seventh/cryptdragon-10.html +++ b/journals/seventh/cryptdragon-10.html @@ -28,6 +28,10 @@
                          +
                        • + The Beasts in the East, Session 2 +
                        • +
                        • Tales from the Crypt (Dragon), S5E12
                        • @@ -548,6 +552,8 @@ large treasure hoard, and upon it, a dracolich. + + diff --git a/journals/seventh/cryptdragon-11.html b/journals/seventh/cryptdragon-11.html index 8240b92..f377f7d 100644 --- a/journals/seventh/cryptdragon-11.html +++ b/journals/seventh/cryptdragon-11.html @@ -28,6 +28,10 @@
                            +
                          • + The Beasts in the East, Session 2 +
                          • +
                          • Tales from the Crypt (Dragon), S5E12
                          • @@ -511,6 +515,8 @@ Sheila G’s temple in Rime.

                            + + diff --git a/journals/seventh/cryptdragon-12.html b/journals/seventh/cryptdragon-12.html index a4ed686..ba8f77f 100644 --- a/journals/seventh/cryptdragon-12.html +++ b/journals/seventh/cryptdragon-12.html @@ -28,6 +28,10 @@
                              +
                            • + The Beasts in the East, Session 2 +
                            • +
                            • Tales from the Crypt (Dragon), S5E12
                            • @@ -617,6 +621,8 @@ home, flying east. + + @@ -632,6 +638,10 @@ home, flying east. Journal Index + + Next + + diff --git a/journals/seventh/gadafthree-01.html b/journals/seventh/gadafthree-01.html index 748aecf..aefeff6 100644 --- a/journals/seventh/gadafthree-01.html +++ b/journals/seventh/gadafthree-01.html @@ -28,6 +28,10 @@
                                +
                              • + The Beasts in the East, Session 2 +
                              • +
                              • Tales from the Crypt (Dragon), S5E12
                              • @@ -534,6 +538,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-02.html b/journals/seventh/gadafthree-02.html index 4e9e269..eacf426 100644 --- a/journals/seventh/gadafthree-02.html +++ b/journals/seventh/gadafthree-02.html @@ -28,6 +28,10 @@
                                  +
                                • + The Beasts in the East, Session 2 +
                                • +
                                • Tales from the Crypt (Dragon), S5E12
                                • @@ -581,6 +585,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-03.html b/journals/seventh/gadafthree-03.html index fc76c87..c4665df 100644 --- a/journals/seventh/gadafthree-03.html +++ b/journals/seventh/gadafthree-03.html @@ -28,6 +28,10 @@
                                    +
                                  • + The Beasts in the East, Session 2 +
                                  • +
                                  • Tales from the Crypt (Dragon), S5E12
                                  • @@ -566,6 +570,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-04.html b/journals/seventh/gadafthree-04.html index 2e7c457..e1bb0ca 100644 --- a/journals/seventh/gadafthree-04.html +++ b/journals/seventh/gadafthree-04.html @@ -28,6 +28,10 @@
                                      +
                                    • + The Beasts in the East, Session 2 +
                                    • +
                                    • Tales from the Crypt (Dragon), S5E12
                                    • @@ -554,6 +558,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-05.html b/journals/seventh/gadafthree-05.html index 2a48273..08ffe4e 100644 --- a/journals/seventh/gadafthree-05.html +++ b/journals/seventh/gadafthree-05.html @@ -28,6 +28,10 @@
                                        +
                                      • + The Beasts in the East, Session 2 +
                                      • +
                                      • Tales from the Crypt (Dragon), S5E12
                                      • @@ -542,6 +546,8 @@ heroes + + diff --git a/journals/seventh/gartug_1.html b/journals/seventh/gartug_1.html index 4325606..393b4d9 100644 --- a/journals/seventh/gartug_1.html +++ b/journals/seventh/gartug_1.html @@ -28,6 +28,10 @@
                                          +
                                        • + The Beasts in the East, Session 2 +
                                        • +
                                        • Tales from the Crypt (Dragon), S5E12
                                        • @@ -648,6 +652,8 @@ + + diff --git a/journals/seventh/greenguts_1.html b/journals/seventh/greenguts_1.html index 95035db..6d41de7 100644 --- a/journals/seventh/greenguts_1.html +++ b/journals/seventh/greenguts_1.html @@ -28,6 +28,10 @@
                                            +
                                          • + The Beasts in the East, Session 2 +
                                          • +
                                          • Tales from the Crypt (Dragon), S5E12
                                          • @@ -654,6 +658,8 @@ + + diff --git a/journals/seventh/index.html b/journals/seventh/index.html index cc245f9..3eb7b08 100644 --- a/journals/seventh/index.html +++ b/journals/seventh/index.html @@ -28,6 +28,10 @@
                                              +
                                            • + The Beasts in the East, Session 2 +
                                            • +
                                            • Tales from the Crypt (Dragon), S5E12
                                            • @@ -472,179 +476,96 @@

                                              Locations


                                              -

                                              Our Most Recent Adventure: Tales from the Crypt (Dragon), S5E12

                                              +

                                              Our Most Recent Adventure: The Beasts in the East, Session 2


                                              Current Objectives

                                                -
                                              • Investigate the ethereal plane room at the Giant’s keep
                                              • -
                                              • Enter Stormheim
                                              • -
                                              • [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
                                              • -
                                              • [COMPLETE] Aid the merfolk in attacking the Cthulu cults
                                              • -
                                              • [COMPLETE] Defeat the Dracolich to earn the Rune from Nuripites
                                              • +
                                              • Proceed to the Far Territories, and reclaim Fort Rather

                                              Events

                                                -
                                              • The party stands in the Runebarrow, deliberating when and where to return -Cayden Caylien to the material plane. We decide, after a brief discussion and -brainstorming sesh, to keep to our plan, and return Cayden to Sheila G’s -temple. But then, we reconsider, and decide to return him somewhere, and then -teleport with him elsewhere if we so choose. Maurgim will protect Cayden -from being scryed upon once he is on the material plane, but returning him to -life will (likely) be very well known. +
                                              • The party meets with Captain Ilio at the gate to Castle Ganth, and we learn +about the current status of the scouts.
                                                  -
                                                • We finally decide to return Cayden to “the cube room” in Fort Ang. Sheila -G and Stackor will teleport to that location ahead of time, so SG knows -better of it.
                                                • +
                                                • We talk with some guards, and got some details about the northern towns, +and why everyone is injured. There are consistent attacks from ogres on +the northern towns, and the count is dedicating protections.
                                                • +
                                                • We gather some information from some bar patrons about the general vibes +about the count and his assassination. The folks of Ganth, and to the +north, are in favor. The rural areas to the south are less in favor.
                                                • +
                                                • Stackor sends Syrup an update.
                                                • +
                                                • The party notices a fetchling staring us down at the bar, and Stackor +wanders over to speak with them +
                                                    +
                                                  • He reveals himself to be a representative/agent of Baron Black, and +offers us information about region, the current climate, and some +advice. +
                                                      +
                                                    • The assassination may have been by the populists or cults in the +city
                                                    • +
                                                    • Calcifer has not messed with Ganth
                                                    • +
                                                    • The ogres to the north have rallied behind a king named Mookdoo
                                                    • +
                                                    • All healers are being targeted and killed in the city, even those +in favor of Calcifer
                                                    • +
                                                    +
                                                  • +
                                                  +
                                              • -
                                              • We rest for the night in the Runebarrow, then plane shift back to the -material plane, then teleports back to Rime. They sell their loot, -distribute the new wealth, and do some shopping. +
                                              • In the evening, we are escorted to the castle by Ilio to dine with the count. +The count shows obvious wounds, but the scouts are present. We dine, and +discuss affairs.
                                                  -
                                                • Kaldur Black and Harvey have a mental chat, mostly about political -scheming and cult hunting.
                                                • +
                                                • The count suspects one called Hawkman was behind the assassination +attempts, a rancher to the south. The count is very disturbed and angry +about the entire event.
                                                • +
                                                • After the meeting, a servant gives us a few more details on the current +issues, and directs us to our chambers in the fort for the evening. +
                                                    +
                                                  • One of the healers, a priest of Abadar, apparently exploded in the +chapel of Abadar. The other healers apparently just disappeared.
                                                  • +
                                                  +
                                              • +
                                              • Stackor teleports back to Syrup to check-up, with one of the scouts. Sirs +Beet and Tern take up Count-guarding duties. +
                                                  +
                                                • Syrup asks us to ask the Count for permission to move and camp closer and +to resupply, to find the missing scouts, and to gather any intel on Fort +Rather.
                                                • +
                                                +
                                              • +
                                              • The party, re-gathered in their room in Castle Ganth, are gathered and ready +to pursue their next objectives: asking the Court the questions from Syrup, +and then move north is search of the scouts!

                                              Player Characters

                                              -
                                                -
                                              • Gartug Ironfist, a dwarven brawler (Bill)
                                              • -
                                              • Sheila G, a half-elf cleric of Cayden Calien (Thans)
                                              • -
                                              • Stackor, a dwarven wizard (James)
                                              • -
                                              • Harvey, a tengu-ish monk (Mike)
                                              • -
                                              • Randy Van Peoples, a human cleric of Gozreh (Dan)
                                              • -
                                              - -

                                              Locations

                                              -
                                                -
                                              • A dead planet
                                              • -
                                              • The Boneyard -
                                                  -
                                                • The barrow of Nuripites, a crypt dragon
                                                • -
                                                • The Runebarrow
                                                • -
                                                -
                                              • -
                                              • Rime
                                              • -
                                              - -

                                              NPCs and Notable Characters

                                              -
                                                -
                                              • Naynay, a human pervert with some martial arts training
                                              • -
                                              - -
                                              - -

                                              Current Objectives

                                              -
                                                -
                                              • Proceed to the Far Territiries, and reclaim Fort Rather
                                              • -
                                              - -

                                              Events

                                              -
                                                -
                                              • Herein begins our tales of the Altasian army moving into the Far Territories -to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them, -they had left Flint a bit of a disaster. -
                                                  -
                                                • Their first stop is at Shrine Lake. There, the party identifies various -fey groups, which appear to all of sworn loyalty to the empty throne of -the Twilight Court. This is odd.
                                                • -
                                                • The second stop is in The Verdant. There, the party discovers two fighting -factions - a group of “original” verdant elves and half-elves, and a group -of “new” verdant elves and half-elves. -
                                                    -
                                                  • The “OG Verdant” note that the “New Verdant” have taken up strange and -dark tidings, and would like the party to kill them. If this is done, -the OG will restore the camps, offer safe passage, and even provide -guides. -
                                                      -
                                                    • The party members notice a group of paler elves, which they -suspect may be calling the shots behind the scene.
                                                    • -
                                                    -
                                                  • -
                                                  • The “New Verdant” mostly just want to be left alone. They ask the -party to take whichever of them wants to leave with them, and offer us -guidance out of the forest.
                                                  • -
                                                  • The decision, after a vote, is to take on the New Verdant as a means -of solving the OG Verdant’s problem. We will take whomever wants to -come with us away, and punish them accordingly if necessary.
                                                  • -
                                                  -
                                                • -
                                                • The third stop is in a barren desert. The caravan is beset by small groups -of undead, seemingly coming from a large dark sandstorm to the north. -Commander Syrup considers dispatching troops to investigate and possibly -root-out the cause of these undead, but the party advises against it, and -we move on.
                                                • -
                                                • The fourth stop is the small region of Perth. There, the halflings and -wayangs are at each-other with fighting and distrust. -
                                                    -
                                                  • The wayangs stated that the halflings poisioned their well, and -attacked them. The party’s investigations confirm this, but further -find a growing cult of yog-sothos, which they destroy.
                                                  • -
                                                  • The halflings make claims that the wayangs plane shifted some of -their vulnerable and venerable members away. The party’s -investigations confirm this, but further find a growing cult of -nyarlethotep, which they weren’t fully able to destroy. The party -decides to leave a detachment of Abadar’s Inquisition to finish the -task.
                                                  • -
                                                  -
                                                • -
                                                -
                                              • -
                                              • -

                                                We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to -Rime. The next day, Stackor and Randy Van Peoples, who resurrects Sir Beet.

                                                -
                                              • -
                                              • The camp has a meeting. The scouts sent to Ganth have not returned. The party -is being sent to investigate what happened to the scouts. Once determined, the -party is to meet with Count Therin to discuss the forces resupplying, camping, -and moving through towards Fort Rather. -
                                                  -
                                                • As we approach, the gates are down, the guards are armed, but the Counts -flag still flies. Sir Beet does the talking. The guard informs us that our -scouts are within, though they split, and half went further north. When -the scouts arrived, there was an attempt on the Count’s life by assassins. -The guard is welcoming of additional support, stating that Ganth seems to -stand alone against many threats. We move into the town, to meet with the -captain of the guard. -
                                                    -
                                                  • A fetchling notices the party, though most of us don’t notice them, -and moves into a home. A few moments later, a crow leaves from that -home, flying east.
                                                  • -
                                                  • The party meets with Captain Ilios
                                                  • -
                                                  -
                                                • -
                                                -
                                              • -
                                              - -

                                              Player Characters

                                              -
                                              • Sir Beet, a human paladin of Iomedae (Thans)
                                              • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
                                              • Jen Erica von Illamage, a human wizard (Mike)
                                              • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
                                              • -
                                              • Ignatious “Geo” Joe, an oread shaman (Thans)
                                              • Stackor, a dwarven wizard (James)
                                              -

                                              Locations

                                              +

                                              Locations

                                                -
                                              • Road from Flint to Ganth
                                              • +
                                              • Ganth
                                              -

                                              NPCs and Notable Characters

                                              +

                                              NPCs and Notable Characters

                                              • Colonel Syrup, commander of the Altasian forces
                                              • +
                                              • Ignatious “Geo” Joe, an oread shaman
                                              • +
                                              • Randy Magogum, a fine man, worshipper of Abadar

                                              Other Notes

                                              -
                                                -
                                              • Stand Aside.
                                              • -

                                              Upcoming Events

                                              @@ -853,6 +774,8 @@ home, flying east. + + @@ -861,7 +784,7 @@ home, flying east. - Previous + Previous diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html index 9d5d73c..34c704a 100644 --- a/journals/seventh/life-and-death.html +++ b/journals/seventh/life-and-death.html @@ -28,6 +28,10 @@