diff --git a/journals/seventh/_posts/2024-03-11-taliah_4.md b/journals/seventh/_posts/2024-03-11-taliah_4.md index 9dd297b..c8e51ba 100644 --- a/journals/seventh/_posts/2024-03-11-taliah_4.md +++ b/journals/seventh/_posts/2024-03-11-taliah_4.md @@ -68,4 +68,54 @@ title: Cult Hunters, S2E6 #### Other Notes -- The phrase "interrokill" happened. \ No newline at end of file +- The phrase "interrokill" happened. +- The darkness-dagger was found just outside the curtain to the room, with the blade pointing towards the room. The bubble was enough to cover the guard, but not necessarily provide cover upon entering. Was the objective to only kill the guard? Darkness is common for the Twilight Court, was this their intervention? Was it to sow distrust of Magda, or was it to protect Sheila G's family from Magda? Could Magda's agents have infiltrated the temple guards? Possibly it was their intention while the party was gone to steal away or otherwise harm Sacco or Ceila? The guard that drop-kicked Smith off the bridge was dressed as a Cayden Cailen temple guard. Are they an agent of Magda? A member of the Twilight Court? I believe their intention may have been to recover Auntie Pew's body, not to kill Smith or Twistfuck. That would further incline me to believe they align with Magda, but perhaps Ranalc and his court could make use of Pew's body? + +**[For Bill (and Paul)] Figure out how _Lesser Simulacrum_ works, for future reference.** + +- [Simulacrum Spell](https://www.d20pfsrd.com/magic/all-spells/s/simulacrum) +- [Simulacrum Spell, 3.5](https://www.d20srd.org/srd/spells/simulacrum.htm) +- [Alchemist Extracts](https://www.d20pfsrd.com/classes/Base-classes/Alchemist/#TOC-Alchemy-Su-) +- [Extract Action FAQ](https://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9na0) + +This probably should be extrapolated to be: figure out how Extracts work. It is already stated that preparing Extracts takes one minute per. It also says that Extracts are "cast" by drinking them, and that it takes a standard action to active an Extract. However, _Lesser Simulacrum_ has a casting time of 1 hour, requires an ice sculpture of the creature to be created, and powdered ruby worth 50gp per HD of the Simulacrum. The powdered ruby is easy: any costly material components are expended during the use of the Extract. What remains are the ice sculpture and the casting time. I believe the casting time issue is resolved by the aforementioned rules: it takes 1 minute to mix up an extract of _Lesser Simulacrum_, and then a standard action to "cast" it. However, the spirit of the spell, as I read it, is that you pour magical energy through the casting of the spell into the ice sculpture to animate. There's no cost associated with the sculpture material component, and so an arcane caster with eschew materials, a sorcerer, or an alchemist can ignore this cost. However, this goes against the "spirit" of the spell: you're animating a "physical" illusion, infusing a sculpture of ice and ruby-powder blood with shadow magic to animate it. Here are the problem parts to me: +- Casting time of the spell is 1 hour, but Extracts always take a minute to mix, and a standard action to use. +- Ice scuplture material component without a cost, and alchemists can ignore valueless components. +- Balance. Simulacra can be easily broken (much like certain constructs). I rather like the idea of requiring a part of the creature I intend to simulate, similar to what the 3.5ed rules required. + +And here's what I propose: +- Casting time is a standard action, because that's the power of extracts. However, the effect takes place over multiple rounds. + 1. Drink the extract, activates the spell. The alchemist immediately vomits out a tumor-like mass of flesh and ruby dust. + 2. The alchemist is free to act as they wish. The mass grows in size, taking an amount of time per HD to finish growing, either 1 round or 1 minute per HD. + 3. When this simulacrum is destroyed, it reverts to a mass of useless and disgusting flesh and viscera, which rots away relatively quickly. +- Ice sculpture component is replaced by a costless but still required piece of the creature to replicate. This component is used up as part of the extract, but common monsters' pieces can be found easily in component shops and such. The ruby dust component remains as-is. + +This solution draws inspiration from the [Alchemical Simulacrum](https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo-alchemist-discoveries/alchemical-simulacrum-su) discovery. Whereas that discovery grows an actual duplicate creature, the extract grows a tumor infused with shadow magic, in a similar spirit to the original spell animating an ice-sculpture with shadow magic. + +I'm also considering that perhaps for the _Lesser Simulacrum_ version, while the simulacrum "lives", the alchemist has a negative level. This helps to lessen the ease of abuse. Alternatively, the alchemist is sickened while the simulacrum "grows". Or perhaps both; it can be an incredibly powerful spell. + +Looking at extracts a bit more, there are some very obvious draw-backs to compensate for their power. An alchemist drinks an extract to use it, "casting" the spell. Spells without somatic components to other spellcasters still require the alchemist to drink the extract, and as such cannot take advantage of being paralyzed or otherwise restrained. Spells with less than a standard action to cast (for example, [Burst of Speed](https://www.d20pfsrd.com/magic/all-spells/b/burst-of-speed)), take a standard action to drink, because using an extract is a standard action. In fact, that spell is a great example of where extracts can "nerf" a spell. Here are some more examples of spells on the formula list with non-standard-action casting times: +- [Sending](https://www.d20pfsrd.com/magic/all-spells/s/sending): 10 Minutes +- [Enlarge Person](https://www.d20pfsrd.com/magic/all-spells/e/enlarge-person), [Reduce Person](https://www.d20pfsrd.com/magic/all-spells/r/reduce-person), several others: 1 round +- [Transmute Golem](https://www.d20pfsrd.com/magic/all-spells/t/transmute-golem): 8 hours +- [Half-Blood Extraction](https://www.d20pfsrd.com/magic/all-spells/h/half-blood-extraction): 1 hour +- [Dream](https://www.d20pfsrd.com/magic/all-spells/d/dream): 1 minute +- [Contact Other Plane](https://www.d20pfsrd.com/magic/all-spells/c/contact-other-plane): 10 minutes +- [Restoration](https://www.d20pfsrd.com/magic/all-spells/r/restoration): 3 rounds + +As per the class page: +``` +Although the alchemist doesn't actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so). An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist. The alchemist uses his level as the caster level to determine any effect based on caster level. Creating extracts consumes raw materials, but the cost of these materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements (alchemist extracts that duplicate divine spells never have a divine focus requirement). +``` +Some important notes: +- Not a spellcaster ("doesn't actually cast spells"). +- Extracts are "cast" by drinking them +- Extract use is compared to drinking a potion: a standard action that provokes attacks of opportunity. +- Extracts always affect only the drinking alchemist. +- Alchemists don't have a caster level, but can use their class level in place where necessary. +- Extracts ignore valuless material components of spells, but must include costly material components that are expended when the extract is consumed. +- Extracts never have divine focus requirements. + +The potion comparison is apt, because a restriction of potions is the spell having a casting time of less than 1 minute. Regardless of what the spell's casting time is, it is always a standard action to drink the potion. Example: _Lesser Restoration_ has a 3-round casting time, but as a potion would take a standard action to drink. + +A good way to think about this, I think, is to emphasize that extracts are not just juice-spells. Extracts replicate spell effects, they are not spells nor do alchemists cast them as spells. They use the spell exactly as is, except they take a standard action to drink, and they always affect only the drinking alchemist. \ No newline at end of file