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-Jekyll2024-09-25T20:07:30-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E132024-09-25T00:00:00-05:002024-09-25T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-13Current Objectives
+Jekyll2024-09-30T21:36:41-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E142024-09-30T00:00:00-05:002024-09-30T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-14Current Objectives
+
+
Investigate the ethereal plane room
+
Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
+
+
+
Events
+
+
+
We start in Rime. This day, Sheila G returns from her side-quest. There are 12 days remaining until our meeting with the Crypt Dragon in the Boneyard.
+
+
+
Stackor has a dream. I miss most of it, but it sounds bonkers.
+
+
+
Sheila G proposes that Green Guts be given land to establish his own barony.
+
+
+
Mummrah and Randy awake. Mummrah heads straight to the graveyard; Randy heads to Stackor, with intention of getting them to the graveyard.
+
+
+
Sheila G returns, and is informed by Celia about the graveyard. The warriors of Gorum were mobilized to deal with the large amounts of undead at the graveyard in Rime. They have been generally successful. SG “refuses to play into their hand”; Harvey and Gartug boogie on down to the tomb; Withatwist and SG head to Boobons to talk with him.
+
+
+
Randy meets up with Stackor, and they begin leaving for the graveyard. On the way, they run into SG and Withatwist. SG catches Stackor up on her adventures in Flint. Green Guts gets a snail.
+
+
Harvey arrives at the crypt, and learns that the head priests of Gorum and Gozreh are keeping a powerful undead force trapped inside a tomb. Mummrah arrives shortly thereafter. After a bit, Randy, Oliver, SG, Stackor, and Gartug arrive. We learn that this particular beasty seems to have similar abilities to the previous non-Euclidian beasties we fought (the Fungal Queen and the giant beetle).
+
+
We prepare, and then enter in order: Harvey, Gartug, Van Peoples, Stackor, SG
+
Upon entering, Harvey is immediately assaulted. He gets nauseated by the weirdness. He finishes moving, and Gartug moves in trying to trip it, but he gets tripped by the silly non-Euclidian defenses of this corrupted dwarf undead. Van Peoples uses his boots to urban step out of the tomb inside the room. Stackor moves in and magic missiles it. SG moves in and buffs everyone with a blessing of fervor.
+
The corrupted dwarven general yells at us asking why he’s awake, and wails on Gartug. Harvey is sick. Gartug stands up and attacks a bunch, but misses everything. Van Peoples channels. Stackor drops another magic missile. SG gives Gartug a fat heal.
+
The corrupted dwarven general continues to yell, and continues to wail on Gartug, this time dealing massive damage and seriously damaging his stats. Harvey gets his nasuea suppressed by Van Peoples, and then punches the general a bit. Stackor shifts and send an acidic spray at the general. SG dimensional hops herself and Gartug out of immediate harm, then attacks the dwarven general. Gartug is sick.
+
The general tries hitting Harvey, and misses a bunch, and Harvey smacks him back. Van Peoples channels, disintegrating the skeleton. COMBAT OVER!
+
+
+
+
Leaving, the party rediscovers Green Guts. At the inform of the party, he returns a dwarven rib-bone to the dwarf he took it from. Later, he asks Harvey if taking a hat from someone that has two hats is wrong. Upon learning it is, he follows-up asking if, after taking it, if he gives the hat to someone, it’s still wrong. Harvey says yes, but that it’s a nice thing. Green Guts hands him a dwarven helmet. Green Guts then redistributes one of Stackor’s books to SG; it’s the diary of the dead necromancer’s apprentice from Flint.
+
+
We call it there for the night. Some options are: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.
+
+
+
Player Characters
+
+
Nataliah, a tiefling alchemist and Gartug, the dwarven brawler (Bill)
+
Randy Van Peoples, a human cleric of Gozreh and Oliver Withatwist, the fetchling fey-priest (Dan)
+
Stackor “Definitely Not Boobons” Goreman, a dwarven wizard and Chuck, the dwarven fighter (James)
+
Miningra Mummrah Tybal, a dwarven cleric of Folgrit and Harvey, the kind-of tengu monk (Mike)
+
Larg Marg, a dwarven ranger, and Smarf! his dracoweasle and Sheila G, the half-elf cleric of Cayden Calien (Thans)
+
+
+
Locations
+
+
Rime
+
+
+
NPCs and Notable Characters
+
+
“Macho Man” Gliff, the freed svirfneblin
+
Green Guts, a goblin rogue
+
Hebro Heath, head priest of the church of Gorum
+
Linus Conch-caller, head priest of the church of Gozreh
+
+
+
Other Notes
+
+
It is actually 12 days to the Crypt Dragon Boneyard meeting.
Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
-
-
-
Events
-
-
We start in Rime. 1 day remains before Sheila G returns from her Lon’s Thicket adventure. Stackor teleports us back to the underground tunnel. Across the chasm, two underdark orcs are chompin’ on the tentacles from the Cave Duster.
-
-
Stackor dimension doors everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.
-
-
-
We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat!
-
-
The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a fireball. Combat ends!
-
Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackor’s fireball. In a moment of odd altruism, Randy revives one with a breath of life; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.
-
-
-
-
After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah flies through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.
-
-
We call it here, standing in the corridor looking at the pit.
-
-
-
Player Characters
-
-
Nataliah, a tiefling alchemist (Bill)
-
Randy Van Peoples, a human cleric of Gozreh (Dan)
-
Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
-
Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)
-
Miningra Mummrah Tybal, a dwarven cleric of Folgrit (Mike)
-
-
-
Locations
-
-
Rime
-
The path to Stormheim
-
A ruined temple of Folgrit, and beneath it
-
-
-
NPCs and Notable Characters
-
-
Other Notes
-
-
We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.
Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
+
+
+
Events
+
+
We start in Rime. 1 day remains before Sheila G returns from her Lon’s Thicket adventure. Stackor teleports us back to the underground tunnel. Across the chasm, two underdark orcs are chompin’ on the tentacles from the Cave Duster.
+
+
Stackor dimension doors everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.
+
+
+
We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat!
+
+
The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a fireball. Combat ends!
+
Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackor’s fireball. In a moment of odd altruism, Randy revives one with a breath of life; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.
+
+
+
+
After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah flies through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.
+
+
We call it here, standing in the corridor looking at the pit.
+
+
+
Player Characters
+
+
Nataliah, a tiefling alchemist (Bill)
+
Randy Van Peoples, a human cleric of Gozreh (Dan)
+
Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
+
Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)
+
Miningra Mummrah Tybal, a dwarven cleric of Folgrit (Mike)
+
+
+
Locations
+
+
Rime
+
The path to Stormheim
+
A ruined temple of Folgrit, and beneath it
+
+
+
NPCs and Notable Characters
+
+
Other Notes
+
+
We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.
Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
-
-
-
Events
-
-
-
Taliah decides to focus on some improvements to her construct. Gartug tags in!
-
-
The party teleports back to the lands of Elrich. There, they see Abheam, once again, and immediately Boobons summons phantom steeds, and we head off up the mountain. We notice and avoid some snow-disguised oozes (snoozes?). We get to the wall surrounding the cloud giants estate, and find some heads on posts. A brief review by Harvey shows that the heads are all animals that have in some way been corrupted by the Dark Tapestry. Despite an opportunity for diplomacy, we opt to definitely fight the giant.
-
-
At the estate, we first come across a smoke stack. The door is 15-feet tall, and we hear noises inside. Outside there are elk hides being stretched.
-
At the keep itself, we see massive front doors, and smaller side doors. We opt to enter through the side doors.
-
-
We find an elderly female bugbear making soup. We inform her we’re the new staff. She proceeds to headbutt the soup cauldron trying to win. Gartug subdues her. Her elderly husband wanders in, and attacks Gartug. Gartug subdues him too.
-
-
-
Continuing in, we continue through the largest-option doors, coming to a wine cellar, a hallway, and eventually a hall. Of note, there is no mist, and we can see the entirety of the hall. Moving forward, we are ambushed by mist monsters! COMBAT!
-
-
We beat them up.
-
-
-
Continuing on, we come upon a big ol’ door. How big? About 25 feet tall. Opening it, we find within a large feast hall, the giant, and a young cloud dragon. The giant and the dragon are playing a memory game of sort. After some brief delay, we recognize that maybe we shouldn’t kill this dude and the dragon, and we decide instead to speak with him. Because of course we do.
-
-
We inform the giant of the ratfolk’s ambition to have the giant killed. The giant replies by arming himself, and heading out to hunt the rat folk. He departs, informing us he’ll be back in a day or so. We enjoy a feast.
-
-
-
After some discussions with Ryson, the young dragon, we convince him to show us the cave into the tunnels under the mountain. We fly down to the entrance.
-
-
-
Entering the dark cave, we find a spiral going down, down down. Oddly, the spiral is a perfect geometric spiral. We descend for close to an hour, eventually coming to a spherical room. The spiral and this room both look mostly natural.
-
-
In the spherical room, we find a glowing green ball bouncing between the stalagmites and stalagtites. When it comes close, it looks like a glowing green ball of plasma. Harvey and Boobons additionally notice that, at the very bottom of the room, are portions of the stone which look semi-translucent with something murkey beneath it. Looking more closely, they see something moving down there, and after further investigation, Boobons determines there is a pendulum spinning underneath with a different gravity.
-
There is an unusually high amount of activity on the ethereal plane in this area, which is causing the light. It is more focused in the center of the room than the outskirts.
-
In the room, all the stalagmites and stalagtites are also focused in the center of the room.
-
We decide to head out. We meet up briefly again with Ryson before dimension dooring back to the feast hall.
-
-
-
Back in the feast hall, Ryson invites Harvey and Gartug to a game: a goal-based challenge within a reasonable time frame. We decide upon a month to complete the following:
-
-
Ryson challenges Harvey to complete a successful trade of magnificent pelts on his boat.
-
Ryson challenges Gartug to make a new orc friend, because he is racist.
-
Gartug challenges Ryson to delve into a cave, find cave mushrooms, and produce a beer/alcohol from them.
-
Harvey challenges Ryson, the young dragon with no hands, to journal everything it sees while in the cave.
-
Gartug challenges Harvey to craft a stone amulet of the sigil of Rhyme and gift it to the master of his dojo.
-
Harvey challenges Gartug to climb to the top of a mountain, find mushrooms, and produce a beer/alcohol from them.
-
-
-
-
Boobons teleports us back to Rhyme into SG’s temple. There are a bunch of folks there. We learn some updates about Greenguts. We rest for the evening in SG’s temple, and the next morning SG goes out to buy some charged ectoplasm for her plane shifting adventures.
-
-
The plan for next session is to teleport back to Elrich’s domain, and continue to Stormheim.
-
-
-
Player Characters
-
-
Stackor/Boobahns, dwarven wizard (James)
-
Sheila G, cleric of Cayden Calien (Thans)
-
Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
-
Harvey, birdman monk of many styles (Mike)
-
-
-
Locations
-
-
Rhyme
-
-
Taliah’s shop/lab
-
Temple of Cayden Calien
-
-
-
The lands towards Stormheim
-
-
-
NPCs and Notable Characters
-
-
Naynay, a pervert
-
Sir Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
-
Hugo Lamb, an inhumanly attractive sojourner after other sojourners
-
Abheam, a ratfolk sojourner in the lands towards Stormheim
-
Elrich, an elderly cloud giant
-
Ryson, a young cloud dragon hanging out with Elrich
-
-
-
Other Notes
-
-
SG is determined to help Greenguts.
-
]]>Ancillary Scribe
\ No newline at end of file
+
Other Notes
]]>Ancillary Scribe
\ No newline at end of file
diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html
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--- a/journals/seventh/20211213.html
+++ b/journals/seventh/20211213.html
@@ -28,6 +28,10 @@
As Stackor meets up with Larg and Taliah, we hear a sudden gasping noise, and an undead husk, a Breathless Undead, rushes us. COMBAT!!
+
+
We start in Rime. This day, Sheila G returns from her side-quest. There are 12 days remaining until our meeting with the Crypt Dragon in the Boneyard.
+
+
+
Stackor has a dream. I miss most of it, but it sounds bonkers.
+
+
+
Sheila G proposes that Green Guts be given land to establish his own barony.
+
+
+
Mummrah and Randy awake. Mummrah heads straight to the graveyard; Randy heads to Stackor, with intention of getting them to the graveyard.
+
+
+
Sheila G returns, and is informed by Celia about the graveyard. The warriors of Gorum were mobilized to deal with the large amounts of undead at the graveyard in Rime. They have been generally successful. SG “refuses to play into their hand”; Harvey and Gartug boogie on down to the tomb; Withatwist and SG head to Boobons to talk with him.
+
+
+
Randy meets up with Stackor, and they begin leaving for the graveyard. On the way, they run into SG and Withatwist. SG catches Stackor up on her adventures in Flint. Green Guts gets a snail.
+
+
Harvey arrives at the crypt, and learns that the head priests of Gorum and Gozreh are keeping a powerful undead force trapped inside a tomb. Mummrah arrives shortly thereafter. After a bit, Randy, Oliver, SG, Stackor, and Gartug arrive. We learn that this particular beasty seems to have similar abilities to the previous non-Euclidian beasties we fought (the Fungal Queen and the giant beetle).
-
Stackor gives us haste! Mummrah gives us telepathic bonds! A breathless rushes in and grapples Stackor! Another rushes in and grapples Randy! Randy stabs it with his trident. Taliah buffs herself a bit.
-
Stackor dimensional doors away from his grapple. Mummrah channels! Randy gets a gross kiss! The one grappling Stackor shift to Taliah and grapples her! Randy also channels! Taliah smashes a frost bomb on the one grappling her!
-
Stackor holds monster on the one grappling Taliah, freeing her! Mummrah attempts to boneshaker the breathless grappling Randy, but fails! The breathless remains held! Randy gets another gross kiss, falling unconscious and dangerously wounded! Taliah spits adhesive spittle at the breathless grappling Randy, entangling it and gluing it to the floor!
-
Stackor holds the breathless grappling Randy successfully! Mummrah channels again! The first held breathless is still held! The second one successfully shakes off the effect. Taliah throws a bomb at the first breathless.
-
Stackor delays, Mummrah withdraws to the group, Stackor blasts both breathless with a mythic cone of cold! The first breathless is still held! The second breathless breaks the goo holding it to the floor. Randy channels, disintegrating the first breathless! Taliah takes out the second with a frost bomb!
-
COMBAT OVER!!
+
We prepare, and then enter in order: Harvey, Gartug, Van Peoples, Stackor, SG
+
Upon entering, Harvey is immediately assaulted. He gets nauseated by the weirdness. He finishes moving, and Gartug moves in trying to trip it, but he gets tripped by the silly non-Euclidian defenses of this corrupted dwarf undead. Van Peoples uses his boots to urban step out of the tomb inside the room. Stackor moves in and magic missiles it. SG moves in and buffs everyone with a blessing of fervor.
+
The corrupted dwarven general yells at us asking why he’s awake, and wails on Gartug. Harvey is sick. Gartug stands up and attacks a bunch, but misses everything. Van Peoples channels. Stackor drops another magic missile. SG gives Gartug a fat heal.
+
The corrupted dwarven general continues to yell, and continues to wail on Gartug, this time dealing massive damage and seriously damaging his stats. Harvey gets his nasuea suppressed by Van Peoples, and then punches the general a bit. Stackor shifts and send an acidic spray at the general. SG dimensional hops herself and Gartug out of immediate harm, then attacks the dwarven general. Gartug is sick.
+
The general tries hitting Harvey, and misses a bunch, and Harvey smacks him back. Van Peoples channels, disintegrating the skeleton. COMBAT OVER!
-
We loot the room! We find some broken muskets and pistols, a magical axe-musket, a masterwork adamantine handax, and some assorted ammunition and black powder. Stackor takes the handax; Taliah takes the axe-musket, powder, shot, and the dragon charges. The rest goes in party loot.
+
Leaving, the party rediscovers Green Guts. At the inform of the party, he returns a dwarven rib-bone to the dwarf he took it from. Later, he asks Harvey if taking a hat from someone that has two hats is wrong. Upon learning it is, he follows-up asking if, after taking it, if he gives the hat to someone, it’s still wrong. Harvey says yes, but that it’s a nice thing. Green Guts hands him a dwarven helmet. Green Guts then redistributes one of Stackor’s books to SG; it’s the diary of the dead necromancer’s apprentice from Flint.
-
Returning to Rime, we heal-up and restock.
-
-
During the night, Mummrah and Randy are awoken and told of military action at a city graveyard. They are not conscripted into action, but may be needed in the morning.
-
-
-
We call it here for the night.
+
We call it there for the night. Some options are: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.
Player Characters
-
Nataliah, a tiefling alchemist (Bill)
-
Randy Van Peoples, a human cleric of Gozreh (Dan)
-
Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
-
Miningra Mummrah Tybal, a dwarven cleric of Folgrit (Mike)
+
Nataliah, a tiefling alchemist and Gartug, the dwarven brawler (Bill)
+
Randy Van Peoples, a human cleric of Gozreh and Oliver Withatwist, the fetchling fey-priest (Dan)
+
Stackor “Definitely Not Boobons” Goreman, a dwarven wizard and Chuck, the dwarven fighter (James)
+
Miningra Mummrah Tybal, a dwarven cleric of Folgrit and Harvey, the kind-of tengu monk (Mike)
+
Larg Marg, a dwarven ranger, and Smarf! his dracoweasle and Sheila G, the half-elf cleric of Cayden Calien (Thans)
Locations
-
Underground tunnels to and throughout Fort Ang
+
Rime
NPCs and Notable Characters
-
Larg Marg, a dwarven ranger, and Smarf! his dracoweasle, both playing patty-cake incessently.
“Macho Man” Gliff, the freed svirfneblin
+
Green Guts, a goblin rogue
+
Hebro Heath, head priest of the church of Gorum
+
Linus Conch-caller, head priest of the church of Gozreh
Other Notes
-
We start the session still in the past, with 12 days until our meeting with the Crypt Dragon in the Boneyard.
+
It is actually 12 days to the Crypt Dragon Boneyard meeting.
Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
+
+
+
Events
+
+
+
We start in Rime. This day, Sheila G returns from her side-quest. There are 12 days remaining until our meeting with the Crypt Dragon in the Boneyard.
+
+
+
Stackor has a dream. I miss most of it, but it sounds bonkers.
+
+
+
Sheila G proposes that Green Guts be given land to establish his own barony.
+
+
+
Mummrah and Randy awake. Mummrah heads straight to the graveyard; Randy heads to Stackor, with intention of getting them to the graveyard.
+
+
+
Sheila G returns, and is informed by Celia about the graveyard. The warriors of Gorum were mobilized to deal with the large amounts of undead at the graveyard in Rime. They have been generally successful. SG “refuses to play into their hand”; Harvey and Gartug boogie on down to the tomb; Withatwist and SG head to Boobons to talk with him.
+
+
+
Randy meets up with Stackor, and they begin leaving for the graveyard. On the way, they run into SG and Withatwist. SG catches Stackor up on her adventures in Flint. Green Guts gets a snail.
+
+
Harvey arrives at the crypt, and learns that the head priests of Gorum and Gozreh are keeping a powerful undead force trapped inside a tomb. Mummrah arrives shortly thereafter. After a bit, Randy, Oliver, SG, Stackor, and Gartug arrive. We learn that this particular beasty seems to have similar abilities to the previous non-Euclidian beasties we fought (the Fungal Queen and the giant beetle).
+
+
We prepare, and then enter in order: Harvey, Gartug, Van Peoples, Stackor, SG
+
Upon entering, Harvey is immediately assaulted. He gets nauseated by the weirdness. He finishes moving, and Gartug moves in trying to trip it, but he gets tripped by the silly non-Euclidian defenses of this corrupted dwarf undead. Van Peoples uses his boots to urban step out of the tomb inside the room. Stackor moves in and magic missiles it. SG moves in and buffs everyone with a blessing of fervor.
+
The corrupted dwarven general yells at us asking why he’s awake, and wails on Gartug. Harvey is sick. Gartug stands up and attacks a bunch, but misses everything. Van Peoples channels. Stackor drops another magic missile. SG gives Gartug a fat heal.
+
The corrupted dwarven general continues to yell, and continues to wail on Gartug, this time dealing massive damage and seriously damaging his stats. Harvey gets his nasuea suppressed by Van Peoples, and then punches the general a bit. Stackor shifts and send an acidic spray at the general. SG dimensional hops herself and Gartug out of immediate harm, then attacks the dwarven general. Gartug is sick.
+
The general tries hitting Harvey, and misses a bunch, and Harvey smacks him back. Van Peoples channels, disintegrating the skeleton. COMBAT OVER!
+
+
+
+
Leaving, the party rediscovers Green Guts. At the inform of the party, he returns a dwarven rib-bone to the dwarf he took it from. Later, he asks Harvey if taking a hat from someone that has two hats is wrong. Upon learning it is, he follows-up asking if, after taking it, if he gives the hat to someone, it’s still wrong. Harvey says yes, but that it’s a nice thing. Green Guts hands him a dwarven helmet. Green Guts then redistributes one of Stackor’s books to SG; it’s the diary of the dead necromancer’s apprentice from Flint.
+
+
We call it there for the night. Some options are: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.
+
+
+
Player Characters
+
+
Nataliah, a tiefling alchemist and Gartug, the dwarven brawler (Bill)
+
Randy Van Peoples, a human cleric of Gozreh and Oliver Withatwist, the fetchling fey-priest (Dan)
+
Stackor “Definitely Not Boobons” Goreman, a dwarven wizard and Chuck, the dwarven fighter (James)
+
Miningra Mummrah Tybal, a dwarven cleric of Folgrit and Harvey, the kind-of tengu monk (Mike)
+
Larg Marg, a dwarven ranger, and Smarf! his dracoweasle and Sheila G, the half-elf cleric of Cayden Calien (Thans)
+
+
+
Locations
+
+
Rime
+
+
+
NPCs and Notable Characters
+
+
“Macho Man” Gliff, the freed svirfneblin
+
Green Guts, a goblin rogue
+
Hebro Heath, head priest of the church of Gorum
+
Linus Conch-caller, head priest of the church of Gozreh
+
+
+
Other Notes
+
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It is actually 12 days to the Crypt Dragon Boneyard meeting.