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# Adventure Overview
_Essence of Fate_ is a campaign-length adventure tracking a rogue alchemist as
she pursues her goals. The alchemist is styled after my player-character
Nataliah. The alchemist frequently makes use of constructs, simulacra, undead,
and generally underhanded methods to get the answers and outcomes she desires. A
character which epitomizes the concept that the ends justify the means.
### Miscellaneous / General Notes / Ideas
- One of the construct improvements in Pathfinder is to essentially build a
wearable construct. Like living armor, basically. This could make for a really
cool "boss" encounter.
- The alchemist, Nataliah Kas Zhukoff, works extensively with constructs,
simulacra, and alchemically-created zombies. She has ambitions of building an
army to fight off an invasion of the planet by unspeakable horrors. She claims
such an invasion is coming due to knowledge she gained while being held captive
by a cult. Her attitude is selfish and zealous, pursuing her goals through
almost any means necessary.
- Nataliah's presence around the world is thanks to duplicates of herself which
she has made called simulacra. A simulacrum is an illusory double, made from
roughly shaped flesh into a double of a target. The simulacrum is not as
powerful as the original, but it does copy it exactly, unless modifications
are made. Additionally, the proper simulacra obey Nataliah's commands without
faulter. On occassion Nataliah has made _lesser_ simulacrum, which are as the
name implies less powerful, and also have a degree of free will. These
versions, often of temporary allies and monsters, more often serve her as
distractions or unwitting servants than trusted assistants.
- There is an opportunity to have some of the "perfect" simulacra act as
allies, or be presented in such a way that their experimentation is
obviously beneficial.
- All "perfect" simulacra should share some physical qualities, though it
need not be all of them.
- An idea for the campaign is that the first half's worth of adventures involve
the party discovering and interacting with an experiment that Nataliah has
tasked one of her simulacra with. Each of these acts on their own, though they
being perfect duplicates of Nataliah means they act as she does. It could be
the case that the real Nataliah only learns of the party towards the half-way
point in the campaign. I'm uncertain yet if I want to have her be entirely
villainous, and her move to destroy the party, or have her stick to her
ambitions, and try to bring the party to her as allies. These are two
different campaign arcs; perhaps there should be adventures for both? Perhaps
the first arc can lead to the second.
- I had the visualization of the party fighting and defeating her, only for
a duplicate of her, albeit not as well equipped, to walk out from another
room, exclaiming how unpleasant and unnecessary that fighting was, and
then inviting the party to join with her.
- I had an idea for something in a desert, but I can't properly remember it.
- Krugg's recent episode had him building crypts underwater, only accessible
when the area was frozen. This sounds like a fun hook, especially if time
passes during the campaign.
- This campaign could lead to a science-fantasy/sci-fi campaign, in which the
party (with or without Nataliah) moves from the fantasy-based planetary role
into the sci-fi-based space adventurer role.
# Adventure Outline
## City of Monsters
### Synopse
Somewhat early in the campaign will be an adventure set within a city. The city
should be larger, perhaps a capital or major trade hub. The player characters
learn of recent night-time killings, and are approached by representatives of
some group to investigate. After a few days of investigation, and a few quiet
nights without incident, the party is invited to patrol with the evening guards.
Sure enough, that night, they encounter the killer: a monstrous humanoid figure,
with unnaturally bulging muscles, animalistic and feral features, and an
unyielding rage in it's eyes. When the party defeats this creature, it
transforms back into a regular human, and is recognized by the guard as one of
the city's poor. The guard consider the case closed, that the poor man was the
cause, that he was doing some crazy drugs or something, and they're satisfied.
However, the next evening more killings occur in the same manner. Sure enough,
hunting down this killer reveals a similar monster. The party and guard dig
deeper, and eventually catch-on to a figure stalking the poor. Eventually, they
trap the figure, and reveal it to be a younger-looking woman, with porcelain
skin and red eyes. The figure adamantly refuses to cooperate, and acts as the
final boss for the chapter. The party may track her back to a hidden laboratory,
where they find alchemical instruments, and her dilluting the liquid she uses to
poison the poor. Otherwise, the guard will inform the party that they find the
laboratory. In either case, they pass a journal along to the player characters,
and within it are some details of the figure known only as "T." This ends this
adventure.
### Flow
1. Party is informed of heinous killings. Perhaps they find the body on their
way into town? Or a town crier, or gossip at their inn, reveals the plot.
2. Party is approached by named member of the guard; an investigator or
detective type figure. They are hired to help the investigation.
3. Party is given some leads to investigate in the city. People to talk with,
witnesses, etc..
a. During this time, it could be good narrative flare to include
interactions with the poor or the homeless, perhaps even including that they
feel they're being targetted, but not for the killings. Just that for
whatever reason, they've been disappearing too.
b. The people being killed don't fall into any specific demographic; there's
no pattern to the killings. They are senseless, purposeless murders.
4. Whatever the investigations reveal, no murders happen for a few nights. On
the third night, killings resume. The party may have been out on the previous
nights, but they are explicitly invited out this night, to join a patrol. On
this patrol, the party and guards encounter the monstrous figure, and fight
it; the party fights, the guards hide.
a. Opportunity to introduce a guard "contact". The guards on this patrol
won't engage with the monster. This adventure could be woven into an
existing story, and the guards here could be repeat appearances. This
experience can act as a bond of friendship between the PCs and these guards.
b. The monster is based on the "Mr. Hyde" concept of an alchemist's mutagen.
They're mostly human, but "enhanced" in monstrous and terrible ways. They're
much stronger, but additionally are bloodthirsty, and when they fight they
enter into a rage. They cannot be reasoned with, and they will not relent
from aggression. Means to forceably subdue may work, but an hour after the
monster is subdued, it will die, and transform back into a regular human.
c. Regardless of how it dies, when it does die, the body (or what remains of
the body, perhaps) will revert to a regular human. Some features (the face,
or if the head isn't available, perhaps a tattoo or birthmark) will indicate
it as one of the homeless poor in the city.
5. Party has some more leads. Guards give details on the homeless man. Perhaps
something is found on his person, or an autopsy (or similar) reveals he was
poisoned with something. The guard assume it was self-inflicted, and are
satisfied that they found and stopped the killer. The original
detective/investigator isn't convinced, and plans to follow-up with the
party, but for now says there's nothing more to be done.
a. Speaking with the dead body, it will mention it was "attacked by a doll"
or some similar kind of language. Alluding to the appearance of the figure.
6. The following night(s), more killings occur. The party is approached by the
detective again, who is convinced of something more nefarious. They bring
information to the party to investigate the homeless and the poor, and thinks
they're being unwittingly used as muderous monsters.
a. Nobody generally cares about the poor, and nobody cared they were
reporting some of their own disappearing. The detective brings this up,
though perhaps without any sympathies.
7. Party eventually finds the culprit preying upon the poor, and can confront
them. The figure, if given opportunity, is revealed to be a young-looking
woman, with porcelain skin and red eyes. She will refuse to cooperate, will
refuse to reveal any information, and will immediately turn hostile if
engaged.
a. The figure is a simulacrum of an alchemist. As such, it has the abilities
associated with the alchemist class in Pathfinder, or something of a similar
nature. They are experimenting on the poor, trying to craft some sort of
"super soldier" serum. Initial attempts show problems with aggression.
8. Somehow, the party is eventually given access to the figure's laboratory.
There, they find alchemical methods for developing and distilling all manner
of concoctions, and a journal. The journal serves as a source for lore, and
hooks to further adventures in this campaign.
a. Loot?
### Notes
- It could be fun to introduce the simulacrum earlier. It runs a shop, and
perhaps the party visits it. Or perhaps it's also brought in to help with
investigations. It could be feigning support while using the guards' own
supplies to further it's objectives.
- This could be a one-shot. Leave out the journal, and instead of a simulacra,
the alchemist is a regular mortal.
## Bridge of Chimes
This is partially inspired by one of Kruggsmash's Dwarf Fortress play throughs,
Northbridge. While I was idly listening, he described his plans for a bridge,
and also mentioned a bell. I conjured the image of a massive stone bridge,
surrounded by mists. The stones covered in moss, neglected for centuries, but
still holding strong. Strung between massive towers were giant bells of various
shapes and sizes. Legend says that ringing of the bells will clear the mists,
and lift a curse that lays upon the surrounding lands. When I originally thought
of this, I thought it might be an interesting adventure to write about that my
alchemist could go on. I still think that, and I will still write about it, and
additionally it will be included in the journal found above. Details for how to
find this bridge, and mentions of buried knowledge and riches serve as a hook
for the party to follow-up on.
Drawing directly from _Northbridge_, the bridge may once upon a time have been a
stronghold. It has since fallen into disrepair. The main structure remains, but
perhaps the larger buildings and holds along the bridge have collapsed. Maybe
the bridge itself is broken along the way. Within, the party finds the remains
of a laboratory, presumably one of Nataliah's, but no sign of her. This
simulacrum of hers was killed long ago, but her research and experiments
persist, living in the place. Could be an undead-focused dungeon. Maybe whatever
killed her lives deep beneath the bridge.
### Gist
The party finds a caravan heading towards the lands where this bridge is
supposed to be. Upon arriving in a small trading town, asking around, they learn
of such a bridge. Another person at the inn is also interested in the bridge,
and offers to go with the party. In either case, they say they're leaving
tomorrow to try and find the bridge and learn of it's history. They are an
architect and archeologist, a lore master, and they believe the bridge and it's
bells may have magical qualities alluded to in the stories and legends.

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<p><em>Essence of Fate</em> is a campaign-length adventure.</p>
<h2 id="system">System</h2>
<p>This adventure is written for Pathfinder First Edition, but can be easily
adopted for use with many other systems. Where possible, specific number and
meta values are left generic.</p>
<h2 id="party">Party</h2>
<p>This adventure is written for the standard 4-player party, but can be adjusted
relatively easily for a different size.</p>
<h2 id="quick-links">Quick Links</h2>
<ul>
<li><a href="setting.md">Setting Overview</a></li>
<li><a href="locations.md">Location Overview</a></li>
<li><a href="characters.md">Character Overview</a></li>
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<p>Important locations!</p>
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<p>The setting! Wow!</p>
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# Adventures
# General Ideas
The over-arching story could revolve around the buried ruins in Khepris itself.
As the party explores more, they come across barriers that require specific
components or relics to pass beyond. Their contacts in the new guild help them
discover leads, and sends them on adventures to get the stuff.
# One-Shots
# War Machine
The party lands on an industrial planet in recession. The focus city is run by
business mobsters of the rich families. The government is corrupt, and the
people generally downtrodden. In the large lake and river system near the focus
city is an island with some ancient piping and cement work. Unbeknownst to most,
this island is actually the top of an ancient war machine, capable of excessive
violence and destruction.
One of the families learns of this, and is working to claim it. The government
catches wind, and is working to stop them but also claim it. A rogue group of
pirates and vagabonds seeks to destroy it completely. All need components from
the party's ship, and all seek to capture the party and force their way.
The party was dispatched to this planet to recover something valuable, that
turns out to be part of the power source for the war machine. As they approach
to land, their ship is immediately surrounded by government and regional police
ships. Upon landing, or escaping, they are set upon by the family and the
pirates, who end up also fighting each other, and then exclusively fighting each
other. The party can escape, but their ship is impounded and grounded through
physical and bureaucratic means. Eventually, they'll meet a guild contact, who
will fill in the details. The party can then choose who, if any, to support.
# Red Eye to Mega City 4
A post-nuclear planet with several massive mega-cities. Commerce via bullet
mag-trains between them is common, but pirates and raiders in the wastes are
more-so. A scientist working in a secret bio-facility on a parasitic organism
that effectively turns its hosts to vampires steals and sequesters samples to
one of the major raiding groups in the wastes. The organism multiplies and
infects the entire raider group, turning them into powerful creatures. They work
with the scientist to modify the organism such that the raider group is
considered the superior and leader members of the society, and the new strain
are like slaves to them. They capture a bunch of trains, infect the people, and
then send it towards one of the mega-cities to spread their new plague.
#### Inspirations
- The movie Priest, which I've never seen, but gets sampled throughout [this
Perturbator music video](https://youtu.be/GpLNjYw2Mio).
- Dredd universe, including and perhaps especially [Judge
Minty](https://youtu.be/aavS_XUITXU).

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# Mothership: Tutorial/Learning Adventure
The intent of this one-shot is to introduce players to the system, and also allow me to explore running a game, in a "controlled" fashion.
### Overview
The party's ship is drifting in space, out of fuel and low on supplies. From the sensors, you hear a rhythmic beeping, and shortly thereafter a request for open communications. The voice on the other end explains they can help each other: the party needs fuel, and the voice needs a way off his ship. The party docks to a large frigate, and the air locks open to reveal a dark ship, with no welcoming party.
### Introduction / Setup
It has been many weeks that you have been drifting in space. It is not entirely unusual for ships to lose power, but you have met truly bad luck to have not only lost power, but also your long-range communications systems. Add to that the space you're in being generally uninhabited and uninteresting, and you wind up where you are now: drifting, no fuel, and running low on supplies. Your only hope being that someone else in this unwelcoming universe decides to travel through your personal corner of empty. The ship's computer interrupts your regular morning routine with something new. "An unidentified vessel has been detected on short-wave scanners," says a robotic female voice. "It is approaching our position. Captain, the vessel is requesting open communications."
Glancing around the mess hall, you take stock of the crew. There's the captain, a stereotypical grizzled man, big white beard, cybernetic augmented eye, bulky but not ungraceful: Sigidur Himmelberg, or "Sig" to his friends (of which, you are not counted). His first-in-command, the android Anodyne, is also the ship's cook and doctor. Despite being inorganic, it makes a damn fine omelette, and seems unaffected by the existential reality of being forever lost in space. Sig's permanent crew then includes two engineers (Engineer mercenaries; Rob "Wrench" Toffit and Jack "Jacky" Mandrake), a navigator (Navigator mercenary; Talia Snow), and a science officer (Researcher mercenary; Courtney Shenk). You were picked up at the last stop as additional firepower for a routine frigate excavation, and glancing around, you see the faces of the group you've been working with for the past couple months.
<p class="callout info">The party introduces themselves to each other.</p>
After finishing his cup of coffee, Sig rises from the mess table, and together with Anodyne leaves for the bridge. The rest of the crew finishes their meals, and cleans up. About 5 minutes pass, and Sig returns. "Alright mercs, now is your time to shine. The foreign vessel is an abandoned science research frigate. There is a single life form aboard, and that life form is named Sergei. He claims to have been left in cryo while the rest of the ship's crew left in escape pods. He cannot navigate the ship himself, and is asking for us to transport him to the nearest port in exchange for whatever scavenge and supplies we wish from the frigate. Your job is to navigate the frigate, dealing with any obstacles in our way, and secure the vessel. We will then have Wrench and Jacky transfer whatever fuel we can, before we decide if staying to dismantle the ship is worth the time. Anodyne with be your point of contact through this mission. They have advised that, because we are uncertain of what this science frigate was researching, and given the remote location we are in, that we assume a quarantine upon the foreign vessel. This will mean, once you exit the airlock of our ship, you will not be allowed back on until the foreign vessel is confirmed clean of potential threats. I will pay you half-again your standard rate, and aside from essential materials and resources needed to return our vessel to operation, will allow you first rights to any gear you find. Do you have any questions?
<p class="callout info">The party now has an objective: explore and secure the foreign vessel. Anodyne will be a constant point-of-contact throughout the mission. Scans of the foreign vessel reveal a single biological life form on board, which has identified itself as Sergei. The foreign vessel was a science research frigate, but the research, and why it was abandoned, is unknown. As a precaution, Sig's ship is assuming the foreign vessel may contain hazardous contaminates, and is assuming a quarantine procedure, which will lock the party onto the foreign vessel until they have secured it fully (as determined by Anodyne and the ship's computer).</p>
### Insertion
<p class="callout info">The party is given, if they do not already have them, respirators or equivalent. They are each handed a short-range scanner, several canteens full of water, and a crowbar.</p>
As the airlock cycles behind you, Anodyne's voice arises on your comms: "Verify communications link. We see you, team. Proceed with caution. Our scanners indicate the biological signature known as Sergei to be the only life-form aboard. Secure the vessel and establish contact with this Sergei. Once I and the ship can confirm no contaminants or threats, we will drop quarantine."
---
#### Notes
- The foreign frigate was bio-engineering insects to act as biological weapons to incapacitate and control combatants. These insects, sometimes jokingly referred to as "zom-bees", have a fast-acting neurotoxin that will cause disorientation, followed by unconsciousness, and then a form of mind-control, allowing the target to be directed by a controller. This controller houses a queen, and manipulates the hormones and communications of this queen in order to spur the mind-controlled pawns to action. However, during standard testing, one subject managed to temporarily overcome the neurotoxin, and destroyed a controller, releasing a queen. The queen then infested this subject, and turned his body into a hive. The subject quickly gained control over all other test subjects, and began to systematically gain control of the ship. Researchers that were able to abandoned ship, and had set a course for it to crash into the star of the system. However, the Queen was able to override this course, and was instead now looking to expand her brood.
- The "zom-bees" are too small to be detected by standard life form sensors, but the science team has more sensitive sensors that can not only detect the insects, but also jam communications and disorient grunts or workers.
- There are 4 classes of insect, which also extend into the reanimated crew remains:
- Drones, or workers, are the most common. They are generally non-hostile unless provoked. They do not have neurotoxin capabilities, but can still sting and bite.
- Warriors, or grunts, and the second most common. They are hostile unless pacified through a jammer or using hormone glands to disguise as drones. They do not have neurotoxin capabilities, but are relentless.
- Something that has neurotoxin capabilities, but otherwise cannot fight.
- The Queen, which lives within Sergei and has turned his body into a living hive. The Queen has neurotoxin capabilities, and is the only insect that can produce more insects.
- Sig's ship potentially called "Schwert Der Sterne", or "Sword of the Stars" in German
- The queen/Sergei will negotiate with the party to let them live, because they are a life form deserving of existence like every other life form.
- The scan/jams can scan through the bio-walls. Regular scanners cannot. The scan/jam can detect the "zom-bees", and regular scanners cannot. However, regular scanners will identify that there is something wrong with the bodies, and that it is likely a parasitic organism.
- General adventure flow:
- Introduction, set the stage, establish the goal: there's an abandoned science research frigate with fuel and supplies that Sig can use, in exchange for safe passage of the (apparently) last member onboard, Sergei. The party, mercenaries already hired for handling situations like this, are tasked with entering the ship, ensuring no dangerous contaminates, securing the ship, and then returning Sergei to the *Schwert Der Sterne*.
- The party gears up, is sent through an airlock, and given a map of the ship based on both standard frigate blueprints, and a close-range scan of the interior. They are provided with some quarantine-based assistance, and told the *Schwert* will be locked-off until they finish their mission.
- The first floor is generally empty and dark, but safe. This would be a good floor to establish some functionality:
- The party has a short-wave scanner, which maps out rooms in a radius. Use this to expose the frigate in front of the party as they use it. Probably a timed scan, like every 10 seconds or something. Maybe the sound of the scan alerts nearby thralls, and angers warriors.
- There's a closed-circuit camera system on-board, and if there are skilled party members they can see them, and get a general idea of their use.
- After exploring for a bit, Sergei will begin talking with the party over their comms, apparently having broken onto their channels. Anodyne, whether unaware or purposely remaining ignorant, does not acknowledge Sergei.
- Somewhere they discover a barred door. If they break in, they'll find a scientist in a spacesuit that appears to have asphyxiated. He holds a scanner/jammer in one hand, and an empty hand gun in the other. Ammo for the gun can be found in the ship. The scan/jam displays a short-range floor plan, similar to the scanners the party boarded with, and will also indicate when a "zom-bee" is detected nearby. When a "zom-bee" is within
- The overall experience should be raising tension and suspense.
- The second floor starts off with the party encountering some workers. They're regurgitating some kind of material, and combining it with other supplies to build. There are two workers immediately near the party. If the party has their short-range scanners out, they begin clutching their ears, and run away. Checking the scanners shows that whatever the structures are that these things were making blocks their scanning. However, if they already had a scan/jam, they'll see that works.

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## Honey, I Shrunk The Adventurers!
### Summary
The party gathers at the House of Adventure, fully rested and ready for a new quest. They are instructed, upon acceptance of the task, to go to the arboretum for further details, provisions, and to meet their druid guide. As they arrive, the place is curiously empty. Moving in slightly, they hear a commotion in a back room, followed by a cry for help. Regardless of their next actions, a small figure bursts from the room, a bag slung over one shoulder, and a strange apparatus in the other. The figure, too focused behind them, run right into the party, and the strange apparatus briefly bursts into brilliant radiance, blinding the party. As the stars fade from their eyes, and their vision returns, the party finds themselves standing among the now giant plants of the arboretum, shrunk down to the size of common ants! The figure that ran into them is nowhere to be seen. Presumably, whatever that strange apparatus did to shrink them may be able to undo this predicament! As they adventure through the landscape of the arboretum, they encounter insects both helpful and dangerous, before finding the roguish figure that placed them into this mess. Whether with the figure's help or not, eventually the party finds the apparatus, and after reclaiming it from a hazardous burrow, they return themselves to their former size.
#### Quick Info
- The roguish figure is a halfling rogue named ***Tally Tallfree***. She works for a local, small-time (no pun intended) thieves' guild. She is all bluster and no backing, finding herself even more in trouble than she was before. She will honestly and dutifully help the party, if given the option.
#### Scenes
##### Arboretum Arrival
The party arrives at the arboretum, runs into Tally (literally), and gets shrunk to the size of aphids.
##### Finding Their Footing
The party sets out into the now massive arboretum enclosures. They adventure around, until they are set upon by ant-riding fey creatures. They can choose to fight or befriend these creatures: fighting yields some supplies and a map, allowing for easier navigation; befriending yields allies and riding ants, allowing for much easier navigation!
##### Crossing Paths
Whether through information on the map, or information shared by new allies, the party learns that a "falling star" was seen in one of the further enclosures. They must traverse through additional wilderness, before having to cross the chasm of the arboretum foot path!
##### Finding Tallfree
They find Tally again. She's pretty roughed up, explaining (if the party will listen), she ran into a group of grubs that tried to eat her! She managed to escape, not unscathed. She will apologize, and offer to earnestly help. The party can accept, or reject, or even respond with hostility. Regardless, either through Tally's aid, or found in a bag she either drops running away or is found on her body, the party recovers the key needed to operate the apparatus.
##### Close Encounters of The Bird Kind
The party and potential entourage is set upon by "giant" sparrows!
##### Apparat Us At Last
Finally, they arrive at the apparatus, only to find it being manipulated by a group of centipede-riding fey. A battle over the device ensues, with only the victors getting larger!
#### Noteworthy NPCs
##### Tally Tallfree, Halfing Rogue (Un-)Extraordinaire
Tally is... not very good at her job.
##### Leader of the Ant Riders
Some fey dude.
##### Leader of the Centipede Riders
Some other fey dude.
### The Adventure
#### Arboretum Arrival
Scene 1
#### Finding Their Footing
Scene 2
#### Crossing Paths
Scene 3
#### Finding Tallfree
Scene 4
#### Close Encounters of The Bird Kind
Scene 5
#### Apparat Us At Last
Scene 6 and Finale!

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# West Marches: The Struupfilheim Swamp Scandal
A new posting can be found at the house of adventure:
> Dr. Gunther Struupfilheim, famed archaeologist and 4 time World's Handsomest Halfling, seeks brave team to retrieve lost expeditionary force and priceless relics from newly discovered (by he) and excavated (by he) Resplendent Palace of the Eldritch Swamp Kings. Dr. Struupfilheim generously offers 100 gold pieces per retrieved relic, and 50 gold pieces for the retrieval of his team. More details can be provided upon acceptance of this task.
This is an adventure for 3-4 level 1-3 characters. D&amp;D 5e rules, with no race or class restrictions. Provisions will be provided.
## The Struupfilheim Swamp Scandal
### Summary
The party of adventurers is gathered in the house of adventure at the behest of one Dr. Gunther Struupfilheim. Upon notification of accepting the job, one of Dr. Struupfilheim's assistants arrives, obviously in distress, and informs the party that Dr. Struupfilheim, along with his expeditionary force, have been trapped within an archaeological site in the swamps called the "Resplendent Palace of the Eldritch Swamp Kings." The adventurers set out from town with the assistant, and are set upon by a small group of bandits, that set a trap for the assistant. Assuming they survive, the party continues to the edge of the swamp, where they discover a small village, and get directions to a Swamp Witch. The Swamp Witch reveals to the party the truth of both this supposed palace, and of Dr. Struupfilheim's past, but provides guidance and assistance with the dangers of the swamp. As they traverse the swamp, they encounter a dangerous beast, but may be able to avoid violence with ample preparation and skill. Finally, the party arrives at the Palace, and find it to be little more than an ancient shrine. The assistant leads the party inside, to a burial chamber, where a secret wall has closed off Dr. Struupfilheim and his expeditionary force. Exploring for a means to open the door, the party will disturb a statue of an ancient hero, and upon doing so, will enrage his spirit and seal the shrine. Through strength and senses, the party defeats the spirit, and possibly restores the relics held upon his statue to a pristine condition as a reward! The hidden doors are opened, the party can confront Dr. Struupfilheim as they wish, and otherwise the adventure is completed.
#### Quick Info
- Dr. Gunther Struupfilheim is actually named Harold Goldfeather. He's the youngest son of a wealthy halfling trader. He is self-aggrandizing, pompous, and a fraud. He claims to be a world-renown archaeologist, which he is not nor does he have any experience as an archaeologist. He also claims the title "World's Handsomest Halfling" for four years in a row, yet his family established and runs the competition. He intends to use his money and connections to be famous.
- Struupfilheim has two assistants with him. The first, which the party meets and follows, is Tabby Thistlewine. She is a halfling who has fallen for Struupfilheim's deceptions, and honestly believes every word he says. She is young, gullible, excitable, but well-intentioned. Struupfilheim's second assistant was eaten by a swamp beast, and their name will forever be lost to the ages (it was Larry Longshoe).
- The Resplendent Palace of the Eldritch Swamp Kings is actually a shrine to a forgotten hero. It is in a ruinous state, in the middle of an otherwise uninteresting swamp. While there were traps, they were obviously intended to discourage and frighten rather than harm.
#### Scenes
##### Struupfilheim's Assistant
The beginning of the adventure. The party gathers in the house of adventure, meet with Tabby Thistlewine, and are informed of their objective.
##### Bandit Trap
Along the road to the swamp, the party is caught in a trap and attacked by bandits.
##### Meeting the Swamp Witch
The road continues into the swamp, and the hut of the swamp witch, Hilga. Here the party can learn the truth of this "Palace," as well as who Dr. Struupfilheim really is. She will provide some buffs and supplies as well, if the party is friendly. If the party is not friendly, she will teleport them into a "random" part of the swamp.
##### Traversing the Swamp
Whether from Hilga's hut, or the "random" location she teleported them to, the party navigates the swamp. They may encounter a dangerous beast, but with preparation can avoid combat.
##### Resplendent Palace of the Eldritch Swamp Kings
Finally, the party arrives at a dilapidated shrine, the supposed Palace. Within, they discover Dr. Struupfilheim and his expeditionary force have been trapped behind a sliding wall. Their investigation is enough to disturb the enshrined hero, who rises as an undead specter, and engages the party. Through strength and senses, the party can return the specter to rest, and possibly restore his relics in the process.
##### Meeting Dr. Struupfilheim
Finally, with the specter subdued, the secret wall slides open, revealing Dr. Struupfilheim and his "expeditionary force" of 3 teenagers. He thanks them profusely, offering them the promised coin for freeing his and his force.
#### Noteworthy NPCs
In order of appearance:
##### Tabby Thistlewine, Second Assistant to Doctor Struupfilheim
Tabby meets the party, accompanies them through the adventure, and eventually gives them their reward. She is timid, but determined. Whether through admiration or delusion, she is a fervent supporter of Struupfilheim. She will defend his honor and renown relentlessly.
Tabby is a halfling, no class levels or abilities. If rolls are needed for her, she gets no penalty or bonuses; just use whatever number rolls on the die. Tabby should be played frantic, bordering on manic, especially when the party isn't moving towards helping Struppfilheim. She has a lightheartedness, and can be kind, but is singularly focused on helping the trapped doctor and his team. If the party is ever delaying, Tabby will remind them of the urgent matters at hand!
##### Hilga Swiftstitch, the Witch of the Swamps
Hilga is a genuinely kind and compassionate halfling. She takes after her mother, who was the witch of the swamps before her. Unfortunately for her, she is also an old and jilted lover of Harold Goldfeather's (aka, Struupfilheim), and she has not forgotten nor forgiven that fact.
Hilga is a very powerful force. She should be played mischievous but supportive. A good comparison is Yoda in the original Star Wars trilogy, when Luke first meets him. Playful, feigning ignorance, but helpful. Perhaps not as goofy.
##### Doctor Gunther Stuupfilheim, aka Harold Goldfeather
Doctor Gunther Stuupfilheim is the pseudonym of Harold Goldfeather. He is a pompous and self-aggrandizing halfling. He will not hesitate to boast of his archaeological merits and achievements, apparently discovering and unearthing several significant ruins by himself. He will also remind anyone and everyone that he has won the World's Handsomest Halfling competition for 4 years in a row, and counting. In reality, Stuupfilheim is the youngest son of a wealthy halfling businessman, with little personal experience or expertise as an archaeologist. He has used his family's funds to buy labor and silence in an effort to falsify his prestige and build a name for himself. His family also established the "World's Handsomest Halfling" competition, 4 years ago.
Stuupfilheim should be played grandiose, very proud, and arrogant, but trying to maintain an air of charm and impression. He will not disclose his family heritage, nor does he have an interest discussing any topic for long that doesn't involve him. Despite his narcissism, he does try to be kind or at least act kind, especially as a tactic to get his wants.
### The Adventure
#### Struupfilheim's Assistant
<p class="callout info">The House of Adventure is a large, common area for adventurers and employers to gather and discuss jobs. It is warm and inviting, offering accommodations, meals, and plenty of gossip.</p>
A short time after accepting the job, a messenger is dispatched to fetch Dr. Struupfilheim, so he can meet and inform the party of their task. A halfling woman, obviously in distress, runs into the adventure house and to the party. She introduces herself as Tabby Thistlewine, second assistant to Dr. Struupfilheim, and explains the situation:
- **What:** Dr. Struupfilheim is trapped in The Resplendent Palace of the Eldritch Swamp Kings along with his expeditionary force
- **Who:** Dr. Struupfilheim is a world-renown archaeologist and many-times winner of the World's Handsomest Halfling competition. His expeditionary force is composed of his top men, each more brave and capable than the last.
- **Where:** In the swamp! She has directions, and knows of a swamp witch along the way who may help.
- **How:** They triggered a trap of some sort, which slid down a wall.
- **When:** They've been trapped for about a day.
- **Urgency:** She doesn't know how many supplies they have left. She is obviously worried, almost to a point of panic.
##### Topic: The Resplendent Palace of the Eldritch Swamp Kings
> *The palace is massive! I've seen it myself. It's partially sunken into the swamp, and excavations have truly only just began. When we arrived, the unparalleled skills of the expert expeditionary force deftly disarmed and safely sprung any tricky traps intent on deterring us. As Dr. Struupfilheim and his force began to penetrate deeper into the inner chambers, tomb guardians rose up, practically out of the very walls, to repel them! I was there! It was terrifying. In all the chaos, a trap was triggered, sealing Dr. Struupfilheim and his force off from the entrance. He yelled out for me to get help and, well, here I am! That was just about 24 hours ago.*
>
> Tabby Thistlewine
##### Topic: Priceless Relics
> *Dr. Struupfilheim spoke of three particular relics from the Palace that he was interested in: a long sword, a shield, and a helmet.*
>
> Tabby Thistlewine
**Long Sword:**
> *The long sword belonged to a forgotten hero. It was said to shine like the brightest of stars when it caught the sunlight!*
>
> Tabby Thistlewine
**Shield:**
> *The shield goes with the sword. Together, they led the forgotten hero to great deeds. The shield was imprinted with the crest of an ancient empire.*
>
> Tabby Thistlewine
**Helmet:**
> *The helmet of the forgotten hero was said to shine even in the dimmest of lights. It was like a beacon on the battlefield, leading allies and terrifying enemies! Or, so I've been told.*
>
> Tabby Thistlewine
##### Topic: Expeditionary Force
> *Doctor Struupfilheim has always hired only the most exceptional individuals for his expeditionary forces. I've only met 3 of them myself, and they seemed very confident. The remaining members were already at the Palace by the time I was brought in.*
>
> Tabby Thistlewine
#### Bandit Trap
<p class="callout info">It doesn't take long before the wilds reclaim the landscape. A few hours of mundane travel has found the party at a bridge over a large river.</p>
Tabby stops for a moment, and speaks to the party.
> *This is Heron's River. Legends say that once upon a time, a great hero redirected the water upstream using a magical shield. It says that after 5 days and 5 nights of forcing the water into a new path, the hero's shield was destroyed, but the river was diverted to irrigate the farms and fields downstream.*
>
> Tabby Thistlewine
<p class="callout info">The bridge spans 40 feet across the river, and is 20 feet wide. Standing in the middle of the bridge, hands atop a great sword, is a figure in studded leather armor and a hood. He gestures for the party to stop as they approach.</p>
The figure on the bridge explains this is a toll bridge, to help keep the roads safe. He requests 2 silver per person crossing. The party is free to take any actions they wish. If they somehow circumnavigate the bridge, this encounter is skipped, and the party is awarded experience. Once the party, or the majority of the party, is on the bridge, a trap is sprung, raising spiked barricades on either side of the bridge, sealing the party in. At this point, combat begins. On each of the next 3 rounds, 1d2 bandits will climb onto the bridge. In total, the party will fight a number of bandits equal to the party size, plus the bandit leader. Once that number of bandits is reached, no more will climb on to the bridge. Once combat is over, the party can easily dismantle or retract the barricades, and continue forward.
##### Combat
- At the beginning of each round, starting on the first round, roll 1d2. That many bandits climb onto the bridge as their move action for the round. This happens until the maximum number of bandits (party size) have climbed onto the bridge.
<table border="1" id="bkmrk-bandit%2C-cr-1%2F8-ac%3A-1" style="border-collapse: collapse; width: 100%; border-width: 3px; border-color: #E03E2D;"><caption>Bandit</caption><colgroup><col style="width: 99.8765%;"></col></colgroup><tbody><tr><td style="border-width: 3px; border-color: rgb(224, 62, 45);">Bandits are common threats wherever travel is common. The bandits around the small West Marches town are as inexperienced as many of the adventurers, but brazen enough to stake a claim at others' wealth.
<table border="1" style="border-collapse: collapse; width: 100.347%; border-width: 1px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td style="border-width: 1px;">AC: 12 (Leather Armor: 11; DEX: +1)
Attack, Melee (Short Sword): +3; 1d6+1 slashing
Attack, Ranged (L. Crossbow): +3; 1d6+1 piercing
</td><td style="border-width: 1px;">HP: \[2d8+2\] (10)</td></tr></tbody></table>
</td></tr></tbody></table>
<table border="1" id="bkmrk-bandit-leader-the-le" style="border-collapse: collapse; width: 100%; height: 29.5227px; border: 3px solid #E03E2D;"><caption>Bandit Leader</caption><colgroup><col style="width: 99.8765%;"></col></colgroup><tbody><tr style="height: 29.5227px;"><td style="border-width: 3px; border-color: rgb(224, 62, 45); height: 29.5227px;">The leader of this bandit group is a large man, brandishing a great sword.
<table border="1" style="border-collapse: collapse; width: 100.347%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>AC: 14 (Studded Leather Armor: 12; DEX: +2)
Attack, Melee (Great Sword): +4, 2d6+2 slashing
Attack, Melee (Short Sword): +4, 1d6+2 slashing
</td><td>HP: \[4d8+4\] (20)</td></tr></tbody></table>
</td></tr></tbody></table>
##### Topic: Bandits
> *Damnable bandits! Always causing problems on the roads. Hey... wait a minute! That one looks familiar! And that one too! They spoke with me about Dr. Struupfilheim! And about the job I posted. Was this setup to trap us?*
>
> Tabby Thistlewine
#### Meeting the Swamp Witch
<p class="callout info">The road continues, as does your journey, without interruption. The landscape slowly shifting from the forested wilds near the river, to a land flooded with shallow pools and ponds. The air grows more humid, and the insects more annoying, as around you the forest thins and the trees hold blankets of moss. You are slightly surprised to find the road is well marked as you continue into the swamp.</p>
Following the road, the party will come to the swamp. A History and Nature check is appropriate here, to learn more about the area.
<table border="1" id="bkmrk-history-check-5%2B%3A-ba" style="border-collapse: collapse; width: 100%; border: 3px ridge rgb(53, 152, 219);"><caption>History Check</caption><colgroup><col style="width: 100%;"></col></colgroup><tbody><tr><td style="border-width: 3px; border-color: rgb(53, 152, 219);"><p class="callout success">5+: Over one hundred years ago, this region was more fertile, and home to many farms. These days, irresponsible irrigation, combined with general negligence and climate changes, have changed the region into the swamp seen.</p>
<p class="callout success">10+: Legends tell of a castle, from a long forgotten kingdom. It apparently was rebuilt several times, before finally burning down, falling over, and sinking into the swamp.</p>
<p class="callout success">15+: Many battles were fought over this forgotten kingdom, and many famous heroes made their name then. Historians believe the entire region to be dotted with shrines and burial mounds, now all but swallowed by the swamp.</p>
<p class="callout success">20+: One such hero, whose name is lost to time, was most famous for an ever brilliant helmet, said to shimmer in the slightest of light.</p>
</td></tr></tbody></table>
<table border="1" id="bkmrk-nature-check-5%2B%3A-bas" style="border-collapse: collapse; width: 100%; border: 3px ridge rgb(53, 152, 219);"><caption>Nature Check</caption><colgroup><col style="width: 100%;"></col></colgroup><tbody><tr><td style="border-width: 3px; border-color: rgb(53, 152, 219);"><p class="callout success">5+: Basic swamp stuff</p>
<p class="callout success">10+: This particular swamp is not known to be particularly dangerous. It is littered with several paths, many of which are well marked and safe to travel. There are no known especially toxic plants, and no expected dangerous inhabitants.</p>
<p class="callout success">20+: Despite the general details, you do notice unusual tracks, larger than traditional swamp creatures. You would expect that such a creature could pose a threat to the common folk, and perhaps even to unprepared adventurers.</p>
</td></tr></tbody></table>
Eventually, the party will come across the small hut of Hilga Swiftstitch, the witch of the swamps.
<p class="callout info">Following the well-marked road, you soon see a small hut on stilts just off to the side. Sitting on a small porch, in a rocking chair, you see a halfling woman waving at you in a friendly manner. She gestures you over, as she rises and moves into the hut. As you approach, she steps outside again, and pointing a crooked finger at Tabby, advises the assistant stay outside. With a smile, she welcomes the rest of you inside.</p>
The hut of Hilga is cramped, but warm and cozy. She offers the party advice and guidance, but will "curse" them is they anger her.
##### Witch's Curse
If at any point the party angers the witch, she will cackle at them, "curse" them, and the party will suddenly find themselves standing on a small patch of high ground in the middle of the swamp, completely lost. The swamp isn't actually that big, or dangerous, and so the party with some "luck" can find some markers on a path.
<table border="1" id="bkmrk-survival%2C-dc-5-%283-su" style="border-collapse: collapse; width: 100%; border-width: 3px; border-color: rgb(53, 152, 219);"><caption>Survival, DC 5 (3 successes required)</caption><colgroup><col style="width: 50.0563%;"></col><col style="width: 50.0563%;"></col></colgroup><tbody><tr><td style="border-width: 3px; border-color: rgb(53, 152, 219);"><p class="callout success">You think you see markers in the distance, and begin moving towards them.</p>
</td><td style="border-width: 3px; border-color: rgb(53, 152, 219);"><p class="callout danger">You wander the swamp, no idea where you are</p>
</td></tr></tbody></table>
##### Witch's Blessing
If the party doesn't anger the witch, and they leave on amicable terms, she guides them to the first marker on a path leading to an old shrine, which is Struupfilheim's so called palace.
- Favorable terms with the witch grants the party the following benefits:
- Advantage on Nature, History, and Tracking rolls related to the swamp.
- A hint about the hero that the shrine is dedicated to
- A potion of cure wounds, and a vial of anti-toxin.
##### Topic: Swamp
> *This swamp is very ordinary. Despite the damages done by civilizations now gone, it has flourished. I've kept it mostly free of any dangerous beasts and plants. And made sure the paths are well marked and kept clear. We see quite a bit of traffic through here, believe it or not, and travelers are always appreciative of safe roads.*
>
> Hilga Swiftstitch
##### Topic: Struupfilheim
> *Ah, yes, Gunther Struupfilheim. That's not his real name, you know. It's actually Harold Goldfeather. He's the youngest runt of some rich halfling from a big city. Harold is arrogant, narcissistic, and childish. Don't trust anything he's told you, as he's prone to grandstanding and fabricating heroics. Did you know his family started and runs that silly "World's Handsomest Halfling" contest? Is it really so surprising he's won four times in a row?*
>
> Hilga Swiftstitch
##### Topic: Palace
> *Oh, yes, the palace!* she cackles, and begins slowly rocking back and forth on her stool. Her eyes roll back into her head, as she continues. *She knows of a road, a road no man has wandered! This road leads to the gorge of eternal peril, which no man has ever crossed!* she cackles again, before continuing. *Seek you the bridge of death!* And at this, her cackle becomes a full on belly laugh. *Ah, sorry, I get so caught up in the old ways. The "palace" you seek is just an old shrine. Follow the road marked and you can't miss it.*
>
> Hilga Swiftstitch
#### Traversing the Swamp
Either through the witch's guidance, or "luck," the party will find markers along an old path. If they succeeded on the previous Nature check about that relatively rare swamp creature, they see signs of it along this path, and can all make perception checks to track it.
<table border="1" id="bkmrk-perception%2C-dc-15-%28t" style="border-collapse: collapse; width: 100%; border: 3px ridge rgb(53, 152, 219);"><caption>Perception, DC 15 (Tracking)</caption><colgroup><col style="width: 50.062%;"></col><col style="width: 50.062%;"></col></colgroup><tbody><tr><td style="border-width: 3px; border-color: rgb(53, 152, 219);"><p class="callout success">Though the creature is adept at moving through the swamp, you are able to follow a path, until, glancing ahead a bit, you see the creature. It appears unaware of you, eating something you can't quite see.</p>
</td><td style="border-width: 3px; border-color: rgb(53, 152, 219);"><p class="callout danger">You are certain that the creature is around, but it is very adept at moving through the swamp, and covering its tracks. Try as you might, you cannot determine where the creature has gone.</p>
</td></tr></tbody></table>
Success allows the party to either engage with a surprise round, or pass by without combat. Failure, or not making the check, is combat with no surprise rounds: The party hears a sudden growl from a nearby group of bushes, as a large reptilian beast emerges, moving towards the party.
<table border="1" id="bkmrk-swamp-beast%2C-cr-1-ac" style="border-collapse: collapse; width: 100%; border-width: 3px; border-color: #E03E2D;"><caption>Swamp Beast</caption><colgroup><col style="width: 99.8765%;"></col></colgroup><tbody><tr><td style="border-width: 3px; border-color: rgb(224, 62, 45);">The Swamp Beast is a large reptilian creature. It has long, sharp front claws, and a thick yet flexible tail. It's toothsome mouth drips with an acrid liquid, singeing the smaller plant growths that it lands on. It looks hungry.
<table border="1" style="border-collapse: collapse; width: 100.347%; border-width: 1px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td style="border-width: 1px;">AC: 12 (Natural: +2)
Attack, Melee (Slam): +5, 1d6+(Party Size) bludgeoning
Attack, Melee (Claw): +3, 1d4+(Party Size / 2) slashing
Attack, Ranged (Acid Spit): +2, 1d6+(Party Size / 2) poison
Full Attack: Claw, Claw, Slam
</td><td style="border-width: 1px;">HP: (Party Size x 2) x 10
Immune to Poison damage and condition.
Resistance to bludgeoning from non-magical sources.
</td></tr></tbody></table>
</td></tr></tbody></table>
If they engage the creature and defeat it, they'll find the remains of a halfling, half-eaten by the creature. It has mostly broken equipment, but there is a well-protected journal tucked tightly into clothing. The journal identifies this to be one of Struupfilheim's assistants, and goes on to praise Struupfilheim excessively. This halfling was either deranged, or deceived.
##### Topic: Assistant's Journal
Lots of ramblings about how great Struupfilheim is. Perhaps a clue about the hero; something that helps with the final battle? A hint about the fight.
#### The Resplendent Palace of the Eldritch Swamp Kings
Eventually the path will lead the party to an overwhelmingly disappointing building. Exploring the building reveals 3 rooms: an entrance, with an already disabled series of traps designed to dissuade or maim interlopers; a large shrine room, with a weathered statue that once wore nice clothing but now only tattered scraps, wielding a rusted short sword, a half-rotten wooden shield, and a rather dull helmet; and finally there's evidence of a third room behind the statue, but the entrance appears blocked by a solid stone wall.
As the party enters the shrine, Tabby perks up.
> *That wall there, that's where Dr. Struupfilheim is trapped! Doctor! Can you hear me?*
>
> Tabby Thistlewine
As Tabby begins yelling at the wall, the party is free to explore. A short time later, or as soon as anyone tries to leave the shrine, a hidden wall will slide down, blocking the entrance, and torches will spring to life.
<p class="callout info">From the entrance, you hear a sudden grinding, as a stone wall slams down into place, sealing the way. The pitch dark shrine is suddenly bathed in an otherworldly turquoise glow from 4 torches, the flames lacking any substance or heat. From the statue, a spectral figure steps forward. It begins speaking in an unknown language, brandishing a long sword, a shield, and upon its head, a shimmering helmet.</p>
##### Combat
- At the beginning of each round, on the specter's turn, if it still wields its helmet, the specter can **inspire** or **terrify**:
- **Inspire**: An apparition appears before each player character, attacking as it does so. The attack is a d20 roll with no modifiers, and can never score a critical hit, nor ever roll with advantage or disadvantage. If it hits, the attack does (character level) damage. It then disappears.
- **Terrify**: Each character makes a DC 10 Wisdom save against fear, or be frightened until the specter's next turn.
<table border="1" id="bkmrk-undead-forgotten-her" style="border-collapse: collapse; width: 100%; border-width: 3px; border-color: #E03E2D;"><caption>Undead Forgotten Hero</caption><colgroup><col style="width: 99.8765%;"></col></colgroup><tbody><tr><td style="border-width: 3px; border-color: rgb(224, 62, 45);">The apparition before you resembles an armored human, wearing a shining silver helmet, and wielding a long sword and shield. Upon its breast plate is heraldry you do not recognize, and it speaks in a language you've never heard before.
<table border="1" style="border-collapse: collapse; width: 100.347%; border-width: 1px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td style="border-width: 1px;">AC: 15 (Natural: 3; DEX: +2)
or 16 (Natural: 3; DEX: +2, Shield: +1)
Attack, Melee (Long Sword): +5, 1d8+1 force
Attack, Melee (Slam): +4, 1d6 bludgeoning
Full Attack: 2 Long Sword strikes; or Long Sword, Slam
Full Attack (Disarmed): 2 Slams
</td><td style="border-width: 1px;">HP: 45
Incorporeal: 50% miss chance with non-magical and non-force attacks
With Shield: Resistance (all damage)
- Spectral Advance: As a bonus action, while the specter wields its sword, it can become completely ethereal until its next turn. This makes it immune to all damage except force damage. It can also only affect the physical world with force damage (ie., its sword). It still appears on the material plane.
- Resistance: While the specter wields its shield, it has resistance to all damage
- Radiant Presence: At the beginning of its turn, if the specter still wields its helmet, it can **inspire** or **terrify**:
- **Inspire**: An apparition appears before each player character, attacking as it does so. The attack is a d20 roll with no modifiers, and can never score a critical hit, nor ever roll with advantage or disadvantage. If it hits, the attack does (character level) damage. It then disappears.
- **Terrify**: Each character makes a DC 10 Wisdom save against fear, or be frightened until the specter's next turn.
</td></tr></tbody></table>
</td></tr></tbody></table>
##### Combat: Disarming the Specter
Each turn, any player can perform an action that will "disarm" the specter of one of it's three items. First, they will disarm the sword, at which point the specter can no longer go ethereal. It also no longer can attack with its sword. Next, they will disarm the shield, at which point the specter no longer has resistance to damage. Finally, they will disarm the helmet, at which point the specter can no longer **inspire** or **terrify**.
When the specter has been disarmed of all its equipment, it will be pacified, and combat is over.
Each "disarmed" item will appear restored on the statue in the room. It will be in pristine condition, and Struupfilheim will buy it at full reward. Otherwise, he is disinterested.
Throughout combat, Tabby will be furiously examining the murals on the walls, the scripture on the doors, and her own notes. She provides hints and guidance.
**Long Sword:**
> *This first mural shows several figures, all facing the hero, all gesturing it what might be a salute? I can't see all of them, but those I can look like they're performing some sort of gesture of respect? And the hero is holding his sword above him, and it's shining brilliantly!*
>
> Tabby Thistlewine
Disarming the long sword requires the party to salute the specter. Each player character can use their action to salute, which will cause the specter to immediate disengage with that player character. Once all player characters have saluted the specter, it will raise it's sword triumphantly, at which the sword will disappear from its grasp, and be fully restored on the statue in the room.
**Shield**:
> *OK! I found one with the shield! The hero is standing in front of what looks like a gush of liquid? Or perhaps air? I think it's supposed to be liquid, perhaps water? Perhaps a river, or a wave? The hero looks like it is repelling the liquid with its shield? Wait. Is this the hero from the Heron's River legend...?*
>
> Tabby Thistlewine
Disarming the shield requires the party to splash water on the specter. Any amount of water will do, but no other liquid will work. If the party recalls, they were given provisions, and so each has a waterskin filled with water. Once the specter is splashed with water, the sound of rushing water will be heard, and the hero will suddenly phase to the center of the room, where it will redirect a river of water flowing in through the eastern wall away from the statue, and out the western wall. After a few moments of his defiant stand, the water will cease flowing, and the hero will stand without his shield. Instead, the statue will now have a fully restored shield.
**Helmet:**
As the specter rises, his shield now taken from him, the torches in the room which once shone with a turquoise light flare to an expected flame color. The specter now seems almost fully corporeal, and the helmet upon its head shimmers as brightly as the sun.
> *I found one for the helmet! But it's broken! It says something here about dancers... leaving? Or maybe disappearing?*
>
> Tabby Thistlewine
Disarming the helmet requires putting out all the torches. Once the last one is smothered, the room will go completely pitch dark again. Those with darkvision will see the figure rise above the ground, now without a helmet, before saluting, and stepping back into the statue. From the entrance, and from behind the statue, the grinding of stone will signal the walls rising. As light pours into the main chamber, the party will see the statue holding the equipment of the specter, now fully restored.
#### Meeting Dr. Struupfilheim
<p class="callout info">As the specter returns to rest, the wall at the back of its burial chamber opens, revealing an incredibly well-dressed halfling, and three human teenagers, sitting on some larger pieces of rubble. The halfling rises, brushing himself off, and approaches the party with significant swagger.</p>
Dr. Struupfilheim thanks the party, answers questions, deflects accusations, and eventually leaves with Tabby close on his heals. The teenagers thank the party, answer any questions, and also leave back to their college. Thus ends the adventure!
Great success!
---
## Notes
- Final Boss Fight:
- Each turn, any player can perform an action that will "disarm" the specter of one of it's three items
- First, they will disarm the sword, at which point the specter can only Slam attack
- Next, they will disarm the shield, at which point the specter no longer has resistance to damage
- Finally, they will disarm the helmet, at which point the specter no longer does something at the start of each round
- When all
- Each "disarmed" item will appear restored on the statue in the room. It will be in pristine condition, and Struupfilheim will buy it at full reward. Otherwise, he is disinterested.
- How to know what to do?
- Murals on the walls provide some insight. Tabby is running around during the fight examining them, in addition to any of the party members doing so.
- There aren't specific actions per item, but rather there are three actions that will progressively disarm the specter.
- Each party member must salute the specter during the same round. Any kind of salute will do.
-

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# West Marches: Trouble in Town
An adventure is advertised for something outside the city. This adventure starts the day before, with each member of the party having their own, individual small adventure in town. Each involves seeing a mysterious symbol, and being accosted/abducted by cultists dedicated to a dead god. The party members are eventually brought together, and must escape their imprisonment!

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<h1 id="vagabonds-ttrpg-site">Vagabonds TTRPG Site</h1>
<p>A collection of my tabletop roleplaying game writings.</p>
<h2 id="adventures">Adventures</h2>
<div class="cards" id="adventure">
<a href="/adventures/eof/">
<div class="card" id="adventure">
<h1>Essence of Fate</h1>
<h3>An Adventure For d20</h3>
<hr />
<p><p>Track a rogue alchemist through her history and hazards.</p>
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</div>
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<a href="/adventures/khepri/">
<div class="card" id="adventure">
<h1>Asteroid Nile-047 Khepri</h1>
<h3>An Adventure For Scum and Villainy</h3>
<hr />
<p><p>Establish your guild of rogues as you uncover the secrets hidden in the ruins of
an ancient asteroid.</p>
</p>
</div>
</a>
<a href="/adventures/mothership/">
<div class="card" id="adventure">
<h1>Mothership</h1>
<h3>An Adventure For Mothership</h3>
<hr />
<p><p>An exploration of the Mothership system, a horror-themed sci-fi space setting.</p>
</p>
</div>
</a>
<a href="/adventures/oneshot/">
<div class="card" id="adventure">
<h1>One-Shots</h1>
<h3>An Adventure For multiple</h3>
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<a href="/adventures/potmf/">
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<h1>Pursuit of the Mind Flayer</h1>
<h3>An Adventure For Pathfinder</h3>
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<p><p>Hunt down a Mind Flayer, recapture the stolen artifacts!</p>
</p>
</div>
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<a href="/adventures/wm/">
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<h1>West Marches</h1>
<h3>An Adventure For D&amp;D 5th Edition</h3>
<hr />
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<h1 id="2021-12-13">2021-12-13</h1>
<h4 id="events">Events</h4>
<ul>
<li>The party continues along the Bridge of Spines.
<ul>
<li>Left tower of gargoyles</li>
</ul>
</li>
<li>Encountered “Death” (lawful outsider of quintessence of Irori)
<ul>
<li>Tough fight; relied on Boobons doing the damage</li>
<li>It attacks with natural weapons; Protection from Law stopped the fight</li>
</ul>
</li>
<li>Arrived at Tower of Crius
<ul>
<li>Met some followers of Crius</li>
</ul>
</li>
<li>Came across Casabian
<ul>
<li>Informed us of his adventures at the stygian library and Geryon (Book of the Damned 54)</li>
<li>Informed us that the angel we sent after him was also changed; that well come across her again</li>
<li>Informed us hes pursuing his own goals, and advised us to stop the Brotherhood from getting the remaining artifacts/army of Hu Long</li>
</ul>
</li>
<li>Arrived at Tower of Mogrym
<ul>
<li>Met many little mole-faced creatures, and their leader Borp
<ul>
<li>Told us of next stretch of bridge:
<ul>
<li>Figures of bone, with offering plates with gold vertebrae in them
<ul>
<li>Plate represents all figures encountered on the bridge</li>
<li>Vertebrae represent number of towers owned by those representatives</li>
<li>Can take plate to final tower, allowing representative to intervene in the final task, a number of times equal to the vertebrae</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Progress to Statue Garden
<ul>
<li>Female human sitting in large throne
<ul>
<li>Phrasma</li>
<li>1 vertebra</li>
</ul>
</li>
<li>Massive, misshapen skull, bearing the face of the moon
<ul>
<li>Groteus</li>
<li>0 vertebra</li>
</ul>
</li>
<li>Humanoid missing ribs, holding a big broken sword
<ul>
<li>Myrtu</li>
<li>4 vertebrae</li>
</ul>
</li>
<li>Pile of exoskeletons of cockroaches
<ul>
<li>Damar</li>
<li>2 vertebrae</li>
</ul>
</li>
<li>Melded, monstrosity of bones; like a long slug
<ul>
<li>Nyarlothotep</li>
<li>1 vertebra</li>
</ul>
</li>
<li>A giant moth
<ul>
<li>Black Butterfly</li>
<li>2 vertebrae</li>
</ul>
</li>
<li>Skeletal bird
<ul>
<li>Mother Vulture</li>
<li>1 vertebra</li>
</ul>
</li>
<li>Two-armed snake-headed figure
<ul>
<li>Ydajisk</li>
<li>1 vertebra</li>
</ul>
</li>
<li>3 gargoyle skulls, with wings behind them
<ul>
<li>Zavron</li>
<li>1 vertebra</li>
</ul>
</li>
<li>Tall Skeleton
<ul>
<li>Crius</li>
<li>1 vertebra</li>
</ul>
</li>
<li>Bearded skeleton behind a desk staring at a tablet
<ul>
<li>Mogrym</li>
<li>2 vertebrae</li>
</ul>
</li>
<li>Final bowl, not an offering plate
<ul>
<li>4 vertebrae</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Bridge of Spines
<ul>
<li>Tower of Ruin (gargoyles and daemons)</li>
<li>Tower of Crius</li>
<li>Tower of Mogrym</li>
</ul>
</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>“Death”
<ul>
<li>A lawful outsider, made of quintessence, from Irori</li>
<li>Intent on killing Harvey</li>
</ul>
</li>
<li>Casabian</li>
<li>Borp, proprietor of the Tower of Mogrym</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Mogrym Values
<ul>
<li>Honesty, integrity</li>
<li>Souls of lost dwarves; possessions of lost dwarves</li>
<li>Runes of power</li>
<li>“An unyielding nature”</li>
</ul>
</li>
</ul>
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<h1 id="2021-12-27">2021-12-27</h1>
<h4 id="events">Events</h4>
<ul>
<li>At the Statue Garden, Sheila G has decided to ask for Damars help</li>
<li>After a rest, continued to final tower of Magrym
<ul>
<li>Inside, more mole-faced creatures</li>
<li>Gorp, their wizened old leader, at the top awaiting Sheila G</li>
<li>Depression in top for bowl</li>
<li>Large boar, running on air, approaches tower
<ul>
<li>Soul of a dwarf from heaven</li>
<li>Bobaum, from Torag. Sent to assist
<ul>
<li>Shield for Sheila G</li>
</ul>
</li>
</ul>
</li>
<li>Perform the ritual atop the tower
<ul>
<li>Put bowl in depression, light some incense, and request assistance from Damar</li>
<li>Small, portly cockroach man appears to assist
<ul>
<li>Gives blessing:
<ul>
<li>Regeneration 2, stopped by fire</li>
<li>Sheila G and Harvey: Quickened Cure Moderate Wounds, once</li>
<li>Gives us ~24 hours of being unaffected by the time differences. Bridge seemed unhappy with this.</li>
</ul>
</li>
</ul>
</li>
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</li>
</ul>
</li>
<li>Move onward to end of bridge, which ends at an entrance to a mountain. Three bone statues, as we approach, explode into motion.
<ul>
<li>Two figures are bi-pedal, about 7 feet tall, the remaining is about 9 feet tall, devilish in appearance with horns and bony wings, and glowing yellow eyeballs.</li>
<li>After defeat, the bone portcullis morphed into a draw-bridge, leading into the mountain, and the demon enemy became a bone pillar with 3 bowls built into the side, each with a pictogram of a figure with a tail and in a cloak (which is Sheila G). A golden vertebra rises from the bone bridge at Sheila Gs feet.
<ul>
<li>One depicts the figure with a bone glowing above them</li>
<li>The second depicts the figure glowing and floating above a tower</li>
<li>The last depicts the figure moving across bridge from right to left</li>
</ul>
</li>
<li>Sheila G places a golden vertebra into the third bowl (figure moving across bridge). It morphs into a foot bone of sorts. She takes it with her.</li>
</ul>
</li>
<li>Leave Bridge of Spines, and enter a tunnel of stone. Take a right, and move onto polished dark stone with streaks of white. Open into a roughly half-circular room, pitch black. At the back, two carved hallways, and before each a large, bearded, armored figure.
<ul>
<li>Sheila G calls out to them in common, though they do not understand. They respond in dwarven.</li>
<li>Harvey converses in dwarven. They notify us we have arrived at the Rune Barrel, the realm of Magrym. They offer two paths: the right path, which will continue our pilgrimage to Magrym; or the left, which will permit us peaceful entrance to the Rune Barrel. We take the right-hand tunnel.</li>
<li>Traveling, the tunnel grows perpetually wider, to stairs of marble, and a wide-open space. Continuing down the stairs, a carved archway, with light on the other side. Inside, a well-lit room, with massive amounts of books, tablets, and scrolls. Many side tables, and massive center table. Giant slabs between bookshelves, establishing the sacred laws handed down to the dwarves. A double-paneled set of doors at the end of the room is the exit.</li>
<li>Beyond the doors, a large room shaped like a trapezoid. A platform with a bench, and plenty dead folks, face a stage with a large table and two benches. A small bench is to our right, a skeletal dwarf in fancy dwarves, two dwarves in more simple clothing, rhythmically smash the ground 4 times, and then calls out in dwarvish, “All rise!”, approaching and handing Sheila G a prosthetic beard (ceremonial piece). He then hands Sheila G a hammer, after declaring she looks like a judge, and motions her towards the stage.</li>
<li>Sheila G approaches the platform, and finds a sitting podium with a striking plate for the hammer. The fancy dead dwarf follows, and asks Sheila G which case to address first. He explains that this is part of the pilgrimage, and that Magrym has explicitly declared Sheila G be the judge. The previous room contains all necessary knowledge about three cases, as well as required information about law and such.</li>
</ul>
</li>
<li>The Three Cases to be Judged
<ul>
<li>First case: murder case, Jim vs Kostchtchie
<ul>
<li>A human boy, 17, beat his own father to death with a hammer.</li>
<li>Heard by lower court, sent to the abyss because of patricide, which is unforgivable.</li>
<li>Reason for appeal is that the boy was defending someone who may be hurt by father</li>
<li>The Abyss is represented by Kostchtchie</li>
<li>Sheila G rules in favor of Jim.</li>
</ul>
</li>
<li>Second case: Job vs Limbo vs Damar
<ul>
<li>Job, a medical researcher or alchemist, in a clan-based government structure, stole treatments being developed by the government, to treat his lover, a national from a rival tribe.</li>
<li>A minor detail, the lover had the disease. The implication otherwise was that Job stole the treatment in exchange for favors.</li>
<li>Damar called for appeal</li>
<li>Sheila G rules in favor of Limbo.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>
<p>Bridge of Spines</p>
<ul>
<li>Statue Garden</li>
<li>Final Tower of Magrym</li>
<li>End of the Bridge/Entrance to Magryms Mountain</li>
</ul>
</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Gorp, the leader of the mole people at the final tower</li>
<li>Three Bone Statues
<ul>
<li>Humanoid, 7ft tall, bi-pedal</li>
<li>Humanoid, 7ft tall, bi-pedal</li>
<li>Devilish, 9ft tall, horns, bony wings, and glowing yellow eyes</li>
</ul>
</li>
<li>Guardians of the Entrance to the Rune Barrel</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>
<p>Strawgnaw vs Mephistopheles</p>
<ul>
<li>Summary: Strawgnaw, a refugee from a conquered dwarven world, was requisitioned by a community to smith tin buttons for them. The chieftan asked for a pin, and Strawgnaw obliged, and was welcomed into the tribe as a result. However, by making the pin, Strawgnaw did not make best use of the metal, therefore violating the law of the dwarves to only use metal appropriately. Magrym ruled that, because Strawgnaw was not a dwarf and not explicitly trained, that Strawgnaw should be forgiven and allowed into Magryms realm, instead of sent to hell.</li>
<li>Thus, leniency can be given to non-dwarf followers of Magrym in cases, and these followers are to be judged by better peers of theirs, instead of dwarf judges.</li>
</ul>
</li>
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<h1 id="2022-01-05">2022-01-05</h1>
<h4 id="events">Events</h4>
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<li>
<p>The final case to be heard!</p>
<ul>
<li>
<p>Third Case: Lord Vortman vs. Rune Barrow</p>
<ul>
<li>Vortman is a human with an long ancestry of human lords living in dwarven lands</li>
<li>Vortman, ruler of a planet in a system being destroyed by the Dark Tapestry. He negotiated for safe passage of refugees with Orcs, using a spaceship that was recovered and restored.</li>
<li>He saved many people, but while flying away, the reactor began to melt down, and he sacrificed himself to stop the melt down, despite others volunteering and being capable.</li>
<li>As a result of his actions, the three factions aboard the ship (Kingdom of Altmor, Golden Tribe, Xiang Tse), upon landing on a planet with hostile natives, fell into disarray, and eventually died out.</li>
<li>The dwarves accuse him of neglecting his responsibilities. Had he not sacrificed himself, his people may have lived.</li>
<li>Soul slated to be sent to the Boneyard, instead of in the Rune Barrow</li>
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</li>
<li>Sheila G, Yamson, and Twistfuck are asked to help with another case!
<ul>
<li>Dwarf sex: sanctioned is great, under-the-table is fine</li>
<li>A mercenary, very skilled, would offer his services for coin, alcohol, or sexual favors. Often, his asks for coin or alcohol were excessive, and thus he would often garner favors.</li>
<li>In the views of humans, were his actions considered criminal or acceptable?
<ul>
<li>All agreed not criminal</li>
<li>Yamson believed guy was total scumbag</li>
<li>Twistfuck believed guy was fuckin rad</li>
</ul>
</li>
</ul>
</li>
<li>Harvey reads a book and takes some notes about loopholes in soul contracts, <em>Poorly Thought Out Dwarvish Soul Contract</em> <em>Notes.</em> Boobons takes some better notes about it.</li>
<li>Twistfuck reads a book and takes some notes about the quality-control manual for forging, and scribbles down a handful of dwarvish forge-quality definitions.</li>
<li>We visit Magrym!
<ul>
<li>A dragon, Nuripites, stole one of Magryms runes. It imbues the dwarven race with protections during childbirth. In exchange for returning this rune, Magrym will return Cayden Cayleans soul to us.</li>
<li>The intention is to try and restore Cayden Caylean to a mortal realm, and try to direct him towards his destiny of divinity.</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rune Barrow</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Magrym</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li></li>
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<p>While the “main” party has been hunting cults, chasing dragons, and ignoring world-shattering consequences, the party at the Bore has continued their travels towards the Far Territories and Fort Rather. Their ambitions remain: to route any daemon corruption of the 3rd Army and the surrounding lands!</p>
<p>Each party member makes a critical decision…</p>
<h2 id="redbaron-von-testicles-decision">Redbaron von Testicles Decision</h2>
<p>After a discussion with his father, von Testicles convinced his father not to contest ownership of the Bore.</p>
<h2 id="beats-decision">Beats Decision</h2>
<p>Along our journey through Barris Tunnel, we encounter a derro raiding party, intent on capturing our troops for slavery. In the commotion, Sir Beat noticed a derro warrior dragging away a camp-follower: a barbarian ax-man from the North. He shot and killed the derro warrior, but the camp-follower was taken by another. In the distance, flutes and whistles signaled larger derro parties, forcing the party to continue. We successfully make it to the end of the tunnel, encounting more derro that were quickly routed.</p>
<h2 id="sir-tern-ipswitchs-decision">Sir Tern Ipswitchs Decision</h2>
<p>As the army makes its way from the tunnel, Sir Tern and a small group remained behind as the rear guard. With the men successfully through, Sir Tern noticed the derro fighting feverently towards rigged explosions. Drawing upon Ragathiels fiery rage, Sir Tern triggered the explosives, caving-in the tunnel exit.</p>
<h2 id="jenn-erica-vonn-illamage">Jenn Erica Vonn Illamage</h2>
<p>During the fighting in the tunnel, Jenn discovered a spellbook on one of the derro. Jenn passed the book around to teach all army mages <em>Color Spray</em>.</p>
<h1 id="and-their-travels-continue">…and their travels continue…</h1>
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<h1 id="2022-01-12">2022-01-12</h1>
<h4 id="events">Events</h4>
<ul>
<li>
<p>The party meets!</p>
<ul>
<li>Gustav, the human wizard (Bill)</li>
<li>Holden McCockout, the human slayer (Dan)</li>
<li>Zamorra, the human ranger (Thans)</li>
<li>Bert Beferton, the human psionic (James)</li>
<li>Tallia, the slyph alchemist (Mike)</li>
</ul>
</li>
<li>Visit Professor Albert Steins mansion
<ul>
<li>Our mission: Access the College Arcanum
<ul>
<li>May contain details about The Raven King, and his ways of travelling</li>
<li>Rumors of The Key of the Masters being there</li>
<li>Plenty of knowledge about psionics</li>
</ul>
</li>
</ul>
</li>
<li>Travel to Stockton
<ul>
<li>Visit temporary base of operations</li>
<li>Visit Jim-Bob Bobjims to get hermetically-sealed containers
<ul>
<li>Jimbob was murdered! Some gnomes and a dwarf started scrappin the place</li>
<li>COMBAT! Resolved peacefully</li>
<li>Scrap all the containers, and Gustav buys a scrap of Elisium Bronze and a coil of silver wire</li>
</ul>
</li>
<li>Return to temporary base of operations</li>
<li>Investigate the trams
<ul>
<li>Find Mr. Renfield, the “conductor” , who definitely seems a bit wonky</li>
<li>Update Albert, and return to find Renfield smashing the console</li>
<li>We begin repairing the console, and then Gustav and Holden travel to the other side, and use that console to send the other tram back to the party.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Aphora, the planet</li>
<li>Cornucopia</li>
<li>Stockton</li>
<li>The College Arcanum
<ul>
<li>The key of the masters</li>
<li>Psionics</li>
</ul>
</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Professor Albert Stein, our current employer
<ul>
<li>Gnome</li>
<li>Offering payment, access to research, and “part of household” to get off-planet, once his work is complete
<ul>
<li>Off-world solution: on a distant planet Hisos, a dragon lord has offered to bring Albert to that world and work for them. He is allowed to bring his entire household, which could include the party.</li>
</ul>
</li>
</ul>
</li>
<li>Molesly, Professor Steins assistant</li>
<li>John Segundus, “The Raven King”
<ul>
<li>Founding member of The College Arcanum</li>
<li>Learned/employed means for traveling between dimensions</li>
</ul>
</li>
<li>Jim-Bob Bobjim
<ul>
<li>Southeast corner of town</li>
<li>Handling some containers</li>
</ul>
</li>
<li>Mad Dog McGraw</li>
<li>Mr Renfield, tram conductor</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Portal to Astral Plane on Aphora, managed by the elven council.</li>
<li>Key of the Masters: allows the owner to use any clockwork item as though it was their own</li>
</ul>
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<h1 id="2022-01-17">2022-01-17</h1>
<h4 id="events">Events</h4>
<ul>
<li>Professor Stein and Co begin establishing a college-side camp
<ul>
<li>Complete transfer of good via working trolly</li>
<li>Party moves to nearby rise to secure area
<ul>
<li>Plenty of broken-down stuff</li>
<li>A massive carving, vaguely pear-shaped, with some wavy lines; a relic from pre-colonization.</li>
<li>To the right: a large, rectangular building</li>
<li>To the left: the domed roof of another building, behind rubble</li>
<li>An animated corpse, with some sort of magical fire in the belly and genitals.
<ul>
<li>COMBAT! The enemy tries to escape, but is chased down and eviscerated by Gustav</li>
</ul>
</li>
<li>Two Cadavers approach from behind a debris pile
<ul>
<li>COMBAT! Despite their tenacity, they are swiftly dealt with</li>
</ul>
</li>
<li>A flesh golem moves to flank the group!
<ul>
<li>COMBAT! It nimbly avoided a pit, then was swarmed by the party and destroyed</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>The party explores the plateau
<ul>
<li>Several clockwork goblins were heading towards the camp, but took note of Holden, and began moving to engage the party
<ul>
<li>COMBAT! The goblins are dispatched with impunity, and they explode!</li>
</ul>
</li>
<li>We find an old, broken carriage
<ul>
<li>We find a clockwork phonograph, with several cylinders</li>
<li>We find a box with 140gp</li>
</ul>
</li>
</ul>
</li>
<li>Reconnect with Professor Stein
<ul>
<li>Learn of Moselys supply train</li>
<li>Agree to meet and discuss further details</li>
<li>Party Split! Gustav takes a rest, the remainder explore some more.
<ul>
<li>Heading towards the domed-roof building, party finds combat between the undead and the automata. A clockwork wall, 30 feet tall with gears and towers, from which are firing rapidly bolts.</li>
<li>Salvages 3gp worth of copper!</li>
</ul>
</li>
<li>Stein provides details:
<ul>
<li>Either approach the domed building, or the circular building, in search of professors stuff</li>
<li>Buildings of Note:
<ul>
<li>Chapel, under the alien edifice</li>
<li>First Building of the College (domed-roof building)
<ul>
<li>Under the fountain in the plaza before the building</li>
</ul>
</li>
<li>Student Housing (large, rectangular building)</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>
<p>The College Arcanum</p>
<ul>
<li>Trolly Landing</li>
<li>Top of the Rise</li>
</ul>
</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li></li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>
<p>Next steps:</p>
<ul>
<li>Heading to the student housing to search for tunnels under the college campus</li>
</ul>
</li>
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<h1 id="2022-01-26">2022-01-26</h1>
<h4 id="events">Events</h4>
<ul>
<li>Moving around the edge of the lip, the party approaches the back of the dorms
<ul>
<li>Several cadavers, and two flesh golems (one humanoid shaped, one canine shaped). COMBAT!
<ul>
<li>After somewhat of a challenge, we fell the opponents.</li>
<li>The snake heads back to camp, feelin mighty bad</li>
</ul>
</li>
<li>Approaching the dorm, we find it crawling with undead.
<ul>
<li>Gunther approaches and loudly announces his presence. COMBAT!
<ul>
<li>Talias familiar gets blasted by skeleton archers</li>
<li>A bone golem, and a bunch of cadavers, attack us</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<h4 id="locations">Locations</h4>
<ul>
<li>The Dorms</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li></li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Research desired by Stein:
<ul>
<li>John Secundus</li>
<li>Helda Zurick</li>
<li>Nicholas Flamell
<ul>
<li>Very worthy</li>
</ul>
</li>
<li>Professor Strodecks</li>
</ul>
</li>
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<h1 id="gartugs-journal-2022-11-28">Gartugs Journal, 2022-11-28</h1>
<h4 id="events">Events</h4>
<ul>
<li>
<p>The party heads to Gartugs brother Granitepalms forge, on the eastern side second level of the city, generally closer to the waterfall.</p>
<ul>
<li>It looks to have been rented out to another smith</li>
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</li>
<li>The party then heads back to the Ironfist Estate
<ul>
<li>Found some stockings and beard hair, possibly to be used for Clairvoyance</li>
</ul>
</li>
<li>The party then rests for the night. Ironfist at his estate; the party back at their room.
<ul>
<li>Sheila G decides to stake out Ironfist estate</li>
<li>In the night, Gavon is set upon by an adamantine snake. The party deals with it.</li>
<li>No further disturbances</li>
</ul>
</li>
<li>Stackor receives a sending from Lord Whitehall</li>
<li>Geittel Goremon visits the room, and meets Stackor. Stackor gives him the plans for the space laser, to potentially get started on</li>
<li>Stackor also receives a letter. Reading it doesnt make his head explode.</li>
<li>Sheila G scrys on Granitepalm. He appears to be held against his will, in a metal cage underground. He shows signs of being beaten. He is apparently being held near a forge</li>
<li>Stackor, Gavon, and Twistfuck meet with Yamson, who informs them they have a lead and a plan for dealing with the cult of Aldinach.</li>
<li>After the meeting, two humans holding hands jumped from the third level and splatted on the pavement of the first level. The entire party witnesses this, and reconnects.
<ul>
<li>Dude was holding a clump of hair</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Granitepalms Forge</li>
<li>The Ironfist Rooms</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>My elderly mother, Elma Ironfist</li>
<li>Geittel Goremon, head of House Goremon</li>
<li>Malonious Marg, the owner of the smithy that Granitepalm rented</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li></li>
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<h1 id="green-guts-journal-2022-08-15">Green Guts Journal, 2022-08-15</h1>
<h4 id="events">Events</h4>
<ul>
<li>Boring stuff</li>
<li>Found a bug. He is my new familiar that I will raise into a dragon! I have named him Chesterfield</li>
<li>We walked through the dragon mountain, and there were lots of giants and hobgoblins and murder-holes and such.</li>
<li>We talked to a dragon</li>
<li>We left and teleported around a bit and got to a big pyramid with a lot of orcs</li>
<li>We talked with Kaldur and found Yamson</li>
<li>Then I wandered off somewhere. Bye!</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Dragons Mountain (the Volcano Vuln)</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Kellymantrax the Red Dragon
<ul>
<li>aka Kellynantrax</li>
<li>aka Kellyanthrax</li>
<li>aka Kellythaturex</li>
<li>aka Kazzessoxtemost</li>
<li>aka Kallymotix</li>
<li>aka Kalondrous</li>
<li>aka Kallymondayos</li>
<li>aka Kalimandrax</li>
</ul>
</li>
<li>Anselet, Master of the Order of Barred Doors</li>
<li>Telemundayus, a wizard sojourner</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>The Fire Giant guide had a weird horseshoe wreath.</li>
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<a href="/journals/seventh/taliah_5.html">Journal of the 7th Ancillary</a>
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<a href="/journals/seventh/tuckleberry_10.html">Harvey's Quest, Session 9</a>
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<a href="/journals/seventh/tuckleberry_9.html">Harvey's Quest, Session 8</a>
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<a href="/journals/seventh/tuckleberry_8.html">Harvey's Quest, Session 7</a>
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<a href="/journals/seventh/tuckleberry_7.html">Harvey's Quest, Session 6</a>
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<a href="/journals/seventh/tuckleberry_3.html">Harvey's Quest, Session 3</a>
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<a href="/journals/seventh/tuckleberry_2.html">Harvey's Quest, Session 2</a>
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<a href="/journals/seventh/tuckleberry_1.html">Harvey's Quest, Session 1</a>
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<a href="/journals/seventh/gartug_1.html">2022-11-28</a>
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<p><a href="life-and-death.html">Life and Death of the Party</a></p>
<h1 id="lore">Lore</h1>
<ul>
<li>
<p><a href="/journals/seventh/lore/3rd-army.html">On the 3rd Army</a></p>
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<p><a href="/journals/seventh/lore/arconus-journal.html">The Journal of an Arconis</a></p>
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<p><a href="/journals/seventh/lore/coming-invasion.html">On the Coming Invasion</a></p>
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<p><a href="/journals/seventh/lore/dark-folk.html">On the Dark Folk</a></p>
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<p><a href="/journals/seventh/lore/disappearance-twin-cities.html">The Disappearance of the Twin Cities</a></p>
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<p><a href="/journals/seventh/lore/on-arconis-barri-traitors-noose.html">On Arconis, Barri and the Traitors Noose</a></p>
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<p><a href="/journals/seventh/lore/sojourners.html">On Sojourners</a></p>
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<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-lots-of-birds-with-one-radioactive-stone-s3e2">Our Most Recent Adventure: Lots of birds with one radioactive stone, S3E2</h1>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.</p>
</li>
<li>
<p>Inside, combat continues! Boobons <em>fireballs</em> the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.</p>
</li>
<li>
<p>Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G <em>flies</em> over and casts <em>shield other</em> on Taliah, and also drops off Oliver; Oliver stands around like an idiot.</p>
</li>
<li>
<p>Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.</p>
</li>
<li>
<p>Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.</p>
</li>
<li>
<p>Inside! Boobons casts <em>cone of cold</em> on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.</p>
</li>
<li>
<p>Outside, the group makes it to the hills. The garuda do not pursue.</p>
</li>
<li>Inside, Boobons casts another <em>cone of cold</em> on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches.
<ul>
<li>Boobons casts some <em>scorching rays</em> at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.</li>
<li>Boobons coughs up disgusting black blood, and <em>magic missiles</em> one of the nasty giants, and it falls to gross, nasty pieces.</li>
<li>Combat over! Victory!!</li>
</ul>
</li>
<li>
<p>Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then <em>dimension door</em> away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine hes got a disease.</p>
</li>
<li>We book it towards Lons Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but theyve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lons Thicket. Finally, we shall arrive!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>North-north-west of Flint, at a chasm with the temple of the Fossilized King.</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Reggae Tony</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Dans characters are definitely on a boat which is currently docked at Lons Thicket.</li>
</ul>
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<h1 id="life-and-death-of-the-party">Life and Death of the Party</h1>
<h3 id="counts"><span style="font-weight: 400;">Counts</span></h3>
<p><span style="font-weight: 400;"><span style="color: #666699;">Bill: 18</span><br />
<span style="color: #ff0000;">Ian: 1</span><br />
<span style="color: #008000;">James: 13</span><br />
<span style="color: #3366ff;">Mike: 15</span><br />
<span style="color: #ffcc00;">Nathaniel: 8</span><br />
<strong><span style="color: #ff6600;">Dan: 23</span></strong><br />
</span></p>
<h3 id="narration"><span style="font-weight: 400;">Narration</span></h3>
<p><span style="font-weight: 400; color: #666699;">Calder</span><span style="font-weight: 400;">, </span><span style="font-weight: 400; color: #ff0000;">Bari</span><span style="font-weight: 400;">, and </span><span style="font-weight: 400; color: #008000;">Argon </span><span style="font-weight: 400;">go adventuring.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Erith </span><span style="font-weight: 400;">joins the party.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Erith</span><span style="font-weight: 400;"> dies of Ghoul Fever and turns monstrous. Long live </span><span style="font-weight: 400; color: #3366ff;">Helga</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> joins the party.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Helga </span><span style="font-weight: 400;">has a piece of wood driven into her brain by </span><span style="font-weight: 400; color: #ff0000;">Bariconis</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #3366ff;">Alryan</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Alryan</span><span style="font-weight: 400;"> is killed by a fly-headed devil. Long live </span><span style="font-weight: 400; color: #3366ff;">Alt-ryan</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Alt-ryan</span><span style="font-weight: 400;"> is incinerated by a fire-breathing daemon. Long live </span><span style="font-weight: 400; color: #3366ff;">Galtooth</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Balognog</span><span style="font-weight: 400;"> joins the party.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Galtooth </span><span style="font-weight: 400;">is hurled to his death by Kasabian. Long live </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #ff6600;">Balognog</span><span style="font-weight: 400;"> is blown up by Kasabian. Long live </span><span style="font-weight: 400; color: #ff6600;">Uggachaka</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #008000;">Argon </span><span style="font-weight: 400;">is blown up by Kasabian. Long live </span><span style="font-weight: 400; color: #008000;">Raydon</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #008000;">Raydon</span><span style="font-weight: 400;"> is dismembered by a brain collecting crab-thing. Long live </span><span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> is killed by Brutoslans phantasms. Long live </span><span style="font-weight: 400; color: #ffcc00;">Buttercup</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;"> is killed by Brutoslans phantasms. Long live </span><span style="font-weight: 400; color: #008000;">Krypton</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #008000;">Krypton </span><span style="font-weight: 400;">is blown up by Kasabian.</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> is resurrected in the pool of AlJezeer. </span><span style="font-weight: 400; color: #ffcc00;">Buttercup </span><span style="font-weight: 400;">returns to the plains, his erectile dysfunction uncured. </span><span style="font-weight: 400; color: #008000;">Calcifer </span><span style="font-weight: 400;">is resurrected in the pool of AlJezeer.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Uggachaka</span><span style="font-weight: 400;"> is smashed to pieces by a living statue. Long live </span><span style="font-weight: 400; color: #ff6600;">Bodaga Jones</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Uggachaka</span><span style="font-weight: 400;"> is resurrected in the pool of AlJezeer. </span><span style="font-weight: 400; color: #ff6600;">Bodaga Jones </span><span style="font-weight: 400;">does some unmentionable things off camera.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Uggachakas</span><span style="font-weight: 400;"> arms are peeled off by </span><span style="font-weight: 400; color: #ffcc00;">Sheila Gs</span><span style="font-weight: 400;"> “restorative” magic and he dies. </span><span style="font-weight: 400; color: #ff6600;">Bodaga Jones </span><span style="font-weight: 400;">joins the party.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is driven insane by the dismembered pieces of a dead demigod that are subsuming his flesh. Long live </span><span style="font-weight: 400; color: #3366ff;">Sung-Hu</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Sung-Hu </span><span style="font-weight: 400;">is killed by an undead cyclops and her body is disintegrated by negative energy. </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">returns from Fairyland. </span><span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> is flash-frozen to death by </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">at the behest of the Winter Court.</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Sheila G </span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Bodaga Jones</span><span style="font-weight: 400;"> gets bored and wanders off to become a villain. </span><span style="font-weight: 400; color: #ff6600;">Sampson </span><span style="font-weight: 400;">joins the party.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Sampson </span><span style="font-weight: 400;">is cut to pieces by a gang of extra-dimensional thugs that are far weaker than he is.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Sampson</span><span style="font-weight: 400;"> is resurrected in the pool of AlJezeer.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Sampson</span><span style="font-weight: 400;"> is ripped apart by a fungus person from space. Long live </span><span style="font-weight: 400; color: #ff6600;">Chumbawumba</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">has his life energy totally consumed by an evil shadow with teeth.</span></p>
<p><span style="font-weight: 400; color: #666699;">Calder</span><span style="font-weight: 400;"> is struck dead by the necromancy of a worm that walks. </span><span style="font-weight: 400; color: #ff6600;">Chumbawumba </span><span style="font-weight: 400;">is devoured by a worm that walks. Long live </span><span style="font-weight: 400; color: #ff6600;">Tea Baggins, the Chosen One</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is resurrected in the pool of AlJezeer.</span></p>
<p><span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is resurrected by mysterious forces and forgets about it.</span></p>
<p><span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is roasted to death by a giant hell hound. Long live </span><span style="font-weight: 400; color: #666699;">Swish</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #666699;">Swish </span><span style="font-weight: 400;">is slain in single combat by a badass viking spirit.</span></p>
<p><span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span></p>
<p><span style="font-weight: 400; color: #008000;">Calcifer </span><span style="font-weight: 400;">has his skeletal structure shattered by the scream of a flying monstrosity and falls several hundred feet to the uncaring ground.</span></p>
<p><span style="font-weight: 400; color: #008000;">Calcifer </span><span style="font-weight: 400;">becomes a daemon and is rescued from the afterlife by Prisoner and </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is driven insane by a Shadow Plane parasite, long live </span><span style="font-weight: 400; color: #666699;">Aladin</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #666699;">Aladin </span><span style="font-weight: 400;">has his head chopped off on the murder mystery boat.</span></p>
<p><span style="font-weight: 400; color: #666699;">Black Calder </span><span style="font-weight: 400;">hands off the reins to </span><span style="font-weight: 400; color: #666699;">Calder Black</span><span style="font-weight: 400;">, so he can solve a mystery.</span></p>
<p><span style="font-weight: 400; color: #666699;">Calder Black </span><span style="font-weight: 400;">forgets to keep his hair wet, unleashing his dark side. Long live </span><span style="font-weight: 400; color: #666699;">Roach</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #666699;">Roach </span><span style="font-weight: 400;">is swallowed whole by a massive shapechanging sea-wolf. </span></p>
<p><span style="font-weight: 400; color: #666699;">Black Calder</span><span style="font-weight: 400;"> dries off, hoping </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">can accomplish some simple tasks without being accused of several murders. </span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black</span></span><span style="font-weight: 400;"> has his brain operated on by a mutant, three-eyed fish and wanders off to go find “Jim”.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Tea Baggins, the Chosen One</span><span style="font-weight: 400;"> is force-fed a deadly Ghoul Fever elixir by </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">, and he becomes a reasonable monster that hungers for putrid flesh. </span></p>
<p><span style="font-weight: 400; color: #ff6600;">Gee Baggins, the Chosen One </span><span style="font-weight: 400;">has his undead body boiled and diced in a tank before having his soul shunted into a living, not quite perfect, humanoid body.</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Sheila G </span><span style="font-weight: 400;">has her head pulled off by an upset crab-person, who was actually a pretty chill guy. Long live </span><span style="font-weight: 400; color: #ffcc00;">Dirk Ironcruncher</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Tea Baggins, the Chosen One</span><span style="font-weight: 400;"> is eviscerated by a cloud of flesh eating daemon-flies but quickly returns from the dead as </span><span style="font-weight: 400; color: #ff6600;">Gee Baggins, the Chosen One</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;"> is filled with plague-ridden arrows and is once again killed by his nemesis, the ground. </span><span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;"> morphs into a twisted, fire-breathing war daemon. Long live </span><span style="font-weight: 400; color: #008000;">Bismuth</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Dirk Ironcruncher </span><span style="font-weight: 400;">is stabbed to death by </span><span style="font-weight: 400;">Tainted Calcifer</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ffcc00;">Bones Jackson</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #ff6600;">Gee Baggins, the Chosen One </span><span style="font-weight: 400;">is destroyed by </span><span style="font-weight: 400;">Tainted Calcifer</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ff6600;">Sakuzi</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #008000;">Bismuth</span><span style="font-weight: 400;"> is killed by a necrosed demon-spider bite. Long live </span><span style="font-weight: 400; color: #008000;">J. Higgins</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Sakuzi </span><span style="font-weight: 400;">is ripped apart by </span><span style="font-weight: 400;">Tainted Calcifer</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ff6600;">Buttrom</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #008000;">Higgins </span><span style="font-weight: 400;">is killed by plague cultists. Long live </span><span style="font-weight: 400; color: #008000;">Bubons</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Bones Jackson </span><span style="font-weight: 400;">is stabbed in the head by an energy scythe. </span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is resurrected in the pool of AlJezeer.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Sakuzi </span><span style="font-weight: 400;">is resurrected by magic gone wrong in Faerieland.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is mangled to death by a soul eating wolf. </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is reincarnated by the Melancholy Lord as </span><span style="font-weight: 400; color: #3366ff;">Hidebehind Harvey</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Sakuzi </span><span style="font-weight: 400;">is riddled with arrows by the white riders of Babba Yaga, dying an honorable death. Canon nibbles on him, just a little.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Buttrom </span><span style="font-weight: 400;">is put to sleep in his sleep by </span><span style="font-weight: 400; color: #3366ff;">Hidebehind Harvey</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ff6600;">Gek</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Hidebehind Harvey </span><span style="font-weight: 400;">has his soul ripped out of his new fairy body and returns to being</span><span style="font-weight: 400; color: #3366ff;"> Harvey</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">In another dimension, </span><span style="font-weight: 400; color: #666699;">Gulag</span><span style="font-weight: 400;"> joins the party. </span><span style="font-weight: 400; color: #ff0000;">Bari </span><span style="font-weight: 400;">comes to save the day!</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is killed by a giant green snake with acid blood in another dimension.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is killed by a giant red snake with acid blood in another dimension.</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is raised from the dead by the Church of Abbadar in another dimension.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;"> in another dimension.</span></p>
<p><span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">dies a decrepit husk after asking too many questions.</span></p>
<p><span style="font-weight: 400; color: #ff0000;">Bari </span><span style="font-weight: 400;">gets banished to his own dimension by a light-mote flinging fairy.</span></p>
<p><span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is reincarnated at the Weeping Stones in another dimension.</span></p>
<p><span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is devoured by Tindalos in another dimension.</span></p>
<p><span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is resurrected by a weird night of drinking at some angels bar in Elysium.</span></p>
<p><span style="font-weight: 400; color: #666699;">Gulag </span><span style="font-weight: 400;">leaves the party to become a student of the Raven King.</span></p>
<p><span style="font-weight: 400;">The party wisely splits up.</span></p>
<p><span style="font-weight: 400; color: #666699;">Scoop, the Queens Huntsman</span><span style="font-weight: 400;"> joins the party. </span><span style="font-weight: 400; color: #ff6600;">Babeo Baem </span><span style="font-weight: 400;">joins the party. </span><span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">joins the party.</span></p>
<p><span style="font-weight: 400; color: #666699;">Scoop, the Queens Huntsman</span><span style="font-weight: 400;"> is eaten alive by the court of the dead. Long live </span><span style="font-weight: 400; color: #666699;">Lucius</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Babeo Baem </span><span style="font-weight: 400;">has his soul devoured. Long live </span><span style="font-weight: 400; color: #ff6600;">Diggens</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #666699;">Lucius </span><span style="font-weight: 400;">is defeated by a stationary rope and wanders off to become friends with the Unknown. Long live </span><span style="font-weight: 400; color: #666699;">Basque</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #666699;">Basque </span><span style="font-weight: 400;">is gunned down by those good for nothing Clampton Brothers. </span><span style="font-weight: 400; color: #666699;">Basque </span><span style="font-weight: 400;">finds himself awake as a zombie lord, and continues adventuring.</span></p>
<p><span style="font-weight: 400; color: #666699;">Basque </span><span style="font-weight: 400;">loses his will to dark powers and is smashed into goo by an unforgiving </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">The party returns to its home universe, rejoining </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">and </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">goes in search of a mirror that leads to Elysium. </span><span style="font-weight: 400; color: #ff6600;">Diggens </span><span style="font-weight: 400;">returns to the paths to learn from his new friend, <span style="color: #666699;">Lucius</span>.</span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is cut to pieces by a faceless devil. Long live </span><span style="font-weight: 400; color: #666699;">Baas</span><span style="font-weight: 400;">!</span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #666699;">Baas </span><span style="font-weight: 400;">remains at the Haunted Castle, preparing for the end times.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is ridden down by Sulnaj, herald of the calamitous end.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is resurrected by the Bishop of Nemes.</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is stranded in the Pathways of the Raven King by that good for nothing <span style="color: #ff6600;">Diggens</span>. Long live </span><span style="font-weight: 400; color: #ffcc00;">Nailia</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400; color: #ffcc00;">Nailia </span><span style="font-weight: 400;">goes missing in the Beast, and never returns. Long live </span><span style="font-weight: 400; color: #ffcc00;">Haukarl</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #008000;">Bubons</span><span style="font-weight: 400;"> has his mind melted by a blazing blue light within the Beast. </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is cut to pieces as he desperately tries to escape the Beast.</span></p>
<p><span style="font-weight: 400; color: #008000;">Bubonns</span><span style="font-weight: 400;"> is returned to a new, endowed body in Bargelgorfs lab.</span><span style="font-weight: 400; color: #ff6600;"> Gek </span><span style="font-weight: 400;">is returned to a new, endowed body in Bargelgorfs lab.</span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is slain by phantasms hiding in purple light. Long live </span><span style="font-weight: 400; color: #666699;">Bluhlub Bubluv</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #ffcc00;">Haukarl </span><span style="font-weight: 400;">is slain by phantasms hiding in purple light. </span><span style="font-weight: 400; color: #ff6600;">Geks </span><span style="font-weight: 400;">mind and body are devoured by the restless spirits of his companions. Long live </span><span style="font-weight: 400; color: #ff6600;">Splooshrod</span><span style="font-weight: 400;">! <span style="color: #ff6600;">Gek</span> borrows the Dark Priests body, just for a bit.</span></p>
<p><span style="font-weight: 400;">Deep in the Beast, </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;"> is told he is useless and has toxins pumped into his liver until it fails. Long live </span><span style="font-weight: 400; color: #3366ff;">Gene Eric</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #666699;">Bluhlub Bubluv </span><span style="font-weight: 400;">succumbs to internal bleeding as Tindalos is forced out of his tissues on the paths. </span></p>
<p><span style="font-weight: 400; color: #666699;">Bluhlub Bubluv </span><span style="font-weight: 400;">is revived in his cloning lab and gets to work, naked. Long live </span><span style="font-weight: 400; color: #666699;">Konrad</span><span style="font-weight: 400;">!</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Splooshrod </span><span style="font-weight: 400;">is slain by phantasms hiding in purple light.</span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #666699;">Konrad </span><span style="font-weight: 400;">returns to the Grand Tower of the Karjulian Brotherhood.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Gene Eric </span><span style="font-weight: 400;">returns to the Grand Tower of the Karjulian Brotherhood. </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is returned to a new, anusless body in Bargelgorfs lab</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is given a body of his very own in Bargelgorfs lab.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">tries to exist in the same space as solid rock, it does not go well. </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;"> is returned to a new, pink body in Bargelgorfs lab.</span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">learns to fear the Beast. </span><span style="font-weight: 400; color: #666699;">Baas </span><span style="font-weight: 400;">joins the party!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">has his organs sucked out deep within the Beast. </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;"> is revived in Bargelgorf lab.</span></p>
<p><span style="font-weight: 400; color: #666699;">Baas </span><span style="font-weight: 400;">is engulfed and incinerated by an awful flying blob. </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">rejoins the party, since they are never returning to the Beast (until they do). </span></p>
<p><span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is not invited to the Golden Labyrinth, he stays behind. </span><span style="font-weight: 400; color: #008000;">Hiro </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">decides he better sit in a chair for several weeks. </span><span style="font-weight: 400; color: #ff6600;">Rufus </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">decides to go on a shopping vacation by himself, wisely leaving the party. </span><span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">descends from Nirvana and joins the party.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">is consumed by a sojourner of Tindalos. </span><span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">joins the party!</span></p>
<p><span style="font-weight: 400; color: #008000;">Hiro </span><span style="font-weight: 400;">is kidnapped and impaled by Hannibal, Prince of the Golden Labyrinth. </span><span style="font-weight: 400; color: #008000;">Gildee </span><span style="font-weight: 400;">joins the party!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">is hacked to pieces by Hannibal, Price of the Golden Labyrinth. </span><span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">is eaten by alien insects in another dimension. </span><span style="font-weight: 400; color: #008000;">Gildee </span><span style="font-weight: 400;">is sent spiraling to an impact related death by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #ff6600;">Rufus</span><span style="font-weight: 400;"> is consumed by Hannibal, He Who Waits Between. </span></p>
<p><span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #3366ff;">Gene Eric </span><span style="font-weight: 400;">joins the party!</span></p>
<p><span style="font-weight: 400; color: #3366ff;">Gene Eric </span><span style="font-weight: 400;">leaves for important work with Karji, </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">joins the party!</span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is ripped apart by a lion-headed outsider. </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span></p>
<p><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is bitten to death by a lion-headed outsider. </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is reborn in Barglegorfs lab.</span></p>
<p><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is ripped apart by a lion-headed outsider. </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span></p>
<p><span style="font-weight: 400;">The party wisely splits up when <span style="color: #3366ff;">Harvey</span>, <span style="color: #666699;">Calder Black</span>, and <span style="color: #ffcc00;">Sheila G</span> take a jaunt to fairyland leaving <span style="color: #ff6600;">Gek</span> and <span style="color: #008000;">Bubons</span> to take a pleasant boat ride. <span style="color: #ff6600;">Waldo</span> joins the party! <span style="color: #008000;">Quee Luhleafa</span> joins the party!</span></p>
<p>&lt;/span&gt;<span style="font-weight: 400;"><span style="color: #666699;">Calder Black</span> is flash-frozen by the slimy effluent of a totally avoidable, monstrous ice wurm.</span></p>
<p><span style="color: #ff6600;">Waldo</span> is flash-frozen by the slimy effluent of a totally avoidable, monstrous ice wurm. <span style="color: #008000;">Quee Luhleafa</span> runs off into the night.</p>
<p><span style="color: #ff6600;">Gek</span> joins the party! <span style="color: #008000;">Bubons</span> joins the party!</p>
<p><span style="color: #666699;">Calder Black</span> is reincarnated as a fey by a totally trustworthy eldest and decides to not join the party in fairyland. <span style="color: #666699;">Will Yamson</span> joins the party!</p>
<p><span style="color: #666699;">Will Yamson</span> is ripped apart by a giant, dusty spider in the Boneyard. <span style="color: #666699;">Kareem Kabal</span> joins the party!</p>
<p><span style="color: #ff6600;">Gek</span> is pecked to death by a swarm of psychopomp whippoorwills in the Boneyard, and they take his soul away to be judged. <span style="color: #ff6600;">Sir Oliver Twistfuck</span> joins the party!</p>
<p><span style="color: #ff6600;">Sir Oliver Twistfuck</span> slowly bleeds out from his wounds on the Bridge of Spines until he finally dies.</p>
<p><span style="color: #666699;">Kareem Kabal</span> is made sad by a swarm of psychopomp whippoorwill and sent back to Material Plane to die a useless and inglorious death.</p>
<p><span style="color: #666699;">Will Yamson</span> is reincarnated through the arts of the Holly King.</p>
<p><span style="color: #ff6600;">Sir Oliver Twistfuck</span> is reincarnated through the arts of the Holly King.&lt;/span&gt;</p>
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# Locations
# Altae
The kingdom to which the party, at least part of it, swears allegiance.
# Bream
Small city with a big archives
### Noteworthy NPCs
\- Reginalde, a historian. Enlisted to gather information on Solnaj
# Fort Rather
One of the larger forts of the far territories. Where the party vault is.
# The Long Pass
Long, winding road through the mountains from the interior to the far territories.
# The Bore
A mountain-side fort. Basically a hole in a rock shelf. An improved fortification by dwarves, abandoned and then claimed by the Altae kingdom.
# Fustat
The city-state of a fallen, former empire.
#### The Order of Barred Doors
The location where mirrors connecting to the Paths of the Raven King have been fortified.
#### Sheila G's Free-Person Warehouse
Sheila G has bought and freed a number of (former) slaves. In order to house them, she bought a warehouse and has them stay there.
### On the Castes
The upper crust of Fustat is comprised of nobles and priests, the older and more connected with the history of the Ptolemic Empire, the more prestigious. New dynasties or churches of young gods are typically considered lower in status. Certain organizatio ns that are neither based on peerage also belong to the high castes, the Order of Barred Doors is one such group. The middling free classes of Fustat are those who make things; art is considered a higher calling than practical crafts. The lowest free classes are unskilled laborer s, people who do tasks that neither produce finished goods or require lengthy amounts of time engaged in book learning. Slaves can be considered a part of literally any of classes, based totally on who owns them. In fact, a slave that is owned by a prestigious noble family is con sidered to be in higher social standing than a free labourer. Such slaves are often experts in a field learning and considered an extension of the person or organization that owns them. Academic or service experts are rarely free people, and those that are are typically considere d to be bad at what they do, since no one has offered them a position. Though slaves, they are guaranteed several rights by law. At the absolute bottom of society are "chattel", such people are always in this tier as a result of being found guilty of a serious crime and are sent to work til death either as galley slaves or as miners.
# The Dirkish Empire
"Bad" guys
# The Pathways
Sometimes "The Pathways of the Raven King"
# The Twin Cities
The conjoined cities of Al-Hera and Busara. Also the location of BREACH!

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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party first hunts down Harvey. Bubons <em>Sends</em> a message, and we go to meet him at his inn.
<ul>
<li>On the way, Naynay gets Sheila Gs attention by throwing a clam shell at her head.</li>
<li>We get to the inn. We find Harvey. Harvey joins the group! Reggae Tony tags along for funsies tho.</li>
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<li>The party splits up! Sheila G, Harvey, and Reggae Tony head to the Temple of Cayden Calien. Boobons and Gartug head to House Goremon to checkin.
<ul>
<li>Goremon! The frame of the Space Laser is beginning construction. In order to facilitate construction fully, proposition to move construction from the shipyards to the siegeworks. This will necessitate Council involvement, but at this point it seem inevitable.</li>
<li>G! Arrive at the Temple, and find Celia preaching to some novitiates. Sheila G interrupts, to get updates.
<ul>
<li>Learn that the cult of socothbonoth has been mostly dismantled by the police.</li>
<li>Learn that none of the newbies can establish a divine link with Cayden Calien</li>
<li>Learn about Nataliahs imprisionment.</li>
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<li>Boobons and Gartug head towards SGs Temple. SG and Co. head to the guard station where Taliahs being held.
<ul>
<li>Nataliah was given some leeway while imprisioned, and she finished her first construct: a Graven Guardian of Brigh. Taliah agrees to join the party again, since she otherwise wouldnt be allowed to wander around.</li>
<li>G steps outside, meets up with the rest of the gang, and syncs up with Naynay. We learn that the former cultists are being coerced into significantly worse cults. Naynay gives us a sign of Shubnigaroth as indication of the new cult.</li>
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<p>Sheila G meets with the head priest of Gozreh to discuss next steps for dealing with hunting down the Subnigaroth cult. She also gets a cool little bangle.</p>
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<p>Gartug takes Chuck to Sheila Gs temple to help guard the place.</p>
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<li>
<p>The next day, the Party hops a <em>teleport</em> to the Flint Pits. Bubans has a small mishap, and we wind up in an abandoned village. The buildings are partially collapsed, and designed for creatures larger than us. In the distance can be seen the tops of ziggaurats. Beneath us is a broken cobblestone road, and it looks like once upon a time it was planed straight and level. Harvey determines this is one of the forgotten cities of the Cyclopean Empire. Evidently this is severely dangerous territory, filled with untold riches and portals directly to the Underdark. We decide to ignore the call of adventure, and <em>teleport</em> properly to the Flint Pits.</p>
</li>
<li>We arrive at the Pits. The Earth reminds Boobons to do his thing. Harvey convinced Boobons to do the thing. Nataliah tries to get the murder rock for her own ends, but everyone refuses. As we argue constantly about what to do with the radioactive rock, a cloaked lady stumbles out of one of the caves, and instantly recognizes, and calls out to, Sheila G.
<ul>
<li>She informs G of the recent horrors and problems. Nothing really happens.</li>
<li>We move north! Current plan is to return the rock? Sure.</li>
</ul>
</li>
<li>
<p>While traveling, we encounter very little trouble. We run into some weird flying leather sacks, Yrthaks. Later, we met with a cliff giant named Kobonabon, who provides us some information.</p>
</li>
<li>We rest for the evening, and approach the canyon in the morning. Above the canyon, eagles and giant eagles are flying. In the canyon, there is a river. There is a rather large cave opening, and along the face of it are big pillars that look kind of like big teeth. Beyond, something glimmering in the darkness. There are winged humanoid figures flying within and above the canyon, with more in small alcoves carved into the rock along side the cave entrance. We agree to try and open discussions with the figures, the garuda.
<ul>
<li>Sheila G tries to get the attention of some. A few garuda notice, and one of them shoots an arrow into the ground before us. It has a streamer with writing on it, which reads, “IF you value your life, go somewhere else.” Taliah considers that discussions over. Sheila G tries again.</li>
<li>Harvy and Boobons <em>dimension door</em> into the cave entrance. At 40 feet inside, they find a set of rough stairs descending into darkness, with glittering rocks nearby. Behind them, a garuda notices and attacks. Initiative!
<ul>
<li>Boobons turns <em>invisible</em> and moves into the cave.</li>
<li>Harvey just runs really fast into the cave.</li>
</ul>
</li>
<li>Sheila G successfully gets the attention of one of the garuda, and discusses more with them. He asks to speak with their leader, and this one tells her where to go. Taliah agrees to just hang back.</li>
<li>Harvy and Boobons find where to put the rock. They also find a portal to the plane of earth, and some mean looking weirdos. Initiative!</li>
<li>Sheila G talks with the chief. He performs some interpretive dance, and uses a metaphor. Sheila G <em>sends</em> this information to Boobons.</li>
<li>Back to combat! Harvey and Boobons beat up some undead giants and weird fleshy spiky balls. Eventually Boobons receives a <em>sending</em>, which doesnt really help him.</li>
<li>
<p>Some garuda notice Taliah and approaches. He asks if I have any rocks. I say no. He asks if Im lying. I ask him to wait, check my bag, and produce a piece of charcoal. The garuda demands the charcoal. I refuse. It threatens me. I put away my charcoal. It signals for attack. Reggae Tony runs for the hills. I throw up my hands in frustration and walk towards the hills.</p>
</li>
<li>We call it for the night!</li>
</ul>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles; and Reggae Tony, a psychic weirdo (Mike)</li>
<li>Gartug, a dwarven brawler; and Nataliah, a tiefling alchemist (Bill)</li>
<li>The Twistfuck, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rhyme</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Master of the Dojo</li>
<li>Naynay, former cult member and current dojo member</li>
<li>Kobonabon, the cliff giant traveler and wanderer we met on our way to the Temple of Ayrzul</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Sheila G has weird-looking boots.</li>
<li>The undead giants are <em>n a s t y</em>.</li>
</ul>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Travel to Lons Thicket, and experience the suspected trap being setup for Sheila G.</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.</p>
</li>
<li>
<p>Inside, combat continues! Boobons <em>fireballs</em> the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.</p>
</li>
<li>
<p>Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G <em>flies</em> over and casts <em>shield other</em> on Taliah, and also drops off Oliver; Oliver stands around like an idiot.</p>
</li>
<li>
<p>Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.</p>
</li>
<li>
<p>Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.</p>
</li>
<li>
<p>Inside! Boobons casts <em>cone of cold</em> on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.</p>
</li>
<li>
<p>Outside, the group makes it to the hills. The garuda do not pursue.</p>
</li>
<li>Inside, Boobons casts another <em>cone of cold</em> on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches.
<ul>
<li>Boobons casts some <em>scorching rays</em> at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.</li>
<li>Boobons coughs up disgusting black blood, and <em>magic missiles</em> one of the nasty giants, and it falls to gross, nasty pieces.</li>
<li>Combat over! Victory!!</li>
</ul>
</li>
<li>
<p>Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then <em>dimension door</em> away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine hes got a disease.</p>
</li>
<li>We book it towards Lons Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but theyve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lons Thicket. Finally, we shall arrive!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor/Boobahns, dwarven wizard (James)</li>
<li>Sheila G, cleric of Cayden Calien (Thans)</li>
<li>Harvey, birdman monk of many styles (Mike)</li>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>North-north-west of Flint, at a chasm with the temple of the Fossilized King.</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Reggae Tony</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Dans characters are definitely on a boat which is currently docked at Lons Thicket.</li>
</ul>
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<h1 id="on-the-3rd-army">On the 3rd Army</h1>
<h4 id="worries">Worries</h4>
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<li>There is an orc warlord, unfriendly with the Accords, that is assembling a
massive warband to the North.</li>
<li>There are waves of refugees coming from the far east fleeing “the horde”</li>
<li>The elves of the hidden settlement, who occasionally gave the army
information, have not visited for many months</li>
<li>The Snakefriend Clan of the Accords has vanished, every man woman and child</li>
<li>While the eastern roads of the Long Pass have been repaired, the Bore has not
been retaken. Until it is, large forces will not be able to march to the Far
Territories from the interior.</li>
<li>A brigand has slain the 13th Ancillary squad and taken the Golden Labyrinth.
What was once a small source of income is now a nigh impregnable staging
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<h4 id="good-news">Good News</h4>
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<li>The second Ogre King of north has been slain and the road to the Accords
completed</li>
<li>A cessation of hostilities with the daemons of the Pool of Al Jeezir was
negotiated by Baron Calder Black</li>
<li>The crop blights in the South were the work of the Fairy Court of Worms and
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<h1 id="the-journal-of-an-arconis">The Journal of an Arconis</h1>
<h3 id="the-sun-in-rags">The Sun in Rags</h3>
<p>A deity that resides within the Pathways of the Raven King. Its rights are the
ones the alternate Kaldur / Arconis uses to hide from other outer gods and to
make the pathways safer. The Sun in Rags glories in the decay of the physical
and the enlightenment of the mind. It either is, lives in, or is just strongly
associated with the sun that shines between worlds.</p>
<p>At Tier 3 youd get:</p>
<ul>
<li>Sojourner Magic: -6 saves vs conjuration, +3 saves vs illusion, +3 saves vs
necromancy</li>
<li>Suns Casting: Necromancy spells are cast 1 level higher, spells with the
[Light] descriptor are cast 2 levels higher. Undead you create that would
normally be vulnerable to light are not. These bonuses double if you are
standing in area of bright light.</li>
<li>Flesh is Rags (Su): Anytime you take 10 or more physical damage from a single
attack, you may, as an immediate action raise the light level around you by 1
step. The radius of this effect is 40 ft. If you take 20 more physical damage
while standing on solid ground, you may do the same targeting your blood and
flesh that falls to your feet.</li>
<li>Light is Being (Su): As a swift action, you may take one point of Con damage
and teleport to any space in your line of sight that is lit by bright light.</li>
</ul>
<p>Forming a connection with the Sun in Rags requires that you have seen the sun
between worlds with your own eyes and the completion of a ritual that requires a
mirror portal to the Paths and the corpse of a creature that had an Int score of
12 or higher. The ritual takes 3 hrs to complete and a Knowledge (Arcana) test
DC 15 and a Knowledge (Planes) test DC 20.</p>
<h3 id="the-chiliarch">The Chiliarch</h3>
<p>A deity that lives on The Manse demi-plane (another interstitial plane, but one
you are mostly unfamiliar with). The Chiliarch typically appears as a humanoid
covered with wounds, with bleeding eye sockets and an empty mouth. He is blind
and mute, but sees and communicates in other ways. The Chiliarch understands
suffering, but endures.</p>
<p>If you embrace his teachings, at Tier 3 you would get:</p>
<ul>
<li>Sojurner Magic: -6 saves vs Conjuration, +3 saves vs evocation, +3 saves vs
enchantment</li>
<li>Fading eyes: Your natural sight range ends at 30 ft and you receive -4 to
sight based Perception tests. You are immune to sight based attacks that
originate from over 30 ft away. You gain tremorsense with a range of 90 ft.</li>
<li>Colonels Endurance (Su): For every active point of bleed you receive DR 5/-
this stacks with every point of bleed. As a standard action you can give
yourself the bleed condition up to your Sojourner Tier, so long as you carry a
broken bladed weapon.</li>
</ul>
<p>To form a connection with the Chiliarch, you must have been brought below 0 hp
and stabilized without outside healing. You must perform a ritual which requires
an iron door frame gilded with silvered symbols (100 gp), and ritualized self
mutilation of walking on broken glass and cutting yourself with a broken weapon
12d4 damage. You must pass a Knowledge (Planes) DC 20 test, but the DC is 4
lower for each 5 ranks you have in Profession (soldier). If you have ever lead
other intelligent beings to their death in combat, this DC is 4 lower.</p>
<h3 id="the-lost-hour">The Lost Hour</h3>
<p>The book also contains a brief description of a deity called The Lost Hour, a
being that wanders at will between worlds with a magic map of time, but does not
have enough information for rites. It also suggests that the fey have a method
of hiding from outer gods, but not what it is.</p>
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<h1 id="on-the-coming-invasion">On the Coming Invasion</h1>
<p>Many signs and portents across the realms have predicted total disaster.
Alternate timelines have suffered from several different sweeping disasters, but
clues the party has gathered (and probably forgot) point to a coming invasion
from the Dark Tapesty. These clues were: a stone obelisk made by ancient ghoul
prophets, the cryptoc ramblings of an eclipse giant, the warnings of the dark
priest, the prophecy of the hainted castle, the artifacts and writings of
marooned space farers, and the signs and entreaties of the black butterfly. The
party knowns that Orlon, the king of the undead River Kings went in seatch of
more information, but never returned. They also known that in the alternate
universe of The Soaring Place, fairyland suffered an invasion by the creatures
of the Dark Tapestry, and The Crown Pronce in Exile wars againat them. Finally,
they know that a small incursion from the Dark Tapestry happened about 950 years
ago in the Far Territories and a coalition defeated that force.</p>
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<h1 id="on-the-dark-folk">On the Dark Folk</h1>
<p>“Dark Folk” is a catch all for couple species that share the same language and
have some physical similarities. The small ones are dirty, vicious things that
dress in rags and love stabbing people. The medium sized ones hold nearly all
leadership positions, dress in immaculate black outfits and while less directly
quarrelsome tend towards sadism. All species have bodies that behave violently
when killed.The party had several run ins with them in the past, largely
centered around the noose. They used Acronis as an oracle, and were mad when the
party absconded with it. However, at some point Barri managed to convince, or
bully, them into serving him. The details of that are not known to the party.
The Dark Folk are known to be skilled at stealth, poison use, and arcane lore
that is considered abstract, in particular they are knowledgeable about many
facets of the Shadow Plane and the Underdark. They famously hate dwarves of all
kinds, gnomes and light.</p>
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<h1 id="the-disappearance-of-the-twin-cities">The Disappearance of the Twin Cities</h1>
<p>The party was previously roped into a widesweeping investigation on behalf of
Breach who was engaged in a frantic battle against kytons on the Shadow Plane.
One Breach agent mentioned to Calder that the kytons were trying much harder
than usual to “save us”. There were several unusual trends on the material
plane: 1) people were disappearing all over the cities, in Busura it was a large
number of people, mostly children, in AlJira a small number of adults of
varying professions. 2) A worrying number of people developer total amnesia 3)
an intellegent zombie was discovered working as a night watchmen and was slain
immediatly. The party was in the process of tracking down where the children
were being taken when they blundered into another universe, except for Calder
Black. Calder continued the investigation on his on, and then with Barri and
discovered that a daemonic priest was kidnapping them and leaving them in the
care of a mostly benign undead orphanage master in a ramshackle building inside
the city. The priest was killed. The orphan master was killed, the children were
released into the streets, save for the undead ones, who Barri adopted. They
declared the investigation complete and began planning their raid on the Dark
Priest. The cities vanished about a month later, leaving behind only a massice
stone slap with a single symbol carved on it. Later, the Bishop of Nemes threw
out a bunch of doomsayers from his lands and only afterwards learned from his
ghoul priests that they may be far more fangrrous than they seemed and
potentially responsible for the Twin Cities disappearance. The Bishop passed the
warning along to General Vandeemer and several cultists were captured in Fort
Rather and several more were apprehended and put death in the town of Hope.</p>
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<h1 id="on-arconis-barri-and-the-traitors-noose">On Arconis, Barri and the Traitors Noose</h1>
<p>The noose was first discovered by Barri, Argon, Calder and Helga as the journed
through the Long Pass with the remnants of the 18th Infantry of the 4th Army of
Altay under the command of Lt. Sydney. The Hanged Man was being used/worshipped
by the Dark Folk that lived in the Spire as a prophet. The party, acting on
Helgas dream, raided the the Spire and took the noose for themselves. Barri
decided to wear the noose personally, to help mitigate the ill effects of the
curse Sulnaj had inflicted upon him. Over time, the party learned the Arconiss
story; he was a prince of a small human city state subservient to the Dwarvish
Triarchy. When the Triarchy declared war on the Halfling Empire, they cled on
Arconiss people. At the time, the human city-state had more in common and
better relations with the Halfling Empire than their suzerain. Arconis resented
being forced to a war his people dis not want, and resented that an unrelated
law would force him to give up his daughter so she could serve as a priesthood
as an oracle. The war declaration pushed him over the edge into rebellion.
Knowing his dutiful father would bring his people to war, Arconis killed him and
his older brother both. His rebellion failed, largely because of the interence
of a Magi, whondefeated Arconis and his followers. However, before he was
captured, to prevent the Magi from taking his daughter from him, he threw her
over the Spire instead, earning the appellation Child-slaying Arconis”.
Afterwards, he was hung as a traitor and cursed by the Magi, the nature of the
curse forces all his male descendants to eventually betray what they should
protect and in doing so, meet a painful death. Arconis was cursed with unlife to
watch this happen to all his line, unable to die while it endures. The party,
largely at Barris insistence, promised to help Arconis kill off his remaining
heirs so he could finally die. Presently, all but one have been killed, and
Arconis has gotten more powerful with each death. He has become more lucid, but
when confused his madness is contagious and the living around the bearer of the
noose can be convinced they are Arconiss long dead companions. Such as Argus,
his spear bearer, or Clytemnestra, his lover. At night, any of the souls held in
the noose can manifest as ghosts, during the day, they can attempt to commune
with or posses the bearer, these abilities work best at dawn/dusk and poorly at
noon. At Barris request Arconis is willing to fight Sulnaj and has helped
design a ritual so the revivifying god can be stopped and destroyed once and for
all. Barris motivation is because the god cursed him at one point. The current
concern is that Barris subservient Dark Folk may torture Arconiss last heir to
death before the ritual is performed, nullyfing the ritual and leaving Sulnaj
unchecked and able to return to true godhood. Sulnaj itself hungers to return to
power so it can proclaim and witness the end of the world. That would probably
not be helpful for anyone who wants to live.</p>
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<article>
<h1 id="on-sojourners">On Sojourners</h1>
<p>The places in between universes and the Raven King: There are several ways to
move between universes that the party knows of:</p>
<ol>
<li>The Pathways of the Raven King- named after the famous sojourner but far
older than he, the pathways connect alternate universes and timeliness
through reflective surfaces. Magically induced light behaves strangely here
and physics tends to be relative. People who die seem to quickly be raised
into undead. Powerful outsiders, and even dieties, fear to use or even
observe these paths, however it is known to the party that several versions
of Caymden Cailen have done so.</li>
<li>Portals of the Old Ones- built by ancient cults of obscurity, the party
decided not to even consider using them at the advice of Palemon, the Crown
Prince in Exile (an alternate version of the Forgotten Lord, who tended to
rage instead of melancholy).</li>
<li>Harvey and Gek were returned to their home universe by either a technological
or magical beam employed by servants of the Throne of Worlds that used
neither of these methods.</li>
</ol>
<p>Visiting other dimensions is perilous, largely because of the predatory
multiverse entity known as Tindalos. Hiding from Tindalos is the Sojourners
best bet and the ways the party currently knows of are:</p>
<ol>
<li>To bend the knee to the Throne of Worlds, a LN force that values obedience to
hierarchical order, taming the wild and dangerous facets of nature and
growing civilizations</li>
<li>Become a student of the Raven King, an arcane caster that has delved into the
secrets of the pathways between worlds and used them to his own advantage</li>
<li>Eat a piece of Tindalos and become one of its many mouths, in so doing you
get feed instead of be food but you will suck at parties forevermore</li>
<li>Learn the “Shaded Way” an arcane practice that learned from how Tindalos does
what it does without being at its unsatiable whims. They feed on Sojourners
and psychic casters, but exactly how is not somethinf the party knows.</li>
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# Party Information and News
# Salvage Contracts
Salvage contracts, listed from easiest and least profitable, to hardest and most lucrative.
#### Unnamed cave \[Completed!\]
Thought to have been a bandit hideout, now the home of a handful of wargs guarding a small loot pile.
##### Synopsis:
Kaldur scouted the cave, and found 5 wargs sleeping in a large cavern. He silently killed each of the wargs, enabling the caravan to pick the cave dry!
There was a rotting human in a small offshoot from the cave.
##### Results:
- 150 gold pieces
- Battleax, x2
- Short sword
- Leather Armor
- Studded Leather Armor \[payment to the army\]
- Masterwork dagger (to Kaldur)
- Potion of Cure Light Wounds (to Boobons)
#### Halfing Empire Counting House \[Completed!\]
Likely defended by contructs and or undead, probably good deal of coinage and old documents stored there
##### Synopsis:
The party came upon the ruins: sandstone walls, in poor repair, in a circle around a building of sandstone brick, in much better shape. At some point, the building may have been magically protected. In the courtyard, was a lion beast of chaos: a lion with black fur, and infused with chaotic energies.
As the party approached, the cat noticed them, and prepared for attack. Harvey charged it, triggering a pounce, but avoiding it. He deftly dealt with the creature.
Gek decided to skin the cat while Kaldur unlocked the front door.
Inside was a small main room, a small side room, and a vault door. In the main room, they dealt with a number of skeletons. In the small side room, the party encountered a floating ball of fire with black teeth: a fire phantom. The party relentlessly assaulted it, beating it into a pile of burnt up mush.
After Kaldur unlocked the vault door, they found a number of crates, and a sand golem. After a surprisingly difficult combat, the party loots the place dry!
##### Results:
- Small Scimitar \[to the army\]
- Small Masterwork Falcata \[to the army\]
- Precious stones, gold bars, and coins totaling 3083 \[minus army's cut\]
- Furniture \[to the army\]
- Treasurer's Seal Amulet (to Kaldur)
- Assorted mundane papers and scrolls (to Boobons)
#### Delvin's Drop
A dungeon down a long, dark shaft (if you take my meaning) it is an interconnected series of rooms underground filled with traps. In the hallways, arrows fly, seemingly, from nowhere.
#### Cranoc's Hill
A bunch of ogres have built around an old ruin. The ogres have amassed a small horde of treasure, and the fortifications are relatively poor. The ruins extend into the mountains. Expect ogres, traps, possible outsides, and possible undead.
# Party Vault: Fort Rather
Herein lies the inventory of the party vault at Fort Rather
#### Raw Coinage
- Gems: 248
- Gold Pieces: 475
#### Stuff
Items <span style="background-color: #000000; color: #ffcc00;">highlighted like this are</span> for sale
<table border="0" id="bkmrk-neddle-robe%2C-small-b" style="height: 322px; width: 100%; border-collapse: collapse; border-style: hidden;"><tbody><tr style="height: 322px;"><td style="height: 322px; width: 50%;">- Adamantine Dwarven Waraxe
- Adamantine Chainmail
- Acid Flask, x3
- Golden Orb
- Legend of Gamrod the Dwarf
- <span style="color: #ffcc00; background-color: #000000;">Case, with 4 bombs</span>
- <span style="color: #ffcc00; background-color: #000000;">Masterwork Composite (+6) Longbow</span>
- Iron Ingots, 100
- Silver Ingots, 40
- Mithril Ingots, 10
</td><td style="height: 322px; width: 50%;">- <span style="color: #ffcc00; background-color: #000000;">Holy Avenger Greatax 120,632</span>
- <span style="color: #ffcc00; background-color: #000000;">Dwarven Urgosh +2 8000</span>
- Icy-Burst Arrow, x2
- Gloomwax Candle, x10
- Map of the Bottle of the Bound (Word 3)
- <span style="color: #ffcc00; background-color: #000000;">Peluda scales (4 pounds)</span>
- <span style="color: #ffcc00; background-color: #000000;">Fireforged Masterwork Breastplate</span>
- Adamantine Full Plate
- Glass bottle of Argon's ashes
- Masterwork Healer's kit
- cold iron falchion
- cold iron greataxe
- Small cold iron temple sword
</td></tr></tbody></table>
# Life and Death of the Party
### <span style="font-weight: 400;">Counts</span>
<span style="font-weight: 400;"><span style="color: #666699;">Bill: 18</span>
<span style="color: #ff0000;">Ian: 1</span>
<span style="color: #008000;">James: 13</span>
<span style="color: #3366ff;">Mike: 15</span>
<span style="color: #ffcc00;">Nathaniel: 8</span>
**<span style="color: #ff6600;">Dan: 23</span>**
</span>
### <span style="font-weight: 400;">Narration</span>
<span style="font-weight: 400; color: #666699;">Calder</span><span style="font-weight: 400;">, </span><span style="font-weight: 400; color: #ff0000;">Bari</span><span style="font-weight: 400;">, and </span><span style="font-weight: 400; color: #008000;">Argon </span><span style="font-weight: 400;">go adventuring.</span>
<span style="font-weight: 400; color: #3366ff;">Erith </span><span style="font-weight: 400;">joins the party.</span>
<span style="font-weight: 400; color: #3366ff;">Erith</span><span style="font-weight: 400;"> dies of Ghoul Fever and turns monstrous. Long live </span><span style="font-weight: 400; color: #3366ff;">Helga</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> joins the party.</span>
<span style="font-weight: 400; color: #3366ff;">Helga </span><span style="font-weight: 400;">has a piece of wood driven into her brain by </span><span style="font-weight: 400; color: #ff0000;">Bariconis</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #3366ff;">Alryan</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #3366ff;">Alryan</span><span style="font-weight: 400;"> is killed by a fly-headed devil. Long live </span><span style="font-weight: 400; color: #3366ff;">Alt-ryan</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #3366ff;">Alt-ryan</span><span style="font-weight: 400;"> is incinerated by a fire-breathing daemon. Long live </span><span style="font-weight: 400; color: #3366ff;">Galtooth</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ff6600;">Balognog</span><span style="font-weight: 400;"> joins the party.</span>
<span style="font-weight: 400; color: #3366ff;">Galtooth </span><span style="font-weight: 400;">is hurled to his death by Kasabian. Long live </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #ff6600;">Balognog</span><span style="font-weight: 400;"> is blown up by Kasabian. Long live </span><span style="font-weight: 400; color: #ff6600;">Uggachaka</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #008000;">Argon </span><span style="font-weight: 400;">is blown up by Kasabian. Long live </span><span style="font-weight: 400; color: #008000;">Raydon</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #008000;">Raydon</span><span style="font-weight: 400;"> is dismembered by a brain collecting crab-thing. Long live </span><span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> is killed by Brutoslans phantasms. Long live </span><span style="font-weight: 400; color: #ffcc00;">Buttercup</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;"> is killed by Brutoslans phantasms. Long live </span><span style="font-weight: 400; color: #008000;">Krypton</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #008000;">Krypton </span><span style="font-weight: 400;">is blown up by Kasabian.</span>
<span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> is resurrected in the pool of AlJezeer. </span><span style="font-weight: 400; color: #ffcc00;">Buttercup </span><span style="font-weight: 400;">returns to the plains, his erectile dysfunction uncured. </span><span style="font-weight: 400; color: #008000;">Calcifer </span><span style="font-weight: 400;">is resurrected in the pool of AlJezeer.</span>
<span style="font-weight: 400; color: #ff6600;">Uggachaka</span><span style="font-weight: 400;"> is smashed to pieces by a living statue. Long live </span><span style="font-weight: 400; color: #ff6600;">Bodaga Jones</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ff6600;">Uggachaka</span><span style="font-weight: 400;"> is resurrected in the pool of AlJezeer. </span><span style="font-weight: 400; color: #ff6600;">Bodaga Jones </span><span style="font-weight: 400;">does some unmentionable things off camera.</span>
<span style="font-weight: 400; color: #ff6600;">Uggachakas</span><span style="font-weight: 400;"> arms are peeled off by </span><span style="font-weight: 400; color: #ffcc00;">Sheila Gs</span><span style="font-weight: 400;"> “restorative” magic and he dies. </span><span style="font-weight: 400; color: #ff6600;">Bodaga Jones </span><span style="font-weight: 400;">joins the party.</span>
<span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is driven insane by the dismembered pieces of a dead demigod that are subsuming his flesh. Long live </span><span style="font-weight: 400; color: #3366ff;">Sung-Hu</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #3366ff;">Sung-Hu </span><span style="font-weight: 400;">is killed by an undead cyclops and her body is disintegrated by negative energy. </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">returns from Fairyland. </span><span style="font-weight: 400; color: #ffcc00;">Sheila G</span><span style="font-weight: 400;"> is flash-frozen to death by </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">at the behest of the Winter Court.</span>
<span style="font-weight: 400; color: #ffcc00;">Sheila G </span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span>
<span style="font-weight: 400; color: #ff6600;">Bodaga Jones</span><span style="font-weight: 400;"> gets bored and wanders off to become a villain. </span><span style="font-weight: 400; color: #ff6600;">Sampson </span><span style="font-weight: 400;">joins the party.</span>
<span style="font-weight: 400; color: #ff6600;">Sampson </span><span style="font-weight: 400;">is cut to pieces by a gang of extra-dimensional thugs that are far weaker than he is.</span>
<span style="font-weight: 400; color: #ff6600;">Sampson</span><span style="font-weight: 400;"> is resurrected in the pool of AlJezeer.</span>
<span style="font-weight: 400; color: #ff6600;">Sampson</span><span style="font-weight: 400;"> is ripped apart by a fungus person from space. Long live </span><span style="font-weight: 400; color: #ff6600;">Chumbawumba</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">has his life energy totally consumed by an evil shadow with teeth.</span>
<span style="font-weight: 400; color: #666699;">Calder</span><span style="font-weight: 400;"> is struck dead by the necromancy of a worm that walks. </span><span style="font-weight: 400; color: #ff6600;">Chumbawumba </span><span style="font-weight: 400;">is devoured by a worm that walks. Long live </span><span style="font-weight: 400; color: #ff6600;">Tea Baggins, the Chosen One</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is resurrected in the pool of AlJezeer.</span>
<span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is resurrected by mysterious forces and forgets about it.</span>
<span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is roasted to death by a giant hell hound. Long live </span><span style="font-weight: 400; color: #666699;">Swish</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #666699;">Swish </span><span style="font-weight: 400;">is slain in single combat by a badass viking spirit.</span>
<span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span>
<span style="font-weight: 400; color: #008000;">Calcifer </span><span style="font-weight: 400;">has his skeletal structure shattered by the scream of a flying monstrosity and falls several hundred feet to the uncaring ground.</span>
<span style="font-weight: 400; color: #008000;">Calcifer </span><span style="font-weight: 400;">becomes a daemon and is rescued from the afterlife by Prisoner and </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400; color: #666699;">Calder </span><span style="font-weight: 400;">is driven insane by a Shadow Plane parasite, long live </span><span style="font-weight: 400; color: #666699;">Aladin</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #666699;">Aladin </span><span style="font-weight: 400;">has his head chopped off on the murder mystery boat.</span>
<span style="font-weight: 400; color: #666699;">Black Calder </span><span style="font-weight: 400;">hands off the reins to </span><span style="font-weight: 400; color: #666699;">Calder Black</span><span style="font-weight: 400;">, so he can solve a mystery.</span>
<span style="font-weight: 400; color: #666699;">Calder Black </span><span style="font-weight: 400;">forgets to keep his hair wet, unleashing his dark side. Long live </span><span style="font-weight: 400; color: #666699;">Roach</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #666699;">Roach </span><span style="font-weight: 400;">is swallowed whole by a massive shapechanging sea-wolf. </span>
<span style="font-weight: 400; color: #666699;">Black Calder</span><span style="font-weight: 400;"> dries off, hoping </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">can accomplish some simple tasks without being accused of several murders. </span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black</span></span><span style="font-weight: 400;"> has his brain operated on by a mutant, three-eyed fish and wanders off to go find “Jim”.</span>
<span style="font-weight: 400; color: #ff6600;">Tea Baggins, the Chosen One</span><span style="font-weight: 400;"> is force-fed a deadly Ghoul Fever elixir by </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">, and he becomes a reasonable monster that hungers for putrid flesh. </span>
<span style="font-weight: 400; color: #ff6600;">Gee Baggins, the Chosen One </span><span style="font-weight: 400;">has his undead body boiled and diced in a tank before having his soul shunted into a living, not quite perfect, humanoid body.</span>
<span style="font-weight: 400; color: #ffcc00;">Sheila G </span><span style="font-weight: 400;">has her head pulled off by an upset crab-person, who was actually a pretty chill guy. Long live </span><span style="font-weight: 400; color: #ffcc00;">Dirk Ironcruncher</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ff6600;">Tea Baggins, the Chosen One</span><span style="font-weight: 400;"> is eviscerated by a cloud of flesh eating daemon-flies but quickly returns from the dead as </span><span style="font-weight: 400; color: #ff6600;">Gee Baggins, the Chosen One</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;"> is filled with plague-ridden arrows and is once again killed by his nemesis, the ground. </span><span style="font-weight: 400; color: #008000;">Calcifer</span><span style="font-weight: 400;"> morphs into a twisted, fire-breathing war daemon. Long live </span><span style="font-weight: 400; color: #008000;">Bismuth</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ffcc00;">Dirk Ironcruncher </span><span style="font-weight: 400;">is stabbed to death by </span><span style="font-weight: 400;">Tainted Calcifer</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ffcc00;">Bones Jackson</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #ff6600;">Gee Baggins, the Chosen One </span><span style="font-weight: 400;">is destroyed by </span><span style="font-weight: 400;">Tainted Calcifer</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ff6600;">Sakuzi</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #008000;">Bismuth</span><span style="font-weight: 400;"> is killed by a necrosed demon-spider bite. Long live </span><span style="font-weight: 400; color: #008000;">J. Higgins</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ff6600;">Sakuzi </span><span style="font-weight: 400;">is ripped apart by </span><span style="font-weight: 400;">Tainted Calcifer</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ff6600;">Buttrom</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #008000;">Higgins </span><span style="font-weight: 400;">is killed by plague cultists. Long live </span><span style="font-weight: 400; color: #008000;">Bubons</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ffcc00;">Bones Jackson </span><span style="font-weight: 400;">is stabbed in the head by an energy scythe. </span>
<span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is resurrected in the pool of AlJezeer.</span>
<span style="font-weight: 400; color: #ff6600;">Sakuzi </span><span style="font-weight: 400;">is resurrected by magic gone wrong in Faerieland.</span>
<span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is mangled to death by a soul eating wolf. </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is reincarnated by the Melancholy Lord as </span><span style="font-weight: 400; color: #3366ff;">Hidebehind Harvey</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400; color: #ff6600;">Sakuzi </span><span style="font-weight: 400;">is riddled with arrows by the white riders of Babba Yaga, dying an honorable death. Canon nibbles on him, just a little.</span>
<span style="font-weight: 400; color: #ff6600;">Buttrom </span><span style="font-weight: 400;">is put to sleep in his sleep by </span><span style="font-weight: 400; color: #3366ff;">Hidebehind Harvey</span><span style="font-weight: 400;">. Long live </span><span style="font-weight: 400; color: #ff6600;">Gek</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #3366ff;">Hidebehind Harvey </span><span style="font-weight: 400;">has his soul ripped out of his new fairy body and returns to being</span><span style="font-weight: 400; color: #3366ff;"> Harvey</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400;">In another dimension, </span><span style="font-weight: 400; color: #666699;">Gulag</span><span style="font-weight: 400;"> joins the party. </span><span style="font-weight: 400; color: #ff0000;">Bari </span><span style="font-weight: 400;">comes to save the day!</span>
<span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is killed by a giant green snake with acid blood in another dimension.</span>
<span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is killed by a giant red snake with acid blood in another dimension.</span>
<span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is raised from the dead by the Church of Abbadar in another dimension.</span>
<span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;"> in another dimension.</span>
<span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">dies a decrepit husk after asking too many questions.</span>
<span style="font-weight: 400; color: #ff0000;">Bari </span><span style="font-weight: 400;">gets banished to his own dimension by a light-mote flinging fairy.</span>
<span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is reincarnated at the Weeping Stones in another dimension.</span>
<span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is devoured by Tindalos in another dimension.</span>
<span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is resurrected by a weird night of drinking at some angels bar in Elysium.</span>
<span style="font-weight: 400; color: #666699;">Gulag </span><span style="font-weight: 400;">leaves the party to become a student of the Raven King.</span>
<span style="font-weight: 400;">The party wisely splits up.</span>
<span style="font-weight: 400; color: #666699;">Scoop, the Queens Huntsman</span><span style="font-weight: 400;"> joins the party. </span><span style="font-weight: 400; color: #ff6600;">Babeo Baem </span><span style="font-weight: 400;">joins the party. </span><span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">joins the party.</span>
<span style="font-weight: 400; color: #666699;">Scoop, the Queens Huntsman</span><span style="font-weight: 400;"> is eaten alive by the court of the dead. Long live </span><span style="font-weight: 400; color: #666699;">Lucius</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ff6600;">Babeo Baem </span><span style="font-weight: 400;">has his soul devoured. Long live </span><span style="font-weight: 400; color: #ff6600;">Diggens</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #666699;">Lucius </span><span style="font-weight: 400;">is defeated by a stationary rope and wanders off to become friends with the Unknown. Long live </span><span style="font-weight: 400; color: #666699;">Basque</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #666699;">Basque </span><span style="font-weight: 400;">is gunned down by those good for nothing Clampton Brothers. </span><span style="font-weight: 400; color: #666699;">Basque </span><span style="font-weight: 400;">finds himself awake as a zombie lord, and continues adventuring.</span>
<span style="font-weight: 400; color: #666699;">Basque </span><span style="font-weight: 400;">loses his will to dark powers and is smashed into goo by an unforgiving </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400;">The party returns to its home universe, rejoining </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">and </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">goes in search of a mirror that leads to Elysium. </span><span style="font-weight: 400; color: #ff6600;">Diggens </span><span style="font-weight: 400;">returns to the paths to learn from his new friend, <span style="color: #666699;">Lucius</span>.</span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is cut to pieces by a faceless devil. Long live </span><span style="font-weight: 400; color: #666699;">Baas</span><span style="font-weight: 400;">!</span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #666699;">Baas </span><span style="font-weight: 400;">remains at the Haunted Castle, preparing for the end times.</span>
<span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is ridden down by Sulnaj, herald of the calamitous end.</span>
<span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is resurrected by the Bishop of Nemes.</span>
<span style="font-weight: 400; color: #ffcc00;">Shiela G </span><span style="font-weight: 400;">is stranded in the Pathways of the Raven King by that good for nothing <span style="color: #ff6600;">Diggens</span>. Long live </span><span style="font-weight: 400; color: #ffcc00;">Nailia</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400; color: #ffcc00;">Nailia </span><span style="font-weight: 400;">goes missing in the Beast, and never returns. Long live </span><span style="font-weight: 400; color: #ffcc00;">Haukarl</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #008000;">Bubons</span><span style="font-weight: 400;"> has his mind melted by a blazing blue light within the Beast. </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is cut to pieces as he desperately tries to escape the Beast.</span>
<span style="font-weight: 400; color: #008000;">Bubonns</span><span style="font-weight: 400;"> is returned to a new, endowed body in Bargelgorfs lab.</span><span style="font-weight: 400; color: #ff6600;"> Gek </span><span style="font-weight: 400;">is returned to a new, endowed body in Bargelgorfs lab.</span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is slain by phantasms hiding in purple light. Long live </span><span style="font-weight: 400; color: #666699;">Bluhlub Bubluv</span><span style="font-weight: 400;">! </span><span style="font-weight: 400; color: #ffcc00;">Haukarl </span><span style="font-weight: 400;">is slain by phantasms hiding in purple light. </span><span style="font-weight: 400; color: #ff6600;">Geks </span><span style="font-weight: 400;">mind and body are devoured by the restless spirits of his companions. Long live </span><span style="font-weight: 400; color: #ff6600;">Splooshrod</span><span style="font-weight: 400;">! <span style="color: #ff6600;">Gek</span> borrows the Dark Priests body, just for a bit.</span>
<span style="font-weight: 400;">Deep in the Beast, </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;"> is told he is useless and has toxins pumped into his liver until it fails. Long live </span><span style="font-weight: 400; color: #3366ff;">Gene Eric</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #666699;">Bluhlub Bubluv </span><span style="font-weight: 400;">succumbs to internal bleeding as Tindalos is forced out of his tissues on the paths. </span>
<span style="font-weight: 400; color: #666699;">Bluhlub Bubluv </span><span style="font-weight: 400;">is revived in his cloning lab and gets to work, naked. Long live </span><span style="font-weight: 400; color: #666699;">Konrad</span><span style="font-weight: 400;">!</span>
<span style="font-weight: 400; color: #ff6600;">Splooshrod </span><span style="font-weight: 400;">is slain by phantasms hiding in purple light.</span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #666699;">Konrad </span><span style="font-weight: 400;">returns to the Grand Tower of the Karjulian Brotherhood.</span>
<span style="font-weight: 400; color: #3366ff;">Gene Eric </span><span style="font-weight: 400;">returns to the Grand Tower of the Karjulian Brotherhood. </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">is returned to a new, anusless body in Bargelgorfs lab</span>
<span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is given a body of his very own in Bargelgorfs lab.</span>
<span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">tries to exist in the same space as solid rock, it does not go well. </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;"> is returned to a new, pink body in Bargelgorfs lab.</span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">learns to fear the Beast. </span><span style="font-weight: 400; color: #666699;">Baas </span><span style="font-weight: 400;">joins the party!</span>
<span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">has his organs sucked out deep within the Beast. </span><span style="font-weight: 400; color: #3366ff;">Harvey</span><span style="font-weight: 400;"> is revived in Bargelgorf lab.</span>
<span style="font-weight: 400; color: #666699;">Baas </span><span style="font-weight: 400;">is engulfed and incinerated by an awful flying blob. </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">rejoins the party, since they are never returning to the Beast (until they do). </span>
<span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">is not invited to the Golden Labyrinth, he stays behind. </span><span style="font-weight: 400; color: #008000;">Hiro </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">decides he better sit in a chair for several weeks. </span><span style="font-weight: 400; color: #ff6600;">Rufus </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">decides to go on a shopping vacation by himself, wisely leaving the party. </span><span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">descends from Nirvana and joins the party.</span>
<span style="font-weight: 400; color: #3366ff;">Tomcat </span><span style="font-weight: 400;">is consumed by a sojourner of Tindalos. </span><span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">joins the party!</span>
<span style="font-weight: 400; color: #008000;">Hiro </span><span style="font-weight: 400;">is kidnapped and impaled by Hannibal, Prince of the Golden Labyrinth. </span><span style="font-weight: 400; color: #008000;">Gildee </span><span style="font-weight: 400;">joins the party!</span>
<span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">is hacked to pieces by Hannibal, Price of the Golden Labyrinth. </span><span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">is raised from the dead by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">.</span>
<span style="font-weight: 400; color: #3366ff;">Sergeant Manhattan Rambo Willie Dustus </span><span style="font-weight: 400;">is eaten by alien insects in another dimension. </span><span style="font-weight: 400; color: #008000;">Gildee </span><span style="font-weight: 400;">is sent spiraling to an impact related death by </span><span style="font-weight: 400; color: #ffcc00;">Shiela G</span><span style="font-weight: 400;">. </span><span style="font-weight: 400; color: #ff6600;">Rufus</span><span style="font-weight: 400;"> is consumed by Hannibal, He Who Waits Between. </span>
<span style="font-weight: 400; color: #008000;">Bubons </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">joins the party! </span><span style="font-weight: 400; color: #3366ff;">Gene Eric </span><span style="font-weight: 400;">joins the party!</span>
<span style="font-weight: 400; color: #3366ff;">Gene Eric </span><span style="font-weight: 400;">leaves for important work with Karji, </span><span style="font-weight: 400; color: #3366ff;">Harvey </span><span style="font-weight: 400;">joins the party!</span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is ripped apart by a lion-headed outsider. </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span>
<span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is bitten to death by a lion-headed outsider. </span><span style="font-weight: 400; color: #ff6600;">Gek </span><span style="font-weight: 400;">is reborn in Barglegorfs lab.</span>
<span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is ripped apart by a lion-headed outsider. </span><span style="color: #666699;"><span style="font-weight: 400;">Calder</span> <span style="font-weight: 400;">Black </span></span><span style="font-weight: 400;">is raised from the dead by the Bishop of Nemes.</span>
<span style="font-weight: 400;">The party wisely splits up when <span style="color: #3366ff;">Harvey</span>, <span style="color: #666699;">Calder Black</span>, and <span style="color: #ffcc00;">Sheila G</span> take a jaunt to fairyland leaving <span style="color: #ff6600;">Gek</span> and <span style="color: #008000;">Bubons</span> to take a pleasant boat ride. <span style="color: #ff6600;">Waldo</span> joins the party! <span style="color: #008000;">Quee Luhleafa</span> joins the party!
</span><span style="font-weight: 400;"><span style="color: #666699;">Calder Black</span> is flash-frozen by the slimy effluent of a totally avoidable, monstrous ice wurm.
<span style="color: #ff6600;">Waldo</span> is flash-frozen by the slimy effluent of a totally avoidable, monstrous ice wurm. <span style="color: #008000;">Quee Luhleafa</span> runs off into the night.
<span style="color: #ff6600;">Gek</span> joins the party! <span style="color: #008000;">Bubons</span> joins the party!
<span style="color: #666699;">Calder Black</span> is reincarnated as a fey by a totally trustworthy eldest and decides to not join the party in fairyland. <span style="color: #666699;">Will Yamson</span> joins the party!
<span style="color: #666699;">Will Yamson</span> is ripped apart by a giant, dusty spider in the Boneyard. <span style="color: #666699;">Kareem Kabal</span> joins the party!
<span style="color: #ff6600;">Gek</span> is pecked to death by a swarm of psychopomp whippoorwills in the Boneyard, and they take his soul away to be judged. <span style="color: #ff6600;">Sir Oliver Twistfuck</span> joins the party!
<span style="color: #ff6600;">Sir Oliver Twistfuck</span> slowly bleeds out from his wounds on the Bridge of Spines until he finally dies.
<span style="color: #666699;">Kareem Kabal</span> is made sad by a swarm of psychopomp whippoorwill and sent back to Material Plane to die a useless and inglorious death.
<span style="color: #666699;">Will Yamson</span> is reincarnated through the arts of the Holly King.
<span style="color: #ff6600;">Sir Oliver Twistfuck</span> is reincarnated through the arts of the Holly King.</span>

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<h4 id="events">Events</h4>
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<li>We divy up the loot, sell it, and distribute the gold.
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<li>9487 to each of Sheila G, Chuck, Reggae Tony, and Randy</li>
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<li>Taliah joins the group, thus far not immediately killed.</li>
<li>Sheila G gives away 20000gp to her temple. Taliah cries in lost constructs.
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<li>While there, Sacco shows off a weird, flesh-warped tentacle monster, probably a spy for some nefarious leader</li>
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<li>Sheila G returns to the hotel. Taliah heads out to find one of those tentacle monsters.
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<li>She heads down to the bar, where Clive is. She joins him.
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<li>Clive reports that the Iron Suns, which are integrated with the Pink Chapel somehow, are heading to Garstein tomorrow morning. If we want to get any information from them, he advises we act.</li>
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</li>
<li>Naynay was also there. He reports that the Pink Chapel is trying to organize new leadership.</li>
</ul>
</li>
<li>We head to House Gormond. Our intention is to gain their permission and authority on to the ship the Iron Suns will leave on tomorrow.
<ul>
<li>Boat: Grungir 2</li>
</ul>
</li>
<li>We got onto the boat, where we are stowed away in the engine room. The current plan is for Reggae Tony and Clive to survey the mercenaries, using Detect Thoughts, to try and find any with cult affiliations. Then, somehow get them to the engine room, where theyll be subdued and someone teleported off the ship. Somehow.</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rhyme, Dwarven Trade City</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Gartug leaves to help the police with some ship stuff. Taliah joins the group!</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li></li>
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<h4 id="events">Events</h4>
<ul>
<li>Reggae Tony and Clive head out on their cult-mind-hunting-scheme on the boat. The rest of the party hangs out in the engine room.
<ul>
<li>While canvassing the scene, someone bumps into Reggae Tony. Clive immediately crumbles in front of the bumper, crying about his foot. Due to further challenges, Clive ends up on top of Reggae Tony, inadvertantly kneeing him in the mouth.</li>
<li>Later, Reggae Tony detects the thoughts of one of the mercenaries (a lady in white robes, with a backpack full of gear), as she thinks about forcably pegging one of the sailors. After reporting it to the group, Clive attempts to seduce/coerce the lady into the engine room. He convinces her by getting the sailor she wants to peg to go to the engine room. The entire group heads to the engine room, and we begin out first ambush abduction attempt!
<ul>
<li>We successfully subdue her! The interrogation begins.
<ul>
<li>Sure enough! Shes a member of the Socatoa cult. She reports the cult is breaking up, and seems to believe it. Pressing her for members from the mercenary, she knows of some but not all. She claims to not know how the mercenaries got a contract. She was a member of the cult, that was recruited by the mercenary company. She says she was hired because shes escaping the city. She gives up three names: Christopher, Amon, and Winters. Claims the leadership of the mercenary in directly involved with the cult; Christopher specifically runs the Iron Suns (mercenary company). He is a middle-aged man, with armor that denotes him in charge (a hatch-mark on his pauldrons). Nay-nay searches the lady (named Nympo Culto (yes really)), and finds some leather straps, and a strap-on.</li>
</ul>
</li>
</ul>
</li>
<li>We decide to go for Christopher next. Plan is: Clive takes Nymphos disguise (successfully!), goes and tells Christopher that Nay-nay is waiting in the engine room with cult-related updates (success!), and then we ambush him!
<ul>
<li>Christopher and one henchman are on their way. We are prepared to be invisible, and to silence the presumed combat.</li>
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</li>
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</li>
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<h4 id="locations">Locations</h4>
<ul>
<li>Rhyme, Dwarven Trade City</li>
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<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
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<h4 id="events">Events</h4>
<ul>
<li>Christopher and his bodyguard make their way to the engine room.
<ul>
<li>Upon entering, Naynay feigns apology, and offers the disguised Nympho as penance for not joining.</li>
<li>Christopher leans his magic glaive against the wall in the corner, tells his bodyguard to guard the door, and begins removing his armor.</li>
<li>The party plans:
<ul>
<li>For Sheila G, Chuck, and Naynay (who are all inside the engine room) to subdue Christoper inside the room.</li>
<li><strong>Meanwhile!</strong> Reggae Tony will cast <em>Silence</em> on the door, to prevent anyone outside the engine room from hearing a commotion.</li>
<li><strong>In the event!</strong> that the bodyguard opens the door to investigate, Van Peoples will bullrush him into the room, closing the door behind him.</li>
<li><strong>But if!</strong> that doesnt work, Taliah will shoot her <em>Adhesive Spittle</em> at the bodyguard, preventing him from leaving the <em>Silence</em> bubble.</li>
</ul>
</li>
<li>The plan goes into action:
<ul>
<li>After helping take his armor off, Naynay punches Christopher in a surprise round! Chuck and Sheila G follow-up, and quickly knock Christopher unconscious.</li>
<li>After some additional deliberation, we continue with improvisation! Chuck knocks on the door.
<ul>
<li>The guard turns around and opens the door, seeing Chuck.</li>
<li>Reggae Tony casts <em>Silence</em>! Chuck swings and misses! Van Peoples bull-rushes and bounces off! Sheila G casts <em>Prayer</em>!</li>
<li>Initiative!
<ul>
<li>Van Peoples manages to push the bodyguard and Chuck into the room.</li>
<li>Clive stabs the bodyguard right in the face. Naynay smacks him on the head, knocking him out.</li>
</ul>
</li>
</ul>
</li>
<li>Combat over! We stuff the unconscious Christopher and bodyguard into the Portable Hole, as well as Van Peoples and Naynay.</li>
</ul>
</li>
</ul>
</li>
<li>Sheila G <em>teleports</em> us away, intending for the Temple of Torag, but miss-casting and ending up in the Temple of Saranrae. We briefly meet and speak with Methusala, before unloading the Portable Hole. The group brings the cultists to the Temple of Torag, and hands them in.
<ul>
<li>LOOT!
<ul>
<li>Magic Glaive: Glaive +1 (Sold: 1179gp)</li>
<li>Magic Full-Plate: Spiked Full-Plate +2 (Sold: 2775gp)</li>
<li>Composite Longbow, Strength 4 [to Chuck]</li>
<li>Potions (2, unidentified): <em>Cure Light Wounds</em> [to Chuck], <em>Expeditious Retreat</em> [to Nataliah]</li>
<li>Magic Cloak: Cloak of Resistance +2 [to Chuck]</li>
<li>Magic Belt: Belt of Giant Strength +2 [to Chuck]</li>
<li>Magic Ring: Ring of Protection +1 [to Nataliah]</li>
<li>Masterwork Cold-Iron Longsword (Sold: 315gp)</li>
<li>Magic Full-Plate: Full-Plate +1 (Sold: 1250gp)</li>
<li>Masterwork Greatsword (Sold: 175gp)</li>
<li>Potion, unidentified: <em>Delay Poison</em> [to Nataliah]</li>
<li>Scroll, unidentified: <em>Inflict Minor Wounds (CL 2)</em> (Sold: 12.5gp)</li>
<li>Healers Kit [to Nataliah]</li>
<li>100gp [Distributed]</li>
<li>Items Sold: 5706 [Distributed]</li>
</ul>
</li>
</ul>
</li>
<li>Van Peoples wanders off to help out his church or something. The Twistfuck returns to the group!</li>
<li>Clive wandered off to definitely not do crimes.</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>A boat along the river from Rhyme to Garstein</li>
<li>The Temples of Saranrae and Torag, in Rhyme</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Naynay, a sex-fiend and <em>Very Friendly and Helpful Guy</em></li>
<li>Methusala, an ancient and crippled priest of Saranrae</li>
<li>Nethusala, Methusalas nephew, and most recent addition to the task force.</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>On this day, the party concocted the best plan of the entire campaign.</li>
<li>Also on this day, Dan <em>almost</em> finally listened.</li>
</ul>
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<h4 id="events">Events</h4>
<ul>
<li>The Twistfuck spends a bunch of money to buy two scrolls of Sending, and reaches out to Kaldur Black to try and get information regarding the Sacco story. Kaldur tells him to come fight Calcifer.</li>
<li>The Twistfuck next gathers the materials to summon Sir Brownin. Itll happen over-night.</li>
<li>The Twistfuck next visits Auntie Pew, to ask for her help getting in contact with someone from the <del>Twilight Court</del> <del>Winter Court</del> Twilight Court. She advises asking in a dark place for an assassin or spy.
<ul>
<li>The group wanders into the slums, and Twistfuck begins asking around “diplomatically” for a spy.</li>
</ul>
</li>
<li>The group eventually visits Harvey, asks an inane question, and leaves. When returning to the hotel, they find Hugh Lamb at the bar, and decide to stop and speak with him.
<ul>
<li>He mentions there will be a cult meeting for Nyarlothotep in 7 days.</li>
<li>There will be several sojourners there, specifically a woman with avian-themed tattoos on her back, and he wants her captured.</li>
<li>Suspects there may be multiple cults of Nyarlothotep, dedicated to different aspects of him, operating within the city.</li>
</ul>
</li>
<li>Nataliah retires to the room, to make a potion. There, she finds Smith. He eventually wanders down to the bar.</li>
<li>At the bar, Smith sits with Sheila G and the rest of the party. Smith tells Twistfuck that he must renounce Magda, or be killed.</li>
<li>After some further discussion, it is decided that the group needs to visit Sheila Gs family. Reggae Tony leaves and finds the remains of the fairy Smith killed earlier. Turns out it was Sir Brownin.
<ul>
<li>We move to the temple. Theres a full retinue of guards, with torches and sunrods arrayed outside. Evidently this is an odd night, and they are on alert.</li>
<li>We enter into the temple, and visit with Sheila Gs niece, Celia.
<ul>
<li>Apparently, a hag/witch/oracle came and tried to steal Sacco away.</li>
</ul>
</li>
</ul>
</li>
<li>Twistfuck leaves to visit Auntie Pew. Nataliah stays with Sheila Gs family. The rest of the party teleports to Auntie Pews hut.
<ul>
<li>The party arrives in Auntie Pews hut. She is awake, working over a boiling cauldron.</li>
<li>Several members of the party attempt to discern if she is lying while questioning her; she resists.</li>
<li>Smith unloops his hammer. Sheila G demands answers for why Magda is so interested in her family. Auntie Pew responds it is not her place to tell what Twistfucks place is, or what Magdas intentions are. Auntie Pew insists the party leaves. Party refuses.</li>
<li>Auntie Pew moves to her table, grabs some bones, begins shaking them and muttering. Smith looks warily at Sheila G. Reggae Tony casts <em>Shield</em> on himself.</li>
<li>She looks down, surprised, and learns that “the answers are in this room.” The party all suspects shes turning hostile towards Smith. Initiative!
<ul>
<li>Sheila G tries to talk Auntie Pew down! Smith threatens action! Auntie Pew starts casting a spell! Smith smacks her! Cinders and ash begin swirling everywhere, decreasing visibility. Chuck flanks with Smith and smacks Auntie Pews skull into a pancake.</li>
</ul>
</li>
<li>Combat over! Dan smolders! Once the ash clears, the party searches the hut.
<ul>
<li>Potion making stuff, augury stuff, carved bones, decks of cards, voodoo dolls. A notebook, written on velum, bound in bark, hidden near the hearth.
<ul>
<li>The notebook talks about stuff, including “the stolen plains child that belongs to the hero but not of her blood.”</li>
</ul>
</li>
</ul>
</li>
<li>Twistfuck arrives! Hostilities begin again! Initialive for PVP!!
<ul>
<li>Sheila G reads off the last page of the journal, to try and calm down Twistfuck:
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code> And on the second night of winter's neep, #This is tonight, in-game
The child of the plains,
Taken to halls of stone by the hero not of his blood,
must bleed for her fate,
and the return of the King of Seasons
</code></pre></div> </div>
<ol>
<li>Reggae Tony casts <em>Hold Person</em> on Twistfuck! Twistfuck resists! Smith smacks Twistfuck! Chuck delays! Twistfuck cuts Smith! Sheila G channels and heals everyone a bit.</li>
<li>Tony tries a <em>Mind Wipe</em> on Twistfuck, but is resisted! Smith smacks Twistfuck non-lethally! Chuck continues to delay! Twistfuck slices in lethally! Sheila G heals Smith!</li>
<li>Tony tries a <em>Mind Wipe</em> again, and Twistfuck resists again! Smith smacks Twistfuck non-lethally extra spicy! Chuck keeps doing nothing! Twistfuck continues his lethal assault! Sheila G readies some more healing.</li>
<li>Tony gives Twistfuck a bad-touch but it has no effect! Smith wiffs on Twistfuck! Chuck twiddles thumbs! Twistfuck smacks Smith non-lethally! Sheila G calls for a cease-fire.</li>
<li>Tonys effect wracks Twistfuck with pain, knocking him unconscious.</li>
</ol>
</li>
</ul>
</li>
<li>Combat over!</li>
</ul>
</li>
<li>The party sends Smith with Twistfuck and Auntie Pews corpse to the Temple of Torag.
<ul>
<li>On his way, Smith is drop-kicked off the bridge into the river by an unknown assaillant wearing the guard uniform of Sheila Gs temple! Twistfuck dies. Smith disappears. Pews corpse status unknown.</li>
</ul>
</li>
<li>Meanwhile, at the Temple of Cayden Cailen…
<ul>
<li>Relatively tense but quiet time. Nataliah hears a noise, and prepares for invaders, but nothing happens.</li>
<li>Party sans Smith and Twistfuck shows up. Finds all external guards gone. Inside, theres a bubble of magical darkness in front of the curtain to the back-room (where Nataliah, Celia, and Sacco are). Within the bubble, only a dead guard, and a dagger from which the darkness emenates.</li>
<li>A thorough search reveals no other threats in the temple, but there was a small holy symbol of Magda tied beneath the holy symbol of Cayden Calien.</li>
<li>Gather the group, we head towards the temple, and are interrupted by a guard patrol headed by the priest of Pharasma from the task force.She tells of of the events on the bridge.</li>
</ul>
</li>
<li>Back at the bridge, Nataliah changes into a merfolk and investigates the area, looking for Smith. Instead, she finds the portal from which Twistfuck re-emerged as Sir Oliver Withatwist from the First World!
<ul>
<li>Sir Oliver informs us he was reincarnated to perform a favor for Count Ranalc: speak with Harvey, and get Ranalc in contact with the Forgotten Prince.</li>
<li>Sir Oliver is also a bit miffed that the party essentially killed him.</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rhyme</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Hugo Lamb, but a younger-looking version of him.</li>
<li>Smith</li>
<li>Auntie Pew, a representative of Magda working with Twistfuck</li>
<li>The Twistfuck has been fucked for good, and reincarnated as Sir Oliver Withatwist</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>The phrase “interrokill” happened.</li>
<li>The darkness-dagger was found just outside the curtain to the room, with the blade pointing towards the room. The bubble was enough to cover the guard, but not necessarily provide cover upon entering. Was the objective to only kill the guard? Darkness is common for the Twilight Court, was this their intervention? Was it to sow distrust of Magda, or was it to protect Sheila Gs family from Magda? Could Magdas agents have infiltrated the temple guards? Possibly it was their intention while the party was gone to steal away or otherwise harm Sacco or Ceila? The guard that drop-kicked Smith off the bridge was dressed as a Cayden Cailen temple guard. Are they an agent of Magda? A member of the Twilight Court? I believe their intention may have been to recover Auntie Pews body, not to kill Smith or Twistfuck. That would further incline me to believe they align with Magda, but perhaps Ranalc and his court could make use of Pews body?</li>
</ul>
<p><strong>[For Bill (and Paul)] Figure out how <em>Lesser Simulacrum</em> works, for future reference.</strong></p>
<ul>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/s/simulacrum">Simulacrum Spell</a></li>
<li><a href="https://www.d20srd.org/srd/spells/simulacrum.htm">Simulacrum Spell, 3.5</a></li>
<li><a href="https://www.d20pfsrd.com/classes/Base-classes/Alchemist/#TOC-Alchemy-Su-">Alchemist Extracts</a></li>
<li><a href="https://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9na0">Extract Action FAQ</a></li>
</ul>
<p>This probably should be extrapolated to be: figure out how Extracts work. It is already stated that preparing Extracts takes one minute per. It also says that Extracts are “cast” by drinking them, and that it takes a standard action to use an Extract. However, <em>Lesser Simulacrum</em> has a casting time of 1 hour, requires an ice sculpture of the creature to be created, and powdered ruby worth 50gp per HD of the Simulacrum. The powdered ruby is easy: any costly material components are expended during the use of the Extract. What remains are the ice sculpture and the casting time. I believe the casting time issue is resolved by the aforementioned rules: it takes 1 minute to mix up an extract of <em>Lesser Simulacrum</em>, and then a standard action to “cast” it. However, the spirit of the spell, as I read it, is that you pour magical energy through the casting of the spell into the ice sculpture to animate. Theres no cost associated with the sculpture material component, and so an arcane caster with eschew materials, a sorcerer, or an alchemist can ignore this cost. However, this goes against the “spirit” of the spell: youre animating a “physical” illusion, infusing a sculpture of ice and ruby-powder blood with shadow magic to animate it. Here are the problem parts to me:</p>
<ul>
<li>Casting time of the spell is 1 hour, but Extracts always take a minute to mix, and a standard action to use.</li>
<li>Ice scuplture material component without a cost, and alchemists can ignore valueless components.</li>
<li>Balance. Simulacra can be easily broken (much like certain constructs). I rather like the idea of requiring a part of the creature I intend to simulate, similar to what the 3.5ed rules required.</li>
</ul>
<p>And heres what I propose:</p>
<ul>
<li>Casting time is a standard action, because thats the power of extracts. However, the effect takes place over multiple rounds.
<ol>
<li>Drink the extract, activates the spell. The alchemist immediately vomits out a tumor-like mass of flesh and ruby dust.</li>
<li>The alchemist is free to act as they wish. The mass grows in size, taking an amount of time per HD to finish growing, either 1 round or 1 minute per HD.</li>
<li>When this simulacrum is destroyed, it reverts to a mass of useless and disgusting flesh and viscera, which rots away relatively quickly.</li>
</ol>
</li>
<li>Ice sculpture component is replaced by a costless but still required piece of the creature to replicate. This component is used up as part of the extract, but common monsters pieces can be found easily in component shops and such. The ruby dust component remains as-is.</li>
</ul>
<p>This solution draws inspiration from the <a href="https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo-alchemist-discoveries/alchemical-simulacrum-su">Alchemical Simulacrum</a> discovery. Whereas that discovery grows an actual duplicate creature, the extract grows a tumor infused with shadow magic, in a similar spirit to the original spell animating an ice-sculpture with shadow magic.</p>
<p>Im also considering that perhaps for the <em>Lesser Simulacrum</em> version, while the simulacrum “lives”, the alchemist has a negative level. This helps to lessen the ease of abuse. Alternatively, the alchemist is sickened while the simulacrum “grows”. Or perhaps both; it can be an incredibly powerful spell.</p>
<p>Looking at extracts a bit more, there are some very obvious draw-backs to compensate for their power. An alchemist drinks an extract to use it, “casting” the spell. Spells without somatic components to other spellcasters still require the alchemist to drink the extract, and as such cannot take advantage of being paralyzed or otherwise restrained. Spells with less than a standard action to cast (for example, <a href="https://www.d20pfsrd.com/magic/all-spells/b/burst-of-speed">Burst of Speed</a>), take a standard action to drink, because using an extract is a standard action. Here are some more examples of spells on the formula list with non-standard-action casting times:</p>
<ul>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/s/sending">Sending</a>: 10 Minutes</li>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/e/enlarge-person">Enlarge Person</a>, <a href="https://www.d20pfsrd.com/magic/all-spells/r/reduce-person">Reduce Person</a>, several others: 1 round</li>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/t/transmute-golem">Transmute Golem</a>: 8 hours</li>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/h/half-blood-extraction">Half-Blood Extraction</a>: 1 hour</li>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/d/dream">Dream</a>: 1 minute</li>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/c/contact-other-plane">Contact Other Plane</a>: 10 minutes</li>
<li><a href="https://www.d20pfsrd.com/magic/all-spells/r/restoration">Restoration</a>: 3 rounds</li>
</ul>
<p>As per the class page:</p>
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>Although the alchemist doesn't actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so). An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist. The alchemist uses his level as the caster level to determine any effect based on caster level. Creating extracts consumes raw materials, but the cost of these materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements (alchemist extracts that duplicate divine spells never have a divine focus requirement).
</code></pre></div></div>
<p>Some important notes:</p>
<ul>
<li>Not a spellcaster (“doesnt actually cast spells”).</li>
<li>Extracts are “cast” by drinking them.</li>
<li>Extracts are not spells, they duplicate spell effects: “the effects of an extract exactly duplicate the spell upon which its formula is based”.</li>
<li>Extract use is compared to drinking a potion: a standard action that provokes attacks of opportunity.</li>
<li>Extracts always affect only the drinking alchemist.</li>
<li>Alchemists dont have a caster level, but often use their class level when a caster level is required: extracts, Brew Potion, some discoveries that replicate feats or spells dependant on caster levels, etc..</li>
<li>Extracts ignore valuless material components of spells, but must include costly material components that are expended when the extract is consumed.</li>
<li>Extracts never have divine focus requirements.</li>
</ul>
<p>The potion comparison is apt, because a restriction of potions is the spell having a casting time of less than 1 minute. Regardless of what the spells casting time is, it is always a standard action to drink the potion. Example: <em>Lesser Restoration</em> has a 3-round casting time, but as a potion would take a standard action to drink.</p>
<p>A good way to think about this, I think, is to emphasize that extracts are not just juice-spells. Extracts replicate spell effects, they are not spells nor do alchemists cast them as spells. They use the spell exactly as is, except they take a standard action to drink, and they always affect only the drinking alchemist.</p>
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<h3 id="events">Events</h3>
<ul>
<li>First thing in the morning, we receive a police report:
<ul>
<li>Location of the Cthulu cult has been discovered. City Watch does not believe they have the remit or resources to pursue. Location and map provided to city council and cult-hunting council</li>
<li>Christopher, from the cult of Socatoa and former leader of the Iron Suns, gave up some names and is otherwise cooperating. Naynays name is on the list.</li>
<li>Sojourner from LA, previously interrogated by Hugo Lamb, died in captivity last night. He helpfully answered all questions, but most seemed like garbled nonsense, because he spoke of places which did not exist. Priests of the Temple of Torag believe his mind was broken, and this led to his death.</li>
</ul>
</li>
<li>
<p>Receive a letter from Temple of Gozreh, announcing theyre performing a ritual to empower us as well. It will happen tomorrow evening.</p>
</li>
<li>Sheila G wants to call a meeting with the Cult Taskforce
<ul>
<li>To the Temple of Torag! Bunch of sick elves, keeping the cultists busy.
<ul>
<li>On to the representative. We make plea regarding needed forces for Cthulu Cult.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>We move next to House Kelbore with regards to merfolk diplomatic relations. Family head will see us in 3 hours.</p>
</li>
<li>While waiting, Taliah returns to oversee improvements on lab. Rest of party goes to visit Harvey at the dojo.
<ul>
<li>Harvey and Sir Oliver have a fey-to-fey chat</li>
<li>Ceila catches up with Sheila G to discuss temple business.
<ul>
<li>Three of the four missing guards were found, dazed and confused. The fourth is suspected a mole.</li>
</ul>
</li>
</ul>
</li>
<li>We return to the meeting with House Kelbore, and master Kollun Kelbore
<ul>
<li>House planning to dispatch ship in north-western direction, suspected direction of migration, to seek diplomatic talks.
<ul>
<li>They drag a heavy line behind the ship with shells, to announce their intentions</li>
</ul>
</li>
<li>We ask for and are given permissions to accompany House representatives on journey.</li>
</ul>
</li>
<li>At Twilight, Sir Oliver meets with his contact, Caulder Blank
<ul>
<li>Sir Oliver is given over management of the assets in Rhyme. Specifically the spies and their ambitions.</li>
<li>The Twilight Court and Caulder Blank set up a fake cult to hide their moves.</li>
<li>Caulder Blank also reveals that a new cult is rising, dedicated to Apollyon, the Horseman of Plague. Apparently the sometimes meet outside the Temple of Gozreh at night.</li>
</ul>
</li>
<li>
<p>Shortly after the meeting, Sir Oliver immediately reveals all his new responsibilities, and brings the party to the Temple of Gozreh to see if they can find Apollyon. No dice.</p>
</li>
<li>The next morning, Nataliah meets with Celia at the Temple of Cayden Calien to try and sell them a Caryatid Column.
<ul>
<li>While discussing, Taliah notices a “skilled worker” carrying a bundle very wrongly. She confronts the worker, and he obviously hides some truth. When told to drop the bundle, he bolts!</li>
</ul>
</li>
</ul>
<h3 id="locations">Locations</h3>
<ul>
<li>Rhyme</li>
</ul>
<h3 id="npcs-and-notable-characters">NPCs and Notable Characters</h3>
<h3 id="other-notes">Other Notes</h3>
<ul>
<li>I got laid off IRL. :tada:</li>
<li>Cthulu cult base is roughly 2-days sail along the coast east-north-east.
<ul>
<li>Estimated 200-400 armed cultists, at least 500 additional enslaved worked forced to a project in Cthulus greatness. Death rate is high. Slaves are controlled by aboleth mucus, which allows them to breath underwater but not air.</li>
<li>Because the cult is underwater, and of significant size, an immediate assault is challenging.
<ul>
<li>We could seek out allies outside of Rhyme to assist. Near Rhyme there are…
<ul>
<li>Merfolk kingdoms and tribes. They used to live closer, but they left due to pollution issues (according to them).
<ul>
<li>House Kelbore in Rhyme may have established diplomatic relations already.</li>
</ul>
</li>
</ul>
</li>
<li>Sheila G proposes building an anti-matter bomb.</li>
<li></li>
</ul>
</li>
</ul>
</li>
<li>The boat we seized from the cult of Aldinach is our to do with as we wish. Temple of Gozreh recommends keeping it; Torag recommends selling it.</li>
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<h2 id="events">Events</h2>
<ul>
<li>Taliah and guards give chase to the Sacco sack taker!
<ul>
<li>We chase him down, but not before the kidnapper attempts to murder Sacco.</li>
<li>After we save him, Taliah escorts guards back to the temple, where she mouths-off to one of them, and basically gets arrested. Charisma is overrated.</li>
</ul>
</li>
<li>The remainder of the group gets to the boat. Gartug joins the group!
<ul>
<li>They sail successfully for a day, before Sheila G studies the ship and teleports us to the Temple of Gozreh for the ritual.</li>
</ul>
</li>
<li>At the Temple of Gozreh, we are part of a ritual, bearing ourselves to the elements!
<ul>
<li>Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/-</li>
<li>Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/-</li>
</ul>
</li>
<li>Back to the ship!
<ul>
<li>As we sail, in the evening, we spot lights in the distance, towards the source of the Cthulu cult. Shortly before dawn, they disappear.</li>
<li>We drop the diplomacy chain, awaiting contact from the merfolk</li>
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</li>
<li>In Rhyme:
<ul>
<li>Harvey finishes leveling up! He wraps up some stuff.</li>
<li>Stackor finishes leveling up! He wraps up some stuff.
<ul>
<li>Stackor <em>teleports</em> away to tend to the Bore Party.</li>
</ul>
</li>
</ul>
</li>
<li>Back on the ship! Some merfolk finally show up. Kelbore intends to jump in and negotiate; Sheila G prepares to join him.
<ul>
<li>Kelbore begins negotiating in aquan</li>
<li>We agree to go fight an eldritch being threatening some of the merfolk fisheries</li>
<li>The ship alters course towards the sea mount being troubled by the monster</li>
</ul>
</li>
<li>Sailing to the sea mount!
<ul>
<li>The captain manages to avoid the storm chasing us, and leverage the winds to aid our travel.</li>
<li>We arrive, buff, and dive in! As we approach, we find no fishes or merfolk, but an oil slick on the surface. Getting closer, the oil reveals itself as a Formless Mass and attacks! Initiative!
<ul>
<li>It gets thrashed! It tried to negotiate and talk about what a great blob it is, but Reggae Tony mind-blasted it to death!</li>
<li>Sir Oliver grabs a statue of a Three-Eyed frog statue, seeming made from a single giant ruby
<ul>
<li>It can cast <em>Interplanetary Teleport</em> to a designated and specific location.</li>
<li>It is a depiction of Tsatsoggua, Saint Toad, father of night, the sleeper in the deep.</li>
</ul>
</li>
</ul>
</li>
<li>Merfolk appear once the creature is destroyed, and ask who we are. We explain why were here, and the merfolk agree to escort us to the chief of their tribe
<ul>
<li>The place were heading is three days away.</li>
</ul>
</li>
</ul>
</li>
<li>We travel!
<ul>
<li>Chuck takes the Saint Toad statue, and refuses to give it up.
<ul>
<li>Reggae Tony makes it say its evil using <em>Ghost Sound</em>, but Chuck is amused by it instead of concerned by it.</li>
<li>Chuck names it Jeremiah</li>
</ul>
</li>
<li>We otherwise do nothing and travel. Smooth, calm sailing!</li>
</ul>
</li>
<li>We arrive at a temporary merfolk camp of the Poagie tribe
<ul>
<li>Negotiations are mostly successful. The chief sends his daughter and a group to a meeting place. The party returns to Rhyme, and then will continue to the meeting place.</li>
</ul>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rhyme</li>
<li>A ship travelling to the merfolk on a diplomatic mission</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Krail Kelbore, ambassador from Rhyme to the merfolk</li>
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<h1 id="diary-of-sir-tern-ipswitch-2023-09-04">Diary of Sir Tern Ipswitch, 2023-09-04</h1>
<h4 id="events">Events</h4>
<ul>
<li>I attempt to negotiate with Slit, a representative of the Court of Worms.
<ul>
<li>The court demanded an offering of corpses.</li>
<li>A further demand was that the army would have safe passage, but 1 in every 10 would be taken by the Court.</li>
<li>Both of these demands were unacceptable.</li>
</ul>
</li>
<li>Stackor updates Colonel Syrup, who orders us to clear out the Court
<ul>
<li>We explore the lower tunnels, and kill some of the fey.</li>
<li>We find a door obviously sized for a giant, closing on pathway of the tunnel. We leave it closed.</li>
<li>Going the other way, we find a trap door. We leave it closed.</li>
</ul>
</li>
<li>Stackor returns to camp, to update Colonel Syrup. He orders up to investigate further into the tunnels.
<ul>
<li>We approach the giant door first
<ul>
<li>Opening it with <em>Knock</em>, we discover the drill bit used to create the top-most bore tunnel. It is made of an odd metal weve never seen before.</li>
<li>There is also an armor giant. A giant armor. A suit of rune-laden armor for a giant. Its magical.</li>
</ul>
</li>
<li>We approach the trapdoor next.
<ul>
<li>After some effort, and Jen creating a pull ring, we open the trap door. Theres a huge-sized ladder into the depths. We take our time and descend.</li>
<li>At the bottom is what appears to be a human-sized skeleton. It does not smell of piss. We are in a smooth-stoned tunnel, bored from the bit we found in the giant room.</li>
<li>Traveling forward, we find a doorway on the left. Investigating further, we find a square room with a “big ol metal thing” with a canvas tube going into the rear wall. Two fey were hiding, that teleported away when we found them.
<ul>
<li>The “big ol metal thing” is full of wires and gears, clearly broken down, panels and such.</li>
</ul>
</li>
<li>We hear moaning from the hallway, from something larger than previously known</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>The Bore</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Fey of the Court of Worms, an evil court concerned with death and decay, the fears associated with them, and other generally creepy things.
<ul>
<li>Slit, a shark-headed fey creature (Deceased)</li>
</ul>
</li>
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<h4 id="other-notes">Other Notes</h4>
<p>-</p>
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<h2 id="events">Events</h2>
<ul>
<li>
<p>After making our way through Barris Tunnel, we finally make camp near the Bridge of Dreams.</p>
</li>
<li>Sir Tern dreams of a tree on a mountain top, surrounded by dark purple water. A stream flows by me, and I hear whispering in the water. The tree bears delicious looking fruit.
<ul>
<li>The river is filled with insanity, the tree filled with madness. The fruit, however, may grant me wisdom and knowledge.</li>
<li>I fail considerably at all my trials, but emerge with an ability</li>
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<li>
<p>The remainder of the party has dreams as well. Theyre just as cool, but Tern didnt have them and I didnt write them down. Wicked!</p>
</li>
<li>Stackor <em>teleports</em> to Shrine Lake, summons a <em>phantom steed</em>, and makes to join the army.
<ul>
<li>On the way, he sees several heads on spikes, with signs labelling their crimes</li>
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</li>
<li>Syrup has sent out scouts:
<ul>
<li>Forest of the Verdant: Not yet returned; no signs</li>
<li>Flint: 4 men, currently sending reports back; gathering information for 4 days
<ul>
<li>Flint as it was:
<ul>
<li>Relatively large settlement actively practicing anarchy. Only armed forces of note are the marketplace guards. Only enforcement of peace is mob-justice.</li>
<li>There is a communal mine, communal tools.</li>
</ul>
</li>
<li>Flint as it is:
<ul>
<li>Things devolved into cult worship. Promenantly, worship to the Elemental Lord of Earth. Sacrifices to him are rising.</li>
<li>Several paladins of Damerrich, the Weighted Swing, are attempting to establish order in the town.</li>
<li>A group adhering to the teachings of Arconis are attempting to restore anarchy to Flint</li>
<li>Sir Jack Flint, former leader of Baron Barris knights, leads a mercenary company currently paid for by Pate, the richest man in Flint.</li>
<li>Many orcs would trade with Flint. They speak of wars and demon armies, and tribes falling to madness.</li>
</ul>
</li>
<li>The future of Flint is being left to Syrup.</li>
</ul>
</li>
</ul>
</li>
<li>We have decided to investigate the Flint Pits. Given the options of going around or through Flint, we go through the town. We approach at early evening along the main road.
<ul>
<li>We ride by a house with the symbol of Damerrich, and a sign warning neer-do-wells that their crimes will be punished.</li>
<li>We ride around the market. The people scurry in fear, and the guards walk around paranoid.</li>
<li>We ride by a shack with the symbol of Arconis and The Noose. Notably, the people are impressively resourceful, reusing everything they can.</li>
<li>As we progress, I sense a lingering aura of evil, indicating that something powerful moved through the town. Where it is now is unknown.</li>
<li>We decide to head back to the Spout House, the inn where the Syrup scouts are staying. Two smelly orcs stand guard outside. A stable hand takes our mounts, and we enter. We sync up with the scouts, and then rest for the evening.</li>
</ul>
</li>
<li>We leave our mounts in town, and make our way towards the Pits.
<ul>
<li>We move pass two hanged people. They were murdered with knives, tarred (including into their mouths), and then hung. We suspect the actions of the cult of Arconis.</li>
<li>We travel, and eventually arrive at the Pits.</li>
<li>There is a small hamlet, surrounded by spires of stone. Humans are working themselves too hard, and they appear malnourished. There are several caves, and signs of a large bonfire. Chanting and smoke comes from one of the caves. Symbols drawn in mud and blood are seen on the spires. The symbols are of:
<ul>
<li>The Fossilized King, Ayrzul, an evil god of Earth. Prophecy and secrets are two areas of his concern; buried things of wealth.</li>
<li>Mhar, a great old one of the Dark Tapestry, an insane tortured god of pain. It inhabits a volcano, and when summoned, will erupt continually, covering the world in smoke and ash. Generally, it is considered a world-ending event. The symbol is a broken triangular rune.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The Bridge of Dreams, and Dreamland</li>
<li>Flint</li>
<li>The Flint Pits</li>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<h2 id="current-objections">Current Objections</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We move into the hamlet proper. The workers scurry away, but we manage to convince one to wait and speak with us.
<ul>
<li>She informs us she works to please the Ayrzul worshippers, to protect her from the Mhar worshippers, who would tie her to a bonfire in sacrifice.
<ul>
<li>Thats enough evidence for Sir Tern; judgement time.</li>
</ul>
</li>
</ul>
</li>
<li>We move towards the cave with smoke and chanting.
<ul>
<li>We first come across some “workers” (read: slaves) maintaining a fire. We engage the task-master, and a mephit flies in to hamper us further. With little trouble, we dispatch the enemies, and free the workers.</li>
<li>Stackor smothers the fire using <em>stone shape</em>. As he does so, we are set upon by additional enemies.</li>
<li>Sir Tern moves to engage, and eventually emerges from the smoke to discover a Bushyasta, a div from the outer planes of evil, standing astride an unholy altar. We smite that sucka and his corrupted Mhar-worshipping oread wizard friend.</li>
<li>Surveying the place, we discover an imprisioned oread, that Tern begins nursing back to health. We find much loot, which gets distributed or readied for selling. Finally, we remove the cauldron and destroy the altar.</li>
</ul>
</li>
<li>We move into a second cave.
<ul>
<li>Within, there are scurrying workers, and an oread that approaches, named Brother Opal.
<ul>
<li>We learn that this reason knows of and respects the power of the Fossilized King, Ayrzul, though they do not worship it. Previous to Mhars increased worship, the focus on Ayrzul was also less, but with Mhars increased worship, Ayrzuls following became more fervent.</li>
</ul>
</li>
<li>We are led to Prophet Pumice, the keeper of the oracle. He described his position.
<ul>
<li>This causes some hesitation to just smite the bitches.</li>
</ul>
</li>
<li>We decide to visit the oracle of this cave. As we descend, there is a massive ape skull revealed from the cave wall. It has many offerings in its hanging-open mouth, and is surrounded by magical torches. It emits a significant evil aura. Prophet Pumice suggests avoiding provocative questions.
<ul>
<li>Tern first asks what should be done to establish order and a reliable trade stop for the army in Flint.
<ul>
<li>The oracle suggests that no standing army will ever be safe in Flint. We must be sure that the army visits, takes what it needs, and moves on. This will be the only way they will be safe. To achieve this, we need someone motivated by wealth, but never the strength to oppose our army, calling the shots.</li>
</ul>
</li>
<li>Stackor asks who in the Dark Tapestry is coming to destroy this planet, and how to stop them.
<ul>
<li>The oracle says there are many powers from beyond racing for this world. The oracle told us the name of the fastest, but Prohpet Pumice did not understand it. The impression is something vast and much greater in scope than its competitors, though also the least in terms of position.
<ul>
<li>Stackor further interprets this to possibly mean Nyarlathotep</li>
</ul>
</li>
</ul>
</li>
<li>Stackor next asks about the status of the Verdent, and if the army will find allies there.
<ul>
<li>The oracle simply says that the progeny obey the elders. Pumice explains further that the elders in this case are also given an astral significance, related to being of the stars. Thus, elders of the stars, or from the stars.</li>
</ul>
</li>
<li>As Stackor steps back, a voice rings out from the skull. Speaking in Terran it says, “Boobons listen well, I do not care what happens to the people here, but I care about the green stone. If you return it to my temple to the north, and seal my temple from prying eyes, I will give you the weapon you need.”
<ul>
<li>Pumice the Prohpet informs us the green stone is upstairs, and hell give it to us. It is an artifact of the Fossilized King, taken from a temple to the north in Felgrithe Canyon, by pilgrims long ago.</li>
</ul>
</li>
<li>Tern steps up asking about the evil released from the mines in flint, and for assistance defeating it.
<ul>
<li>The oracle is silent, and Pumice explains it is probably time to save questions for later and depart. He advises, if we do return, not to ask the same questions. (Good thing theres a record of them eh?)</li>
</ul>
</li>
</ul>
</li>
<li>Returning to the monk chamber, Prophet Pumice brings forth a significant fang-shaped green stone, which we obviously identify as a giant irradiated rock.
<ul>
<li>Stackor <em>teleports</em> back to House Goremon in Rhyme, drops all the stuff from his Bag of Holding in his room, <em>teleports</em> back, and puts the giant radiation rock into the Bag of Holding by itself.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The Flint Pits, a communal mine a few hours north of Flint</li>
</ul>
<h2 id="npcs-and-characters">NPCs and Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beat, paladin of Iomedae (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Baron von Testicles (Dan)</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<p>We all grew as people today. Bill learned how to properly say “Remove Radiation” properly.</p>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We move into the third, and only remaining cave, at the Flint Pits. It is a hollowed-out hill, with three humans working at stations. Two are working on boulders, one is working on quarts. Theres an old oread man moving pots in the back. There are some enchanted items, as well as some stone swords.
<ul>
<li>Sir Beat approaches the oread, inquiring. The oread explains the pots of fill of lapis lazuli, mixed with water, to make a dye. The weapons are for sale.</li>
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<li>
<p>Seeing no more need to stick around, we head back to Flint. We discuss destroying the artifact on the way. Stackor says hell handle it.</p>
</li>
<li>We return to Flint proper. A young boy throws some mud at Tern, and another cries out “Death to Tyrants!” Checking on our horses, they are well stabled and fed. We consider pursuing the mines; there are three of them: 20 minutes east outside town, a communal in town, and one west outside town.
<ul>
<li>We drop off the unconscious oread in my room, and I leave him a note informing him that hes in The Spout House in Flint, safe, and that he was rescued by Sirs Tern, Beat and Blunt; the wizards Jen Erica and Stackor. We will return to this inn by nightfall, and would like to speak further. There is a meal awaiting you downstairs. Pay no heed to Blunts excessive incontenance.</li>
<li>We go to the Temple of Damerrich, to introduce ourselves and gather information.
<ul>
<li>As we arrive, a paladin of Damerrich is standing over a man, and accusing them of aiding in the murder of three men. He introduces himself as Sir Dunce.</li>
<li>Sir Damian is the head of their order in town. There is also a Sister Clemence.</li>
<li>We move into the Temple proper, seeking Sir Damian and information.
<ul>
<li>Evidently, the paladins of Damerrich stayed behind based on a plea by some towns folk that their neighbors were sacrificing children to dark powers. The reporters of this trouble are still around.</li>
<li>Arconis the Child-Slayer is revered here, partially (possibly) due to the “over-reach” of the Kingdom. This cult is lynching without judgement or prejudice nightly.
<ul>
<li>Their followers, once they murder a suspect, will tar the face and especially tongue.</li>
</ul>
</li>
<li>Recent plague of nightmares; possibly related to Nyarlethotep, who sometimes resides in the Dreamlands.</li>
<li>Mines: the one in town is communal, primarily copper; the east-most one is owned by Pate, and is a richer copper vein; the remaining mine to the west is also owned by Pate, and produces generally small precious stones.</li>
<li>Asking about Jack Flint: local legend, rich, saved people and brought them here from Baron Steppenbros collapsing empire. Though considered a hero due to his actions, his heroic nature is not certin; he abandoned his post, and should be charged accordingly (according to Damian). Damians superior advised discretion, so as not to further garner distrust among the locals.</li>
<li>Perhaps monsters in the streets, as there are murders every night, especially targetting followers of Damerrich and even the market guards.</li>
<li>One of the market guards was murdered last night. We decide to question them.</li>
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</li>
</ul>
</li>
<li>We head to the market. We take a small detour to investigate a marked building from Damians map. We briefly question an old lady, who doesnt really tell us much. I give her a copper piece.</li>
<li>We get to the market. The guards are on-edge, weapons at the ready.
<ul>
<li>The murdered guard, Franklin, decided to visit his family, instead of staying in the tower with the remainder of the guards. He was stabbed excessively.</li>
<li>Asking about previous religions before Arconis, we are told of two older religions and their shrines. One is located near northern entrance to town, and the second near the copper smelters.</li>
</ul>
</li>
<li>We head to the smelter to visit the old shrine. It is a small, mud-brick enclosure full of copper figures, dedicated to Torag. The figures all had small, charred nooses. Stackor and I clean up the shrine a bit, and a forge-worker wanders over to speak with us.
<ul>
<li>He offers work at the forges to Stackor, if hes interested. We chat a bit about any religions. The second shrine is dedicated to Cayden Caylien.</li>
</ul>
</li>
<li>We head to the northern entrance, and the shrine of Cayden Caylien. At one point, it was a wooden stand with mug stands, and a barrel of beer for distribution. The mugs are gone, the stand is snapped in half, the barrel is busted. Inside it is an unnatural, evil stone.
<ul>
<li>Stackor identifies that the stone will erase your memory, and also cause you to seek out and murder anyone who bears a resemblance to the market guards. It caused the shadows to fall in wrong directions.</li>
<li>Stackor <em>shatters</em> the cursed stone, and <em>mends</em> the shrine. The shadows return to normal.</li>
</ul>
</li>
</ul>
</li>
<li>We return to the Spout House to rest until evening. Stackor <em>teleports</em> to Rhyme, and the Sheila Gs Temple looking for Celia; she is out until evening, according to a guard. He then <em>teleports</em> to House Goremon, asking around for a loan. He realizes, far too late, he doesnt need nearly as much money. He grabs all his stuff, and <em>teleports</em> back to Flint.
<ul>
<li>We were attacked during our rest by a Nightmare, seemingly extra powerful. This creature can trap dreamers in their sleep, and drain them of the charisma. When they awaken, they are puppets of the Nightmare.
<ul>
<li>In order for it to attack us, it has to know about us. Someone in town presumably told it about us. The range of the <em>Nightmare</em> spell, though, is unlimited.</li>
</ul>
</li>
<li>The oread awakens.</li>
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<h2 id="locations">Locations</h2>
<ul>
<li>The Flint Pits, a communal mine a few hours north of Flint</li>
<li>Flint</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beat, paladin of Iomedae (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Baron von Testicles (Dan) [Absent]</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="npcs">NPCs</h2>
<ul>
<li>The Paladins of Damerrich
<ul>
<li>Sir Damian, the leader</li>
<li>Sir Dunce</li>
<li>Sister Clemence</li>
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</li>
<li>The market guard</li>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>The oread awakens. He reports he was the priest of Mhar for his community, responsible for pacifying his plane and stopping his awakening. He has asked to join us once we move on, as his place in Flint seems now absolved.</p>
</li>
<li>
<p>We head out for our night-time rounds around Flint. We first head towards the market square.</p>
<ul>
<li>As we move towards the market square, we see what appears to be another group heading out on patrol: some townsfolk, and Sir Dunce.
<ul>
<li>A flurry of stones comes from a nearby alley, and bounces off Sir Dunces armor. He cries out to halt, and charges into the alley way with the townsfolk. Their light sources wink out, too quickly.
<ul>
<li>We move to assist and investigate!</li>
<li>Blunt quickly discovers unnatural <em>Darkness</em> in the alley way.</li>
<li>Stackor casts <em>Daylight</em> on Sir Terns armor. Sir Tern moves into the alley way.</li>
<li>We uncover Sir Dunce flanked by two dark folk. The townsfolk are dead.</li>
<li>Sir Beat shoots one down. It dies, and explodes in a blinding flash.</li>
<li>Stackor <em>Magic Missile</em>s the remaining one. It stays standing.</li>
<li>Sir Dunce stumbles past Sir Tern out of the alley. Sir Tern closes and finishes the remaining dark folk. It explodes in a blinding flash.</li>
</ul>
</li>
<li>After the combat, Sir Tern helps with Sir Dunces poison, and Blunt then escorts him back to the Damerrich stronghold. We look around and investigate. Stackor <em>levitates</em> above the area, and notices that there are only a few places lit in town: The inns, the Damerrich stronghold, the market guards tower, and an excessive number of torches around the mine. We head to the mine.</li>
</ul>
</li>
<li>At the mine, we come across warhorses tied outside, and two guards in chainmail with sword and shield surrounded by a crazy amount of torches.
<ul>
<li>The guards are members of Jack Flints men. After some extremely capable discussions from the group, we learn that there seems to be some odd antics afoot in the mine. We offer to assist and investigate. Flint and some men moved into the mines to investigate.</li>
<li>We move in. After some attention, we notice combat coming from below. We encounter some miners retreating, and a man dragging a make-shift stretcher. He reports of undead further ahead.</li>
<li>We come across the undead, Wights. We engage!
<ul>
<li>Stackor <em>fireballs</em> the undead, destroying one outright.</li>
<li>The remaining two move to engage. The first charges Sir Tern. It smacks me, and I slay it.</li>
<li>The second charges Sir Tern, but misses. Jen Erica <em>magic missile</em>s it. Smokey moves up and strikes it down.</li>
</ul>
</li>
<li>We leave the corpses, and hustle along. We come across more survivors; Sir Tern helps one up with a Lay On Hands. We continue.</li>
<li>We come across Flint, holding off a handful of wights, and a particularly nasty looking undead. We engage!
<ul>
<li>Stackor <em>fireballs</em> a group, taking out a few.</li>
<li>Sir Tern moves in, as does Smokey. The wights continue striking at Flint, but the big bad moves against Tern.</li>
<li>Big bad smacks Tern, Tern <em>smites</em> in return, as does <em>Beat</em>. The big bad gets decimated by holy fury.</li>
<li>We wipe out the remainder of the wights.</li>
</ul>
</li>
<li>Flint catches us up on situation, and we decide to move further into the mines to uncover any remaining threats.</li>
</ul>
</li>
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</li>
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<h2 id="locations">Locations</h2>
<ul>
<li>Flint</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beat, paladin of Iomedae (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="npcs">NPCs</h2>
<ul>
<li>The Paladins of Damerrich
<ul>
<li>Sir Damian, the leader</li>
<li>Sir Dunce</li>
<li>Sister Clemence</li>
</ul>
</li>
<li>The market guard</li>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>After saving Jack from the wights, we continue forward. We head towards where the miners generally dont go. As we approach, we find a straw pallet with a dissected corpse. There are various vials and jars surrounding the corpse. There is a coin purse, along with several notes and a coil of grey rope, in a small cubby near the pallet. At the foot of the corpse is a book.
<ul>
<li>Smokey takes the coin purse; there is 12 gold in it. He also takes a coil of rope.</li>
<li>Stackor investigates the book. It is written in Aklo. It talks about some kind of ritual, mentioning corpses and stars. It will require more research.</li>
<li>Stackor also investigates the notes, also written in Aklo. Its a journal, detailing ambitions to leverage the Dark Tapestry for revenge. The notes are in a different handwritting than the book.</li>
<li>Investigating the corpse, it has been freshly murdered and cut open; sometime between 24 and 48 hours ago.</li>
</ul>
</li>
<li>Heading the other way, we find where the miners were working. Here we find a cage, with a canary inside. The canary is clearly undead, and aggressive.
<ul>
<li>Sir Tern murders the bird with a Lay on Hands.</li>
</ul>
</li>
<li>We return top-side, and update Jack Flint.
<ul>
<li>He provides us with the contact for the undertaker, Garfield.</li>
<li>Sir Tern gathers up the dissected corpse, as well as the remaining non-wight corpses, onto a cart, and we head to Garfields.</li>
</ul>
</li>
<li>As we approach Garfields place, we hear hysterical laughter from nearby. Sir Tern stays to guard the corpses while the remainder of the group goes to investigate.
<ul>
<li>The group heads towards the laughter. Stackor notices smoke coming from a dark house. He casts <em>knock</em>, and inside the group finds a terrified family. A boy wielding a broom handle, and a man in a night shirt wielding a sword, rush towards the party to defend their home.</li>
<li>The group left the family alone and returned to Garfields.</li>
</ul>
</li>
<li>While the group was home-invading, Sir Tern met with Garfield. Garfield seemingly assumed Sir Tern had murdered all these people, and hurridly moved the corpses into his cottage. As we discussed more, the remainder of the party joined.
<ul>
<li>Garfield has a lot of taxidermied (and partially) animals. He also has a number of nooses. One of them has a monkeys skeleton hanging in it.</li>
<li>Garfield cannot identify the corpse, and looks somewhat horrified at its appearance. He suggests asking the mine foreman, Pate or Jack Flint.</li>
<li>Generally speaking, Garfield is a suspicious man, and certainly worth some additional investigation. Smokey buys the monkey skeleton from him.</li>
</ul>
</li>
<li>We take our corpses and head to Pates Estate. The guards welcome us in, and notify us that Pate is awake, but the mine foreman doesnt stay here, and that Jack Flint is currently recovering.
<ul>
<li>We are escorted into a sitting room. A butler offers us “Yah-yah bush” tea; Smokey gladly accepts.</li>
<li>Pate joins us, and is immediately taken aback by Stackors appearance.
<ul>
<li>Pate evidently killed the previous owners of the mine, who were “inbred and dangerous” dwarves. He thought we may be here to kill him. He explained that he killed the dwarves about 1.5-2 years ago. He has been having bad dreams for the past week.</li>
<li>Pates suffering from some derangement. He probably has significant CHA drain from the bad dreams. Regardless, hes able to identify all the miners and the desicrated corpse, one Bruce.</li>
<li>Sir Beet <em>lesser restores</em> Pates CHA damage, and he regains a degree of sanity. He explains a bit more about current circumstances.</li>
</ul>
</li>
</ul>
</li>
<li>I think some other stuff happened here… We talked with Sister Clemence about something. And we got the non-desicrated corpses to Garfields for processing.</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Flint, specifically in the mines</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beet, paladin of Iomedae (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="npcs">NPCs</h2>
<ul>
<li>Jack Flint, and his mercenaries. At least, the ones that are still human. And alive.</li>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>After speaking with Sister Clemence, we made our way to the victims house. It is also the old witchs house. The house shows signs of struggle, with everything tossed about.
<ul>
<li>We try to get information via Survival, but dont pick up anything. We take our time and loot the house, looking for anything suspicious or noteworthy.
<ul>
<li>No money, at all. No currency of any kind. There are decent house goods, some changes of clothes, some hand tools. Some candles, some chalk.</li>
</ul>
</li>
<li>We decide to return the next day</li>
</ul>
</li>
<li>
<p>We return to the inn and rest. Stackor casts <em>Magic Circle Against Evil</em>, and we all huddle around. Sir Tern, Sir Beet, and Stackor all have no trouble sleeping. Smokey gets stuck in a <em>nightmare</em>, but Sir Tern <em>lays his hands</em> upon him, aiding his in escaping. He suffers some CHA damage.</p>
</li>
<li>We descend to the wake. There are family members huddled in corners, talking among themselves. We also spot one of the Altasian scouts, looking very nervous.
<ul>
<li>Sir Tern speaks with Flint. He asks about Kinnsly, and Flint confirms he was a miner. Generally, Kinnsly wasnt special, though he did have a reputation for poorly treating women.</li>
<li>We distribute roughly a years worth of wages to the miners families.</li>
<li>We catch up with the scout. He reports that the others of his group went out on patrol earlier and have not yet returned. He is going to lock himself in the room, and if they still do not return by tomorrow, he will return to the army.</li>
</ul>
</li>
<li>We head to the Temple of Damerrich. The guards look a bit battered, presumably from combat.
<ul>
<li>The guards report they were injured in combat on patrol with Sir Damian. They apprehended a murderer and sorcerer, and had to fight with a mob. Sir Tern and Sir Beet heal their wounds.</li>
<li>We move inside. Sir Damian is praying. Sir Dunce is with Sister Clemence, getting on his armor. Sir Dunce is recovering</li>
<li>Sister Clemence informs us that she questioned the corpse, and from that got the name of the supposed person responsible for killing Kinnsly: Jeff Tomeson, a rabble-rouser, possessed with “strange ideas”, fervently against the Altasian crown. Sir Damian went to arrest him, Jeff resisted, Damian slew him, and then had to fight through a group of Tomeson supporters. We get Tomesons home location, on the east side of town.</li>
<li>We wait briefly for Damian to finish praying, and ask him about the combat earlier. We learn that Tomeson was likely using compulsion magics to enthrall the mob to his assistance. Due to the nature of the encounter, Damian and his companions had to retreat quickly, and had to leave any investigations and the body behind. From his demeaner, it is obvious that Damian is frustrated that he had to leave all this behind, and also that his current responsibilities are not desired.
<ul>
<li>We conclude that, probably the best way to avoid any further problems, is to get these guys the fuck outta Flint.</li>
</ul>
</li>
</ul>
</li>
<li>We head to Tomesons house, taking some back-ways.
<ul>
<li>We find many edible herbs in the front garden. We dont see anyone. The front door is locked, and there are wooden shutters on the windows. Knocking, there is no answer. Wandering around, there is no back door, and no unshuttered windows.
<ul>
<li>Stackor <em>knocks</em> the front door open. We enter</li>
</ul>
</li>
<li>We find a well-organized and cozy home. Theres a well-stocked pantry, a bunch of political science books, and a small shrine to Cayden Calien. The house otherwise shows no sign of a struggle.
<ul>
<li>We spend a thorough time searching the house. We find a small, hidden compartment in an herb chest. Inside, there is a single gold ring; it is non-magical and unremarkable.</li>
<li>In the trunk, is a stone sword, a bag of currency, and then a collection of odd items: a bundle of hair, a small pin, some bands of fabric. This, turns out, is marriage momentos. Some of them are now broken. There is also a small portrait, presumably of the mans wife. Together, with the hair, is likely a funeral momento.</li>
</ul>
</li>
</ul>
</li>
<li>We decide to head back and question the Damerrich paladins. We take the main road back. In a small side street, near the Tomesons house, we find two of the Altasian scouts, hanged and defiled with tar. A third of the scouts was hogged tied below them with a note. In a poorly-spelled scrawl, it declares “Hows this for a law? An eye for an eye. Heres two for two.”
<ul>
<li>While we find this, we hear screams from the direction of the Damerrich temple.</li>
<li>We take down the scouts, and bring them and the remaining living one back to the inn.
<ul>
<li>At the inn, we find things in disarray, and are informed that words and tempers flared, and an angry mob moved towards the Damerrich temple.</li>
<li>Stackor <em>teleports</em> himself and the scouts back to the army. The remainder of the party moves to try and pacify the mob.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Stackor updated Syrup on the situation in Flint.</p>
</li>
<li>Back in town, the party approach the city of Damerrich. The street is littered with dead. Sir Dunce is sitting on the steps of the temple, honing his axe, silently. Across the street is a single gibbet, with a single noose.
<ul>
<li>Despite Sir Terns calls for vengeance against the Arconis worshippers, Sir Beet suggests we seek to establish a local lord and some degree of order. The embers of vengeance burn low, but do not extinguish.</li>
</ul>
</li>
<li>We make plans for next week:
<ol>
<li>The party heads to speak with Jack Flint. We will try to convince him to accept a local position of leadership.</li>
<li>Presuming we can, we leverage him to make public announcements that we are seeking out a nightmarish creature, to destroy it.</li>
<li>Some remaining resources:
<ul>
<li>The priest of Mhar, resting-ish at the inn.</li>
</ul>
</li>
</ol>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Flint</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beet, paladin of Iomedae (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="npcs">NPCs</h2>
<ul>
<li>The Damerrich Representatives
<ul>
<li>Sir Damian, a paladin, and the leader</li>
<li>Sir Dunce, a paladin</li>
<li>Sister Clemence, a cleric</li>
</ul>
</li>
<li>Jack Flint</li>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We made plans for this week!
<ol>
<li>The party heads to speak with Jack Flint. We will try to convince him to accept a local position of leadership.</li>
<li>Presuming we can, we leverage him to make public announcements that we are seeking out a nightmarish creature, to destroy it.</li>
<li>Some remaining resources:
<ul>
<li>The priest of Mhar, resting-ish at the inn.</li>
</ul>
</li>
</ol>
</li>
<li>Sir Beet and Smokey stay behind at the temple of Damerrich, while Stackor and Sir Tern head to Pates Manor.
<ul>
<li>We are escorted inside by the guards, and brought to speak with Flint. When we arrive, Flint is donning his armor, and informs us that there is a creature in the second mine.
<ul>
<li>The story is that a thief was caught in the mine. As they were trying to escape, they were ambushed by a creature which emerged from the ground, killed the thief, and ate the gems he was carrying. The creature is described as short, squat, and with long arms.</li>
</ul>
</li>
<li>Stackor compels Jack to take up a position of leadership. Jack agreed, so long as we dealt with the creature. We also update Jack about the army.</li>
<li>We depart to deal with the monster.</li>
</ul>
</li>
<li>
<p>Meanwhile, back at the temple, there is no significant activity.</p>
</li>
<li>As we depart, we hear what sounds like a violent struggle coming from Jacks room. We rush in to find Jack squared off against the man who was previously helping to don his armor. Combat!
<ul>
<li>Stack casts <em>Hold Person</em> on the assailant! He is held.</li>
<li>Flint leaves to fetch restraints. The assailint breaks free, and strikes Sir Tern.</li>
<li>Sir Tern retaliates, downing the assailant. He then stabilizes them, and Stackor and Flint tie them up.</li>
</ul>
</li>
<li>Stackor summons <em>phantasmal steeds</em>, and we return to the temple. With the group fully assembled, we head to the mine.
<ul>
<li>Along the way, we see an old woman packing a rather large bundle. Stackor considers this odd for something to happen at so early in the morning, and we stop to discuss.
<ul>
<li>The lady informs us shes intending to give an offering to the lake guardian. We know of a Shrine Lake; 3 days walk away. All checks out. Smokey flips her a coin, and we continue.</li>
</ul>
</li>
<li>We approach the mine. There are a few guards, and we introduce ourselves and our intent. The guards are acting strangely, and we realize they have no intention to allow us entry. Sensing hostility, Sir Tern commands them to stand aside or be put down. Combat!
<ul>
<li>Sir Beet delays, Stackor <em>Magic Missiles</em> one, Sir Tern swings but misses the other. That other swings and misses Sir Tern! Sir Beet tries to shoot that other, but fails. The first charges Smokey, and strikes. Smokey retaliates, striking back fataly!</li>
<li>The second continue the fray! Sir Beet turns his legs into pin cushions. The rest of us try to subdue the creature non-lethally. Eventually we do. Sir Tern manacles him, and we enter the mine.</li>
</ul>
</li>
<li>We enter, through a narrow walk way. We come to some store rooms, and investigate. Within, we find the thief unconscious and tied up.
<ul>
<li>Checking inside some of the crates is iron slag. Inside the barrels is water. Sir Tern grabs some rope and a pick, and we continue.</li>
</ul>
</li>
<li>We continue, and come to a fork: left, forward, or right. We move left. As we move, a hideous creature swims out from the ground, and starts biting on Stackor. Combat!
<ul>
<li>Stackor identifies this as a Nightmare-Creature Xorn: a squat, symetrical, earth-planar thing. It is albino, loves gems and precious stones, and are generally intelligent. This one, however, is an evil creature from the plane of dreams, and will not be reasoned with. Combat!</li>
<li>The creatures chomps on Stackor for quite a bit of damage. Stackor uses some dimensional movement to shift away, and strikes back with a <em>magic missile</em>. Sir Tern moves to engage, and immediately loses his sword. Sir Beet shoots it with arrows of smiting. Smokey stabs it, striking it down!</li>
<li>We field-autospy it, ensuring it is properly dead.</li>
</ul>
</li>
<li>We scour the remainder of the mine, offering gems to all the dark corners, but no further creatures assault us.</li>
</ul>
</li>
<li>We take the creatures corpse outside and burn it. We take the unconscious thief, as well as the one dead guard, and the remaining unconscious guard, we head back to town. The guards and the thief are delivered to Pates mansion. We explain the events.
<ul>
<li>We notice that there are many folks vapidly wondering around town. Evidently, they were puppets of this creature.</li>
<li>We speak with Flint, updating him. He is obviously opposed to the armys presence, and to taking this leadership position, but is resigned to this fate.</li>
</ul>
</li>
<li>
<p>We return to the Spout House Inn to rest. On our way we find an orc looting belts and coin-purses from the helpless citizenry. We subdue him, and return with him to the Spout House. The orcs there here of the crime, and cut a finger from the captured orc. We all agree that is sufficient.</p>
</li>
<li>
<p>Smokey and Co. spend a few hours finding sane citizens to help corral the deranged citizens to safety. After, we rest. While resting, Jack Flint and Stackor ride out to meet with the army. Flint makes the following demands: Sir Damian must stand trial for his actions; the Altasian army must not enter flint. Colonel Syrup agrees to the terms, and provides a letter of acknowledgement to Flint that the army supports his position. At Jacks request, the army stops their move towards Flint. Refusing any additional assistance, Jack and Stackor return to Flint.</p>
</li>
<li>As we all awaken for the day, in evening, we prepare to approach the paladins of Damerrich, to convince Sir Damian to stand trial. Considering the citizenry, it is likely the town would not be happy should a trial find Sir Damian innocent. Jack Flint is hoping to use this trial as proof that he will enforce justice.
<ul>
<li>Sir Terns approach is to appeal to Sir Damians noble sense of justice. To ask him to acknowledge that he has slain an innocent man that was possessed by a nightmarish creature. We will advise him to plead guilty to this crime, and to seek atonement from Damerrich, the only source of justice that is appropriate to judge Sir Damian.</li>
</ul>
</li>
<li>We approach the Temple, and enter to speak with Sir Damian. We appeal to his sense of justice, and explain that due to the nightmare-creatures influence, he may have been confused.
<ul>
<li>As he turns for confirmation from Sister Clemence, she admits that she lied. With a wave of her hands, she reveals her influence over the temple as a Priest of Sifkesh. Through poisoned words, she casts doubt into Sir Damians mind, and with smoke from his hands he drops his holy weapon of Damerrich. It would seem the paladin is no longer in his favor.</li>
</ul>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Flint</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beet, paladin of Iomedae (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="npcs">NPCs</h2>
<ul>
<li>The Damerrich Representatives
<ul>
<li>Sir Damian, a paladin, and the leader</li>
<li>Sir Dunce, a paladin</li>
<li>Sister Clemence, a cleric</li>
</ul>
</li>
<li>Jack Flint</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>STAND ASIDE!!</li>
</ul>
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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Establish a viable route from the interior to the Far Territories for the army</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Boss. Fight. Time. Baby!
<ul>
<li>Sir Beat declares Sister Clemence his target for <em>Smite Evil</em> and unleashes some holy projectiles! Fallen Damian <em>Smites</em> Sir Tern, critically striking and downing him! The demon Sister Clemence closes with Sir Beat and engages in melee.</li>
<li>Outside, Stackor hears something and thinks somethings wrong. He tells Smokey to go check on the temple, and <em>Dimension Door</em>s to the inn to fetch Jack Flint. Smokey and Jen Erica casually stroll to the temple, and ask Sir Dunce to get Sir Beat. He initially pushes back gently, since Sir Beat asked for privacy, but Smokey insists, and Dunce agrees to check.</li>
<li>Sir Beat steps back, and unleashes more holy arrows against the demon Clemence. Fallen Damian moves in and <em>smites</em> Sir Beat for massive damage. Dunce opens the door, Italian Spidermans the scene, and moves in to engage the Fallen Damian. Smokey and Jen Erica enter the fray! Smokey engages in melee combat with the demon Clemence. Jen Erica <em>magic missiles</em> the demon Clemence. Stackor tells Flint, and Flint rides in force towards the temple. The demon Clemence <em>suggests</em> that Dunce kill Sir Beat.</li>
<li>Sir Beat steps back, and downs Sister Clemence, but takes a strike from the mind-controlled Dunce. After, Dunce shakes off the <em>suggestion</em>. Fallen Damian moves and engages Sir Beat: a potentially fatal strike is lessened by <em>heroic defiance</em>, and the follow-up misses! Dunce bends and <em>lays on hands</em> to Sir Tern. Smokey engages smacks Fallen Damian a bit. Jen Erica tries to <em>boneshaker</em> Fallen Damian, but fails. Stackor returns, and sees whats happening.</li>
<li>Sir Beat steps back, and strikes at Fallen Damian. Damian moves forward, and strikes Sir Beat down. Sir Tern stands, <em>lays hands</em> on himself, and activates his <em>divine bond</em>! Sir Dunce swings at Damian, but misses horribly, instead landing his axe in Beats corpse. Smokey engages Damian, but misses. Jen <em>magic missiles</em> Damian. Stackor attempts to <em>hold</em> Damian, but it fails.</li>
<li>Sir Tern declares Damian his smite, and moves to engage, but misses! Damian and Smokey continue to melee. Jen Erica moves into melee, and <em>vampiric touches</em> Damian, with little effect. Stackor tries again, and successfully <em>holds</em> Damian with a persistant mythic spell.</li>
<li>Sir Tern places his sword on Damians neck, and advises him that the fight is over. Smokey wraps his iron rope around. Dunce requests Sir Tern behead him, and after a brief consideration, Sir Tern agrees. Damian is beheaded. Combat over.</li>
</ul>
</li>
<li>Unknown things
<ul>
<li>Who hung the Altasian soldiers?</li>
<li>Who killed the market guards?</li>
<li>Who was leaving those weird gems around?</li>
<li>Who vivisected the miner?</li>
</ul>
</li>
<li>
<p>Sir Tern explains to Flint the combat, and Stackor is quick to follow-up and fill in any details. After a brief discussion, Flint thanks us for our actions, and asks us to leave sooner-than-later. Tern, initially conflicted about the unfinished judgement against the cultists of Arconis, for likely hanging the Altasian soldiers, agrees to leave, but asks Flint to pursue that justice. Flint seemlingly will do no such thing.</p>
</li>
<li>
<p>We loot Fallen Damians belonging, selling what we dont keep, and then leave.</p>
</li>
<li>
<p>The next day, Stackor gets a <em>sending</em> from Sheila G, asking him where he is, and saying shes going to Lons Thicket. Stackor agrees to meet back in Rhyme, and then returns.</p>
</li>
<li>
<p><strong>Side Story Done!</strong></p>
</li>
<li>Back in Rhyme, with the main party, Stackor/Boobons and Sheila G meet up on the docks. Boobons tries to convince Sheila G not to go to Lons Thicket, because its obviously a scam. G thinks thats the best way to deal with the scam. We decide to talk with Harvey, and that is where we will start next time!</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Flint</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Stackor, dwarven wizard (James)</li>
<li>Sir Beet, paladin of Iomedae (Thans) [Dead :(]</li>
<li>Ignis “Geo” Joe, an oread shaman (Thans)</li>
<li>Jen Erica von Illamage (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Sir Tern Ipswitch (Bill)</li>
</ul>
<h2 id="npcs">NPCs</h2>
<ul>
<li>The Damerrich Former Representatives
<ul>
<li>Fallen Damian, a blackguard</li>
<li>Sir Dunce, a paladin (still at the start, at least)</li>
<li>Sister Clemence, a demon in disguise</li>
</ul>
</li>
<li>Jack Flint</li>
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<article>
<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-01-19">Tuckleberrys Tales of Redemption and Heroism, 2023-01-19</h1>
<h4 id="events">Events</h4>
<ul>
<li>The party is assembled! A glorious ceremony in the Temple of Torag established expectations for Harvey to redeem himself by slaying the dragon of Voln! Heroes were assembled, and their prestigious performer, Tuckleberry (the very same scribing this story!) joined them!</li>
<li>The party made haste to their vessel, The Eugenia, captained by Jans. With fanfare and farewell we set towards our quest!</li>
<li>We encounter an encampment established on the embankment. Freed slaves being led by a former prisoner, Guden.</li>
<li>The party sets off inland, towards the volcano lair of Kallymondayos!
<ul>
<li>Harvey sees the moon do some crazy stuff!</li>
<li>A few days later, Harvey sees different stars than usual!</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rime</li>
<li>Encampment along the northern river</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Head priest of Torag</li>
<li>Jans, captain of the Eugenia
<ul>
<li>Named after his first wife, who died in a shipwreck, aboard the Clarice
<ul>
<li>Named after his mother, who died in a shipwreck, aboard the Pearl</li>
</ul>
</li>
</ul>
</li>
<li>Guden, armored dwarf at the encampment along the river</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>The new party of heroes!
<ul>
<li>Harvey Birdman, on a quest of redemption</li>
<li>Hangmore, a dwarven ranger</li>
<li>Carmen Insider, a human cavalier</li>
<li>Sir Laughlan McLaughlan, a dwarven paladin</li>
<li>Tuckleberry Tallowleaf, a halfling bard</li>
</ul>
</li>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-05-01">Tuckleberrys Tales of Redemption and Heroism, 2023-05-01</h1>
<h4 id="events">Events</h4>
<ul>
<li>In the previous, missing session, we fought SO MANY THINGS! There was a big guy in spiky armor, and ogres, and a half-orc wizard, and spear guys, and a boat load of goblins and half-orcs.</li>
<li>We leave the killings fields, back into the Valley of Ash, and try to decide how to move forward. We settle on moving further along the Valley of Ash towards Vuln.
<ul>
<li>Along the way, we come across many footprints. We continue.</li>
<li>Further along, we see a number of flames shooting up at different heights on our right. There are murder-holes along the cliff-side, large enough for ballistae. There is a curtain wall, with patrols. And before us are glowing rocks, leading towards the fortifications. Drakes circle the volcano beyond. We back away, and as we do, one of the drakes spots us.</li>
<li>We retreat about 20 minutes back, and after some daring discovery, find a suitable camp! Humblebag and his goat start climbing towards the camp. Carmen escorts Harvey first, then Sir Laughlin and Swordpit. However, before he can come back for me, a dozen full-plate-armored goat-riding hobgoblins surrounded and captured me. I surrendered peacefully, without revealing my connection to the rest of the party. Half of the goat-riders, noticing disturbed rocks, went to investigate towards the party. The remainder of the goat-riders escorted me back to the fortifications.
<ul>
<li>They bring me to a cell, and take away all my stuff, and Brandywine, and lock me up in the dark. A dark gnome eventually shows up, and asks me some questions, and apparently my answers werent good enough, because he left me. I played with some Dancing Lights, and evidently that <em>really</em> bothered them, because a whole bunch of hobgoblins showed up and beat me senseless! Guess I got a good nights sleep after all.</li>
</ul>
</li>
<li>Meanwhile, the party managed to rest on a landing hidden in the ash. During the night a king-sized bed magically appeared, but when they awoke they were laying on boulders. After their rest, the descended the mountain, right into a column of the dragons troops. Combat is inevitable.</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>A canyon and crevasse near the Valley of Ash</li>
<li>The Valley of Ash</li>
<li>Vuln, the Volcano Stronghold of Kallymandios. Or whatever their name is this week.</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Swordpit, a goblin fighter studying to be Sir Laughlin MacLaughlins page</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
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<li></li>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-01-23">Tuckleberrys Tales of Redemption and Heroism, 2023-01-23</h1>
<h4 id="events">Events</h4>
<ul>
<li>
<p>During the night a random dwarf stumbled upon our fire. His name is Boggom, and he and his companions were attacked by ogres! He managed to escape, but the remaining of his companions are unknown. His camp might have supplies still too. We pretty quickly found the remains, and it is a scene of absolute carnage. Some of the dwarves were carried off, and we followed them to a cave!</p>
<ul>
<li>We invaded the cave, and found 4 ogres, one of which appears to be a shaman! We killed them and rescued the remaining dwarves.</li>
<li>We found a secret tunnel, with some weird writing and lighting and stuff. Something about “metal thats tasted blood.” We left our weapons with Brandywine, and went down. We found ourselves in a purple dome, with a small stream of water, and a small stream of dust, that coalesce and spiral down and together in the center of the room. At the end of the room is large stone door, with a semisphere divot, and the imprint of a dwarven hand. On the arch above the water it says “born,” and on the arch above the dust is says “unborn.” Sir Laughlin McLaughlin and I each put our hands on it and walked through the door, but Harvey couldnt because he has weird hands, and Hangmoor didnt even try.</li>
<li>Laughlin and I walked down into a cylindrical orange chamber, in the middle of which a combination of the dust and water is falling onto a many-sided rounded object. It is surrounded by many levers and gears, which look to manipulate the many-sided round object. There are carved runes on the walls, which look to be expedition notes. Opposite the entrance is a small pedestal with a glass bell jar, and a small black twisted thing inside, and a plaque on the front. It says, “Here lies the original Pansteer Expedition notes from Tarsis Mons” Turns out the levers and the sphere thing display the pages of the book on the walls in the carved runes! And that small black twisted thing inside is probably the original book. After some reading, it seems the Pansteer Expedition is a geology mission, exploring rocks and stuff in some canon in a place called Mars.
<ul>
<li>Pansteer Expedition arrives on Mars, begins geological survey. They find artifacts, astounding and impossible, and considered this particularly noteworthy. The survey became an anthropological survey, with extensive funding. They found a number of artifacts, and it continued until the found a chamber, where they found evidence of writing. They also found spheres, that were not solid, liquid, or gaseous, and moved in size at almost random intervals, never getting too small nor too big. Experimented on the spheres with electricity, discovering that it can break them. Within the spheres was a green gas, which controlled and manipulated the expedition members, eventually into sabotage, at the instruction of the man with breaking skin and moving bones and stuff. This information was liberated from the Tarsis Society, and moved here for the express purpose of studying the artifacts below. The language found on Mars, and the language found in the chamber below, and thought to be one and the same. Post Note: If the work theyre doing is not finished, hopefully someone else can finish it for them! Last Page moves the sphere over, with the water and dust combining into a ladder leading down into a dark hole.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Ogre cave</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Boggom, a freed slave, who escaped an attack by ogres</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Were archaeologists now!</li>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-01-30">Tuckleberrys Tales of Redemption and Heroism, 2023-01-30</h1>
<h4 id="events">Events</h4>
<ul>
<li>Dan got into a fight with an ogre. He won!</li>
<li>Sir Laughlin and I descended the ladder into the pit! We find ourselves in a large room. Aside from the ladder, theres a single tunnel, from rough stone to smooth stone, above which appears to be a place for a missing brass plate.
<ul>
<li>There are runes on the walls. Theyre like pictograms, depicting rituals of the green faith. Hidden within one of the pictograms, on the eye of an elk, is written, in tight script dyed in a dark ink and an unknown language: “beyond lies the rooms where we are free from Their eyes”. The dye looks much newer than the original pictograms.</li>
<li>We move down the tunnel of smooth stone. At a point it shifts to a bluish metal, at which point the dancing lights I had winked out. We walk on the metal for a bit, our magical items disabled, and coming to a broken metal door, beyond which was a semi-circular room. As we approach, Sir Laughlin notices a significant coldness, and his divine link feels severed. Within the room are a number of bones scattered everywhere, of dwarves, as well as carapaces of rather large insects. Upon the pedestals are metallic objects, which in the light shine a pink but otherwise appear bronze. There are several that are rods (some flanged, some not); one looks like 7/8th of a disc with grooves; another looks like a large sphere with a smaller sphere pressed into a side of it. In the back of the room, sunken into the ground, in a large cylinder with a large spike sticking out of it. It appears to descend farther than 60ft, and the lip between the spike and the wall of the cylinder is only roughly 3/4 foot thick. Theres an awful lot of books and poop. I also found a small shard of mithril, embedded in one of the dwarven bones. In the corner, surrounded by dwarf bones, in a blue bumpy egg-like thing: <a href="https://www.d20pfsrd.com/magic-items/artifacts/major-artifacts/frozen-heart-of-cocytus-major-artifact/">The Frozen Heart of Cocytus</a>. We leave it be, and return to the cave entrance.</li>
<li>We explored the wilderness towards a camp, scavenging as we went.</li>
<li>We found a cow! It turned into a rock! Er, it turned <em>back into</em> a rock. It was polymorphed! Weird.</li>
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</li>
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<h4 id="locations">Locations</h4>
<ul>
<li>An ogre cave, and the ruins beneath it</li>
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<li></li>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-02-04">Tuckleberrys Tales of Redemption and Heroism, 2023-02-04</h1>
<h4 id="events">Events</h4>
<ul>
<li>We got attacked by a troupe of goblins! We managed to fend them off with relative ease. They looked to be in the employ of the fire giants. We managed to get some food, but otherwise nothing worthwhile</li>
<li>We continued, finding scavenger birds above the valley where Pogoms camp is. We hear indication of a battle that may be finished.
<ul>
<li>We find a bunch of goblins picking through the remains of the camp and many dwarves, plus two hobgoblin riders.
<ul>
<li>Harvey engages one of the riders, and kicks em right in the face!</li>
<li>Hangmor turns the other rider into a pin cushion!</li>
<li>Harvey and I then take out the remaining rider, and Hangmor decimated the entire goblin troupe!</li>
</ul>
</li>
<li>
<p>A gnome working with Pogom, Gammel, welcomes us at a partially collapsed tunnel entrance, and offers to lead us to Pogoms new camp (presumably inside the tunnel!)</p>
<ul>
<li>We meet with Pogom! Hes low on supplies, but has been raiding fire giant locations and freeing slaves.</li>
<li>They have some goblins theyre hoping we can take off their hands. Sir Laughlin doesnt like the idea.
<ul>
<li>One of them has a sword, and armor covered in dwarven runes, and a holy symbol of Maugrim fashioned from broken manacles. His name is Ernest.</li>
<li>Harvey (and I) convinced Ernest to help us kill the dragon.</li>
</ul>
</li>
<li>Pomish, a hobgoblin priest of Crius, tells us some geopolitical details about Kellymandrax
<ul>
<li>The dragon is more of a figure-head, receiving tribute from the “lesser” kingdoms. Some of the kingdoms are more powerful than Kellymandrax, but they receive the benefits of the dragons presence (resources, renown, etc..). There are no slaves held by the dragon, though. All kingdoms either believe the dragon is a powerful and rightful leader, or they know better, but all are willfully there.</li>
<li>There are ruins to the east, of a place called Stormheim, and reports of strange creatures residing there</li>
</ul>
</li>
<li>Greysword, a hobgoblin intent to slay every Clan Sartoz fire giant he finds
<ul>
<li>He tells us about a surveyors camp, with many goblins and giants responsible for scouting and mapping out the underground tunnels. He offers to help attack this camp with us.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Were planning two raids: one with Pogom and full force against a farm, to get food; and a following against the fortified surveyors camp. The raid on the farm is two days away
<ul>
<li>Hangmor helps the hunters to gather food, and finds a bear abomination, with spiked tentacles coming out of its mouth, and a snakes head instead and in place of a bears tail.
<ul>
<li>I think this is a bear tainted with the Dark Tapestry, specifically the spawn of Shub-Niggurath</li>
</ul>
</li>
<li>Sir Laughlin MacLaughlin fashions one of the chain shirts found into barding for Brandywine</li>
</ul>
</li>
<li>FARM RAID!!!
<ul>
<li>Pogom marched 40 dwarven troops, and while they waited, we moved in under stealth to remove the sentries.
<ul>
<li>Hangmor, Harvey, Ernest, some dwarven rangers, and I find 3 goblin sentries. We take them out without problem</li>
</ul>
</li>
<li>We continue forward, moving into the farm lands. The overseers start sounding alarms, and Harvey and I charge in!
<ul>
<li>Harvey moves with significant speed, closing the distance and attacking! Hangmor and I join in from range. We get 3 of them, freeing…
<ul>
<li>24 humans</li>
<li>6 dwarves</li>
<li>12 goblins</li>
</ul>
</li>
<li>The dwarves and humans return to Pogoms camp, and the goblins come with us. We arm some of them with short swords and short bows.
<ul>
<li>One of them is named Swordpit</li>
</ul>
</li>
</ul>
</li>
<li>After a successful raid, we depart for the surveyors camp with the freed goblins and Greysword</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Forest and woods nearing the giants domain</li>
<li>Pogoms Camp</li>
<li>Stormheim, the ancient home of the dwarves of Rhyme. Now in ruins, and possibly overrun by the Dark Tapestry</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Gammel, a gnome working with Pogom</li>
<li>Ernest, a goblin paladin of Maugrim
<ul>
<li>His previous name was Spikecock</li>
</ul>
</li>
<li>Pomish, a hobgoblin priest of Crius</li>
<li>Greysword, a hobgoblin intent to slay Clan Sartoz fire giants</li>
<li>Swordpit, a freed goblin slave</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Brandywines name <em>may actually be</em> Marmelade.</li>
</ul>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-02-19">Tuckleberrys Tales of Redemption and Heroism, 2023-02-19</h1>
<h4 id="events">Events</h4>
<ul>
<li>After a successful Potato Raid, we move with freed goblins to the surveyors camp
<ul>
<li>Hangmor and Greysword scout, establishing us a path towards our destination
<ul>
<li>Deciding against a ridgeline, we move into a valley that seems closer to the First World
<ul>
<li>As we move, we discover brownies, little furry fey creatures, traveling along with us. Carmen tosses him some potatoes, and a brownie, Nibs. It informs us that the valley ahead is the Valley of the Old Man of the Woods. The Old Man of the Woods is a forgotten fey being, which has a “forest” that spans time and space. He will cause calamity until groups are split into individuals. At which point, the Old Man will appear before each individual, asking them a question. If the individual answers the question quickly and reasonably, the Old Man will permit their passage, and expedite their travel. However, if the individual doesnt answer the question, or takes too long, or answers with another question, then the Old Man will kidnap the individual and ferry them away to the First World. The questions he asks may seem super technical, but are always riddles; more a challenge of wits than a challenge of knowledge.</li>
<li>Nibs takes off, and we head back to the ridge line, to avoid going through the Woods of the Old Man. Carmen takes to the skies, checking for pathways from above. None of them look terribly easy, but some of the are feasible. After some deliberation, we decide to proceed this way. Moving along at a decent pace, we have Carmens pegasus ferry us across some of the otherwise impassable obstacles. We establish a camp, not making a fire. During the night, we hear voices from the valley, but otherwise are undisturbed. As we continue, the ridge widens and we find a cave. We decide not to visit the cave, and continue along. Carmen takes to the skies to scout, and gets attacked by a massive eagle! It plucks him off his pegasus, and flies him to its nest. He gets eaten alive by a rocling, but kills his way out! His pegasus fights the roc, but ends up retreating back to the party. As they return, the party engages and kills the roc, before getting a roc egg and returning it to the party. Returning to adventuring, Carmen finds an ancient Corinthian-style column broken on the mountain side.</li>
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</li>
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<h4 id="locations">Locations</h4>
<ul>
<li>Forests to the surveyors camp</li>
<li>A valley close to the First World</li>
<li>The mountain side ridge line</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Ernest, a goblin paladin of Maugrim</li>
<li>Greysword, a hobgoblin intent to slay Clan Sartoz fire giants</li>
<li>Swordpit, a freed goblin slave</li>
<li>Nibs, a brownie</li>
<li>Cleanpalm, a goblin given a bath and then carried by Harvey</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>We have a Rocs egg, worth 4000gp</li>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-02-25">Tuckleberrys Tales of Redemption and Heroism, 2023-02-25</h1>
<h4 id="events">Events</h4>
<ul>
<li>After fighting a giant bird, we decide to ferry the party over the mountain to our next destination!
<ul>
<li>Harvey and Carmen take the first trip, stopping at the column seen on the mountain side.
<ul>
<li>Its covered in giant writing and (possibly) arcane runes, made of a very nice marble. They didnt investigate it further</li>
</ul>
</li>
<li>With minimal difficulty, we get everyone across!</li>
</ul>
</li>
<li>We descend slightly into the woods, to give us more cover and help us forage more. We eat some delicious boiled and seared potatoes.
<ul>
<li>Some of the goblins get scared, and leave the camp. Hangmor tails them, at the suggestion of Ernest. The goblins head back towards the mountain. Shortly after they leave, we hear a hunting horn, and Hangmor hears a giant hunting party romping through the woods. After a bit, Hangmor returns, and the night continues, without further interruption.</li>
<li>In the morning, Swordpit tries to help Sir Laughlin MacLaughlin put his armor on, but MacLaughlin find the idea revolting. Tuckleberry agrees to teach Swordpit how to be a page!</li>
</ul>
</li>
<li>We move upon the Surveyors Camp
<ul>
<li>Hangmor and Greysword scout, finding a few orcish sentries in the trees. At the entrance to the camp, there is a giant set of bronze-studded wooden doors, with a shelf above it and more sentries.</li>
<li>On our return trip, we discover that the sentries were all taken out with arrows. On the shelf above the door, we find an unconscious hobgoblin and a secret door. I revived the hobgoblin, and he opened the secret door for us! Then Greysword threw him off the shelf. Which was quite rude. Hangmor climbs down, finds some more dead hobgoblins, and a bunch of arrows. As they explore more, they meet up with Will Yamson. He informs them that Kaldur is scouting, and that there is a giant and 4 guards in another room.
<ul>
<li>Meanwhile, while the dwarves wait for Kaldur to return, Tuckleberry releases Greysword, who mysteriously was transformed into a female lizardfolk. Greysword climbs down and joins them.</li>
</ul>
</li>
<li>Kaldur informs the group that theres a troop of hobgoblins, as well as several facilities. He learns what were looking for, and goes back off to find it.</li>
<li>Jeff decides to hang out with the party for a bit inside</li>
<li>Eventually Kaldur returns with the survey results, and the location of the entrance to the tunnels. After some more discussion, they kidnap the deep gnome that made the results. They leave the tunnels and hook up with the rest of the party. They agree to continue their discussion elsewhere.</li>
<li>Also, everyone got really angry that I let Greysword go, which made me chuckle.</li>
<li>We leave the camp, making our way towards the Old Mans forest to hide and discuss our next steps.</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>The mountain side ridge line</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Ernest, a goblin paladin of Maugrim</li>
<li>Greysword, a hobgoblin intent to slay Clan Sartoz fire giants
<ul>
<li>Somehow transformed into a female lizardfolk</li>
</ul>
</li>
<li>Swordpit, a freed goblin slave</li>
<li>Cleanpalm, a goblin given a bath and then carried by Harvey</li>
<li>Maschrist, a hobgoblin that Greysword threw off a mountain, that was then raised by Sir Laughlin MacLaughlin.</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>We still have a Rocs egg, worth 4000gp</li>
<li>The traitor <em>may be</em> Bobbypins, which is apparently my name.</li>
</ul>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-03-04">Tuckleberrys Tales of Redemption and Heroism, 2023-03-04</h1>
<h4 id="events">Events</h4>
<ul>
<li>We interrogated the gnome we kidnapped!
<ul>
<li>The dwarven paladin shouldnt be allowed to speak to anyone. Ever.</li>
<li>
<p>After some tense and unnecessarily difficult negotiations, we manage to strike a deal with the gnome: he will provide us with information for how to go through the tunnels, and in return we deliver him to Rhyme to a court for a “fair trial” to judge him. There are 3 paths:</p>
<ul>
<li>An underground river</li>
<li>An underground chasm, that we may be able to navigate in the right direction</li>
<li>Going deep enough, we can get to the Underdark and go from there</li>
</ul>
</li>
</ul>
</li>
<li>Hangmor goes out hunting. He runs into some fae getting into a fight: a frozen rider and some big rocky thing. He hears voices in the forest, asking him questions. He finally runs into the Old Man of the Woods, who asks him a question: “How many herrings grow in the woods?” Hangmors answer was “None.” However, he also mentioned hed like to be old some day. After answering, Hangmor found himself back at camp, old now, and only able to speak in rhyming couplets.</li>
<li>After some deliberation, Kaldur volunteers to return the deep gnome to Rhyme. He seems to be honest, but Harvey and Carnation intuit that Kaldurs not being fully transparent. He and the deep gnome depart.</li>
<li>Ernest and his goblins all depart, except for Swordpit, who stayed to keep learning how to be Sir Laughlins page</li>
<li>We decide for an over-land approach, and enter the Valley of Ash
<ul>
<li>We enter in, with relative ease. The first night, Kaldur Black returns to camp.</li>
<li>Sir Laughlin asks Kaldur about other times that Harvey may have betrayed his word. Tuckleberry scribbles furiously.</li>
<li>Tuckleberry and Kaldur also talk a lot about the artifact that I found.</li>
<li>Tuckleberry overhears Kaldur mention to Harvey that the surveyor knows of a priceless gem, and that if more funds are needed in the future, Kaldur knows how to get there.</li>
<li>We run into a hobgoblin dying in the ash dunes. Once Tuckleberry revives him, he tells us of a creature in the ash clouds that decimated his column. And once he killed them, he resurrected them as undead. Yamson killed him, which seemed kinda rude. Our party kills a lot of innocent people. Well… “innocent”…</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>The forests, which borders the First World</li>
<li>The Old Mans forest</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Ernest, a goblin paladin of Maugrim</li>
<li>Greysword, a hobgoblin intent to slay Clan Sartoz fire giants
<ul>
<li>Somehow transformed into a female lizardfolk</li>
</ul>
</li>
<li>Swordpit, a freed goblin slave that Im training to be Sir Laughlin MacLaughlins page</li>
<li>Cleanpalm, a goblin given a bath and then carried by Harvey</li>
<li>Maschrist, a hobgoblin that Greysword threw off a mountain, that was then raised by Sir Laughlin MacLaughlin.</li>
<li>Will Yamson, a svaltalfar slayer</li>
<li>Kaldur Black, a “svaltarfar” baron</li>
<li>A deep gnome</li>
<li>The Old Man of the Woods</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>We still have a Rocs egg, worth 4000gp</li>
<li>The Old Mans riddle was “How many herrings grow in the wood?”</li>
<li>Kaldur knows of a priceless gems location, should we want to go for it in the future</li>
<li>That artifact is <a href="https://www.d20pfsrd.com/magic-items/artifacts/major-artifacts/frozen-heart-of-cocytus-major-artifact/">The Frozen Heart of Cocytus</a>, by the way. Friendly reminder :)</li>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-03-11">Tuckleberrys Tales of Redemption and Heroism, 2023-03-11</h1>
<h4 id="events">Events</h4>
<ul>
<li>We found and fought a massive necromantic dust storm monster! It attacked us with a swarm of zombies, and lightning, and sucked us up into a massive tornado! We defeated it, and all the zombies, but Hangmor was killed. Then he was raised as a zombie. Then we killed him. Again.</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>The Valley of Ash</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Swordpit</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Hangmor died. RIP.</li>
</ul>
<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-03-25">Tuckleberrys Tales of Redemption and Heroism, 2023-03-25</h1>
<h4 id="events-1">Events</h4>
<ul>
<li>A new friend found us in the ash storm: Jeremiah Humblebag! A slayer from Pogoms Army, come to help slay the dragon.</li>
<li>We continued forward towards the volcano. We eventually get to fresh ash, and almost fall into a sinkhole! But we manage to avoid them all and continue.</li>
<li>We continue, and run into a floating metal tentacle thing. Turns out its an armored flumph! Apparently an old friend of Harveys and Kaldurs. It seems to have a technologically enhanced powered armor suit! It has laser beams, and a flak cannon, and who knows what else! Jeff also tells us more Sojourners are showing up, and he mentioned something about them burning souls. Then this giant metal ovoid appeared in the sky, with an iridescent sheen, hovering above Harvey. Harvey tells us its a space ship, from space! A ramp opens up, and figures emerge:
<ul>
<li>A goblin monkey with kukris, attacked Harvey (Gek)</li>
<li>A human with a keytar starts rocking a sweet solo (Bodega Jones)</li>
<li>A human jumped from the ship, clearly with reckless abandon and a giant club, to attack Harvey (Samson)</li>
<li>A human with a yellow cloak, and a red force field, belayed down on a cable, drawing guns (Jimmy Dickskin)</li>
<li>An elf, remaining on the ship, sets up a rifle on a tripod, aiming at Harvey (Tee Baggins)</li>
</ul>
</li>
<li>The battle commences!
<ul>
<li>Harvey gets swarmed by a bunch of melee dudes.</li>
<li>Carmen charges Tee Baggins, destroying him</li>
<li>Tuckleberry attacks Bodega Jones, meekly</li>
<li>Jeremiah attacks Jimmy Dickskin</li>
<li>Harvey focuses on Samson</li>
<li>Dickskin shoots at Carmen, and Tee Baggins stands back up as Gee Baggins, a ghoul</li>
<li>Carmen charges at Gek</li>
<li>Jeremiah continues unloading on Dickskin</li>
<li>Yamson gets turned into blood by Samson, then his soul gets stolen. Bodega Jones gets super scared and flies away on his jet pack.</li>
<li>Carmen gets shot up by sniper ghoul Gee Baggins</li>
<li>Kaldur knocks out Samson with some Shadow Shuriken</li>
<li>Jeremiah and Harvey take down Dickskin. The ship sucks up his soul.</li>
<li>Flumph and Gee retreat into the ship, and blast away.</li>
<li>We lived!</li>
</ul>
</li>
</ul>
<h4 id="locations-1">Locations</h4>
<ul>
<li>The Valley of Ash</li>
</ul>
<h4 id="npcs-and-notable-characters-1">NPCs and Notable Characters</h4>
<ul>
<li>Swordpit, a goblin fighter studying to be Sir Laughlin MacLaughlins page</li>
<li>The Dan Sojourner Brigade
<ul>
<li>Power-Armored Flumph</li>
<li>Gek</li>
<li>Bodega Jones</li>
<li>Samson</li>
<li>Jimmy Dickskin</li>
<li>Tee Baggins/Gee Baggins</li>
</ul>
</li>
</ul>
<h4 id="other-notes-1">Other Notes</h4>
<ul>
<li></li>
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<h1 id="tuckleberrys-tales-of-redemption-and-heroism-2023-04-17">Tuckleberrys Tales of Redemption and Heroism, 2023-04-17</h1>
<h4 id="events">Events</h4>
<ul>
<li>We divvy out the loot!
<ul>
<li>Anything struck-through was given away (or destroyed)</li>
<li>Anything else was left behind. Tuckleberry composed a poem to reference where it is!</li>
</ul>
</li>
<li>Yamsons corpse is taken along</li>
<li>We continue towards the volcano
<ul>
<li>During the night, a drake flew up to us asking why were there. Harvey chopped its head off!</li>
<li>We decided to march allllll night</li>
<li>Eventually we came to a canyon, or we couldve continued in the valley. We decided to go into the valley, and I fell down.</li>
<li>In the canyon, we find a hidden door, and inside it smells terrible! We investigate further, findings plenty of droppings along the way.</li>
<li>After a bit, we emerged into an area with a fresh spring. Behind some nearby murderholes we hear goblin voices asking us for a token. We didnt have one, and they said to hang out for a second, and then another drake and a column of infantry came to say hi! COMBAT!!</li>
<li>We survive, with relative ease, and find our way into the passage with the murder holes. We decide to rest in there.</li>
<li>Harvey hears some footsteps, goes to investigate, and fights a bunch of hobgoblins.</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>The Valley of Ash</li>
<li>A canyon near the Valley</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Swordpit, a goblin fighter studying to be Sir Laughlin MacLaughlins page</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>SPACE LOOOOOT!
<ul>
<li>Dickskin
<ul>
<li>P: Magic Weapon</li>
<li>
<s>P: Cat's Grace</s>
</li>
<li>
<s>Antitoxin, x2</s>
</li>
<li>Adamantine Chain Shirt +1</li>
<li>
<s>Laser Pistol</s>
</li>
<li>
<s>Masterwork dagger</s>
</li>
<li>
<s>Revolver +1</s>
</li>
<li>
<s>Bullet, x4</s>
</li>
<li>
<s>Gunsmithing Kit</s>
</li>
<li>
<s>Ring of Protection +1</s>
</li>
<li>
<s>Everburning Torch</s>
</li>
<li>Dickskin Trenchcoat (EVIL!)
<ul>
<li>Inactive: Cloak of Resistance +1</li>
<li>Active: Burns “soul charges” to act as a cloak of resistance +3, plus elemental resistance fire/20, shock/20</li>
</ul>
</li>
<li>DESTROYED!!<s> Clampton Head \[Zombie head tied to a rope\] (ALSO EVIL!)</s>
<ul>
<li>
<s>Can see 30 feet, through magical darkness, smoke, and has "x-ray" vision.</s>
</li>
<li>
<s>Can be "used", and the head will communicate what it sees, but user must DC 14 DEX test or be bitten</s>
</li>
</ul>
</li>
</ul>
</li>
<li>Gek
<ul>
<li>Mithril Breastplate +2</li>
<li>
<s>Kukri Keen +1</s>
</li>
<li>
<s>Soul-Consuming Kukri +1</s>
<ul>
<li>Active: +3, first attack of round consider “True Strike”; counts as Flame Burst</li>
</ul>
</li>
<li>
<s>Boots of Levitation</s>
</li>
<li>
<s>Deep Red Sphere Ion Stone \[+2 DEX Enhancement Bonus\]</s>
</li>
<li>
<s>Ring of Foe Focus \[+2 AC and Saves against a designated opponent\]</s>
</li>
<li>
<s>P: Cure Moderate Wounds</s>
</li>
<li>Compound [STR 2] Masterwork Longbow</li>
<li>
<s>Adamantine Arrow, x10</s>
</li>
</ul>
</li>
<li>Samson
<ul>
<li>
<s>Large Thundering Greatclub +2</s>
</li>
<li>
<s>Belt of Giant's Strength +4</s>
</li>
<li>
<s>Lion's Skin Cloak</s>
</li>
<li>
<s>P: Bull's Strength</s>
</li>
<li>
<s>P: Levitate</s>
</li>
<li>
<s>Ring of Protection +1</s>
</li>
<li>
<s>Sling +1</s>
</li>
<li>
<s>20 sling stones</s>
</li>
<li>Adamantine Breastplate</li>
</ul>
</li>
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</li>
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<h1 id="tuggers-notes-2023-08-02">Tuggers Notes, 2023-08-02</h1>
<p>First Cult: Aldinach, Scorpion Goddess of Six Venoms</p>
<ul>
<li>Captured 3</li>
<li>
<p>Wear yellow masks, use poisons</p>
</li>
<li>
<p>Clash with other cults:</p>
</li>
<li>Crawlies: Nyarlathotep cultists</li>
<li>
<p>Soot Mouths, Embers: Flauros cultists</p>
</li>
<li>Meeting place at Oil Depot</li>
<li>Currently Carter Blank is hunting down remaining members</li>
<li>Interruption of meeting resulted in loosing cult leader</li>
</ul>
<p>Second Cult: Flauros</p>
<ul>
<li>Behind the kidnapping of various smiths and craftsmen</li>
<li>
<p>Suspected to have kidnapped Tuggers bro</p>
</li>
<li>Attacked party once</li>
<li>Shiela G has artifact capable of spying on party</li>
</ul>
<p>Third Cult: Nyarlathotep</p>
<ul>
<li>Meeting place: a tunnel called the Green Tunnel</li>
<li>Backed-up drainage has partially flooded</li>
<li>
<p>Attempted interruption resulted in canceled meeting</p>
</li>
<li>Hugo Lam has told us they intend to meet at same place, 5 days from now</li>
<li>Hugo Lam has further told Sheila G a sojourner will be at meeting; he wants them alive</li>
</ul>
<p>Fourth Cult: Cthulu</p>
<ul>
<li>Along the river are underwater rooms</li>
<li>Primarily made of humans with extradimensional or aberration-tainted blood</li>
<li>Slaving operation at the Barrel Depot, which we interrupted</li>
<li>Were kidnapping at a regular basis, submitting to aboleth slime (so they could not breathe above water) and taking them somewhere</li>
<li>Encountered terrible water demon thing, which we fought, and escaped</li>
<li>Captured none; killed several</li>
<li>Have icon depicting Cthulululululu</li>
</ul>
<p>(Potential) Fifth Cult: The Pink Chapel</p>
<ul>
<li>A nomad brothel, which includes extreme hostility towards the prostitutes</li>
</ul>
<p>Sixth Cult: Suicide Cult</p>
<ul>
<li>Potential connection to Milani, the ever-bloom</li>
</ul>
<p>Thans Council:</p>
<ol>
<li>Cayden Cailien: Cilia</li>
<li>Krius: Brother Pierce</li>
<li>Sarenrae: Methusela</li>
<li>Pharasma: Morgotha</li>
<li>Shadali: Indiana</li>
</ol>
<p>Tuggers Taskforce of</p>
<ol>
<li>Goldolphin, Paladin of Abadar</li>
<li>Gotta work out payment with the Council</li>
<li>Can contact at the shrine to Abadar</li>
</ol>
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<h1 id="tuggers-notes-2023-08-07">Tuggers Notes, 2023-08-07</h1>
<h4 id="events">Events</h4>
<ul>
<li>The Twistfuck fights a giant squid monster! He tried to solo it. He failed. No glory.</li>
<li>Sheila G and Co. head to the Temple of Torag to discuss council business</li>
<li>Then theres the first official council meeting!
<ul>
<li>They voted on the high priest of Gozreh for the final council member.</li>
<li>Stackor talks about building the space laser. The council was generally dismissive and unhelpful.</li>
</ul>
</li>
<li>The Twistfuck has Stackor send a Sending to the Graven Knight. We learn he is free of his geas, and is causing disarray among Calcifers troops, before retreating to Castle Black</li>
<li>The party returns to the room, where The Twistfuck consults with Pip to head to the Fairy duel between the Winter Count and the Underground Court.
<ul>
<li>On the way we get attacked by cultists of Aldinach. We dispatch of them with incredible ease, and I stay behind to make sure its all handled and cleaned up.</li>
<li>The remainder of the party continues to the duel.
<ul>
<li>The Winter Court champion is a white figure riding a translucent horse, clad in armor with a stag-horned helm.</li>
<li>The champion of the Kingdom Underneath is a prettier-looking troll with a warhammer and shield.</li>
</ul>
</li>
<li>The champion of the Kingdom Underneath wins!</li>
</ul>
</li>
<li>Then, immediately following the duel, the entire room goes black.
<ul>
<li>Carter Black and the Twilight Court showed up with some troops and a
shadow beast thing.</li>
<li>Sheila G, Twistfuck, and Sir Brownen escaped.</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rime</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Gibbons Goremon, investigator and assistant</li>
<li>Goldolphin, paladin of Abadar</li>
<li>Pip, representative of the Underground Court</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Last session, a crazy lady charged Gibbons while holding a flower, and pushed him off a bridge into the river. Twistfuck followed, and combat ensued. Evidently chasing after the lady wasnt important?</li>
</ul>
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<h1 id="tuggers-notes-2023-09-20">Tuggers Notes, 2023-09-20</h1>
<h4 id="events">Events</h4>
<ul>
<li>The group sits in their hotel room.</li>
<li>We are aware of a supposed meeting of the cult of Nyarlathotep in three days
at night. Hugh Lam wants us to capture a sojourner there alive.</li>
<li>Two pieces of mail:
<ul>
<li>First, a request to convene the council</li>
<li>Second, a request from Sir Brightstone, a paladin of Torag, requests a
meeting with Sheila G.</li>
</ul>
</li>
<li>Decide to search for the Church of the Eternal Bloom, of Milani (Milanites)
<ul>
<li>Head to lower level of city. Learn of a benefit being put on by members of
the Church for the families of the suicides. Contact learned of this
from the Commodities Exchange.</li>
<li>Head to Commodities Exchange. Plenty of goods, guards, and golems moving
things. We manage to get a few names out of someone: Mr. Walini, an
import merchant; and Smelk, a community preacher or something. We know
where Walinis office is.</li>
<li>We detour to Sheila G.s church. Nobody really knows anything about
Milani or the Church of the Eternal Bloom that we dont already.</li>
<li>We head to Mr. Walinis office, inquiring about the benefit. His clerk
lets us in.
<ul>
<li>Walini has a small brass trinket with the holy symbol of Milani on it,
which he tries to hide from us, but discloses with minimal
resistance.</li>
<li>Walini insists there is no problem with Milani, that they are a
peaceful and good deity, and that they are certainly <em>not</em>
associated with suicide.</li>
<li>We get directed to the Green Bottle Inn as a potential place where
Smelk may be.</li>
</ul>
</li>
<li>We head to the Green Bottle Inn
<ul>
<li>Bunch of folks dressed in green. While not members of the Greenlees,
their dress indicates the support the old criminal family, and
follow that lifestyle. Theyre dress-me-up criminals.</li>
<li>Gavin shoots up the place, causing a big ruckus, and
getting us in trouble with the gangs</li>
<li>We end up confronted by the gang leader, who offers to help us if we
never interfere with their business or turf again. Sheila G
completely misinterprets the offer, offends the gang, and we lose
that offer.</li>
</ul>
</li>
<li>We head back to the upper level, and meet with the creepy old guy
<ul>
<li>He offers to try and find Smelk, but asks for time.</li>
<li>Also offers us another super potion thing, and Twistfuck gives him
1050gp to make it</li>
</ul>
</li>
<li>Gavin and I head home. The rest of the group hit up a bar and tried to get
more information, but just got drunk.</li>
</ul>
</li>
<li>Once we get back to the hotel, the paladin of Torag, Sir Brightstone, was
waiting for us.
<ul>
<li>In conversation with him, he asks why, once we scryed on him, we didnt
teleport to my brother. This stunned the group.</li>
</ul>
</li>
<li>Next day, we head to the church of Torag, and attempt to Scry on my brother
again.
<ul>
<li>The Scrying attempt fails, so we decide to teleport to my brothers last
known location</li>
<li>We show up in a room with a bunch of people with their arms and legs cut
off, who have also been blinded. Evidently these are “Joyful Things”,
from the Zon-Kuthon church.</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rime</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Hugo Lam, a random person that caught Sheila G.s attention. Definitely not
shady. Had champagne.</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>James new character is Edgar, an investigator assigned to us by the courts to
help hunt down the cults.</li>
<li>We were given evidence of a fight between fights. One of them may be a cult of
Vildeis, the other was Cthulu</li>
</ul>
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<h2 id="events">Events</h2>
<ul>
<li>Group plans to visit neighborhood where suspected Aldinach cult leader lives
<ul>
<li>INFO: Human district</li>
<li>On way to district, Sheila G and Eno notice a suspicious seagull. It seems intent to pursue us.
<ul>
<li>Eno mind-blasts the seagull, and it falls into the seagull</li>
</ul>
</li>
<li>Continuing on, Randy buys some fish-skewers from a food stall, and him and Sheila G ask for information
<ul>
<li>Mostly talks about the refugee ships</li>
</ul>
</li>
<li>After some more dawdling, decide to abandon pursuit and go hat shopping instead. (Group fast-forwards to the evening)</li>
</ul>
</li>
<li>
<p>Ritual by the Church of Torag, to help the cult hunters. Up to 5 people can attend, with the ritual more potent the fewer who attend. Sheila G, Randy Van Peoples, and Chuck all got CON +1; Gartug got CON +2.</p>
</li>
<li>Meeting of Cult Hunters
<ul>
<li>Boobons invited, and first topic is space lazer. Pascore Paytraude, house lord of his house, in attendance. Called as expert resource about building the laser.</li>
<li>Lots more stuff happened… I stopped paying attention</li>
</ul>
</li>
<li>
<p>Back at our hotel room, the sojourner we helped capture previously was waiting. He was seemingly lobotomized, or brainwashed, or otherwise pacified. He reveals some more information about the cult he worked for.</p>
</li>
<li>In the morning, the task force sends the following items
<ul>
<li>Scrolls, CL5 of: Remove Curse (to Sheila G), Remove Blindness/Deafness (to Sheila G), Cure Moderate Wounds, (to Randy)</li>
</ul>
</li>
<li>Gartug heads to the smithy his brother to clear out his stuff, where he finds Smith (<em>the</em> Smith), who claims to be making an item for Sheila G. Gartuf continues to clean our his brothers stuff, and then heads back to the hotel room.</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rhyme, Dwarven city</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pascore Paytraude, house lord of his name</li>
<li>Smith the smith</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Odd groups are trying to get Sheila Gs blood</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sheila G, cleric of Cayden Calien</li>
<li>Chuck, dwarven fighter</li>
<li>Gartug Ironfist, dwarven brawler</li>
<li>Randy Van Peoples, cleric of Gozreh</li>
<li>Reggae Tony (Eno Rehtona), elven psychic</li>
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<h2 id="events">Events</h2>
<ul>
<li>The party begins asking around the neighborhood, looking for cultists.
<ul>
<li>Sheila G quaffs the aura-sight potion
<ul>
<li>Chuck and Gartug have brown auras, Randy has a green and blue roiling aura with thunderbolts, and Mike has no aura but a cloud around his head.</li>
</ul>
</li>
<li>The second house, nobody answers</li>
<li>The third house, a human with a green and yellow aura answers.
<ul>
<li>He reported of spotting a man covered in ashes wandering around the neighborhood</li>
<li>He offered to tell his master they visited, and send an invitation for a proper time</li>
<li>The house is owned by Master Sisyphus. Evidently he was a famous adventurer, and a collector of oddities.</li>
</ul>
</li>
<li>The fourth house, an old lady with a parchment-covered aura answers.
<ul>
<li>She is a char-lady: she cleans out old ashes and coals from furnaces</li>
<li>The party pushes past the lady to investigate further. They come across a younger lady (tan aura), who approaches them.
<ul>
<li>She tells them the Lady of the house is eating, and asks us to return in an hour. Despite certain noises, the party obliges</li>
</ul>
</li>
</ul>
</li>
<li>The fifth house, a 12-year old boy answers the door. He has a blue aura. After a brief exchange, the boy closes the door on the party.</li>
<li>The sixth house, a human opens the door. He has leather armor and a short sword. Their aura is grey, red, and white.
<ul>
<li>A second human, similarly dressed, is within.</li>
<li>This home is one of Lord Woolsey. He is the master librarian of public library number 2. He will be returning at lunch.</li>
</ul>
</li>
<li>We circle round to the first house, of the Lars family. An old man answers with a brown and pink aura.
<ul>
<li>After brief discussion, the old man encourages us to test the lock, and closes the door.</li>
<li>We knock again, and learn that the Mr. Lars is at a floutist sympozium. We then learn the history of the flute gang.</li>
<li>Learn that the second house is empty, and has been for the past 2 years. It was apparently recently bought by one of the money-changing houses.</li>
</ul>
</li>
<li>Heading back to the second house, after a brief discussion about how getting into the house now would be illegal, Sheila G and Randy Dimension Doord into the house, and Gartug and Chuck waited outside. The constable went to look for the key to the house.
<ul>
<li>All rooms are empty, the fireplace is unused, and a stack of fire wood waits nearby.</li>
<li>Sheila G finds footsteps with eyeball-auras leading into a back, roughly-hewn room.</li>
<li>Randy uses his Door-Knocker, and finds a carved ladder hidden behind the wall, descending about 5 feet into a little cubby, with a peep-hole drilled into the wall.
<ul>
<li>Sheila G casts light on a cigarrette, and pushes it through the hole. Beyond, they now see what looks like a study with a table, an alchemy set, a bookshelf, a wardrobe, and a woven rug on the ground. Sheila G teleports them into the room.
<ul>
<li>Investigating now in person, they see many vials of powders and liquids, with many books in Abyssal and referencing dark magics and regions in the abyss. Several books in common about medicine and poison. Inside the wardrobe is a big golden mask, a few holy symbols of Aldinach, and a magical kukri.</li>
<li>At the desk is a locked drawer, with writing materials on top. Popping open the drawer with a crowbar, they find 3 books.
<ul>
<li>Randy checks one: Financial records of ocean voyages.</li>
<li>Sheila G checks another: also financial records of ocean voyages.</li>
<li>They take all three books</li>
</ul>
</li>
<li>After Dimension Dooring out, the group agrees to raid the third house.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Raid on House three
<ul>
<li>After no one answers the door, Sheila G Dimension Doors us into the house.</li>
<li>The party investigates the first room, a kitchen
<ul>
<li>We find the servant making soup. Gartug stays to watch the servant.</li>
</ul>
</li>
<li>The part investigates the second room, a room of curiousities
<ul>
<li>They a magic staff, a pyramid with a plaque (which says, “The Temple of Hos-Tith”), rug on the ceiling, and a model of a ship.
<ul>
<li>Randy uses the staff to knock down the rug, which spills golden dust of everyone. Chuck fails his save, sneezes, and falls to the ground, seemingly effected by a <em>Command</em> spell.
<ul>
<li>Chuck gets attacked by an unseen assailant!
<ul>
<li>It was a zombie! Apparently constructed to protect the stuff. Gartug punches it apart.</li>
<li>Randy threatens the servant, who responds by smacking Randy in the face. They fight a bit.</li>
</ul>
</li>
<li>The cult leader runs out the front door. Sheila G takes chase!
<ul>
<li>Sheila G captures the cult leader!</li>
</ul>
</li>
<li>Randy continues exploring, and gets attacked by hidden cultists! Gartug and Chuck join in the combat, taking down one and subduing the second.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>A neighborhood in Rhyme</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>A constable, accompanying the party</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Were all <em>really bad</em> at talking with people.</li>
</ul>
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<h1 id="yamsons-journal-2022-05-30">Yamsons Journal, 2022-05-30</h1>
<h4 id="review">Review</h4>
<ul>
<li>Status of the material plane
<ul>
<li>In several years, an invasion from the Dark Tapestry</li>
<li>Civil War raging in the heartland of our country, started basically by us, that has since been resolved
<ul>
<li>Started as a religious war between the Inquisition and the Council of Keys</li>
<li>All out war</li>
<li>Peace was brokered, and the church of Abadar dissolved</li>
</ul>
</li>
<li>In the Far Territories:
<ul>
<li>Calcifer grew in power, and the army eventually brokered peace</li>
<li>Orcs began growing in power</li>
<li>Kaldur Black returned, and left the party; returned as a fey</li>
</ul>
</li>
<li>Bargelgorf insistent that solution to survive Dark Tapestry invasion is to escape. Attempted several off-world scouting trips, but discovered forces restricting/destroying scouts. Appears to be some sort of derelict ship in orbit around the planet.</li>
<li>The Men In Black exist, basically have free reign</li>
<li>The Brotherhood trying to control the Terra Cotta Army of Hu Long. Requires new ruler of the hobgoblins; current scattered into smaller city-states.
<ul>
<li>Must sit upon throne with armor, crown, scepter, and sword of Hu Long in order to control the army</li>
<li>Kasabian died trying to retrieve one of the artifacts; found in the Boneyard.</li>
</ul>
</li>
<li>Adventures in Fairyland
<ul>
<li>Shard of Harvey on the loose. In attempt to hunt it down, discover and free a titan, causing death of Cayden Caylean.</li>
<li>Angered the god of salt, literally an entire mountain</li>
</ul>
</li>
<li>Titans come from Titan</li>
<li>The planet of Earth was ripped to its own plane. This is what fairyland now is. It was done so as a protective means against the Dark Tapestry. The Holly King can no longer get to fairyland because of this separation.</li>
<li>We travelled to the Boneyard, seeking passage on the Bridge of Spines to get to The Rune Barrow. We did that; lots happened!
<ul>
<li>Will Yamson met Nyarlohotep, the chaos that crawls. Changed Carl into a draco-lich, and spoke through Yamsons old corpse</li>
<li>Mother Vulture problems with Bargelgorfs lab
<ul>
<li>When Barglegorf clones us, the new bodys soul is ripped from it and destroyed. This is no bueno.</li>
<li>Shela G (alone) signed a contract: When SG returns to the material plane, the first thing she must do is get to Bargelgorfs lab and destroy the cloning machine, or fix it so the machine does not destroy the souls. Forces of Mother Vulture will assist in the assault.</li>
</ul>
</li>
</ul>
</li>
<li>At the end of the Bridge, Shela G was given the option of 3 gifts; she choose the Golden Heel Bone. Purpose currently unknown.</li>
<li>Met with Magrym
<ul>
<li>Does not have the ability to return CCs power. CC has no memory of being a god, but remembers entire mortal life. M wants to return CC to life, but not as a god. In order to do this, asks for retrieval of rune from a crypt dragon; rune guarantees species better child birth. Entire party signed contract to do so.</li>
<li>Offered help:
<ul>
<li>Taking rune by force: offered access to the greatest smiths of the realm</li>
<li>Offered to teleport us to soul of recently deceased dragon slayer</li>
<li>Provided with rune allowing transportation back to Rune Barrow, whenever the graves of faithful (worshiped dwarven pantheon) dwarves are. Will open a way to the Pathway of the Dead (rather hostile place) as a way to get back.</li>
</ul>
</li>
<li>Each of party met with M</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="session">Session</h4>
<ul>
<li>Teleported to Dramon, the dragon slayer
<ul>
<li>tasked with hunting a red dragon. ambushed by giants. died on the way</li>
<li>advise arming with adamantine weapons, be prepared for negative levels and energy drain, dont let it get above us</li>
<li>We agree to hunt the red dragon Dramon failed to kill
<ul>
<li>Lives in a volcano lair, called Volc</li>
<li>Boat from Rhyme, up White River, to Valley of Low Suns, and finally to the volcano Volc
<ul>
<li>ambushed by fire giants in the Valley; probably took all the good stuff</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Plane shift to Material Plane, arriving at half-sunk ruins in the acid seas
<ul>
<li>Job Philburt, from one of the Shela Gs trials, is teleported to us by Damar, because he felt SGs judgement was wrong, and hes giving him to us for a second chance</li>
<li>Flick also joins us</li>
<li>Flick, Job, Yamson and Tim hop into the whole</li>
</ul>
</li>
<li>Teleport to Barglegorfs Lab
<ul>
<li>No immediate response from Barglegorf</li>
<li>Boobons “Knock”d us out of the teleport capture chamber.</li>
<li>Exploring, find many dead gillmen</li>
<li>Heading to clone lab, many dead gillmen and skumm. Barglegorfs corporeal body is dead. Single skumm moving in pattern in middle of room
<ul>
<li>Several Vance appear, destroy the clone machine, take the soul filter, and take off</li>
</ul>
</li>
<li>Exploring more, find more dead gillmen, including Blubluv Gablublub and Splooshrod</li>
<li>Crystal mines, no bodies; forge empty too</li>
</ul>
</li>
<li>Teleport to Breem. Learn weve been gone for about 3 months (from spring to fall)
<ul>
<li>some kind of refugee issue with elves from across the sea</li>
<li>rent boat for travel to Rhyme</li>
<li>sending with Barglegorf. Learn that weird fey murder babies escaped and killed everything.</li>
</ul>
</li>
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<h1 id="yamsons-journal-2022-08-08">Yamsons Journal, 2022-08-08</h1>
<h4 id="events">Events</h4>
<ul>
<li>Negotiations for dragon slayer gear continue</li>
<li>Discuss particulars of the Dark Tapestry
<ul>
<li>More details can be known from the Red Dragon</li>
</ul>
</li>
<li>Pogrom wants to free all the dwarf slaves</li>
<li>Sheila G and Harvey return to the Kings castle to finalize the negotiations
<ul>
<li>Sheila G gets a magical toque that enforces an oath to not attack the dragon</li>
</ul>
</li>
<li>We distribute the Dragonslayer gear, and move out!
<ul>
<li>We travel around the Giants citadel</li>
<li>We arrive at the Valley of Ash
<ul>
<li>We need to pay a toll to fire drakes, but get an amulet with a tigers eye that should permit us hassle-free passage</li>
</ul>
</li>
<li>We get hassled by some half-orcs, but the tigers eye amulet permits us passage</li>
<li>We continue travelling, and Kaldurs fetchlings return with a letter for Harvey
<ul>
<li>Kaldur requested Yamsons presence, and he and Tim went shadow walking</li>
</ul>
</li>
<li>More stuff happened but I wasnt paying attention</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Feast Hall of King Sartoz</li>
<li>Great Forge of Castle Sartoz</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>King Sartoz of the Fire Giants</li>
<li>Pogrom, freed dwarven prisoner</li>
<li>Kellymantrax the Red Dragon
<ul>
<li>aka Kellynantrax</li>
<li>aka Kellyanthrax</li>
<li>aka Kellythaturex</li>
<li>aka Kazzessoxtemost</li>
<li>aka Kallymotix</li>
<li>aka Kalondrous</li>
<li>aka Kallymondayos</li>
</ul>
</li>
<li>Glim, steward of King Sartoz</li>
<li>Ethel, a fetchling courier from Kaldur</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Dragonslayers Sword
<ul>
<li>Scaler, Dragons Bane Keen Bastard Sword +2
<ul>
<li>Scabbard of green dragons hyde</li>
<li>Sapphire pommel</li>
</ul>
</li>
</ul>
</li>
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<h1 id="yamsons-journal-2022-08-29">Yamsons Journal, 2022-08-29</h1>
<h4 id="events">Events</h4>
<ul>
<li>Last week, Yamson and Green Guts split a mind and didnt write anything down. Green Guts wandered away in a random city, and Yamson is back with the group.</li>
<li>The Bridge of Spines assembled as we left the Rune Barrow. We opted not to traverse it, and flew into the graveyard below.</li>
<li>We fly and teleport and fly and teleport and fly and wind up at the place.
<ul>
<li>There are some Inevitables, a tiger dedicated to Irori, an old dude on a tombstone, and a member of the dead</li>
<li>Theyre here to fight Harvey (Oathbreaker)!</li>
<li>Then an angel and two vanths showed up. They <em>also</em> showed up to fight Harvey!</li>
<li>Then Glim showed up to help us kick ass!</li>
<li>We win :D Glim bounced.</li>
<li>Then the old dude and Harvey have a duel.
<ul>
<li>Sheila G joined them.</li>
<li>Boobons chilled on the sidelines, but then joined in too.</li>
<li>Twistfuck started healing people, but then joined in three!</li>
<li>I looted an Inevitable
<ul>
<li>Warhammer +1</li>
<li>600gp</li>
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</li>
</ul>
</li>
<li>Then the old man royally whipped everyone, and we teleported back to the Rune Barrow</li>
</ul>
</li>
<li>We made it back to the Rune Barrow</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rune Barrow</li>
<li>Big Graveyard</li>
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<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Glim, steward to the King Sartoz</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Is the hole regular speeds?</li>
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<h1 id="yamsons-journal-2022-09-12">Yamsons Journal, 2022-09-12</h1>
<h4 id="events">Events</h4>
<ul>
<li>Last week we fought an Old Man for two hours, and then escaped to the Material Plane</li>
<li>On the Material Plane, we saw a caravan of tieflings and a worshiper of Szuriel, and they passed us by</li>
<li>We returned to the Rune Barrow, and found a figment of “Harvey As He Should Be” feeding the blind and deaf Boobons
<ul>
<li>Consistently refers to current Harvey as “Harvey As He Should Not Be”</li>
</ul>
</li>
<li>Twistfuck gets a mystery letter from the Holly King</li>
<li>We teleport to the Crypt of the Crypt Dragon, Maux
<ul>
<li>We rang a bell, and a bunch of dead showed up, and after mentioning Maugrym, they attacked us. We won.</li>
<li>After some fidgeting, we finally get the giant iron slab of a door open, and are greeted by a steward of Maux</li>
<li>We get told 3 month wait. We agree. We also ask for help dealing with the Dark Tapestry, and we learned how to make a GIANT SPACE LASER</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Plains on the Material Plane, between the Accords and Fort Rather</li>
<li>Rune Barrow</li>
<li>Crypt of Maux</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Harvey As He Should Be, a figment of some sort representing the “good” Harvey</li>
<li>Derby, Steward of Maux</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Space. Friggin. Lasers.</li>
</ul>
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<h1 id="yamsons-journal-2022-09-20">Yamsons Journal, 2022-09-20</h1>
<h4 id="events">Events</h4>
<ul>
<li>We dicked around</li>
<li>We plane shifted to the Material Plane, and popped up in an idyllic village, with a small mountain stream feeding a saw mill.</li>
<li>We teleported to the base of Vuln, and met George F. He asked us to fight a dagron, but we said no. He went to fight goblins.
<ul>
<li>Kryus visits us while were resting. Tells us other titans are trapped on our planet
<ul>
<li>Oceanus</li>
<li>Hyperion</li>
<li>Rhea</li>
<li>Uriba is imprisoned somewhere near Neptune</li>
</ul>
</li>
</ul>
</li>
<li>We travel, coming across an encampment. Learn of Vlog, a settlement that hasnt paid tribute.</li>
<li>We continue, and come upon Vlog. They got mad and we left.</li>
<li>We continued, and slept, and got attacked at night by a giant weird goat thing and those damn orcs
<ul>
<li>They terrorized us a bit, and we chased them into the darkness.</li>
<li>We found a mutilated hobgoblin, with a Symbol of Death inscribed upon its chest. Yamson died</li>
<li>We decide to return to the cabin, and rest for the evening</li>
<li>In the morning, a cursed deer hide with a Symbol of Insanity makes Boobons insane.</li>
</ul>
</li>
<li>The remaining party of Sheila G and Twistfuck teleport back to Rhyme
<ul>
<li>Theyre a bit off-course, but not too bad</li>
<li>They find a Scroll of Heal, and fix him up</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Boneyard, at the entrance to Mauxs crypt</li>
<li>Idyllic sawmill village</li>
<li>Vuln, the volcano</li>
<li>Vlog, settlement of Orcs</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>George F, the giant follower of Cayden Callean</li>
<li>Kryus</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li></li>
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<h1 id="yamsons-journal-2022-10-17">Yamsons Journal, 2022-10-17</h1>
<h4 id="events">Events</h4>
<ul>
<li>
<p>Sheila G, Gavin, and Twistfuck visit the temple</p>
<ul>
<li>After a significant discussion, the head priest is willing to explore putting the lantern in the Tomb of Mud, pending a discussion with the church of Mogrym</li>
</ul>
</li>
<li>Yamson checks the lower docks for cultists, in the area of the Greenly family
<ul>
<li>Near the waterfall</li>
<li>Greenlys shanghaid folks into working on ships, and gambling</li>
<li>Had networks of tunnels, and made enough money to delay litigations
<ul>
<li>Found 3 entrances to secret tunnels:
<ul>
<li>One near a saloon</li>
<li>One near the river</li>
<li>One leads behind the waterfall</li>
</ul>
</li>
<li>Stop in at one of the Greenly bars
<ul>
<li>Generally human laborers, “the upper poor”</li>
<li>Armed guards, just hanging out (leathers, clubs, knives, nothing too crazy)</li>
</ul>
</li>
</ul>
</li>
<li>Tailed by some urchins, lost them at a bar</li>
<li>Made it to meeting</li>
</ul>
</li>
<li>Stakor (Boobons) and Gibbons check the upper docks for cultists
<ul>
<li>The bergermeister provides some details about contraband: some drugs and accelerants.</li>
</ul>
</li>
<li>Everyone goes to the Triumph Archway
<ul>
<li>Near one of the great bridges, on the second level of the city.</li>
<li>Miscreants are defacing dwarven script all over the city, specifically the runes for steel, sand, and head
<ul>
<li>Sheila G identifies the graffiti on the “steel” rune was being drawn by the madman in blood</li>
</ul>
</li>
<li>An old man, with an upside-down ankh, was feeding birds. Sheila G pointed it out to Yamson, who offered to tail him. As Yamson set off to setup, the old man was immediately aware of his intent, and Sheila G sent a sending notifying Yamson of this. Feigning return, when Yamson turned back, he saw a human version of himself, which sent him diving into the crowd to escape. The rest of the group saw the old man trying to follow Yamson, and giving up. Yamson and Stakor had a sending, during which Yamson advised not engage the old man, that he would try to tail the old man again, and would meet up with the group later</li>
<li>The rest of the group set off to speak with the carvers guild, and as they were crossing the bridge, a tiefling approached them with potentially harmful intent, and was held by Stakor via magic.</li>
<li>As the calamity of the bridge happened, Yamson approached the old man, but instead saw himself setting there. The yell at the bridge caused the old man/faux-Yamson to take interest, and then immediately notice Yamson again, who immediately panicked and ran.</li>
<li>A group of dwarven guards showed up, beat the shit outta the tiefling, and dragged him away to the temple of Torag. While doing so, a blood-curdling scream is heard from the archway area, and the party-sans-Yamson returns to investigate. The area is empty, but there is screaming coming from the tunnels. As the party-sans-Yamson moves in, they find Yamson screaming like a madman. Yamson calms down as the party engages, but as he begins to explain whats going on, he panics again. After a bit he calms down again. However, he cannot discuss seeing himself with the group. He tries to write it down, but ends up writing “WE FIND WITHIN OURSELVES A BLUBBERING NOISE ON TOP OF MEANINGLESS ROT. IF YOU CUT THE HEAD OFF THIS SNAKE IT JUST GROWS ANOTHER HEAD. ABANDON MEANING” and drawing a crazy symbol, which makes Stakor also suffer Fear. Eventually, Yamson decided to book it to the Temple of Torag, the party follows. Sheila G starts getting a bunch of Sendings.</li>
<li>At the temple, Yamson discovers the tattoo from Nyarlethotep is still on him somehow. He chains himself to a bench, and waits to speak with the high priest. The party-sans-Yamson goes to interrogate some of the cultists. One is a cultist of Flauros.</li>
<li>We are just getting ready for the lantern to go into the mud pit</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Temple of Torag</li>
<li>Upper City docks</li>
<li>A Greenly-named drinking house</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Gibbons Gormon</li>
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<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Garstein is a place, apparently responsible for much illicit contraband</li>
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<h1 id="yamsons-journal-2022-10-24">Yamsons Journal, 2022-10-24</h1>
<h4 id="events">Events</h4>
<ul>
<li>Sheila G fucked off with her adoptive niece to find Sacco</li>
<li>Yamson wanders to the docks to investigate the hidden tunnels
<ul>
<li>Gets followed by a dude in a green cloak with lots of knives on his belt</li>
<li>While investigating one of the tunnels, has conversation with green-headbanded dirt-shoveler
<ul>
<li>Learns that tunnels are still used for smuggling, but he has no indication of cultist stuff</li>
<li>Greenly family still has presence; many inhabitants wear green</li>
<li>Learned of information broker Snell</li>
</ul>
</li>
<li>While wandering to speak with Snell, ran into party. Caught them up, and then talked to Snell
<ul>
<li>Learned of “The Pink Chapel”, a changing location of unsavory deviancy, including (but perhaps not limited to) slicing up people</li>
<li>Learned that a particular brothel may have more information about “The Pink Chapel”</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Docks</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Snell, information broker</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>House Kelbore
<ul>
<li>Owns the aqua farms, many fishing vessels</li>
<li>Gibbons says theyre pretty shady</li>
</ul>
</li>
<li>House Tylet
<ul>
<li>Unofficial enemies of House Gormon</li>
<li>Priests, lawyers, judges, inspectors</li>
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<h1 id="yamsons-journal-2022-10-31">Yamsons Journal, 2022-10-31</h1>
<h4 id="events">Events</h4>
<ul>
<li>Hunting the Pink Chapel
<ul>
<li>Snell mentioned a specific brothel that could give us more information
<ul>
<li>A madame there has had some girls go missing; could be related</li>
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</li>
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</li>
<li>Hunting the Green Tunnel
<ul>
<li>Greenly turf in the city, on the docks; home to many tunnels</li>
<li>Drainage for the aqua farms, on the west bank between the second and first bank of the city
<ul>
<li>First entrance, find door with broken lock. Mend lock after entering</li>
<li>Take left at first T-junction, being stealthy and hunting for secrets/people</li>
<li>Find several tunnels back to the city, two stairwells going down, one stairwell going up.
<ul>
<li>Coughing from person on one of downwards stairwell</li>
<li>Choke the dude out</li>
<li>Continuing down, find an iron piling (bit pipe thing), that is probably a sewage drain</li>
</ul>
</li>
<li>Head back, check next downwards stairwell
<ul>
<li>Come to knee-deep gross water; decide to pass</li>
</ul>
</li>
<li>Head back, check upwards stairwell
<ul>
<li>Stone tunnel, sneaking along, see two people sharpening knives, with a sack in between, and masks on the ground</li>
<li>Find a third mask, a third knife, and some vials
<ul>
<li>The knives have a symbol of Aldinach</li>
<li>The masks are wooden masks painted yellow</li>
</ul>
</li>
<li>Continuing, vertical shafts with smoke, pumping outside</li>
<li>Wake up remaining dude, learn theyre a cultist of Aldinach, planning to kill some “crawlies” (potentially Nyarlethotep). Learn of the “embers” (unknown cult).</li>
<li>We take the last dude to the temple, return to the rest of the group, and with the whole party head back to the hotel</li>
</ul>
</li>
<li>SHEILA G SIDEBAR!</li>
</ul>
</li>
</ul>
</li>
<li>Stackor, Twistfuck, and Gavin head to meet Sheila G at the Cathedral of Nemes. They dont need to be there immediately so they came back here.</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Docks</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Kromer, Sheila Gs attorney. Has stuff and info for her. I have his address of his office</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Spooky Spookleween!</li>
<li>Five Houses of Rhyme
<ul>
<li>Houses establish power based on how many taxes they pay to the city</li>
<li>Each house has their own militia</li>
<li>Houses:
<ul>
<li>Gormon
<ul>
<li>trade up-river; steamboats</li>
<li>international commerce, lots of merchants and scholars</li>
</ul>
</li>
<li>Petraud
<ul>
<li>adventuring, armorsmiths, soldiers</li>
<li>large number in the upper-ranks of the guards</li>
<li>step-brother and step-father of harlo heath, head priest of gorum</li>
</ul>
</li>
<li>Kelbore (first last year)
<ul>
<li>Owns the aqua farms, many fishing vessels</li>
<li>“shady”, may be involved with smuggling</li>
</ul>
</li>
<li>Tylet
<ul>
<li>lawyers, judges, priests, etc..</li>
<li>high priest of torag is of this house</li>
</ul>
</li>
<li>Marg
<ul>
<li>craftsmans guilds, primarily</li>
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<h1 id="yamsons-journal-2022-11-07">Yamsons Journal, 2022-11-07</h1>
<h4 id="events">Events</h4>
<ul>
<li>Sheila G meets with her lawyer</li>
<li>Yamson meets with Silverfish
<ul>
<li>Conveys info dump using Mindlink</li>
<li>Dock-front Tunnels
<ul>
<li>Illegal iron smuggling into city</li>
<li>Illegal gambling ring</li>
</ul>
</li>
<li>Has agents infiltrating several cults</li>
<li>Will focus on the Pink Chapel</li>
</ul>
</li>
<li>Party sans Yamson arrives at tunnel
<ul>
<li>Finds door locked, with a note in abyssal: “No number 2”</li>
<li>Yamson arrives; looks for traps but doesnt find anything obvious</li>
<li>Survey and explore other tunnel entrances, looking specifically for broken locks
<ul>
<li>No luck</li>
</ul>
</li>
<li>Party retires for the evening</li>
</ul>
</li>
<li>In the morning, Sheila Gs lawyer and some priests arrived.
<ul>
<li>Cultists meet every 13 days, near the oil dispensary where the sand is</li>
</ul>
</li>
<li>Party sans Yamson go to Fort Rather to get Sacco. Plenty of stuff happened that I wasnt paying attention to.</li>
<li>Party sans Yamson plus Sacco return to Rhyme
<ul>
<li>Sacco tells Sheila G that Kaldur Black and a bunch of svaltarfar killed the bishop of Nemes and all the cathedral staff</li>
<li>Yamson agrees to return to the Temple of Torag willingly</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rhyme</li>
<li>Fort Rather</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Sheila Gs lawyers legal study</li>
<li>Silverfish</li>
<li>Sacco</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Twistfuck is now calling Sheila G “Momma G”</li>
<li>Still looking for Gavin</li>
</ul>
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<h1 id="yamsons-journal-2022-11-14">Yamsons Journal, 2022-11-14</h1>
<h4 id="events">Events</h4>
<ul>
<li>Kaldur arrived in Rhyme
<ul>
<li>Found Sheila G, Sacco, Gavin, and Gibbons in the bar. Sacco flipped out, slammed his head against the bar, and fell unconscious. A small public scene was started, and we moved up to the room.</li>
<li>Kaldur was “interrogated” by Sheila G and Twistfuck.
<ul>
<li>The Twilight Court pursued and successfully captured the gateway to the first world that was held by the Bishop, ghouls, and river kings. As a result of this, the clergy of the Church of Abadar at Nemes were murdered by the Twilight Court (unbeknownst to Kaldur), and the ghouls and the church are now at war.</li>
<li>The Twilight Court now controls the gate, and runs the Cathedral of Nemes.</li>
<li>Kaldur was looking for Sacco because he was the last living witness of the slaughter at the Cathedral. Kaldur was hoping to keep Sacco safe from the Twilight Court until he was no longer a liability.</li>
<li>During this, Carter Blank shows up with “time sensitive information.” Sheila G tells him to fuck off, which apparently he does.</li>
</ul>
</li>
</ul>
</li>
<li>The party splits up! Twistfuck, Sheila G, and Sacco head to visit Yamson
<ul>
<li>Twistfuck hid a file in a cake, and brought it to Yamson for his birthday. Yamson is surly, and generally unhelpful.</li>
</ul>
</li>
<li>Gibbons sets off trying to get Carter Blank</li>
<li>Kaldur and Gavin take off to visit Silverfish, to try and help with infiltrating the Pink Chapel
<ul>
<li>Members of the Church of Gorum join us.</li>
<li>As were making out way across a bridge, some guards stop us, accuse Gavin of being a murderer, and the Gorum-ites bullrush the guards into the river. They rush off afterward, Kaldur disguises himself and follows, Gavin stays behind and gets roped into saving the dwarves that fell into the river.
<ul>
<li>He saves one, and an undine male ends up murdering the second one. He asks if Gavin will “meet him later”, which doesnt make sense.</li>
</ul>
</li>
<li>Kaldur and the Gorum-ites continue to meet with Silverfish.
<ul>
<li>Confirms/Learns of several unaffiliated agents acting like “rough Johns”, visiting houses of ill repute, with intent to gain access to the Pink Chapel</li>
<li>Learns of increased disappearances near the canals. Suspect possible merfolk or other aquan.</li>
</ul>
</li>
<li>Gavin returns with other guards to give a statement, and then heads back to the Golden Cup Inn</li>
</ul>
</li>
<li>The party reunites in the room
<ul>
<li>A mysterious man with a basket of potatoes slipped a potion into Kaldurs pockets. It has a note, “For Sheila G. To help you find what youre looking for.” A mysterious golden liquid. She drinks it, seeing first through the walls, then through space, and finally a massive cluster of eyes, teeth and flesh devouring a ball of light.</li>
</ul>
</li>
<li>Kaldurs contact informs him of a bolt-hole on the second level, and the contact took out the man using it. Kaldur moves in. Additionally, learn that this morning we lost opportunity for influence with significant council family, and also learn of the leader of the cult of Aldenach. Big event happening in 6 days. Scandal in the House of Kelbore; cults likely involved. Carter Blank settles in at the bolt-hole. Kaldur rents a night at another inn.</li>
<li>Sheila G, Twistfuck, and Gavin all spoke with the old man that was very spooky.</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rhyme</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Gibbons</li>
<li>Sacco</li>
<li>Silverfish</li>
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<h4 id="other-notes">Other Notes</h4>
<ul>
<li>The party has room number 7</li>
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<h1 id="yamsons-journal-2022-06-06">Yamsons Journal, 2022-06-06</h1>
<h4 id="events">Events</h4>
<ul>
<li>Sailing from Breem to Garmarsh
<ul>
<li>Find plague ship
<ul>
<li>Heal some people</li>
<li>Boobons fixes ship, fixes bilges, finds cool bilge light
<ul>
<li>“bilge light” appears to be some sort of vessel with soul of earth elemental stored inside</li>
</ul>
</li>
<li>Gave some barrels of water</li>
<li>Healed rest of crew, took some passengers (18 women and children), and left</li>
</ul>
</li>
</ul>
</li>
<li>Stop over at Garmarsh</li>
<li>Sailing from Garmarsh to Rhyme
<ul>
<li>No problems in customs</li>
<li>Buy level 4 license for selling stuff and sell…
<ul>
<li>40 lbs worth of yellow, non-magical crystal, 2 gp each (80gp total; have receipt)</li>
<li>headland of alluring charisma, 2000 gp (have receipt)</li>
<li>Trithargs Armor, 13500 gp (have receipt)</li>
<li>Bunch of mundane stuff, pending (have receipts)</li>
<li>Glammered Armor, 8000 gp (have receipt)</li>
<li>Shield Cloak, 500 gp (have receipt)</li>
<li>+1 Cold Iron Morningstar, 1006 gp (have receipt)</li>
<li>Opals, 70 gp each (140 gp, have receipt)</li>
</ul>
</li>
<li>Run into Crius at the inn</li>
<li>Did some drinking</li>
<li>More selling stuff…
<ul>
<li>Six mundane katanas, 25 gp each (150 gp; have receipts)</li>
<li>Adamantine scythe, 1509 gp (have receipt)</li>
<li>Four masterwork katanas, 50 gp each (200 gp; have receipts)</li>
<li>Incense, 50 gp (have receipt)</li>
</ul>
</li>
<li>Learn that boat to dragon slayers location will cost 6 gp for the entire party</li>
<li>Kaldur arrived and chatted with us about the state of the world
<ul>
<li>Mentioned that Calcifer is growing very powerful, taking over the Far Territories</li>
<li>Showed significant interest in Sheila Gs son, Saco. A bit too much…</li>
<li>Mentioned working closely with the fey and fairyland recently</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Breem</li>
<li>Garmarsh</li>
<li>Rhyme
<ul>
<li>Dwarven city carved into the cliffs along the sea.</li>
<li>Large military presence</li>
<li>Staying at Most Splendid Western Inn</li>
</ul>
</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Kaldur Black</li>
<li>Refugees from Jade Empire</li>
<li>Crius</li>
</ul>
<h4 id="other-notes">Other Notes</h4>
<ul>
<li>Sending to…
<ul>
<li>Order of Barred Doors
<ul>
<li>Everythings great!</li>
<li>Shits all made</li>
<li>“Improving relations with local nobility” (aka Kaldur)</li>
</ul>
</li>
<li>Kaldur Black
<ul>
<li>Has information to share</li>
<li>Will meet at Rhyme</li>
</ul>
</li>
<li>Smith
<ul>
<li>Failed</li>
<li>Tried Again
<ul>
<li>Still Failed</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<article>
<h1 id="yamsons-journal-2022-06-13">Yamsons Journal, 2022-06-13</h1>
<h4 id="events">Events</h4>
<ul>
<li>Total value of all things sold last session: 6347 gp, 6 sp each</li>
<li>Conversation with Kaldur Black, recapped/continued:
<ul>
<li>Caught up party on current events:
<ul>
<li>The truce that the Bishop of Nemes signed has been broken. The cathedral is once again at war with the ghouls. He helped secure the gate to Fairyland, and it is under their control.
<ul>
<li>Harvey offered to move gate to crumbling tower and bring army to material plane to find Calcifer</li>
</ul>
</li>
<li>Fort Rather is under Calcifers influence
<ul>
<li>Captain IlBardesh saved most of the 3rds cavalry and moved to Accords territories</li>
<li>Any dead brought back to life by the pool tend towards evil. Calcifer has ritualized this, and formed a pact around it. As soldiers die, they are restored and corrupted to his side.</li>
</ul>
</li>
<li>Speaking of Calcifer, a reminder: he worked to close the Tindalos “wormhole”, but needed a surrogate general. None of us volunteered, and so thats a thing.</li>
<li>Kaldur cant find Sacko (Sheila Gs kid), and suspects hes in danger
<ul>
<li>Crius <em>also</em> said Sacko is in danger…</li>
</ul>
</li>
<li>Kaldur believes that a unified fey could be a strong enough army
<ul>
<li>Informs party hes working with the Twilight Court</li>
<li>Hasnt heard of the Holly King</li>
</ul>
</li>
<li>The Brotherhood has been pushed out of most of the Far Territories, instead of the City of Strangers. Theyre making a new stronghold in the northern lands</li>
</ul>
</li>
</ul>
</li>
<li>The party shopped!</li>
<li>Meeting with High Priest of Torags Seneschal, Borgrum
<ul>
<li>Informs that the church has bought provisions, and the patriarchs of the city paid for a boat, The Ringed Albatross, to take us and the Redemption Caravan to the dragons.
<ul>
<li>Perhaps a single dependable prisoner: Pogom, a warrior of some skill.</li>
</ul>
</li>
</ul>
</li>
<li>Meet with prisoners</li>
<li>Damaged Goods, 10% require more than just mending:
<ul>
<li>5 + 5 sets of studded leather: 9 mended, 1 beyond</li>
<li>25 + 18 sets of leather: 39 mended, 4 beyond</li>
<li>33 + 19 sets of padded: 47 mended, 5 beyond</li>
<li>1 chain mail: 1 mended
<ul>
<li>Total Armor: 95 can be mended, 10 beyond</li>
</ul>
</li>
<li>31 + 17 daggers: 44 mended, 4 beyond</li>
<li>1 quiver + 53 arrows: 63 mended, 10 beyond</li>
<li>3 + 2 short swords: 4 mended, 1 beyond</li>
<li>3 + 6 battleaxes: 8 mended, 1 beyond</li>
<li>2 + 5 spears: 6 mended, 1 beyond</li>
<li>2 short bows: 1 mended, 1 beyond
<ul>
<li>Total Weapons (not included ammo): 63 mended, 8 beyond</li>
</ul>
</li>
</ul>
</li>
<li>Collections from the church: 38 platinum, 86 gold, 73 silver
<ul>
<li>10 battle axes (100 gp)</li>
<li>10 short swords (100 gp)</li>
<li>40 spears (80 gp)</li>
<li>40 daggers (80 gp)</li>
<li>200 arrows (10 gp)</li>
<li>200 rations (100 gp)</li>
<li>300 poor meals (30 gp)</li>
<li>Scroll of Zone of Truth</li>
<li>Scroll of Detect Lies</li>
<li>Scroll of Detect Evil, x3</li>
<li>Scroll of Detect Chaos, x3</li>
</ul>
</li>
</ul>
<h4 id="locations">Locations</h4>
<ul>
<li>Rhyme, the dwarven metropolis in the walls of cliffs along the White River</li>
</ul>
<h4 id="npcs-and-notable-characters">NPCs and Notable Characters</h4>
<ul>
<li>Kaldur Black</li>
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<h4 id="other-notes">Other Notes</h4>
<ul>
<li></li>
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