From 0cdcb2f310ea49702060a16968df2ffe632b47c3 Mon Sep 17 00:00:00 2001 From: "Scribe [bot]" Date: Wed, 14 Aug 2024 20:22:24 -0500 Subject: [PATCH] Automated Publish --- feed.xml | 241 +++++----- journals/seventh/20211213.html | 6 + journals/seventh/20211227.html | 6 + journals/seventh/20220105.html | 6 + journals/seventh/bore_update.html | 6 + journals/seventh/clockwork_1.html | 6 + journals/seventh/clockwork_2.html | 6 + journals/seventh/clockwork_3.html | 6 + journals/seventh/gartug_1.html | 6 + journals/seventh/greenguts_1.html | 6 + journals/seventh/index.html | 65 ++- journals/seventh/life-and-death.html | 4 + journals/seventh/lons_01.html | 6 + journals/seventh/lons_02.html | 6 + journals/seventh/lons_03.html | 6 + journals/seventh/lons_04.html | 6 + journals/seventh/lore/3rd-army.html | 4 + journals/seventh/lore/arconus-journal.html | 4 + .../seventh/lore/bore_memories_question.html | 4 + journals/seventh/lore/coming-invasion.html | 4 + journals/seventh/lore/dark-folk.html | 4 + .../lore/disappearance-twin-cities.html | 4 + .../lore/on-arconis-barri-traitors-noose.html | 4 + journals/seventh/lore/sojourners.html | 4 + journals/seventh/stormheim-01.html | 6 + journals/seventh/stormheim-02.html | 6 + journals/seventh/stormheim-03.html | 6 + journals/seventh/stormheim-04.html | 6 + journals/seventh/stormheim-05.html | 6 + journals/seventh/stormheim-06.html | 10 + journals/seventh/stormheim-07.html | 413 ++++++++++++++++++ journals/seventh/taliah_1.html | 6 + journals/seventh/taliah_2.html | 6 + journals/seventh/taliah_3.html | 6 + journals/seventh/taliah_4.html | 6 + journals/seventh/taliah_5.html | 6 + journals/seventh/taliah_6.html | 6 + journals/seventh/tern_1.html | 6 + journals/seventh/tern_2.html | 6 + journals/seventh/tern_3.html | 6 + journals/seventh/tern_4.html | 6 + journals/seventh/tern_5.html | 6 + journals/seventh/tern_6.html | 6 + journals/seventh/tern_7.html | 6 + journals/seventh/tern_8.html | 6 + journals/seventh/tern_9.html | 6 + journals/seventh/tuckleberry_1.html | 6 + journals/seventh/tuckleberry_10.html | 6 + journals/seventh/tuckleberry_2.html | 6 + journals/seventh/tuckleberry_3.html | 6 + journals/seventh/tuckleberry_4.html | 6 + journals/seventh/tuckleberry_5.html | 6 + journals/seventh/tuckleberry_6.html | 6 + journals/seventh/tuckleberry_7.html | 6 + journals/seventh/tuckleberry_8.html | 6 + journals/seventh/tuckleberry_9.html | 6 + journals/seventh/tugger_1.html | 6 + journals/seventh/tugger_2.html | 6 + journals/seventh/tugger_3.html | 6 + journals/seventh/tugger_4.html | 6 + journals/seventh/tugger_5.html | 6 + journals/seventh/yamson_1.html | 6 + journals/seventh/yamson_10.html | 6 + journals/seventh/yamson_11.html | 6 + journals/seventh/yamson_12.html | 6 + journals/seventh/yamson_13.html | 6 + journals/seventh/yamson_14.html | 6 + journals/seventh/yamson_15.html | 6 + journals/seventh/yamson_16.html | 6 + journals/seventh/yamson_17.html | 6 + journals/seventh/yamson_18.html | 6 + journals/seventh/yamson_2.html | 6 + journals/seventh/yamson_3.html | 6 + journals/seventh/yamson_4.html | 6 + journals/seventh/yamson_5.html | 6 + journals/seventh/yamson_6.html | 6 + journals/seventh/yamson_7.html | 6 + journals/seventh/yamson_8.html | 6 + journals/seventh/yamson_9.html | 6 + 79 files changed, 1005 insertions(+), 156 deletions(-) create mode 100644 journals/seventh/stormheim-07.html diff --git a/feed.xml b/feed.xml index b2269a5..b54c981 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,80 @@ -Jekyll2024-08-07T10:49:30-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E52024-08-05T00:00:00-05:002024-08-05T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-06Current Objectives +Jekyll2024-08-14T20:22:23-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockStormed Heims, S4E72024-08-05T00:00:00-05:002024-08-05T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-07Current Objectives +
    +
  • Rescue Green Guts!
  • +
  • Investigate the ethereal plane room
  • +
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
  • +
+ +

Events

+
    +
  • From our vantage above Kaldur’s domain, we discuss next steps. We head into the nearby town, and to the inn. +
      +
    • While wasting the day away, Kaldur decides to come visit us. We discuss. +
        +
      • We learn that Calcifer’s domain is to the west. That he’s continuing to gather power.
      • +
      • We learn that the brotherhood has a small powerbase to the north, at the village of strangers. Otherwise, those lands are held by hobgoblins and giants.
      • +
      • We learn that to the east, a ravaging band of racist centaur barbarians are threatening Kaldur’s domain. The brotherhood is helping to protect those borders.
      • +
      +
    • +
    • Kaldur is quick to encourage us to help out, and SG generally refuses. He leaves some gifts for Withatwist.
    • +
    +
  • +
  • After a rousing discussion, everyone except SG moves to Kaldur’s castle, and Withatwist wants to discuss some more private matters. +
      +
    • Kaldur gives us some details about Green Guts, and the village of strangers.
    • +
    • The gifts are a reward and thanks for freeing the Graven Knight, who is working with Kaldur to disrupt Calcifer
    • +
    • Withatwist tells Kaldur we’re building a space laser
    • +
    • We learn of the Mantles of the Heroes, from the Haunted Keep, and the old prophecies. Calcifer, when he took the castle, was quick to distribute the weapons built there, but not to pursue the mantles. Kaldur believes we can get to it, and that it will give us an edge against Calcifer.
    • +
    +
  • +
  • +

    We return to SG, hang out at the inn, and prepare to head to the Village of Strangers. In the morning, a man from Fustadt arrives at the inn to discuss with SG that other sojourners have crossed to our realm without the mirror. After some discussion, the man leaves, and we teleport to the village successfully!

    +
  • +
  • We arrive in the Village! There are refugees from the east, the Brotherhood tower is rather obvious. We are accosted by some orcs, that ask if we’re invading the Accord. We say no, but they still say they have to talk with the village leaders to determine if us dwarves should be tossed out. Chuck wrestles with one of them. +
      +
    • We head to the house that Green Guts was hiding out in. After some investigation, SG finds a hidden basement, full of Brotherhood magic items, and a dead Chesterfield the millipede. Rest in peace, Chesterfield. SG shoves it all into the hole.
    • +
    • We head to the Brotherhood tower. As we approach, there are a number of armed guards that appear, and the Brotherhood wizard Toothy, a large half-orc with a glowing staff. +
        +
      • After the initial meeting, the negotiations land on the Brotherhood demanding information on Boobons and all their stuff back, in exchange for Green Guts. After some more talks, we settle on 1000gp and all their stuff back, in exchange for Green Guts. SG agrees to the terms, Green Guts is brought to us, we give them the gold and any of the stuff SG found with the Brotherhood seal on it.
      • +
      +
    • +
    +
  • +
  • +

    Immediately upon completion of our exchange, SG uses a scroll and teleports us back to the Spout House in Flint. We dine lunch with Pate. We rest at the Spout House, and the next day SG teleports us back to Rhyme. We identify some magic items, and call it for this session.

    +
  • +
  • Next week, we likely switch to the Stackor party!
  • +
+ +

Player Characters

+
    +
  • Harvey, birdman monk of many styles (Mike)
  • +
  • Sheila G [SG], cleric of Cayden Calien (Thans)
  • +
  • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
  • +
  • Sir Oliver Withatwist, fetchling fae cult leader (Dan)
  • +
  • Chuck, dwarven fighter (James)
  • +
+ +

Locations

+
    +
  • Kaldur’s Domain, and the nearby lands
  • +
  • Village of Strangers
  • +
  • Flint
  • +
  • Rhyme
  • +
+ +

NPCs and Notable Characters

+
    +
  • Baron Kaldur Black
  • +
  • Toothy, a burly half-orc Brotherhood wizard
  • +
  • Green Guts, a goblin thief
  • +
  • BILLY, the bartender of the Spout House in Flint
  • +
+ +

Other Notes

+
    +
  • We start the session with 13 days until our meeting with the Crypt Dragon in the Boneyard
  • +
]]>
Ancillary Scribe
Stormed Heims, S4E52024-08-05T00:00:00-05:002024-08-05T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-06Current Objectives
  • Rescue Green Guts!
  • Investigate the ethereal plane room
  • @@ -568,72 +644,6 @@
    • Jeff enlightens us of the hidden 6th flavor, developed within the core of Monmon. It is the flavor of “spit”, and it is warping the minds of everyone for it’s nefarious intentions.
    • Sir Oliver’s quest is to help Count Ranalc meet with the Forgotten Lord, by helping him find a route to the Crumbling Tower. In exchange, Count Ranalc has offered to assist the group with their ambitions in Rhyme, or elsewhere if we so choose.
    • -
    ]]>Ancillary ScribeIn the Lon’s Thicket of It, S3E22024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02Current Objectives - -
      -
    • Travel to Lon’s Thicket, and experience the suspected trap being setup for Sheila G.
    • -
    - -

    Events

    - -
      -
    • -

      The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.

      -
    • -
    • -

      Inside, combat continues! Boobons fireballs the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.

      -
    • -
    • -

      Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G flies over and casts shield other on Taliah, and also drops off Oliver; Oliver stands around like an idiot.

      -
    • -
    • -

      Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.

      -
    • -
    • -

      Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.

      -
    • -
    • -

      Inside! Boobons casts cone of cold on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.

      -
    • -
    • -

      Outside, the group makes it to the hills. The garuda do not pursue.

      -
    • -
    • Inside, Boobons casts another cone of cold on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches. -
        -
      • Boobons casts some scorching rays at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.
      • -
      • Boobons coughs up disgusting black blood, and magic missiles one of the nasty giants, and it falls to gross, nasty pieces.
      • -
      • Combat over! Victory!!
      • -
      -
    • -
    • -

      Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then dimension door away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine he’s got a disease.

      -
    • -
    • We book it towards Lon’s Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but they’ve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lon’s Thicket. Finally, we shall arrive!
    • -
    - -

    Player Characters

    - -
      -
    • Stackor/Boobahns, dwarven wizard (James)
    • -
    • Sheila G, cleric of Cayden Calien (Thans)
    • -
    • Harvey, birdman monk of many styles (Mike)
    • -
    • Nataliah, a tiefling alchemist (Bill)
    • -
    • Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
    • -
    - -

    Locations

    -
      -
    • North-north-west of Flint, at a chasm with the temple of the Fossilized King.
    • -
    - -

    NPCs and Notable Characters

    -
      -
    • Reggae Tony
    • -
    - -

    Other Notes

    -
      -
    • Dan’s characters are definitely on a boat which is currently docked at Lon’s Thicket.
    ]]>
    Ancillary Scribe
    In the Lon’s Thicket of It, S3E32024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_03Current Objectives
      @@ -808,7 +818,7 @@
      • Jeff: “The koans of the mind cannot be translated by another.”
      • The drill used to make The Bore is the exact same size as this hole.
      • -
      ]]>Ancillary ScribeIn the Lon’s Thicket of It, S3E12024-06-03T00:00:00-05:002024-06-03T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_01Current Objectives +
    ]]>
    Ancillary Scribe
    In the Lon’s Thicket of It, S3E22024-06-10T00:00:00-05:002024-06-10T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/lons_02Current Objectives
    • Travel to Lon’s Thicket, and experience the suspected trap being setup for Sheila G.
    • @@ -817,67 +827,38 @@

      Events

        -
      • The party first hunts down Harvey. Bubons Sends a message, and we go to meet him at his inn. -
          -
        • On the way, Naynay gets Sheila G’s attention by throwing a clam shell at her head.
        • -
        • We get to the inn. We find Harvey. Harvey joins the group! Reggae Tony tags along for funsies tho.
        • -
        +
      • +

        The party is split! Harvey and Stackor are in the temple of the Fossilized King, fighting some nasty undead giants, and a weird, indescribable mollusk. Taliah is being approached by three Garuda, because she refused to hand over her piece of charcoal. Sheila G and Oliver Withatwist are on their way from the garuda chief back towards Taliah.

      • -
      • The party splits up! Sheila G, Harvey, and Reggae Tony head to the Temple of Cayden Calien. Boobons and Gartug head to House Goremon to checkin. -
          -
        • Goremon! The frame of the Space Laser is beginning construction. In order to facilitate construction fully, proposition to move construction from the shipyards to the siegeworks. This will necessitate Council involvement, but at this point it seem inevitable.
        • -
        • G! Arrive at the Temple, and find Celia preaching to some novitiates. Sheila G interrupts, to get updates. -
            -
          • Learn that the cult of socothbonoth has been mostly dismantled by the police.
          • -
          • Learn that none of the newbies can establish a divine link with Cayden Calien
          • -
          • Learn about Nataliah’s imprisionment.
          • -
          -
        • -
        +
      • +

        Inside, combat continues! Boobons fireballs the indescribable mollusk; Harvey beats on a giant; the mollusk wails on Boobons and grapples him; the giants kind did stuff to Harvey.

      • -
      • Boobons and Gartug head towards SG’s Temple. SG and Co. head to the guard station where Taliah’s being held. +
      • +

        Outside, combat begins! Taliah is shot by a bunch of garuda; Sheila G flies over and casts shield other on Taliah, and also drops off Oliver; Oliver stands around like an idiot.

        +
      • +
      • +

        Back inside, more combat! Boobons breaks the grapple and runs away; Harvey beats on giants some more; giants beat on Harvey.

        +
      • +
      • +

        Outside! Taliah throws away her piece of charcoal, calls the bird people stupid, and runs for the hills; some garuda continue to pepper Taliah; Oliver and Sheila G move towards the hills too.

        +
      • +
      • +

        Inside! Boobons casts cone of cold on the indescribable mollusk; the mollusk moves closer but otherwise does not act; Harvey beats on giants; the giants miss Harvey.

        +
      • +
      • +

        Outside, the group makes it to the hills. The garuda do not pursue.

        +
      • +
      • Inside, Boobons casts another cone of cold on the indescribable mollusk; Harvey punches nasty undead giants; giants miss Harvey; the indescribable mollusk gives Boobons some more bad touches.
          -
        • Nataliah was given some leeway while imprisioned, and she finished her first construct: a Graven Guardian of Brigh. Taliah agrees to join the party again, since she otherwise wouldn’t be allowed to wander around.
        • -
        • G steps outside, meets up with the rest of the gang, and syncs up with Naynay. We learn that the former cultists are being coerced into significantly worse cults. Naynay gives us a sign of Shubnigaroth as indication of the new cult.
        • +
        • Boobons casts some scorching rays at the gross mollusk, finally destroying it; the mollusk dies and erupts in a fountain of blood; Harvey punches giants; giants miss Harvey.
        • +
        • Boobons coughs up disgusting black blood, and magic missiles one of the nasty giants, and it falls to gross, nasty pieces.
        • +
        • Combat over! Victory!!
      • -

        Sheila G meets with the head priest of Gozreh to discuss next steps for dealing with hunting down the Subnigaroth cult. She also gets a cool little bangle.

        -
      • -
      • -

        Gartug takes Chuck to Sheila G’s temple to help guard the place.

        -
      • -
      • -

        The next day, the Party hops a teleport to the Flint Pits. Bubans has a small mishap, and we wind up in an abandoned village. The buildings are partially collapsed, and designed for creatures larger than us. In the distance can be seen the tops of ziggaurats. Beneath us is a broken cobblestone road, and it looks like once upon a time it was planed straight and level. Harvey determines this is one of the forgotten cities of the Cyclopean Empire. Evidently this is severely dangerous territory, filled with untold riches and portals directly to the Underdark. We decide to ignore the call of adventure, and teleport properly to the Flint Pits.

        -
      • -
      • We arrive at the Pits. The Earth reminds Boobons to do his thing. Harvey convinced Boobons to do the thing. Nataliah tries to get the murder rock for her own ends, but everyone refuses. As we argue constantly about what to do with the radioactive rock, a cloaked lady stumbles out of one of the caves, and instantly recognizes, and calls out to, Sheila G. -
          -
        • She informs G of the recent horrors and problems. Nothing really happens.
        • -
        • We move north! Current plan is to return the rock? Sure.
        • -
        -
      • -
      • -

        While traveling, we encounter very little trouble. We run into some weird flying leather sacks, Yrthaks. Later, we met with a cliff giant named Kobonabon, who provides us some information.

        -
      • -
      • We rest for the evening, and approach the canyon in the morning. Above the canyon, eagles and giant eagles are flying. In the canyon, there is a river. There is a rather large cave opening, and along the face of it are big pillars that look kind of like big teeth. Beyond, something glimmering in the darkness. There are winged humanoid figures flying within and above the canyon, with more in small alcoves carved into the rock along side the cave entrance. We agree to try and open discussions with the figures, the garuda. -
          -
        • Sheila G tries to get the attention of some. A few garuda notice, and one of them shoots an arrow into the ground before us. It has a streamer with writing on it, which reads, “IF you value your life, go somewhere else.” Taliah considers that discussions over. Sheila G tries again.
        • -
        • Harvy and Boobons dimension door into the cave entrance. At 40 feet inside, they find a set of rough stairs descending into darkness, with glittering rocks nearby. Behind them, a garuda notices and attacks. Initiative! -
            -
          • Boobons turns invisible and moves into the cave.
          • -
          • Harvey just runs really fast into the cave.
          • -
          -
        • -
        • Sheila G successfully gets the attention of one of the garuda, and discusses more with them. He asks to speak with their leader, and this one tells her where to go. Taliah agrees to just hang back.
        • -
        • Harvy and Boobons find where to put the rock. They also find a portal to the plane of earth, and some mean looking weirdos. Initiative!
        • -
        • Sheila G talks with the chief. He performs some interpretive dance, and uses a metaphor. Sheila G sends this information to Boobons.
        • -
        • Back to combat! Harvey and Boobons beat up some undead giants and weird fleshy spiky balls. Eventually Boobons receives a sending, which doesn’t really help him.
        • -
        • -

          Some garuda notice Taliah and approaches. He asks if I have any rocks. I say no. He asks if I’m lying. I ask him to wait, check my bag, and produce a piece of charcoal. The garuda demands the charcoal. I refuse. It threatens me. I put away my charcoal. It signals for attack. Reggae Tony runs for the hills. I throw up my hands in frustration and walk towards the hills.

          -
        • -
        • We call it for the night!
        • -
        +

        Inside, with combat finished, Harvey and Boobons seal the tooth in a corner, then seal the temple entrance. They then dimension door away, and meet up with the group. Taliah and Shiela G give Boobons a quick check-up, and determine he’s got a disease.

      • +
      • We book it towards Lon’s Thicket. Camping in the hills for the evening, we help Boobons heal up a bit, and then continue moving towards the Thicket. As we move, we see an obvious camp on a hilltop, but ignore the camp and keep moving. We leave the hills to dry plains. Boobons determines that the weather patterns of these badlands makes no sense, but they’ve always been this way, so whatever. That evening, we see lights in the distance, which we presume are the elves at Lon’s Thicket. Finally, we shall arrive!

      Player Characters

      @@ -885,26 +866,22 @@
      • Stackor/Boobahns, dwarven wizard (James)
      • Sheila G, cleric of Cayden Calien (Thans)
      • -
      • Harvey, birdman monk of many styles; and Reggae Tony, a psychic weirdo (Mike)
      • -
      • Gartug, a dwarven brawler; and Nataliah, a tiefling alchemist (Bill)
      • -
      • The Twistfuck, “fae-priest” of Count Ranalc and the Twilight Court (Dan)
      • +
      • Harvey, birdman monk of many styles (Mike)
      • +
      • Nataliah, a tiefling alchemist (Bill)
      • +
      • Oliver Withatwist, “fae-priest” of Count Ranalc and the Twilight Court (Dan)

      Locations

        -
      • Rhyme
      • +
      • North-north-west of Flint, at a chasm with the temple of the Fossilized King.

      NPCs and Notable Characters

      -
        -
      • Master of the Dojo
      • -
      • Naynay, former cult member and current dojo member
      • -
      • Kobonabon, the cliff giant traveler and wanderer we met on our way to the Temple of Ayrzul
      • +
      • Reggae Tony

      Other Notes

        -
      • Sheila G has weird-looking boots.
      • -
      • The undead giants are n a s t y.
      • +
      • Dan’s characters are definitely on a boat which is currently docked at Lon’s Thicket.
      ]]>Ancillary Scribe \ No newline at end of file diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html index d58237c..7b83343 100644 --- a/journals/seventh/20211213.html +++ b/journals/seventh/20211213.html @@ -28,6 +28,10 @@
        +
      • + Stormed Heims, S4E7 +
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      • Stormed Heims, S4E5
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        • + Stormed Heims, S4E7 +
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          • @@ -497,6 +501,8 @@ + + diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html index 05de103..436ddf2 100644 --- a/journals/seventh/bore_update.html +++ b/journals/seventh/bore_update.html @@ -28,6 +28,10 @@
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            • + Stormed Heims, S4E7 +
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                +
              • + Stormed Heims, S4E7 +
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                • +
                • Stormed Heims, S4E5
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                      +
                    • + Stormed Heims, S4E7 +
                    • +
                    • Stormed Heims, S4E5
                    • @@ -444,6 +448,8 @@ + + diff --git a/journals/seventh/greenguts_1.html b/journals/seventh/greenguts_1.html index 841997f..dcaf74d 100644 --- a/journals/seventh/greenguts_1.html +++ b/journals/seventh/greenguts_1.html @@ -28,6 +28,10 @@
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                          +
                        • + Stormed Heims, S4E7 +
                        • +
                        • Stormed Heims, S4E5
                        • @@ -336,7 +340,7 @@

                          Locations


                          -

                          Our Most Recent Adventure: Stormed Heims, S4E5

                          +

                          Our Most Recent Adventure: Stormed Heims, S4E7


                          Current Objectives

                          @@ -348,36 +352,43 @@

                          Events

                            -
                          • Now back in Rhyme, the plan is to, once again, teleport back towards Stormheim, and continue! PSYCH! SG takes Taliah, Chuck, Withatwist, and Harvey on a side-quest to save Green Guts from the Carjulian Brotherhood! Without the incessant nagging from Boobons not to go to Flint, SG teleports us to Flint! +
                          • From our vantage above Kaldur’s domain, we discuss next steps. We head into the nearby town, and to the inn.
                              -
                            • Flint is in ruins. The buildings around the inn are broken down, with shattered doors and shutters. Smith’s old inn is borded up with hasty barricades. Evidently, Flint is dealing with an undead problem. Entering the inn, we grab some roadies, and head to Pate’s Manor to meet with Sir Jack. +
                            • While wasting the day away, Kaldur decides to come visit us. We discuss.
                                -
                              • We learn that each evening, a horde of undead emerge to ransack the town, and then retreat back at dawn. Suspect a necromancer is involved.
                              • +
                              • We learn that Calcifer’s domain is to the west. That he’s continuing to gather power.
                              • +
                              • We learn that the brotherhood has a small powerbase to the north, at the village of strangers. Otherwise, those lands are held by hobgoblins and giants.
                              • +
                              • We learn that to the east, a ravaging band of racist centaur barbarians are threatening Kaldur’s domain. The brotherhood is helping to protect those borders.
                            • +
                            • Kaldur is quick to encourage us to help out, and SG generally refuses. He leaves some gifts for Withatwist.
                          • -
                          • We move to the mine, and descend! Immediately upon entering, we fight a troupe of wights. Moving to the right, we descend into the mine, and eventually find a table with the unholy symbol of Nyarlathotep upon it, in a beam of sunlight through a smooth-bored hole in the ceiling. +
                          • After a rousing discussion, everyone except SG moves to Kaldur’s castle, and Withatwist wants to discuss some more private matters.
                              -
                            • Heading back, we head to the left. We are greeted first with the awful shrieking of several voices. Eventually, the source comes into view as Lunar Wights. After some intense combat, we deal with them. +
                            • Kaldur gives us some details about Green Guts, and the village of strangers.
                            • +
                            • The gifts are a reward and thanks for freeing the Graven Knight, who is working with Kaldur to disrupt Calcifer
                            • +
                            • Withatwist tells Kaldur we’re building a space laser
                            • +
                            • We learn of the Mantles of the Heroes, from the Haunted Keep, and the old prophecies. Calcifer, when he took the castle, was quick to distribute the weapons built there, but not to pursue the mantles. Kaldur believes we can get to it, and that it will give us an edge against Calcifer.
                            • +
                            +
                          • +
                          • +

                            We return to SG, hang out at the inn, and prepare to head to the Village of Strangers. In the morning, a man from Fustadt arrives at the inn to discuss with SG that other sojourners have crossed to our realm without the mirror. After some discussion, the man leaves, and we teleport to the village successfully!

                            +
                          • +
                          • We arrive in the Village! There are refugees from the east, the Brotherhood tower is rather obvious. We are accosted by some orcs, that ask if we’re invading the Accord. We say no, but they still say they have to talk with the village leaders to determine if us dwarves should be tossed out. Chuck wrestles with one of them. +
                              +
                            • We head to the house that Green Guts was hiding out in. After some investigation, SG finds a hidden basement, full of Brotherhood magic items, and a dead Chesterfield the millipede. Rest in peace, Chesterfield. SG shoves it all into the hole.
                            • +
                            • We head to the Brotherhood tower. As we approach, there are a number of armed guards that appear, and the Brotherhood wizard Toothy, a large half-orc with a glowing staff.
                                -
                              • Continuing down the spiral, we get to a large room with a giant unnatural spur in the center, covered by dark stones of jet growing in weird clusters, and animated mining equipment. There appears to be a traveler’s alchemy set, and some books and journals detailing necromancy spellcasting and Nyarlathotep-adjacent scribbles.
                              • +
                              • After the initial meeting, the negotiations land on the Brotherhood demanding information on Boobons and all their stuff back, in exchange for Green Guts. After some more talks, we settle on 1000gp and all their stuff back, in exchange for Green Guts. SG agrees to the terms, Green Guts is brought to us, we give them the gold and any of the stuff SG found with the Brotherhood seal on it.
                          • -

                            After clearing out the mine, we return to Sir Jack and inform him of the situation. The market guard check the market for any jet, but find none. After some discussions with Pate, we then move back towards the Spouthouse. On the way, some guards mention they’re looking for a witch, and also that an unusually tall guy was in town recently. We follow-up on the tall-guy rumor, settling on him as the “traveler” mentioned in the journals and other books found in the mine with the lunar wights. We learn that a girl in town massaged his feet, and we go to question her. At her home, we find a wight, and indications that a mule was recently galloped out of town. We pursue out of town, with SG flying and finding a lady riding a mule. He speaks with her, and after some back-and-forth, she runs. After some further confusion, eventually the entire party reconvenes at the crossroads outside Flint, where SG first discovers the lady, dead, with her guts ripped out in an attempt to spell a message.

                            +

                            Immediately upon completion of our exchange, SG uses a scroll and teleports us back to the Spout House in Flint. We dine lunch with Pate. We rest at the Spout House, and the next day SG teleports us back to Rhyme. We identify some magic items, and call it for this session.

                          • -
                          • We return to Flint, updating Sir Jack, and wrapping-up some loose ends. -
                              -
                            • SG dispels the animated mining equipment. We gather up all the jet, and put it in the hole.
                            • -
                            • We spend the night in the Spouthouse.
                            • -
                            • We eat some quail eggs.
                            • -
                            • Gartug gets volunteered for a statue.
                            • -
                            -
                          • -
                          • We rest, and the next morning SG teleports us to the Villiage of Strangers. PSYCH!! It’s a mishap! First we get a bit scrambled, and then we pop-up in the mining villiage where it all started, now a part of Kaldur’s domain. From our vantage, we can see Kaldur’s castle.
                          • +
                          • Next week, we likely switch to the Stackor party!

                          Player Characters

                          @@ -386,24 +397,28 @@
                        • Sheila G [SG], cleric of Cayden Calien (Thans)
                        • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
                        • Sir Oliver Withatwist, fetchling fae cult leader (Dan)
                        • +
                        • Chuck, dwarven fighter (James)

                        Locations

                          -
                        • Flint, and some of the surrounding area
                        • +
                        • Kaldur’s Domain, and the nearby lands
                        • +
                        • Village of Strangers
                        • +
                        • Flint
                        • +
                        • Rhyme

                        NPCs and Notable Characters

                          -
                        • Stackor/Boobahns, dwarven wizard; Chuck, dwarven fighter (James), playing hopscotch in Rhyme
                        • -
                        • BILLY, the current innkeep at the Spouthouse
                        • -
                        • Sir Jack Flint, current sheriff of Flint
                        • -
                        • Pate, rich asshole of Flint
                        • +
                        • Baron Kaldur Black
                        • +
                        • Toothy, a burly half-orc Brotherhood wizard
                        • +
                        • Green Guts, a goblin thief
                        • +
                        • BILLY, the bartender of the Spout House in Flint

                        Other Notes

                          -
                        • We start the session with 15 days until our meeting with the Crypt Dragon in the Boneyard
                        • +
                        • We start the session with 13 days until our meeting with the Crypt Dragon in the Boneyard
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                                                • + Stormed Heims, S4E7 +
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                                                            • @@ -374,6 +378,8 @@ + + @@ -389,6 +395,10 @@ Journal Index + + Next + + diff --git a/journals/seventh/stormheim-07.html b/journals/seventh/stormheim-07.html new file mode 100644 index 0000000..d2f70d7 --- /dev/null +++ b/journals/seventh/stormheim-07.html @@ -0,0 +1,413 @@ + + + + Stormed Heims, S4E7 + + + + + + + + + + + +
                                                              +

                                                              Site Home

                                                              +
                                                              + + Ancillary Scribe + +
                                                              +
                                                              The (mis-) adventures of the 7th Ancillary of the Altasian Army
                                                              +
                                                              +
                                                              + +
                                                              +
                                                              +
                                                              +
                                                              +

                                                              Current Objectives

                                                              +
                                                                +
                                                              • Rescue Green Guts!
                                                              • +
                                                              • Investigate the ethereal plane room
                                                              • +
                                                              • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!
                                                              • +
                                                              + +

                                                              Events

                                                              +
                                                                +
                                                              • From our vantage above Kaldur’s domain, we discuss next steps. We head into the nearby town, and to the inn. +
                                                                  +
                                                                • While wasting the day away, Kaldur decides to come visit us. We discuss. +
                                                                    +
                                                                  • We learn that Calcifer’s domain is to the west. That he’s continuing to gather power.
                                                                  • +
                                                                  • We learn that the brotherhood has a small powerbase to the north, at the village of strangers. Otherwise, those lands are held by hobgoblins and giants.
                                                                  • +
                                                                  • We learn that to the east, a ravaging band of racist centaur barbarians are threatening Kaldur’s domain. The brotherhood is helping to protect those borders.
                                                                  • +
                                                                  +
                                                                • +
                                                                • Kaldur is quick to encourage us to help out, and SG generally refuses. He leaves some gifts for Withatwist.
                                                                • +
                                                                +
                                                              • +
                                                              • After a rousing discussion, everyone except SG moves to Kaldur’s castle, and Withatwist wants to discuss some more private matters. +
                                                                  +
                                                                • Kaldur gives us some details about Green Guts, and the village of strangers.
                                                                • +
                                                                • The gifts are a reward and thanks for freeing the Graven Knight, who is working with Kaldur to disrupt Calcifer
                                                                • +
                                                                • Withatwist tells Kaldur we’re building a space laser
                                                                • +
                                                                • We learn of the Mantles of the Heroes, from the Haunted Keep, and the old prophecies. Calcifer, when he took the castle, was quick to distribute the weapons built there, but not to pursue the mantles. Kaldur believes we can get to it, and that it will give us an edge against Calcifer.
                                                                • +
                                                                +
                                                              • +
                                                              • +

                                                                We return to SG, hang out at the inn, and prepare to head to the Village of Strangers. In the morning, a man from Fustadt arrives at the inn to discuss with SG that other sojourners have crossed to our realm without the mirror. After some discussion, the man leaves, and we teleport to the village successfully!

                                                                +
                                                              • +
                                                              • We arrive in the Village! There are refugees from the east, the Brotherhood tower is rather obvious. We are accosted by some orcs, that ask if we’re invading the Accord. We say no, but they still say they have to talk with the village leaders to determine if us dwarves should be tossed out. Chuck wrestles with one of them. +
                                                                  +
                                                                • We head to the house that Green Guts was hiding out in. After some investigation, SG finds a hidden basement, full of Brotherhood magic items, and a dead Chesterfield the millipede. Rest in peace, Chesterfield. SG shoves it all into the hole.
                                                                • +
                                                                • We head to the Brotherhood tower. As we approach, there are a number of armed guards that appear, and the Brotherhood wizard Toothy, a large half-orc with a glowing staff. +
                                                                    +
                                                                  • After the initial meeting, the negotiations land on the Brotherhood demanding information on Boobons and all their stuff back, in exchange for Green Guts. After some more talks, we settle on 1000gp and all their stuff back, in exchange for Green Guts. SG agrees to the terms, Green Guts is brought to us, we give them the gold and any of the stuff SG found with the Brotherhood seal on it.
                                                                  • +
                                                                  +
                                                                • +
                                                                +
                                                              • +
                                                              • +

                                                                Immediately upon completion of our exchange, SG uses a scroll and teleports us back to the Spout House in Flint. We dine lunch with Pate. We rest at the Spout House, and the next day SG teleports us back to Rhyme. We identify some magic items, and call it for this session.

                                                                +
                                                              • +
                                                              • Next week, we likely switch to the Stackor party!
                                                              • +
                                                              + +

                                                              Player Characters

                                                              +
                                                                +
                                                              • Harvey, birdman monk of many styles (Mike)
                                                              • +
                                                              • Sheila G [SG], cleric of Cayden Calien (Thans)
                                                              • +
                                                              • Gartug “Tugger” Ironfist, a dwarven brawler (Bill)
                                                              • +
                                                              • Sir Oliver Withatwist, fetchling fae cult leader (Dan)
                                                              • +
                                                              • Chuck, dwarven fighter (James)
                                                              • +
                                                              + +

                                                              Locations

                                                              +
                                                                +
                                                              • Kaldur’s Domain, and the nearby lands
                                                              • +
                                                              • Village of Strangers
                                                              • +
                                                              • Flint
                                                              • +
                                                              • Rhyme
                                                              • +
                                                              + +

                                                              NPCs and Notable Characters

                                                              +
                                                                +
                                                              • Baron Kaldur Black
                                                              • +
                                                              • Toothy, a burly half-orc Brotherhood wizard
                                                              • +
                                                              • Green Guts, a goblin thief
                                                              • +
                                                              • BILLY, the bartender of the Spout House in Flint
                                                              • +
                                                              + +

                                                              Other Notes

                                                              +
                                                                +
                                                              • We start the session with 13 days until our meeting with the Crypt Dragon in the Boneyard
                                                              • +
                                                              + + + + + +
                                                              +
                                                              + + diff --git a/journals/seventh/taliah_1.html b/journals/seventh/taliah_1.html index 8cb0d97..6c8329f 100644 --- a/journals/seventh/taliah_1.html +++ b/journals/seventh/taliah_1.html @@ -28,6 +28,10 @@
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