From 0c5f6aa32a7f89772144247bbe4bd9d2d4634df5 Mon Sep 17 00:00:00 2001 From: vagabond Date: Wed, 28 Aug 2024 23:21:31 +0000 Subject: [PATCH] Rime. Not Rhyme. Huh. --- .../seventh/_posts/2024-08-26-stormheim-09.md | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 journals/seventh/_posts/2024-08-26-stormheim-09.md diff --git a/journals/seventh/_posts/2024-08-26-stormheim-09.md b/journals/seventh/_posts/2024-08-26-stormheim-09.md new file mode 100644 index 0000000..c791d1d --- /dev/null +++ b/journals/seventh/_posts/2024-08-26-stormheim-09.md @@ -0,0 +1,28 @@ +--- +title: Stormed Heims, S4E8 +--- + +## Current Objectives +- ~~Investigate the ethereal plane room~~ +- Travel to the old Dwarf capital, north-east of Vuln, Stormheim! + +## Events +- We start in Rhyme, having returned via _teleport_ by Stackor at the end of last session's inventoring adventure! + +## Player Characters +- Nataliah, a tiefling alchemist (Bill) +- Randy Van Peoples, a human cleric of Gozreh (Dan) +- Stackor "Definitely Not Boobons" Goreman, a dwarven wizard (James) +- Mithingra, a dwarven cleric of Folgrit (Mike) + +## Locations +- Rime +- The path to Stormheim +- A ruined temple of Folgrit, and beneath it + +## NPCs and Notable Characters +- Large Marg, a dwarven ranger (Thans) + +## Other Notes +- We start the session still in the past, with 14 days until our meeting with the Crypt Dragon in the Boneyard +- Today, after more than a year out-of-game playing with our headquarters in this same city, I finally got the spelling correct. Turns out, Rime is a city in a frozen tundra wasteland. I didn't know it was cold here, either. \ No newline at end of file