83 lines
3.6 KiB
Markdown
83 lines
3.6 KiB
Markdown
|
---
|
||
|
layout: journal
|
||
|
title: Cult Hunters, S1E3
|
||
|
---
|
||
|
# Tugger's Notes, 2023-09-20
|
||
|
|
||
|
#### Events
|
||
|
|
||
|
- The group sits in their hotel room.
|
||
|
- We are aware of a supposed meeting of the cult of Nyarlathotep in three days
|
||
|
at night. Hugh Lam wants us to capture a sojourner there alive.
|
||
|
- Two pieces of mail:
|
||
|
- First, a request to convene the council
|
||
|
- Second, a request from Sir Brightstone, a paladin of Torag, requests a
|
||
|
meeting with Sheila G.
|
||
|
- Decide to search for the Church of the Eternal Bloom, of Milani (Milanites)
|
||
|
- Head to lower level of city. Learn of a benefit being put on by members of
|
||
|
the Church for the families of the suicides. Contact learned of this
|
||
|
from the Commodities Exchange.
|
||
|
- Head to Commodities Exchange. Plenty of goods, guards, and golems moving
|
||
|
things. We manage to get a few names out of someone: Mr. Walini, an
|
||
|
import merchant; and Smelk, a community preacher or something. We know
|
||
|
where Walini's office is.
|
||
|
- We detour to Sheila G.'s church. Nobody really knows anything about
|
||
|
Milani or the Church of the Eternal Bloom that we don't already.
|
||
|
- We head to Mr. Walini's office, inquiring about the benefit. His clerk
|
||
|
let's us in.
|
||
|
- Walini has a small brass trinket with the holy symbol of Milani on it,
|
||
|
which he tries to hide from us, but discloses with minimal
|
||
|
resistance.
|
||
|
- Walini insists there is no problem with Milani, that they are a
|
||
|
peaceful and good deity, and that they are certainly _not_
|
||
|
associated with suicide.
|
||
|
- We get directed to the Green Bottle Inn as a potential place where
|
||
|
Smelk may be.
|
||
|
- We head to the Green Bottle Inn
|
||
|
- Bunch of folks dressed in green. While not members of the Greenlees,
|
||
|
their dress indicates the support the old criminal family, and
|
||
|
follow that lifestyle. They're dress-me-up criminals.
|
||
|
- Gavin shoots up the place, causing a big ruckus, and
|
||
|
getting us in trouble with the gangs
|
||
|
- We end up confronted by the gang leader, who offers to help us if we
|
||
|
never interfere with their business or turf again. Sheila G
|
||
|
completely misinterprets the offer, offends the gang, and we lose
|
||
|
that offer.
|
||
|
- We head back to the upper level, and meet with the creepy old guy
|
||
|
- He offers to try and find Smelk, but asks for time.
|
||
|
- Also offers us another super potion thing, and Twistfuck gives him
|
||
|
1050gp to make it
|
||
|
- Gavin and I head home. The rest of the group hit up a bar and tried to get
|
||
|
more information, but just got drunk.
|
||
|
|
||
|
- Once we get back to the hotel, the paladin of Torag, Sir Brightstone, was
|
||
|
waiting for us.
|
||
|
- In conversation with him, he asks why, once we scryed on him, we didn't
|
||
|
teleport to my brother. This stunned the group.
|
||
|
|
||
|
- Next day, we head to the church of Torag, and attempt to Scry on my brother
|
||
|
again.
|
||
|
- The Scrying attempt fails, so we decide to teleport to my brother's last
|
||
|
known location
|
||
|
- We show up in a room with a bunch of people with their arms and legs cut
|
||
|
off, who have also been blinded. Evidently these are "Joyful Things",
|
||
|
from the Zon-Kuthon church.
|
||
|
|
||
|
|
||
|
#### Locations
|
||
|
|
||
|
- Rime
|
||
|
|
||
|
#### NPCs and Notable Characters
|
||
|
|
||
|
- Hugo Lam, a random person that caught Sheila G.'s attention. Definitely not
|
||
|
shady. Had champagne.
|
||
|
|
||
|
#### Other Notes
|
||
|
|
||
|
- James' new character is Edgar, an investigator assigned to us by the courts to
|
||
|
help hunt down the cults.
|
||
|
- We were given evidence of a fight between fights. One of them may be a cult of
|
||
|
Vildeis, the other was Cthulu
|
||
|
|