## Site Home

The (mis-) adventures of the 7th Ancillary of the Altasian Army

## Current Objectives

- Investigate the ethereal plane room
- Travel to the old Dwarf capital, north-east of Vuln, Stormheim!

## Events

- We start in Rhyme, having returned via teleport by Stackor at the end of last session’s inventoring adventure! Stackor teleports us back to the iron-lined room, and we explore down the nearby tunnel. Taliah disarms the trapped door and opens it, the party explores for a bit, coming across the skeletal remains of a dwarf; it’s legs are broken. Continuing on, we come to a cave-in. Taliah burrows under, exploring the otherside briefly, discovering the temple opens up, and a stone sign-post with three directions marked: Temple of Folgrit, Central Crypt (marked as opposite the Temple), and Fort Ang (off in a third direction). We decide to postpone further exploration for now. We carry the one crate we found back to the iron-lined room and make to leave. Miningra grabs some of the deific artifacts and relics of Folgrit on the way out. In the entry way, we find weird slime trails with no indication of how or where they came from; Taliah gathered some up. We depart on phantom steeds, continuing towards Stormheim.

- We make it to a mountain pass, where the way to Stormheim is blocked by a mist. We decide to fly over it, and as we do so, are ambushed by stones, icicles, and a metal oni! Combat!!
  - We flee! Ain’t dealing with that.
- We return to the Temple of Folgrit, and decide to go under the mountains. We travel through the tunnels, with a best-guess direction. After a bit, we hear weird yodeling and cries in the dark. We hear something moving towards us. Stackor erects a wall of iron, Mummrah gives us a blessing of fervor, Randy gives himself barkskin, and Taliah prepares a tanglefoot bag. A disgusting creature runs around the wall, and combat begins! Combat!!
  - It’s a Gug! Gross! Mummrah moves up to tank, while the rest of the party begins laying down some damage. The Gug responds by ripping Mummrah a few new assholes.
  - The party and the Gug duke it out! Mummrah gets quite bloodied. Taliah lights it on fire a bunch! Eventually we win! However, more are lurking in the darkness…
- We call it here for the night. There are Gugs. Gugs in the deep.

## Player Characters

- Nataliah, a tiefling alchemist (Bill)
- Randy Van Peoples, a human cleric of Gozreh (Dan)
- Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
- Miningra Mummrah Tybal, a dwarven cleric of Folgrit (Mike)

## Locations

- Rime
- The path to Stormheim
- A ruined temple of Folgrit, and beneath it

## NPCs and Notable Characters

- Large Marg, a dwarven ranger (Thans)

## Other Notes

- We start the session still in the past, with 14 days until our meeting with the Crypt Dragon in the Boneyard
- Today, after more than a year out-of-game playing with our headquarters in this same city, I finally got the spelling correct. Turns out, Rime is a city in a frozen tundra wasteland. I didn’t know it was cold here, either.