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The (mis-) adventures of the 7th Ancillary of the Altasian Army

# The Journal of an Arconis

### The Sun in Rags

A deity that resides within the Pathways of the Raven King. Its rights are the ones the alternate Kaldur / Arconis uses to hide from other outer gods and to make the pathways safer. The Sun in Rags glories in the decay of the physical and the enlightenment of the mind. It either is, lives in, or is just strongly associated with the sun that shines between worlds.

At Tier 3 you’d get:

- Sojourner Magic: -6 saves vs conjuration, +3 saves vs illusion, +3 saves vs necromancy
- Sun’s Casting: Necromancy spells are cast 1 level higher, spells with the [Light] descriptor are cast 2 levels higher. Undead you create that would normally be vulnerable to light are not. These bonuses double if you are standing in area of bright light.
- Flesh is Rags (Su): Anytime you take 10 or more physical damage from a single attack, you may, as an immediate action raise the light level around you by 1 step. The radius of this effect is 40 ft. If you take 20 more physical damage while standing on solid ground, you may do the same targeting your blood and flesh that falls to your feet.
- Light is Being (Su): As a swift action, you may take one point of Con damage and teleport to any space in your line of sight that is lit by bright light.

Forming a connection with the Sun in Rags requires that you have seen the sun between worlds with your own eyes and the completion of a ritual that requires a mirror portal to the Paths and the corpse of a creature that had an Int score of 12 or higher. The ritual takes 3 hrs to complete and a Knowledge (Arcana) test DC 15 and a Knowledge (Planes) test DC 20.

### The Chiliarch

A deity that lives on The Manse demi-plane (another interstitial plane, but one you are mostly unfamiliar with). The Chiliarch typically appears as a humanoid covered with wounds, with bleeding eye sockets and an empty mouth. He is blind and mute, but sees and communicates in other ways. The Chiliarch understands suffering, but endures.

If you embrace his teachings, at Tier 3 you would get:

- Sojurner Magic: -6 saves vs Conjuration, +3 saves vs evocation, +3 saves vs enchantment
- Fading eyes: Your natural sight range ends at 30 ft and you receive -4 to sight based Perception tests. You are immune to sight based attacks that originate from over 30 ft away. You gain tremorsense with a range of 90 ft.
- Colonel’s Endurance (Su): For every active point of bleed you receive DR 5/- this stacks with every point of bleed. As a standard action you can give yourself the bleed condition up to your Sojourner Tier, so long as you carry a broken bladed weapon.

To form a connection with the Chiliarch, you must have been brought below 0 hp and stabilized without outside healing. You must perform a ritual which requires an iron door frame gilded with silvered symbols (100 gp), and ritualized self mutilation of walking on broken glass and cutting yourself with a broken weapon 12d4 damage. You must pass a Knowledge (Planes) DC 20 test, but the DC is 4 lower for each 5 ranks you have in Profession (soldier). If you have ever lead other intelligent beings to their death in combat, this DC is 4 lower.

### The Lost Hour

The book also contains a brief description of a deity called The Lost Hour, a being that wanders at will between worlds with a magic map of time, but does not have enough information for rites. It also suggests that the fey have a method of hiding from outer gods, but not what it is.