## Site Home

The (mis-) adventures of the 7th Ancillary of the Altasian Army

## Current Objectives

- Investigate the ethereal plane room
- Travel to the old Dwarf capital, north-east of Vuln, Stormheim!

## Events

- We start in Rime. 1 day remains before Sheila G returns from her Lon’s Thicket adventure. Stackor teleports us back to the underground tunnel. Across the chasm, two underdark orcs are chompin’ on the tentacles from the Cave Duster.
  - Stackor dimension doors everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.
- We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat!
  - The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a fireball. Combat ends!
  - Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackor’s fireball. In a moment of odd altruism, Randy revives one with a breath of life; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.

- After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah flies through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.

- We call it here, standing in the corridor looking at the pit.

## Player Characters

- Nataliah, a tiefling alchemist (Bill)
- Randy Van Peoples, a human cleric of Gozreh (Dan)
- Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)
- Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)
- Miningra Mummrah Tybal, a dwarven cleric of Folgrit (Mike)

## Locations

- Rime
- The path to Stormheim
- A ruined temple of Folgrit, and beneath it

## NPCs and Notable Characters

## Other Notes

- We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.
- Dan calls Gliff “Macho Man”