---
layout: journal
title: Cult Hunters, S1E3
---
# Tugger's Notes, 2023-09-20

#### Events

- The group sits in their hotel room.
- We are aware of a supposed meeting of the cult of Nyarlathotep in three days
    at night. Hugh Lam wants us to capture a sojourner there alive.
- Two pieces of mail:
    - First, a request to convene the council
    - Second, a request from Sir Brightstone, a paladin of Torag, requests a
        meeting with Sheila G.
- Decide to search for the Church of the Eternal Bloom, of Milani (Milanites)
    - Head to lower level of city. Learn of a benefit being put on by members of
        the Church for the families of the suicides. Contact learned of this
        from the Commodities Exchange.
    - Head to Commodities Exchange. Plenty of goods, guards, and golems moving
        things. We manage to get a few names out of someone: Mr. Walini, an
        import merchant; and Smelk, a community preacher or something. We know
        where Walini's office is.
    - We detour to Sheila G.'s church. Nobody really knows anything about
        Milani or the Church of the Eternal Bloom that we don't already.
    - We head to Mr. Walini's office, inquiring about the benefit. His clerk
        let's us in.
        - Walini has a small brass trinket with the holy symbol of Milani on it,
            which he tries to hide from us, but discloses with minimal
            resistance.
        - Walini insists there is no problem with Milani, that they are a
            peaceful and good deity, and that they are certainly _not_
            associated with suicide.
        - We get directed to the Green Bottle Inn as a potential place where
            Smelk may be.
    - We head to the Green Bottle Inn
        - Bunch of folks dressed in green. While not members of the Greenlees,
            their dress indicates the support the old criminal family, and
            follow that lifestyle. They're dress-me-up criminals.
        - Gavin shoots up the place, causing a big ruckus, and
            getting us in trouble with the gangs
        - We end up confronted by the gang leader, who offers to help us if we
            never interfere with their business or turf again. Sheila G
            completely misinterprets the offer, offends the gang, and we lose
            that offer.
    - We head back to the upper level, and meet with the creepy old guy
        - He offers to try and find Smelk, but asks for time.
        - Also offers us another super potion thing, and Twistfuck gives him
            1050gp to make it
    - Gavin and I head home. The rest of the group hit up a bar and tried to get
        more information, but just got drunk.

- Once we get back to the hotel, the paladin of Torag, Sir Brightstone, was
    waiting for us.
    - In conversation with him, he asks why, once we scryed on him, we didn't
        teleport to my brother. This stunned the group.

- Next day, we head to the church of Torag, and attempt to Scry on my brother
    again.
    - The Scrying attempt fails, so we decide to teleport to my brother's last
        known location
    - We show up in a room with a bunch of people with their arms and legs cut
        off, who have also been blinded. Evidently these are "Joyful Things",
        from the Zon-Kuthon church.


#### Locations

- Rime

#### NPCs and Notable Characters

- Hugo Lam, a random person that caught Sheila G.'s attention. Definitely not
    shady. Had champagne. 

#### Other Notes

- James' new character is Edgar, an investigator assigned to us by the courts to
    help hunt down the cults.
- We were given evidence of a fight between fights. One of them may be a cult of
    Vildeis, the other was Cthulu

