---
layout: journal
title: Cult Hunters, S2E4
---
#### Events

- Reggae Tony and Clive head out on their cult-mind-hunting-scheme on the boat. The rest of the party hangs out in the engine room.
    - While canvassing the scene, someone bumps into Reggae Tony. Clive immediately crumbles in front of the bumper, crying about his foot. Due to further challenges, Clive ends up on top of Reggae Tony, inadvertantly kneeing him in the mouth.
    - Later, Reggae Tony detects the thoughts of one of the mercenaries (a lady in white robes, with a backpack full of gear), as she thinks about forcably pegging one of the sailors. After reporting it to the group, Clive attempts to seduce/coerce the lady into the engine room. He convinces her by getting the sailor she wants to peg to go to the engine room. The entire group heads to the engine room, and we begin out first ambush abduction attempt!
        - We successfully subdue her! The interrogation begins.
            - Sure enough! She's a member of the Socatoa cult. She reports the cult is breaking up, and seems to believe it. Pressing her for members from the mercenary, she knows of some but not all. She claims to not know how the mercenaries got a contract. She was a member of the cult, that was recruited by the mercenary company. She says she was hired because she's escaping the city. She gives up three names: Christopher, Amon, and Winters. Claims the leadership of the mercenary in directly involved with the cult; Christopher specifically runs the Iron Suns (mercenary company). He is a middle-aged man, with armor that denotes him in charge (a hatch-mark on his pauldrons). Nay-nay searches the lady (named Nympo Culto (yes really)), and finds some leather straps, and a strap-on.
    - We decide to go for Christopher next. Plan is: Clive takes Nympho's disguise (successfully!), goes and tells Christopher that Nay-nay is waiting in the engine room with cult-related updates (success!), and then we ambush him!
        - Christopher and one henchman are on their way. We are prepared to be invisible, and to silence the presumed combat.

#### Locations

- Rhyme, Dwarven Trade City

#### NPCs and Notable Characters

#### Other Notes
