---
title: Cult Hunters, S2E8
---

## Events
- Taliah and guards give chase to the Sacco sack taker!
    - We chase him down, but not before the kidnapper attempts to murder Sacco.
    - After we save him, Taliah escorts guards back to the temple, where she mouths-off to one of them, and basically gets arrested. Charisma is overrated.

- The remainder of the group gets to the boat. Gartug joins the group!
    - They sail successfully for a day, before Sheila G studies the ship and teleports us to the Temple of Gozreh for the ritual.

- At the Temple of Gozreh, we are part of a ritual, bearing ourselves to the elements!
    - Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/-
    - Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/-

- Back to the ship!
    - As we sail, in the evening, we spot lights in the distance, towards the source of the Cthulu cult. Shortly before dawn, they disappear.
    - We drop the diplomacy chain, awaiting contact from the merfolk

- In Rhyme:
    - Harvey finishes leveling up! He wraps up some stuff.
    - Stackor finishes leveling up! He wraps up some stuff.
        - Stackor _teleports_ away to tend to the Bore Party.

- Back on the ship! Some merfolk finally show up. Kelbore intends to jump in and negotiate; Sheila G prepares to join him.
    - Kelbore begins negotiating in aquan
    - We agree to go fight an eldritch being threatening some of the merfolk fisheries
    - The ship alters course towards the sea mount being troubled by the monster

- Sailing to the sea mount!
    - The captain manages to avoid the storm chasing us, and leverage the winds to aid our travel.
    - We arrive, buff, and dive in! As we approach, we find no fishes or merfolk, but an oil slick on the surface. Getting closer, the oil reveals itself as a Formless Mass and attacks! Initiative!
        - It gets thrashed! It tried to negotiate and talk about what a great blob it is, but Reggae Tony mind-blasted it to death!
        - Sir Oliver grabs a statue of a Three-Eyed frog statue, seeming made from a single giant ruby
            - It can cast _Interplanetary Teleport_ to a designated and specific location.
            - It is a depiction of Tsatsoggua, Saint Toad, father of night, the sleeper in the deep.
    - Merfolk appear once the creature is destroyed, and ask who we are. We explain why we're here, and the merfolk agree to escort us to the chief of their tribe
        - The place we're heading is three days away.

- We travel!
    - Chuck takes the Saint Toad statue, and refuses to give it up.
        - Reggae Tony makes it say it's evil using _Ghost Sound_, but Chuck is amused by it instead of concerned by it.
        - Chuck names it Jeremiah
    - We otherwise do nothing and travel. Smooth, calm sailing!

- We arrive at a temporary merfolk camp of the Poagie tribe
    - Negotiations are mostly successful. The chief sends his daughter and a group to a meeting place. The party returns to Rhyme, and then will continue to the meeting place.

## Locations
- Rhyme
- A ship travelling to the merfolk on a diplomatic mission

## NPCs and Notable Characters
- Krail Kelbore, ambassador from Rhyme to the merfolk
