---
title: Gadafthree's Company, Episode 3
---

## Current Objectives
- **[COMPLETE]** Disrupt Calcifer's Orc Forces.
- Kill the inhabitants of Fort Rather
- Set a trap on Torvock's Bridge

## Events
- The party, plus Kaldur, reunite at Castle Black, and discuss the next steps:
    - Forces at Fort Rather are corrupted by Calcifer, and must be purged.
      Doing so will significantly reduce Calcifer's influence over the region,
      and will make taking the Fort easier for the incoming Altasian forces.
        - The plan is to infiltrate the fort, kill Captain Skylan, and use
          another incineration shroud on him. Wizard Major Bridges should be in
          charge when the Altasian force moves in; if he is slain, he will
          hopefully be revived. Many ancillaries are also in the fort, and
          should be dealt with.
    - Setting a trap on Torvock's Bridge will make killing General Van DeMere
      easier.
        - The plan is to negotiate with the river giants at the bridge to setup
          an ambush. Both the third army of Altae, led by several members turned
          by Calcifer, and The Horde are converging on the spot.

- We decide to go after the fort! Kaldur gives us some resources and
  information: an address for gear to infiltrate the fort with, and a
  description of the contact he has in the town, Private Mayonayse; and a fire
  shroud for incinerating Captain Skylan's body.
    - We travel by _phantom steed_ to Fort Rather. We disguise ourselves to get
      into the town, and make our way to the address for our infiltration gear.
    - After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all
      head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do,
      and we all head back to the address.
    - We decide to track down Private Mayo. Sir Oliver and Wondermitch head out
      to town, while the rest of us remain at the address. Wondermitch does
      eventually spot him, and makes contact.
    - Mayo stops by the address, and discusses our options: replace the
      soldiers responsible for a horse feed shipment; alternatively, forge entry
      papers. We decide on option. We will head south, find the soldiers
      responsible, bribe them, and take over responsibilities. They would likely
      assume we're trying to smuggle something in.
        - A reasonable bribe is 30 gp per head
        - Holy water is a common item to smuggle in; it's used by some of the
          guards to bless themselves at night.
        - We will approach them in uniform; there are enough guards at the fort
          that none of them know everyone.
    - We leave at first light, heading south. We disguise ourselves, and
      eventually come across 3 tieflings leading a pack mule. We bribe them,
      take the papers and the mule, and make to the feed store. The farmer takes
      our names, loads the feed, and we depart back for the fort.

- Next time, we pick up with infiltration and combat at Fort Rather!
    
## Player Characters
- Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the
  deep (Bill)
- Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
  (Thans)
- Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
  the velvet blade (Dan)
- Duke "Boss" Dukes, a water fae rake (Mike)
- O'Shea Jackson, a Winter Court fae swashbuckler-thug (James)

## Locations
- Baron Black's Castle

## NPCs and Notable Characters
- Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
  heroes

## Other Notes
- Our fake names:
    - Gad Green (Gad'af Sree)
    - Private Murphy (OJ)
    - Private Boss (Dukes)
    - Private Poopy Corn (Twistfuck)
    - Private Wandermuch (Wondermitch)

## Upcoming Events
- Once we deal with Captain Skylan, we need to make haste to Torvock's Bridge!
