---
title: Stormed Heims, S4E15
---

## Current Objectives
- ~~Investigate the ethereal plane room~~
- Travel to the old Dwarf capital, north-east of Vuln, Stormheim!

## Events
- Some options for our next course of action: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.

- As we leave the tomb, a member of House Petraud gives us 4000gp and offers to craft armor or a weapon to the best of their ability. After some arguing, Randy gets some better armor.

- We talk about what to do with Green Guts. After much debate, SG decided to take Green Guts back to Lon's Thicket, to "steal from the elves."

- The party decides to return to Fort Ang, and continue towards Stormheim.
    - Larg does some scouting, discovering where the crying sounds are coming from, and otherwise not finding any troubles. After several failed attempts to open the door, we use Randy's door-knocker to open it up, and find a Bodak! It wails on Larg! COMBAT!!
        - Harvey tries to punch it a bunch but fails. Stackor _hastes_ the group. It wails on Larg some more! Larg wails on it, then Smarf wails on it! Then Taliah basically does nothing.
        - Harvey actually punches it a bunch this time! He punches it apart, he punches it apart, ooo! COMBAT OVER!!
    - Within the room, we hear sobbing and crying, seemingly wandering around within the room. Stackor can see a vaguely humanoid shape of a child, that is both invisible and incorporeal. After a bit, it wanders through the wall into another part of the compound. We continue exploring.
    - In an adjacent room, we find ruined statuary, and a suit of adamantine full plate +1.
    - In the remaining adjacent room, we find a weapon rack with some obviously magical axes, as well as some mundane weapons, two chests, and a workbench:
        - 4 masterwork great-axes [Dan]
        - 4 masterwork battleaxes [Dan]
        - 1 masterwork dwarven urgosh [Dan]
        - Battleaxe +1 [Dan]
        - Keen Greataxe +1 [Thans]
        - A chest full of coinage [Party]
        - A chest full of masterwork adamantine chainmail [Dan], and 10 adamantine musket balls [Dan - 5; Nataliah - 5]
        - A workbench with masterwork smithing tools [Dan]
    - Exploring the remainder of the floor, we find one last room: a bunkroom, full of bunks and stone tables. There are mugs on the stone tables, and dwarven skeletons on the bunks. There is a small shrine to Torag.
    - Moving up to floor two, we find more evidence of combat, dwarven skeletons and ruined statuary.
    - Moving up to floor three, we come to a door labeled "gunnery." Inside, the walls and floor are covered in soot. In the corner appears to be some mass of metal which appears to have melted. There are ruined statues, and then three standing statues in the center of the room, each looking like a bulbous snake with too many tails and three eyes.
        - Harvey moves into the room, and after considering that the weird statues are definitely normal statues, one of the statues' eyes turns yellow, and bites him! A second statue scoots outside into the hallway, staring us all down and turning Smarf to stone! The remaining statues summons up a wall of stone in the doorway, sealing the room.

- Harvey and two statues remain in the room, with one statue in the hallway with the party! Initiative next week!


## Player Characters
- Nataliah, a tiefling alchemist (Bill)
- Randy Van Peoples, a human cleric of Gozreh (Dan)
- Stackor "Definitely Not Boobons" Goreman, a dwarven wizard (James)
- Harvey, the kind-of tengu monk (Mike)
- Larg Marg, a dwarven ranger, and Smarf! his dracoweasle (Thans)

## Locations
- Rime
- The underground paths to Fort Ang

## NPCs and Notable Characters
- "Macho Man" Gliff, the freed svirfneblin
- Green Guts, a goblin rogue, with Churchill, his pet snail
- Hebro Heath, head priest of the church of Gorum
- Linus Conch-caller, head priest of the church of Gozreh

## Other Notes
- 11 days to the Crypt Dragon Boneyard meeting.