---
layout: journal
title: Cult Hunters, S2E3
---
#### Events

- We divy up the loot, sell it, and distribute the gold.
    - 9487 to each of Sheila G, Chuck, Reggae Tony, and Randy
- Taliah joins the group, thus far not immediately killed.
- Sheila G gives away 20000gp to her temple. Taliah cries in lost constructs.
    - While there, Sacco shows off a weird, flesh-warped tentacle monster, probably a spy for some nefarious leader
- Sheila G returns to the hotel. Taliah heads out to find one of those tentacle monsters.
    - She heads down to the bar, where Clive is. She joins him.
        - Clive reports that the Iron Suns, which are integrated with the Pink Chapel somehow, are heading to Garstein tomorrow morning. If we want to get any information from them, he advises we act.
    - Naynay was also there. He reports that the Pink Chapel is trying to organize new leadership.
- We head to House Gormond. Our intention is to gain their permission and authority on to the ship the Iron Suns will leave on tomorrow.
    - Boat: Grungir 2

- We got onto the boat, where we are stowed away in the engine room. The current plan is for Reggae Tony and Clive to survey the mercenaries, using Detect Thoughts, to try and find any with cult affiliations. Then, somehow get them to the engine room, where they'll be subdued and someone teleported off the ship. Somehow.

#### Locations

- Rhyme, Dwarven Trade City

#### NPCs and Notable Characters

- Gartug leaves to help the police with some ship stuff. Taliah joins the group!

#### Other Notes

- 
