diff --git a/nightgolf.tic b/nightgolf.tic index bb8cbc4..3b43328 100644 Binary files a/nightgolf.tic and b/nightgolf.tic differ diff --git a/notes.md b/notes.md new file mode 100644 index 0000000..ff2c1d7 --- /dev/null +++ b/notes.md @@ -0,0 +1,64 @@ +# Ball Trajectory Calculations + +- `V` is initial ball velocity +- `h` is the launch angle +- `g` is gravity + +## Flight Time +``` +t=(2*V*sin(h))/g +``` + +## Max Height +``` +z=((V^2)*sin^2(h))/2g +``` + +## Total Distance +``` +d=((V^2)*sin(2h))/g +``` + +# Terminology + +## Angle of Attack (AoA) +The up or down movement of the club as it impacts the ball and the angle is +relative to the ground. Drivers should have a positive AoA as you hit up on +them, irons are negative as you hit down on them. This is basically the +positioning of the player forward and backward on the ball. The following chart +uses values from -10 to 10 degrees. + +[Chart](https://southamptongolfclub.com/wp-content/uploads/Ping-Launch-Angle.jpg) + +## Dynamic Loft +The vertical angle of the club face at the center-point of contact between the +club and ball at the time of maximum compression. Dynamic Loft is the amount of +loft on the club face at impact and is measured relative to the horizon. It's +the degree/angle of the club face. + +## Launch Angle +The ball's launch angle is **85% dynamic loft** + **15% angle of attack**. +``` +A(L)=(.85)*A(l) + (.15)*A(a) +``` +- `A(L)` is the launch angle +- `A(l)` is the dynamic loft angle +- `A(a)` is the angle of attack + +## Swing Speed +The speed of the golf club, generally measured in mph. + +## Ball Speed +The speed of the ball immediately after impact from a golf club, generally +measured in mph. Calculation: +``` +Vb = Vo * cos(t) +``` +- Vb = Velocity of the ball +- Vo = Velocity of the swing +- t = Launch Angle + +# Course Measurements +As it stands, with the example/trial course I made if **1 pixel equals 1 yard** +then the hole is 512 yards, which would be an appropriately sized par-5. This +seems proper.