470 lines
26 KiB
HTML
470 lines
26 KiB
HTML
<!DOCTYPE html>
|
||
<html>
|
||
<head>
|
||
<title>The Internet Vagabond :: Oblivion on Linux: Lutris Edition</title>
|
||
<link type="application/atom+xml" rel="alternate" href="https://www.theinternetvagabond.com/feed.xml" title="The Internet Vagabond" />
|
||
<meta name="description"
|
||
content="Rants of a wandering techy, in search of truth, knowledge, and a decent ping." />
|
||
<meta name="author" content="Bill Niblock" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<link rel="canonical" href="https://www.theinternetvagabond.com/2025/01/09/oblivion-lutris.html" />
|
||
<link rel="stylesheet" type="text/css"
|
||
href="https://www.theinternetvagabond.com/src/styles/corrupt_layout.css" />
|
||
<link rel="stylesheet" type="text/css"
|
||
href="https://www.theinternetvagabond.com/src/styles/corrupt_typog.css" />
|
||
<link rel="icon" type="image/x-icon"
|
||
href="https://www.theinternetvagabond.com/src/images/favicon.ico" />
|
||
<link rel="stylesheet"
|
||
href="https://cdn.jsdelivr.net/npm/fork-awesome@1.2.0/css/fork-awesome.min.css"
|
||
integrity="sha256-XoaMnoYC5TH6/+ihMEnospgm0J1PM/nioxbOUdnM8HY="
|
||
crossorigin="anonymous">
|
||
<script data-goatcounter="https://theinternetvagabond.goatcounter.com/count"
|
||
async src="https://www.theinternetvagabond.com/src/scripts/goatcounter.js"></script>
|
||
</head>
|
||
<body>
|
||
<div class="cor_page">
|
||
<header>
|
||
<a href="/">
|
||
<div>
|
||
<span class="first">T</span>he
|
||
<span class="first">I</span>nternet
|
||
<span class="first">V</span>agabond
|
||
</div>
|
||
</a>
|
||
</header>
|
||
<main>
|
||
<article>
|
||
<h1 id="oblivion-on-linux-lutris-edition">Oblivion on Linux: Lutris Edition</h1>
|
||
|
||
<p>I love Oblivion. I’ve written before about setting up Oblivion on Linux using
|
||
the Steam version, Proton and a handful of aliases: <a href="/2021/11/20/oblivion-linux.html">Part
|
||
1</a> covers most of the tooling setup, and <a href="/2021/12/09/oblivion-linux-2.html">Part
|
||
2</a> covers some mods I liked. This setup
|
||
works, though it is a bit of a hassle to manage. It requires running the tools
|
||
individually through aliases from a terminal, which can be intimidating and
|
||
unfriendly. It also requires the Steam version of Oblivion.</p>
|
||
|
||
<p>When I recently decided to return to Cyrodiil and close some gates, I wanted to
|
||
review my setup, and also my mod list. I discovered that Wrye Bash now does have
|
||
a native Linux application (as does LOOT!). However, I opted to stick with using
|
||
Wine and Windows versions of these applications due to a complication of modding
|
||
Oblivion in general: the case-sensitive nature of the filesystem. On Linux, the
|
||
filesystem is case-sensitive; on Windows, the filesystem is <strong>not</strong>
|
||
case-sensitive. For modding, this means if you extract an archive with a
|
||
<code class="language-plaintext highlighter-rouge">Data/meshes</code> folder, but your current setup has a <code class="language-plaintext highlighter-rouge">Data/Meshes</code> directory, on
|
||
Linux you’ll end up with two directories: <code class="language-plaintext highlighter-rouge">Data/Meshes</code> <em>and</em> <code class="language-plaintext highlighter-rouge">Data/meshes</code>.
|
||
There are solutions to this problem on Linux, namely using an EXT-4 filesystem.
|
||
I don’t feel like reformatting my disks, and so I’ll let Wine handle it. It may
|
||
mean a slight performance hit, but it’s Oblivion - there are <strong>always</strong>
|
||
performance hits. If there aren’t performance hits, then you haven’t modded the
|
||
game enough yet.</p>
|
||
|
||
<h2 id="setup-game">Setup: Game</h2>
|
||
|
||
<p>I’ll be using <a href="https://lutris.net">Lutris</a> to handle installing and launching
|
||
the game. No more terminal aliases! I’m also using the <a href="https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the">GOG version of
|
||
Oblivion</a>.
|
||
Lutris allows you to link your GOG account, and easily install games using Wine
|
||
(or native versions, if available!). In Lutris, I install the game to my
|
||
preferred destination, using the default GOG Wine install script. After
|
||
installation, I launch the game once to generate some initial configuration
|
||
files, and verify things work as expected. Before the next steps, there is a
|
||
significant change: the Wine version. In order to use the latest version of Wrye
|
||
Bash through Lutris, I had to change the Wine version from my Lutris default,
|
||
<em>wine-ge-8-26</em>, to my latest system version, 9.22. There seems to be a Windows
|
||
API which Wrye Bash relies upon which isn’t handled well in Wine versions
|
||
previous to 9.</p>
|
||
|
||
<p>Lutris can also install from downloaded GOG installers, without having to link
|
||
accounts. Make sure to download all the parts (for Oblivion, there are 3: a
|
||
small EXE, and two BIN files). When installing, make sure all the downloaded
|
||
files are in the same directory. In Lutris, click the <code class="language-plaintext highlighter-rouge">+</code> button to add a new
|
||
game, and select “Install a Windows game from an executable.” Name the game as
|
||
you wish, and add identifier
|
||
<code class="language-plaintext highlighter-rouge">the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe</code> for the GOG
|
||
version. It’ll pull down nice looking images. On the next screen, click the
|
||
<code class="language-plaintext highlighter-rouge">Install</code> button next to “Setup file”, choose your desired directory, and then
|
||
select the EXE downloaded from the three files above. Lutris will create the
|
||
Wine prefix, and load the GOG Installer. Make note of the directory you chose
|
||
above for installation (default will be in the Lutris game library directory,
|
||
<code class="language-plaintext highlighter-rouge">Lutris Hamburger Menu</code> -> <code class="language-plaintext highlighter-rouge">Preferences</code> -> <code class="language-plaintext highlighter-rouge">Storage</code> -> <em>Game Library</em>), and
|
||
substitute it accordingly below.</p>
|
||
|
||
<p>Assuming everything is setup and running, the last step here is to note where
|
||
Lutris installed the game. The path to the directory will differ, but the
|
||
directory structure should be similar to the below. The Lutris “Directory”
|
||
(Right-Click -> Configure) value will bring you to the Wine directory (with
|
||
<code class="language-plaintext highlighter-rouge">drive_c</code>), and from there will be the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory (or possibly
|
||
renamed; this can be changed during the GOG install process), and then the
|
||
<code class="language-plaintext highlighter-rouge">Oblivion</code> directory.</p>
|
||
|
||
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>Lutris
|
||
|-> gog
|
||
|-> the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe
|
||
|-> drive_c
|
||
|-> GOG Games
|
||
|-> Oblivion
|
||
|- Data
|
||
|- Oblivion.exe
|
||
|- ...
|
||
</code></pre></div></div>
|
||
|
||
<h3 id="xobse">xOBSE</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://github.com/llde/xOBSE">Project Link</a></li>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/37952">Nexus Links</a></li>
|
||
</ul>
|
||
|
||
<p>The Oblivion Script Extender is required for many mods, and should be considered
|
||
essential for anything beyond a strict vanilla playthrough. Download the latest
|
||
version, and extract it to the <code class="language-plaintext highlighter-rouge">Oblivion</code> directory. When you launch Wrye Bash
|
||
(covered next), in the lower-left corner, on the icon bar, should be a green
|
||
checkbox. Hovering over it will notify you that OBSE is enabled. Clicking that
|
||
box will toggle OBSE. Generally, make sure it is enabled (checked).</p>
|
||
|
||
<p>At this point, before any other tools, when you double-click/Play Oblivion, it
|
||
will launch the purely vanilla Oblivion that was installed above. To use OBSE,
|
||
right-click Oblivion in Lutris, choose <em>Configure</em>, and on the “Game Options”
|
||
tab, change the <em>Executable</em> by clicking the button with three dots (labeled
|
||
“Select a file”) to <code class="language-plaintext highlighter-rouge">obse_loader.exe</code>. Save the changes, and re-launch.</p>
|
||
|
||
<h2 id="pre-setup-tools">Pre-Setup: Tools</h2>
|
||
|
||
<p>Before setting up the modding tools, it is required to run Oblivion once. This
|
||
will generate the INI file.</p>
|
||
|
||
<p>I also recommend adding the Wrye Bash <code class="language-plaintext highlighter-rouge">bash.ini</code> file detailed below before
|
||
running Wrye Bash for the first time. By declaring where the executable for
|
||
Oblivion is, Wrye Bash won’t try to automatically find it, which can cause some
|
||
troubles or confusion.</p>
|
||
|
||
<h2 id="setup-tools">Setup: Tools</h2>
|
||
|
||
<p>I’ll be using the following tools. When possible, download the stand-alone
|
||
version of the tool. To make things easy, I use the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory for
|
||
all the tools.</p>
|
||
|
||
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>drive_c
|
||
|-> GOG Games
|
||
|- BethINI
|
||
|- LOOT
|
||
|- Mods
|
||
|- Mopy
|
||
|- Oblivion
|
||
|- TES4Edit
|
||
</code></pre></div></div>
|
||
|
||
<h3 id="wrye-bash">Wrye Bash</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://github.com/wrye-bash/wrye-bash">Project Link</a></li>
|
||
<li><a href="https://wrye-bash.github.io/">Homepage</a></li>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/22368">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>Mod manager, and <strong>everything else</strong> launcher in this setup. One of the most
|
||
exciting results of this setup is handling almost all modding management through
|
||
the Wrye Bash UI. From the Project Link, download the stand-alone executable
|
||
from the releases. I extract it to the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory, which will create
|
||
a <code class="language-plaintext highlighter-rouge">Mopy</code> directory. Within that will be the executable, <code class="language-plaintext highlighter-rouge">Wrye Bash.exe</code>. Next,
|
||
in the <code class="language-plaintext highlighter-rouge">Mopy</code> directory, copy the <code class="language-plaintext highlighter-rouge">bash_default.ini</code> file to <code class="language-plaintext highlighter-rouge">bash.ini</code>. Make
|
||
the following changes (or replace <code class="language-plaintext highlighter-rouge">bash.ini</code> with this information):</p>
|
||
|
||
<div class="language-ini highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="nn">[General]</span>
|
||
<span class="c">; -- Path to mod directory.
|
||
; These are relative to the Oblivion directory.
|
||
</span><span class="py">sOblivionMods</span><span class="p">=</span><span class="s">..</span><span class="se">\M</span><span class="s">ods</span>
|
||
<span class="py">sBashModData</span><span class="p">=</span><span class="s">..</span><span class="se">\M</span><span class="s">ods</span><span class="se">\B</span><span class="s">ash Mod Data</span>
|
||
<span class="py">sInstallersData</span><span class="p">=</span><span class="s">..</span><span class="se">\M</span><span class="s">ods</span><span class="se">\B</span><span class="s">ash Installers</span><span class="se">\B</span><span class="s">ash</span>
|
||
|
||
<span class="c">; -- Path to the Oblivion directory.
|
||
; "C:" here is drive_c on our filesystem.
|
||
</span><span class="py">sOblivionPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\G</span><span class="s">OG Games</span><span class="se">\O</span><span class="s">blivion</span>
|
||
|
||
<span class="c">; -- User directory stuff.
|
||
; "C:" here is drive_c on our filesystem.
|
||
; Make sure to replace YOUR-USERNAME with your username
|
||
</span><span class="py">sUserPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\u</span><span class="s">sers</span><span class="se">\Y</span><span class="s">OUR-USERNAME</span>
|
||
<span class="py">sPersonalPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\u</span><span class="s">sers</span><span class="se">\Y</span><span class="s">OUR-USERNAME</span><span class="se">\D</span><span class="s">ocuments</span>
|
||
<span class="py">sLocalAppDataPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\u</span><span class="s">sers</span><span class="se">\Y</span><span class="s">OUR-USERNAME</span><span class="se">\A</span><span class="s">ppData</span><span class="se">\L</span><span class="s">ocal</span>
|
||
|
||
<span class="nn">[Tool Options]</span>
|
||
<span class="c">; -- TES4Edit
|
||
; Path is relative to the Oblivion directory.
|
||
</span><span class="py">sTes4EditPath</span><span class="p">=</span><span class="s">..</span><span class="se">\T</span><span class="s">ES4Edit</span><span class="se">\T</span><span class="s">ES4Edit.exe</span>
|
||
|
||
<span class="c">; -- TES4LODGen
|
||
; Path is relative to the Oblivion directory.
|
||
</span><span class="py">sTes4LodGenPath</span><span class="p">=</span><span class="s">..</span><span class="se">\T</span><span class="s">ES4LodGen</span><span class="se">\T</span><span class="s">es4LODGen.exe</span>
|
||
|
||
<span class="c">; -- LOOT
|
||
; Path is relative to the Oblivion directory.
|
||
</span><span class="py">sLOOT</span><span class="p">=</span><span class="s">..</span><span class="se">\L</span><span class="s">OOT</span><span class="se">\L</span><span class="s">OOT.exe</span>
|
||
</code></pre></div></div>
|
||
|
||
<p>In this configuration, the relative paths are relative to the <code class="language-plaintext highlighter-rouge">Oblivion</code>
|
||
directory (where the game executable is). For all remaining tool setup, modify
|
||
the paths in this configuration to match the paths for the tool executable (or,
|
||
rename the tool directories, which is what I prefer).</p>
|
||
|
||
<p>This is where the magic happens: within Lutris, right-click Oblivion and choose
|
||
<em>Configure</em>. On the “Game Options” tab, change the <em>Executable</em> by clicking the
|
||
button with three dots (labeled “Select a file”), and choose the <code class="language-plaintext highlighter-rouge">Wrye Bash.exe</code>
|
||
executable in the <code class="language-plaintext highlighter-rouge">Mopy</code> directory. Save the configuration, and
|
||
double-click/Play Oblivion. This time, Wrye Bash will start up (<strong>Remember:</strong>
|
||
This will not work on versions of Wine older than 9!).</p>
|
||
|
||
<p>At this point, when you want to play Oblivion, you will open Lutris, and launch
|
||
“Oblivion.” This will launch Wrye Bash. You can then click the Oblivion icon in
|
||
the lower-left icon bar to launch the game. As additional tools are configured,
|
||
they will appear in the lower-left icon bar (everything except BethINI). To use
|
||
the tool, you’ll run it from Wrye Bash.</p>
|
||
|
||
<h3 id="loot">LOOT</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://github.com/loot/loot">Project Link</a></li>
|
||
<li><a href="https://loot.github.io/">Homepage</a></li>
|
||
</ul>
|
||
|
||
<p>LOOT handles mod load order. Another application with a native Linux version. I
|
||
had previous run into some bugs, but everything looks to work as expected now.
|
||
Despite that, I still download and use the stand-alone Windows version (the
|
||
archive from the releases, not the EXE). I extract it to my <code class="language-plaintext highlighter-rouge">GOG Games</code>
|
||
directory, and rename the directory (or edit the <code class="language-plaintext highlighter-rouge">bash.ini</code> file) so the
|
||
executable is where my Wrye Bash configuration expects it.</p>
|
||
|
||
<p>If setup properly, when you run Wrye Bash, in the lower-left corner will be a
|
||
bar full of icons, one of which will be a little treasure chest. Clicking it
|
||
will launch LOOT. From there, sort the order, and then close LOOT. Wrye Bash
|
||
will refresh, and you can continue on. LOOT will also notify you of any “dirty”
|
||
mods, which can be cleaned using TES4Edit (see below).</p>
|
||
|
||
<h3 id="tes4edit">TES4Edit</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://github.com/TES5Edit/TES5Edit">Project Link</a></li>
|
||
<li><a href="https://tes5edit.github.io/">Homepage</a></li>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/11536">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>I’m still not a mod creator, so my uses of TES4Edit are limited to “quick
|
||
cleaning.” From the project page or Nexus, download the latest version, and
|
||
extract the archive to the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory. Rename the directory or edit
|
||
the <code class="language-plaintext highlighter-rouge">bash.ini</code> file so Wrye Bash can find it; restart Wrye Bash to verify. Wrye
|
||
Bash doesn’t include a dedicated short-cut for the “Quick Auto Clean” option,
|
||
instead you have to right-click on the TES4Edit short-cut (or the TES4LodGen
|
||
short-cut), and choose “Quick Auto Clean”. Choose the mod to clean from the
|
||
list, click OK, and let the program do its work.</p>
|
||
|
||
<h3 id="tes4lodgen">TES4LODGen</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://github.com/TES5Edit/xLODGen">Project Link</a></li>
|
||
<li><a href="https://tes5edit.github.io/docs/16-xLODGen.html">Homepage</a></li>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/15781?tab=description">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>This will generate LOD files ahead of time, allowing for more distant objects to
|
||
be shown as you adventure around Cyrodiil. Download the archive, and extract it
|
||
to where Wrye Bash expects it, either changing the directory name or updating
|
||
the <code class="language-plaintext highlighter-rouge">bash.ini</code> file accordingly. After mod installation is complete, click the
|
||
icon from the icon bar to generate the LOD files.</p>
|
||
|
||
<h3 id="bethini">BethINI</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/46440">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p><code class="language-plaintext highlighter-rouge">BethINI</code> helps manage the “oblivion.ini” file, providing sane options and a
|
||
wizard for configuration. This is the only tool that is not run from Wrye Bash.
|
||
However, it’s still pretty easy to work with. Download the stand-alone archive,
|
||
extract it to the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory.</p>
|
||
|
||
<p>To run the tool, in Lutris single-click on Oblivion. A bar should appear with
|
||
some additional details about Oblivion, including some buttons: one will say
|
||
“Play”, and one will look like a wine glass; each will have a small button with
|
||
an up-facing arrow. Click the arrow button next to the wine glass button, and
|
||
select “Run EXE inside Wine prefix.” Navigate into <code class="language-plaintext highlighter-rouge">drive_c</code>, then <code class="language-plaintext highlighter-rouge">GOG Games</code>,
|
||
and into the directory you just set up for BethINI, and select <code class="language-plaintext highlighter-rouge">BethINI.exe</code>.</p>
|
||
|
||
<p>Wrye Bash does allow for custom application short-cuts, but it requires creating
|
||
a Windows shortcut <code class="language-plaintext highlighter-rouge">.lnk</code> file, and I cannot figure out an easier way to do
|
||
that than to just run it from Lutris.</p>
|
||
|
||
<h2 id="post-setup-tools">Post-Setup: Tools</h2>
|
||
|
||
<p>Verify each tool runs as expected. Conveniently, all the Bethesda DLCs are
|
||
“dirty,” so LOOT will notify you, and then you can clean them. Run BethINI,
|
||
generate LOD files, and run the game from Wrye Bash. Praise Todd.</p>
|
||
|
||
<h2 id="mods">Mods</h2>
|
||
|
||
<p>Wrye Bash on Windows can install mods from an archive, but with this setup that
|
||
functionality is unreliable. Instead, I extract the mod archives manually before
|
||
installing them with Wrye Bash. For each mod that I want to use, I’ll create a
|
||
directory in the <code class="language-plaintext highlighter-rouge">Mods -> Bash Installers</code> directory, and extract the mod
|
||
archive into that directory. Then, within Wrye Bash, on the “Installers” tab, I
|
||
can install mods as expected.</p>
|
||
|
||
<p>For actually using Wrye Bash, I recommend <a href="https://www.shrine-of-kynareth.de/wrye-bash-for-beginners-part-1-installation-and-installers-tab">laulajatar’s
|
||
guide</a>.
|
||
Obviously, you can skip the installation steps for both Wrye Bash and OBSE.
|
||
There is also the <a href="https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html">Wrye Bash
|
||
Manual</a>.</p>
|
||
|
||
<h2 id="lutris-setup-problems">Lutris Setup: Problems</h2>
|
||
|
||
<p>The significant problem with this setup is no way to alt-tab away from the game.
|
||
To make things even more inconvenient, playing in a windowed mode also doesn’t
|
||
work, and shows only a black screen with audio. I haven’t done an exhaustive
|
||
trial of options and mods yet to try and fix this, because it isn’t a major
|
||
problem to me.</p>
|
||
|
||
<p>The second inconvenience is as I mentioned above, with Wrye Bash not installing
|
||
mods directly from archives. Again, not a major problem to me.</p>
|
||
|
||
<p>I suspect that both of the problems can be resolved with some Wine tweaks.</p>
|
||
|
||
<h2 id="lutris-setup-benefits">Lutris Setup: Benefits</h2>
|
||
|
||
<p>What this setup gets right is ease of use, and ease of replication. All tools
|
||
(except BethINI, for now) and the game are run from Wrye Bash. No juggling
|
||
multiple application entries, aliases, or special setups. Plus, all tools, mods,
|
||
and the game itself are all within the Lutris directory, making multiple setups
|
||
a breeze: just copy the directory. In Lutris, you can then duplicate the entry
|
||
(Right-Click -> Duplicate), and edit the executable (Right-Click -> Configure ->
|
||
“Game options” tab -> <em>Executable</em>) to point to the new directory.</p>
|
||
|
||
<h2 id="lutris-setup-next-steps">Lutris Setup: Next-Steps</h2>
|
||
|
||
<p>The most useful next step would be automating this process, by building a Lutris
|
||
install script. Also, resolving the alt-tab and windowed problems above.</p>
|
||
|
||
<div class="author_info">
|
||
Bill Niblock
|
||
<a href="https://unlicense.org/"
|
||
aria-label="Code dedicated to the public domain under Unlicense">
|
||
<span class="fa fa-cc-pd" aria-hidden="true"
|
||
title="Code dedicated to the public domain under Unlicense"</span>
|
||
</a>
|
||
<a href="https://creativecommons.org/publicdomain/zero/1.0/"
|
||
aria-label="Published to the public domain under CC0">
|
||
<span class="fa fa-cc-zero" aria-hidden="true"
|
||
title="Content dedicated to the public domain under CC0"</span>
|
||
</a>
|
||
2025-01-09
|
||
<br />
|
||
[
|
||
|
||
<a href="/topics/gaming">gaming</a>
|
||
|
||
]
|
||
</div>
|
||
</article>
|
||
</main>
|
||
<footer>
|
||
<nav>
|
||
<div><a href="/">home</a></div>
|
||
|
||
<div><a href="/topics/all">all</a></div>
|
||
|
||
<div><a href="/topics/gaming">gaming</a></div>
|
||
|
||
<div><a href="/topics/life">life</a></div>
|
||
|
||
<div><a href="/topics/philosophy">philosophy</a></div>
|
||
|
||
<div><a href="/topics/technology">technology</a></div>
|
||
|
||
<div><a href="/topics/writing">writing</a></div>
|
||
|
||
</nav>
|
||
|
||
<hr />
|
||
|
||
<div><a href="https://www.theinternetvagabond.com/now">Life In Progress</a></div>
|
||
|
||
<hr />
|
||
|
||
<section class="h-card">
|
||
<section class="footer_about" id="about">
|
||
<div>The Site</div>
|
||
<div>
|
||
<a href="https://www.theinternetvagabond.com/feed.xml"
|
||
aria-label="RSS feed for the site">
|
||
<span class="fa fa-rss" aria-hidden="true"
|
||
title="RSS Feed"</span>
|
||
</a> |
|
||
<a href="https://theinternetvagabond.goatcounter.com/"
|
||
aria-label="GoatCounter statistics for the site">
|
||
<span class="fa fa-bar-chart" aria-hidden="true"
|
||
title="GoatCounter Statistics"</span>
|
||
</a> |
|
||
<a href="https://codeberg.org/VagabondAzulien/the-internet-vagabond-dot-com"
|
||
aria-label="Source code repository for the site">
|
||
<span class="fa fa-code" aria-hidden="true"
|
||
title="Site Source Code"</span>
|
||
</a>
|
||
</div>
|
||
<a class="u-url u-uid" href="https://theinternetvagabond.com"></a>
|
||
<p>
|
||
This site is a small slice of internet real-estate that I use for
|
||
occasional writing. Nothing I say is visionary or profound. I
|
||
focus on technology, gaming, and philosophy. All opinions my
|
||
own.
|
||
</p>
|
||
<div>The Vagabond</div>
|
||
<div>
|
||
<a rel="me"
|
||
href="mailto:bill@theinternetvagabond.com"
|
||
aria-label="Email Bill at The Internet Vagabond dot com">
|
||
<span class="fa fa-envelope-o" aria-hidden="true"
|
||
title="Email bill at theinternetvagabond.com"</span>
|
||
</a> |
|
||
<a class="u-url" rel="me"
|
||
href="https://matrix.to/#/@vagabondazulien:matrix.org"
|
||
aria-label="Speak with me on Matrix">
|
||
<span class="fa fa-matrix-org" aria-hidden="true"
|
||
title="Speak with me on Matrix"</span>
|
||
</a> |
|
||
<a class="u-url" rel="me"
|
||
href="https://mastodon.social/@azulien"
|
||
aria-label="Find me on the Fediverse">
|
||
<span class="fa fa-mastodon" aria-hidden="true"
|
||
title="Find me on the Fediverse"</span>
|
||
</a> |
|
||
<a class="u-url" rel="me" href="https://www.twitch.tv/vagabondazulien/profile"
|
||
aria-label="Link to my Twitch channel">
|
||
<span class="fa fa-twitch " aria-hidden="true"
|
||
title="My Twitch channel"</span>
|
||
</a>
|
||
</div>
|
||
<p>
|
||
My name is <span class="p-name">Bill Niblock</span>. <span
|
||
class="p-note">I'm a computer scientist by education, a technologist
|
||
by trade, a gamer by hobby, and a philosopher by accident. I
|
||
live in <span class="p-locality">Buffalo</span>, <span class="p-region">
|
||
New York</span>, <span class="p-country-name">USA</span>.<br />
|
||
<br />
|
||
My PGP Key is <span class="u-key" id="key">CCE7 3682 331B 5614 9FAB
|
||
7383 7359 80B2 6381 C91E</span>.
|
||
</p>
|
||
</section>
|
||
<section style="display: none;">
|
||
<span class="p-category">Gaming</span>
|
||
<span class="p-category">Technology</span>
|
||
<span class="p-category">Philosophy</span>
|
||
<span class="p-category">Open Source Software</span>
|
||
<span class="p-category">Self-Hosting</span>
|
||
<span class="p-category">Coffee</span>
|
||
<span class="u-email">bill@theinternetvagabond.com</span>
|
||
</section>
|
||
</section>
|
||
</footer>
|
||
|
||
</div>
|
||
</body>
|
||
</html>
|