331 lines
14 KiB
HTML
331 lines
14 KiB
HTML
<!DOCTYPE html>
|
||
<html>
|
||
<head>
|
||
<title>The Internet Vagabond :: Oblivion on Linux Part 2, Mods</title>
|
||
<link type="application/atom+xml" rel="alternate" href="https://www.theinternetvagabond.com/feed.xml" title="The Internet Vagabond" />
|
||
<meta name="description"
|
||
content="Rants of a wandering techy, in search of truth, knowledge, and a decent ping." />
|
||
<meta name="author" content="Bill Niblock" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<link rel="canonical" href="https://www.theinternetvagabond.com/2021/12/09/oblivion-linux-2.html" />
|
||
<link rel="stylesheet" type="text/css"
|
||
href="https://www.theinternetvagabond.com/src/styles/corrupt_layout.css" />
|
||
<link rel="stylesheet" type="text/css"
|
||
href="https://www.theinternetvagabond.com/src/styles/corrupt_typog.css" />
|
||
<link rel="icon" type="image/x-icon"
|
||
href="https://www.theinternetvagabond.com/src/images/favicon.ico" />
|
||
<link rel="stylesheet"
|
||
href="https://cdn.jsdelivr.net/npm/fork-awesome@1.2.0/css/fork-awesome.min.css"
|
||
integrity="sha256-XoaMnoYC5TH6/+ihMEnospgm0J1PM/nioxbOUdnM8HY="
|
||
crossorigin="anonymous">
|
||
<script data-goatcounter="https://theinternetvagabond.goatcounter.com/count"
|
||
async src="https://www.theinternetvagabond.com/src/scripts/goatcounter.js"></script>
|
||
</head>
|
||
<body>
|
||
<div class="cor_page">
|
||
<header>
|
||
<a href="/">
|
||
<div>
|
||
<span class="first">T</span>he
|
||
<span class="first">I</span>nternet
|
||
<span class="first">V</span>agabond
|
||
</div>
|
||
</a>
|
||
</header>
|
||
<main>
|
||
<article>
|
||
<p>Every player’s mod list is different. Some will focus on visuals, making the
|
||
game as graphically impressive and pretty as possible. Others care primarily
|
||
about additional content. I tend towards the later, with a preference for
|
||
additional survival or realism mods. I recommend starting with the “Core Mods”
|
||
section in the <a href="https://www.nexusmods.com/oblivion/mods/49898">Oblivion Comprehensive Modding Guide by
|
||
Dispensation</a> which will cover
|
||
some essential performance and enhancement mods.</p>
|
||
|
||
<p>Below are some specific mods I would like to highlight, and which I enjoy.</p>
|
||
|
||
<h2 id="survival-related">Survival Related</h2>
|
||
|
||
<h3 id="basic-primary-needs--personal-hygiene">Basic Primary Needs & Personal Hygiene</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/37088">Nexus Link - Basic Primary Needs</a></li>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/42038_">Nexus Link - Basic Personal Hygiene</a></li>
|
||
</ul>
|
||
|
||
<p>These two mods cover most of the survival aspects of my mod pack. “Basic Primary
|
||
Needs” adds hunger, thirst, and fatigue, while “Basic Personal Hygiene” adds
|
||
cleanliness. Managing these will feel tedious to some, but I really like having
|
||
to eat and drink, and visiting a bath house after a long time adventuring.</p>
|
||
|
||
<p>Each mod can make use of <a href="https://www.nexusmods.com/oblivion/mods/34905">additional HUD Status
|
||
Bars</a>, which makes tracking the
|
||
new needs much easier.</p>
|
||
|
||
<h3 id="travelers-tent">Traveler’s Tent</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/49654">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>This mod adds a portable player home, and is supremely comfy. Because I avoid
|
||
fast-travel, I wanted some sort of camping mod. I originally used <a href="https://www.nexusmods.com/oblivion/mods/37197">Maskar’s
|
||
Camping Mod</a> before learning of
|
||
this mod. By comparison, the tent in Traveler’s Tent feels almost like cheating,
|
||
but sometimes it’s important to treat yourself.</p>
|
||
|
||
<h2 id="world-enhancement">World Enhancement</h2>
|
||
|
||
<p>These I would consider my graphical improvements. I’m generally not too
|
||
concerned with making the game look good, but I love making the game feel more
|
||
realistic. These mods make Cyrodiil feel more alive.</p>
|
||
|
||
<h3 id="better-cities">Better Cities</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/16513/">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>This is a massive collection of city overhaul and enhancement mods. I was
|
||
awe-struck when I walked around the Imperial City for the first time with this
|
||
mod enabled. Bravil felt like a dangerous, crowded harbor town. Leyawin looks
|
||
like an actual place people live. Though the improvements do come with FPS hits.
|
||
Doubly-so if enabling the Open Cities option, which moves cities into the
|
||
overworld space, instead of their own individual instances. It’s a balancing
|
||
act: the immersion of walking directly into a city sometimes isn’t worth
|
||
crashing to desktop when adventuring around cities.</p>
|
||
|
||
<h3 id="cobl">COBL</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/21104">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>“Common Oblivion” enriches the world of Oblivion by adding lots of little
|
||
things, and helping different mods “talk” to each other. I like to think of it
|
||
as filling in a lot of the details that feel missing from vanilla Oblivion.</p>
|
||
|
||
<h3 id="enhanced-economy">Enhanced Economy</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/25078">Nexus Link</a></li>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/47184">Lubrons Patch</a></li>
|
||
</ul>
|
||
|
||
<p>This mod and the corresponding patch make the economy of the world more dynamic.
|
||
What I really like are the merchant quests that are added. Several merchants in
|
||
each town will ask you to find an item in one of the nearby dungeons. It adds
|
||
flavor to the game in just the right way.</p>
|
||
|
||
<p>Lubron’s Patch for Enhanced Economy fixes some bugs and cleans up the code a
|
||
bit.</p>
|
||
|
||
<h3 id="lights-of-oblivion---road-lanterns">Lights of Oblivion - Road Lanterns</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/46131">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>A very simple mod that I feel really enhances my travel around Cyrodiil. I avoid
|
||
fast-traveling whenever possible, and walking lit roads at night feels comfy.
|
||
I’m partial to the Imperial model.</p>
|
||
|
||
<h3 id="natural-environments">Natural Environments</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/2536">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>Arguably the only graphical enhancement mod, Natural Environments provides
|
||
options for modifying the weather, water, and vegetation around Cyrodiil. The
|
||
weather and vegetation enhancements especially stand out. Overall the mods
|
||
don’t cause me much performance impact, if any.</p>
|
||
|
||
<h3 id="cyrodiil-travel-services">Cyrodiil Travel Services</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.afkmods.com/index.php?/files/file/263-cyrodiil-travel-services/">AFK Mods Link</a></li>
|
||
</ul>
|
||
|
||
<p>I really enjoyed that in Skyrim there was a dude with a wagon you could pay to
|
||
travel to the various cities. This mod adds similar functionality, and then
|
||
some. Useful when playing the game without fast-travel enabled.</p>
|
||
|
||
<h2 id="overhauls">Overhauls</h2>
|
||
|
||
<p>Arguably, these are the heavy hitters. These mods will alter the mechanics of
|
||
the game, often making things more challenging but also more rewarding.</p>
|
||
|
||
<h3 id="maskars-oblivion-overhaul">Maskar’s Oblivion Overhaul</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/42780">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>Maskar’s Overhaul is a massive endeavor. It “[improves] many aspects of the
|
||
game, while maintaining the overall feel of the game and ensuring compatibility
|
||
with most other mods.” I think it does so with great success! However, be
|
||
forewarned, that this overhaul makes the game more challenging.</p>
|
||
|
||
<p>There is too much to cover about Maskar’s in this post, but I highly recommend
|
||
it. It comes with a PDF instruction manual, which is 61 pages long.</p>
|
||
|
||
<h3 id="vanilla-combat-enhanced">Vanilla Combat Enhanced</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/45314">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>As the name implies, this overhaul adjusts but does not change the vanilla
|
||
combat experience. Whereas other mods add new moves or fatigue systems, this mod
|
||
updates the vanilla combat experience to be more challenging and fair. It works
|
||
with Maskar’s after a small modification, which will be covered in the next
|
||
part. This is one of the mods that I haven’t played with for too long, and
|
||
there are definitely some additional or alternative combat mods I’m considering.
|
||
Namely, <a href="https://www.nexusmods.com/oblivion/mods/49873">Dynamic Oblivion Combat</a>
|
||
and <a href="https://www.nexusmods.com/oblivion/mods/49939">Combat Additions</a>.</p>
|
||
|
||
<h3 id="supreme-magicka">Supreme Magicka</h3>
|
||
|
||
<ul>
|
||
<li><a href="https://www.nexusmods.com/oblivion/mods/12466">Nexus Link</a></li>
|
||
</ul>
|
||
|
||
<p>Rounding out the trio is a magic overhaul. Supreme Magicka approaches magic in
|
||
Oblivion in a similar way to Vanilla Combat Enhanced with combat: it seeks to
|
||
improve and expand, without replacing. To continue similarities, this mod is one
|
||
I haven’t sank my teeth into as much. The characters I’ve been playing most
|
||
recently haven’t achieved very powerful magical capabilities yet. An alternative
|
||
to this mod is <a href="https://www.nexusmods.com/oblivion/mods/49096">Av Latta
|
||
Magicka</a>.</p>
|
||
|
||
<h2 id="next-steps">Next Steps</h2>
|
||
|
||
<p>In the last part of this series, I want to walk through a complete install of
|
||
Oblivion from scratch.</p>
|
||
|
||
<div class="author_info">
|
||
Bill Niblock
|
||
<a href="https://unlicense.org/"
|
||
aria-label="Code dedicated to the public domain under Unlicense">
|
||
<span class="fa fa-cc-pd" aria-hidden="true"
|
||
title="Code dedicated to the public domain under Unlicense"</span>
|
||
</a>
|
||
<a href="https://creativecommons.org/publicdomain/zero/1.0/"
|
||
aria-label="Published to the public domain under CC0">
|
||
<span class="fa fa-cc-zero" aria-hidden="true"
|
||
title="Content dedicated to the public domain under CC0"</span>
|
||
</a>
|
||
2021-12-09
|
||
<br />
|
||
[
|
||
|
||
<a href="/topics/gaming">gaming</a>
|
||
|
||
]
|
||
</div>
|
||
</article>
|
||
</main>
|
||
<footer>
|
||
<nav>
|
||
<div><a href="/">home</a></div>
|
||
|
||
<div><a href="/topics/all">all</a></div>
|
||
|
||
<div><a href="/topics/gaming">gaming</a></div>
|
||
|
||
<div><a href="/topics/life">life</a></div>
|
||
|
||
<div><a href="/topics/philosophy">philosophy</a></div>
|
||
|
||
<div><a href="/topics/technology">technology</a></div>
|
||
|
||
<div><a href="/topics/writing">writing</a></div>
|
||
|
||
</nav>
|
||
|
||
<hr />
|
||
|
||
<div><a href="https://www.theinternetvagabond.com/now">Life In Progress</a></div>
|
||
|
||
<hr />
|
||
|
||
<section class="h-card">
|
||
<section class="footer_about" id="about">
|
||
<div>The Site</div>
|
||
<div>
|
||
<a href="https://www.theinternetvagabond.com/feed.xml"
|
||
aria-label="RSS feed for the site">
|
||
<span class="fa fa-rss" aria-hidden="true"
|
||
title="RSS Feed"</span>
|
||
</a> |
|
||
<a href="https://theinternetvagabond.goatcounter.com/"
|
||
aria-label="GoatCounter statistics for the site">
|
||
<span class="fa fa-bar-chart" aria-hidden="true"
|
||
title="GoatCounter Statistics"</span>
|
||
</a> |
|
||
<a href="https://codeberg.org/VagabondAzulien/the-internet-vagabond-dot-com"
|
||
aria-label="Source code repository for the site">
|
||
<span class="fa fa-code" aria-hidden="true"
|
||
title="Site Source Code"</span>
|
||
</a>
|
||
</div>
|
||
<a class="u-url u-uid" href="https://theinternetvagabond.com"></a>
|
||
<p>
|
||
This site is a small slice of internet real-estate that I use for
|
||
occasional writing. Nothing I say is visionary or profound. I
|
||
focus on technology, gaming, and philosophy. All opinions my
|
||
own.
|
||
</p>
|
||
<div>The Vagabond</div>
|
||
<div>
|
||
<a rel="me"
|
||
href="mailto:bill@theinternetvagabond.com"
|
||
aria-label="Email Bill at The Internet Vagabond dot com">
|
||
<span class="fa fa-envelope-o" aria-hidden="true"
|
||
title="Email bill at theinternetvagabond.com"</span>
|
||
</a> |
|
||
<a class="u-url" rel="me"
|
||
href="https://matrix.to/#/@vagabondazulien:matrix.org"
|
||
aria-label="Speak with me on Matrix">
|
||
<span class="fa fa-matrix-org" aria-hidden="true"
|
||
title="Speak with me on Matrix"</span>
|
||
</a> |
|
||
<a class="u-url" rel="me"
|
||
href="https://mastodon.social/@azulien"
|
||
aria-label="Find me on the Fediverse">
|
||
<span class="fa fa-mastodon" aria-hidden="true"
|
||
title="Find me on the Fediverse"</span>
|
||
</a> |
|
||
<a class="u-url" rel="me" href="https://www.twitch.tv/vagabondazulien/profile"
|
||
aria-label="Link to my Twitch channel">
|
||
<span class="fa fa-twitch " aria-hidden="true"
|
||
title="My Twitch channel"</span>
|
||
</a>
|
||
</div>
|
||
<p>
|
||
My name is <span class="p-name">Bill Niblock</span>. <span
|
||
class="p-note">I'm a computer scientist by education, a technologist
|
||
by trade, a gamer by hobby, and a philosopher by accident. I
|
||
live in <span class="p-locality">Buffalo</span>, <span class="p-region">
|
||
New York</span>, <span class="p-country-name">USA</span>.<br />
|
||
<br />
|
||
My PGP Key is <span class="u-key" id="key">CCE7 3682 331B 5614 9FAB
|
||
7383 7359 80B2 6381 C91E</span>.
|
||
</p>
|
||
</section>
|
||
<section style="display: none;">
|
||
<span class="p-category">Gaming</span>
|
||
<span class="p-category">Technology</span>
|
||
<span class="p-category">Philosophy</span>
|
||
<span class="p-category">Open Source Software</span>
|
||
<span class="p-category">Self-Hosting</span>
|
||
<span class="p-category">Coffee</span>
|
||
<span class="u-email">bill@theinternetvagabond.com</span>
|
||
</section>
|
||
</section>
|
||
</footer>
|
||
|
||
</div>
|
||
</body>
|
||
</html>
|