Now Update #6
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layout: corrupt_now
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tabtitle: Now
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author: Bill Niblock
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pub: 2024-09-24
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pub: 2024-12-26
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---
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# Life In Progress, as of {{ page.pub }}
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- New hardware: laptop, phone, and NAS
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- **TWO** game jams!
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- Finishing up Morrowind
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- SEAP/Self-Employment Progress
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- Started a business!
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- _Morrowind_, _Deus Ex_, and Pathfinder
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- Another game jam!
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## New Hardware
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Overall, while it has been a few months, changes seem to have slowed a bit.
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Looking back on the past several months, there are significant changes, but also
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fewer of them.
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### Framework Laptop
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## My Own Business
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This new [Framework](https://frame.work) is great! I've only had it for a few
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weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
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from my various existing options to it. Being able to work for multiple hours
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without worrying about battery life is nice.
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I have officially started my own business, [Niblock Technology
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Solutions](https://www.niblock.tech). I even have a few clients! Exploring this
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new world has been exciting. There are a lot of new challenges, and certain a
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demand of time, attention, and dedication. As someone who loves working with
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others to solve problems, this seems to be a great development. I've been
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enjoying looking for my own technology solutions to some of my own wants, in
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addition to helping my clients solve theirs.
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Previously, the Chromebook I have was my go-to remote personal macine.
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Considering its age, and the inherent limitations of a Chromebook, it served me
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better than I ever could have hoped. However, I knew it's time was drawing
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near, and the Dell I got as part of my work severance was not going to cut it.
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Considering I'm starting a business doing technology, I needed a reliable,
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"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
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I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
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newest 13-inch model with AMD components checked enough of the boxen for me to
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dive in.
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I'm also beginning work on another business idea I have. The area I live in
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could benefit from a game shop. I want a community space that people can come
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in, play games, enjoy company, and otherwise relax. That's a significant
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departure from my experience! I have some baby steps towards that business that
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I think will make significant impacts on the success!
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### Phone
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## Gaming Updates
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For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
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unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
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less than 1 GB of streaming data, so this seemed like a clearly better option
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than the $30+ I was paying for Google Fi. When I decided to switch, they had an
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incredible deal offering a Google Pixel 9 plus a year's service for a great
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price, so I not only switched carrier, I also snagged a new phone! I had a
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Samsung S21, which was more than sufficient for my needs, so switching isn't
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quite as significant as with the laptop, but it's still a nice new experience.
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The OS and environment on the Pixel is much nicer than Samsung phones, so
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that's quite the plus!
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Recently our Pathfinder game had a fun and rewarding side-quest, for which I
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made a summoner. What a powerful class! Mine is a Tengu, but from an
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Egyptian-themed region, and thus more ibis inspired than crow. Summoners get an
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eidolon, so naturally mine is themed after a crocodile. This side-quest had us
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achieving mythic power, and so I've had an opportunity to explore not only a new
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class, but a whole gamut of new powers. Very fun, very exciting!
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### NAS
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The character really inspired a lot of creativity. Part of this character's
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mythic powers are tied to the Proteans, denizens of the maelstrom, Pathfinder's
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plane of chaos. They're a really interesting bunch, seemingly conflicted in
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their own right (they are of the primordial chaos, and yet adhere to a strict
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hierarchy of power). In exploring the lore about them, I imagined a visual novel
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of sorts, playing as my summoner acting as a scholar and historian traveling the
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maelstrom, interacting with these beings. They are described as civilized enough
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that I don't think it's a stretch for them to be welcoming and cordial of
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guests. Could make for a fun game!
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I bought a 2-bay Synology NAS from a friend a few months ago, and with the
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myriad other changes, decided to set it up proper. I setup
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[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
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https://jellyfin.org/) for video. I had previously used Navidrome, then
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switched to Jellyfin for both audio and video, but with the new phone comes a
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return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
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and Navidrome plays nicely with it.
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I properly finished up _Morrowind_. As I mentioned previously, a fantastic game.
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There is so much exciting modding happening in that community that I am very
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interested in diving back in soon! However, I decided to tackle another old game
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I've wanted to play but never have: _Deus Ex_. I'm probably 80% through the
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game, and I have been enjoying it a lot. I've bounced off playing it a number of
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times, and I think a big part of that was this unnecessary expectation to play
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as a silent, non-violent type. Instead, I've been loud when I want, running
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around with a kick-ass nano-blade. I haven't been taking the play-through too
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seriously, but I have been relatively thorough. Again: there's some compelling
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mods which are already making me excited to give it another play-through, and
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some game-play and story choices which I'll look forward to doing differently
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next time! However, there are several games I'm looking forward to in the
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interim. I've seen several streams of _Heroes of Might and Magic II_, and it
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made me consider if I'd ever played through the campaigns of _Heroes of Might
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and Magic III_. I know I haven't for _II_, since I've never played it! I picked
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it up, and I want to give each a campaign play-through. I may do that along side
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another game. _Oblivion_ is definitely calling me, and I'll probably setup a
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"vanilla-plus" mod-pack for it to play through with. Despite my love of
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_Oblivion_, I've never actually played through the main story, nor many of the
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DLC's!
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The other big additions with the NAS is more backup scripts, and also pulling
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down some YouTube series I like for local copies. More details in a full post.
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## Autumn LISP Game Jam
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## Game Making
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Capping off the year in game development is the second of the bi-annual LISP
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game jams, the [Autumn LISP Game Jam
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2024](https://itch.io/jam/autumn-lisp-game-jam-2024). I implemented some of the
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ray-casting code I've been working on in my submission, [Escape the
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Crash](https://vagabondazulien.itch.io/escape-the-crash). I had a lot of fun
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learning and developing with this one. Ray-casting still fascinates me, and I
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look forward to understanding it better; at least well enough to get some floors
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and ceilings into the game! I also believe that I can use the ray-casting
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algorithm to draw a sky-box of sorts. Essentially: note the first wall
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interaction, and use that to draw the walls as per usual, but extend to ray
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until a "stopping" signal, at which point draw the sky-box. I also want to
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implement some sprites! I've also never played around with sounds, and I want to
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explore that more in Love2D. The game was received surprisingly well, given it
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was incomplete and also suffering from some performance issues. That's very
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inspiring! I'm looking forward to playing with it some more.
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Two game jams! One for the entire month of September, [Clone
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Jam](https://itch.io/jam/clone-jam-game-a-month), and a
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[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
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working on building a ray-casting-based dungeon scavenger, similar to "Legend
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of Grimrock", but with less combat. However, while I have made great progress
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understanding how ray-casting works, and how to implement it, I won't have time
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to finish such a game. That knowledge won't go to waste, though! There's a
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game-jam at the end of October where I intend to make use of it. Instead, I'll
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be touching-up and submitting a clone of Minesweeper I made:
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[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
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## Signing Off
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For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
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sprite to collect and/or avoid certain projectiles. I also made this game in
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the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
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on a single project for 72-hours with as little down-time as possible is still
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quite exhausting! My submission was called
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[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
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submissions, which is honestly disappointing, but not enough to demotivate me
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from continuing my game-making journey!
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I let slip a few months of updates, which will be a focus of mine for the new
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year. A monthly cadence will be nice. Though, I'm also now considering
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re-adjusting my approach. This page can be a summary of a post containing the
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full content (as it currently shows). I'm not holding myself to a goal, but
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writing two posts a month would be a nice flow. One of them could just be this
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monthly update, with a second being a game review or technology review or
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something.
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## Game Playing
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I finally finished my play-through of Morrowind, and one of its two expansions,
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Tribunal. (Note: before "DLC", new game content for existing games was
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distributed like the game itself, on a piece of data-storing media, such as a
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CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
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The Elder Scrolls III, and I definitely understand why many claim it as their
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favorite. I will talk more about my experience in a full post, just like I did
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for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
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## Business Time
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Alas, while game making and playing are great uses of my time, they do not get
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me the resources I need to pay my bills. I continue to work on starting my own
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business. I've met with two mentors, one business and one technology, to help
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get me started and provide guidance. In fact, this week marks what I would
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consider the proper beginning of my business. With some dedication, I'll have
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more exciting news to share about this next time!
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## That's All For Now!
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I think the original intention of a "Now" page is to be less verbose, but I
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find the monthly cadence of a somewhat comprehensive update to be more
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appealing! Until next month!
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Regardless, this marks the end of both this update, and this year! 2024 was a
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doozie! Here's hoping 2025 isn't too bad...
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