Now Update #6

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layout: corrupt_now
tabtitle: Now
author: Bill Niblock
pub: 2024-09-24
pub: 2024-12-26
---
# Life In Progress, as of {{ page.pub }}
- New hardware: laptop, phone, and NAS
- **TWO** game jams!
- Finishing up Morrowind
- SEAP/Self-Employment Progress
- Started a business!
- _Morrowind_, _Deus Ex_, and Pathfinder
- Another game jam!
## New Hardware
Overall, while it has been a few months, changes seem to have slowed a bit.
Looking back on the past several months, there are significant changes, but also
fewer of them.
### Framework Laptop
## My Own Business
This new [Framework](https://frame.work) is great! I've only had it for a few
weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
from my various existing options to it. Being able to work for multiple hours
without worrying about battery life is nice.
I have officially started my own business, [Niblock Technology
Solutions](https://www.niblock.tech). I even have a few clients! Exploring this
new world has been exciting. There are a lot of new challenges, and certain a
demand of time, attention, and dedication. As someone who loves working with
others to solve problems, this seems to be a great development. I've been
enjoying looking for my own technology solutions to some of my own wants, in
addition to helping my clients solve theirs.
Previously, the Chromebook I have was my go-to remote personal macine.
Considering its age, and the inherent limitations of a Chromebook, it served me
better than I ever could have hoped. However, I knew it's time was drawing
near, and the Dell I got as part of my work severance was not going to cut it.
Considering I'm starting a business doing technology, I needed a reliable,
"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
newest 13-inch model with AMD components checked enough of the boxen for me to
dive in.
I'm also beginning work on another business idea I have. The area I live in
could benefit from a game shop. I want a community space that people can come
in, play games, enjoy company, and otherwise relax. That's a significant
departure from my experience! I have some baby steps towards that business that
I think will make significant impacts on the success!
### Phone
## Gaming Updates
For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
less than 1 GB of streaming data, so this seemed like a clearly better option
than the $30+ I was paying for Google Fi. When I decided to switch, they had an
incredible deal offering a Google Pixel 9 plus a year's service for a great
price, so I not only switched carrier, I also snagged a new phone! I had a
Samsung S21, which was more than sufficient for my needs, so switching isn't
quite as significant as with the laptop, but it's still a nice new experience.
The OS and environment on the Pixel is much nicer than Samsung phones, so
that's quite the plus!
Recently our Pathfinder game had a fun and rewarding side-quest, for which I
made a summoner. What a powerful class! Mine is a Tengu, but from an
Egyptian-themed region, and thus more ibis inspired than crow. Summoners get an
eidolon, so naturally mine is themed after a crocodile. This side-quest had us
achieving mythic power, and so I've had an opportunity to explore not only a new
class, but a whole gamut of new powers. Very fun, very exciting!
### NAS
The character really inspired a lot of creativity. Part of this character's
mythic powers are tied to the Proteans, denizens of the maelstrom, Pathfinder's
plane of chaos. They're a really interesting bunch, seemingly conflicted in
their own right (they are of the primordial chaos, and yet adhere to a strict
hierarchy of power). In exploring the lore about them, I imagined a visual novel
of sorts, playing as my summoner acting as a scholar and historian traveling the
maelstrom, interacting with these beings. They are described as civilized enough
that I don't think it's a stretch for them to be welcoming and cordial of
guests. Could make for a fun game!
I bought a 2-bay Synology NAS from a friend a few months ago, and with the
myriad other changes, decided to set it up proper. I setup
[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
https://jellyfin.org/) for video. I had previously used Navidrome, then
switched to Jellyfin for both audio and video, but with the new phone comes a
return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
and Navidrome plays nicely with it.
I properly finished up _Morrowind_. As I mentioned previously, a fantastic game.
There is so much exciting modding happening in that community that I am very
interested in diving back in soon! However, I decided to tackle another old game
I've wanted to play but never have: _Deus Ex_. I'm probably 80% through the
game, and I have been enjoying it a lot. I've bounced off playing it a number of
times, and I think a big part of that was this unnecessary expectation to play
as a silent, non-violent type. Instead, I've been loud when I want, running
around with a kick-ass nano-blade. I haven't been taking the play-through too
seriously, but I have been relatively thorough. Again: there's some compelling
mods which are already making me excited to give it another play-through, and
some game-play and story choices which I'll look forward to doing differently
next time! However, there are several games I'm looking forward to in the
interim. I've seen several streams of _Heroes of Might and Magic II_, and it
made me consider if I'd ever played through the campaigns of _Heroes of Might
and Magic III_. I know I haven't for _II_, since I've never played it! I picked
it up, and I want to give each a campaign play-through. I may do that along side
another game. _Oblivion_ is definitely calling me, and I'll probably setup a
"vanilla-plus" mod-pack for it to play through with. Despite my love of
_Oblivion_, I've never actually played through the main story, nor many of the
DLC's!
The other big additions with the NAS is more backup scripts, and also pulling
down some YouTube series I like for local copies. More details in a full post.
## Autumn LISP Game Jam
## Game Making
Capping off the year in game development is the second of the bi-annual LISP
game jams, the [Autumn LISP Game Jam
2024](https://itch.io/jam/autumn-lisp-game-jam-2024). I implemented some of the
ray-casting code I've been working on in my submission, [Escape the
Crash](https://vagabondazulien.itch.io/escape-the-crash). I had a lot of fun
learning and developing with this one. Ray-casting still fascinates me, and I
look forward to understanding it better; at least well enough to get some floors
and ceilings into the game! I also believe that I can use the ray-casting
algorithm to draw a sky-box of sorts. Essentially: note the first wall
interaction, and use that to draw the walls as per usual, but extend to ray
until a "stopping" signal, at which point draw the sky-box. I also want to
implement some sprites! I've also never played around with sounds, and I want to
explore that more in Love2D. The game was received surprisingly well, given it
was incomplete and also suffering from some performance issues. That's very
inspiring! I'm looking forward to playing with it some more.
Two game jams! One for the entire month of September, [Clone
Jam](https://itch.io/jam/clone-jam-game-a-month), and a
[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
working on building a ray-casting-based dungeon scavenger, similar to "Legend
of Grimrock", but with less combat. However, while I have made great progress
understanding how ray-casting works, and how to implement it, I won't have time
to finish such a game. That knowledge won't go to waste, though! There's a
game-jam at the end of October where I intend to make use of it. Instead, I'll
be touching-up and submitting a clone of Minesweeper I made:
[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
## Signing Off
For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
sprite to collect and/or avoid certain projectiles. I also made this game in
the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
on a single project for 72-hours with as little down-time as possible is still
quite exhausting! My submission was called
[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
submissions, which is honestly disappointing, but not enough to demotivate me
from continuing my game-making journey!
I let slip a few months of updates, which will be a focus of mine for the new
year. A monthly cadence will be nice. Though, I'm also now considering
re-adjusting my approach. This page can be a summary of a post containing the
full content (as it currently shows). I'm not holding myself to a goal, but
writing two posts a month would be a nice flow. One of them could just be this
monthly update, with a second being a game review or technology review or
something.
## Game Playing
I finally finished my play-through of Morrowind, and one of its two expansions,
Tribunal. (Note: before "DLC", new game content for existing games was
distributed like the game itself, on a piece of data-storing media, such as a
CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
The Elder Scrolls III, and I definitely understand why many claim it as their
favorite. I will talk more about my experience in a full post, just like I did
for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
## Business Time
Alas, while game making and playing are great uses of my time, they do not get
me the resources I need to pay my bills. I continue to work on starting my own
business. I've met with two mentors, one business and one technology, to help
get me started and provide guidance. In fact, this week marks what I would
consider the proper beginning of my business. With some dedication, I'll have
more exciting news to share about this next time!
## That's All For Now!
I think the original intention of a "Now" page is to be less verbose, but I
find the monthly cadence of a somewhat comprehensive update to be more
appealing! Until next month!
Regardless, this marks the end of both this update, and this year! 2024 was a
doozie! Here's hoping 2025 isn't too bad...