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on:
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push:
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branches:
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- master
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on: [push]
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jobs:
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jekyll:
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runs-on: docker
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@ -1,161 +0,0 @@
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|||
---
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||||
tabtitle: "Fallout 3 on Linux"
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title: "Fallout 3 on Linux: Setup, Summary, and Suggestions"
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topics: [gaming]
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pub: ""
|
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short_desc: A relatively comprehensive review of my recent playthrough of Fallout 3.
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||||
---
|
||||
|
||||
# Fallout 3 on Linux: Setup, Summary, and Suggestions
|
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- Objective: Play Fallout 3 with a "Vanilla+" setup of mods. Play through all
|
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the DLC, play through the main story.
|
||||
|
||||
To-Do:
|
||||
- Installation
|
||||
- Game files (Steam, GOG, other?)
|
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- Mod Organizer 2
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- Modding
|
||||
- Mods I used, and why
|
||||
- How-to Install and/or Configure
|
||||
- Game Review
|
||||
- Main Story
|
||||
- DLC (in order played)
|
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- The Pitt
|
||||
- Operation Anchorage
|
||||
- Point Lookout
|
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- Mothership Zeta
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||||
- Broken Steel
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|
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# Notes
|
||||
|
||||
## Installation
|
||||
|
||||
### Base Game
|
||||
|
||||
### Mods
|
||||
|
||||
#### Mod Organizer 2
|
||||
|
||||
#### Mod List
|
||||
|
||||
#### Mods of Note
|
||||
|
||||
## Review
|
||||
|
||||
### Main Story
|
||||
|
||||
Overall, I think the main story of Fallout 3 is strong until the very last beat.
|
||||
The beginning tutorial, which is the first 10 to 40 minutes of play, takes place
|
||||
entirely within the starting Vault. It does a good job of the standard tutorial
|
||||
phase: teach the player how to interact with the game; walk the player through
|
||||
character creation; setup a few characters to care about. Then, the beginning
|
||||
ends, and there's the second phase of play: open world. Arguably, this is the
|
||||
remaining phase of all game-play. The player is free to explore, pursuing quests
|
||||
or ambitions as they whim. There are game mechanics to aid with decisions,
|
||||
generally quest markers and points-of-interest. The entire play time of a player
|
||||
could be spent on everything _except_ the main story, and it would still be a
|
||||
rewarding and enjoyable experience. However, my objective was to play the story
|
||||
of Fallout 3, and so I keep that as my main guiding star. This is not to say I
|
||||
didn't do any side-quests. I wandered far and wide; I actually discovered every
|
||||
location on the map! I enjoyed exploring the abandoned and ruined metro lines,
|
||||
finding small settlements or outposts, and coming across other wanderers and
|
||||
survivors who had setup their own little slices of the wasteland.
|
||||
|
||||
I want to specifically talk about the setting. The Capitol Wasteland, a
|
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fictionalized, augmented, scaled-down region around modern-day Washington DC,
|
||||
northern Virginia, and Maryland. The "sights" are there: all the monuments and
|
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museums (well, some _aren't_ there, like the White House!). There are two
|
||||
"layers" to the map. The first is the surface. There's the big, open-world
|
||||
Wasteland, which spans almost the entire map, excluding some smaller,
|
||||
independent cells. Then, there's the underground collection of metro tunnels.
|
||||
All of these connect, mostly, and it is fascinating that, once underground, it's
|
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almost possible to stay underground, at least when around the Mall and within
|
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DC proper.
|
||||
|
||||
I want to touch on one of the strengths of Fallout 3, and the open-world 3D
|
||||
environment: environmental storytelling.
|
||||
|
||||
### DLC: The Pitt
|
||||
|
||||
The Pitt was the first of the DLCs that I played. It was advised as a good
|
||||
early-game DLC, if only because it gives some great guns. I hadn't made the
|
||||
connection between "Pitt" and "Pittsburgh" until I saw the name of the DLC
|
||||
spelled out (as opposed to hearing it simply as "the pit"). I love the hook into
|
||||
the DLC: a man, looking like Snake Plissken from "Escape from New York", sends
|
||||
out an SOS signal that your Pipboy can pick up. Traveling to the
|
||||
northern-reaches of the map, there's a hand-powered rail car that you use to
|
||||
travel to "The Pitt." There, according to Wernher, the people are oppressed and
|
||||
sick, and their tyrannical leaders hold the cure for their disease but refuse to
|
||||
hand it over. Wernher escaped from the slave pits, seeking help in their
|
||||
revolution. Granted, it's not all that straight-forward. There are a few hours
|
||||
worth of story, during which you learn a bit more about the setting, the
|
||||
disease, and the characters. You fight through the slave pits to earn your
|
||||
freedom and a meeting with the tyrant, a former Brotherhood of Steel member
|
||||
named Lord Ashur. The cure is actually a child that was born with immunity to
|
||||
the disease. Conveniently, it's Ashur's kid. His wife, (conveniently) a
|
||||
scientist, is working on bio-engineering a cure from the kid. Wernher wants to
|
||||
take the kid, harvest it, and distribute the cure himself. Thus the main moral
|
||||
conflict of the DLC: do you side with Ashur, saving the kid, but continuing the
|
||||
status-quo, and having only Ashur's word that he'll do the right thing when the
|
||||
cure is ready? Or do you side with Wernher, kidnapping and probably dooming the
|
||||
child, to let him play his power-trip and essentially take over The Pitt for
|
||||
himself? I sided with Ashur, killed Wernher, saved the kid, and got some sweet
|
||||
guns.
|
||||
|
||||
Overall, I enjoyed The Pitt. The setting is phenomenal, the story is engaging
|
||||
enough. The characters are good. It has that 80s action-film vibe. The moral
|
||||
choice at the end is a good twist, though by no means unforeseen. I do like that
|
||||
the game has no karma tied to the final decision; neither one is obviously good.
|
||||
I tend to enjoy that in moral decisions, as rarely are any decisions obviously
|
||||
"right" or "wrong."
|
||||
|
||||
### DLC: Operation Anchorage
|
||||
|
||||
Apparently this one is polarizing. (Oh snap, no pun intended). I really liked
|
||||
it. It hooked me in, it didn't overstay it's welcome, and it gave me some cool
|
||||
loot.
|
||||
|
||||
The gist: your Pipboy lets you operate a virtual reality training simulation of
|
||||
the invasion of Anchorage, Alaska by the Chinese forces. You start off on a
|
||||
cliff, having been one of a few surviving special forces members, to infiltrate
|
||||
and destroy the artillery shelling the United States forces. Right away, it set
|
||||
a really fun tone with me. I loved the little infiltration angle. After you save
|
||||
the day, you return to base camp, where you are given several more missions to
|
||||
destroy key resources, before repelling the Chinese forces and retaking
|
||||
Anchorage proper.
|
||||
|
||||
The stealth mission at the beginning really swings this content in a favorable
|
||||
direction, as does the cool rewards. The Gauss Rifle is just fun to use, and the
|
||||
player gets the Power Armor Training trait and access to a suit of Power Armor.
|
||||
One of the mods I had included several additional sets of armor in the reward
|
||||
vault, and I enjoyed them as well.
|
||||
|
||||
### DLC: Point Lookout
|
||||
|
||||
This one grew on me. When it started, due to the nature of the DLC being more
|
||||
open-world and less driven, I felt thrown into another region that I had to make
|
||||
my own fun in. However, I was able to relatively quickly find some engaging
|
||||
storylines, intriguing storytelling, and the main quest was fun.
|
||||
|
||||
Arriving in the Land of the Punga, you have two objectives: one, you were asked
|
||||
to find a girl by her mother; two, you are advised to investigate why a manor on
|
||||
a hill is smoking. The swamp wasteland is inhabited by inbred swamp-people,
|
||||
mirelurks, and the expected cretins. There's plenty of history scattered both
|
||||
told and unsaid throughout abandoned tents, terminals, hotel rooms, and ruins.
|
||||
This location does a lot to invoke an eldritch horror vibe, and it does so quite
|
||||
well at several points. There's a specific side-quest dealing with a tome, The
|
||||
Krivbeknih, which is obviously a reference to tomes like The Necronomicon. The
|
||||
characters throughout the location are well-written and fun to interact with.
|
||||
The main quest covers a lot of ground, sends you on a psychedelic dream-vision,
|
||||
and gets you lobotomized! Plus _an entire building explodes_, and that's pretty
|
||||
rad. Oh, and the secret Chinese spy submarine!
|
||||
|
||||
By the end of this DLC, I was happily impressed, and it took the new top spot on
|
||||
my list. There's some cool loot, plenty of neat lore, and more Punga than you
|
||||
can shake a shotgun at. And you can make moonshine.
|
||||
|
||||
### DLC: Mothership Zeta
|
||||
|
||||
Another DLC generally looked at unfavorably.
|
||||
|
||||
### DLC: Broken Steel
|
|
@ -1,41 +0,0 @@
|
|||
### My Mod List
|
||||
|
||||
My most recent mod list had a few objectives. First, I love [Better
|
||||
Cities](https://www.nexusmods.com/oblivion/mods/16513) and [Maskar's Oblivion
|
||||
Overhaul (MOO)](https://www.nexusmods.com/oblivion/mods/42780), and so I'll use
|
||||
them. Second, I'm not generally concerned with graphics improvements/overhauls.
|
||||
Lastly, despite the first point, I wanted to play with a "Vanilla Plus"
|
||||
emphasis.
|
||||
|
||||
As before, I recommend reading through the [Oblivion Comprehensive Modding Guide
|
||||
by Dispensation](https://www.nexusmods.com/oblivion/mods/49898). It covers how
|
||||
to use all the above installed tools, and walks through mod recommendations for
|
||||
every aspect of the game. The Unofficial Official Patches are essential and
|
||||
always recommended. The various bug and engine fixes may or may not help out;
|
||||
try them out and use the ones which do!
|
||||
|
||||
My "vanilla plus" mod list weighs in rather light. _Better Cities_ and _MOO_ are
|
||||
the big ones. The remaining mods with significant changes are [Ultimate
|
||||
Leveling](https://www.nexusmods.com/oblivion/mods/49134), to fix some of
|
||||
Oblivions leveling problems; [Combat
|
||||
Additions](https://www.nexusmods.com/oblivion/mods/49939), to improve the combat
|
||||
aspects of the game; and [Supreme
|
||||
Magicka](https://www.nexusmods.com/oblivion/mods/12466), for some added magic.
|
||||
|
||||
I use [Better Dungeons](https://www.nexusmods.com/oblivion/mods/40392), [Better
|
||||
Forts](https://www.nexusmods.com/oblivion/mods/51897), the various ["Add Some
|
||||
Flavor"](https://next.nexusmods.com/profile/gweow/mods) mods from gweow, [Lights
|
||||
of Cyrodiil](https://www.nexusmods.com/oblivion/mods/46131), and [Legion
|
||||
Forester Outposts Revistited](https://www.nexusmods.com/oblivion/mods/51512) to
|
||||
spice up the world spaces a bit. A few of the _"Add Some Flavor"_ mods conflict
|
||||
in small ways with _Better Cities_.
|
||||
|
||||
I add [Thieves Arsenal](https://www.nexusmods.com/oblivion/mods/9655), and
|
||||
[Bounty Quests Fixed and
|
||||
Polished](https://www.nexusmods.com/oblivion/mods/48330) to add some additional
|
||||
quests and flavor.
|
||||
|
||||
To avoid fast travelling, I use [Cyrodiil Travel
|
||||
Services](https://www.afkmods.com/index.php?/files/file/263-cyrodiil-travel-services/)
|
||||
to get around easier; and [Traveler's
|
||||
Tent](https://www.nexusmods.com/oblivion/mods/49654) for a mobile base of sorts.
|
|
@ -34,7 +34,7 @@
|
|||
</header>
|
||||
<main>
|
||||
<article>
|
||||
<h1>Life In Progress, as of {{ page.pub }}</h1>
|
||||
{{ content }}
|
||||
<div class="author_info">
|
||||
{{ page.author }}
|
||||
<a href="https://unlicense.org/"
|
||||
|
@ -52,7 +52,6 @@
|
|||
This is a <a href="https://nownownow.com/about" id="now">Now Page</a>
|
||||
inspired by <a href="https://sive.rs/" id="now">Derek Sivers</a>.
|
||||
</div>
|
||||
{{ content }}
|
||||
</article>
|
||||
</main>
|
||||
{% include cor_menu.html %}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
tabtitle: Ireland Log
|
||||
title: A Log of My Travels in Ireland
|
||||
topics: [life]
|
||||
topics: other
|
||||
pub: "2015-01-01"
|
||||
short_desc: "Once upon a time, I traveled to Ireland. It was quite the
|
||||
experience. Me, my 3 friends Suf, Chris and Cary, Scion, shenanigans,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
tabtitle: A Good Friend's Father
|
||||
title: A Good Friend's Father
|
||||
topics: [philosophy, life]
|
||||
topics: [philosophy, other]
|
||||
pub: "2015-07-09"
|
||||
short_desc: "A good friend's father died. What can I learn from this?"
|
||||
---
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
tabtitle: 'An Update'
|
||||
title: 'It has been a while.'
|
||||
topics: [writing, life]
|
||||
topics: [writing, other]
|
||||
pub: '2020-06-03'
|
||||
short_desc: "It has been a while. Here's an update, of sorts."
|
||||
---
|
||||
|
|
|
@ -1,82 +0,0 @@
|
|||
---
|
||||
tabtitle: "Life in Progress: August, 2024"
|
||||
title: "Life in Progress: August, 2024"
|
||||
topics: [life]
|
||||
pub: 2024-08-19
|
||||
short_desc: "Life In Progress update for August"
|
||||
---
|
||||
|
||||
# Life In Progress, as of {{ page.pub }}
|
||||
|
||||
- Learning [Stan Rogers'
|
||||
_Bluenose_](https://www.youtube.com/watch?v=LZVpvJsqTMM) on mandolin and voice
|
||||
- Building a few games in the [TIC-80 fantasy console](https://tic80.com)
|
||||
- Deploying my own ["Pages" server](https://codeberg.org/Codeberg/pages-server/)
|
||||
- Building a Forgejo Action for deploying game builds to Itch.io using
|
||||
[butler](https://itch.io/docs/butler/)
|
||||
- Building a custom WordPress Docker container that uses SQLite
|
||||
- Starting my own business
|
||||
|
||||
## Music
|
||||
|
||||
Adam and I continue our semi-weekly jam sessions! We've settled on [Stan Rogers'
|
||||
_Bluenose_](https://www.youtube.com/watch?v=LZVpvJsqTMM) for our first piece. I
|
||||
normally pick up lyrics pretty quick, but this song eludes me. We worked on the
|
||||
chord progression last week, and I've been actually practicing!
|
||||
|
||||
## Game Dev
|
||||
|
||||
Still having a blast with [TIC-80](https://tic80.com/). I made a small farming
|
||||
experiment game, to learn [Fennel](https://fennel-lang.org) some more and also
|
||||
nail-down some basic design principles. Some of the ideas in that experiment,
|
||||
namely generating the map with a loop and `mset` instead of using the built-in
|
||||
map designer, gave me some insight for solving my darkness troubles in
|
||||
Nightgolf. I'm still wrapping my head around it, but I think this will be a
|
||||
solution.
|
||||
|
||||
The farming experiment game lives on
|
||||
[Itch.io](https://vagabondazulien.itch.io/farm-experiment-1) and the [TIC-80
|
||||
Webzone](https://tic80.com/play?cart=3965).
|
||||
|
||||
## Tech Dev
|
||||
|
||||
[Forgejo](https://forgejo.org/) continues to be rewarding, and I'm looking
|
||||
forward to expanding my deployment of it by deploying my own ["Pages"
|
||||
server](https://codeberg.org/Codeberg/pages-server/). This will allow me to
|
||||
deploy my static sites on my own infrastructure. I'm also working on an "Action"
|
||||
for leveraging [butler](https://itch.io/docs/butler/) to publish games I publish
|
||||
the source code for from my Forge to Itch.io.
|
||||
|
||||
In preparation for both my own use, and my business use, I need to learn more
|
||||
about Nextcloud. I'm also working on building a custom WordPress Docker
|
||||
container that relies on SQLite instead of MySQL.
|
||||
|
||||
Hovering about all this is backups and monitoring, both of which I sprinkle into
|
||||
my learning voyage. I'm looking forward to writing up some documentation about
|
||||
my implementation.
|
||||
|
||||
## Entrepreneurship
|
||||
|
||||
I'm happy to report I was accepted into New York's Self-Employment Assistance
|
||||
Program, [SEAP](https://dol.ny.gov/SEAP). I will be starting a business offering
|
||||
managed online services, such as website design and deployment, personal cloud,
|
||||
and email. I would like to offer these services to local small businesses and
|
||||
not-for-profits. I think of it as "Silicon Valley experience" at reasonable,
|
||||
local prices. I'm excited to dive into the parts I'm not very familiar with,
|
||||
namely the business side of things. I have extensive technical experience and
|
||||
mastery, but I lack any significant business experience.
|
||||
|
||||
## Gaming
|
||||
|
||||
I've started a new playthrough of [Darkest
|
||||
Dungeon](https://en.wikipedia.org/wiki/Darkest_Dungeon). It's mildly
|
||||
frustrating, but mostly fun. I have fun yelling at the game; it's like stress
|
||||
relief. I've been generally successful, but the Crimson Court has been very
|
||||
rough to me. It is a game about challenges and loss, though, so nothing
|
||||
unexpected.
|
||||
|
||||
I've continued my play-through of
|
||||
[Sundered](https://en.wikipedia.org/wiki/Sundered), though have put it down for
|
||||
a bit. I'm playing it on my Steam Deck using [Lutris](https://lutris.net/), and
|
||||
it works very well. Lutris continues to impress me, and I want to try writing an
|
||||
installer for a game.
|
|
@ -1,106 +0,0 @@
|
|||
---
|
||||
tabtitle: "Life in Progress: September, 2024"
|
||||
title: "Life in Progress: September, 2024"
|
||||
topics: [life, gaming]
|
||||
pub: 2024-09-24
|
||||
short_desc: "Life In Progress update for September"
|
||||
---
|
||||
|
||||
# Life In Progress, as of {{ page.pub }}
|
||||
|
||||
- New hardware: laptop, phone, and NAS
|
||||
- **TWO** game jams!
|
||||
- Finishing up Morrowind
|
||||
- SEAP/Self-Employment Progress
|
||||
|
||||
## New Hardware
|
||||
|
||||
### Framework Laptop
|
||||
|
||||
This new [Framework](https://frame.work) is great! I've only had it for a few
|
||||
weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
|
||||
from my various existing options to it. Being able to work for multiple hours
|
||||
without worrying about battery life is nice.
|
||||
|
||||
Previously, the Chromebook I have was my go-to remote personal macine.
|
||||
Considering its age, and the inherent limitations of a Chromebook, it served me
|
||||
better than I ever could have hoped. However, I knew it's time was drawing
|
||||
near, and the Dell I got as part of my work severance was not going to cut it.
|
||||
Considering I'm starting a business doing technology, I needed a reliable,
|
||||
"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
|
||||
I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
|
||||
newest 13-inch model with AMD components checked enough of the boxen for me to
|
||||
dive in.
|
||||
|
||||
### Phone
|
||||
|
||||
For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
|
||||
unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
|
||||
less than 1 GB of streaming data, so this seemed like a clearly better option
|
||||
than the $30+ I was paying for Google Fi. When I decided to switch, they had an
|
||||
incredible deal offering a Google Pixel 9 plus a year's service for a great
|
||||
price, so I not only switched carrier, I also snagged a new phone! I had a
|
||||
Samsung S21, which was more than sufficient for my needs, so switching isn't
|
||||
quite as significant as with the laptop, but it's still a nice new experience.
|
||||
The OS and environment on the Pixel is much nicer than Samsung phones, so
|
||||
that's quite the plus!
|
||||
|
||||
### NAS
|
||||
|
||||
I bought a 2-bay Synology NAS from a friend a few months ago, and with the
|
||||
myriad other changes, decided to set it up proper. I setup
|
||||
[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
|
||||
https://jellyfin.org/) for video. I had previously used Navidrome, then
|
||||
switched to Jellyfin for both audio and video, but with the new phone comes a
|
||||
return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
|
||||
and Navidrome plays nicely with it.
|
||||
|
||||
The other big additions with the NAS is more backup scripts, and also pulling
|
||||
down some YouTube series I like for local copies. More details in a full post.
|
||||
|
||||
## Game Making
|
||||
|
||||
Two game jams! One for the entire month of September, [Clone
|
||||
Jam](https://itch.io/jam/clone-jam-game-a-month), and a
|
||||
[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
|
||||
working on building a ray-casting-based dungeon scavenger, similar to "Legend
|
||||
of Grimrock", but with less combat. However, while I have made great progress
|
||||
understanding how ray-casting works, and how to implement it, I won't have time
|
||||
to finish such a game. That knowledge won't go to waste, though! There's a
|
||||
game-jam at the end of October where I intend to make use of it. Instead, I'll
|
||||
be touching-up and submitting a clone of Minesweeper I made:
|
||||
[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
|
||||
|
||||
For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
|
||||
sprite to collect and/or avoid certain projectiles. I also made this game in
|
||||
the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
|
||||
on a single project for 72-hours with as little down-time as possible is still
|
||||
quite exhausting! My submission was called
|
||||
[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
|
||||
submissions, which is honestly disappointing, but not enough to demotivate me
|
||||
from continuing my game-making journey!
|
||||
|
||||
## Game Playing
|
||||
|
||||
I finally finished my play-through of Morrowind, and one of its two expansions,
|
||||
Tribunal. (Note: before "DLC", new game content for existing games was
|
||||
distributed like the game itself, on a piece of data-storing media, such as a
|
||||
CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
|
||||
The Elder Scrolls III, and I definitely understand why many claim it as their
|
||||
favorite. I will talk more about my experience in a full post, just like I did
|
||||
for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
|
||||
|
||||
## Business Time
|
||||
|
||||
Alas, while game making and playing are great uses of my time, they do not get
|
||||
me the resources I need to pay my bills. I continue to work on starting my own
|
||||
business. I've met with two mentors, one business and one technology, to help
|
||||
get me started and provide guidance. In fact, this week marks what I would
|
||||
consider the proper beginning of my business. With some dedication, I'll have
|
||||
more exciting news to share about this next time!
|
||||
|
||||
## That's All For Now!
|
||||
|
||||
I think the original intention of a "Now" page is to be less verbose, but I
|
||||
find the monthly cadence of a somewhat comprehensive update to be more
|
||||
appealing! Until next month!
|
587
_posts/2024-09-26-fallout3.md
Normal file
587
_posts/2024-09-26-fallout3.md
Normal file
|
@ -0,0 +1,587 @@
|
|||
---
|
||||
tabtitle: "My Return to the Wasteland: A Review of Fallout 3"
|
||||
title: "My Return to the Wasteland: A Review of Fallout 3"
|
||||
topics: [gaming]
|
||||
pub: "2024-09-26"
|
||||
short_desc: "A relatively comprehensive review of my recent playthrough of
|
||||
Fallout 3, including the mods I used, and how I set it all up on Linux."
|
||||
---
|
||||
|
||||
# My Return to the Wasteland
|
||||
|
||||
<details>
|
||||
<summary>Contents</summary>
|
||||
<ol>
|
||||
<li><a href="fo3_review">Game Review</a></li>
|
||||
<ul>
|
||||
<li><a href="#fo3_review_main">Main Story</a></li>
|
||||
<li><a href="#fo3_review_env">Environmental Storytelling</a></li>
|
||||
<li><a href="#fo3_review_npcs">Characters</a></li>
|
||||
<li><a href="#fo3_dlc">DLCs</a></li>
|
||||
<ul>
|
||||
<li><a href="#fo3_dlc_pitt">The Pitt</a></li>
|
||||
<li><a href="#fo3_dlc_oa">Operation: Anchorage</a></li>
|
||||
<li><a href="#fo3_dlc_pl">Point Lookout</a></li>
|
||||
<li><a href="#fo3_dlc_zeta">Mothership Zeta</a></li>
|
||||
<li><a href="#fo3_dlc_steel">Broken Steel</a></li>
|
||||
</ul>
|
||||
<li><a href="#fo3_review_gp">My Experience</a></li>
|
||||
<li><a href="#fo3_review_end">Conclusion</a></li>
|
||||
</ul>
|
||||
<li><a href="#fo3_mods">Mods</a></li>
|
||||
<ul>
|
||||
<li><a href="#fo3_mods_necessities">The Necessities</a></li>
|
||||
<li><a href="#fo3_mods_pretty">The Pretty Ones</a></li>
|
||||
<li><a href="#fo3_mods_content">The Content Ones</a></li>
|
||||
<li><a href="#fo3_mods_gameplay">The Game Play Ones</a></li>
|
||||
</ul>
|
||||
<li><a href="#fo3_setup">Setup and Configuration</a></li>
|
||||
<ul>
|
||||
<li><a href="#fo3_setup_linux">Installation on Linux</a></li>
|
||||
</ul>
|
||||
</ol>
|
||||
</details>
|
||||
|
||||
Earlier this year (2024) I played through Fallout 3 again. My objective was to
|
||||
play through the main story and all the main objectives of the DLCs. In total,
|
||||
this took me roughly 130 hours, played over about 2 months. I did install some
|
||||
mods, though I wanted a "Vanilla+" setup, so mostly fixes, a few improvements,
|
||||
but nothing too game-changing. I also played the game on Linux, which was less
|
||||
of a problem than it would've been previously thanks to Valve/Proton.
|
||||
|
||||
I'll cover the setup, modding, and any additional configuration I did later.
|
||||
First, I'd like to give my review.
|
||||
|
||||
<span id=fo3_review />
|
||||
## Review
|
||||
|
||||
Fallout 3 gets a lot of flack. To a degree, I understand it. Fallout 1 and 2 are
|
||||
beloved games. To suddenly have the franchise given to a completely new company,
|
||||
with completely different writers, will already spark concern. Now take the game
|
||||
play from an isometric real-time-with-pause RPG to an open-world, 3D action RPG,
|
||||
and you'll have committed an unforgivable sin! Well, at least that's how some
|
||||
would put it. Again: I understand this; I feel a similar sentiment (though
|
||||
significantly less-so) with regards to the Baldur's Gate franchise. Baldur's
|
||||
Gate 1 may be my favorite RPG of all time, and Baldur's Gate 2 is right beside
|
||||
it. I remain very hesitant of Baldur's Gate 3, despite the glowing reception and
|
||||
overwhelmingly positive reviews of the game, only because it isn't the same
|
||||
franchise I know. Whether the same sentiment applies to those who rail against
|
||||
Fallout 3, I can't say for certain, but I suspect it's pretty close.
|
||||
|
||||
I often hear complaints about the story and the writing the most. Having grown
|
||||
up with some of the most iconic RPGs ever made, I can understand the rose-tinted
|
||||
glasses of past good writing. It amuses me how much Fallout 3 gets put down for
|
||||
its writing, and then New Vegas gets enthroned for its writing. New Vegas is
|
||||
great, from what I remember, and I'm looking forward to a play-through of it
|
||||
soon; but Fallout 3 was no slouch! The main story, though it has some flaws, is
|
||||
engaging and compelling. The side-stories and characters all feel well-written,
|
||||
and help immerse players into the desolation that surrounds them. The best
|
||||
stories, though, are told through the environment. Something that isometric
|
||||
games just can never capture is the exploration in a first-person perspective of
|
||||
a ruinous metro tunnel, with derailed train cars filled with briefcases of
|
||||
whiskey and teddy bears, littered with the skeletal remains of riders, and all
|
||||
without a single word. What happened here is a question left for the player to
|
||||
deduce. This is what Fallout 3 brought to the franchise.
|
||||
|
||||
The setting of Fallout 3 is the Capitol Wasteland, a fictionalized, augmented,
|
||||
scaled-down region around modern-day Washington DC, northern Virginia, and
|
||||
Maryland. The "sights" are there, all the monuments and museums (well, some
|
||||
_aren't_ there, like the White House). There are two "layers" to the map. The
|
||||
first is the surface. There's the big, open-world Wasteland, which spans almost
|
||||
the entire map, excluding some smaller, independent cells. Then, there's the
|
||||
underground collection of metro tunnels. All of these connect, mostly, and it
|
||||
is fascinating that, once underground, it's almost possible to stay underground,
|
||||
at least when around the Mall and within DC proper.
|
||||
|
||||
Fallout 3 is the first open-world game in the franchise. The player is free to
|
||||
explore, pursuing quests or ambitions as they whim. There are game mechanics to
|
||||
aid with decisions, generally quest markers and points-of-interest. The entire
|
||||
play time of a character could be spent on everything _except_ the main story,
|
||||
and it would still be a rewarding and enjoyable experience. However, my
|
||||
objective was to play the story of Fallout 3, and so I kept that as my main
|
||||
guiding star. This is not to say I didn't do any side-quests. I wandered far
|
||||
and wide; I actually discovered every location on the map! I enjoyed exploring
|
||||
the abandoned and ruined metro lines, finding small settlements or outposts, and
|
||||
coming across other wanderers and survivors who had setup their own little
|
||||
slices of the wasteland.
|
||||
|
||||
<span id=fo3_review_main />
|
||||
### Main Story
|
||||
|
||||
I think the main story of Fallout 3 is strong until the very last beat. The
|
||||
beginning tutorial, which is the first 10 to 40 minutes of play, takes place
|
||||
entirely within the starting Vault. It does a good job of the standard tutorial
|
||||
phase: teach the player how to interact with the game; walk the player through
|
||||
character creation; setup a few characters to care about. Then, the beginning
|
||||
ends, and there's the second phase of play: open world. Arguably, this is the
|
||||
remaining phase of all game-play.
|
||||
|
||||
EXPAND THIS MORE
|
||||
|
||||
<span id=fo3_review_env />
|
||||
### Environmental Storytelling
|
||||
|
||||
One of, if not _the_, strengths of Fallout 3 is the environmental storytelling.
|
||||
In a game that's surprisingly full of content for being a nuclear wasteland,
|
||||
Fallout 3 does not have a lot of overt narration. For some of the bigger quests,
|
||||
especially those involving NPCs, you will get some narration, and relevant
|
||||
details may be explicitly told to you. For all the rest, there is the
|
||||
environment. I include things like old terminals and audio logs as part of
|
||||
the environment too. Some that come to mind:
|
||||
|
||||
1. In a part of the metro near the White House (well, the crater), there is a
|
||||
sloped causeway. It dips down, and at the bottom is an old busted car.
|
||||
Someone, sometime, put some sweet ramps up along the car. Following from
|
||||
where you enter, down the slope, and past the car, up the opposite side, you
|
||||
find a motorcycle, also ruined. A conclusion: someone did a sweet jump over
|
||||
this car on the motorcycle. Returning to the car, and looking up, you'll find
|
||||
a skeleton hanging from a light fixture, wearing a helmet. Seems the
|
||||
motorcycle did the sweet jump, and the rider did not.
|
||||
|
||||
2. One of the office buildings has several terminals that recount the sudden
|
||||
panic at the government raiding their office. In actuality, the events
|
||||
happening outside their building was the rain of nuclear death, but all the
|
||||
office workers were prepping themselves to fight off the raid and protect
|
||||
their freedom to business! I forget the exact details of what the office did,
|
||||
but the entire building has desks placed like barricades, filing cabinets
|
||||
blocking doors, and every desk has guns and ammo.
|
||||
|
||||
3. At Raven Rock (the Enclave base), you can find a mess hall. You can also get
|
||||
under the floor grates, and there you'll find many utensils. Presumably
|
||||
eating on a floor with gaps large enough for silverware to fall through is
|
||||
quite enraging.
|
||||
|
||||
EXPAND THIS MORE
|
||||
|
||||
<span id=fo3_review_npcs />
|
||||
### Characters
|
||||
|
||||
TALK ABOUT THEM HERE
|
||||
|
||||
Moira
|
||||
Liberty Prime
|
||||
Desmond from Point Lookout
|
||||
The various characters from Zeta
|
||||
Fawkes
|
||||
|
||||
<span id=fo3_dlc />
|
||||
### DLC
|
||||
|
||||
While I had played the base game before, I had never played the DLCs of Fallout
|
||||
3 before. Looking at the release timeline for this write-up, I was surprised to
|
||||
see that Broken Steel was released third of five, and that Mothership Zeta was
|
||||
released last.
|
||||
|
||||
<span id=fo3_dlc_pitt />
|
||||
### The Pitt
|
||||
|
||||
The Pitt was the first of the DLCs that I played. It was advised as a good
|
||||
early-game DLC, if only because it gives some great guns. I hadn't made the
|
||||
connection between "Pitt" and "Pittsburgh" until I saw the name of the DLC
|
||||
spelled out (as opposed to hearing it simply as "the pit"). I love the hook into
|
||||
the DLC: a man, looking like Snake Plissken from "Escape from New York", sends
|
||||
out an SOS signal that your Pipboy can pick up. Traveling to the
|
||||
northern-reaches of the map, there's a hand-powered rail car that you use to
|
||||
travel to "The Pitt." There, according to ~~Snake~~ Wernher, the people are
|
||||
oppressed and sick, and their tyrannical leaders hold the cure for their disease
|
||||
but refuse to hand it over. Wernher escaped from the slave pits, seeking help in
|
||||
their revolution. Granted, it's not all that straight-forward. There are a few
|
||||
hours worth of story, during which you learn a bit more about the setting, the
|
||||
disease, and the characters. You fight through the slave pits to earn your
|
||||
freedom and a meeting with the tyrant, a former Brotherhood of Steel member
|
||||
named Lord Ashur. The cure is actually a child that was born with immunity to
|
||||
the disease. Conveniently, it's Ashur's kid. His wife, (conveniently) a
|
||||
scientist, is working on bio-engineering a cure from the kid. Wernher wants to
|
||||
take the kid, harvest it, and distribute the cure himself. Thus the main moral
|
||||
conflict of the DLC: do you side with Ashur, saving the kid, but continuing the
|
||||
status-quo, and having only Ashur's word that he'll do the right thing when the
|
||||
cure is ready? Or do you side with Wernher, kidnapping and probably dooming the
|
||||
child, to let him play his power-trip and essentially take over The Pitt for
|
||||
himself? I sided with Ashur, killed Wernher, saved the kid, and got some sweet
|
||||
guns.
|
||||
|
||||
Overall, I enjoyed The Pitt. The setting is phenomenal, the story is engaging
|
||||
enough. The characters are good. It has that 80s action-film vibe. The moral
|
||||
choice at the end is a good twist, though by no means unforeseen. I do like that
|
||||
the game has no karma tied to the final decision; neither one is obviously good.
|
||||
I tend to enjoy that in moral decisions, as rarely are any decisions obviously
|
||||
"right" or "wrong."
|
||||
|
||||
<span id=fo3_dlc_oa />
|
||||
### Operation: Anchorage
|
||||
|
||||
Apparently this one is polarizing. (Oh snap, no pun intended). I really liked
|
||||
it. It hooked me in, it didn't overstay its welcome, and it gave me some cool
|
||||
loot.
|
||||
|
||||
The gist: your Pipboy lets you operate a virtual reality training simulation of
|
||||
the invasion of Anchorage, Alaska by the Chinese forces. You start off on a
|
||||
cliff, having been one of a few surviving special forces members sent to
|
||||
infiltrate and destroy the artillery shelling the United States' forces. Right
|
||||
away, it set a really fun tone with me. I loved the little infiltration angle.
|
||||
After you save the day, you return to base camp, where you are given several
|
||||
more missions to destroy key resources, before repelling the Chinese forces and
|
||||
retaking Anchorage proper.
|
||||
|
||||
The stealth mission at the beginning really swings this content in a favorable
|
||||
direction, as does the cool rewards. The Gauss Rifle is just fun to use, and the
|
||||
player gets the Power Armor Training trait and access to a suit of Power Armor.
|
||||
One of the mods I had included several additional sets of armor in the reward
|
||||
vault, and I enjoyed them as well. An understandable complaint is how short this
|
||||
one feels. The Pitt was probably around 5 hours of content, whereas this one
|
||||
could be finished up in 1-2 if rushing. Also, while The Pitt is a persistent
|
||||
location that the player can return to, and it has reason to - the ammo
|
||||
fabrication - the VR-training simulation is a one-and-done deal. I understand
|
||||
why it was unfavorably received, but since I got it as part of the Game of the
|
||||
Year edition, I didn't feel like I was scammed.
|
||||
|
||||
<span id=fo3_dlc_pl />
|
||||
### Point Lookout
|
||||
|
||||
This one grew on me. When it started, due to the nature of the DLC being more
|
||||
open-world and less driven, I felt thrown into another region that I had to make
|
||||
my own fun in. However, I was able to relatively quickly find some engaging
|
||||
storylines, intriguing storytelling, and the main quest was fun.
|
||||
|
||||
Arriving in the Land of the Punga, you have two objectives: one, you were asked
|
||||
to find a girl by her mother; two, you are advised to investigate why a manor on
|
||||
a hill is smoking. The swamp wasteland is inhabited by inbred swamp-people,
|
||||
mirelurks, and the expected cretins. There's plenty of history scattered both
|
||||
told and unsaid throughout abandoned tents, terminals, hotel rooms, and ruins.
|
||||
This location does a lot to invoke an eldritch horror vibe, and it does so quite
|
||||
well at several points. There's a specific side-quest dealing with a tome, The
|
||||
Krivbeknih, which is obviously a reference to tomes like The Necronomicon. The
|
||||
characters throughout the location are well-written and fun to interact with.
|
||||
The main quest covers a lot of ground, sends you on a psychedelic dream-vision,
|
||||
and gets you lobotomized! Plus _an entire building explodes_, and that's pretty
|
||||
rad. Oh, and the secret Chinese spy submarine!
|
||||
|
||||
By the end of this DLC, I was happily impressed, and it took the new top spot on
|
||||
my list. There's some cool loot, plenty of neat lore, and more Punga than you
|
||||
can shake a shotgun at. The NPCs are well written and voiced, the quests are
|
||||
engaging, and you can make moonshine. Of all the DLCs, this one felt like a
|
||||
proper expansion. Desmond earns a high spot on the list of best NPCs in the
|
||||
game.
|
||||
|
||||
<span id=fo3_dlc_zeta />
|
||||
### Mothership Zeta
|
||||
|
||||
Another DLC apparently looked at unfavorably. While exploring the wasteland, you
|
||||
follow a mysterious signal to a crashed alien ship, and get abducted by the
|
||||
mothership in orbit. As is tradition, you get probed, and then dumped into a
|
||||
holding cell with another wanderer from the wastelands. After some mischief, you
|
||||
free yourselves, then free some other captives, and begin fighting your way
|
||||
through alien jerkwads to claim the ship and save the planet! There are a _ton_
|
||||
of audio logs, many of which I didn't listen to, but all of which deal with the
|
||||
various abductees on the mothership. All the aliens, as well as most of the
|
||||
pick-ups, are cool energy weapons, and if the Metal Blaster wasn't so gosh
|
||||
darned over-powered, I would have used the weapons from this DLC for the
|
||||
remainder of the game.
|
||||
|
||||
I enjoyed the setting, and the story. There are some allusions to other
|
||||
alien-themed media. You find some NPCs from other time periods that were
|
||||
abducted, and interacting with them is pretty fun. It definitely has a
|
||||
pulp-science fiction feel to it, and it runs with it hard but well. You get to
|
||||
space-walk. You also get to shoot the massive spaceship laser beam and save the
|
||||
planet, by blowing up another alien mothership. And that is most definitely rad.
|
||||
Once it's all done, you get a home base, of sorts.
|
||||
|
||||
Overall, it was fun. It fell well short of the other DLCs, but was still worth
|
||||
the time. Getting it as part of the Game of the Year bundle is great; I don't
|
||||
know that I would regret buying it, though, especially if the price was fair. It
|
||||
was very pretty, but also a bit repetitive. Aside from the kind-of home base,
|
||||
there's no reason to return to the ship. Plus, after the finale, most of the
|
||||
ship is closed off. Restoring free-roam of the ship would be a great mod,
|
||||
because there is a lot of content that can be missed, and it's also really quite
|
||||
pretty!
|
||||
|
||||
<span id=fo3_dlc_steel />
|
||||
### Broken Steel
|
||||
|
||||
The post-game DLC. Broken Steel changes the ending and continues the story of
|
||||
the wasteland wanderer to clean-up the remnants of the Enclave. It also raises
|
||||
the level-cap to 30, from the start, which is great. By the time I started
|
||||
Broken Steel, I was in mid-to-late 20s, and Broken Steel brought me to 30
|
||||
comfortably.
|
||||
|
||||
Of all the DLCs, this one feels most like a mission. You start off at the
|
||||
Brotherhood of Steel base in DC, with the first mission to follow Liberty Prime
|
||||
to an Enclave outpost and destroy it. While there, Prime gets blasted with space
|
||||
lasers, and the focus shifts to finding and stopping the orbital cannons from
|
||||
firing again. Along the way, you get a Tesla Cannon, essentially the same weapon
|
||||
as Liberty Prime's face-laser. You assault the Andrews Airforce Base, find a
|
||||
massive mobile-platform Enclave base, and eventually blow it all up using the
|
||||
space lasers from before.
|
||||
|
||||
What I remember most from this DLC is combat. So much combat. That's not a bad
|
||||
thing, but it's unremarkable. There's some good lore, and fun story, but overall
|
||||
it's just an assault mission. Everything else that the DLC adds - the level-cap
|
||||
increase, some perks, the fricken LASER - counts for much more. Well, and any
|
||||
chance to hang with Liberty Prime.
|
||||
|
||||
<span id=fo3_review_gp />
|
||||
### My Experience
|
||||
|
||||
Did I have fun? Was my experience a positive one? How did I play?
|
||||
|
||||
Exploring the wasteland, discovering the hidden stories in the environment, and
|
||||
experiencing the more obvious ones of the inhabitants or the remnants was
|
||||
incredibly enjoyable. Part of why I returned to Fallout 3 was because I had not
|
||||
actually played the DLCs, and so in addition to my memories from near-launch of
|
||||
the base game, I had many new adventures. Despite playing on my decade-old
|
||||
desktop, I could stream the game to some friends on Discord, and that enhanced
|
||||
the experience overall as well.
|
||||
|
||||
My play-style was almost the most stereotypical of Bethesda game experiences:
|
||||
the "stealth archer." I really wanted to use "small guns," and eventually
|
||||
pivoted into energy weapons. I was stealthy, and overall I'd say my theme was a
|
||||
special forces infiltrator. I didn't fast travel, and some mods made this
|
||||
manageable. I was basically addicted to Nuka Cola. I played solo, without any
|
||||
companions, until relatively late game. I didn't explore the junkyard where
|
||||
Dogmeat is until late, and then shortly thereafter I got Fawkes.
|
||||
|
||||
Talking specifics: playing _The Pitt_ relatively early got me "Infiltrator", and
|
||||
then "Perforator", which I used for probably two-thirds of the game; and the
|
||||
"Metal Blaster", which I used for the entirety of the game, because it is
|
||||
**broken powerful**. From _Operation: Anchorage_ I got the "Gauss Rifle," and
|
||||
the Stealth Armor from one of the mods I installed. I also got the Winterized
|
||||
T51-b Power Armor, which I did use for a bit, specifically the helmet (with a
|
||||
mod) for nightvision (and thermal vision, though I rarely used it.) Eventually I
|
||||
found the Stealth Armor helmet, and completed my look. Perk-wise I opted for a
|
||||
build that emphasized small-guns damage, action points for VATs, and eventually
|
||||
some extra VATs goodness like "Grim Reaper Sprint."
|
||||
|
||||
Generally, combat was: if I'm far away, Gauss Rifle sneak attack victory. If I'm
|
||||
close and still undetected, Perforator VATs. Else: Metal Blaster. It worked out
|
||||
well.
|
||||
|
||||
<span id=fo3_review_end />
|
||||
### Conclusion
|
||||
|
||||
Fallout 3 is still a gem. It's a game well worth revisiting if you haven't in a
|
||||
while, and if you've never played it, it will be a treat. The environment is
|
||||
still awe-inspiring and captivating, the NPCs are engaging and charming, the
|
||||
combat can be hectic, and the stories are memorable. It's a game that's best
|
||||
when played without a guide or goal, just allowing yourself to wander the wastes
|
||||
and discover what it holds. Whatever aspersions you may have heard of it, I'd
|
||||
wager you'll still have fun, and arguably that's most important. Plus, these
|
||||
days, even a decade-old ~~potato~~ computer can run it, and it's often on sale
|
||||
for around $10 (for example: at time of writing, GoG is selling it for $7!).
|
||||
Plus, to make even the most current super-computers bend knee, there are mods
|
||||
that can make the game look absolutely stunning. Not to mention the remainder of
|
||||
the thriving mod community. Speaking of which...
|
||||
|
||||
<span id=fo3_mods />
|
||||
## Mods
|
||||
|
||||
If you were to ask an outside observer what my preferred way to play Bethesda's
|
||||
open-world games is, they would tell you I don't play them. They would explain
|
||||
that I spend an inordinate amount of time _preparing_ to play them: modding
|
||||
them, configuring them, etc.. And that, by the time I'm done preparing, I have
|
||||
satisfied whatever urge it was that brought me to the game in the first place,
|
||||
and I move on. That didn't happen with this play-through, specifically because I
|
||||
had a goal to actually play the main story and DLC stories. Further, as I wanted
|
||||
to keep things "Vanilla+", my mod list is quite reasonable. Also, I played on my
|
||||
decade-old ~~potato~~ desktop, and so eschewed the more heavy-weight graphics and
|
||||
overhaul mods.
|
||||
|
||||
<span id=fo3_mods_necessities />
|
||||
### "The Necessities"
|
||||
|
||||
As with every Bethesda game, there are the patches and optimizers and
|
||||
cut-content-restorers. I would wager that these don't need any explanation
|
||||
beyond what the mod pages offer. One I will highlight is the "Stupid bullet
|
||||
sponge enemies nerf" mod, which is essential for late-game and DLC enemies; I'm
|
||||
looking at you albino radscorpion.
|
||||
|
||||
- [Updated Unofficial Fallout 3
|
||||
Patch](https://www.nexusmods.com/fallout3/mods/19122)
|
||||
- [Goodies](https://www.nexusmods.com/fallout3/mods/25239)
|
||||
- ["Stupid bullet sponge enemies
|
||||
nerf"](https://www.nexusmods.com/fallout3/mods/25750)
|
||||
- [Fallout 3 Ending Restored](https://www.nexusmods.com/fallout3/mods/23979)
|
||||
- [Vanilla UI
|
||||
Plus](https://www.moddb.com/mods/vanilla-ui-plus/downloads/vanilla-ui-plus-fo3)
|
||||
|
||||
There is a "Script Extender" for Fallout, and some additional mods that depend
|
||||
on it:
|
||||
|
||||
- [Fallout Script Extender (FOSE)](https://www.fose.silverlock.org/)
|
||||
- [IStewieAI's
|
||||
Tweaks](https://www.nexusmods.com/fallout3/mods/23561)
|
||||
- [Command Extender](https://www.nexusmods.com/fallout3/mods/23682)
|
||||
- [Enhanced Camera](https://www.nexusmods.com/fallout3/mods/20183)
|
||||
- [Iron Sights Plus](https://www.nexusmods.com/fallout3/mods/24995)
|
||||
|
||||
If using the Steam version, you'll want [Fallout Anniversary
|
||||
Patcher](https://www.nexusmods.com/fallout3/mods/24913). I should
|
||||
also note that something with Stewie's Tweaks gave me trouble, and I had to
|
||||
disable it at times for the game not to crash, but generally nothing here caused
|
||||
trouble.
|
||||
|
||||
<span id=fo3_mods_pretty />
|
||||
### "The Pretty Ones"
|
||||
|
||||
I'm not generally too concerned with making Bethesda games look pretty. That
|
||||
being said, I love when I can enhance the environment. In Oblivion, for example,
|
||||
I love the mod that adds light posts along the main road ways. In a similar
|
||||
vein, these mods enhance the environment. Of note: Fellout removes the green
|
||||
tint from the game; that's a personal preference, but I preferred seeing
|
||||
clearly. The Street Light mods add (mostly) working street lights throughout the
|
||||
wasteland, which significantly enhanced the ambiance for me. Combined with the
|
||||
incredibly dark nights that Fellout gave me, these lights became actual beacons
|
||||
in the night, and some of the only sources of light during the night. The
|
||||
Megaton mods make the settlement a bit more visually interesting and also easier
|
||||
to navigate.
|
||||
|
||||
The two audio mods I included added quite a bit of ambiance as well, and on
|
||||
several occasions would put me on alert while I traversed the wastes.
|
||||
|
||||
Then, the truly ostentatious mods: Fallout 3 Redesigned makes the models look
|
||||
better, specifically the faces; FO3 Flora Overhaul is highly customizable, and I
|
||||
used it to litter the wasteland with dead trees and shruberies and such.
|
||||
|
||||
- [Fellout](https://www.nexusmods.com/fallout3/mods/2672)
|
||||
- [Fallout Street Lights](https://www.nexusmods.com/fallout3/mods/8069) and
|
||||
[Fallout Street Lights -
|
||||
Wasteland](https://www.nexusmods.com/fallout3/mods/10045)
|
||||
- [Megaton Walkway](https://www.nexusmods.com/fallout3/mods/25267) and [Lighting
|
||||
Overhaul](https://www.nexusmods.com/fallout3/mods/7875)
|
||||
- [Ambient Wasteland](https://www.nexusmods.com/fallout3/mods/12602) and [ATMOS
|
||||
Ambient Sound Overhaul](https://www.nexusmods.com/fallout3/mods/24574)
|
||||
- [Fallout 3 Redesigned](https://www.nexusmods.com/fallout3/mods/6341) and
|
||||
[patches](https://www.nexusmods.com/fallout3/mods/25785)
|
||||
- [FO3 Flora Overhaul](https://www.nexusmods.com/fallout3/mods/19864)
|
||||
|
||||
<span id=fo3_mods_content />
|
||||
### "The Content Ones"
|
||||
|
||||
Since I'm aiming for a "Vanilla+" play-through, I went very light on the content
|
||||
mods. The only two I included were D.C. Interiors and Metro Carriage Interiors.
|
||||
Both add not only some content, but really enhance the immersion by making more
|
||||
buildings in the overworld, and all the train cars in the metro tunnels, actual
|
||||
places to explore. I find they do a great job keeping with the environmental
|
||||
storytelling.
|
||||
|
||||
- [D.C. Interiors Project](https://www.nexusmods.com/fallout3/mods/5573)
|
||||
- [Metro Carriage Interiors](https://www.nexusmods.com/fallout3/mods/19988)
|
||||
|
||||
I also added this neat armor, because I was playing a bit of a sneaky character.
|
||||
It didn't seem imbalanced or over-powered, and it looks pretty rad. The
|
||||
nightvision mod turned out to be essential for the surprisingly dark nights and
|
||||
tunnels. The T51-b mod just adds nightvision to that helm, as the other power
|
||||
armor helmets have.
|
||||
|
||||
- [Advanced Recon Stealth Armor](https://www.nexusmods.com/fallout3/mods/2654),
|
||||
[Advanced Recon Thermal
|
||||
Nightvision](https://www.nexusmods.com/fallout3/mods/15653), and [Advanced
|
||||
Recon T51-b Winterized Helm](https://www.nexusmods.com/fallout3/mods/20750)
|
||||
|
||||
<span id=fo3_mods_gameplay />
|
||||
### "The Game Play Ones"
|
||||
|
||||
Interestingly enough, the mod which inspired me to play Fallout 3 again is
|
||||
Fugacity. Advertising itself as a "vanilla-plus balance and difficulty" mod
|
||||
basically does much of the work for me. I used it as the starting point, and
|
||||
built my mod list up around it. Conveniently, the mod page includes a list of
|
||||
mods recommended by the mod-author; it may look quite similar to this list!
|
||||
|
||||
- [Fugacity](https://www.nexusmods.com/fallout3/mods/25558)
|
||||
|
||||
The remaining mods helped to complete my immersion. I had already decided
|
||||
against fast-traveling throughout the wasteland, and the caravan-based
|
||||
fast-travel helps make this much more manageable. Having recently played
|
||||
Morrowind, I think it does fast-travel by default best of the Bethesda
|
||||
open-world games. This mod implements what I would consider to be basically that
|
||||
system in this world. Finally, I prefer food slowly regenerating health over
|
||||
time, instead of eating 20 cabbages with alarming speed and instantly restoring
|
||||
health. Notably: stim-paks still restore instantly, and so it provides a nice
|
||||
game play decision - can I take the time to heal, or do I spend a rarer
|
||||
resource?
|
||||
|
||||
- [Caravan Fast Travel with Random
|
||||
Encounters](https://www.nexusmods.com/fallout3/mods/24972) (Requires FOSE)
|
||||
- [New Vegas-Style Food
|
||||
Mechanics](https://www.nexusmods.com/fallout3/mods/24477)
|
||||
|
||||
<span id=fo3_setup />
|
||||
## Setup and Configuration
|
||||
|
||||
As with the other Bethesda games, getting everything modded, configured, and
|
||||
functional can become the real game. Luckily, with a moderately small mod list,
|
||||
this was not the case. This time. The process for running on Windows or Linux
|
||||
are almost the same, except for some Proton shenanigans. I used [Mod Organizer
|
||||
2](https://github.com/ModOrganizer2/modorganizer) to handle all the installation
|
||||
and management of the mods themselves. For the game version, I did use the Game
|
||||
of the Year version from Steam. However, any version should work. When I do
|
||||
eventually play Fallout 3 again, I'll plan to try the GoG version with Wine
|
||||
instead of Steam and Proton.
|
||||
|
||||
Full list of non-game applications (that is, non-mods):
|
||||
- [Mod Organizer 2](https://github.com/ModOrganizer2/modorganizer)
|
||||
- [Fallout Script Extender (FOSE)](https://www.fose.silverlock.org/)
|
||||
- [Fallout Anniversary
|
||||
Patcher](https://www.nexusmods.com/fallout3/mods/24913)
|
||||
|
||||
<span id=fo3_setup_linux />
|
||||
### Installation Process on Linux
|
||||
|
||||
To make running the various Windows-only applications easier, I made an alias
|
||||
for myself. You'll need to replace `<YOUR STEAM INSTALL PATH>` with the
|
||||
directory path for your Steam Library, aka where you installed Fallout 3 through
|
||||
Steam. By default it is `~/.local/share/Steam`.
|
||||
|
||||
```
|
||||
alias fo3-run='STEAM_COMPAT_DATA_PATH=<YOUR STEAM INSTALL PATH>/steamapps/compatdata/22370 STEAM_COMPAT_CLIENT_INSTALL_PATH=<YOUR STEAM INSTALL PATH> ~/.local/share/Steam/compatibilitytools.d/GE-Proton8-6/proton run'
|
||||
```
|
||||
|
||||
1. Download **ALL THE THINGS!**
|
||||
2. Run the game at least once to generate the initial configuration files. Take
|
||||
this opportunity to also configure graphics. Start the game fully, then exit.
|
||||
3. If installing the Game of the Year version from Steam, use the "Fallout
|
||||
Anniversary Patcher":
|
||||
- Extract it to the game directory (`<YOUR STEAM INSTALL
|
||||
PATH>/steamapps/common/Fallout 3 goty`)
|
||||
- Run "Patcher.exe" from the game directory with the above alias: `fo3-run
|
||||
Patcher.exe`
|
||||
- It should say the game was patched successfully, and any following runs of
|
||||
the Patcher should report that the game is already patched.
|
||||
4. Extract FOSE to the game directory (`<YOUR STEAM INSTALL
|
||||
PATH>/steamapps/common/Fallout 3 goty`)
|
||||
5. Mod Organizer 2 has two options: you can download a 7z archive, or the
|
||||
installer. Either extract the archive somewhere you want to work from (I
|
||||
advise _not_ the game install directory), or run the installer with the
|
||||
alias.
|
||||
|
||||
At this point, you'll do everything through Mod Organizer 2. Again, to simplify
|
||||
my play a bit, I created an application entry for use with the KDE menu. This
|
||||
may be different for other window managers/desktop environments. As with the
|
||||
alias above, replace `<YOUR STEAM INSTALL PATH>` with the directory path for
|
||||
your Steam Library, and `<YOUR MO2 INSTALL PATH>` with the directory path for
|
||||
where you installed Mod Organizer 2. Optionally, if you have a picture to use
|
||||
for the launch icon, provide it on the `Icon=` line; else remove the line.
|
||||
|
||||
```
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=Fallout 3: Moddeded
|
||||
GenericName=Fallout 3
|
||||
Comment=Fallout 3 but with mods too
|
||||
Keywords=Fallout 3
|
||||
Exec=STEAM_COMPAT_DATA_PATH=<YOUR STEAM INSTALL PATH>/steamapps/compatdata/22370 STEAM_COMPAT_CLIENT_INSTALL_PATH=<YOUR STEAM INSTALL PATH> ~/.local/share/Steam/compatibilitytools.d/GE-Proton8-6/proton run <YOUR MO2 INSTALL PATH>/ModOrganizer.exe
|
||||
Icon=<AN OPTIONAL PATH TO AN IMAGE FILE>
|
||||
Categories=Game;RolePlaying
|
||||
```
|
||||
|
||||
Either launch MO2 with that application entry, or use the `fo3-run` alias above
|
||||
to launch it; or add it as a shortcut in Steam, or to Lutris, or really any
|
||||
number of other options. Actually _using_ MO2 is beyond the scope of this post,
|
||||
but it's relatively straight-forward. Download the mod archives and install them
|
||||
using MO2. Some configuration may require editing an INI file, which _can_ be
|
||||
done through MO2 or any other text editor. Most importantly: **you'll run
|
||||
Fallout 3 from Mod Organizer 2**. You will no longer launch the game via Steam,
|
||||
or whatever other game manager you may have used to install it. Assuming all
|
||||
works as intended, you'll now have a means for interacting with the Fallout 3
|
||||
install (via the alias above), an easy-to-access application menu entry (via the
|
||||
Desktop entry above, or a similar launcher setup), and a hostile wasteland
|
||||
awaiting your exploration. Good luck out there!
|
|
@ -1,110 +0,0 @@
|
|||
---
|
||||
tabtitle: "Life in Progress: January, 2025"
|
||||
title: "Life in Progress: January, 2025"
|
||||
topics: [life]
|
||||
pub: 2025-01-03
|
||||
short_desc: "A retrospective of 2024, up to the beginning of 2025"
|
||||
---
|
||||
|
||||
# Life in Progress: January, 2025
|
||||
|
||||
My [now page](/now) is growing too verbose. Instead, I'll leave that page as a
|
||||
summary of what this/these page(s) will explore. I'll start with a retrospective
|
||||
of 2024, up to now, the beginning of 2025. Maybe a bit of ambitions too.
|
||||
|
||||
## 2024 Retrospective
|
||||
|
||||
2024 was a significant year. The most notable change being that I was laid off
|
||||
in April. The remaining 8 months were quite nice. Before April, the year doesn't
|
||||
feel much different or significant. From what I remember, I was stressed,
|
||||
unhappy, and overall dissatisfied with my situation. I was in the process of
|
||||
saving money to leave, when I was laid off and paid a generous (enough)
|
||||
severance. It's nice when the universe solves problems.
|
||||
|
||||
Much of April and May was time spent decompressing. A bit too much drinking,
|
||||
from what I recall. I began receiving unemployment payments, and looking for
|
||||
jobs, though only half-heartedly. I was already decided I would start my own
|
||||
business. I also started my playthrough of **Fallout 3**.
|
||||
|
||||
At the end of May, I entered into a game jam, and made my first video game,
|
||||
[L4-N-DER Training Simulator](https://vagabondazulien.itch.io/lander). One thing
|
||||
I do remember from the beginning of the year was speaking with some friends
|
||||
about trying to publish a video game on Itch. I made the game using
|
||||
[Fennel](https://fennel-lang.org/) and the [LÖVE 2D game
|
||||
engine](https://www.love2d.org/). It was incredibly rewarding, and a great
|
||||
learning experience. This game would be the first of 5 that I published on my
|
||||
Itch page this year.
|
||||
|
||||
Much of the summer was spent procrastinating starting my own business, and
|
||||
golfing. At the beginning of summer, in June, my grandmother passed away. She
|
||||
was about 2 weeks from her birthday, and so we round up and say she lived to 98.
|
||||
I spent some time helping to clean and clear up her house too. In the beginning
|
||||
of July I traveled to New York City to see Rezz. I also started properly
|
||||
exploring WordPress, and working to understand better the business I was still
|
||||
going to start. Around August, I began playing **Morrowind** for the first time.
|
||||
|
||||
In the fall is when I "got serious" about my business. I signed up for the New
|
||||
York State Self-Employment Assistance Program (SEAP), and through them signed up
|
||||
with SCORE to speak with a mentor and begin some small business training. I made
|
||||
my first WordPress site, for a relative (and for free). I also entered into 3
|
||||
more game jams during this period, publishing
|
||||
[TICSweeper](https://vagabondazulien.itch.io/ticsweeper) (a Minesweeper clone
|
||||
mde with the TIC-80); [RUNR](https://vagabondazulien.itch.io/runr) (another
|
||||
TIC-80 game); and [Escape The
|
||||
Crash](https://vagabondazulien.itch.io/escape-the-crash). _Escape_ was based on
|
||||
some work of mine over the summer to better understand and implement ray-casting
|
||||
in the TIC-80, which I then translated for use in Fennel and LÖVE. At the end of
|
||||
fall, my remaining grandmother severely injured herself, placing her in town
|
||||
through the end of the year. For the second year in a row, much of the holidays
|
||||
would be spent visiting a rehabilitation center (the same one as my first
|
||||
grandmother's). Since the pandemic, I don't think I've had a "normal" holiday
|
||||
season.
|
||||
|
||||
At the end of the year, I formally started my business, [Niblock Technology
|
||||
Solutions](https://www.niblock.tech), and began working on websites for two
|
||||
additional clients. Exploring this new world has been exciting, and there are a
|
||||
lot of new challenges. I love working with others to solve problems, and I'm
|
||||
looking forward to it. I'm also beginning work on a second business idea for a
|
||||
game shop. I want to build a community space for people to play games, enjoy
|
||||
company, and relax. Rounding the year out was my first playthrough of **Deus
|
||||
Ex**.
|
||||
|
||||
## Now: January, 2025
|
||||
|
||||
Now. Plenty of plans and ambitions.
|
||||
|
||||
Easiest: I started a playthrough of **Oblivion**. Similar to **Fallout 3** and
|
||||
**Morrowind**, my goal is to complete the main story and all DLC's. This time
|
||||
around, I explored a new modding setup, using [Lutris](https://lutris.net/) to
|
||||
install and manage the game (from GOG), and all the modding tools. For all three
|
||||
of these games I want to write up a brief retrospective about my experiences and
|
||||
any of the setup required for playing them on Linux. I already have two articles
|
||||
for Oblivion ([Part 1](/2021/11/20/oblivion-linux.html), [Part
|
||||
2](/2021/12/09/oblivion-linux-2.html)) detailing using Steam and Proton. I think
|
||||
the Lutris approach is a bit nicer.
|
||||
|
||||
_Escape The Crash_ was fun to make, but it's not done yet. I want to add in a
|
||||
floor, sound effects, a skybox, and objectives. And an actual ending condition.
|
||||
|
||||
Game-making in general I want to continue. I've started looking into the
|
||||
[DragonRuby game engine](https://dragonruby.org/). I also want to learn (more)
|
||||
Godot. I have no shortage of ideas, only my regular struggles with motivation
|
||||
and focus.
|
||||
|
||||
I've fallen into a few bad habits, and my health is worse for them. Its absurdly
|
||||
easy for me to put on weight, and equally as difficult to lose it again. At my
|
||||
heaviest I was over 320 pounds, and I'm now at a much better 240. I want to
|
||||
bring that number down to 200, but I also want to remove as much significance
|
||||
from that number as I can. It should be a metric, not a grade.
|
||||
|
||||
I've also set for myself several music goals. I want to get better at
|
||||
sight-reading, and so I have a goal to read a new piece of music each week. I
|
||||
also want to explore music production, and try making my own 45-60 minute mix.
|
||||
|
||||
There are the business goals. I need to have an income that supports my
|
||||
lifestyle, which means more clients and (hopefully) more businesses!
|
||||
|
||||
Finally, I want to write more. I think about writing, but rarely follow-through.
|
||||
As all my other ambitions develop, sharing them with the world will help me
|
||||
formally catalog my successes. Plus, if I have something useful and helpful to
|
||||
share, then I want to!
|
|
@ -1,307 +0,0 @@
|
|||
---
|
||||
tabtitle: "Oblivion on Linux: Lutris Edition"
|
||||
title: "Oblivion on Linux: Lutris Edition"
|
||||
topics: [gaming]
|
||||
pub: 2025-01-09
|
||||
short_desc: "Modding Oblivion on Linux using Lutris and Wine, without Steam."
|
||||
---
|
||||
|
||||
# Oblivion on Linux: Lutris Edition
|
||||
|
||||
I love Oblivion. I've written before about setting up Oblivion on Linux using
|
||||
the Steam version, Proton and a handful of aliases: [Part
|
||||
1](/2021/11/20/oblivion-linux.html) covers most of the tooling setup, and [Part
|
||||
2](/2021/12/09/oblivion-linux-2.html) covers some mods I liked. This setup
|
||||
works, though it is a bit of a hassle to manage. It requires running the tools
|
||||
individually through aliases from a terminal, which can be intimidating and
|
||||
unfriendly. It also requires the Steam version of Oblivion.
|
||||
|
||||
When I recently decided to return to Cyrodiil and close some gates, I wanted to
|
||||
review my setup, and also my mod list. I discovered that Wrye Bash now does have
|
||||
a native Linux application (as does LOOT!). However, I opted to stick with using
|
||||
Wine and Windows versions of these applications due to a complication of modding
|
||||
Oblivion in general: the case-sensitive nature of the filesystem. On Linux, the
|
||||
filesystem is case-sensitive; on Windows, the filesystem is **not**
|
||||
case-sensitive. For modding, this means if you extract an archive with a
|
||||
`Data/meshes` folder, but your current setup has a `Data/Meshes` directory, on
|
||||
Linux you'll end up with two directories: `Data/Meshes` _and_ `Data/meshes`.
|
||||
There are solutions to this problem on Linux, namely using an EXT-4 filesystem.
|
||||
I don't feel like reformatting my disks, and so I'll let Wine handle it. It may
|
||||
mean a slight performance hit, but it's Oblivion - there are **always**
|
||||
performance hits. If there aren't performance hits, then you haven't modded the
|
||||
game enough yet.
|
||||
|
||||
## Setup: Game
|
||||
|
||||
I'll be using [Lutris](https://lutris.net) to handle installing and launching
|
||||
the game. No more terminal aliases! I'm also using the [GOG version of
|
||||
Oblivion](https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the).
|
||||
Lutris allows you to link your GOG account, and easily install games using Wine
|
||||
(or native versions, if available!). In Lutris, I install the game to my
|
||||
preferred destination, using the default GOG Wine install script. After
|
||||
installation, I launch the game once to generate some initial configuration
|
||||
files, and verify things work as expected. Before the next steps, there is a
|
||||
significant change: the Wine version. In order to use the latest version of Wrye
|
||||
Bash through Lutris, I had to change the Wine version from my Lutris default,
|
||||
_wine-ge-8-26_, to my latest system version, 9.22. There seems to be a Windows
|
||||
API which Wrye Bash relies upon which isn't handled well in Wine versions
|
||||
previous to 9.
|
||||
|
||||
Lutris can also install from downloaded GOG installers, without having to link
|
||||
accounts. Make sure to download all the parts (for Oblivion, there are 3: a
|
||||
small EXE, and two BIN files). When installing, make sure all the downloaded
|
||||
files are in the same directory. In Lutris, click the `+` button to add a new
|
||||
game, and select "Install a Windows game from an executable." Name the game as
|
||||
you wish, and add identifier
|
||||
`the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe` for the GOG
|
||||
version. It'll pull down nice looking images. On the next screen, click the
|
||||
`Install` button next to "Setup file", choose your desired directory, and then
|
||||
select the EXE downloaded from the three files above. Lutris will create the
|
||||
Wine prefix, and load the GOG Installer. Make note of the directory you chose
|
||||
above for installation (default will be in the Lutris game library directory,
|
||||
`Lutris Hamburger Menu` -> `Preferences` -> `Storage` -> _Game Library_), and
|
||||
substitute it accordingly below.
|
||||
|
||||
Assuming everything is setup and running, the last step here is to note where
|
||||
Lutris installed the game. The path to the directory will differ, but the
|
||||
directory structure should be similar to the below. The Lutris "Directory"
|
||||
(Right-Click -> Configure) value will bring you to the Wine directory (with
|
||||
`drive_c`), and from there will be the `GOG Games` directory (or possibly
|
||||
renamed; this can be changed during the GOG install process), and then the
|
||||
`Oblivion` directory.
|
||||
|
||||
```
|
||||
Lutris
|
||||
|-> gog
|
||||
|-> the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe
|
||||
|-> drive_c
|
||||
|-> GOG Games
|
||||
|-> Oblivion
|
||||
|- Data
|
||||
|- Oblivion.exe
|
||||
|- ...
|
||||
```
|
||||
|
||||
### xOBSE
|
||||
|
||||
- [Project Link](https://github.com/llde/xOBSE)
|
||||
- [Nexus Links](https://www.nexusmods.com/oblivion/mods/37952)
|
||||
|
||||
The Oblivion Script Extender is required for many mods, and should be considered
|
||||
essential for anything beyond a strict vanilla playthrough. Download the latest
|
||||
version, and extract it to the `Oblivion` directory. When you launch Wrye Bash
|
||||
(covered next), in the lower-left corner, on the icon bar, should be a green
|
||||
checkbox. Hovering over it will notify you that OBSE is enabled. Clicking that
|
||||
box will toggle OBSE. Generally, make sure it is enabled (checked).
|
||||
|
||||
At this point, before any other tools, when you double-click/Play Oblivion, it
|
||||
will launch the purely vanilla Oblivion that was installed above. To use OBSE,
|
||||
right-click Oblivion in Lutris, choose _Configure_, and on the "Game Options"
|
||||
tab, change the _Executable_ by clicking the button with three dots (labeled
|
||||
"Select a file") to `obse_loader.exe`. Save the changes, and re-launch.
|
||||
|
||||
## Pre-Setup: Tools
|
||||
|
||||
Before setting up the modding tools, it is required to run Oblivion once. This
|
||||
will generate the INI file.
|
||||
|
||||
I also recommend adding the Wrye Bash `bash.ini` file detailed below before
|
||||
running Wrye Bash for the first time. By declaring where the executable for
|
||||
Oblivion is, Wrye Bash won't try to automatically find it, which can cause some
|
||||
troubles or confusion.
|
||||
|
||||
## Setup: Tools
|
||||
|
||||
I'll be using the following tools. When possible, download the stand-alone
|
||||
version of the tool. To make things easy, I use the `GOG Games` directory for
|
||||
all the tools.
|
||||
|
||||
```
|
||||
drive_c
|
||||
|-> GOG Games
|
||||
|- BethINI
|
||||
|- LOOT
|
||||
|- Mods
|
||||
|- Mopy
|
||||
|- Oblivion
|
||||
|- TES4Edit
|
||||
```
|
||||
|
||||
### Wrye Bash
|
||||
|
||||
- [Project Link](https://github.com/wrye-bash/wrye-bash)
|
||||
- [Homepage](https://wrye-bash.github.io/)
|
||||
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/22368)
|
||||
|
||||
Mod manager, and **everything else** launcher in this setup. One of the most
|
||||
exciting results of this setup is handling almost all modding management through
|
||||
the Wrye Bash UI. From the Project Link, download the stand-alone executable
|
||||
from the releases. I extract it to the `GOG Games` directory, which will create
|
||||
a `Mopy` directory. Within that will be the executable, `Wrye Bash.exe`. Next,
|
||||
in the `Mopy` directory, copy the `bash_default.ini` file to `bash.ini`. Make
|
||||
the following changes (or replace `bash.ini` with this information):
|
||||
|
||||
```ini
|
||||
[General]
|
||||
; -- Path to mod directory.
|
||||
; These are relative to the Oblivion directory.
|
||||
sOblivionMods=..\Mods
|
||||
sBashModData=..\Mods\Bash Mod Data
|
||||
sInstallersData=..\Mods\Bash Installers\Bash
|
||||
|
||||
; -- Path to the Oblivion directory.
|
||||
; "C:" here is drive_c on our filesystem.
|
||||
sOblivionPath=C:\GOG Games\Oblivion
|
||||
|
||||
; -- User directory stuff.
|
||||
; "C:" here is drive_c on our filesystem.
|
||||
; Make sure to replace YOUR-USERNAME with your username
|
||||
sUserPath=C:\users\YOUR-USERNAME
|
||||
sPersonalPath=C:\users\YOUR-USERNAME\Documents
|
||||
sLocalAppDataPath=C:\users\YOUR-USERNAME\AppData\Local
|
||||
|
||||
[Tool Options]
|
||||
; -- TES4Edit
|
||||
; Path is relative to the Oblivion directory.
|
||||
sTes4EditPath=..\TES4Edit\TES4Edit.exe
|
||||
|
||||
; -- TES4LODGen
|
||||
; Path is relative to the Oblivion directory.
|
||||
sTes4LodGenPath=..\TES4LodGen\Tes4LODGen.exe
|
||||
|
||||
; -- LOOT
|
||||
; Path is relative to the Oblivion directory.
|
||||
sLOOT=..\LOOT\LOOT.exe
|
||||
```
|
||||
|
||||
In this configuration, the relative paths are relative to the `Oblivion`
|
||||
directory (where the game executable is). For all remaining tool setup, modify
|
||||
the paths in this configuration to match the paths for the tool executable (or,
|
||||
rename the tool directories, which is what I prefer).
|
||||
|
||||
This is where the magic happens: within Lutris, right-click Oblivion and choose
|
||||
_Configure_. On the "Game Options" tab, change the _Executable_ by clicking the
|
||||
button with three dots (labeled "Select a file"), and choose the `Wrye Bash.exe`
|
||||
executable in the `Mopy` directory. Save the configuration, and
|
||||
double-click/Play Oblivion. This time, Wrye Bash will start up (**Remember:**
|
||||
This will not work on versions of Wine older than 9!).
|
||||
|
||||
At this point, when you want to play Oblivion, you will open Lutris, and launch
|
||||
"Oblivion." This will launch Wrye Bash. You can then click the Oblivion icon in
|
||||
the lower-left icon bar to launch the game. As additional tools are configured,
|
||||
they will appear in the lower-left icon bar (everything except BethINI). To use
|
||||
the tool, you'll run it from Wrye Bash.
|
||||
|
||||
### LOOT
|
||||
|
||||
- [Project Link](https://github.com/loot/loot)
|
||||
- [Homepage](https://loot.github.io/)
|
||||
|
||||
LOOT handles mod load order. Another application with a native Linux version. I
|
||||
had previous run into some bugs, but everything looks to work as expected now.
|
||||
Despite that, I still download and use the stand-alone Windows version (the
|
||||
archive from the releases, not the EXE). I extract it to my `GOG Games`
|
||||
directory, and rename the directory (or edit the `bash.ini` file) so the
|
||||
executable is where my Wrye Bash configuration expects it.
|
||||
|
||||
If setup properly, when you run Wrye Bash, in the lower-left corner will be a
|
||||
bar full of icons, one of which will be a little treasure chest. Clicking it
|
||||
will launch LOOT. From there, sort the order, and then close LOOT. Wrye Bash
|
||||
will refresh, and you can continue on. LOOT will also notify you of any "dirty"
|
||||
mods, which can be cleaned using TES4Edit (see below).
|
||||
|
||||
### TES4Edit
|
||||
|
||||
- [Project Link](https://github.com/TES5Edit/TES5Edit)
|
||||
- [Homepage](https://tes5edit.github.io/)
|
||||
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/11536)
|
||||
|
||||
I'm still not a mod creator, so my uses of TES4Edit are limited to "quick
|
||||
cleaning." From the project page or Nexus, download the latest version, and
|
||||
extract the archive to the `GOG Games` directory. Rename the directory or edit
|
||||
the `bash.ini` file so Wrye Bash can find it; restart Wrye Bash to verify. Wrye
|
||||
Bash doesn't include a dedicated short-cut for the "Quick Auto Clean" option,
|
||||
instead you have to right-click on the TES4Edit short-cut (or the TES4LodGen
|
||||
short-cut), and choose "Quick Auto Clean". Choose the mod to clean from the
|
||||
list, click OK, and let the program do its work.
|
||||
|
||||
### TES4LODGen
|
||||
|
||||
- [Project Link](https://github.com/TES5Edit/xLODGen)
|
||||
- [Homepage](https://tes5edit.github.io/docs/16-xLODGen.html)
|
||||
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/15781?tab=description)
|
||||
|
||||
This will generate LOD files ahead of time, allowing for more distant objects to
|
||||
be shown as you adventure around Cyrodiil. Download the archive, and extract it
|
||||
to where Wrye Bash expects it, either changing the directory name or updating
|
||||
the `bash.ini` file accordingly. After mod installation is complete, click the
|
||||
icon from the icon bar to generate the LOD files.
|
||||
|
||||
### BethINI
|
||||
|
||||
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/46440)
|
||||
|
||||
`BethINI` helps manage the "oblivion.ini" file, providing sane options and a
|
||||
wizard for configuration. This is the only tool that is not run from Wrye Bash.
|
||||
However, it's still pretty easy to work with. Download the stand-alone archive,
|
||||
extract it to the `GOG Games` directory.
|
||||
|
||||
To run the tool, in Lutris single-click on Oblivion. A bar should appear with
|
||||
some additional details about Oblivion, including some buttons: one will say
|
||||
"Play", and one will look like a wine glass; each will have a small button with
|
||||
an up-facing arrow. Click the arrow button next to the wine glass button, and
|
||||
select "Run EXE inside Wine prefix." Navigate into `drive_c`, then `GOG Games`,
|
||||
and into the directory you just set up for BethINI, and select `BethINI.exe`.
|
||||
|
||||
Wrye Bash does allow for custom application short-cuts, but it requires creating
|
||||
a Windows shortcut `.lnk` file, and I cannot figure out an easier way to do
|
||||
that than to just run it from Lutris.
|
||||
|
||||
## Post-Setup: Tools
|
||||
|
||||
Verify each tool runs as expected. Conveniently, all the Bethesda DLCs are
|
||||
"dirty," so LOOT will notify you, and then you can clean them. Run BethINI,
|
||||
generate LOD files, and run the game from Wrye Bash. Praise Todd.
|
||||
|
||||
## Mods
|
||||
|
||||
Wrye Bash on Windows can install mods from an archive, but with this setup that
|
||||
functionality is unreliable. Instead, I extract the mod archives manually before
|
||||
installing them with Wrye Bash. For each mod that I want to use, I'll create a
|
||||
directory in the `Mods -> Bash Installers` directory, and extract the mod
|
||||
archive into that directory. Then, within Wrye Bash, on the "Installers" tab, I
|
||||
can install mods as expected.
|
||||
|
||||
For actually using Wrye Bash, I recommend [laulajatar's
|
||||
guide](https://www.shrine-of-kynareth.de/wrye-bash-for-beginners-part-1-installation-and-installers-tab).
|
||||
Obviously, you can skip the installation steps for both Wrye Bash and OBSE.
|
||||
There is also the [Wrye Bash
|
||||
Manual](https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html).
|
||||
|
||||
## Lutris Setup: Problems
|
||||
|
||||
The significant problem with this setup is no way to alt-tab away from the game.
|
||||
To make things even more inconvenient, playing in a windowed mode also doesn't
|
||||
work, and shows only a black screen with audio. I haven't done an exhaustive
|
||||
trial of options and mods yet to try and fix this, because it isn't a major
|
||||
problem to me.
|
||||
|
||||
The second inconvenience is as I mentioned above, with Wrye Bash not installing
|
||||
mods directly from archives. Again, not a major problem to me.
|
||||
|
||||
I suspect that both of the problems can be resolved with some Wine tweaks.
|
||||
|
||||
## Lutris Setup: Benefits
|
||||
|
||||
What this setup gets right is ease of use, and ease of replication. All tools
|
||||
(except BethINI, for now) and the game are run from Wrye Bash. No juggling
|
||||
multiple application entries, aliases, or special setups. Plus, all tools, mods,
|
||||
and the game itself are all within the Lutris directory, making multiple setups
|
||||
a breeze: just copy the directory. In Lutris, you can then duplicate the entry
|
||||
(Right-Click -> Duplicate), and edit the executable (Right-Click -> Configure ->
|
||||
"Game options" tab -> _Executable_) to point to the new directory.
|
||||
|
||||
## Lutris Setup: Next-Steps
|
||||
|
||||
The most useful next step would be automating this process, by building a Lutris
|
||||
install script. Also, resolving the alt-tab and windowed problems above.
|
|
@ -1,6 +0,0 @@
|
|||
---
|
||||
title: life
|
||||
tabtitle: "Life Posts"
|
||||
---
|
||||
|
||||
{% include topics.html %}
|
6
_topics/other.html
Normal file
6
_topics/other.html
Normal file
|
@ -0,0 +1,6 @@
|
|||
---
|
||||
title: other
|
||||
tabtitle: "Other Posts"
|
||||
---
|
||||
|
||||
{% include topics.html %}
|
108
now.md
108
now.md
|
@ -2,20 +2,104 @@
|
|||
layout: corrupt_now
|
||||
tabtitle: Now
|
||||
author: Bill Niblock
|
||||
pub: 2025-01-03
|
||||
pub: 2024-09-24
|
||||
---
|
||||
|
||||
- The Holiday Spirit made me a bit too jolly! After many cookies and cocktails,
|
||||
it's time to get active, and fix some bad food habits. Again.
|
||||
# Life In Progress, as of {{ page.pub }}
|
||||
|
||||
- My business, [Niblock Technology Solutions](https://www.niblock.tech),
|
||||
continues to move forward. I have a second client! Next, I want to work on
|
||||
expanding my offerings, and improve my coverage.
|
||||
- New hardware: laptop, phone, and NAS
|
||||
- **TWO** game jams!
|
||||
- Finishing up Morrowind
|
||||
- SEAP/Self-Employment Progress
|
||||
|
||||
- I've begun a playthrough of one of my favorite games, **The Elder Scrolls IV:
|
||||
Oblivion**. I'm very happy with the modding setup I've got this time around,
|
||||
and look forward to writing up the details!
|
||||
## New Hardware
|
||||
|
||||
- I have a goal to improve my music sight-reading skill, and plan to do so by
|
||||
reading a new piece of music each week. I've started off with some Bach, and
|
||||
will likely continue with him for a bit.
|
||||
### Framework Laptop
|
||||
|
||||
This new [Framework](https://frame.work) is great! I've only had it for a few
|
||||
weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
|
||||
from my various existing options to it. Being able to work for multiple hours
|
||||
without worrying about battery life is nice.
|
||||
|
||||
Previously, the Chromebook I have was my go-to remote personal macine.
|
||||
Considering its age, and the inherent limitations of a Chromebook, it served me
|
||||
better than I ever could have hoped. However, I knew it's time was drawing
|
||||
near, and the Dell I got as part of my work severance was not going to cut it.
|
||||
Considering I'm starting a business doing technology, I needed a reliable,
|
||||
"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
|
||||
I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
|
||||
newest 13-inch model with AMD components checked enough of the boxen for me to
|
||||
dive in.
|
||||
|
||||
### Phone
|
||||
|
||||
For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
|
||||
unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
|
||||
less than 1 GB of streaming data, so this seemed like a clearly better option
|
||||
than the $30+ I was paying for Google Fi. When I decided to switch, they had an
|
||||
incredible deal offering a Google Pixel 9 plus a year's service for a great
|
||||
price, so I not only switched carrier, I also snagged a new phone! I had a
|
||||
Samsung S21, which was more than sufficient for my needs, so switching isn't
|
||||
quite as significant as with the laptop, but it's still a nice new experience.
|
||||
The OS and environment on the Pixel is much nicer than Samsung phones, so
|
||||
that's quite the plus!
|
||||
|
||||
### NAS
|
||||
|
||||
I bought a 2-bay Synology NAS from a friend a few months ago, and with the
|
||||
myriad other changes, decided to set it up proper. I setup
|
||||
[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
|
||||
https://jellyfin.org/) for video. I had previously used Navidrome, then
|
||||
switched to Jellyfin for both audio and video, but with the new phone comes a
|
||||
return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
|
||||
and Navidrome plays nicely with it.
|
||||
|
||||
The other big additions with the NAS is more backup scripts, and also pulling
|
||||
down some YouTube series I like for local copies. More details in a full post.
|
||||
|
||||
## Game Making
|
||||
|
||||
Two game jams! One for the entire month of September, [Clone
|
||||
Jam](https://itch.io/jam/clone-jam-game-a-month), and a
|
||||
[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
|
||||
working on building a ray-casting-based dungeon scavenger, similar to "Legend
|
||||
of Grimrock", but with less combat. However, while I have made great progress
|
||||
understanding how ray-casting works, and how to implement it, I won't have time
|
||||
to finish such a game. That knowledge won't go to waste, though! There's a
|
||||
game-jam at the end of October where I intend to make use of it. Instead, I'll
|
||||
be touching-up and submitting a clone of Minesweeper I made:
|
||||
[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
|
||||
|
||||
For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
|
||||
sprite to collect and/or avoid certain projectiles. I also made this game in
|
||||
the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
|
||||
on a single project for 72-hours with as little down-time as possible is still
|
||||
quite exhausting! My submission was called
|
||||
[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
|
||||
submissions, which is honestly disappointing, but not enough to demotivate me
|
||||
from continuing my game-making journey!
|
||||
|
||||
## Game Playing
|
||||
|
||||
I finally finished my play-through of Morrowind, and one of its two expansions,
|
||||
Tribunal. (Note: before "DLC", new game content for existing games was
|
||||
distributed like the game itself, on a piece of data-storing media, such as a
|
||||
CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
|
||||
The Elder Scrolls III, and I definitely understand why many claim it as their
|
||||
favorite. I will talk more about my experience in a full post, just like I did
|
||||
for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
|
||||
|
||||
## Business Time
|
||||
|
||||
Alas, while game making and playing are great uses of my time, they do not get
|
||||
me the resources I need to pay my bills. I continue to work on starting my own
|
||||
business. I've met with two mentors, one business and one technology, to help
|
||||
get me started and provide guidance. In fact, this week marks what I would
|
||||
consider the proper beginning of my business. With some dedication, I'll have
|
||||
more exciting news to share about this next time!
|
||||
|
||||
## That's All For Now!
|
||||
|
||||
I think the original intention of a "Now" page is to be less verbose, but I
|
||||
find the monthly cadence of a somewhat comprehensive update to be more
|
||||
appealing! Until next month!
|
||||
|
|
|
@ -79,6 +79,20 @@ main pre.highlight {
|
|||
main ul {
|
||||
padding: 0em 4em;
|
||||
}
|
||||
main details {
|
||||
overflow-x: auto;
|
||||
color: white;
|
||||
background-color: #2B2B2B;
|
||||
margin: 0em 4em;
|
||||
padding: 1em;
|
||||
border-top: 2px solid black;
|
||||
border-left: 2px solid black;
|
||||
border-bottom: 2px solid var(--hilite);
|
||||
border-right: 2px solid var(--hilite);
|
||||
}
|
||||
main details ul {
|
||||
padding: 0em .5em;
|
||||
list-style-type: square;}
|
||||
|
||||
@supports (display: grid) {
|
||||
.cor_page {
|
||||
|
|
Loading…
Reference in a new issue