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---
tabtitle: "Fallout 3 on Linux"
title: "Fallout 3 on Linux: Setup, Summary, and Suggestions"
topics: [gaming]
pub: ""
short_desc: A relatively comprehensive review of my recent playthrough of Fallout 3.
---
# Fallout 3 on Linux: Setup, Summary, and Suggestions
- Objective: Play Fallout 3 with a "Vanilla+" setup of mods. Play through all
the DLC, play through the main story.
To-Do:
- Installation
- Game files (Steam, GOG, other?)
- Mod Organizer 2
- Modding
- Mods I used, and why
- How-to Install and/or Configure
- Game Review
- Main Story
- DLC (in order played)
- The Pitt
- Operation Anchorage
- Point Lookout
- Mothership Zeta
- Broken Steel
# Notes
## Installation
### Base Game
### Mods
#### Mod Organizer 2
#### Mod List
#### Mods of Note
## Review
### Main Story
Overall, I think the main story of Fallout 3 is strong until the very last beat.
The beginning tutorial, which is the first 10 to 40 minutes of play, takes place
entirely within the starting Vault. It does a good job of the standard tutorial
phase: teach the player how to interact with the game; walk the player through
character creation; setup a few characters to care about. Then, the beginning
ends, and there's the second phase of play: open world. Arguably, this is the
remaining phase of all game-play. The player is free to explore, pursuing quests
or ambitions as they whim. There are game mechanics to aid with decisions,
generally quest markers and points-of-interest. The entire play time of a player
could be spent on everything _except_ the main story, and it would still be a
rewarding and enjoyable experience. However, my objective was to play the story
of Fallout 3, and so I keep that as my main guiding star. This is not to say I
didn't do any side-quests. I wandered far and wide; I actually discovered every
location on the map! I enjoyed exploring the abandoned and ruined metro lines,
finding small settlements or outposts, and coming across other wanderers and
survivors who had setup their own little slices of the wasteland.
I want to specifically talk about the setting. The Capitol Wasteland, a
fictionalized, augmented, scaled-down region around modern-day Washington DC,
northern Virginia, and Maryland. The "sights" are there: all the monuments and
museums (well, some _aren't_ there, like the White House!). There are two
"layers" to the map. The first is the surface. There's the big, open-world
Wasteland, which spans almost the entire map, excluding some smaller,
independent cells. Then, there's the underground collection of metro tunnels.
All of these connect, mostly, and it is fascinating that, once underground, it's
almost possible to stay underground, at least when around the Mall and within
DC proper.
I want to touch on one of the strengths of Fallout 3, and the open-world 3D
environment: environmental storytelling.
### DLC: The Pitt
The Pitt was the first of the DLCs that I played. It was advised as a good
early-game DLC, if only because it gives some great guns. I hadn't made the
connection between "Pitt" and "Pittsburgh" until I saw the name of the DLC
spelled out (as opposed to hearing it simply as "the pit"). I love the hook into
the DLC: a man, looking like Snake Plissken from "Escape from New York", sends
out an SOS signal that your Pipboy can pick up. Traveling to the
northern-reaches of the map, there's a hand-powered rail car that you use to
travel to "The Pitt." There, according to Wernher, the people are oppressed and
sick, and their tyrannical leaders hold the cure for their disease but refuse to
hand it over. Wernher escaped from the slave pits, seeking help in their
revolution. Granted, it's not all that straight-forward. There are a few hours
worth of story, during which you learn a bit more about the setting, the
disease, and the characters. You fight through the slave pits to earn your
freedom and a meeting with the tyrant, a former Brotherhood of Steel member
named Lord Ashur. The cure is actually a child that was born with immunity to
the disease. Conveniently, it's Ashur's kid. His wife, (conveniently) a
scientist, is working on bio-engineering a cure from the kid. Wernher wants to
take the kid, harvest it, and distribute the cure himself. Thus the main moral
conflict of the DLC: do you side with Ashur, saving the kid, but continuing the
status-quo, and having only Ashur's word that he'll do the right thing when the
cure is ready? Or do you side with Wernher, kidnapping and probably dooming the
child, to let him play his power-trip and essentially take over The Pitt for
himself? I sided with Ashur, killed Wernher, saved the kid, and got some sweet
guns.
Overall, I enjoyed The Pitt. The setting is phenomenal, the story is engaging
enough. The characters are good. It has that 80s action-film vibe. The moral
choice at the end is a good twist, though by no means unforeseen. I do like that
the game has no karma tied to the final decision; neither one is obviously good.
I tend to enjoy that in moral decisions, as rarely are any decisions obviously
"right" or "wrong."
### DLC: Operation Anchorage
Apparently this one is polarizing. (Oh snap, no pun intended). I really liked
it. It hooked me in, it didn't overstay it's welcome, and it gave me some cool
loot.
The gist: your Pipboy lets you operate a virtual reality training simulation of
the invasion of Anchorage, Alaska by the Chinese forces. You start off on a
cliff, having been one of a few surviving special forces members, to infiltrate
and destroy the artillery shelling the United States forces. Right away, it set
a really fun tone with me. I loved the little infiltration angle. After you save
the day, you return to base camp, where you are given several more missions to
destroy key resources, before repelling the Chinese forces and retaking
Anchorage proper.
The stealth mission at the beginning really swings this content in a favorable
direction, as does the cool rewards. The Gauss Rifle is just fun to use, and the
player gets the Power Armor Training trait and access to a suit of Power Armor.
One of the mods I had included several additional sets of armor in the reward
vault, and I enjoyed them as well.
### DLC: Point Lookout
This one grew on me. When it started, due to the nature of the DLC being more
open-world and less driven, I felt thrown into another region that I had to make
my own fun in. However, I was able to relatively quickly find some engaging
storylines, intriguing storytelling, and the main quest was fun.
Arriving in the Land of the Punga, you have two objectives: one, you were asked
to find a girl by her mother; two, you are advised to investigate why a manor on
a hill is smoking. The swamp wasteland is inhabited by inbred swamp-people,
mirelurks, and the expected cretins. There's plenty of history scattered both
told and unsaid throughout abandoned tents, terminals, hotel rooms, and ruins.
This location does a lot to invoke an eldritch horror vibe, and it does so quite
well at several points. There's a specific side-quest dealing with a tome, The
Krivbeknih, which is obviously a reference to tomes like The Necronomicon. The
characters throughout the location are well-written and fun to interact with.
The main quest covers a lot of ground, sends you on a psychedelic dream-vision,
and gets you lobotomized! Plus _an entire building explodes_, and that's pretty
rad. Oh, and the secret Chinese spy submarine!
By the end of this DLC, I was happily impressed, and it took the new top spot on
my list. There's some cool loot, plenty of neat lore, and more Punga than you
can shake a shotgun at. And you can make moonshine.
### DLC: Mothership Zeta
Another DLC generally looked at unfavorably.
### DLC: Broken Steel

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### My Mod List
My most recent mod list had a few objectives. First, I love [Better
Cities](https://www.nexusmods.com/oblivion/mods/16513) and [Maskar's Oblivion
Overhaul (MOO)](https://www.nexusmods.com/oblivion/mods/42780), and so I'll use
them. Second, I'm not generally concerned with graphics improvements/overhauls.
Lastly, despite the first point, I wanted to play with a "Vanilla Plus"
emphasis.
As before, I recommend reading through the [Oblivion Comprehensive Modding Guide
by Dispensation](https://www.nexusmods.com/oblivion/mods/49898). It covers how
to use all the above installed tools, and walks through mod recommendations for
every aspect of the game. The Unofficial Official Patches are essential and
always recommended. The various bug and engine fixes may or may not help out;
try them out and use the ones which do!
My "vanilla plus" mod list weighs in rather light. _Better Cities_ and _MOO_ are
the big ones. The remaining mods with significant changes are [Ultimate
Leveling](https://www.nexusmods.com/oblivion/mods/49134), to fix some of
Oblivions leveling problems; [Combat
Additions](https://www.nexusmods.com/oblivion/mods/49939), to improve the combat
aspects of the game; and [Supreme
Magicka](https://www.nexusmods.com/oblivion/mods/12466), for some added magic.
I use [Better Dungeons](https://www.nexusmods.com/oblivion/mods/40392), [Better
Forts](https://www.nexusmods.com/oblivion/mods/51897), the various ["Add Some
Flavor"](https://next.nexusmods.com/profile/gweow/mods) mods from gweow, [Lights
of Cyrodiil](https://www.nexusmods.com/oblivion/mods/46131), and [Legion
Forester Outposts Revistited](https://www.nexusmods.com/oblivion/mods/51512) to
spice up the world spaces a bit. A few of the _"Add Some Flavor"_ mods conflict
in small ways with _Better Cities_.
I add [Thieves Arsenal](https://www.nexusmods.com/oblivion/mods/9655), and
[Bounty Quests Fixed and
Polished](https://www.nexusmods.com/oblivion/mods/48330) to add some additional
quests and flavor.
To avoid fast travelling, I use [Cyrodiil Travel
Services](https://www.afkmods.com/index.php?/files/file/263-cyrodiil-travel-services/)
to get around easier; and [Traveler's
Tent](https://www.nexusmods.com/oblivion/mods/49654) for a mobile base of sorts.

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</header>
<main>
<article>
<h1>Life In Progress, as of {{ page.pub }}</h1>
{{ content }}
<div class="author_info">
{{ page.author }}
<a href="https://unlicense.org/"
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This is a <a href="https://nownownow.com/about" id="now">Now Page</a>
inspired by <a href="https://sive.rs/" id="now">Derek Sivers</a>.
</div>
{{ content }}
</article>
</main>
{% include cor_menu.html %}

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---
tabtitle: Ireland Log
title: A Log of My Travels in Ireland
topics: [life]
topics: other
pub: "2015-01-01"
short_desc: "Once upon a time, I traveled to Ireland. It was quite the
experience. Me, my 3 friends Suf, Chris and Cary, Scion, shenanigans,

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---
tabtitle: A Good Friend's Father
title: A Good Friend's Father
topics: [philosophy, life]
topics: [philosophy, other]
pub: "2015-07-09"
short_desc: "A good friend's father died. What can I learn from this?"
---

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---
tabtitle: 'An Update'
title: 'It has been a while.'
topics: [writing, life]
topics: [writing, other]
pub: '2020-06-03'
short_desc: "It has been a while. Here's an update, of sorts."
---

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---
tabtitle: "Life in Progress: August, 2024"
title: "Life in Progress: August, 2024"
topics: [life]
pub: 2024-08-19
short_desc: "Life In Progress update for August"
---
# Life In Progress, as of {{ page.pub }}
- Learning [Stan Rogers'
_Bluenose_](https://www.youtube.com/watch?v=LZVpvJsqTMM) on mandolin and voice
- Building a few games in the [TIC-80 fantasy console](https://tic80.com)
- Deploying my own ["Pages" server](https://codeberg.org/Codeberg/pages-server/)
- Building a Forgejo Action for deploying game builds to Itch.io using
[butler](https://itch.io/docs/butler/)
- Building a custom WordPress Docker container that uses SQLite
- Starting my own business
## Music
Adam and I continue our semi-weekly jam sessions! We've settled on [Stan Rogers'
_Bluenose_](https://www.youtube.com/watch?v=LZVpvJsqTMM) for our first piece. I
normally pick up lyrics pretty quick, but this song eludes me. We worked on the
chord progression last week, and I've been actually practicing!
## Game Dev
Still having a blast with [TIC-80](https://tic80.com/). I made a small farming
experiment game, to learn [Fennel](https://fennel-lang.org) some more and also
nail-down some basic design principles. Some of the ideas in that experiment,
namely generating the map with a loop and `mset` instead of using the built-in
map designer, gave me some insight for solving my darkness troubles in
Nightgolf. I'm still wrapping my head around it, but I think this will be a
solution.
The farming experiment game lives on
[Itch.io](https://vagabondazulien.itch.io/farm-experiment-1) and the [TIC-80
Webzone](https://tic80.com/play?cart=3965).
## Tech Dev
[Forgejo](https://forgejo.org/) continues to be rewarding, and I'm looking
forward to expanding my deployment of it by deploying my own ["Pages"
server](https://codeberg.org/Codeberg/pages-server/). This will allow me to
deploy my static sites on my own infrastructure. I'm also working on an "Action"
for leveraging [butler](https://itch.io/docs/butler/) to publish games I publish
the source code for from my Forge to Itch.io.
In preparation for both my own use, and my business use, I need to learn more
about Nextcloud. I'm also working on building a custom WordPress Docker
container that relies on SQLite instead of MySQL.
Hovering about all this is backups and monitoring, both of which I sprinkle into
my learning voyage. I'm looking forward to writing up some documentation about
my implementation.
## Entrepreneurship
I'm happy to report I was accepted into New York's Self-Employment Assistance
Program, [SEAP](https://dol.ny.gov/SEAP). I will be starting a business offering
managed online services, such as website design and deployment, personal cloud,
and email. I would like to offer these services to local small businesses and
not-for-profits. I think of it as "Silicon Valley experience" at reasonable,
local prices. I'm excited to dive into the parts I'm not very familiar with,
namely the business side of things. I have extensive technical experience and
mastery, but I lack any significant business experience.
## Gaming
I've started a new playthrough of [Darkest
Dungeon](https://en.wikipedia.org/wiki/Darkest_Dungeon). It's mildly
frustrating, but mostly fun. I have fun yelling at the game; it's like stress
relief. I've been generally successful, but the Crimson Court has been very
rough to me. It is a game about challenges and loss, though, so nothing
unexpected.
I've continued my play-through of
[Sundered](https://en.wikipedia.org/wiki/Sundered), though have put it down for
a bit. I'm playing it on my Steam Deck using [Lutris](https://lutris.net/), and
it works very well. Lutris continues to impress me, and I want to try writing an
installer for a game.

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---
tabtitle: "Life in Progress: September, 2024"
title: "Life in Progress: September, 2024"
topics: [life, gaming]
pub: 2024-09-24
short_desc: "Life In Progress update for September"
---
# Life In Progress, as of {{ page.pub }}
- New hardware: laptop, phone, and NAS
- **TWO** game jams!
- Finishing up Morrowind
- SEAP/Self-Employment Progress
## New Hardware
### Framework Laptop
This new [Framework](https://frame.work) is great! I've only had it for a few
weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
from my various existing options to it. Being able to work for multiple hours
without worrying about battery life is nice.
Previously, the Chromebook I have was my go-to remote personal macine.
Considering its age, and the inherent limitations of a Chromebook, it served me
better than I ever could have hoped. However, I knew it's time was drawing
near, and the Dell I got as part of my work severance was not going to cut it.
Considering I'm starting a business doing technology, I needed a reliable,
"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
newest 13-inch model with AMD components checked enough of the boxen for me to
dive in.
### Phone
For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
less than 1 GB of streaming data, so this seemed like a clearly better option
than the $30+ I was paying for Google Fi. When I decided to switch, they had an
incredible deal offering a Google Pixel 9 plus a year's service for a great
price, so I not only switched carrier, I also snagged a new phone! I had a
Samsung S21, which was more than sufficient for my needs, so switching isn't
quite as significant as with the laptop, but it's still a nice new experience.
The OS and environment on the Pixel is much nicer than Samsung phones, so
that's quite the plus!
### NAS
I bought a 2-bay Synology NAS from a friend a few months ago, and with the
myriad other changes, decided to set it up proper. I setup
[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
https://jellyfin.org/) for video. I had previously used Navidrome, then
switched to Jellyfin for both audio and video, but with the new phone comes a
return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
and Navidrome plays nicely with it.
The other big additions with the NAS is more backup scripts, and also pulling
down some YouTube series I like for local copies. More details in a full post.
## Game Making
Two game jams! One for the entire month of September, [Clone
Jam](https://itch.io/jam/clone-jam-game-a-month), and a
[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
working on building a ray-casting-based dungeon scavenger, similar to "Legend
of Grimrock", but with less combat. However, while I have made great progress
understanding how ray-casting works, and how to implement it, I won't have time
to finish such a game. That knowledge won't go to waste, though! There's a
game-jam at the end of October where I intend to make use of it. Instead, I'll
be touching-up and submitting a clone of Minesweeper I made:
[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
sprite to collect and/or avoid certain projectiles. I also made this game in
the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
on a single project for 72-hours with as little down-time as possible is still
quite exhausting! My submission was called
[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
submissions, which is honestly disappointing, but not enough to demotivate me
from continuing my game-making journey!
## Game Playing
I finally finished my play-through of Morrowind, and one of its two expansions,
Tribunal. (Note: before "DLC", new game content for existing games was
distributed like the game itself, on a piece of data-storing media, such as a
CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
The Elder Scrolls III, and I definitely understand why many claim it as their
favorite. I will talk more about my experience in a full post, just like I did
for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
## Business Time
Alas, while game making and playing are great uses of my time, they do not get
me the resources I need to pay my bills. I continue to work on starting my own
business. I've met with two mentors, one business and one technology, to help
get me started and provide guidance. In fact, this week marks what I would
consider the proper beginning of my business. With some dedication, I'll have
more exciting news to share about this next time!
## That's All For Now!
I think the original intention of a "Now" page is to be less verbose, but I
find the monthly cadence of a somewhat comprehensive update to be more
appealing! Until next month!

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---
tabtitle: "My Return to the Wasteland: A Review of Fallout 3"
title: "My Return to the Wasteland: A Review of Fallout 3"
topics: [gaming]
pub: "2024-09-26"
short_desc: "A relatively comprehensive review of my recent playthrough of
Fallout 3, including the mods I used, and how I set it all up on Linux."
---
# My Return to the Wasteland
<details>
<summary>Contents</summary>
<ol>
<li><a href="fo3_review">Game Review</a></li>
<ul>
<li><a href="#fo3_review_main">Main Story</a></li>
<li><a href="#fo3_review_env">Environmental Storytelling</a></li>
<li><a href="#fo3_review_npcs">Characters</a></li>
<li><a href="#fo3_dlc">DLCs</a></li>
<ul>
<li><a href="#fo3_dlc_pitt">The Pitt</a></li>
<li><a href="#fo3_dlc_oa">Operation: Anchorage</a></li>
<li><a href="#fo3_dlc_pl">Point Lookout</a></li>
<li><a href="#fo3_dlc_zeta">Mothership Zeta</a></li>
<li><a href="#fo3_dlc_steel">Broken Steel</a></li>
</ul>
<li><a href="#fo3_review_gp">My Experience</a></li>
<li><a href="#fo3_review_end">Conclusion</a></li>
</ul>
<li><a href="#fo3_mods">Mods</a></li>
<ul>
<li><a href="#fo3_mods_necessities">The Necessities</a></li>
<li><a href="#fo3_mods_pretty">The Pretty Ones</a></li>
<li><a href="#fo3_mods_content">The Content Ones</a></li>
<li><a href="#fo3_mods_gameplay">The Game Play Ones</a></li>
</ul>
<li><a href="#fo3_setup">Setup and Configuration</a></li>
<ul>
<li><a href="#fo3_setup_linux">Installation on Linux</a></li>
</ul>
</ol>
</details>
Earlier this year (2024) I played through Fallout 3 again. My objective was to
play through the main story and all the main objectives of the DLCs. In total,
this took me roughly 130 hours, played over about 2 months. I did install some
mods, though I wanted a "Vanilla+" setup, so mostly fixes, a few improvements,
but nothing too game-changing. I also played the game on Linux, which was less
of a problem than it would've been previously thanks to Valve/Proton.
I'll cover the setup, modding, and any additional configuration I did later.
First, I'd like to give my review.
<span id=fo3_review />
## Review
Fallout 3 gets a lot of flack. To a degree, I understand it. Fallout 1 and 2 are
beloved games. To suddenly have the franchise given to a completely new company,
with completely different writers, will already spark concern. Now take the game
play from an isometric real-time-with-pause RPG to an open-world, 3D action RPG,
and you'll have committed an unforgivable sin! Well, at least that's how some
would put it. Again: I understand this; I feel a similar sentiment (though
significantly less-so) with regards to the Baldur's Gate franchise. Baldur's
Gate 1 may be my favorite RPG of all time, and Baldur's Gate 2 is right beside
it. I remain very hesitant of Baldur's Gate 3, despite the glowing reception and
overwhelmingly positive reviews of the game, only because it isn't the same
franchise I know. Whether the same sentiment applies to those who rail against
Fallout 3, I can't say for certain, but I suspect it's pretty close.
I often hear complaints about the story and the writing the most. Having grown
up with some of the most iconic RPGs ever made, I can understand the rose-tinted
glasses of past good writing. It amuses me how much Fallout 3 gets put down for
its writing, and then New Vegas gets enthroned for its writing. New Vegas is
great, from what I remember, and I'm looking forward to a play-through of it
soon; but Fallout 3 was no slouch! The main story, though it has some flaws, is
engaging and compelling. The side-stories and characters all feel well-written,
and help immerse players into the desolation that surrounds them. The best
stories, though, are told through the environment. Something that isometric
games just can never capture is the exploration in a first-person perspective of
a ruinous metro tunnel, with derailed train cars filled with briefcases of
whiskey and teddy bears, littered with the skeletal remains of riders, and all
without a single word. What happened here is a question left for the player to
deduce. This is what Fallout 3 brought to the franchise.
The setting of Fallout 3 is the Capitol Wasteland, a fictionalized, augmented,
scaled-down region around modern-day Washington DC, northern Virginia, and
Maryland. The "sights" are there, all the monuments and museums (well, some
_aren't_ there, like the White House). There are two "layers" to the map. The
first is the surface. There's the big, open-world Wasteland, which spans almost
the entire map, excluding some smaller, independent cells. Then, there's the
underground collection of metro tunnels. All of these connect, mostly, and it
is fascinating that, once underground, it's almost possible to stay underground,
at least when around the Mall and within DC proper.
Fallout 3 is the first open-world game in the franchise. The player is free to
explore, pursuing quests or ambitions as they whim. There are game mechanics to
aid with decisions, generally quest markers and points-of-interest. The entire
play time of a character could be spent on everything _except_ the main story,
and it would still be a rewarding and enjoyable experience. However, my
objective was to play the story of Fallout 3, and so I kept that as my main
guiding star. This is not to say I didn't do any side-quests. I wandered far
and wide; I actually discovered every location on the map! I enjoyed exploring
the abandoned and ruined metro lines, finding small settlements or outposts, and
coming across other wanderers and survivors who had setup their own little
slices of the wasteland.
<span id=fo3_review_main />
### Main Story
I think the main story of Fallout 3 is strong until the very last beat. The
beginning tutorial, which is the first 10 to 40 minutes of play, takes place
entirely within the starting Vault. It does a good job of the standard tutorial
phase: teach the player how to interact with the game; walk the player through
character creation; setup a few characters to care about. Then, the beginning
ends, and there's the second phase of play: open world. Arguably, this is the
remaining phase of all game-play.
EXPAND THIS MORE
<span id=fo3_review_env />
### Environmental Storytelling
One of, if not _the_, strengths of Fallout 3 is the environmental storytelling.
In a game that's surprisingly full of content for being a nuclear wasteland,
Fallout 3 does not have a lot of overt narration. For some of the bigger quests,
especially those involving NPCs, you will get some narration, and relevant
details may be explicitly told to you. For all the rest, there is the
environment. I include things like old terminals and audio logs as part of
the environment too. Some that come to mind:
1. In a part of the metro near the White House (well, the crater), there is a
sloped causeway. It dips down, and at the bottom is an old busted car.
Someone, sometime, put some sweet ramps up along the car. Following from
where you enter, down the slope, and past the car, up the opposite side, you
find a motorcycle, also ruined. A conclusion: someone did a sweet jump over
this car on the motorcycle. Returning to the car, and looking up, you'll find
a skeleton hanging from a light fixture, wearing a helmet. Seems the
motorcycle did the sweet jump, and the rider did not.
2. One of the office buildings has several terminals that recount the sudden
panic at the government raiding their office. In actuality, the events
happening outside their building was the rain of nuclear death, but all the
office workers were prepping themselves to fight off the raid and protect
their freedom to business! I forget the exact details of what the office did,
but the entire building has desks placed like barricades, filing cabinets
blocking doors, and every desk has guns and ammo.
3. At Raven Rock (the Enclave base), you can find a mess hall. You can also get
under the floor grates, and there you'll find many utensils. Presumably
eating on a floor with gaps large enough for silverware to fall through is
quite enraging.
EXPAND THIS MORE
<span id=fo3_review_npcs />
### Characters
TALK ABOUT THEM HERE
Moira
Liberty Prime
Desmond from Point Lookout
The various characters from Zeta
Fawkes
<span id=fo3_dlc />
### DLC
While I had played the base game before, I had never played the DLCs of Fallout
3 before. Looking at the release timeline for this write-up, I was surprised to
see that Broken Steel was released third of five, and that Mothership Zeta was
released last.
<span id=fo3_dlc_pitt />
### The Pitt
The Pitt was the first of the DLCs that I played. It was advised as a good
early-game DLC, if only because it gives some great guns. I hadn't made the
connection between "Pitt" and "Pittsburgh" until I saw the name of the DLC
spelled out (as opposed to hearing it simply as "the pit"). I love the hook into
the DLC: a man, looking like Snake Plissken from "Escape from New York", sends
out an SOS signal that your Pipboy can pick up. Traveling to the
northern-reaches of the map, there's a hand-powered rail car that you use to
travel to "The Pitt." There, according to ~~Snake~~ Wernher, the people are
oppressed and sick, and their tyrannical leaders hold the cure for their disease
but refuse to hand it over. Wernher escaped from the slave pits, seeking help in
their revolution. Granted, it's not all that straight-forward. There are a few
hours worth of story, during which you learn a bit more about the setting, the
disease, and the characters. You fight through the slave pits to earn your
freedom and a meeting with the tyrant, a former Brotherhood of Steel member
named Lord Ashur. The cure is actually a child that was born with immunity to
the disease. Conveniently, it's Ashur's kid. His wife, (conveniently) a
scientist, is working on bio-engineering a cure from the kid. Wernher wants to
take the kid, harvest it, and distribute the cure himself. Thus the main moral
conflict of the DLC: do you side with Ashur, saving the kid, but continuing the
status-quo, and having only Ashur's word that he'll do the right thing when the
cure is ready? Or do you side with Wernher, kidnapping and probably dooming the
child, to let him play his power-trip and essentially take over The Pitt for
himself? I sided with Ashur, killed Wernher, saved the kid, and got some sweet
guns.
Overall, I enjoyed The Pitt. The setting is phenomenal, the story is engaging
enough. The characters are good. It has that 80s action-film vibe. The moral
choice at the end is a good twist, though by no means unforeseen. I do like that
the game has no karma tied to the final decision; neither one is obviously good.
I tend to enjoy that in moral decisions, as rarely are any decisions obviously
"right" or "wrong."
<span id=fo3_dlc_oa />
### Operation: Anchorage
Apparently this one is polarizing. (Oh snap, no pun intended). I really liked
it. It hooked me in, it didn't overstay its welcome, and it gave me some cool
loot.
The gist: your Pipboy lets you operate a virtual reality training simulation of
the invasion of Anchorage, Alaska by the Chinese forces. You start off on a
cliff, having been one of a few surviving special forces members sent to
infiltrate and destroy the artillery shelling the United States' forces. Right
away, it set a really fun tone with me. I loved the little infiltration angle.
After you save the day, you return to base camp, where you are given several
more missions to destroy key resources, before repelling the Chinese forces and
retaking Anchorage proper.
The stealth mission at the beginning really swings this content in a favorable
direction, as does the cool rewards. The Gauss Rifle is just fun to use, and the
player gets the Power Armor Training trait and access to a suit of Power Armor.
One of the mods I had included several additional sets of armor in the reward
vault, and I enjoyed them as well. An understandable complaint is how short this
one feels. The Pitt was probably around 5 hours of content, whereas this one
could be finished up in 1-2 if rushing. Also, while The Pitt is a persistent
location that the player can return to, and it has reason to - the ammo
fabrication - the VR-training simulation is a one-and-done deal. I understand
why it was unfavorably received, but since I got it as part of the Game of the
Year edition, I didn't feel like I was scammed.
<span id=fo3_dlc_pl />
### Point Lookout
This one grew on me. When it started, due to the nature of the DLC being more
open-world and less driven, I felt thrown into another region that I had to make
my own fun in. However, I was able to relatively quickly find some engaging
storylines, intriguing storytelling, and the main quest was fun.
Arriving in the Land of the Punga, you have two objectives: one, you were asked
to find a girl by her mother; two, you are advised to investigate why a manor on
a hill is smoking. The swamp wasteland is inhabited by inbred swamp-people,
mirelurks, and the expected cretins. There's plenty of history scattered both
told and unsaid throughout abandoned tents, terminals, hotel rooms, and ruins.
This location does a lot to invoke an eldritch horror vibe, and it does so quite
well at several points. There's a specific side-quest dealing with a tome, The
Krivbeknih, which is obviously a reference to tomes like The Necronomicon. The
characters throughout the location are well-written and fun to interact with.
The main quest covers a lot of ground, sends you on a psychedelic dream-vision,
and gets you lobotomized! Plus _an entire building explodes_, and that's pretty
rad. Oh, and the secret Chinese spy submarine!
By the end of this DLC, I was happily impressed, and it took the new top spot on
my list. There's some cool loot, plenty of neat lore, and more Punga than you
can shake a shotgun at. The NPCs are well written and voiced, the quests are
engaging, and you can make moonshine. Of all the DLCs, this one felt like a
proper expansion. Desmond earns a high spot on the list of best NPCs in the
game.
<span id=fo3_dlc_zeta />
### Mothership Zeta
Another DLC apparently looked at unfavorably. While exploring the wasteland, you
follow a mysterious signal to a crashed alien ship, and get abducted by the
mothership in orbit. As is tradition, you get probed, and then dumped into a
holding cell with another wanderer from the wastelands. After some mischief, you
free yourselves, then free some other captives, and begin fighting your way
through alien jerkwads to claim the ship and save the planet! There are a _ton_
of audio logs, many of which I didn't listen to, but all of which deal with the
various abductees on the mothership. All the aliens, as well as most of the
pick-ups, are cool energy weapons, and if the Metal Blaster wasn't so gosh
darned over-powered, I would have used the weapons from this DLC for the
remainder of the game.
I enjoyed the setting, and the story. There are some allusions to other
alien-themed media. You find some NPCs from other time periods that were
abducted, and interacting with them is pretty fun. It definitely has a
pulp-science fiction feel to it, and it runs with it hard but well. You get to
space-walk. You also get to shoot the massive spaceship laser beam and save the
planet, by blowing up another alien mothership. And that is most definitely rad.
Once it's all done, you get a home base, of sorts.
Overall, it was fun. It fell well short of the other DLCs, but was still worth
the time. Getting it as part of the Game of the Year bundle is great; I don't
know that I would regret buying it, though, especially if the price was fair. It
was very pretty, but also a bit repetitive. Aside from the kind-of home base,
there's no reason to return to the ship. Plus, after the finale, most of the
ship is closed off. Restoring free-roam of the ship would be a great mod,
because there is a lot of content that can be missed, and it's also really quite
pretty!
<span id=fo3_dlc_steel />
### Broken Steel
The post-game DLC. Broken Steel changes the ending and continues the story of
the wasteland wanderer to clean-up the remnants of the Enclave. It also raises
the level-cap to 30, from the start, which is great. By the time I started
Broken Steel, I was in mid-to-late 20s, and Broken Steel brought me to 30
comfortably.
Of all the DLCs, this one feels most like a mission. You start off at the
Brotherhood of Steel base in DC, with the first mission to follow Liberty Prime
to an Enclave outpost and destroy it. While there, Prime gets blasted with space
lasers, and the focus shifts to finding and stopping the orbital cannons from
firing again. Along the way, you get a Tesla Cannon, essentially the same weapon
as Liberty Prime's face-laser. You assault the Andrews Airforce Base, find a
massive mobile-platform Enclave base, and eventually blow it all up using the
space lasers from before.
What I remember most from this DLC is combat. So much combat. That's not a bad
thing, but it's unremarkable. There's some good lore, and fun story, but overall
it's just an assault mission. Everything else that the DLC adds - the level-cap
increase, some perks, the fricken LASER - counts for much more. Well, and any
chance to hang with Liberty Prime.
<span id=fo3_review_gp />
### My Experience
Did I have fun? Was my experience a positive one? How did I play?
Exploring the wasteland, discovering the hidden stories in the environment, and
experiencing the more obvious ones of the inhabitants or the remnants was
incredibly enjoyable. Part of why I returned to Fallout 3 was because I had not
actually played the DLCs, and so in addition to my memories from near-launch of
the base game, I had many new adventures. Despite playing on my decade-old
desktop, I could stream the game to some friends on Discord, and that enhanced
the experience overall as well.
My play-style was almost the most stereotypical of Bethesda game experiences:
the "stealth archer." I really wanted to use "small guns," and eventually
pivoted into energy weapons. I was stealthy, and overall I'd say my theme was a
special forces infiltrator. I didn't fast travel, and some mods made this
manageable. I was basically addicted to Nuka Cola. I played solo, without any
companions, until relatively late game. I didn't explore the junkyard where
Dogmeat is until late, and then shortly thereafter I got Fawkes.
Talking specifics: playing _The Pitt_ relatively early got me "Infiltrator", and
then "Perforator", which I used for probably two-thirds of the game; and the
"Metal Blaster", which I used for the entirety of the game, because it is
**broken powerful**. From _Operation: Anchorage_ I got the "Gauss Rifle," and
the Stealth Armor from one of the mods I installed. I also got the Winterized
T51-b Power Armor, which I did use for a bit, specifically the helmet (with a
mod) for nightvision (and thermal vision, though I rarely used it.) Eventually I
found the Stealth Armor helmet, and completed my look. Perk-wise I opted for a
build that emphasized small-guns damage, action points for VATs, and eventually
some extra VATs goodness like "Grim Reaper Sprint."
Generally, combat was: if I'm far away, Gauss Rifle sneak attack victory. If I'm
close and still undetected, Perforator VATs. Else: Metal Blaster. It worked out
well.
<span id=fo3_review_end />
### Conclusion
Fallout 3 is still a gem. It's a game well worth revisiting if you haven't in a
while, and if you've never played it, it will be a treat. The environment is
still awe-inspiring and captivating, the NPCs are engaging and charming, the
combat can be hectic, and the stories are memorable. It's a game that's best
when played without a guide or goal, just allowing yourself to wander the wastes
and discover what it holds. Whatever aspersions you may have heard of it, I'd
wager you'll still have fun, and arguably that's most important. Plus, these
days, even a decade-old ~~potato~~ computer can run it, and it's often on sale
for around $10 (for example: at time of writing, GoG is selling it for $7!).
Plus, to make even the most current super-computers bend knee, there are mods
that can make the game look absolutely stunning. Not to mention the remainder of
the thriving mod community. Speaking of which...
<span id=fo3_mods />
## Mods
If you were to ask an outside observer what my preferred way to play Bethesda's
open-world games is, they would tell you I don't play them. They would explain
that I spend an inordinate amount of time _preparing_ to play them: modding
them, configuring them, etc.. And that, by the time I'm done preparing, I have
satisfied whatever urge it was that brought me to the game in the first place,
and I move on. That didn't happen with this play-through, specifically because I
had a goal to actually play the main story and DLC stories. Further, as I wanted
to keep things "Vanilla+", my mod list is quite reasonable. Also, I played on my
decade-old ~~potato~~ desktop, and so eschewed the more heavy-weight graphics and
overhaul mods.
<span id=fo3_mods_necessities />
### "The Necessities"
As with every Bethesda game, there are the patches and optimizers and
cut-content-restorers. I would wager that these don't need any explanation
beyond what the mod pages offer. One I will highlight is the "Stupid bullet
sponge enemies nerf" mod, which is essential for late-game and DLC enemies; I'm
looking at you albino radscorpion.
- [Updated Unofficial Fallout 3
Patch](https://www.nexusmods.com/fallout3/mods/19122)
- [Goodies](https://www.nexusmods.com/fallout3/mods/25239)
- ["Stupid bullet sponge enemies
nerf"](https://www.nexusmods.com/fallout3/mods/25750)
- [Fallout 3 Ending Restored](https://www.nexusmods.com/fallout3/mods/23979)
- [Vanilla UI
Plus](https://www.moddb.com/mods/vanilla-ui-plus/downloads/vanilla-ui-plus-fo3)
There is a "Script Extender" for Fallout, and some additional mods that depend
on it:
- [Fallout Script Extender (FOSE)](https://www.fose.silverlock.org/)
- [IStewieAI's
Tweaks](https://www.nexusmods.com/fallout3/mods/23561)
- [Command Extender](https://www.nexusmods.com/fallout3/mods/23682)
- [Enhanced Camera](https://www.nexusmods.com/fallout3/mods/20183)
- [Iron Sights Plus](https://www.nexusmods.com/fallout3/mods/24995)
If using the Steam version, you'll want [Fallout Anniversary
Patcher](https://www.nexusmods.com/fallout3/mods/24913). I should
also note that something with Stewie's Tweaks gave me trouble, and I had to
disable it at times for the game not to crash, but generally nothing here caused
trouble.
<span id=fo3_mods_pretty />
### "The Pretty Ones"
I'm not generally too concerned with making Bethesda games look pretty. That
being said, I love when I can enhance the environment. In Oblivion, for example,
I love the mod that adds light posts along the main road ways. In a similar
vein, these mods enhance the environment. Of note: Fellout removes the green
tint from the game; that's a personal preference, but I preferred seeing
clearly. The Street Light mods add (mostly) working street lights throughout the
wasteland, which significantly enhanced the ambiance for me. Combined with the
incredibly dark nights that Fellout gave me, these lights became actual beacons
in the night, and some of the only sources of light during the night. The
Megaton mods make the settlement a bit more visually interesting and also easier
to navigate.
The two audio mods I included added quite a bit of ambiance as well, and on
several occasions would put me on alert while I traversed the wastes.
Then, the truly ostentatious mods: Fallout 3 Redesigned makes the models look
better, specifically the faces; FO3 Flora Overhaul is highly customizable, and I
used it to litter the wasteland with dead trees and shruberies and such.
- [Fellout](https://www.nexusmods.com/fallout3/mods/2672)
- [Fallout Street Lights](https://www.nexusmods.com/fallout3/mods/8069) and
[Fallout Street Lights -
Wasteland](https://www.nexusmods.com/fallout3/mods/10045)
- [Megaton Walkway](https://www.nexusmods.com/fallout3/mods/25267) and [Lighting
Overhaul](https://www.nexusmods.com/fallout3/mods/7875)
- [Ambient Wasteland](https://www.nexusmods.com/fallout3/mods/12602) and [ATMOS
Ambient Sound Overhaul](https://www.nexusmods.com/fallout3/mods/24574)
- [Fallout 3 Redesigned](https://www.nexusmods.com/fallout3/mods/6341) and
[patches](https://www.nexusmods.com/fallout3/mods/25785)
- [FO3 Flora Overhaul](https://www.nexusmods.com/fallout3/mods/19864)
<span id=fo3_mods_content />
### "The Content Ones"
Since I'm aiming for a "Vanilla+" play-through, I went very light on the content
mods. The only two I included were D.C. Interiors and Metro Carriage Interiors.
Both add not only some content, but really enhance the immersion by making more
buildings in the overworld, and all the train cars in the metro tunnels, actual
places to explore. I find they do a great job keeping with the environmental
storytelling.
- [D.C. Interiors Project](https://www.nexusmods.com/fallout3/mods/5573)
- [Metro Carriage Interiors](https://www.nexusmods.com/fallout3/mods/19988)
I also added this neat armor, because I was playing a bit of a sneaky character.
It didn't seem imbalanced or over-powered, and it looks pretty rad. The
nightvision mod turned out to be essential for the surprisingly dark nights and
tunnels. The T51-b mod just adds nightvision to that helm, as the other power
armor helmets have.
- [Advanced Recon Stealth Armor](https://www.nexusmods.com/fallout3/mods/2654),
[Advanced Recon Thermal
Nightvision](https://www.nexusmods.com/fallout3/mods/15653), and [Advanced
Recon T51-b Winterized Helm](https://www.nexusmods.com/fallout3/mods/20750)
<span id=fo3_mods_gameplay />
### "The Game Play Ones"
Interestingly enough, the mod which inspired me to play Fallout 3 again is
Fugacity. Advertising itself as a "vanilla-plus balance and difficulty" mod
basically does much of the work for me. I used it as the starting point, and
built my mod list up around it. Conveniently, the mod page includes a list of
mods recommended by the mod-author; it may look quite similar to this list!
- [Fugacity](https://www.nexusmods.com/fallout3/mods/25558)
The remaining mods helped to complete my immersion. I had already decided
against fast-traveling throughout the wasteland, and the caravan-based
fast-travel helps make this much more manageable. Having recently played
Morrowind, I think it does fast-travel by default best of the Bethesda
open-world games. This mod implements what I would consider to be basically that
system in this world. Finally, I prefer food slowly regenerating health over
time, instead of eating 20 cabbages with alarming speed and instantly restoring
health. Notably: stim-paks still restore instantly, and so it provides a nice
game play decision - can I take the time to heal, or do I spend a rarer
resource?
- [Caravan Fast Travel with Random
Encounters](https://www.nexusmods.com/fallout3/mods/24972) (Requires FOSE)
- [New Vegas-Style Food
Mechanics](https://www.nexusmods.com/fallout3/mods/24477)
<span id=fo3_setup />
## Setup and Configuration
As with the other Bethesda games, getting everything modded, configured, and
functional can become the real game. Luckily, with a moderately small mod list,
this was not the case. This time. The process for running on Windows or Linux
are almost the same, except for some Proton shenanigans. I used [Mod Organizer
2](https://github.com/ModOrganizer2/modorganizer) to handle all the installation
and management of the mods themselves. For the game version, I did use the Game
of the Year version from Steam. However, any version should work. When I do
eventually play Fallout 3 again, I'll plan to try the GoG version with Wine
instead of Steam and Proton.
Full list of non-game applications (that is, non-mods):
- [Mod Organizer 2](https://github.com/ModOrganizer2/modorganizer)
- [Fallout Script Extender (FOSE)](https://www.fose.silverlock.org/)
- [Fallout Anniversary
Patcher](https://www.nexusmods.com/fallout3/mods/24913)
<span id=fo3_setup_linux />
### Installation Process on Linux
To make running the various Windows-only applications easier, I made an alias
for myself. You'll need to replace `<YOUR STEAM INSTALL PATH>` with the
directory path for your Steam Library, aka where you installed Fallout 3 through
Steam. By default it is `~/.local/share/Steam`.
```
alias fo3-run='STEAM_COMPAT_DATA_PATH=<YOUR STEAM INSTALL PATH>/steamapps/compatdata/22370 STEAM_COMPAT_CLIENT_INSTALL_PATH=<YOUR STEAM INSTALL PATH> ~/.local/share/Steam/compatibilitytools.d/GE-Proton8-6/proton run'
```
1. Download **ALL THE THINGS!**
2. Run the game at least once to generate the initial configuration files. Take
this opportunity to also configure graphics. Start the game fully, then exit.
3. If installing the Game of the Year version from Steam, use the "Fallout
Anniversary Patcher":
- Extract it to the game directory (`<YOUR STEAM INSTALL
PATH>/steamapps/common/Fallout 3 goty`)
- Run "Patcher.exe" from the game directory with the above alias: `fo3-run
Patcher.exe`
- It should say the game was patched successfully, and any following runs of
the Patcher should report that the game is already patched.
4. Extract FOSE to the game directory (`<YOUR STEAM INSTALL
PATH>/steamapps/common/Fallout 3 goty`)
5. Mod Organizer 2 has two options: you can download a 7z archive, or the
installer. Either extract the archive somewhere you want to work from (I
advise _not_ the game install directory), or run the installer with the
alias.
At this point, you'll do everything through Mod Organizer 2. Again, to simplify
my play a bit, I created an application entry for use with the KDE menu. This
may be different for other window managers/desktop environments. As with the
alias above, replace `<YOUR STEAM INSTALL PATH>` with the directory path for
your Steam Library, and `<YOUR MO2 INSTALL PATH>` with the directory path for
where you installed Mod Organizer 2. Optionally, if you have a picture to use
for the launch icon, provide it on the `Icon=` line; else remove the line.
```
[Desktop Entry]
Type=Application
Name=Fallout 3: Moddeded
GenericName=Fallout 3
Comment=Fallout 3 but with mods too
Keywords=Fallout 3
Exec=STEAM_COMPAT_DATA_PATH=<YOUR STEAM INSTALL PATH>/steamapps/compatdata/22370 STEAM_COMPAT_CLIENT_INSTALL_PATH=<YOUR STEAM INSTALL PATH> ~/.local/share/Steam/compatibilitytools.d/GE-Proton8-6/proton run <YOUR MO2 INSTALL PATH>/ModOrganizer.exe
Icon=<AN OPTIONAL PATH TO AN IMAGE FILE>
Categories=Game;RolePlaying
```
Either launch MO2 with that application entry, or use the `fo3-run` alias above
to launch it; or add it as a shortcut in Steam, or to Lutris, or really any
number of other options. Actually _using_ MO2 is beyond the scope of this post,
but it's relatively straight-forward. Download the mod archives and install them
using MO2. Some configuration may require editing an INI file, which _can_ be
done through MO2 or any other text editor. Most importantly: **you'll run
Fallout 3 from Mod Organizer 2**. You will no longer launch the game via Steam,
or whatever other game manager you may have used to install it. Assuming all
works as intended, you'll now have a means for interacting with the Fallout 3
install (via the alias above), an easy-to-access application menu entry (via the
Desktop entry above, or a similar launcher setup), and a hostile wasteland
awaiting your exploration. Good luck out there!

View file

@ -1,110 +0,0 @@
---
tabtitle: "Life in Progress: January, 2025"
title: "Life in Progress: January, 2025"
topics: [life]
pub: 2025-01-03
short_desc: "A retrospective of 2024, up to the beginning of 2025"
---
# Life in Progress: January, 2025
My [now page](/now) is growing too verbose. Instead, I'll leave that page as a
summary of what this/these page(s) will explore. I'll start with a retrospective
of 2024, up to now, the beginning of 2025. Maybe a bit of ambitions too.
## 2024 Retrospective
2024 was a significant year. The most notable change being that I was laid off
in April. The remaining 8 months were quite nice. Before April, the year doesn't
feel much different or significant. From what I remember, I was stressed,
unhappy, and overall dissatisfied with my situation. I was in the process of
saving money to leave, when I was laid off and paid a generous (enough)
severance. It's nice when the universe solves problems.
Much of April and May was time spent decompressing. A bit too much drinking,
from what I recall. I began receiving unemployment payments, and looking for
jobs, though only half-heartedly. I was already decided I would start my own
business. I also started my playthrough of **Fallout 3**.
At the end of May, I entered into a game jam, and made my first video game,
[L4-N-DER Training Simulator](https://vagabondazulien.itch.io/lander). One thing
I do remember from the beginning of the year was speaking with some friends
about trying to publish a video game on Itch. I made the game using
[Fennel](https://fennel-lang.org/) and the [LÖVE 2D game
engine](https://www.love2d.org/). It was incredibly rewarding, and a great
learning experience. This game would be the first of 5 that I published on my
Itch page this year.
Much of the summer was spent procrastinating starting my own business, and
golfing. At the beginning of summer, in June, my grandmother passed away. She
was about 2 weeks from her birthday, and so we round up and say she lived to 98.
I spent some time helping to clean and clear up her house too. In the beginning
of July I traveled to New York City to see Rezz. I also started properly
exploring WordPress, and working to understand better the business I was still
going to start. Around August, I began playing **Morrowind** for the first time.
In the fall is when I "got serious" about my business. I signed up for the New
York State Self-Employment Assistance Program (SEAP), and through them signed up
with SCORE to speak with a mentor and begin some small business training. I made
my first WordPress site, for a relative (and for free). I also entered into 3
more game jams during this period, publishing
[TICSweeper](https://vagabondazulien.itch.io/ticsweeper) (a Minesweeper clone
mde with the TIC-80); [RUNR](https://vagabondazulien.itch.io/runr) (another
TIC-80 game); and [Escape The
Crash](https://vagabondazulien.itch.io/escape-the-crash). _Escape_ was based on
some work of mine over the summer to better understand and implement ray-casting
in the TIC-80, which I then translated for use in Fennel and LÖVE. At the end of
fall, my remaining grandmother severely injured herself, placing her in town
through the end of the year. For the second year in a row, much of the holidays
would be spent visiting a rehabilitation center (the same one as my first
grandmother's). Since the pandemic, I don't think I've had a "normal" holiday
season.
At the end of the year, I formally started my business, [Niblock Technology
Solutions](https://www.niblock.tech), and began working on websites for two
additional clients. Exploring this new world has been exciting, and there are a
lot of new challenges. I love working with others to solve problems, and I'm
looking forward to it. I'm also beginning work on a second business idea for a
game shop. I want to build a community space for people to play games, enjoy
company, and relax. Rounding the year out was my first playthrough of **Deus
Ex**.
## Now: January, 2025
Now. Plenty of plans and ambitions.
Easiest: I started a playthrough of **Oblivion**. Similar to **Fallout 3** and
**Morrowind**, my goal is to complete the main story and all DLC's. This time
around, I explored a new modding setup, using [Lutris](https://lutris.net/) to
install and manage the game (from GOG), and all the modding tools. For all three
of these games I want to write up a brief retrospective about my experiences and
any of the setup required for playing them on Linux. I already have two articles
for Oblivion ([Part 1](/2021/11/20/oblivion-linux.html), [Part
2](/2021/12/09/oblivion-linux-2.html)) detailing using Steam and Proton. I think
the Lutris approach is a bit nicer.
_Escape The Crash_ was fun to make, but it's not done yet. I want to add in a
floor, sound effects, a skybox, and objectives. And an actual ending condition.
Game-making in general I want to continue. I've started looking into the
[DragonRuby game engine](https://dragonruby.org/). I also want to learn (more)
Godot. I have no shortage of ideas, only my regular struggles with motivation
and focus.
I've fallen into a few bad habits, and my health is worse for them. Its absurdly
easy for me to put on weight, and equally as difficult to lose it again. At my
heaviest I was over 320 pounds, and I'm now at a much better 240. I want to
bring that number down to 200, but I also want to remove as much significance
from that number as I can. It should be a metric, not a grade.
I've also set for myself several music goals. I want to get better at
sight-reading, and so I have a goal to read a new piece of music each week. I
also want to explore music production, and try making my own 45-60 minute mix.
There are the business goals. I need to have an income that supports my
lifestyle, which means more clients and (hopefully) more businesses!
Finally, I want to write more. I think about writing, but rarely follow-through.
As all my other ambitions develop, sharing them with the world will help me
formally catalog my successes. Plus, if I have something useful and helpful to
share, then I want to!

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@ -1,307 +0,0 @@
---
tabtitle: "Oblivion on Linux: Lutris Edition"
title: "Oblivion on Linux: Lutris Edition"
topics: [gaming]
pub: 2025-01-09
short_desc: "Modding Oblivion on Linux using Lutris and Wine, without Steam."
---
# Oblivion on Linux: Lutris Edition
I love Oblivion. I've written before about setting up Oblivion on Linux using
the Steam version, Proton and a handful of aliases: [Part
1](/2021/11/20/oblivion-linux.html) covers most of the tooling setup, and [Part
2](/2021/12/09/oblivion-linux-2.html) covers some mods I liked. This setup
works, though it is a bit of a hassle to manage. It requires running the tools
individually through aliases from a terminal, which can be intimidating and
unfriendly. It also requires the Steam version of Oblivion.
When I recently decided to return to Cyrodiil and close some gates, I wanted to
review my setup, and also my mod list. I discovered that Wrye Bash now does have
a native Linux application (as does LOOT!). However, I opted to stick with using
Wine and Windows versions of these applications due to a complication of modding
Oblivion in general: the case-sensitive nature of the filesystem. On Linux, the
filesystem is case-sensitive; on Windows, the filesystem is **not**
case-sensitive. For modding, this means if you extract an archive with a
`Data/meshes` folder, but your current setup has a `Data/Meshes` directory, on
Linux you'll end up with two directories: `Data/Meshes` _and_ `Data/meshes`.
There are solutions to this problem on Linux, namely using an EXT-4 filesystem.
I don't feel like reformatting my disks, and so I'll let Wine handle it. It may
mean a slight performance hit, but it's Oblivion - there are **always**
performance hits. If there aren't performance hits, then you haven't modded the
game enough yet.
## Setup: Game
I'll be using [Lutris](https://lutris.net) to handle installing and launching
the game. No more terminal aliases! I'm also using the [GOG version of
Oblivion](https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the).
Lutris allows you to link your GOG account, and easily install games using Wine
(or native versions, if available!). In Lutris, I install the game to my
preferred destination, using the default GOG Wine install script. After
installation, I launch the game once to generate some initial configuration
files, and verify things work as expected. Before the next steps, there is a
significant change: the Wine version. In order to use the latest version of Wrye
Bash through Lutris, I had to change the Wine version from my Lutris default,
_wine-ge-8-26_, to my latest system version, 9.22. There seems to be a Windows
API which Wrye Bash relies upon which isn't handled well in Wine versions
previous to 9.
Lutris can also install from downloaded GOG installers, without having to link
accounts. Make sure to download all the parts (for Oblivion, there are 3: a
small EXE, and two BIN files). When installing, make sure all the downloaded
files are in the same directory. In Lutris, click the `+` button to add a new
game, and select "Install a Windows game from an executable." Name the game as
you wish, and add identifier
`the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe` for the GOG
version. It'll pull down nice looking images. On the next screen, click the
`Install` button next to "Setup file", choose your desired directory, and then
select the EXE downloaded from the three files above. Lutris will create the
Wine prefix, and load the GOG Installer. Make note of the directory you chose
above for installation (default will be in the Lutris game library directory,
`Lutris Hamburger Menu` -> `Preferences` -> `Storage` -> _Game Library_), and
substitute it accordingly below.
Assuming everything is setup and running, the last step here is to note where
Lutris installed the game. The path to the directory will differ, but the
directory structure should be similar to the below. The Lutris "Directory"
(Right-Click -> Configure) value will bring you to the Wine directory (with
`drive_c`), and from there will be the `GOG Games` directory (or possibly
renamed; this can be changed during the GOG install process), and then the
`Oblivion` directory.
```
Lutris
|-> gog
|-> the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe
|-> drive_c
|-> GOG Games
|-> Oblivion
|- Data
|- Oblivion.exe
|- ...
```
### xOBSE
- [Project Link](https://github.com/llde/xOBSE)
- [Nexus Links](https://www.nexusmods.com/oblivion/mods/37952)
The Oblivion Script Extender is required for many mods, and should be considered
essential for anything beyond a strict vanilla playthrough. Download the latest
version, and extract it to the `Oblivion` directory. When you launch Wrye Bash
(covered next), in the lower-left corner, on the icon bar, should be a green
checkbox. Hovering over it will notify you that OBSE is enabled. Clicking that
box will toggle OBSE. Generally, make sure it is enabled (checked).
At this point, before any other tools, when you double-click/Play Oblivion, it
will launch the purely vanilla Oblivion that was installed above. To use OBSE,
right-click Oblivion in Lutris, choose _Configure_, and on the "Game Options"
tab, change the _Executable_ by clicking the button with three dots (labeled
"Select a file") to `obse_loader.exe`. Save the changes, and re-launch.
## Pre-Setup: Tools
Before setting up the modding tools, it is required to run Oblivion once. This
will generate the INI file.
I also recommend adding the Wrye Bash `bash.ini` file detailed below before
running Wrye Bash for the first time. By declaring where the executable for
Oblivion is, Wrye Bash won't try to automatically find it, which can cause some
troubles or confusion.
## Setup: Tools
I'll be using the following tools. When possible, download the stand-alone
version of the tool. To make things easy, I use the `GOG Games` directory for
all the tools.
```
drive_c
|-> GOG Games
|- BethINI
|- LOOT
|- Mods
|- Mopy
|- Oblivion
|- TES4Edit
```
### Wrye Bash
- [Project Link](https://github.com/wrye-bash/wrye-bash)
- [Homepage](https://wrye-bash.github.io/)
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/22368)
Mod manager, and **everything else** launcher in this setup. One of the most
exciting results of this setup is handling almost all modding management through
the Wrye Bash UI. From the Project Link, download the stand-alone executable
from the releases. I extract it to the `GOG Games` directory, which will create
a `Mopy` directory. Within that will be the executable, `Wrye Bash.exe`. Next,
in the `Mopy` directory, copy the `bash_default.ini` file to `bash.ini`. Make
the following changes (or replace `bash.ini` with this information):
```ini
[General]
; -- Path to mod directory.
; These are relative to the Oblivion directory.
sOblivionMods=..\Mods
sBashModData=..\Mods\Bash Mod Data
sInstallersData=..\Mods\Bash Installers\Bash
; -- Path to the Oblivion directory.
; "C:" here is drive_c on our filesystem.
sOblivionPath=C:\GOG Games\Oblivion
; -- User directory stuff.
; "C:" here is drive_c on our filesystem.
; Make sure to replace YOUR-USERNAME with your username
sUserPath=C:\users\YOUR-USERNAME
sPersonalPath=C:\users\YOUR-USERNAME\Documents
sLocalAppDataPath=C:\users\YOUR-USERNAME\AppData\Local
[Tool Options]
; -- TES4Edit
; Path is relative to the Oblivion directory.
sTes4EditPath=..\TES4Edit\TES4Edit.exe
; -- TES4LODGen
; Path is relative to the Oblivion directory.
sTes4LodGenPath=..\TES4LodGen\Tes4LODGen.exe
; -- LOOT
; Path is relative to the Oblivion directory.
sLOOT=..\LOOT\LOOT.exe
```
In this configuration, the relative paths are relative to the `Oblivion`
directory (where the game executable is). For all remaining tool setup, modify
the paths in this configuration to match the paths for the tool executable (or,
rename the tool directories, which is what I prefer).
This is where the magic happens: within Lutris, right-click Oblivion and choose
_Configure_. On the "Game Options" tab, change the _Executable_ by clicking the
button with three dots (labeled "Select a file"), and choose the `Wrye Bash.exe`
executable in the `Mopy` directory. Save the configuration, and
double-click/Play Oblivion. This time, Wrye Bash will start up (**Remember:**
This will not work on versions of Wine older than 9!).
At this point, when you want to play Oblivion, you will open Lutris, and launch
"Oblivion." This will launch Wrye Bash. You can then click the Oblivion icon in
the lower-left icon bar to launch the game. As additional tools are configured,
they will appear in the lower-left icon bar (everything except BethINI). To use
the tool, you'll run it from Wrye Bash.
### LOOT
- [Project Link](https://github.com/loot/loot)
- [Homepage](https://loot.github.io/)
LOOT handles mod load order. Another application with a native Linux version. I
had previous run into some bugs, but everything looks to work as expected now.
Despite that, I still download and use the stand-alone Windows version (the
archive from the releases, not the EXE). I extract it to my `GOG Games`
directory, and rename the directory (or edit the `bash.ini` file) so the
executable is where my Wrye Bash configuration expects it.
If setup properly, when you run Wrye Bash, in the lower-left corner will be a
bar full of icons, one of which will be a little treasure chest. Clicking it
will launch LOOT. From there, sort the order, and then close LOOT. Wrye Bash
will refresh, and you can continue on. LOOT will also notify you of any "dirty"
mods, which can be cleaned using TES4Edit (see below).
### TES4Edit
- [Project Link](https://github.com/TES5Edit/TES5Edit)
- [Homepage](https://tes5edit.github.io/)
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/11536)
I'm still not a mod creator, so my uses of TES4Edit are limited to "quick
cleaning." From the project page or Nexus, download the latest version, and
extract the archive to the `GOG Games` directory. Rename the directory or edit
the `bash.ini` file so Wrye Bash can find it; restart Wrye Bash to verify. Wrye
Bash doesn't include a dedicated short-cut for the "Quick Auto Clean" option,
instead you have to right-click on the TES4Edit short-cut (or the TES4LodGen
short-cut), and choose "Quick Auto Clean". Choose the mod to clean from the
list, click OK, and let the program do its work.
### TES4LODGen
- [Project Link](https://github.com/TES5Edit/xLODGen)
- [Homepage](https://tes5edit.github.io/docs/16-xLODGen.html)
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/15781?tab=description)
This will generate LOD files ahead of time, allowing for more distant objects to
be shown as you adventure around Cyrodiil. Download the archive, and extract it
to where Wrye Bash expects it, either changing the directory name or updating
the `bash.ini` file accordingly. After mod installation is complete, click the
icon from the icon bar to generate the LOD files.
### BethINI
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/46440)
`BethINI` helps manage the "oblivion.ini" file, providing sane options and a
wizard for configuration. This is the only tool that is not run from Wrye Bash.
However, it's still pretty easy to work with. Download the stand-alone archive,
extract it to the `GOG Games` directory.
To run the tool, in Lutris single-click on Oblivion. A bar should appear with
some additional details about Oblivion, including some buttons: one will say
"Play", and one will look like a wine glass; each will have a small button with
an up-facing arrow. Click the arrow button next to the wine glass button, and
select "Run EXE inside Wine prefix." Navigate into `drive_c`, then `GOG Games`,
and into the directory you just set up for BethINI, and select `BethINI.exe`.
Wrye Bash does allow for custom application short-cuts, but it requires creating
a Windows shortcut `.lnk` file, and I cannot figure out an easier way to do
that than to just run it from Lutris.
## Post-Setup: Tools
Verify each tool runs as expected. Conveniently, all the Bethesda DLCs are
"dirty," so LOOT will notify you, and then you can clean them. Run BethINI,
generate LOD files, and run the game from Wrye Bash. Praise Todd.
## Mods
Wrye Bash on Windows can install mods from an archive, but with this setup that
functionality is unreliable. Instead, I extract the mod archives manually before
installing them with Wrye Bash. For each mod that I want to use, I'll create a
directory in the `Mods -> Bash Installers` directory, and extract the mod
archive into that directory. Then, within Wrye Bash, on the "Installers" tab, I
can install mods as expected.
For actually using Wrye Bash, I recommend [laulajatar's
guide](https://www.shrine-of-kynareth.de/wrye-bash-for-beginners-part-1-installation-and-installers-tab).
Obviously, you can skip the installation steps for both Wrye Bash and OBSE.
There is also the [Wrye Bash
Manual](https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html).
## Lutris Setup: Problems
The significant problem with this setup is no way to alt-tab away from the game.
To make things even more inconvenient, playing in a windowed mode also doesn't
work, and shows only a black screen with audio. I haven't done an exhaustive
trial of options and mods yet to try and fix this, because it isn't a major
problem to me.
The second inconvenience is as I mentioned above, with Wrye Bash not installing
mods directly from archives. Again, not a major problem to me.
I suspect that both of the problems can be resolved with some Wine tweaks.
## Lutris Setup: Benefits
What this setup gets right is ease of use, and ease of replication. All tools
(except BethINI, for now) and the game are run from Wrye Bash. No juggling
multiple application entries, aliases, or special setups. Plus, all tools, mods,
and the game itself are all within the Lutris directory, making multiple setups
a breeze: just copy the directory. In Lutris, you can then duplicate the entry
(Right-Click -> Duplicate), and edit the executable (Right-Click -> Configure ->
"Game options" tab -> _Executable_) to point to the new directory.
## Lutris Setup: Next-Steps
The most useful next step would be automating this process, by building a Lutris
install script. Also, resolving the alt-tab and windowed problems above.

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---
title: life
tabtitle: "Life Posts"
---
{% include topics.html %}

6
_topics/other.html Normal file
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---
title: other
tabtitle: "Other Posts"
---
{% include topics.html %}

108
now.md
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@ -2,20 +2,104 @@
layout: corrupt_now
tabtitle: Now
author: Bill Niblock
pub: 2025-01-03
pub: 2024-09-24
---
- The Holiday Spirit made me a bit too jolly! After many cookies and cocktails,
it's time to get active, and fix some bad food habits. Again.
# Life In Progress, as of {{ page.pub }}
- My business, [Niblock Technology Solutions](https://www.niblock.tech),
continues to move forward. I have a second client! Next, I want to work on
expanding my offerings, and improve my coverage.
- New hardware: laptop, phone, and NAS
- **TWO** game jams!
- Finishing up Morrowind
- SEAP/Self-Employment Progress
- I've begun a playthrough of one of my favorite games, **The Elder Scrolls IV:
Oblivion**. I'm very happy with the modding setup I've got this time around,
and look forward to writing up the details!
## New Hardware
- I have a goal to improve my music sight-reading skill, and plan to do so by
reading a new piece of music each week. I've started off with some Bach, and
will likely continue with him for a bit.
### Framework Laptop
This new [Framework](https://frame.work) is great! I've only had it for a few
weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
from my various existing options to it. Being able to work for multiple hours
without worrying about battery life is nice.
Previously, the Chromebook I have was my go-to remote personal macine.
Considering its age, and the inherent limitations of a Chromebook, it served me
better than I ever could have hoped. However, I knew it's time was drawing
near, and the Dell I got as part of my work severance was not going to cut it.
Considering I'm starting a business doing technology, I needed a reliable,
"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
newest 13-inch model with AMD components checked enough of the boxen for me to
dive in.
### Phone
For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
less than 1 GB of streaming data, so this seemed like a clearly better option
than the $30+ I was paying for Google Fi. When I decided to switch, they had an
incredible deal offering a Google Pixel 9 plus a year's service for a great
price, so I not only switched carrier, I also snagged a new phone! I had a
Samsung S21, which was more than sufficient for my needs, so switching isn't
quite as significant as with the laptop, but it's still a nice new experience.
The OS and environment on the Pixel is much nicer than Samsung phones, so
that's quite the plus!
### NAS
I bought a 2-bay Synology NAS from a friend a few months ago, and with the
myriad other changes, decided to set it up proper. I setup
[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
https://jellyfin.org/) for video. I had previously used Navidrome, then
switched to Jellyfin for both audio and video, but with the new phone comes a
return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
and Navidrome plays nicely with it.
The other big additions with the NAS is more backup scripts, and also pulling
down some YouTube series I like for local copies. More details in a full post.
## Game Making
Two game jams! One for the entire month of September, [Clone
Jam](https://itch.io/jam/clone-jam-game-a-month), and a
[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
working on building a ray-casting-based dungeon scavenger, similar to "Legend
of Grimrock", but with less combat. However, while I have made great progress
understanding how ray-casting works, and how to implement it, I won't have time
to finish such a game. That knowledge won't go to waste, though! There's a
game-jam at the end of October where I intend to make use of it. Instead, I'll
be touching-up and submitting a clone of Minesweeper I made:
[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
sprite to collect and/or avoid certain projectiles. I also made this game in
the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
on a single project for 72-hours with as little down-time as possible is still
quite exhausting! My submission was called
[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
submissions, which is honestly disappointing, but not enough to demotivate me
from continuing my game-making journey!
## Game Playing
I finally finished my play-through of Morrowind, and one of its two expansions,
Tribunal. (Note: before "DLC", new game content for existing games was
distributed like the game itself, on a piece of data-storing media, such as a
CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
The Elder Scrolls III, and I definitely understand why many claim it as their
favorite. I will talk more about my experience in a full post, just like I did
for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
## Business Time
Alas, while game making and playing are great uses of my time, they do not get
me the resources I need to pay my bills. I continue to work on starting my own
business. I've met with two mentors, one business and one technology, to help
get me started and provide guidance. In fact, this week marks what I would
consider the proper beginning of my business. With some dedication, I'll have
more exciting news to share about this next time!
## That's All For Now!
I think the original intention of a "Now" page is to be less verbose, but I
find the monthly cadence of a somewhat comprehensive update to be more
appealing! Until next month!

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