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on: [push]
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on:
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push:
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branches:
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- master
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||||||
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||||||
jobs:
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jobs:
|
||||||
jekyll:
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jekyll:
|
||||||
runs-on: docker
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runs-on: docker
|
||||||
|
|
41
_drafts/oblivion-full-dlc-playthrough.md
Normal file
41
_drafts/oblivion-full-dlc-playthrough.md
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
### My Mod List
|
||||||
|
|
||||||
|
My most recent mod list had a few objectives. First, I love [Better
|
||||||
|
Cities](https://www.nexusmods.com/oblivion/mods/16513) and [Maskar's Oblivion
|
||||||
|
Overhaul (MOO)](https://www.nexusmods.com/oblivion/mods/42780), and so I'll use
|
||||||
|
them. Second, I'm not generally concerned with graphics improvements/overhauls.
|
||||||
|
Lastly, despite the first point, I wanted to play with a "Vanilla Plus"
|
||||||
|
emphasis.
|
||||||
|
|
||||||
|
As before, I recommend reading through the [Oblivion Comprehensive Modding Guide
|
||||||
|
by Dispensation](https://www.nexusmods.com/oblivion/mods/49898). It covers how
|
||||||
|
to use all the above installed tools, and walks through mod recommendations for
|
||||||
|
every aspect of the game. The Unofficial Official Patches are essential and
|
||||||
|
always recommended. The various bug and engine fixes may or may not help out;
|
||||||
|
try them out and use the ones which do!
|
||||||
|
|
||||||
|
My "vanilla plus" mod list weighs in rather light. _Better Cities_ and _MOO_ are
|
||||||
|
the big ones. The remaining mods with significant changes are [Ultimate
|
||||||
|
Leveling](https://www.nexusmods.com/oblivion/mods/49134), to fix some of
|
||||||
|
Oblivions leveling problems; [Combat
|
||||||
|
Additions](https://www.nexusmods.com/oblivion/mods/49939), to improve the combat
|
||||||
|
aspects of the game; and [Supreme
|
||||||
|
Magicka](https://www.nexusmods.com/oblivion/mods/12466), for some added magic.
|
||||||
|
|
||||||
|
I use [Better Dungeons](https://www.nexusmods.com/oblivion/mods/40392), [Better
|
||||||
|
Forts](https://www.nexusmods.com/oblivion/mods/51897), the various ["Add Some
|
||||||
|
Flavor"](https://next.nexusmods.com/profile/gweow/mods) mods from gweow, [Lights
|
||||||
|
of Cyrodiil](https://www.nexusmods.com/oblivion/mods/46131), and [Legion
|
||||||
|
Forester Outposts Revistited](https://www.nexusmods.com/oblivion/mods/51512) to
|
||||||
|
spice up the world spaces a bit. A few of the _"Add Some Flavor"_ mods conflict
|
||||||
|
in small ways with _Better Cities_.
|
||||||
|
|
||||||
|
I add [Thieves Arsenal](https://www.nexusmods.com/oblivion/mods/9655), and
|
||||||
|
[Bounty Quests Fixed and
|
||||||
|
Polished](https://www.nexusmods.com/oblivion/mods/48330) to add some additional
|
||||||
|
quests and flavor.
|
||||||
|
|
||||||
|
To avoid fast travelling, I use [Cyrodiil Travel
|
||||||
|
Services](https://www.afkmods.com/index.php?/files/file/263-cyrodiil-travel-services/)
|
||||||
|
to get around easier; and [Traveler's
|
||||||
|
Tent](https://www.nexusmods.com/oblivion/mods/49654) for a mobile base of sorts.
|
|
@ -34,7 +34,7 @@
|
||||||
</header>
|
</header>
|
||||||
<main>
|
<main>
|
||||||
<article>
|
<article>
|
||||||
{{ content }}
|
<h1>Life In Progress, as of {{ page.pub }}</h1>
|
||||||
<div class="author_info">
|
<div class="author_info">
|
||||||
{{ page.author }}
|
{{ page.author }}
|
||||||
<a href="https://unlicense.org/"
|
<a href="https://unlicense.org/"
|
||||||
|
@ -52,6 +52,7 @@
|
||||||
This is a <a href="https://nownownow.com/about" id="now">Now Page</a>
|
This is a <a href="https://nownownow.com/about" id="now">Now Page</a>
|
||||||
inspired by <a href="https://sive.rs/" id="now">Derek Sivers</a>.
|
inspired by <a href="https://sive.rs/" id="now">Derek Sivers</a>.
|
||||||
</div>
|
</div>
|
||||||
|
{{ content }}
|
||||||
</article>
|
</article>
|
||||||
</main>
|
</main>
|
||||||
{% include cor_menu.html %}
|
{% include cor_menu.html %}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
---
|
---
|
||||||
tabtitle: Ireland Log
|
tabtitle: Ireland Log
|
||||||
title: A Log of My Travels in Ireland
|
title: A Log of My Travels in Ireland
|
||||||
topics: other
|
topics: [life]
|
||||||
pub: "2015-01-01"
|
pub: "2015-01-01"
|
||||||
short_desc: "Once upon a time, I traveled to Ireland. It was quite the
|
short_desc: "Once upon a time, I traveled to Ireland. It was quite the
|
||||||
experience. Me, my 3 friends Suf, Chris and Cary, Scion, shenanigans,
|
experience. Me, my 3 friends Suf, Chris and Cary, Scion, shenanigans,
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
---
|
---
|
||||||
tabtitle: A Good Friend's Father
|
tabtitle: A Good Friend's Father
|
||||||
title: A Good Friend's Father
|
title: A Good Friend's Father
|
||||||
topics: [philosophy, other]
|
topics: [philosophy, life]
|
||||||
pub: "2015-07-09"
|
pub: "2015-07-09"
|
||||||
short_desc: "A good friend's father died. What can I learn from this?"
|
short_desc: "A good friend's father died. What can I learn from this?"
|
||||||
---
|
---
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
---
|
---
|
||||||
tabtitle: 'An Update'
|
tabtitle: 'An Update'
|
||||||
title: 'It has been a while.'
|
title: 'It has been a while.'
|
||||||
topics: [writing, other]
|
topics: [writing, life]
|
||||||
pub: '2020-06-03'
|
pub: '2020-06-03'
|
||||||
short_desc: "It has been a while. Here's an update, of sorts."
|
short_desc: "It has been a while. Here's an update, of sorts."
|
||||||
---
|
---
|
||||||
|
|
82
_posts/2024-08-19-life-in-progress-august.md
Normal file
82
_posts/2024-08-19-life-in-progress-august.md
Normal file
|
@ -0,0 +1,82 @@
|
||||||
|
---
|
||||||
|
tabtitle: "Life in Progress: August, 2024"
|
||||||
|
title: "Life in Progress: August, 2024"
|
||||||
|
topics: [life]
|
||||||
|
pub: 2024-08-19
|
||||||
|
short_desc: "Life In Progress update for August"
|
||||||
|
---
|
||||||
|
|
||||||
|
# Life In Progress, as of {{ page.pub }}
|
||||||
|
|
||||||
|
- Learning [Stan Rogers'
|
||||||
|
_Bluenose_](https://www.youtube.com/watch?v=LZVpvJsqTMM) on mandolin and voice
|
||||||
|
- Building a few games in the [TIC-80 fantasy console](https://tic80.com)
|
||||||
|
- Deploying my own ["Pages" server](https://codeberg.org/Codeberg/pages-server/)
|
||||||
|
- Building a Forgejo Action for deploying game builds to Itch.io using
|
||||||
|
[butler](https://itch.io/docs/butler/)
|
||||||
|
- Building a custom WordPress Docker container that uses SQLite
|
||||||
|
- Starting my own business
|
||||||
|
|
||||||
|
## Music
|
||||||
|
|
||||||
|
Adam and I continue our semi-weekly jam sessions! We've settled on [Stan Rogers'
|
||||||
|
_Bluenose_](https://www.youtube.com/watch?v=LZVpvJsqTMM) for our first piece. I
|
||||||
|
normally pick up lyrics pretty quick, but this song eludes me. We worked on the
|
||||||
|
chord progression last week, and I've been actually practicing!
|
||||||
|
|
||||||
|
## Game Dev
|
||||||
|
|
||||||
|
Still having a blast with [TIC-80](https://tic80.com/). I made a small farming
|
||||||
|
experiment game, to learn [Fennel](https://fennel-lang.org) some more and also
|
||||||
|
nail-down some basic design principles. Some of the ideas in that experiment,
|
||||||
|
namely generating the map with a loop and `mset` instead of using the built-in
|
||||||
|
map designer, gave me some insight for solving my darkness troubles in
|
||||||
|
Nightgolf. I'm still wrapping my head around it, but I think this will be a
|
||||||
|
solution.
|
||||||
|
|
||||||
|
The farming experiment game lives on
|
||||||
|
[Itch.io](https://vagabondazulien.itch.io/farm-experiment-1) and the [TIC-80
|
||||||
|
Webzone](https://tic80.com/play?cart=3965).
|
||||||
|
|
||||||
|
## Tech Dev
|
||||||
|
|
||||||
|
[Forgejo](https://forgejo.org/) continues to be rewarding, and I'm looking
|
||||||
|
forward to expanding my deployment of it by deploying my own ["Pages"
|
||||||
|
server](https://codeberg.org/Codeberg/pages-server/). This will allow me to
|
||||||
|
deploy my static sites on my own infrastructure. I'm also working on an "Action"
|
||||||
|
for leveraging [butler](https://itch.io/docs/butler/) to publish games I publish
|
||||||
|
the source code for from my Forge to Itch.io.
|
||||||
|
|
||||||
|
In preparation for both my own use, and my business use, I need to learn more
|
||||||
|
about Nextcloud. I'm also working on building a custom WordPress Docker
|
||||||
|
container that relies on SQLite instead of MySQL.
|
||||||
|
|
||||||
|
Hovering about all this is backups and monitoring, both of which I sprinkle into
|
||||||
|
my learning voyage. I'm looking forward to writing up some documentation about
|
||||||
|
my implementation.
|
||||||
|
|
||||||
|
## Entrepreneurship
|
||||||
|
|
||||||
|
I'm happy to report I was accepted into New York's Self-Employment Assistance
|
||||||
|
Program, [SEAP](https://dol.ny.gov/SEAP). I will be starting a business offering
|
||||||
|
managed online services, such as website design and deployment, personal cloud,
|
||||||
|
and email. I would like to offer these services to local small businesses and
|
||||||
|
not-for-profits. I think of it as "Silicon Valley experience" at reasonable,
|
||||||
|
local prices. I'm excited to dive into the parts I'm not very familiar with,
|
||||||
|
namely the business side of things. I have extensive technical experience and
|
||||||
|
mastery, but I lack any significant business experience.
|
||||||
|
|
||||||
|
## Gaming
|
||||||
|
|
||||||
|
I've started a new playthrough of [Darkest
|
||||||
|
Dungeon](https://en.wikipedia.org/wiki/Darkest_Dungeon). It's mildly
|
||||||
|
frustrating, but mostly fun. I have fun yelling at the game; it's like stress
|
||||||
|
relief. I've been generally successful, but the Crimson Court has been very
|
||||||
|
rough to me. It is a game about challenges and loss, though, so nothing
|
||||||
|
unexpected.
|
||||||
|
|
||||||
|
I've continued my play-through of
|
||||||
|
[Sundered](https://en.wikipedia.org/wiki/Sundered), though have put it down for
|
||||||
|
a bit. I'm playing it on my Steam Deck using [Lutris](https://lutris.net/), and
|
||||||
|
it works very well. Lutris continues to impress me, and I want to try writing an
|
||||||
|
installer for a game.
|
106
_posts/2024-09-24-life-in-progress-september.md
Normal file
106
_posts/2024-09-24-life-in-progress-september.md
Normal file
|
@ -0,0 +1,106 @@
|
||||||
|
---
|
||||||
|
tabtitle: "Life in Progress: September, 2024"
|
||||||
|
title: "Life in Progress: September, 2024"
|
||||||
|
topics: [life, gaming]
|
||||||
|
pub: 2024-09-24
|
||||||
|
short_desc: "Life In Progress update for September"
|
||||||
|
---
|
||||||
|
|
||||||
|
# Life In Progress, as of {{ page.pub }}
|
||||||
|
|
||||||
|
- New hardware: laptop, phone, and NAS
|
||||||
|
- **TWO** game jams!
|
||||||
|
- Finishing up Morrowind
|
||||||
|
- SEAP/Self-Employment Progress
|
||||||
|
|
||||||
|
## New Hardware
|
||||||
|
|
||||||
|
### Framework Laptop
|
||||||
|
|
||||||
|
This new [Framework](https://frame.work) is great! I've only had it for a few
|
||||||
|
weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
|
||||||
|
from my various existing options to it. Being able to work for multiple hours
|
||||||
|
without worrying about battery life is nice.
|
||||||
|
|
||||||
|
Previously, the Chromebook I have was my go-to remote personal macine.
|
||||||
|
Considering its age, and the inherent limitations of a Chromebook, it served me
|
||||||
|
better than I ever could have hoped. However, I knew it's time was drawing
|
||||||
|
near, and the Dell I got as part of my work severance was not going to cut it.
|
||||||
|
Considering I'm starting a business doing technology, I needed a reliable,
|
||||||
|
"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
|
||||||
|
I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
|
||||||
|
newest 13-inch model with AMD components checked enough of the boxen for me to
|
||||||
|
dive in.
|
||||||
|
|
||||||
|
### Phone
|
||||||
|
|
||||||
|
For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
|
||||||
|
unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
|
||||||
|
less than 1 GB of streaming data, so this seemed like a clearly better option
|
||||||
|
than the $30+ I was paying for Google Fi. When I decided to switch, they had an
|
||||||
|
incredible deal offering a Google Pixel 9 plus a year's service for a great
|
||||||
|
price, so I not only switched carrier, I also snagged a new phone! I had a
|
||||||
|
Samsung S21, which was more than sufficient for my needs, so switching isn't
|
||||||
|
quite as significant as with the laptop, but it's still a nice new experience.
|
||||||
|
The OS and environment on the Pixel is much nicer than Samsung phones, so
|
||||||
|
that's quite the plus!
|
||||||
|
|
||||||
|
### NAS
|
||||||
|
|
||||||
|
I bought a 2-bay Synology NAS from a friend a few months ago, and with the
|
||||||
|
myriad other changes, decided to set it up proper. I setup
|
||||||
|
[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
|
||||||
|
https://jellyfin.org/) for video. I had previously used Navidrome, then
|
||||||
|
switched to Jellyfin for both audio and video, but with the new phone comes a
|
||||||
|
return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
|
||||||
|
and Navidrome plays nicely with it.
|
||||||
|
|
||||||
|
The other big additions with the NAS is more backup scripts, and also pulling
|
||||||
|
down some YouTube series I like for local copies. More details in a full post.
|
||||||
|
|
||||||
|
## Game Making
|
||||||
|
|
||||||
|
Two game jams! One for the entire month of September, [Clone
|
||||||
|
Jam](https://itch.io/jam/clone-jam-game-a-month), and a
|
||||||
|
[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
|
||||||
|
working on building a ray-casting-based dungeon scavenger, similar to "Legend
|
||||||
|
of Grimrock", but with less combat. However, while I have made great progress
|
||||||
|
understanding how ray-casting works, and how to implement it, I won't have time
|
||||||
|
to finish such a game. That knowledge won't go to waste, though! There's a
|
||||||
|
game-jam at the end of October where I intend to make use of it. Instead, I'll
|
||||||
|
be touching-up and submitting a clone of Minesweeper I made:
|
||||||
|
[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
|
||||||
|
|
||||||
|
For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
|
||||||
|
sprite to collect and/or avoid certain projectiles. I also made this game in
|
||||||
|
the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
|
||||||
|
on a single project for 72-hours with as little down-time as possible is still
|
||||||
|
quite exhausting! My submission was called
|
||||||
|
[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
|
||||||
|
submissions, which is honestly disappointing, but not enough to demotivate me
|
||||||
|
from continuing my game-making journey!
|
||||||
|
|
||||||
|
## Game Playing
|
||||||
|
|
||||||
|
I finally finished my play-through of Morrowind, and one of its two expansions,
|
||||||
|
Tribunal. (Note: before "DLC", new game content for existing games was
|
||||||
|
distributed like the game itself, on a piece of data-storing media, such as a
|
||||||
|
CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
|
||||||
|
The Elder Scrolls III, and I definitely understand why many claim it as their
|
||||||
|
favorite. I will talk more about my experience in a full post, just like I did
|
||||||
|
for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
|
||||||
|
|
||||||
|
## Business Time
|
||||||
|
|
||||||
|
Alas, while game making and playing are great uses of my time, they do not get
|
||||||
|
me the resources I need to pay my bills. I continue to work on starting my own
|
||||||
|
business. I've met with two mentors, one business and one technology, to help
|
||||||
|
get me started and provide guidance. In fact, this week marks what I would
|
||||||
|
consider the proper beginning of my business. With some dedication, I'll have
|
||||||
|
more exciting news to share about this next time!
|
||||||
|
|
||||||
|
## That's All For Now!
|
||||||
|
|
||||||
|
I think the original intention of a "Now" page is to be less verbose, but I
|
||||||
|
find the monthly cadence of a somewhat comprehensive update to be more
|
||||||
|
appealing! Until next month!
|
110
_posts/2025-01-03-life-update.md
Normal file
110
_posts/2025-01-03-life-update.md
Normal file
|
@ -0,0 +1,110 @@
|
||||||
|
---
|
||||||
|
tabtitle: "Life in Progress: January, 2025"
|
||||||
|
title: "Life in Progress: January, 2025"
|
||||||
|
topics: [life]
|
||||||
|
pub: 2025-01-03
|
||||||
|
short_desc: "A retrospective of 2024, up to the beginning of 2025"
|
||||||
|
---
|
||||||
|
|
||||||
|
# Life in Progress: January, 2025
|
||||||
|
|
||||||
|
My [now page](/now) is growing too verbose. Instead, I'll leave that page as a
|
||||||
|
summary of what this/these page(s) will explore. I'll start with a retrospective
|
||||||
|
of 2024, up to now, the beginning of 2025. Maybe a bit of ambitions too.
|
||||||
|
|
||||||
|
## 2024 Retrospective
|
||||||
|
|
||||||
|
2024 was a significant year. The most notable change being that I was laid off
|
||||||
|
in April. The remaining 8 months were quite nice. Before April, the year doesn't
|
||||||
|
feel much different or significant. From what I remember, I was stressed,
|
||||||
|
unhappy, and overall dissatisfied with my situation. I was in the process of
|
||||||
|
saving money to leave, when I was laid off and paid a generous (enough)
|
||||||
|
severance. It's nice when the universe solves problems.
|
||||||
|
|
||||||
|
Much of April and May was time spent decompressing. A bit too much drinking,
|
||||||
|
from what I recall. I began receiving unemployment payments, and looking for
|
||||||
|
jobs, though only half-heartedly. I was already decided I would start my own
|
||||||
|
business. I also started my playthrough of **Fallout 3**.
|
||||||
|
|
||||||
|
At the end of May, I entered into a game jam, and made my first video game,
|
||||||
|
[L4-N-DER Training Simulator](https://vagabondazulien.itch.io/lander). One thing
|
||||||
|
I do remember from the beginning of the year was speaking with some friends
|
||||||
|
about trying to publish a video game on Itch. I made the game using
|
||||||
|
[Fennel](https://fennel-lang.org/) and the [LÖVE 2D game
|
||||||
|
engine](https://www.love2d.org/). It was incredibly rewarding, and a great
|
||||||
|
learning experience. This game would be the first of 5 that I published on my
|
||||||
|
Itch page this year.
|
||||||
|
|
||||||
|
Much of the summer was spent procrastinating starting my own business, and
|
||||||
|
golfing. At the beginning of summer, in June, my grandmother passed away. She
|
||||||
|
was about 2 weeks from her birthday, and so we round up and say she lived to 98.
|
||||||
|
I spent some time helping to clean and clear up her house too. In the beginning
|
||||||
|
of July I traveled to New York City to see Rezz. I also started properly
|
||||||
|
exploring WordPress, and working to understand better the business I was still
|
||||||
|
going to start. Around August, I began playing **Morrowind** for the first time.
|
||||||
|
|
||||||
|
In the fall is when I "got serious" about my business. I signed up for the New
|
||||||
|
York State Self-Employment Assistance Program (SEAP), and through them signed up
|
||||||
|
with SCORE to speak with a mentor and begin some small business training. I made
|
||||||
|
my first WordPress site, for a relative (and for free). I also entered into 3
|
||||||
|
more game jams during this period, publishing
|
||||||
|
[TICSweeper](https://vagabondazulien.itch.io/ticsweeper) (a Minesweeper clone
|
||||||
|
mde with the TIC-80); [RUNR](https://vagabondazulien.itch.io/runr) (another
|
||||||
|
TIC-80 game); and [Escape The
|
||||||
|
Crash](https://vagabondazulien.itch.io/escape-the-crash). _Escape_ was based on
|
||||||
|
some work of mine over the summer to better understand and implement ray-casting
|
||||||
|
in the TIC-80, which I then translated for use in Fennel and LÖVE. At the end of
|
||||||
|
fall, my remaining grandmother severely injured herself, placing her in town
|
||||||
|
through the end of the year. For the second year in a row, much of the holidays
|
||||||
|
would be spent visiting a rehabilitation center (the same one as my first
|
||||||
|
grandmother's). Since the pandemic, I don't think I've had a "normal" holiday
|
||||||
|
season.
|
||||||
|
|
||||||
|
At the end of the year, I formally started my business, [Niblock Technology
|
||||||
|
Solutions](https://www.niblock.tech), and began working on websites for two
|
||||||
|
additional clients. Exploring this new world has been exciting, and there are a
|
||||||
|
lot of new challenges. I love working with others to solve problems, and I'm
|
||||||
|
looking forward to it. I'm also beginning work on a second business idea for a
|
||||||
|
game shop. I want to build a community space for people to play games, enjoy
|
||||||
|
company, and relax. Rounding the year out was my first playthrough of **Deus
|
||||||
|
Ex**.
|
||||||
|
|
||||||
|
## Now: January, 2025
|
||||||
|
|
||||||
|
Now. Plenty of plans and ambitions.
|
||||||
|
|
||||||
|
Easiest: I started a playthrough of **Oblivion**. Similar to **Fallout 3** and
|
||||||
|
**Morrowind**, my goal is to complete the main story and all DLC's. This time
|
||||||
|
around, I explored a new modding setup, using [Lutris](https://lutris.net/) to
|
||||||
|
install and manage the game (from GOG), and all the modding tools. For all three
|
||||||
|
of these games I want to write up a brief retrospective about my experiences and
|
||||||
|
any of the setup required for playing them on Linux. I already have two articles
|
||||||
|
for Oblivion ([Part 1](/2021/11/20/oblivion-linux.html), [Part
|
||||||
|
2](/2021/12/09/oblivion-linux-2.html)) detailing using Steam and Proton. I think
|
||||||
|
the Lutris approach is a bit nicer.
|
||||||
|
|
||||||
|
_Escape The Crash_ was fun to make, but it's not done yet. I want to add in a
|
||||||
|
floor, sound effects, a skybox, and objectives. And an actual ending condition.
|
||||||
|
|
||||||
|
Game-making in general I want to continue. I've started looking into the
|
||||||
|
[DragonRuby game engine](https://dragonruby.org/). I also want to learn (more)
|
||||||
|
Godot. I have no shortage of ideas, only my regular struggles with motivation
|
||||||
|
and focus.
|
||||||
|
|
||||||
|
I've fallen into a few bad habits, and my health is worse for them. Its absurdly
|
||||||
|
easy for me to put on weight, and equally as difficult to lose it again. At my
|
||||||
|
heaviest I was over 320 pounds, and I'm now at a much better 240. I want to
|
||||||
|
bring that number down to 200, but I also want to remove as much significance
|
||||||
|
from that number as I can. It should be a metric, not a grade.
|
||||||
|
|
||||||
|
I've also set for myself several music goals. I want to get better at
|
||||||
|
sight-reading, and so I have a goal to read a new piece of music each week. I
|
||||||
|
also want to explore music production, and try making my own 45-60 minute mix.
|
||||||
|
|
||||||
|
There are the business goals. I need to have an income that supports my
|
||||||
|
lifestyle, which means more clients and (hopefully) more businesses!
|
||||||
|
|
||||||
|
Finally, I want to write more. I think about writing, but rarely follow-through.
|
||||||
|
As all my other ambitions develop, sharing them with the world will help me
|
||||||
|
formally catalog my successes. Plus, if I have something useful and helpful to
|
||||||
|
share, then I want to!
|
307
_posts/2025-01-09-oblivion-lutris.md
Normal file
307
_posts/2025-01-09-oblivion-lutris.md
Normal file
|
@ -0,0 +1,307 @@
|
||||||
|
---
|
||||||
|
tabtitle: "Oblivion on Linux: Lutris Edition"
|
||||||
|
title: "Oblivion on Linux: Lutris Edition"
|
||||||
|
topics: [gaming]
|
||||||
|
pub: 2025-01-09
|
||||||
|
short_desc: "Modding Oblivion on Linux using Lutris and Wine, without Steam."
|
||||||
|
---
|
||||||
|
|
||||||
|
# Oblivion on Linux: Lutris Edition
|
||||||
|
|
||||||
|
I love Oblivion. I've written before about setting up Oblivion on Linux using
|
||||||
|
the Steam version, Proton and a handful of aliases: [Part
|
||||||
|
1](/2021/11/20/oblivion-linux.html) covers most of the tooling setup, and [Part
|
||||||
|
2](/2021/12/09/oblivion-linux-2.html) covers some mods I liked. This setup
|
||||||
|
works, though it is a bit of a hassle to manage. It requires running the tools
|
||||||
|
individually through aliases from a terminal, which can be intimidating and
|
||||||
|
unfriendly. It also requires the Steam version of Oblivion.
|
||||||
|
|
||||||
|
When I recently decided to return to Cyrodiil and close some gates, I wanted to
|
||||||
|
review my setup, and also my mod list. I discovered that Wrye Bash now does have
|
||||||
|
a native Linux application (as does LOOT!). However, I opted to stick with using
|
||||||
|
Wine and Windows versions of these applications due to a complication of modding
|
||||||
|
Oblivion in general: the case-sensitive nature of the filesystem. On Linux, the
|
||||||
|
filesystem is case-sensitive; on Windows, the filesystem is **not**
|
||||||
|
case-sensitive. For modding, this means if you extract an archive with a
|
||||||
|
`Data/meshes` folder, but your current setup has a `Data/Meshes` directory, on
|
||||||
|
Linux you'll end up with two directories: `Data/Meshes` _and_ `Data/meshes`.
|
||||||
|
There are solutions to this problem on Linux, namely using an EXT-4 filesystem.
|
||||||
|
I don't feel like reformatting my disks, and so I'll let Wine handle it. It may
|
||||||
|
mean a slight performance hit, but it's Oblivion - there are **always**
|
||||||
|
performance hits. If there aren't performance hits, then you haven't modded the
|
||||||
|
game enough yet.
|
||||||
|
|
||||||
|
## Setup: Game
|
||||||
|
|
||||||
|
I'll be using [Lutris](https://lutris.net) to handle installing and launching
|
||||||
|
the game. No more terminal aliases! I'm also using the [GOG version of
|
||||||
|
Oblivion](https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the).
|
||||||
|
Lutris allows you to link your GOG account, and easily install games using Wine
|
||||||
|
(or native versions, if available!). In Lutris, I install the game to my
|
||||||
|
preferred destination, using the default GOG Wine install script. After
|
||||||
|
installation, I launch the game once to generate some initial configuration
|
||||||
|
files, and verify things work as expected. Before the next steps, there is a
|
||||||
|
significant change: the Wine version. In order to use the latest version of Wrye
|
||||||
|
Bash through Lutris, I had to change the Wine version from my Lutris default,
|
||||||
|
_wine-ge-8-26_, to my latest system version, 9.22. There seems to be a Windows
|
||||||
|
API which Wrye Bash relies upon which isn't handled well in Wine versions
|
||||||
|
previous to 9.
|
||||||
|
|
||||||
|
Lutris can also install from downloaded GOG installers, without having to link
|
||||||
|
accounts. Make sure to download all the parts (for Oblivion, there are 3: a
|
||||||
|
small EXE, and two BIN files). When installing, make sure all the downloaded
|
||||||
|
files are in the same directory. In Lutris, click the `+` button to add a new
|
||||||
|
game, and select "Install a Windows game from an executable." Name the game as
|
||||||
|
you wish, and add identifier
|
||||||
|
`the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe` for the GOG
|
||||||
|
version. It'll pull down nice looking images. On the next screen, click the
|
||||||
|
`Install` button next to "Setup file", choose your desired directory, and then
|
||||||
|
select the EXE downloaded from the three files above. Lutris will create the
|
||||||
|
Wine prefix, and load the GOG Installer. Make note of the directory you chose
|
||||||
|
above for installation (default will be in the Lutris game library directory,
|
||||||
|
`Lutris Hamburger Menu` -> `Preferences` -> `Storage` -> _Game Library_), and
|
||||||
|
substitute it accordingly below.
|
||||||
|
|
||||||
|
Assuming everything is setup and running, the last step here is to note where
|
||||||
|
Lutris installed the game. The path to the directory will differ, but the
|
||||||
|
directory structure should be similar to the below. The Lutris "Directory"
|
||||||
|
(Right-Click -> Configure) value will bring you to the Wine directory (with
|
||||||
|
`drive_c`), and from there will be the `GOG Games` directory (or possibly
|
||||||
|
renamed; this can be changed during the GOG install process), and then the
|
||||||
|
`Oblivion` directory.
|
||||||
|
|
||||||
|
```
|
||||||
|
Lutris
|
||||||
|
|-> gog
|
||||||
|
|-> the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe
|
||||||
|
|-> drive_c
|
||||||
|
|-> GOG Games
|
||||||
|
|-> Oblivion
|
||||||
|
|- Data
|
||||||
|
|- Oblivion.exe
|
||||||
|
|- ...
|
||||||
|
```
|
||||||
|
|
||||||
|
### xOBSE
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/llde/xOBSE)
|
||||||
|
- [Nexus Links](https://www.nexusmods.com/oblivion/mods/37952)
|
||||||
|
|
||||||
|
The Oblivion Script Extender is required for many mods, and should be considered
|
||||||
|
essential for anything beyond a strict vanilla playthrough. Download the latest
|
||||||
|
version, and extract it to the `Oblivion` directory. When you launch Wrye Bash
|
||||||
|
(covered next), in the lower-left corner, on the icon bar, should be a green
|
||||||
|
checkbox. Hovering over it will notify you that OBSE is enabled. Clicking that
|
||||||
|
box will toggle OBSE. Generally, make sure it is enabled (checked).
|
||||||
|
|
||||||
|
At this point, before any other tools, when you double-click/Play Oblivion, it
|
||||||
|
will launch the purely vanilla Oblivion that was installed above. To use OBSE,
|
||||||
|
right-click Oblivion in Lutris, choose _Configure_, and on the "Game Options"
|
||||||
|
tab, change the _Executable_ by clicking the button with three dots (labeled
|
||||||
|
"Select a file") to `obse_loader.exe`. Save the changes, and re-launch.
|
||||||
|
|
||||||
|
## Pre-Setup: Tools
|
||||||
|
|
||||||
|
Before setting up the modding tools, it is required to run Oblivion once. This
|
||||||
|
will generate the INI file.
|
||||||
|
|
||||||
|
I also recommend adding the Wrye Bash `bash.ini` file detailed below before
|
||||||
|
running Wrye Bash for the first time. By declaring where the executable for
|
||||||
|
Oblivion is, Wrye Bash won't try to automatically find it, which can cause some
|
||||||
|
troubles or confusion.
|
||||||
|
|
||||||
|
## Setup: Tools
|
||||||
|
|
||||||
|
I'll be using the following tools. When possible, download the stand-alone
|
||||||
|
version of the tool. To make things easy, I use the `GOG Games` directory for
|
||||||
|
all the tools.
|
||||||
|
|
||||||
|
```
|
||||||
|
drive_c
|
||||||
|
|-> GOG Games
|
||||||
|
|- BethINI
|
||||||
|
|- LOOT
|
||||||
|
|- Mods
|
||||||
|
|- Mopy
|
||||||
|
|- Oblivion
|
||||||
|
|- TES4Edit
|
||||||
|
```
|
||||||
|
|
||||||
|
### Wrye Bash
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/wrye-bash/wrye-bash)
|
||||||
|
- [Homepage](https://wrye-bash.github.io/)
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/22368)
|
||||||
|
|
||||||
|
Mod manager, and **everything else** launcher in this setup. One of the most
|
||||||
|
exciting results of this setup is handling almost all modding management through
|
||||||
|
the Wrye Bash UI. From the Project Link, download the stand-alone executable
|
||||||
|
from the releases. I extract it to the `GOG Games` directory, which will create
|
||||||
|
a `Mopy` directory. Within that will be the executable, `Wrye Bash.exe`. Next,
|
||||||
|
in the `Mopy` directory, copy the `bash_default.ini` file to `bash.ini`. Make
|
||||||
|
the following changes (or replace `bash.ini` with this information):
|
||||||
|
|
||||||
|
```ini
|
||||||
|
[General]
|
||||||
|
; -- Path to mod directory.
|
||||||
|
; These are relative to the Oblivion directory.
|
||||||
|
sOblivionMods=..\Mods
|
||||||
|
sBashModData=..\Mods\Bash Mod Data
|
||||||
|
sInstallersData=..\Mods\Bash Installers\Bash
|
||||||
|
|
||||||
|
; -- Path to the Oblivion directory.
|
||||||
|
; "C:" here is drive_c on our filesystem.
|
||||||
|
sOblivionPath=C:\GOG Games\Oblivion
|
||||||
|
|
||||||
|
; -- User directory stuff.
|
||||||
|
; "C:" here is drive_c on our filesystem.
|
||||||
|
; Make sure to replace YOUR-USERNAME with your username
|
||||||
|
sUserPath=C:\users\YOUR-USERNAME
|
||||||
|
sPersonalPath=C:\users\YOUR-USERNAME\Documents
|
||||||
|
sLocalAppDataPath=C:\users\YOUR-USERNAME\AppData\Local
|
||||||
|
|
||||||
|
[Tool Options]
|
||||||
|
; -- TES4Edit
|
||||||
|
; Path is relative to the Oblivion directory.
|
||||||
|
sTes4EditPath=..\TES4Edit\TES4Edit.exe
|
||||||
|
|
||||||
|
; -- TES4LODGen
|
||||||
|
; Path is relative to the Oblivion directory.
|
||||||
|
sTes4LodGenPath=..\TES4LodGen\Tes4LODGen.exe
|
||||||
|
|
||||||
|
; -- LOOT
|
||||||
|
; Path is relative to the Oblivion directory.
|
||||||
|
sLOOT=..\LOOT\LOOT.exe
|
||||||
|
```
|
||||||
|
|
||||||
|
In this configuration, the relative paths are relative to the `Oblivion`
|
||||||
|
directory (where the game executable is). For all remaining tool setup, modify
|
||||||
|
the paths in this configuration to match the paths for the tool executable (or,
|
||||||
|
rename the tool directories, which is what I prefer).
|
||||||
|
|
||||||
|
This is where the magic happens: within Lutris, right-click Oblivion and choose
|
||||||
|
_Configure_. On the "Game Options" tab, change the _Executable_ by clicking the
|
||||||
|
button with three dots (labeled "Select a file"), and choose the `Wrye Bash.exe`
|
||||||
|
executable in the `Mopy` directory. Save the configuration, and
|
||||||
|
double-click/Play Oblivion. This time, Wrye Bash will start up (**Remember:**
|
||||||
|
This will not work on versions of Wine older than 9!).
|
||||||
|
|
||||||
|
At this point, when you want to play Oblivion, you will open Lutris, and launch
|
||||||
|
"Oblivion." This will launch Wrye Bash. You can then click the Oblivion icon in
|
||||||
|
the lower-left icon bar to launch the game. As additional tools are configured,
|
||||||
|
they will appear in the lower-left icon bar (everything except BethINI). To use
|
||||||
|
the tool, you'll run it from Wrye Bash.
|
||||||
|
|
||||||
|
### LOOT
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/loot/loot)
|
||||||
|
- [Homepage](https://loot.github.io/)
|
||||||
|
|
||||||
|
LOOT handles mod load order. Another application with a native Linux version. I
|
||||||
|
had previous run into some bugs, but everything looks to work as expected now.
|
||||||
|
Despite that, I still download and use the stand-alone Windows version (the
|
||||||
|
archive from the releases, not the EXE). I extract it to my `GOG Games`
|
||||||
|
directory, and rename the directory (or edit the `bash.ini` file) so the
|
||||||
|
executable is where my Wrye Bash configuration expects it.
|
||||||
|
|
||||||
|
If setup properly, when you run Wrye Bash, in the lower-left corner will be a
|
||||||
|
bar full of icons, one of which will be a little treasure chest. Clicking it
|
||||||
|
will launch LOOT. From there, sort the order, and then close LOOT. Wrye Bash
|
||||||
|
will refresh, and you can continue on. LOOT will also notify you of any "dirty"
|
||||||
|
mods, which can be cleaned using TES4Edit (see below).
|
||||||
|
|
||||||
|
### TES4Edit
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/TES5Edit/TES5Edit)
|
||||||
|
- [Homepage](https://tes5edit.github.io/)
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/11536)
|
||||||
|
|
||||||
|
I'm still not a mod creator, so my uses of TES4Edit are limited to "quick
|
||||||
|
cleaning." From the project page or Nexus, download the latest version, and
|
||||||
|
extract the archive to the `GOG Games` directory. Rename the directory or edit
|
||||||
|
the `bash.ini` file so Wrye Bash can find it; restart Wrye Bash to verify. Wrye
|
||||||
|
Bash doesn't include a dedicated short-cut for the "Quick Auto Clean" option,
|
||||||
|
instead you have to right-click on the TES4Edit short-cut (or the TES4LodGen
|
||||||
|
short-cut), and choose "Quick Auto Clean". Choose the mod to clean from the
|
||||||
|
list, click OK, and let the program do its work.
|
||||||
|
|
||||||
|
### TES4LODGen
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/TES5Edit/xLODGen)
|
||||||
|
- [Homepage](https://tes5edit.github.io/docs/16-xLODGen.html)
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/15781?tab=description)
|
||||||
|
|
||||||
|
This will generate LOD files ahead of time, allowing for more distant objects to
|
||||||
|
be shown as you adventure around Cyrodiil. Download the archive, and extract it
|
||||||
|
to where Wrye Bash expects it, either changing the directory name or updating
|
||||||
|
the `bash.ini` file accordingly. After mod installation is complete, click the
|
||||||
|
icon from the icon bar to generate the LOD files.
|
||||||
|
|
||||||
|
### BethINI
|
||||||
|
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/46440)
|
||||||
|
|
||||||
|
`BethINI` helps manage the "oblivion.ini" file, providing sane options and a
|
||||||
|
wizard for configuration. This is the only tool that is not run from Wrye Bash.
|
||||||
|
However, it's still pretty easy to work with. Download the stand-alone archive,
|
||||||
|
extract it to the `GOG Games` directory.
|
||||||
|
|
||||||
|
To run the tool, in Lutris single-click on Oblivion. A bar should appear with
|
||||||
|
some additional details about Oblivion, including some buttons: one will say
|
||||||
|
"Play", and one will look like a wine glass; each will have a small button with
|
||||||
|
an up-facing arrow. Click the arrow button next to the wine glass button, and
|
||||||
|
select "Run EXE inside Wine prefix." Navigate into `drive_c`, then `GOG Games`,
|
||||||
|
and into the directory you just set up for BethINI, and select `BethINI.exe`.
|
||||||
|
|
||||||
|
Wrye Bash does allow for custom application short-cuts, but it requires creating
|
||||||
|
a Windows shortcut `.lnk` file, and I cannot figure out an easier way to do
|
||||||
|
that than to just run it from Lutris.
|
||||||
|
|
||||||
|
## Post-Setup: Tools
|
||||||
|
|
||||||
|
Verify each tool runs as expected. Conveniently, all the Bethesda DLCs are
|
||||||
|
"dirty," so LOOT will notify you, and then you can clean them. Run BethINI,
|
||||||
|
generate LOD files, and run the game from Wrye Bash. Praise Todd.
|
||||||
|
|
||||||
|
## Mods
|
||||||
|
|
||||||
|
Wrye Bash on Windows can install mods from an archive, but with this setup that
|
||||||
|
functionality is unreliable. Instead, I extract the mod archives manually before
|
||||||
|
installing them with Wrye Bash. For each mod that I want to use, I'll create a
|
||||||
|
directory in the `Mods -> Bash Installers` directory, and extract the mod
|
||||||
|
archive into that directory. Then, within Wrye Bash, on the "Installers" tab, I
|
||||||
|
can install mods as expected.
|
||||||
|
|
||||||
|
For actually using Wrye Bash, I recommend [laulajatar's
|
||||||
|
guide](https://www.shrine-of-kynareth.de/wrye-bash-for-beginners-part-1-installation-and-installers-tab).
|
||||||
|
Obviously, you can skip the installation steps for both Wrye Bash and OBSE.
|
||||||
|
There is also the [Wrye Bash
|
||||||
|
Manual](https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html).
|
||||||
|
|
||||||
|
## Lutris Setup: Problems
|
||||||
|
|
||||||
|
The significant problem with this setup is no way to alt-tab away from the game.
|
||||||
|
To make things even more inconvenient, playing in a windowed mode also doesn't
|
||||||
|
work, and shows only a black screen with audio. I haven't done an exhaustive
|
||||||
|
trial of options and mods yet to try and fix this, because it isn't a major
|
||||||
|
problem to me.
|
||||||
|
|
||||||
|
The second inconvenience is as I mentioned above, with Wrye Bash not installing
|
||||||
|
mods directly from archives. Again, not a major problem to me.
|
||||||
|
|
||||||
|
I suspect that both of the problems can be resolved with some Wine tweaks.
|
||||||
|
|
||||||
|
## Lutris Setup: Benefits
|
||||||
|
|
||||||
|
What this setup gets right is ease of use, and ease of replication. All tools
|
||||||
|
(except BethINI, for now) and the game are run from Wrye Bash. No juggling
|
||||||
|
multiple application entries, aliases, or special setups. Plus, all tools, mods,
|
||||||
|
and the game itself are all within the Lutris directory, making multiple setups
|
||||||
|
a breeze: just copy the directory. In Lutris, you can then duplicate the entry
|
||||||
|
(Right-Click -> Duplicate), and edit the executable (Right-Click -> Configure ->
|
||||||
|
"Game options" tab -> _Executable_) to point to the new directory.
|
||||||
|
|
||||||
|
## Lutris Setup: Next-Steps
|
||||||
|
|
||||||
|
The most useful next step would be automating this process, by building a Lutris
|
||||||
|
install script. Also, resolving the alt-tab and windowed problems above.
|
6
_topics/life.html
Normal file
6
_topics/life.html
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
---
|
||||||
|
title: life
|
||||||
|
tabtitle: "Life Posts"
|
||||||
|
---
|
||||||
|
|
||||||
|
{% include topics.html %}
|
|
@ -1,6 +0,0 @@
|
||||||
---
|
|
||||||
title: other
|
|
||||||
tabtitle: "Other Posts"
|
|
||||||
---
|
|
||||||
|
|
||||||
{% include topics.html %}
|
|
108
now.md
108
now.md
|
@ -2,104 +2,20 @@
|
||||||
layout: corrupt_now
|
layout: corrupt_now
|
||||||
tabtitle: Now
|
tabtitle: Now
|
||||||
author: Bill Niblock
|
author: Bill Niblock
|
||||||
pub: 2024-09-24
|
pub: 2025-01-03
|
||||||
---
|
---
|
||||||
|
|
||||||
# Life In Progress, as of {{ page.pub }}
|
- The Holiday Spirit made me a bit too jolly! After many cookies and cocktails,
|
||||||
|
it's time to get active, and fix some bad food habits. Again.
|
||||||
|
|
||||||
- New hardware: laptop, phone, and NAS
|
- My business, [Niblock Technology Solutions](https://www.niblock.tech),
|
||||||
- **TWO** game jams!
|
continues to move forward. I have a second client! Next, I want to work on
|
||||||
- Finishing up Morrowind
|
expanding my offerings, and improve my coverage.
|
||||||
- SEAP/Self-Employment Progress
|
|
||||||
|
|
||||||
## New Hardware
|
- I've begun a playthrough of one of my favorite games, **The Elder Scrolls IV:
|
||||||
|
Oblivion**. I'm very happy with the modding setup I've got this time around,
|
||||||
|
and look forward to writing up the details!
|
||||||
|
|
||||||
### Framework Laptop
|
- I have a goal to improve my music sight-reading skill, and plan to do so by
|
||||||
|
reading a new piece of music each week. I've started off with some Bach, and
|
||||||
This new [Framework](https://frame.work) is great! I've only had it for a few
|
will likely continue with him for a bit.
|
||||||
weeks, but it is wonderful. I've been slowly sync'ing and migrating workflows
|
|
||||||
from my various existing options to it. Being able to work for multiple hours
|
|
||||||
without worrying about battery life is nice.
|
|
||||||
|
|
||||||
Previously, the Chromebook I have was my go-to remote personal macine.
|
|
||||||
Considering its age, and the inherent limitations of a Chromebook, it served me
|
|
||||||
better than I ever could have hoped. However, I knew it's time was drawing
|
|
||||||
near, and the Dell I got as part of my work severance was not going to cut it.
|
|
||||||
Considering I'm starting a business doing technology, I needed a reliable,
|
|
||||||
"all-day" machine with Linux. The ARM-based Macs are incredibly tempting, but
|
|
||||||
I am not a fan of Mac. I've been eyeing Framework for a bit now, and their
|
|
||||||
newest 13-inch model with AMD components checked enough of the boxen for me to
|
|
||||||
dive in.
|
|
||||||
|
|
||||||
### Phone
|
|
||||||
|
|
||||||
For a while I've been eyeing Mint Mobile. In the US, they have a plan offering
|
|
||||||
unlimited text and talk, plus 5 GB of data, for $15 per month. I generally use
|
|
||||||
less than 1 GB of streaming data, so this seemed like a clearly better option
|
|
||||||
than the $30+ I was paying for Google Fi. When I decided to switch, they had an
|
|
||||||
incredible deal offering a Google Pixel 9 plus a year's service for a great
|
|
||||||
price, so I not only switched carrier, I also snagged a new phone! I had a
|
|
||||||
Samsung S21, which was more than sufficient for my needs, so switching isn't
|
|
||||||
quite as significant as with the laptop, but it's still a nice new experience.
|
|
||||||
The OS and environment on the Pixel is much nicer than Samsung phones, so
|
|
||||||
that's quite the plus!
|
|
||||||
|
|
||||||
### NAS
|
|
||||||
|
|
||||||
I bought a 2-bay Synology NAS from a friend a few months ago, and with the
|
|
||||||
myriad other changes, decided to set it up proper. I setup
|
|
||||||
[Navidrome](https://www.navidrome.org/) for audio, and [Jellyfin](
|
|
||||||
https://jellyfin.org/) for video. I had previously used Navidrome, then
|
|
||||||
switched to Jellyfin for both audio and video, but with the new phone comes a
|
|
||||||
return to form. I like [Ultrasonic](https://gitlab.com/ultrasonic/ultrasonic),
|
|
||||||
and Navidrome plays nicely with it.
|
|
||||||
|
|
||||||
The other big additions with the NAS is more backup scripts, and also pulling
|
|
||||||
down some YouTube series I like for local copies. More details in a full post.
|
|
||||||
|
|
||||||
## Game Making
|
|
||||||
|
|
||||||
Two game jams! One for the entire month of September, [Clone
|
|
||||||
Jam](https://itch.io/jam/clone-jam-game-a-month), and a
|
|
||||||
[Mini-Jam](https://itch.io/jam/mini-jam-167-cyber). For the Clone Jam, I was
|
|
||||||
working on building a ray-casting-based dungeon scavenger, similar to "Legend
|
|
||||||
of Grimrock", but with less combat. However, while I have made great progress
|
|
||||||
understanding how ray-casting works, and how to implement it, I won't have time
|
|
||||||
to finish such a game. That knowledge won't go to waste, though! There's a
|
|
||||||
game-jam at the end of October where I intend to make use of it. Instead, I'll
|
|
||||||
be touching-up and submitting a clone of Minesweeper I made:
|
|
||||||
[TICsweeper](https://vagabondazulien.itch.io/ticsweeper).
|
|
||||||
|
|
||||||
For the Mini-Jam, I decided to make a "runner" type game: you maneuver your
|
|
||||||
sprite to collect and/or avoid certain projectiles. I also made this game in
|
|
||||||
the [TIC-80](https://tic80.com). While I didn't pull any all-nighters, focusing
|
|
||||||
on a single project for 72-hours with as little down-time as possible is still
|
|
||||||
quite exhausting! My submission was called
|
|
||||||
[RUNR](https://vagabondazulien.itch.io/runr). It ranked 48th out of 66
|
|
||||||
submissions, which is honestly disappointing, but not enough to demotivate me
|
|
||||||
from continuing my game-making journey!
|
|
||||||
|
|
||||||
## Game Playing
|
|
||||||
|
|
||||||
I finally finished my play-through of Morrowind, and one of its two expansions,
|
|
||||||
Tribunal. (Note: before "DLC", new game content for existing games was
|
|
||||||
distributed like the game itself, on a piece of data-storing media, such as a
|
|
||||||
CD. These were called "expansion packs.") I have thoroughly enjoyed my time in
|
|
||||||
The Elder Scrolls III, and I definitely understand why many claim it as their
|
|
||||||
favorite. I will talk more about my experience in a full post, just like I did
|
|
||||||
for my recent Fallout 3 replay (I mean, just like I _will_. I _WILL!_)
|
|
||||||
|
|
||||||
## Business Time
|
|
||||||
|
|
||||||
Alas, while game making and playing are great uses of my time, they do not get
|
|
||||||
me the resources I need to pay my bills. I continue to work on starting my own
|
|
||||||
business. I've met with two mentors, one business and one technology, to help
|
|
||||||
get me started and provide guidance. In fact, this week marks what I would
|
|
||||||
consider the proper beginning of my business. With some dedication, I'll have
|
|
||||||
more exciting news to share about this next time!
|
|
||||||
|
|
||||||
## That's All For Now!
|
|
||||||
|
|
||||||
I think the original intention of a "Now" page is to be less verbose, but I
|
|
||||||
find the monthly cadence of a somewhat comprehensive update to be more
|
|
||||||
appealing! Until next month!
|
|
||||||
|
|
Loading…
Reference in a new issue