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41
_drafts/oblivion-full-dlc-playthrough.md
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41
_drafts/oblivion-full-dlc-playthrough.md
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### My Mod List
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My most recent mod list had a few objectives. First, I love [Better
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Cities](https://www.nexusmods.com/oblivion/mods/16513) and [Maskar's Oblivion
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|
Overhaul (MOO)](https://www.nexusmods.com/oblivion/mods/42780), and so I'll use
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them. Second, I'm not generally concerned with graphics improvements/overhauls.
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Lastly, despite the first point, I wanted to play with a "Vanilla Plus"
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emphasis.
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As before, I recommend reading through the [Oblivion Comprehensive Modding Guide
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by Dispensation](https://www.nexusmods.com/oblivion/mods/49898). It covers how
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to use all the above installed tools, and walks through mod recommendations for
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every aspect of the game. The Unofficial Official Patches are essential and
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always recommended. The various bug and engine fixes may or may not help out;
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try them out and use the ones which do!
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My "vanilla plus" mod list weighs in rather light. _Better Cities_ and _MOO_ are
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the big ones. The remaining mods with significant changes are [Ultimate
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Leveling](https://www.nexusmods.com/oblivion/mods/49134), to fix some of
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Oblivions leveling problems; [Combat
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Additions](https://www.nexusmods.com/oblivion/mods/49939), to improve the combat
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aspects of the game; and [Supreme
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Magicka](https://www.nexusmods.com/oblivion/mods/12466), for some added magic.
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I use [Better Dungeons](https://www.nexusmods.com/oblivion/mods/40392), [Better
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Forts](https://www.nexusmods.com/oblivion/mods/51897), the various ["Add Some
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Flavor"](https://next.nexusmods.com/profile/gweow/mods) mods from gweow, [Lights
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of Cyrodiil](https://www.nexusmods.com/oblivion/mods/46131), and [Legion
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Forester Outposts Revistited](https://www.nexusmods.com/oblivion/mods/51512) to
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|
spice up the world spaces a bit. A few of the _"Add Some Flavor"_ mods conflict
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in small ways with _Better Cities_.
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I add [Thieves Arsenal](https://www.nexusmods.com/oblivion/mods/9655), and
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[Bounty Quests Fixed and
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Polished](https://www.nexusmods.com/oblivion/mods/48330) to add some additional
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quests and flavor.
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To avoid fast travelling, I use [Cyrodiil Travel
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|
Services](https://www.afkmods.com/index.php?/files/file/263-cyrodiil-travel-services/)
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to get around easier; and [Traveler's
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Tent](https://www.nexusmods.com/oblivion/mods/49654) for a mobile base of sorts.
|
307
_posts/2025-01-09-oblivion-lutris.md
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_posts/2025-01-09-oblivion-lutris.md
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---
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tabtitle: "Oblivion on Linux: Lutris Edition"
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title: "Oblivion on Linux: Lutris Edition"
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topics: [gaming]
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pub: 2025-01-09
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short_desc: "Modding Oblivion on Linux using Lutris and Wine, without Steam."
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---
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# Oblivion on Linux: Lutris Edition
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I love Oblivion. I've written before about setting up Oblivion on Linux using
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the Steam version, Proton and a handful of aliases: [Part
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|
1](/2021/11/20/oblivion-linux.html) covers most of the tooling setup, and [Part
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|
2](/2021/12/09/oblivion-linux-2.html) covers some mods I liked. This setup
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|
works, though it is a bit of a hassle to manage. It requires running the tools
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|
individually through aliases from a terminal, which can be intimidating and
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|
unfriendly. It also requires the Steam version of Oblivion.
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|
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|
When I recently decided to return to Cyrodiil and close some gates, I wanted to
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|
review my setup, and also my mod list. I discovered that Wrye Bash now does have
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|
a native Linux application (as does LOOT!). However, I opted to stick with using
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|
Wine and Windows versions of these applications due to a complication of modding
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|
Oblivion in general: the case-sensitive nature of the filesystem. On Linux, the
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|
filesystem is case-sensitive; on Windows, the filesystem is **not**
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|
case-sensitive. For modding, this means if you extract an archive with a
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|
`Data/meshes` folder, but your current setup has a `Data/Meshes` directory, on
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|
Linux you'll end up with two directories: `Data/Meshes` _and_ `Data/meshes`.
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|
There are solutions to this problem on Linux, namely using an EXT-4 filesystem.
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|
I don't feel like reformatting my disks, and so I'll let Wine handle it. It may
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|
mean a slight performance hit, but it's Oblivion - there are **always**
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|
performance hits. If there aren't performance hits, then you haven't modded the
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|
game enough yet.
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|
## Setup: Game
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|
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I'll be using [Lutris](https://lutris.net) to handle installing and launching
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|
the game. No more terminal aliases! I'm also using the [GOG version of
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Oblivion](https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the).
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|
Lutris allows you to link your GOG account, and easily install games using Wine
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|
(or native versions, if available!). In Lutris, I install the game to my
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|
preferred destination, using the default GOG Wine install script. After
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|
installation, I launch the game once to generate some initial configuration
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|
files, and verify things work as expected. Before the next steps, there is a
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|
significant change: the Wine version. In order to use the latest version of Wrye
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|
Bash through Lutris, I had to change the Wine version from my Lutris default,
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|
_wine-ge-8-26_, to my latest system version, 9.22. There seems to be a Windows
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|
API which Wrye Bash relies upon which isn't handled well in Wine versions
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|
previous to 9.
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|
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|
Lutris can also install from downloaded GOG installers, without having to link
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|
accounts. Make sure to download all the parts (for Oblivion, there are 3: a
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|
small EXE, and two BIN files). When installing, make sure all the downloaded
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files are in the same directory. In Lutris, click the `+` button to add a new
|
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|
game, and select "Install a Windows game from an executable." Name the game as
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|
you wish, and add identifier
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||||||
|
`the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe` for the GOG
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|
version. It'll pull down nice looking images. On the next screen, click the
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|
`Install` button next to "Setup file", choose your desired directory, and then
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|
select the EXE downloaded from the three files above. Lutris will create the
|
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|
Wine prefix, and load the GOG Installer. Make note of the directory you chose
|
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|
above for installation (default will be in the Lutris game library directory,
|
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|
`Lutris Hamburger Menu` -> `Preferences` -> `Storage` -> _Game Library_), and
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|
substitute it accordingly below.
|
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|
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|
Assuming everything is setup and running, the last step here is to note where
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|
Lutris installed the game. The path to the directory will differ, but the
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|
directory structure should be similar to the below. The Lutris "Directory"
|
||||||
|
(Right-Click -> Configure) value will bring you to the Wine directory (with
|
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|
`drive_c`), and from there will be the `GOG Games` directory (or possibly
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|
renamed; this can be changed during the GOG install process), and then the
|
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|
`Oblivion` directory.
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||||||
|
|
||||||
|
```
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|
Lutris
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||||||
|
|-> gog
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||||||
|
|-> the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe
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||||||
|
|-> drive_c
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||||||
|
|-> GOG Games
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||||||
|
|-> Oblivion
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||||||
|
|- Data
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||||||
|
|- Oblivion.exe
|
||||||
|
|- ...
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||||||
|
```
|
||||||
|
|
||||||
|
### xOBSE
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/llde/xOBSE)
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||||||
|
- [Nexus Links](https://www.nexusmods.com/oblivion/mods/37952)
|
||||||
|
|
||||||
|
The Oblivion Script Extender is required for many mods, and should be considered
|
||||||
|
essential for anything beyond a strict vanilla playthrough. Download the latest
|
||||||
|
version, and extract it to the `Oblivion` directory. When you launch Wrye Bash
|
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|
(covered next), in the lower-left corner, on the icon bar, should be a green
|
||||||
|
checkbox. Hovering over it will notify you that OBSE is enabled. Clicking that
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||||||
|
box will toggle OBSE. Generally, make sure it is enabled (checked).
|
||||||
|
|
||||||
|
At this point, before any other tools, when you double-click/Play Oblivion, it
|
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|
will launch the purely vanilla Oblivion that was installed above. To use OBSE,
|
||||||
|
right-click Oblivion in Lutris, choose _Configure_, and on the "Game Options"
|
||||||
|
tab, change the _Executable_ by clicking the button with three dots (labeled
|
||||||
|
"Select a file") to `obse_loader.exe`. Save the changes, and re-launch.
|
||||||
|
|
||||||
|
## Pre-Setup: Tools
|
||||||
|
|
||||||
|
Before setting up the modding tools, it is required to run Oblivion once. This
|
||||||
|
will generate the INI file.
|
||||||
|
|
||||||
|
I also recommend adding the Wrye Bash `bash.ini` file detailed below before
|
||||||
|
running Wrye Bash for the first time. By declaring where the executable for
|
||||||
|
Oblivion is, Wrye Bash won't try to automatically find it, which can cause some
|
||||||
|
troubles or confusion.
|
||||||
|
|
||||||
|
## Setup: Tools
|
||||||
|
|
||||||
|
I'll be using the following tools. When possible, download the stand-alone
|
||||||
|
version of the tool. To make things easy, I use the `GOG Games` directory for
|
||||||
|
all the tools.
|
||||||
|
|
||||||
|
```
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||||||
|
drive_c
|
||||||
|
|-> GOG Games
|
||||||
|
|- BethINI
|
||||||
|
|- LOOT
|
||||||
|
|- Mods
|
||||||
|
|- Mopy
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||||||
|
|- Oblivion
|
||||||
|
|- TES4Edit
|
||||||
|
```
|
||||||
|
|
||||||
|
### Wrye Bash
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/wrye-bash/wrye-bash)
|
||||||
|
- [Homepage](https://wrye-bash.github.io/)
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/22368)
|
||||||
|
|
||||||
|
Mod manager, and **everything else** launcher in this setup. One of the most
|
||||||
|
exciting results of this setup is handling almost all modding management through
|
||||||
|
the Wrye Bash UI. From the Project Link, download the stand-alone executable
|
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|
from the releases. I extract it to the `GOG Games` directory, which will create
|
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|
a `Mopy` directory. Within that will be the executable, `Wrye Bash.exe`. Next,
|
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|
in the `Mopy` directory, copy the `bash_default.ini` file to `bash.ini`. Make
|
||||||
|
the following changes (or replace `bash.ini` with this information):
|
||||||
|
|
||||||
|
```ini
|
||||||
|
[General]
|
||||||
|
; -- Path to mod directory.
|
||||||
|
; These are relative to the Oblivion directory.
|
||||||
|
sOblivionMods=..\Mods
|
||||||
|
sBashModData=..\Mods\Bash Mod Data
|
||||||
|
sInstallersData=..\Mods\Bash Installers\Bash
|
||||||
|
|
||||||
|
; -- Path to the Oblivion directory.
|
||||||
|
; "C:" here is drive_c on our filesystem.
|
||||||
|
sOblivionPath=C:\GOG Games\Oblivion
|
||||||
|
|
||||||
|
; -- User directory stuff.
|
||||||
|
; "C:" here is drive_c on our filesystem.
|
||||||
|
; Make sure to replace YOUR-USERNAME with your username
|
||||||
|
sUserPath=C:\users\YOUR-USERNAME
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||||||
|
sPersonalPath=C:\users\YOUR-USERNAME\Documents
|
||||||
|
sLocalAppDataPath=C:\users\YOUR-USERNAME\AppData\Local
|
||||||
|
|
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|
[Tool Options]
|
||||||
|
; -- TES4Edit
|
||||||
|
; Path is relative to the Oblivion directory.
|
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|
sTes4EditPath=..\TES4Edit\TES4Edit.exe
|
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|
|
||||||
|
; -- TES4LODGen
|
||||||
|
; Path is relative to the Oblivion directory.
|
||||||
|
sTes4LodGenPath=..\TES4LodGen\Tes4LODGen.exe
|
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|
|
||||||
|
; -- LOOT
|
||||||
|
; Path is relative to the Oblivion directory.
|
||||||
|
sLOOT=..\LOOT\LOOT.exe
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||||||
|
```
|
||||||
|
|
||||||
|
In this configuration, the relative paths are relative to the `Oblivion`
|
||||||
|
directory (where the game executable is). For all remaining tool setup, modify
|
||||||
|
the paths in this configuration to match the paths for the tool executable (or,
|
||||||
|
rename the tool directories, which is what I prefer).
|
||||||
|
|
||||||
|
This is where the magic happens: within Lutris, right-click Oblivion and choose
|
||||||
|
_Configure_. On the "Game Options" tab, change the _Executable_ by clicking the
|
||||||
|
button with three dots (labeled "Select a file"), and choose the `Wrye Bash.exe`
|
||||||
|
executable in the `Mopy` directory. Save the configuration, and
|
||||||
|
double-click/Play Oblivion. This time, Wrye Bash will start up (**Remember:**
|
||||||
|
This will not work on versions of Wine older than 9!).
|
||||||
|
|
||||||
|
At this point, when you want to play Oblivion, you will open Lutris, and launch
|
||||||
|
"Oblivion." This will launch Wrye Bash. You can then click the Oblivion icon in
|
||||||
|
the lower-left icon bar to launch the game. As additional tools are configured,
|
||||||
|
they will appear in the lower-left icon bar (everything except BethINI). To use
|
||||||
|
the tool, you'll run it from Wrye Bash.
|
||||||
|
|
||||||
|
### LOOT
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/loot/loot)
|
||||||
|
- [Homepage](https://loot.github.io/)
|
||||||
|
|
||||||
|
LOOT handles mod load order. Another application with a native Linux version. I
|
||||||
|
had previous run into some bugs, but everything looks to work as expected now.
|
||||||
|
Despite that, I still download and use the stand-alone Windows version (the
|
||||||
|
archive from the releases, not the EXE). I extract it to my `GOG Games`
|
||||||
|
directory, and rename the directory (or edit the `bash.ini` file) so the
|
||||||
|
executable is where my Wrye Bash configuration expects it.
|
||||||
|
|
||||||
|
If setup properly, when you run Wrye Bash, in the lower-left corner will be a
|
||||||
|
bar full of icons, one of which will be a little treasure chest. Clicking it
|
||||||
|
will launch LOOT. From there, sort the order, and then close LOOT. Wrye Bash
|
||||||
|
will refresh, and you can continue on. LOOT will also notify you of any "dirty"
|
||||||
|
mods, which can be cleaned using TES4Edit (see below).
|
||||||
|
|
||||||
|
### TES4Edit
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/TES5Edit/TES5Edit)
|
||||||
|
- [Homepage](https://tes5edit.github.io/)
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/11536)
|
||||||
|
|
||||||
|
I'm still not a mod creator, so my uses of TES4Edit are limited to "quick
|
||||||
|
cleaning." From the project page or Nexus, download the latest version, and
|
||||||
|
extract the archive to the `GOG Games` directory. Rename the directory or edit
|
||||||
|
the `bash.ini` file so Wrye Bash can find it; restart Wrye Bash to verify. Wrye
|
||||||
|
Bash doesn't include a dedicated short-cut for the "Quick Auto Clean" option,
|
||||||
|
instead you have to right-click on the TES4Edit short-cut (or the TES4LodGen
|
||||||
|
short-cut), and choose "Quick Auto Clean". Choose the mod to clean from the
|
||||||
|
list, click OK, and let the program do its work.
|
||||||
|
|
||||||
|
### TES4LODGen
|
||||||
|
|
||||||
|
- [Project Link](https://github.com/TES5Edit/xLODGen)
|
||||||
|
- [Homepage](https://tes5edit.github.io/docs/16-xLODGen.html)
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/15781?tab=description)
|
||||||
|
|
||||||
|
This will generate LOD files ahead of time, allowing for more distant objects to
|
||||||
|
be shown as you adventure around Cyrodiil. Download the archive, and extract it
|
||||||
|
to where Wrye Bash expects it, either changing the directory name or updating
|
||||||
|
the `bash.ini` file accordingly. After mod installation is complete, click the
|
||||||
|
icon from the icon bar to generate the LOD files.
|
||||||
|
|
||||||
|
### BethINI
|
||||||
|
|
||||||
|
- [Nexus Link](https://www.nexusmods.com/oblivion/mods/46440)
|
||||||
|
|
||||||
|
`BethINI` helps manage the "oblivion.ini" file, providing sane options and a
|
||||||
|
wizard for configuration. This is the only tool that is not run from Wrye Bash.
|
||||||
|
However, it's still pretty easy to work with. Download the stand-alone archive,
|
||||||
|
extract it to the `GOG Games` directory.
|
||||||
|
|
||||||
|
To run the tool, in Lutris single-click on Oblivion. A bar should appear with
|
||||||
|
some additional details about Oblivion, including some buttons: one will say
|
||||||
|
"Play", and one will look like a wine glass; each will have a small button with
|
||||||
|
an up-facing arrow. Click the arrow button next to the wine glass button, and
|
||||||
|
select "Run EXE inside Wine prefix." Navigate into `drive_c`, then `GOG Games`,
|
||||||
|
and into the directory you just set up for BethINI, and select `BethINI.exe`.
|
||||||
|
|
||||||
|
Wrye Bash does allow for custom application short-cuts, but it requires creating
|
||||||
|
a Windows shortcut `.lnk` file, and I cannot figure out an easier way to do
|
||||||
|
that than to just run it from Lutris.
|
||||||
|
|
||||||
|
## Post-Setup: Tools
|
||||||
|
|
||||||
|
Verify each tool runs as expected. Conveniently, all the Bethesda DLCs are
|
||||||
|
"dirty," so LOOT will notify you, and then you can clean them. Run BethINI,
|
||||||
|
generate LOD files, and run the game from Wrye Bash. Praise Todd.
|
||||||
|
|
||||||
|
## Mods
|
||||||
|
|
||||||
|
Wrye Bash on Windows can install mods from an archive, but with this setup that
|
||||||
|
functionality is unreliable. Instead, I extract the mod archives manually before
|
||||||
|
installing them with Wrye Bash. For each mod that I want to use, I'll create a
|
||||||
|
directory in the `Mods -> Bash Installers` directory, and extract the mod
|
||||||
|
archive into that directory. Then, within Wrye Bash, on the "Installers" tab, I
|
||||||
|
can install mods as expected.
|
||||||
|
|
||||||
|
For actually using Wrye Bash, I recommend [laulajatar's
|
||||||
|
guide](https://www.shrine-of-kynareth.de/wrye-bash-for-beginners-part-1-installation-and-installers-tab).
|
||||||
|
Obviously, you can skip the installation steps for both Wrye Bash and OBSE.
|
||||||
|
There is also the [Wrye Bash
|
||||||
|
Manual](https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html).
|
||||||
|
|
||||||
|
## Lutris Setup: Problems
|
||||||
|
|
||||||
|
The significant problem with this setup is no way to alt-tab away from the game.
|
||||||
|
To make things even more inconvenient, playing in a windowed mode also doesn't
|
||||||
|
work, and shows only a black screen with audio. I haven't done an exhaustive
|
||||||
|
trial of options and mods yet to try and fix this, because it isn't a major
|
||||||
|
problem to me.
|
||||||
|
|
||||||
|
The second inconvenience is as I mentioned above, with Wrye Bash not installing
|
||||||
|
mods directly from archives. Again, not a major problem to me.
|
||||||
|
|
||||||
|
I suspect that both of the problems can be resolved with some Wine tweaks.
|
||||||
|
|
||||||
|
## Lutris Setup: Benefits
|
||||||
|
|
||||||
|
What this setup gets right is ease of use, and ease of replication. All tools
|
||||||
|
(except BethINI, for now) and the game are run from Wrye Bash. No juggling
|
||||||
|
multiple application entries, aliases, or special setups. Plus, all tools, mods,
|
||||||
|
and the game itself are all within the Lutris directory, making multiple setups
|
||||||
|
a breeze: just copy the directory. In Lutris, you can then duplicate the entry
|
||||||
|
(Right-Click -> Duplicate), and edit the executable (Right-Click -> Configure ->
|
||||||
|
"Game options" tab -> _Executable_) to point to the new directory.
|
||||||
|
|
||||||
|
## Lutris Setup: Next-Steps
|
||||||
|
|
||||||
|
The most useful next step would be automating this process, by building a Lutris
|
||||||
|
install script. Also, resolving the alt-tab and windowed problems above.
|
|
@ -1,5 +1,5 @@
|
||||||
---
|
---
|
||||||
title: Life
|
title: life
|
||||||
tabtitle: "Life Posts"
|
tabtitle: "Life Posts"
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue