Merge pull request #8 from VagabondAzulien/oblivion
Oblivion Adventure Part 2!
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tabtitle: "Oblivion on Linux Part 2, Mods"
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title: "Oblivion on Linux, with Mods! Part 2 - Mods"
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topics: [gaming]
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pub: "2021-12-09"
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short_desc: "The Elder Scrolls IV: Oblivion still has one of the more
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active modding communities. In this, part 2 of my journey to get Oblivion
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modded and running on Linux, I'll cover some of my favorite mods."
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---
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Every player's mod list is different. Some will focus on visuals, making the
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game as graphically impressive and pretty as possible. Others care primarily
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about additional content. I tend towards the later, with a preference for
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additional survival or realism mods. I recommend starting with the "Core Mods"
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section in the [Oblivion Comprehensive Modding Guide by
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Dispensation](https://www.nexusmods.com/oblivion/mods/49898) which will cover
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some essential performance and enhancement mods.
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Below are some specific mods I would like to highlight, and which I enjoy.
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## Survival Related
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### Basic Primary Needs & Personal Hygiene
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- [Nexus Link - Basic Primary Needs](https://www.nexusmods.com/oblivion/mods/37088)
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- [Nexus Link - Basic Personal Hygiene](https://www.nexusmods.com/oblivion/mods/42038_)
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These two mods cover most of the survival aspects of my mod pack. "Basic Primary
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Needs" adds hunger, thirst, and fatigue, while "Basic Personal Hygiene" adds
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cleanliness. Managing these will feel tedious to some, but I really like having
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to eat and drink, and visiting a bath house after a long time adventuring.
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Each mod can make use of [additional HUD Status
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Bars](https://www.nexusmods.com/oblivion/mods/34905), which makes tracking the
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new needs much easier.
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### Traveler's Tent
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/49654)
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This mod adds a portable player home, and is supremely comfy. Because I avoid
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fast-travel, I wanted some sort of camping mod. I originally used [Maskar's
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Camping Mod](https://www.nexusmods.com/oblivion/mods/37197) before learning of
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this mod. By comparison, the tent in Traveler's Tent feels almost like cheating,
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but sometimes it's important to treat yourself.
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## World Enhancement
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These I would consider my graphical improvements. I'm generally not too
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concerned with making the game look good, but I love making the game feel more
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realistic. These mods make Cyrodiil feel more alive.
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### Better Cities
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/16513/)
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This is a massive collection of city overhaul and enhancement mods. I was
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awe-struck when I walked around the Imperial City for the first time with this
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mod enabled. Bravil felt like a dangerous, crowded harbor town. Leyawin looks
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like an actual place people live. Though the improvements do come with FPS hits.
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Doubly-so if enabling the Open Cities option, which moves cities into the
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overworld space, instead of their own individual instances. It's a balancing
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act: the immersion of walking directly into a city sometimes isn't worth
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crashing to desktop when adventuring around cities.
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### COBL
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/21104)
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"Common Oblivion" enriches the world of Oblivion by adding lots of little
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things, and helping different mods "talk" to each other. I like to think of it
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as filling in a lot of the details that feel missing from vanilla Oblivion.
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### Enhanced Economy
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/25078)
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- [Lubrons Patch](https://www.nexusmods.com/oblivion/mods/47184)
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This mod and the corresponding patch make the economy of the world more dynamic.
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What I really like are the merchant quests that are added. Several merchants in
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each town will ask you to find an item in one of the nearby dungeons. It adds
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flavor to the game in just the right way.
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Lubron's Patch for Enhanced Economy fixes some bugs and cleans up the code a
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bit.
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### Lights of Oblivion - Road Lanterns
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/46131)
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A very simple mod that I feel really enhances my travel around Cyrodiil. I avoid
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fast-traveling whenever possible, and walking lit roads at night feels comfy.
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I'm partial to the Imperial model.
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### Natural Environments
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/2536)
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Arguably the only graphical enhancement mod, Natural Environments provides
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options for modifying the weather, water, and vegetation around Cyrodiil. The
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weather and vegetation enhancements especially stand out. Overall the mods
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don't cause me much performance impact, if any.
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### Cyrodiil Travel Services
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- [AFK Mods Link](https://www.afkmods.com/index.php?/files/file/263-cyrodiil-travel-services/)
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I really enjoyed that in Skyrim there was a dude with a wagon you could pay to
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travel to the various cities. This mod adds similar functionality, and then
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some. Useful when playing the game without fast-travel enabled.
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## Overhauls
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Arguably, these are the heavy hitters. These mods will alter the mechanics of
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the game, often making things more challenging but also more rewarding.
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### Maskar's Oblivion Overhaul
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/42780)
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Maskar's Overhaul is a massive endeavor. It "[improves] many aspects of the
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game, while maintaining the overall feel of the game and ensuring compatibility
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with most other mods." I think it does so with great success! However, be
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forewarned, that this overhaul makes the game more challenging.
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There is too much to cover about Maskar's in this post, but I highly recommend
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it. It comes with a PDF instruction manual, which is 61 pages long.
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### Vanilla Combat Enhanced
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/45314)
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As the name implies, this overhaul adjusts but does not change the vanilla
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combat experience. Whereas other mods add new moves or fatigue systems, this mod
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updates the vanilla combat experience to be more challenging and fair. It works
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with Maskar's after a small modification, which will be covered in the next
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part. This is one of the mods that I haven't played with for too long, and
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there are definitely some additional or alternative combat mods I'm considering.
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Namely, [Dynamic Oblivion Combat](https://www.nexusmods.com/oblivion/mods/49873)
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and [Combat Additions](https://www.nexusmods.com/oblivion/mods/49939).
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### Supreme Magicka
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- [Nexus Link](https://www.nexusmods.com/oblivion/mods/12466)
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Rounding out the trio is a magic overhaul. Supreme Magicka approaches magic in
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Oblivion in a similar way to Vanilla Combat Enhanced with combat: it seeks to
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improve and expand, without replacing. To continue similarities, this mod is one
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I haven't sank my teeth into as much. The characters I've been playing most
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recently haven't achieved very powerful magical capabilities yet. An alternative
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to this mod is [Av Latta
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Magicka](https://www.nexusmods.com/oblivion/mods/49096).
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## Next Steps
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In the last part of this series, I want to walk through a complete install of
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Oblivion from scratch.
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