Remove old drafts

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Bill Niblock 2020-07-19 23:42:53 -04:00
parent 7b572bf508
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If I perform an act, which is considered malicious, but perform it without the
intention of malice, is that act still malicious?
I think the answer to this question is no.
Let's start with what I'm really asking: does the morality of an action rely on
intent?
To say that it does not raises (at least) one big concern: if the morality of an
act does not rely on intent, then it follows that the morality of actions are
objective; they exist with a morality universally pre-established, regardless of
individual experience. I cannot accept this proposition. If I were to
accept it, I would be accepting that offence is the responsibility of the
offender, and not the offended. This is simply not the case.
Let's focus on this for a moment: Offence is the responsibility of the offended,
not the offender. This means if someone calls you a mean name, it is your
responsibility to determine if that is offensive or not. Part of this is rooted
in Stoic principles. I can control only my perceptions, and nothing more, so if
I perceive something as offensive, then that is my choice. On the other hand, I
cannot control how others perceive my actions, and thus I cannot control if I
offend others. Do not mistake this as an excuse to be rude or unjust. Recall the
importance of temperance and justice, and be wise in action.
To begin, recognize that through our perceptions we can know what offends us,
and we should extend this understanding to others; do unto others, etcetera.
Continue, and recognize that if we are offended, then we are allowing offence to
control our perceptions. This is absurd. Accept, though, that not all will share
in this understanding. This is not to say, speak only in a way that you do not
offend. This is unreasonable. This is to say, speak with the knowledge, that
your intentions may have no bearing on another's perceptions. Another may allow
offence to control their perceptions, much as they may allow hate or fear or
greed to do so. I will say again, this is absurd. Never relinquish control over
the only thing which you can control. Never empower an ephemeral master such
as emotion, that which will cause catostrophe then flee when atonement is due.
Let's recurse. It is our responsibility to understand offence, and to
recognize when it seeks to control us. We cannot control when others are
offended. We can understand when and why our actions may cause offense, and we
can use and share this knowledge to better understand ourselves, and our
environments. Most importantly, though, we must accept that if we have no
control over offending someone, then intentions are irrelevant. Thus, offense is
subjective.
Let's recurse another step. Does the morality of an action rely on intent? We
must decide if morality is objective, or subjective. If morality is objective,
then there is an objective "good" which exists universally, free of experience.
Were this the case, our intentions would be entirely relevant to our actions,
and, in the case of offense, we could say anything we wanted and cause no
offense, so long as our intentions are good. However, we've already established
that this is false, and so it follows that there is no objective morality
(Sorry, Rand). Morality is subjective. What you consider good, you were taught,
and learned, and developed. We, as society, have agreed that certain things are
good, and thus we embrace them as such, and teach them as such, and help them
develop. Thus it is our responsibility to forge our morality as best we can,
and then help forge the morality of society.
Does the morality of an action depend on intent? I propose yes, though
indirectly. To the acted-upon and society, intent matters little, but to the
actor, the morality of an action depends entirely on intent. By shaping our
actions to be as full of our intent as possible, we act in such a way as to make
the reception of the action as explicit as possible. If we wish to act in a
morally righteous manner, then we must infuse all our actions with the
undeniable intention of righteousness. And though it may be received
differently, we have done all within our power to act morally. Most importantly,
based on the reception, we now have a point of reference; an introspective aid.
We can now temper our morality against those of others and society, and through
this repeated feedback cycle, we can hone our morals.

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<html>
<head>
<title>Ascension Check List ==v1.0==</title>
<link rel="stylesheet" type="text/css" href="ascensionCL.css" />
<script type="text/javascript">
function showHide(elem_id){
if (document.getElementById(elem_id).style.display == 'none'){
document.getElementById(elem_id).style.display = 'block';}
else{
document.getElementById(elem_id).style.display = 'none';}
}
</script>
</head>
<body>
<!--Start daily section-->
<div class="sect" id="noborder">
<div class="sect_title" id="daily">
<h2>++ Daily Reminders ++</h2>
</div>
<ul>
<li>Pumpkin Patch</li>
<li>Clan Stuff
<li>Mr. Klaw Game</li>
<li>Deluxe Mr. Klaw Game</li>
<li>"DRINK ME" Potion</li>
</li>
<li>Summons
<li>Dry Noodles</li>
<li>Scrumptious Reagents</li>
<li>Cocktail Ingredients</li>
<li>Tomes
<li>Sugar Sheets</li>
</li>
<li>Librams
<li>Love Songs</li>
</li>
<li>Grimoirs
<li>Alice's Army</li>
</li>
</li>
</ul>
</div>
<!--end daily section-->
<!--start quest section-->
<div class="sect" id="noborder">
<div class="sect_title" id="quests">
<h2>++ Quests ++</h2>
</div>
<!--Here there be Quests-->
<!--Level 2 Quest: Spooky Forest-->
<div class="sect">
<div class="sect_title" id="level2">
<h3 onClick="showHide('level2_meat');">++ Level 2 (Level 1 Doesn't Count): "Looking for a Larva in All the Wrong Places" ++</h3>
</div>
<div class= "quest_meat" id="level2_meat">
<div class="quest_objs" id="level2">Objective: Get the mosquito larva from The Spooky Forest</div>
<div class="quest_link" id="level2"><a href="http://kol.coldfront.net/thekolwiki/index.php/Spooky_Forest_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level2">Suggested Familiars: Mini-Hipster</div>
<div class="quest_buff" id="level2">Suggested Buffs: None</div>
<div class="quest_desc" id="level2"><p>Pretty straight forward: Use the hipster free fights to get the mosquito adventure quickly. If you can get a token at this time, great, but don't go out of your way for it. Don't forget to come back to open up the temple!</p></div>
</div>
</div>
<!--Level 3 Quest: Typical Tavern-->
<div class="sect">
<div class="sect_title" id="level3">
<h3 onClick="showHide('level3_meat');">++ Level 3: "Ooh, I Think I Smell a Rat" ++</h3>
</div>
<div class= "quest_meat" id="level3_meat">
<div class="quest_objs" id="level3">Objective: Turn off the rat faucet</div>
<div class="quest_link" id="level3"><a href="http://kol.coldfront.net/thekolwiki/index.php/Typical_Tavern_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level3">Suggested Familiars: None</div>
<div class="quest_buff" id="level3">Suggested Buffs: None</div>
<div class="quest_desc" id="level3"><p>The ring is somewhere in the top-left corner, the faucet is somewhere in the bottom-left corner, and Baron is somewhere in the lower-right corner.</p></div>
</div>
</div>
<!--Level 4 Quest: Boss Bat-->
<div class="sect">
<div class="sect_title" id="level2">
<h3 onClick="showHide('level4_meat');">++ Level 4: "Ooh, I Think I Smell a Bat." ++</h3>
</div>
<div class= "quest_meat" id="level4_meat">
<div class="quest_objs" id="level4">Objective: Murder the Boss Bat</div>
<div class="quest_link" id="level4"><a href="http://kol.coldfront.net/thekolwiki/index.php/Boss_Bat_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level4">Suggested Familiars: </div>
<div class="quest_buff" id="level4">Suggested Buffs: </div>
<div class="quest_desc" id="level4"><p>Clover in Guano Junction for 2 sonar-in-a-bisquit</p></div>
</div>
</div>
<!--Level 5 Quest: Goblin King-->
<div class="sect">
<div class="sect_title" id="level5">
<h3 onClick="showHide('level5_meat');">++ Level 5: "The Goblin Who Wouldn't Be King" ++</h3>
</div>
<div class= "quest_meat" id="level5_meat">
<div class="quest_objs" id="level5">Objective: Murder the Goblin King</div>
<div class="quest_link" id="level5"><a href="http://kol.coldfront.net/thekolwiki/index.php/The_King_of_Cobb's_Knob_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level5">Suggested Familiars: </div>
<div class="quest_buff" id="level5">Suggested Buffs: </div>
<div class="quest_desc" id="level5"><p></p></div>
</div>
</div>
<!--Level 6 Quest: Deep Fat Friars-->
<div class="sect">
<div class="sect_title" id="level6">
<h3 onClick="showHide('level6_meat');">++ Level 6: "Trial By Friar" ++</h3>
</div>
<div class= "quest_meat" id="level6_meat">
<div class="quest_objs" id="level6">Objective: Get the items to close the gate</div>
<div class="quest_link" id="level6"><a href="http://kol.coldfront.net/thekolwiki/index.php/Deep_Fat_Friars'_Gate_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level6">Suggested Familiars: </div>
<div class="quest_buff" id="level6">Suggested Buffs: </div>
<div class="quest_desc" id="level6"><p></p></div>
</div>
</div>
<!--Level 7 Quest: Bonerdagon-->
<div class="sect">
<div class="sect_title" id="level7">
<h3 onClick="showHide('level7_meat');">++ Level 7: "Cyrptic Emanations" ++</h3>
</div>
<div class= "quest_meat" id="level7_meat">
<div class="quest_objs" id="level7">Objective: Murder the Bonerdagon</div>
<div class="quest_link" id="level7"><a href="http://kol.coldfront.net/thekolwiki/index.php/Undefile_the_Cyrpt_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level7">Suggested Familiars: </div>
<div class="quest_buff" id="level7">Suggested Buffs: </div>
<div class="quest_desc" id="level7"><p></p></div>
</div>
</div>
<!--Level 8 Quest: Mt. McLargeHuge-->
<div class="sect">
<div class="sect_title" id="level8">
<h3 onClick="showHide('level8_meat');">++ Level 8: "Am I my Trapper's Keeper?" ++</h3>
</div>
<div class= "quest_meat" id="level8_meat">
<div class="quest_objs" id="level8">Objective: Mine some ore, Hunt some goats, Venture to the Peak</div>
<div class="quest_link" id="level8"><a href="http://kol.coldfront.net/thekolwiki/index.php/Mt._McLargeHuge_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level8">Suggested Familiars: </div>
<div class="quest_buff" id="level8">Suggested Buffs: </div>
<div class="quest_desc" id="level8"><p></p></div>
</div>
</div>
<!--Level 9 Quest: Orc Chasm-->
<div class="sect">
<div class="sect_title" id="level9">
<h3 onClick="showHide('level9_meat');">++ Level 9: "A Quest, LOL" ++</h3>
</div>
<div class= "quest_meat" id="level9_meat">
<div class="quest_objs" id="level9">Objective: Assemble the 64735 Scroll</div>
<div class="quest_link" id="level9"><a href="http://kol.coldfront.net/thekolwiki/index.php/Orc_Chasm_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level9">Suggested Familiars: </div>
<div class="quest_buff" id="level9">Suggested Buffs: </div>
<div class="quest_desc" id="level9"><p></p></div>
</div>
</div>
<!--Level 9 Part Deux: Leaflet-->
<div class="sect">
<div class="sect_title" id="level92">
<h3 onClick="showHide('level92_meat');">++ Level 9 Part Deux: The Strange Leaflet ++</h3>
</div>
<div class= "quest_meat" id="level92_meat">
<div class="quest_objs" id="level92">Objective: Stats & CLEESH</div>
<div class="quest_link" id="level92"><a href="http://kol.coldfront.net/thekolwiki/index.php/Strange_Leaflet_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level92">Suggested Familiars: </div>
<div class="quest_buff" id="level92">Suggested Buffs: </div>
<div class="quest_desc" id="level92"><p></p></div>
</div>
</div>
<!--Level 10 Quest: Beanstalk-->
<div class="sect">
<div class="sect_title" id="level10">
<h3 onClick="showHide('level10_meat');">++ Level 10: "The Rain on the Plains is Mainly Garbage" ++</h3>
</div>
<div class= "quest_meat" id="level10_meat">
<div class="quest_objs" id="level10">Objective: Turn the wheel.</div>
<div class="quest_link" id="level10"><a href="http://kol.coldfront.net/thekolwiki/index.php/Giant_Trash_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level10">Suggested Familiars: </div>
<div class="quest_buff" id="level10">Suggested Buffs: </div>
<div class="quest_desc" id="level10"><p></p></div>
</div>
</div>
<!--Level 11 Quest: MacGuffin-->
<div class="sect">
<div class="sect_title" id="level11">
<h3 onClick="showHide('level11_meat');">++ Level 11: "Arizona Smith and the Quest for the Holy MacGuffin" ++</h3>
</div>
<div class= "quest_meat" id="level11_meat">
<div class="quest_objs" id="level11">Objective: Get the MacGuffin. </div>
<div class="quest_link" id="level11"><a href="http://kol.coldfront.net/thekolwiki/index.php/Quest_for_the_Holy_MacGuffin">[Wiki Link]</a></div>
<div class="quest_fams" id="level11">Suggested Familiars: </div>
<div class="quest_buff" id="level11">Suggested Buffs: </div>
<div class="quest_desc" id="level11"><p></p></div>
</div>
</div>
<!--Level 12 Quest: Island War-->
<div class="sect">
<div class="sect_title" id="level12">
<h3 onClick="showHide('level12_meat');">++ Level 12: "Make War, Not... Oh, Wait" ++</h3>
</div>
<div class= "quest_meat" id="level12_meat">
<div class="quest_objs" id="level12">Objective: Kick-ass and get a medal for it.</div>
<div class="quest_link" id="level12"><a href="http://kol.coldfront.net/thekolwiki/index.php/Mysterious_Island_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level12">Suggested Familiars: </div>
<div class="quest_buff" id="level12">Suggested Buffs: </div>
<div class="quest_desc" id="level12"><p></p></div>
</div>
</div>
<!--Level 13 Quest: NS-->
<div class="sect">
<div class="sect_title" id="level13">
<h3 onClick="showHide('level13_meat');">++ Level 13: "The Final Ultimate Epic Final Conflict" ++</h3>
</div>
<div class= "quest_meat" id="level13_meat">
<div class="quest_objs" id="level13">Objective: Teach the Naughty Sorceress who's the boss!</div>
<div class="quest_link" id="level13"><a href="http://kol.coldfront.net/thekolwiki/index.php/Naughty_Sorceress_Quest">[Wiki Link]</a></div>
<div class="quest_fams" id="level13">Suggested Familiars: </div>
<div class="quest_buff" id="level13">Suggested Buffs: </div>
<div class="quest_desc" id="level13"><p></p></div>
</div>
</div>
</div>
<!--end quests-->
<!--begin aftercore-->
</body>
</html>