Remove old drafts
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If I perform an act, which is considered malicious, but perform it without the
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intention of malice, is that act still malicious?
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I think the answer to this question is no.
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Let's start with what I'm really asking: does the morality of an action rely on
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intent?
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To say that it does not raises (at least) one big concern: if the morality of an
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act does not rely on intent, then it follows that the morality of actions are
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objective; they exist with a morality universally pre-established, regardless of
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individual experience. I cannot accept this proposition. If I were to
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accept it, I would be accepting that offence is the responsibility of the
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offender, and not the offended. This is simply not the case.
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Let's focus on this for a moment: Offence is the responsibility of the offended,
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not the offender. This means if someone calls you a mean name, it is your
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responsibility to determine if that is offensive or not. Part of this is rooted
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in Stoic principles. I can control only my perceptions, and nothing more, so if
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I perceive something as offensive, then that is my choice. On the other hand, I
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cannot control how others perceive my actions, and thus I cannot control if I
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offend others. Do not mistake this as an excuse to be rude or unjust. Recall the
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importance of temperance and justice, and be wise in action.
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To begin, recognize that through our perceptions we can know what offends us,
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and we should extend this understanding to others; do unto others, etcetera.
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Continue, and recognize that if we are offended, then we are allowing offence to
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control our perceptions. This is absurd. Accept, though, that not all will share
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in this understanding. This is not to say, speak only in a way that you do not
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offend. This is unreasonable. This is to say, speak with the knowledge, that
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your intentions may have no bearing on another's perceptions. Another may allow
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offence to control their perceptions, much as they may allow hate or fear or
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greed to do so. I will say again, this is absurd. Never relinquish control over
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the only thing which you can control. Never empower an ephemeral master such
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as emotion, that which will cause catostrophe then flee when atonement is due.
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Let's recurse. It is our responsibility to understand offence, and to
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recognize when it seeks to control us. We cannot control when others are
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offended. We can understand when and why our actions may cause offense, and we
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can use and share this knowledge to better understand ourselves, and our
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environments. Most importantly, though, we must accept that if we have no
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control over offending someone, then intentions are irrelevant. Thus, offense is
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subjective.
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Let's recurse another step. Does the morality of an action rely on intent? We
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must decide if morality is objective, or subjective. If morality is objective,
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then there is an objective "good" which exists universally, free of experience.
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Were this the case, our intentions would be entirely relevant to our actions,
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and, in the case of offense, we could say anything we wanted and cause no
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offense, so long as our intentions are good. However, we've already established
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that this is false, and so it follows that there is no objective morality
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(Sorry, Rand). Morality is subjective. What you consider good, you were taught,
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and learned, and developed. We, as society, have agreed that certain things are
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good, and thus we embrace them as such, and teach them as such, and help them
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develop. Thus it is our responsibility to forge our morality as best we can,
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and then help forge the morality of society.
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Does the morality of an action depend on intent? I propose yes, though
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indirectly. To the acted-upon and society, intent matters little, but to the
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actor, the morality of an action depends entirely on intent. By shaping our
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actions to be as full of our intent as possible, we act in such a way as to make
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the reception of the action as explicit as possible. If we wish to act in a
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morally righteous manner, then we must infuse all our actions with the
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undeniable intention of righteousness. And though it may be received
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differently, we have done all within our power to act morally. Most importantly,
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based on the reception, we now have a point of reference; an introspective aid.
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We can now temper our morality against those of others and society, and through
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this repeated feedback cycle, we can hone our morals.
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@ -1,223 +0,0 @@
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<html>
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<head>
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<title>Ascension Check List ==v1.0==</title>
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<link rel="stylesheet" type="text/css" href="ascensionCL.css" />
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<script type="text/javascript">
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function showHide(elem_id){
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if (document.getElementById(elem_id).style.display == 'none'){
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document.getElementById(elem_id).style.display = 'block';}
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else{
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document.getElementById(elem_id).style.display = 'none';}
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}
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</script>
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</head>
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<body>
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<!--Start daily section-->
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<div class="sect" id="noborder">
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<div class="sect_title" id="daily">
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<h2>++ Daily Reminders ++</h2>
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</div>
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<ul>
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<li>Pumpkin Patch</li>
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<li>Clan Stuff
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<li>Mr. Klaw Game</li>
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<li>Deluxe Mr. Klaw Game</li>
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<li>"DRINK ME" Potion</li>
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</li>
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<li>Summons
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<li>Dry Noodles</li>
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<li>Scrumptious Reagents</li>
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<li>Cocktail Ingredients</li>
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<li>Tomes
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<li>Sugar Sheets</li>
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</li>
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<li>Librams
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<li>Love Songs</li>
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</li>
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<li>Grimoirs
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<li>Alice's Army</li>
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</li>
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</li>
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</ul>
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</div>
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<!--end daily section-->
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<!--start quest section-->
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<div class="sect" id="noborder">
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<div class="sect_title" id="quests">
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<h2>++ Quests ++</h2>
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</div>
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<!--Here there be Quests-->
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<!--Level 2 Quest: Spooky Forest-->
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<div class="sect">
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<div class="sect_title" id="level2">
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<h3 onClick="showHide('level2_meat');">++ Level 2 (Level 1 Doesn't Count): "Looking for a Larva in All the Wrong Places" ++</h3>
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</div>
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<div class= "quest_meat" id="level2_meat">
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<div class="quest_objs" id="level2">Objective: Get the mosquito larva from The Spooky Forest</div>
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<div class="quest_link" id="level2"><a href="http://kol.coldfront.net/thekolwiki/index.php/Spooky_Forest_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level2">Suggested Familiars: Mini-Hipster</div>
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<div class="quest_buff" id="level2">Suggested Buffs: None</div>
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<div class="quest_desc" id="level2"><p>Pretty straight forward: Use the hipster free fights to get the mosquito adventure quickly. If you can get a token at this time, great, but don't go out of your way for it. Don't forget to come back to open up the temple!</p></div>
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</div>
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</div>
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<!--Level 3 Quest: Typical Tavern-->
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<div class="sect">
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<div class="sect_title" id="level3">
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<h3 onClick="showHide('level3_meat');">++ Level 3: "Ooh, I Think I Smell a Rat" ++</h3>
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</div>
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<div class= "quest_meat" id="level3_meat">
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<div class="quest_objs" id="level3">Objective: Turn off the rat faucet</div>
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<div class="quest_link" id="level3"><a href="http://kol.coldfront.net/thekolwiki/index.php/Typical_Tavern_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level3">Suggested Familiars: None</div>
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<div class="quest_buff" id="level3">Suggested Buffs: None</div>
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<div class="quest_desc" id="level3"><p>The ring is somewhere in the top-left corner, the faucet is somewhere in the bottom-left corner, and Baron is somewhere in the lower-right corner.</p></div>
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</div>
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</div>
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<!--Level 4 Quest: Boss Bat-->
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<div class="sect">
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<div class="sect_title" id="level2">
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<h3 onClick="showHide('level4_meat');">++ Level 4: "Ooh, I Think I Smell a Bat." ++</h3>
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</div>
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<div class= "quest_meat" id="level4_meat">
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<div class="quest_objs" id="level4">Objective: Murder the Boss Bat</div>
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<div class="quest_link" id="level4"><a href="http://kol.coldfront.net/thekolwiki/index.php/Boss_Bat_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level4">Suggested Familiars: </div>
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<div class="quest_buff" id="level4">Suggested Buffs: </div>
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<div class="quest_desc" id="level4"><p>Clover in Guano Junction for 2 sonar-in-a-bisquit</p></div>
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</div>
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</div>
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<!--Level 5 Quest: Goblin King-->
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<div class="sect">
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<div class="sect_title" id="level5">
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<h3 onClick="showHide('level5_meat');">++ Level 5: "The Goblin Who Wouldn't Be King" ++</h3>
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</div>
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<div class= "quest_meat" id="level5_meat">
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<div class="quest_objs" id="level5">Objective: Murder the Goblin King</div>
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<div class="quest_link" id="level5"><a href="http://kol.coldfront.net/thekolwiki/index.php/The_King_of_Cobb's_Knob_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level5">Suggested Familiars: </div>
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<div class="quest_buff" id="level5">Suggested Buffs: </div>
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<div class="quest_desc" id="level5"><p></p></div>
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</div>
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</div>
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<!--Level 6 Quest: Deep Fat Friars-->
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<div class="sect">
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<div class="sect_title" id="level6">
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<h3 onClick="showHide('level6_meat');">++ Level 6: "Trial By Friar" ++</h3>
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</div>
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<div class= "quest_meat" id="level6_meat">
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<div class="quest_objs" id="level6">Objective: Get the items to close the gate</div>
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<div class="quest_link" id="level6"><a href="http://kol.coldfront.net/thekolwiki/index.php/Deep_Fat_Friars'_Gate_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level6">Suggested Familiars: </div>
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<div class="quest_buff" id="level6">Suggested Buffs: </div>
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<div class="quest_desc" id="level6"><p></p></div>
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</div>
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</div>
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<!--Level 7 Quest: Bonerdagon-->
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<div class="sect">
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<div class="sect_title" id="level7">
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<h3 onClick="showHide('level7_meat');">++ Level 7: "Cyrptic Emanations" ++</h3>
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</div>
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<div class= "quest_meat" id="level7_meat">
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<div class="quest_objs" id="level7">Objective: Murder the Bonerdagon</div>
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<div class="quest_link" id="level7"><a href="http://kol.coldfront.net/thekolwiki/index.php/Undefile_the_Cyrpt_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level7">Suggested Familiars: </div>
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<div class="quest_buff" id="level7">Suggested Buffs: </div>
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<div class="quest_desc" id="level7"><p></p></div>
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</div>
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</div>
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<!--Level 8 Quest: Mt. McLargeHuge-->
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<div class="sect">
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<div class="sect_title" id="level8">
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<h3 onClick="showHide('level8_meat');">++ Level 8: "Am I my Trapper's Keeper?" ++</h3>
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</div>
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<div class= "quest_meat" id="level8_meat">
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<div class="quest_objs" id="level8">Objective: Mine some ore, Hunt some goats, Venture to the Peak</div>
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<div class="quest_link" id="level8"><a href="http://kol.coldfront.net/thekolwiki/index.php/Mt._McLargeHuge_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level8">Suggested Familiars: </div>
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<div class="quest_buff" id="level8">Suggested Buffs: </div>
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<div class="quest_desc" id="level8"><p></p></div>
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</div>
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</div>
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<!--Level 9 Quest: Orc Chasm-->
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<div class="sect">
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<div class="sect_title" id="level9">
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<h3 onClick="showHide('level9_meat');">++ Level 9: "A Quest, LOL" ++</h3>
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</div>
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<div class= "quest_meat" id="level9_meat">
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<div class="quest_objs" id="level9">Objective: Assemble the 64735 Scroll</div>
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<div class="quest_link" id="level9"><a href="http://kol.coldfront.net/thekolwiki/index.php/Orc_Chasm_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level9">Suggested Familiars: </div>
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<div class="quest_buff" id="level9">Suggested Buffs: </div>
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<div class="quest_desc" id="level9"><p></p></div>
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</div>
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</div>
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<!--Level 9 Part Deux: Leaflet-->
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<div class="sect">
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<div class="sect_title" id="level92">
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<h3 onClick="showHide('level92_meat');">++ Level 9 Part Deux: The Strange Leaflet ++</h3>
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</div>
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<div class= "quest_meat" id="level92_meat">
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<div class="quest_objs" id="level92">Objective: Stats & CLEESH</div>
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<div class="quest_link" id="level92"><a href="http://kol.coldfront.net/thekolwiki/index.php/Strange_Leaflet_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level92">Suggested Familiars: </div>
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<div class="quest_buff" id="level92">Suggested Buffs: </div>
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<div class="quest_desc" id="level92"><p></p></div>
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</div>
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</div>
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<!--Level 10 Quest: Beanstalk-->
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<div class="sect">
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<div class="sect_title" id="level10">
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<h3 onClick="showHide('level10_meat');">++ Level 10: "The Rain on the Plains is Mainly Garbage" ++</h3>
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</div>
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<div class= "quest_meat" id="level10_meat">
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<div class="quest_objs" id="level10">Objective: Turn the wheel.</div>
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<div class="quest_link" id="level10"><a href="http://kol.coldfront.net/thekolwiki/index.php/Giant_Trash_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level10">Suggested Familiars: </div>
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<div class="quest_buff" id="level10">Suggested Buffs: </div>
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<div class="quest_desc" id="level10"><p></p></div>
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</div>
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</div>
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<!--Level 11 Quest: MacGuffin-->
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<div class="sect">
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<div class="sect_title" id="level11">
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<h3 onClick="showHide('level11_meat');">++ Level 11: "Arizona Smith and the Quest for the Holy MacGuffin" ++</h3>
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</div>
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<div class= "quest_meat" id="level11_meat">
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<div class="quest_objs" id="level11">Objective: Get the MacGuffin. </div>
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<div class="quest_link" id="level11"><a href="http://kol.coldfront.net/thekolwiki/index.php/Quest_for_the_Holy_MacGuffin">[Wiki Link]</a></div>
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<div class="quest_fams" id="level11">Suggested Familiars: </div>
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<div class="quest_buff" id="level11">Suggested Buffs: </div>
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<div class="quest_desc" id="level11"><p></p></div>
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</div>
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</div>
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<!--Level 12 Quest: Island War-->
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<div class="sect">
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<div class="sect_title" id="level12">
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<h3 onClick="showHide('level12_meat');">++ Level 12: "Make War, Not... Oh, Wait" ++</h3>
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</div>
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<div class= "quest_meat" id="level12_meat">
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<div class="quest_objs" id="level12">Objective: Kick-ass and get a medal for it.</div>
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<div class="quest_link" id="level12"><a href="http://kol.coldfront.net/thekolwiki/index.php/Mysterious_Island_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level12">Suggested Familiars: </div>
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<div class="quest_buff" id="level12">Suggested Buffs: </div>
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<div class="quest_desc" id="level12"><p></p></div>
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</div>
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</div>
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<!--Level 13 Quest: NS-->
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<div class="sect">
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<div class="sect_title" id="level13">
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<h3 onClick="showHide('level13_meat');">++ Level 13: "The Final Ultimate Epic Final Conflict" ++</h3>
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</div>
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<div class= "quest_meat" id="level13_meat">
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<div class="quest_objs" id="level13">Objective: Teach the Naughty Sorceress who's the boss!</div>
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<div class="quest_link" id="level13"><a href="http://kol.coldfront.net/thekolwiki/index.php/Naughty_Sorceress_Quest">[Wiki Link]</a></div>
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<div class="quest_fams" id="level13">Suggested Familiars: </div>
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<div class="quest_buff" id="level13">Suggested Buffs: </div>
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<div class="quest_desc" id="level13"><p></p></div>
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</div>
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</div>
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</div>
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<!--end quests-->
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<!--begin aftercore-->
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</body>
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</html>
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