150 lines
6.5 KiB
HTML
150 lines
6.5 KiB
HTML
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<!--
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+++++++++++++++++++++++++++++++++++++++++++++
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| JS for gcgen.theinternetvagabond.com |
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| By Bill "VagabondAzulien" Niblock |
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| Copyright 2012 TheInternetVagabond |
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+++++++++++++++++++++++++++++++++++++++++++++
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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| A generator for quickly making characters for Bill Adcock's Green City setting. |
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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-->
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<html>
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<head>
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<title>Green City Character Generator</title>
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<meta name="description" content="Character generator for Bill Adcock's 'Green City' Campaign" />
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<meta name="keywords" content="internet, vagabond green city character" />
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<meta name="author" content="Bill 'Vagabond Azulien' Nibz" />
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<link rel="stylesheet" type="text/css" href="gcgen.css" />
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<link rel="stylesheet" type="text/css" href="../../doodads/footercss.css" />
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<script type="text/javascript" src="../../doodads/jquery.js"></script>
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<script type="text/javascript" src="../../doodads/vagabondsigns.js"></script>
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<script type="text/javascript" src="gcgen.js"></script>
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</head>
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<body>
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<div class="top">Green City Character Generator</div>
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<div class="main">
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<!-- This section determines how the generator proceedes -->
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<div class="choice_options">
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<div class="choice" id="option1">Choose Your Class</div>
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<div class="help" id="option_help">--HELP--</div>
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<div class="choice" id="option2">Choose Your Stats</div>
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</div>
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<div class="clean"></div>
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<!-- This section falls beneath the above section, and depending on which option is chosen
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will display the next appropriate steps in finishing up character development. -->
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<!-- The HELP option; Explains what the options mean. -->
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<div class="generation_help" id="gen_help">
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<p> To begin generating a character, select one of the two generation options (as explained below). If you wish
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to generate another character, simply refresh the page.
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<br />
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</p>
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<p> There are two ways to generate a character.
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<ul>
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<li>The first option allows you to choose your class. You first roll your stats, which get applied to your
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attributes in the order your rolled them. You then choose a class which best fits your attributes.</li>
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<br />
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<li>The second options allows you to choose your stats. You first roll your stats, which you get to place
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in whichever attributes you choose. You then are randomly assigned a class.</li>
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</ul>
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</p>
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</div>
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<!-- The FIRST option; Choose your class. -->
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<div class="generation_opt" id="generation1">
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<div>
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<div class="gen_stats">
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<ul>
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<li>CHA: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>CON: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>DEX: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>INT: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>STA: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>WIS: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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</ul>
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</div>
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<div class="gen_info">
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<ul>
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<li>You choose to live life as a daring...
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<select id="clsDD">
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<option id="clsHP" value="10">Dwarf</option>
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<option id="clsHP" value="6">Cleric</option>
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<option id="clsHP" value="8">Fighter</option>
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<option id="clsHP" value="4">Magic-User</option>
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<option id="clsHP" value="6">Specialist</option>
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<option id="clsHP" value="6">Elf</option>
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</select>
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</li>
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<br />
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<li>You begin with <span id="showHPArea"></span> (+CON modifier) maximum hit points.</li>
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<br />
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<li>You begin your adventure with <script type="text/javascript">document.write(rollChar_wealth())</script> silver pieces.</li>
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<br />
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<li><script type="text/javascript">document.write(rollChar_BItems())</script></li>
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<br />
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</ul>
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</div>
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</div>
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<div class="clean"></div>
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<div class="bottom_message">
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<div class="bot_text">Now just choose a name and you're ready to play! Or perhaps you'd like to... </div>
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<div class="bot_button" onClick="location.reload(true)">Roll Again</div>
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</div>
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</div>
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<!-- The SECOND option; Choose your stats. -->
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<div class="generation_opt" id="generation2">
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<div>
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<div class="gen_stats">
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<ul>
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<li>Stat 1: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>Stat 2: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>Stat 3: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>Stat 4: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>Stat 5: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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<li>Stat 6: <script type="text/javascript">document.write(rollChar_stat())</script></li>
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<br />
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</ul>
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</div>
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<div class="gen_info">
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<ul>
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<li><script type="text/javascript">document.write(rollChar_Class())</script></li>
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<br />
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<li>You begin with <script type="text/javascript">document.write(rollChar_HP())</script> (+CON modifier) maximum hit points.</li>
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<br />
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<li>You begin your adventure with <script type="text/javascript">document.write(rollChar_wealth())</script> silver pieces.</li>
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<br />
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<li><script type="text/javascript">document.write(rollChar_BItems())</script></li>
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<br />
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</ul>
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</div>
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</div>
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<div class="clean"></div>
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<div class="bottom_message">
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<div class="bot_text">Now just choose a name and you're ready to play! Or perhaps you'd like to... </div>
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<div class="bot_button" onClick="location.reload(true)">Roll Again</div>
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</div>
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</div>
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</div>
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<!-- Vagabond Footer -->
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<div class="footer">
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<div class="footer_notice">
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<div id="vagabond_notice" class="footer_notice_text" onClick="cycleArray()">The Internet Vagabond © 2009-2012</div>
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</div>
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</div>
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<!-- End Footer -->
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</body>
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</html>
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