2024-08-20 16:05:30 +00:00
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---
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layout: corrupt_now
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tabtitle: Now
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author: Bill Niblock
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2025-01-03 17:13:59 +00:00
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pub: 2024-12-26
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2024-08-20 16:05:30 +00:00
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---
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# Life In Progress, as of {{ page.pub }}
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2025-01-03 17:13:59 +00:00
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- Started a business!
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- _Morrowind_, _Deus Ex_, and Pathfinder
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- Another game jam!
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Overall, while it has been a few months, changes seem to have slowed a bit.
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Looking back on the past several months, there are significant changes, but also
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fewer of them.
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## My Own Business
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I have officially started my own business, [Niblock Technology
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Solutions](https://www.niblock.tech). I even have a few clients! Exploring this
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new world has been exciting. There are a lot of new challenges, and certain a
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demand of time, attention, and dedication. As someone who loves working with
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others to solve problems, this seems to be a great development. I've been
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enjoying looking for my own technology solutions to some of my own wants, in
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addition to helping my clients solve theirs.
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I'm also beginning work on another business idea I have. The area I live in
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could benefit from a game shop. I want a community space that people can come
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in, play games, enjoy company, and otherwise relax. That's a significant
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departure from my experience! I have some baby steps towards that business that
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I think will make significant impacts on the success!
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## Gaming Updates
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Recently our Pathfinder game had a fun and rewarding side-quest, for which I
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made a summoner. What a powerful class! Mine is a Tengu, but from an
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Egyptian-themed region, and thus more ibis inspired than crow. Summoners get an
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eidolon, so naturally mine is themed after a crocodile. This side-quest had us
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achieving mythic power, and so I've had an opportunity to explore not only a new
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class, but a whole gamut of new powers. Very fun, very exciting!
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The character really inspired a lot of creativity. Part of this character's
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mythic powers are tied to the Proteans, denizens of the maelstrom, Pathfinder's
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plane of chaos. They're a really interesting bunch, seemingly conflicted in
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their own right (they are of the primordial chaos, and yet adhere to a strict
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hierarchy of power). In exploring the lore about them, I imagined a visual novel
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of sorts, playing as my summoner acting as a scholar and historian traveling the
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maelstrom, interacting with these beings. They are described as civilized enough
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that I don't think it's a stretch for them to be welcoming and cordial of
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guests. Could make for a fun game!
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I properly finished up _Morrowind_. As I mentioned previously, a fantastic game.
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There is so much exciting modding happening in that community that I am very
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interested in diving back in soon! However, I decided to tackle another old game
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I've wanted to play but never have: _Deus Ex_. I'm probably 80% through the
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game, and I have been enjoying it a lot. I've bounced off playing it a number of
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times, and I think a big part of that was this unnecessary expectation to play
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as a silent, non-violent type. Instead, I've been loud when I want, running
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around with a kick-ass nano-blade. I haven't been taking the play-through too
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seriously, but I have been relatively thorough. Again: there's some compelling
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mods which are already making me excited to give it another play-through, and
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some game-play and story choices which I'll look forward to doing differently
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next time! However, there are several games I'm looking forward to in the
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interim. I've seen several streams of _Heroes of Might and Magic II_, and it
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made me consider if I'd ever played through the campaigns of _Heroes of Might
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and Magic III_. I know I haven't for _II_, since I've never played it! I picked
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it up, and I want to give each a campaign play-through. I may do that along side
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another game. _Oblivion_ is definitely calling me, and I'll probably setup a
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"vanilla-plus" mod-pack for it to play through with. Despite my love of
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_Oblivion_, I've never actually played through the main story, nor many of the
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DLC's!
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## Autumn LISP Game Jam
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Capping off the year in game development is the second of the bi-annual LISP
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game jams, the [Autumn LISP Game Jam
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2024](https://itch.io/jam/autumn-lisp-game-jam-2024). I implemented some of the
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ray-casting code I've been working on in my submission, [Escape the
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Crash](https://vagabondazulien.itch.io/escape-the-crash). I had a lot of fun
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learning and developing with this one. Ray-casting still fascinates me, and I
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look forward to understanding it better; at least well enough to get some floors
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and ceilings into the game! I also believe that I can use the ray-casting
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algorithm to draw a sky-box of sorts. Essentially: note the first wall
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interaction, and use that to draw the walls as per usual, but extend to ray
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until a "stopping" signal, at which point draw the sky-box. I also want to
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implement some sprites! I've also never played around with sounds, and I want to
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explore that more in Love2D. The game was received surprisingly well, given it
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was incomplete and also suffering from some performance issues. That's very
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inspiring! I'm looking forward to playing with it some more.
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## Signing Off
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I let slip a few months of updates, which will be a focus of mine for the new
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year. A monthly cadence will be nice. Though, I'm also now considering
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re-adjusting my approach. This page can be a summary of a post containing the
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full content (as it currently shows). I'm not holding myself to a goal, but
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writing two posts a month would be a nice flow. One of them could just be this
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monthly update, with a second being a game review or technology review or
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something.
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Regardless, this marks the end of both this update, and this year! 2024 was a
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doozie! Here's hoping 2025 isn't too bad...
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