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310 lines
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<title>The Internet Vagabond :: Character Write-up: Jhoric Stonehammer</title>
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content="Rants of a wandering techy, in search of truth, knowledge, and a decent ping." />
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<meta name="author" content="Bill Niblock" />
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<span class="first">T</span>he
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<span class="first">I</span>nternet
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<span class="first">V</span>agabond
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<article>
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<p>Jhoric Stonehammer is the character I’m playing in the <code class="language-plaintext highlighter-rouge">Descent into Avernus</code>
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campaign. The backstory was originally developed for a different character, and
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a different campaign. However, by Moradin’s Hammer, I decided to play a cleric,
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and as I began building the character, I realized the dwarven cleric I had in
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reserve would do fine. The last bit of his backstory was quickly thrown
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together, as part of the hook into the campaign, but it works well enough.</p>
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<h1 id="character-backstory-jhoric-stonehammer">Character Backstory: Jhoric Stonehammer</h1>
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<p>Most of the great halls of the world have been built by dwarven masons and
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smiths. The mighty vaulted ceilings and buttresses of cathedrals, the
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impregnable walls of keeps, and the humble alcoves of libraries, can all call
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themselves brethren. Birthed by the greatest architectural minds of the realms,
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dwarven craftsmanship is unparalleled. The secret, any dwarf will tell you, is a
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dedication to the lifelong pursuit of absolute creation. Dwarves do not seek
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merely to craft stone, but to shape stone; not to carve, but to coerce it. The
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great stone masons of old, so the legends tell, willed stone into shapes. They
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worked with the stone, not against it. When they finished, the product was one
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never seen before, and never to be seen after. Unique not only in shape, but in
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spirit. The lifeforce of the dwarf, with the lifeforce of the stone, combined
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into a creation of such quality, the divines would be impressed. In fact, as
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many a dwarf will boast, the Halls of Valhalla are built by their ancestors.</p>
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<p>Becoming a stonemason is a great honor for a dwarf. Many of the families of many
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settlements have long and storied histories and traditions, none-the-least of
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which involves dedicating a child to the masons or smiths. Being of a trusted
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family is not enough, though. No dwarf is admitted to the mason’s craft before
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forty. Until then, it is expected that would-be mason spend his time learning
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not only of stone, but of history. They must learn the history of their clan, of
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their bloodline, and of all dwarves. Often, they are sent with expeditions to
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ruins, as scribes and laborers. They may accompany trade caravans to foreign
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lands (though generally to dwarven settlements), as assistants or guards. They
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are often called upon by priests and clerics to aid in ceremonies. One of the
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first pre-mason stone-working jobs they may be given is helping to shape
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gravestones, though not for any significant figure. As their knowledge of
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history, tradition, and lore improves, they are invited to more prestigious
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tasks. For smiths this may be helping to create mundane tools. For masons, this
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may be helping the architects in their daily activities, or cutting blocks.
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Still, they are taught to focus on learning. As they grow, the students begin to
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see the learning opportunities in all they do. Every tool created offers secrets
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of iron; every block cut reveals the history of the stone. When a dwarf exclaims
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this revelation to his masters, only then is he considered eligible for
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training.</p>
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<p>Now, having been worthy of applying to become a mason or a smith, a dwarf must
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begin work on his entrance piece. For a smith, this is often a weapon of
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masterwork quality. For a mason, this may be an architectural design, or a
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finely crafted stone idol. Once their creation is completed, a task which may
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take a decade or more, they submit it to the council of their chosen profession.
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If the council is pleased, they will announce that you are eligible to seek an
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apprenticeship. If they are not, they will tell you to do better and return to
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them when you have done so. Once eligible for an apprenticeship, a dwarf
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generally seeks his bloodline. As tradition dictates, blood teaches blood, as
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stone teaches blood, as iron teaches blood. In circumstances where a bloodline
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relative is not an option, a dwarf may find apprenticeship to the second or
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third representative from a bloodline. In doing so, the dwarf generally seeks to
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renew their bloodline, through the assistance of the stronger one. This is seen
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as an honorable position for a second or third representative of a bloodline.</p>
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<p>As an apprentice, the dwarf discontinues any previous expeditions in favor of
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working exclusively in the workshop of his chosen craft. For a decade or more,
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the dwarf apprentice practices their craft. A smith may start off working the
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bellows of his master’s smith. After several years, the dwarf may be trusted to
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smelt ore into ingots. After that, the dwarf may be trusted to help hold and
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quench items. It is often a decade before an apprentice smith touches the
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hammer. A stonemason may start off cutting stone, and also learning the
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difficulty in transporting stone. They then may move to assisting architects
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with drawings or measurements. Often apprentice masons are called upon to assist
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with cosmetic fixes through plaster, or to cut uncommon shapes. A daily ritual
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for every mason is often to create several pallets worth of cut blocks, whether
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it be stone, brick, or less common materials, and to assemble the necessary
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chemicals for mixture into plaster, grout, and other cements. After many years
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of this, the apprentice is often called upon to assist their master with
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foundations, extensions, roadwork, and more intricate stone working.</p>
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<p>Generally after two decades of apprenticeships, a dwarf will be given the title
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of journeyman. At this point, they are permitted by the councils to open their
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own shops, and sell their own services. Journeyman shops are often specialized,
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so as to find a niche they can work in and profit. Once they have proven their
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craft, journeyman shops will expand and generalize more and more, until they
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claim proficiency over their craft on the whole. Once this is done, a journeyman
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dwarf may apply to the council for the title of master. On average, this
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transition takes five decades. During this time it is not uncommon for
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journeymen to coordinate and form guilds or shared shops. Once the title of
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master is given to a dwarf, they are considered proficient in their art. At this
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point, they are permitted application to the council, and application to receive
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apprentices. This is also when a dwarf is permitted (and sometimes expected) to
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leave their settlement in search of foreign (though still often dwarven)
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settlements in need of their craftsmanship. It is expected at this time, when a
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dwarf is generally 110 to 150 years of age, that they start and family to
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continue their tradition.</p>
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<p>It is not the first time that Jhoric defied expectations.</p>
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<p>Jhoric Stonehammer, born of Namrok Stonehammer and Hilga Stoutwood, was the
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second born. His older brother, Horace, was to be a smith, and so Jhoric was to
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be trained a stonemason. He was trained in the tradition of his Uncle, Hilga’s
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brother Thordon. In his 23rd year, Jhoric went on a 5 year expedition to the
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ruins of an ancient giant trading post. Upon returning, he spent 2 years cutting
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bricks of clay for Thordon. In his 31st year, he was dispatched as a caravan
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guard along a trade route. He travelled with several merchants, selling stone
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from Thordon’s shop, and returning with iron, for Horace’s master’s shop. In his
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38th year, Jhoric assisted with an excavation of an ancient temple of unknown
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patronage. There, he helped to recover many tomes of knowledge, which the
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priests of Moradin were extremely happy to receive. In his 39th year, he
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assisted in the construction of a new mineshaft at the local quarry. In his 41st
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year, Jhoric began work on his entrance piece to the mason’s council: a lectern,
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the base of which was granite, the stand of which was marble, the desk of which
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was yellowstone sandstone. The desk was decorated as a scroll, inlay with
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obsidian lettering of a prayer to Moradin. After his admission as an apprentice
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to Thordon, Jhoric donated the lecturn to the temple of Moradin.</p>
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<p>Jhoric’s apprenticeship initially saw him dealing primarily with block cutting
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and transportation. Drawing on their previous arrangements, Jhoric arranged with
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Horace a caravan to transport cut stone and iron. The arrangement was further
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improved when the shops of Thordon and Horace (who had attained the rank of
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journeyman during Jhoric’s 50th year) joined. As a result, Jhoric’s focus shifted
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to construction and architecture fixing. In his 55th year, Horace left the
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settlement to establish his second shop. At this time, Thordon’s shop was called
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upon to assist with the construction of a new temple to Moradin. Jhoric assisted
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directly with architectural design, structural design, foundation laying, and
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resource acquisitions. On his 70th birthday, Thordon and the council announced
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that Jhoric had achieved the rank of journeyman. Jhoric continued to assist with
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the construction of the temple, until it’s completion during his 87th year.
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During those 17 years, Jhoric had established his own shop to work from and for.</p>
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<p>On his 88th birthday, Jhoric had a divine vision, and was compelled by Moradin
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to pursue a specific artifact in a lost temple. After consultation and
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confirmation with the priest of Moradin at the temple he just completed, Jhoric
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assembled a small adventuring party and pursued the relic. He obtained the relic
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during his 91st year. Upon returning the relic, the priest of Moradin instructed
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Jhoric that he must travel to Baldur’s Gate. Little detail was given as to the
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reasoning, aside from that Moradin had once again chosen Jhoric’s path. He
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transferred ownership of his shop to Thordon.</p>
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<p>Upon arrival in Baldur’s Gate, Jhoric took up employ with the Shattershield
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Guild. Having learned that this guild constructed the walls around Baldur’s
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Gate, it seemed the most appropriate place for him. A wealthy noble, Jopalin,
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contracted him through the guild to construct some elaborate building materials
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for an addition to his building, which contains his tea shop as well his living
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quarters. After several weeks, the materials were completed. Plans to deliver
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the materials to the construction site were temporarily waylaid by ruffians
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attempting to steal some of the finer looking items. By Moradin’s hammer, they
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were smote. As Jhoric stood outside the building watching the construction, the
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tea shop exploded. Nearly everyone, including Jopalin, died. There was one
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survivor from inside the shop: a half elf. A contingent from the Flaming Fist
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arrested Jhoric, the half-elf, and a nearby gnome that witnessed the explosion.
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This is where his story truly begins.</p>
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<h1 id="100-days">100 Days</h1>
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<p>I’m writing this post as part of
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<a href="https://100daystooffload.com">#100DaysToOffload</a>, an initiative to inspire
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writing habits. Perhaps you could do the same.</p>
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<div class="author_info">
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Bill Niblock
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<a href="https://unlicense.org/"
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aria-label="Code dedicated to the public domain under Unlicense">
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title="Code dedicated to the public domain under Unlicense"</span>
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</a>
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<a href="https://creativecommons.org/publicdomain/zero/1.0/"
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aria-label="Published to the public domain under CC0">
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<span class="fa fa-cc-zero" aria-hidden="true"
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title="Content dedicated to the public domain under CC0"</span>
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</a>
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2020-06-19
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<br />
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[
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<a href="/topics/gaming">gaming</a>
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<a href="/topics/writing">writing</a>
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This site is a small slice of internet real-estate that I use for
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occasional writing. Nothing I say is visionary or profound. I
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focus on technology, gaming, and philosophy. All opinions my
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<p>
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My name is <span class="p-name">Bill Niblock</span>. <span
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class="p-note">I'm a computer scientist by education, a technologist
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by trade, a gamer by hobby, and a philosopher by accident. I
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live in <span class="p-locality">Buffalo</span>, <span class="p-region">
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New York</span>, <span class="p-country-name">USA</span>.
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