766 lines
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766 lines
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<title>The Internet Vagabond :: My Return to the Wasteland: A Review of Fallout 3</title>
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<a href="/">
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<div>
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<span class="first">T</span>he
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<span class="first">I</span>nternet
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<span class="first">V</span>agabond
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</div>
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</a>
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<main>
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<article>
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<h1 id="my-return-to-the-wasteland">My Return to the Wasteland</h1>
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<details>
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<summary>Contents</summary>
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<ol>
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<li><a href="fo3_review">Game Review</a></li>
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<ul>
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<li><a href="#fo3_review_main">Main Story</a></li>
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<li><a href="#fo3_review_env">Environmental Storytelling</a></li>
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<li><a href="#fo3_review_npcs">Characters</a></li>
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<li><a href="#fo3_dlc">DLCs</a></li>
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<ul>
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<li><a href="#fo3_dlc_pitt">The Pitt</a></li>
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<li><a href="#fo3_dlc_oa">Operation: Anchorage</a></li>
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<li><a href="#fo3_dlc_pl">Point Lookout</a></li>
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<li><a href="#fo3_dlc_zeta">Mothership Zeta</a></li>
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<li><a href="#fo3_dlc_steel">Broken Steel</a></li>
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</ul>
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<li><a href="#fo3_review_gp">My Experience</a></li>
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<li><a href="#fo3_review_end">Conclusion</a></li>
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</ul>
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<li><a href="#fo3_mods">Mods</a></li>
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<ul>
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<li><a href="#fo3_mods_necessities">The Necessities</a></li>
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<li><a href="#fo3_mods_pretty">The Pretty Ones</a></li>
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<li><a href="#fo3_mods_content">The Content Ones</a></li>
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<li><a href="#fo3_mods_gameplay">The Game Play Ones</a></li>
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</ul>
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<li><a href="#fo3_setup">Setup and Configuration</a></li>
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<ul>
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<li><a href="#fo3_setup_linux">Installation on Linux</a></li>
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</ul>
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</ol>
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</details>
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<p>Earlier this year (2024) I played through Fallout 3 again. My objective was to
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play through the main story and all the main objectives of the DLCs. In total,
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this took me roughly 130 hours, played over about 2 months. I did install some
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mods, though I wanted a “Vanilla+” setup, so mostly fixes, a few improvements,
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but nothing too game-changing. I also played the game on Linux, which was less
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of a problem than it would’ve been previously thanks to Valve/Proton.</p>
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<p>I’ll cover the setup, modding, and any additional configuration I did later.
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First, I’d like to give my review.</p>
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<p><span id="fo3_review"></span></p>
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<h2 id="review">Review</h2>
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<p>Fallout 3 gets a lot of flack. To a degree, I understand it. Fallout 1 and 2 are
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beloved games. To suddenly have the franchise given to a completely new company,
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with completely different writers, will already spark concern. Now take the game
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play from an isometric real-time-with-pause RPG to an open-world, 3D action RPG,
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and you’ll have committed an unforgivable sin! Well, at least that’s how some
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would put it. Again: I understand this; I feel a similar sentiment (though
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significantly less-so) with regards to the Baldur’s Gate franchise. Baldur’s
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Gate 1 may be my favorite RPG of all time, and Baldur’s Gate 2 is right beside
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it. I remain very hesitant of Baldur’s Gate 3, despite the glowing reception and
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overwhelmingly positive reviews of the game, only because it isn’t the same
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franchise I know. Whether the same sentiment applies to those who rail against
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Fallout 3, I can’t say for certain, but I suspect it’s pretty close.</p>
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<p>I often hear complaints about the story and the writing the most. Having grown
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up with some of the most iconic RPGs ever made, I can understand the rose-tinted
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glasses of past good writing. It amuses me how much Fallout 3 gets put down for
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its writing, and then New Vegas gets enthroned for its writing. New Vegas is
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great, from what I remember, and I’m looking forward to a play-through of it
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soon; but Fallout 3 was no slouch! The main story, though it has some flaws, is
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engaging and compelling. The side-stories and characters all feel well-written,
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and help immerse players into the desolation that surrounds them. The best
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stories, though, are told through the environment. Something that isometric
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games just can never capture is the exploration in a first-person perspective of
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a ruinous metro tunnel, with derailed train cars filled with briefcases of
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whiskey and teddy bears, littered with the skeletal remains of riders, and all
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without a single word. What happened here is a question left for the player to
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deduce. This is what Fallout 3 brought to the franchise.</p>
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<p>The setting of Fallout 3 is the Capitol Wasteland, a fictionalized, augmented,
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scaled-down region around modern-day Washington DC, northern Virginia, and
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Maryland. The “sights” are there, all the monuments and museums (well, some
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<em>aren’t</em> there, like the White House). There are two “layers” to the map. The
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first is the surface. There’s the big, open-world Wasteland, which spans almost
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the entire map, excluding some smaller, independent cells. Then, there’s the
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underground collection of metro tunnels. All of these connect, mostly, and it
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is fascinating that, once underground, it’s almost possible to stay underground,
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at least when around the Mall and within DC proper.</p>
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<p>Fallout 3 is the first open-world game in the franchise. The player is free to
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explore, pursuing quests or ambitions as they whim. There are game mechanics to
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aid with decisions, generally quest markers and points-of-interest. The entire
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play time of a character could be spent on everything <em>except</em> the main story,
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and it would still be a rewarding and enjoyable experience. However, my
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objective was to play the story of Fallout 3, and so I kept that as my main
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guiding star. This is not to say I didn’t do any side-quests. I wandered far
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and wide; I actually discovered every location on the map! I enjoyed exploring
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the abandoned and ruined metro lines, finding small settlements or outposts, and
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coming across other wanderers and survivors who had setup their own little
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slices of the wasteland.</p>
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<p><span id="fo3_review_main"></span></p>
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<h3 id="main-story">Main Story</h3>
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<p>I think the main story of Fallout 3 is strong until the very last beat. The
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beginning tutorial, which is the first 10 to 40 minutes of play, takes place
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entirely within the starting Vault. It does a good job of the standard tutorial
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phase: teach the player how to interact with the game; walk the player through
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character creation; setup a few characters to care about. Then, the beginning
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ends, and there’s the second phase of play: open world. Arguably, this is the
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remaining phase of all game-play.</p>
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<p>EXPAND THIS MORE</p>
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<p><span id="fo3_review_env"></span></p>
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<h3 id="environmental-storytelling">Environmental Storytelling</h3>
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<p>One of, if not <em>the</em>, strengths of Fallout 3 is the environmental storytelling.
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In a game that’s surprisingly full of content for being a nuclear wasteland,
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Fallout 3 does not have a lot of overt narration. For some of the bigger quests,
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especially those involving NPCs, you will get some narration, and relevant
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details may be explicitly told to you. For all the rest, there is the
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environment. I include things like old terminals and audio logs as part of
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the environment too. Some that come to mind:</p>
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<ol>
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<li>
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<p>In a part of the metro near the White House (well, the crater), there is a
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sloped causeway. It dips down, and at the bottom is an old busted car.
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Someone, sometime, put some sweet ramps up along the car. Following from
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where you enter, down the slope, and past the car, up the opposite side, you
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find a motorcycle, also ruined. A conclusion: someone did a sweet jump over
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this car on the motorcycle. Returning to the car, and looking up, you’ll find
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a skeleton hanging from a light fixture, wearing a helmet. Seems the
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motorcycle did the sweet jump, and the rider did not.</p>
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</li>
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<li>
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<p>One of the office buildings has several terminals that recount the sudden
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panic at the government raiding their office. In actuality, the events
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happening outside their building was the rain of nuclear death, but all the
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office workers were prepping themselves to fight off the raid and protect
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their freedom to business! I forget the exact details of what the office did,
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but the entire building has desks placed like barricades, filing cabinets
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blocking doors, and every desk has guns and ammo.</p>
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</li>
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<li>
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<p>At Raven Rock (the Enclave base), you can find a mess hall. You can also get
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under the floor grates, and there you’ll find many utensils. Presumably
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eating on a floor with gaps large enough for silverware to fall through is
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quite enraging.</p>
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</li>
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</ol>
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<p>EXPAND THIS MORE</p>
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<p><span id="fo3_review_npcs"></span></p>
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<h3 id="characters">Characters</h3>
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<p>TALK ABOUT THEM HERE</p>
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<p>Moira
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Liberty Prime
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Desmond from Point Lookout
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The various characters from Zeta
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Fawkes</p>
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<p><span id="fo3_dlc"></span></p>
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<h3 id="dlc">DLC</h3>
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<p>While I had played the base game before, I had never played the DLCs of Fallout
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3 before. Looking at the release timeline for this write-up, I was surprised to
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see that Broken Steel was released third of five, and that Mothership Zeta was
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released last.</p>
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<p><span id="fo3_dlc_pitt"></span></p>
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<h3 id="the-pitt">The Pitt</h3>
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<p>The Pitt was the first of the DLCs that I played. It was advised as a good
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early-game DLC, if only because it gives some great guns. I hadn’t made the
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connection between “Pitt” and “Pittsburgh” until I saw the name of the DLC
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spelled out (as opposed to hearing it simply as “the pit”). I love the hook into
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the DLC: a man, looking like Snake Plissken from “Escape from New York”, sends
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out an SOS signal that your Pipboy can pick up. Traveling to the
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northern-reaches of the map, there’s a hand-powered rail car that you use to
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travel to “The Pitt.” There, according to <del>Snake</del> Wernher, the people are
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oppressed and sick, and their tyrannical leaders hold the cure for their disease
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but refuse to hand it over. Wernher escaped from the slave pits, seeking help in
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their revolution. Granted, it’s not all that straight-forward. There are a few
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hours worth of story, during which you learn a bit more about the setting, the
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disease, and the characters. You fight through the slave pits to earn your
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freedom and a meeting with the tyrant, a former Brotherhood of Steel member
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named Lord Ashur. The cure is actually a child that was born with immunity to
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the disease. Conveniently, it’s Ashur’s kid. His wife, (conveniently) a
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scientist, is working on bio-engineering a cure from the kid. Wernher wants to
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take the kid, harvest it, and distribute the cure himself. Thus the main moral
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conflict of the DLC: do you side with Ashur, saving the kid, but continuing the
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status-quo, and having only Ashur’s word that he’ll do the right thing when the
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cure is ready? Or do you side with Wernher, kidnapping and probably dooming the
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child, to let him play his power-trip and essentially take over The Pitt for
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himself? I sided with Ashur, killed Wernher, saved the kid, and got some sweet
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guns.</p>
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<p>Overall, I enjoyed The Pitt. The setting is phenomenal, the story is engaging
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enough. The characters are good. It has that 80s action-film vibe. The moral
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choice at the end is a good twist, though by no means unforeseen. I do like that
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the game has no karma tied to the final decision; neither one is obviously good.
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I tend to enjoy that in moral decisions, as rarely are any decisions obviously
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“right” or “wrong.”</p>
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<p><span id="fo3_dlc_oa"></span></p>
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<h3 id="operation-anchorage">Operation: Anchorage</h3>
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<p>Apparently this one is polarizing. (Oh snap, no pun intended). I really liked
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it. It hooked me in, it didn’t overstay its welcome, and it gave me some cool
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loot.</p>
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<p>The gist: your Pipboy lets you operate a virtual reality training simulation of
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the invasion of Anchorage, Alaska by the Chinese forces. You start off on a
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cliff, having been one of a few surviving special forces members sent to
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infiltrate and destroy the artillery shelling the United States’ forces. Right
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away, it set a really fun tone with me. I loved the little infiltration angle.
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After you save the day, you return to base camp, where you are given several
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more missions to destroy key resources, before repelling the Chinese forces and
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retaking Anchorage proper.</p>
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<p>The stealth mission at the beginning really swings this content in a favorable
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direction, as does the cool rewards. The Gauss Rifle is just fun to use, and the
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player gets the Power Armor Training trait and access to a suit of Power Armor.
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One of the mods I had included several additional sets of armor in the reward
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vault, and I enjoyed them as well. An understandable complaint is how short this
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one feels. The Pitt was probably around 5 hours of content, whereas this one
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could be finished up in 1-2 if rushing. Also, while The Pitt is a persistent
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location that the player can return to, and it has reason to - the ammo
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fabrication - the VR-training simulation is a one-and-done deal. I understand
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why it was unfavorably received, but since I got it as part of the Game of the
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Year edition, I didn’t feel like I was scammed.</p>
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<p><span id="fo3_dlc_pl"></span></p>
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<h3 id="point-lookout">Point Lookout</h3>
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<p>This one grew on me. When it started, due to the nature of the DLC being more
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open-world and less driven, I felt thrown into another region that I had to make
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my own fun in. However, I was able to relatively quickly find some engaging
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storylines, intriguing storytelling, and the main quest was fun.</p>
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<p>Arriving in the Land of the Punga, you have two objectives: one, you were asked
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to find a girl by her mother; two, you are advised to investigate why a manor on
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a hill is smoking. The swamp wasteland is inhabited by inbred swamp-people,
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mirelurks, and the expected cretins. There’s plenty of history scattered both
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told and unsaid throughout abandoned tents, terminals, hotel rooms, and ruins.
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This location does a lot to invoke an eldritch horror vibe, and it does so quite
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well at several points. There’s a specific side-quest dealing with a tome, The
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Krivbeknih, which is obviously a reference to tomes like The Necronomicon. The
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characters throughout the location are well-written and fun to interact with.
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The main quest covers a lot of ground, sends you on a psychedelic dream-vision,
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and gets you lobotomized! Plus <em>an entire building explodes</em>, and that’s pretty
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rad. Oh, and the secret Chinese spy submarine!</p>
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<p>By the end of this DLC, I was happily impressed, and it took the new top spot on
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my list. There’s some cool loot, plenty of neat lore, and more Punga than you
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can shake a shotgun at. The NPCs are well written and voiced, the quests are
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engaging, and you can make moonshine. Of all the DLCs, this one felt like a
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proper expansion. Desmond earns a high spot on the list of best NPCs in the
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game.</p>
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<p><span id="fo3_dlc_zeta"></span></p>
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<h3 id="mothership-zeta">Mothership Zeta</h3>
|
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<p>Another DLC apparently looked at unfavorably. While exploring the wasteland, you
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follow a mysterious signal to a crashed alien ship, and get abducted by the
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mothership in orbit. As is tradition, you get probed, and then dumped into a
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holding cell with another wanderer from the wastelands. After some mischief, you
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free yourselves, then free some other captives, and begin fighting your way
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through alien jerkwads to claim the ship and save the planet! There are a <em>ton</em>
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of audio logs, many of which I didn’t listen to, but all of which deal with the
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various abductees on the mothership. All the aliens, as well as most of the
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|||
|
pick-ups, are cool energy weapons, and if the Metal Blaster wasn’t so gosh
|
|||
|
darned over-powered, I would have used the weapons from this DLC for the
|
|||
|
remainder of the game.</p>
|
|||
|
|
|||
|
<p>I enjoyed the setting, and the story. There are some allusions to other
|
|||
|
alien-themed media. You find some NPCs from other time periods that were
|
|||
|
abducted, and interacting with them is pretty fun. It definitely has a
|
|||
|
pulp-science fiction feel to it, and it runs with it hard but well. You get to
|
|||
|
space-walk. You also get to shoot the massive spaceship laser beam and save the
|
|||
|
planet, by blowing up another alien mothership. And that is most definitely rad.
|
|||
|
Once it’s all done, you get a home base, of sorts.</p>
|
|||
|
|
|||
|
<p>Overall, it was fun. It fell well short of the other DLCs, but was still worth
|
|||
|
the time. Getting it as part of the Game of the Year bundle is great; I don’t
|
|||
|
know that I would regret buying it, though, especially if the price was fair. It
|
|||
|
was very pretty, but also a bit repetitive. Aside from the kind-of home base,
|
|||
|
there’s no reason to return to the ship. Plus, after the finale, most of the
|
|||
|
ship is closed off. Restoring free-roam of the ship would be a great mod,
|
|||
|
because there is a lot of content that can be missed, and it’s also really quite
|
|||
|
pretty!</p>
|
|||
|
|
|||
|
<p><span id="fo3_dlc_steel"></span></p>
|
|||
|
<h3 id="broken-steel">Broken Steel</h3>
|
|||
|
|
|||
|
<p>The post-game DLC. Broken Steel changes the ending and continues the story of
|
|||
|
the wasteland wanderer to clean-up the remnants of the Enclave. It also raises
|
|||
|
the level-cap to 30, from the start, which is great. By the time I started
|
|||
|
Broken Steel, I was in mid-to-late 20s, and Broken Steel brought me to 30
|
|||
|
comfortably.</p>
|
|||
|
|
|||
|
<p>Of all the DLCs, this one feels most like a mission. You start off at the
|
|||
|
Brotherhood of Steel base in DC, with the first mission to follow Liberty Prime
|
|||
|
to an Enclave outpost and destroy it. While there, Prime gets blasted with space
|
|||
|
lasers, and the focus shifts to finding and stopping the orbital cannons from
|
|||
|
firing again. Along the way, you get a Tesla Cannon, essentially the same weapon
|
|||
|
as Liberty Prime’s face-laser. You assault the Andrews Airforce Base, find a
|
|||
|
massive mobile-platform Enclave base, and eventually blow it all up using the
|
|||
|
space lasers from before.</p>
|
|||
|
|
|||
|
<p>What I remember most from this DLC is combat. So much combat. That’s not a bad
|
|||
|
thing, but it’s unremarkable. There’s some good lore, and fun story, but overall
|
|||
|
it’s just an assault mission. Everything else that the DLC adds - the level-cap
|
|||
|
increase, some perks, the fricken LASER - counts for much more. Well, and any
|
|||
|
chance to hang with Liberty Prime.</p>
|
|||
|
|
|||
|
<p><span id="fo3_review_gp"></span></p>
|
|||
|
<h3 id="my-experience">My Experience</h3>
|
|||
|
|
|||
|
<p>Did I have fun? Was my experience a positive one? How did I play?</p>
|
|||
|
|
|||
|
<p>Exploring the wasteland, discovering the hidden stories in the environment, and
|
|||
|
experiencing the more obvious ones of the inhabitants or the remnants was
|
|||
|
incredibly enjoyable. Part of why I returned to Fallout 3 was because I had not
|
|||
|
actually played the DLCs, and so in addition to my memories from near-launch of
|
|||
|
the base game, I had many new adventures. Despite playing on my decade-old
|
|||
|
desktop, I could stream the game to some friends on Discord, and that enhanced
|
|||
|
the experience overall as well.</p>
|
|||
|
|
|||
|
<p>My play-style was almost the most stereotypical of Bethesda game experiences:
|
|||
|
the “stealth archer.” I really wanted to use “small guns,” and eventually
|
|||
|
pivoted into energy weapons. I was stealthy, and overall I’d say my theme was a
|
|||
|
special forces infiltrator. I didn’t fast travel, and some mods made this
|
|||
|
manageable. I was basically addicted to Nuka Cola. I played solo, without any
|
|||
|
companions, until relatively late game. I didn’t explore the junkyard where
|
|||
|
Dogmeat is until late, and then shortly thereafter I got Fawkes.</p>
|
|||
|
|
|||
|
<p>Talking specifics: playing <em>The Pitt</em> relatively early got me “Infiltrator”, and
|
|||
|
then “Perforator”, which I used for probably two-thirds of the game; and the
|
|||
|
“Metal Blaster”, which I used for the entirety of the game, because it is
|
|||
|
<strong>broken powerful</strong>. From <em>Operation: Anchorage</em> I got the “Gauss Rifle,” and
|
|||
|
the Stealth Armor from one of the mods I installed. I also got the Winterized
|
|||
|
T51-b Power Armor, which I did use for a bit, specifically the helmet (with a
|
|||
|
mod) for nightvision (and thermal vision, though I rarely used it.) Eventually I
|
|||
|
found the Stealth Armor helmet, and completed my look. Perk-wise I opted for a
|
|||
|
build that emphasized small-guns damage, action points for VATs, and eventually
|
|||
|
some extra VATs goodness like “Grim Reaper Sprint.”</p>
|
|||
|
|
|||
|
<p>Generally, combat was: if I’m far away, Gauss Rifle sneak attack victory. If I’m
|
|||
|
close and still undetected, Perforator VATs. Else: Metal Blaster. It worked out
|
|||
|
well.</p>
|
|||
|
|
|||
|
<p><span id="fo3_review_end"></span></p>
|
|||
|
<h3 id="conclusion">Conclusion</h3>
|
|||
|
|
|||
|
<p>Fallout 3 is still a gem. It’s a game well worth revisiting if you haven’t in a
|
|||
|
while, and if you’ve never played it, it will be a treat. The environment is
|
|||
|
still awe-inspiring and captivating, the NPCs are engaging and charming, the
|
|||
|
combat can be hectic, and the stories are memorable. It’s a game that’s best
|
|||
|
when played without a guide or goal, just allowing yourself to wander the wastes
|
|||
|
and discover what it holds. Whatever aspersions you may have heard of it, I’d
|
|||
|
wager you’ll still have fun, and arguably that’s most important. Plus, these
|
|||
|
days, even a decade-old <del>potato</del> computer can run it, and it’s often on sale
|
|||
|
for around $10 (for example: at time of writing, GoG is selling it for $7!).
|
|||
|
Plus, to make even the most current super-computers bend knee, there are mods
|
|||
|
that can make the game look absolutely stunning. Not to mention the remainder of
|
|||
|
the thriving mod community. Speaking of which…</p>
|
|||
|
|
|||
|
<p><span id="fo3_mods"></span></p>
|
|||
|
<h2 id="mods">Mods</h2>
|
|||
|
|
|||
|
<p>If you were to ask an outside observer what my preferred way to play Bethesda’s
|
|||
|
open-world games is, they would tell you I don’t play them. They would explain
|
|||
|
that I spend an inordinate amount of time <em>preparing</em> to play them: modding
|
|||
|
them, configuring them, etc.. And that, by the time I’m done preparing, I have
|
|||
|
satisfied whatever urge it was that brought me to the game in the first place,
|
|||
|
and I move on. That didn’t happen with this play-through, specifically because I
|
|||
|
had a goal to actually play the main story and DLC stories. Further, as I wanted
|
|||
|
to keep things “Vanilla+”, my mod list is quite reasonable. Also, I played on my
|
|||
|
decade-old <del>potato</del> desktop, and so eschewed the more heavy-weight graphics and
|
|||
|
overhaul mods.</p>
|
|||
|
|
|||
|
<p><span id="fo3_mods_necessities"></span></p>
|
|||
|
<h3 id="the-necessities">“The Necessities”</h3>
|
|||
|
|
|||
|
<p>As with every Bethesda game, there are the patches and optimizers and
|
|||
|
cut-content-restorers. I would wager that these don’t need any explanation
|
|||
|
beyond what the mod pages offer. One I will highlight is the “Stupid bullet
|
|||
|
sponge enemies nerf” mod, which is essential for late-game and DLC enemies; I’m
|
|||
|
looking at you albino radscorpion.</p>
|
|||
|
|
|||
|
<ul>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/19122">Updated Unofficial Fallout 3
|
|||
|
Patch</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/25239">Goodies</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/25750">“Stupid bullet sponge enemies
|
|||
|
nerf”</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/23979">Fallout 3 Ending Restored</a></li>
|
|||
|
<li><a href="https://www.moddb.com/mods/vanilla-ui-plus/downloads/vanilla-ui-plus-fo3">Vanilla UI
|
|||
|
Plus</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p>There is a “Script Extender” for Fallout, and some additional mods that depend
|
|||
|
on it:</p>
|
|||
|
|
|||
|
<ul>
|
|||
|
<li><a href="https://www.fose.silverlock.org/">Fallout Script Extender (FOSE)</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/23561">IStewieAI’s
|
|||
|
Tweaks</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/23682">Command Extender</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/20183">Enhanced Camera</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/24995">Iron Sights Plus</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p>If using the Steam version, you’ll want <a href="https://www.nexusmods.com/fallout3/mods/24913">Fallout Anniversary
|
|||
|
Patcher</a>. I should
|
|||
|
also note that something with Stewie’s Tweaks gave me trouble, and I had to
|
|||
|
disable it at times for the game not to crash, but generally nothing here caused
|
|||
|
trouble.</p>
|
|||
|
|
|||
|
<p><span id="fo3_mods_pretty"></span></p>
|
|||
|
<h3 id="the-pretty-ones">“The Pretty Ones”</h3>
|
|||
|
|
|||
|
<p>I’m not generally too concerned with making Bethesda games look pretty. That
|
|||
|
being said, I love when I can enhance the environment. In Oblivion, for example,
|
|||
|
I love the mod that adds light posts along the main road ways. In a similar
|
|||
|
vein, these mods enhance the environment. Of note: Fellout removes the green
|
|||
|
tint from the game; that’s a personal preference, but I preferred seeing
|
|||
|
clearly. The Street Light mods add (mostly) working street lights throughout the
|
|||
|
wasteland, which significantly enhanced the ambiance for me. Combined with the
|
|||
|
incredibly dark nights that Fellout gave me, these lights became actual beacons
|
|||
|
in the night, and some of the only sources of light during the night. The
|
|||
|
Megaton mods make the settlement a bit more visually interesting and also easier
|
|||
|
to navigate.</p>
|
|||
|
|
|||
|
<p>The two audio mods I included added quite a bit of ambiance as well, and on
|
|||
|
several occasions would put me on alert while I traversed the wastes.</p>
|
|||
|
|
|||
|
<p>Then, the truly ostentatious mods: Fallout 3 Redesigned makes the models look
|
|||
|
better, specifically the faces; FO3 Flora Overhaul is highly customizable, and I
|
|||
|
used it to litter the wasteland with dead trees and shruberies and such.</p>
|
|||
|
|
|||
|
<ul>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/2672">Fellout</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/8069">Fallout Street Lights</a> and
|
|||
|
<a href="https://www.nexusmods.com/fallout3/mods/10045">Fallout Street Lights -
|
|||
|
Wasteland</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/25267">Megaton Walkway</a> and <a href="https://www.nexusmods.com/fallout3/mods/7875">Lighting
|
|||
|
Overhaul</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/12602">Ambient Wasteland</a> and <a href="https://www.nexusmods.com/fallout3/mods/24574">ATMOS
|
|||
|
Ambient Sound Overhaul</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/6341">Fallout 3 Redesigned</a> and
|
|||
|
<a href="https://www.nexusmods.com/fallout3/mods/25785">patches</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/19864">FO3 Flora Overhaul</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p><span id="fo3_mods_content"></span></p>
|
|||
|
<h3 id="the-content-ones">“The Content Ones”</h3>
|
|||
|
|
|||
|
<p>Since I’m aiming for a “Vanilla+” play-through, I went very light on the content
|
|||
|
mods. The only two I included were D.C. Interiors and Metro Carriage Interiors.
|
|||
|
Both add not only some content, but really enhance the immersion by making more
|
|||
|
buildings in the overworld, and all the train cars in the metro tunnels, actual
|
|||
|
places to explore. I find they do a great job keeping with the environmental
|
|||
|
storytelling.</p>
|
|||
|
|
|||
|
<ul>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/5573">D.C. Interiors Project</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/19988">Metro Carriage Interiors</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p>I also added this neat armor, because I was playing a bit of a sneaky character.
|
|||
|
It didn’t seem imbalanced or over-powered, and it looks pretty rad. The
|
|||
|
nightvision mod turned out to be essential for the surprisingly dark nights and
|
|||
|
tunnels. The T51-b mod just adds nightvision to that helm, as the other power
|
|||
|
armor helmets have.</p>
|
|||
|
|
|||
|
<ul>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/2654">Advanced Recon Stealth Armor</a>,
|
|||
|
<a href="https://www.nexusmods.com/fallout3/mods/15653">Advanced Recon Thermal
|
|||
|
Nightvision</a>, and <a href="https://www.nexusmods.com/fallout3/mods/20750">Advanced
|
|||
|
Recon T51-b Winterized Helm</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p><span id="fo3_mods_gameplay"></span></p>
|
|||
|
<h3 id="the-game-play-ones">“The Game Play Ones”</h3>
|
|||
|
|
|||
|
<p>Interestingly enough, the mod which inspired me to play Fallout 3 again is
|
|||
|
Fugacity. Advertising itself as a “vanilla-plus balance and difficulty” mod
|
|||
|
basically does much of the work for me. I used it as the starting point, and
|
|||
|
built my mod list up around it. Conveniently, the mod page includes a list of
|
|||
|
mods recommended by the mod-author; it may look quite similar to this list!</p>
|
|||
|
|
|||
|
<ul>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/25558">Fugacity</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p>The remaining mods helped to complete my immersion. I had already decided
|
|||
|
against fast-traveling throughout the wasteland, and the caravan-based
|
|||
|
fast-travel helps make this much more manageable. Having recently played
|
|||
|
Morrowind, I think it does fast-travel by default best of the Bethesda
|
|||
|
open-world games. This mod implements what I would consider to be basically that
|
|||
|
system in this world. Finally, I prefer food slowly regenerating health over
|
|||
|
time, instead of eating 20 cabbages with alarming speed and instantly restoring
|
|||
|
health. Notably: stim-paks still restore instantly, and so it provides a nice
|
|||
|
game play decision - can I take the time to heal, or do I spend a rarer
|
|||
|
resource?</p>
|
|||
|
|
|||
|
<ul>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/24972">Caravan Fast Travel with Random
|
|||
|
Encounters</a> (Requires FOSE)</li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/24477">New Vegas-Style Food
|
|||
|
Mechanics</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p><span id="fo3_setup"></span></p>
|
|||
|
<h2 id="setup-and-configuration">Setup and Configuration</h2>
|
|||
|
|
|||
|
<p>As with the other Bethesda games, getting everything modded, configured, and
|
|||
|
functional can become the real game. Luckily, with a moderately small mod list,
|
|||
|
this was not the case. This time. The process for running on Windows or Linux
|
|||
|
are almost the same, except for some Proton shenanigans. I used <a href="https://github.com/ModOrganizer2/modorganizer">Mod Organizer
|
|||
|
2</a> to handle all the installation
|
|||
|
and management of the mods themselves. For the game version, I did use the Game
|
|||
|
of the Year version from Steam. However, any version should work. When I do
|
|||
|
eventually play Fallout 3 again, I’ll plan to try the GoG version with Wine
|
|||
|
instead of Steam and Proton.</p>
|
|||
|
|
|||
|
<p>Full list of non-game applications (that is, non-mods):</p>
|
|||
|
<ul>
|
|||
|
<li><a href="https://github.com/ModOrganizer2/modorganizer">Mod Organizer 2</a></li>
|
|||
|
<li><a href="https://www.fose.silverlock.org/">Fallout Script Extender (FOSE)</a></li>
|
|||
|
<li><a href="https://www.nexusmods.com/fallout3/mods/24913">Fallout Anniversary
|
|||
|
Patcher</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<p><span id="fo3_setup_linux"></span></p>
|
|||
|
<h3 id="installation-process-on-linux">Installation Process on Linux</h3>
|
|||
|
|
|||
|
<p>To make running the various Windows-only applications easier, I made an alias
|
|||
|
for myself. You’ll need to replace <code class="language-plaintext highlighter-rouge"><YOUR STEAM INSTALL PATH></code> with the
|
|||
|
directory path for your Steam Library, aka where you installed Fallout 3 through
|
|||
|
Steam. By default it is <code class="language-plaintext highlighter-rouge">~/.local/share/Steam</code>.</p>
|
|||
|
|
|||
|
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>alias fo3-run='STEAM_COMPAT_DATA_PATH=<YOUR STEAM INSTALL PATH>/steamapps/compatdata/22370 STEAM_COMPAT_CLIENT_INSTALL_PATH=<YOUR STEAM INSTALL PATH> ~/.local/share/Steam/compatibilitytools.d/GE-Proton8-6/proton run'
|
|||
|
</code></pre></div></div>
|
|||
|
|
|||
|
<ol>
|
|||
|
<li>Download <strong>ALL THE THINGS!</strong></li>
|
|||
|
<li>Run the game at least once to generate the initial configuration files. Take
|
|||
|
this opportunity to also configure graphics. Start the game fully, then exit.</li>
|
|||
|
<li>If installing the Game of the Year version from Steam, use the “Fallout
|
|||
|
Anniversary Patcher”:
|
|||
|
<ul>
|
|||
|
<li>Extract it to the game directory (<code class="language-plaintext highlighter-rouge"><YOUR STEAM INSTALL
|
|||
|
PATH>/steamapps/common/Fallout 3 goty</code>)</li>
|
|||
|
<li>Run “Patcher.exe” from the game directory with the above alias: <code class="language-plaintext highlighter-rouge">fo3-run
|
|||
|
Patcher.exe</code></li>
|
|||
|
<li>It should say the game was patched successfully, and any following runs of
|
|||
|
the Patcher should report that the game is already patched.</li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li>Extract FOSE to the game directory (<code class="language-plaintext highlighter-rouge"><YOUR STEAM INSTALL
|
|||
|
PATH>/steamapps/common/Fallout 3 goty</code>)</li>
|
|||
|
<li>Mod Organizer 2 has two options: you can download a 7z archive, or the
|
|||
|
installer. Either extract the archive somewhere you want to work from (I
|
|||
|
advise <em>not</em> the game install directory), or run the installer with the
|
|||
|
alias.</li>
|
|||
|
</ol>
|
|||
|
|
|||
|
<p>At this point, you’ll do everything through Mod Organizer 2. Again, to simplify
|
|||
|
my play a bit, I created an application entry for use with the KDE menu. This
|
|||
|
may be different for other window managers/desktop environments. As with the
|
|||
|
alias above, replace <code class="language-plaintext highlighter-rouge"><YOUR STEAM INSTALL PATH></code> with the directory path for
|
|||
|
your Steam Library, and <code class="language-plaintext highlighter-rouge"><YOUR MO2 INSTALL PATH></code> with the directory path for
|
|||
|
where you installed Mod Organizer 2. Optionally, if you have a picture to use
|
|||
|
for the launch icon, provide it on the <code class="language-plaintext highlighter-rouge">Icon=</code> line; else remove the line.</p>
|
|||
|
|
|||
|
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>[Desktop Entry]
|
|||
|
Type=Application
|
|||
|
Name=Fallout 3: Moddeded
|
|||
|
GenericName=Fallout 3
|
|||
|
Comment=Fallout 3 but with mods too
|
|||
|
Keywords=Fallout 3
|
|||
|
Exec=STEAM_COMPAT_DATA_PATH=<YOUR STEAM INSTALL PATH>/steamapps/compatdata/22370 STEAM_COMPAT_CLIENT_INSTALL_PATH=<YOUR STEAM INSTALL PATH> ~/.local/share/Steam/compatibilitytools.d/GE-Proton8-6/proton run <YOUR MO2 INSTALL PATH>/ModOrganizer.exe
|
|||
|
Icon=<AN OPTIONAL PATH TO AN IMAGE FILE>
|
|||
|
Categories=Game;RolePlaying
|
|||
|
</code></pre></div></div>
|
|||
|
|
|||
|
<p>Either launch MO2 with that application entry, or use the <code class="language-plaintext highlighter-rouge">fo3-run</code> alias above
|
|||
|
to launch it; or add it as a shortcut in Steam, or to Lutris, or really any
|
|||
|
number of other options. Actually <em>using</em> MO2 is beyond the scope of this post,
|
|||
|
but it’s relatively straight-forward. Download the mod archives and install them
|
|||
|
using MO2. Some configuration may require editing an INI file, which <em>can</em> be
|
|||
|
done through MO2 or any other text editor. Most importantly: <strong>you’ll run
|
|||
|
Fallout 3 from Mod Organizer 2</strong>. You will no longer launch the game via Steam,
|
|||
|
or whatever other game manager you may have used to install it. Assuming all
|
|||
|
works as intended, you’ll now have a means for interacting with the Fallout 3
|
|||
|
install (via the alias above), an easy-to-access application menu entry (via the
|
|||
|
Desktop entry above, or a similar launcher setup), and a hostile wasteland
|
|||
|
awaiting your exploration. Good luck out there!</p>
|
|||
|
|
|||
|
<div class="author_info">
|
|||
|
Bill Niblock
|
|||
|
<a href="https://unlicense.org/"
|
|||
|
aria-label="Code dedicated to the public domain under Unlicense">
|
|||
|
<span class="fa fa-cc-pd" aria-hidden="true"
|
|||
|
title="Code dedicated to the public domain under Unlicense"</span>
|
|||
|
</a>
|
|||
|
<a href="https://creativecommons.org/publicdomain/zero/1.0/"
|
|||
|
aria-label="Published to the public domain under CC0">
|
|||
|
<span class="fa fa-cc-zero" aria-hidden="true"
|
|||
|
title="Content dedicated to the public domain under CC0"</span>
|
|||
|
</a>
|
|||
|
2024-09-26
|
|||
|
<br />
|
|||
|
[
|
|||
|
|
|||
|
<a href="/topics/gaming">gaming</a>
|
|||
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|
|||
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]
|
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</div>
|
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</article>
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</main>
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<footer>
|
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<div><a href="/topics/gaming">gaming</a></div>
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<div><a href="/topics/other">other</a></div>
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|
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<hr />
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<div><a href="https://www.theinternetvagabond.com/now">Life In Progress</a></div>
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<hr />
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<section class="h-card">
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<section class="footer_about" id="about">
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<div>The Site</div>
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<div>
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<a href="https://www.theinternetvagabond.com/feed.xml"
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<a href="https://codeberg.org/VagabondAzulien/the-internet-vagabond-dot-com"
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aria-label="Source code repository for the site">
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title="Site Source Code"</span>
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</div>
|
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<a class="u-url u-uid" href="https://theinternetvagabond.com"></a>
|
|||
|
<p>
|
|||
|
This site is a small slice of internet real-estate that I use for
|
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|
occasional writing. Nothing I say is visionary or profound. I
|
|||
|
focus on technology, gaming, and philosophy. All opinions my
|
|||
|
own.
|
|||
|
</p>
|
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|
<div>The Vagabond</div>
|
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|
<div>
|
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<a rel="me"
|
|||
|
href="mailto:bill@theinternetvagabond.com"
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aria-label="Email Bill at The Internet Vagabond dot com">
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<span class="fa fa-envelope-o" aria-hidden="true"
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title="Email bill at theinternetvagabond.com"</span>
|
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</a> |
|
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<a class="u-url" rel="me"
|
|||
|
href="https://matrix.to/#/@vagabondazulien:matrix.org"
|
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|
aria-label="Speak with me on Matrix">
|
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<span class="fa fa-matrix-org" aria-hidden="true"
|
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|
title="Speak with me on Matrix"</span>
|
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|
</a> |
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|||
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<a class="u-url" rel="me"
|
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|
href="https://mastodon.social/@azulien"
|
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|
aria-label="Find me on the Fediverse">
|
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<span class="fa fa-mastodon" aria-hidden="true"
|
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|
title="Find me on the Fediverse"</span>
|
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</a> |
|
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|
<a class="u-url" rel="me" href="https://www.twitch.tv/vagabondazulien/profile"
|
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|
aria-label="Link to my Twitch channel">
|
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<span class="fa fa-twitch " aria-hidden="true"
|
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|
title="My Twitch channel"</span>
|
|||
|
</a>
|
|||
|
</div>
|
|||
|
<p>
|
|||
|
My name is <span class="p-name">Bill Niblock</span>. <span
|
|||
|
class="p-note">I'm a computer scientist by education, a technologist
|
|||
|
by trade, a gamer by hobby, and a philosopher by accident. I
|
|||
|
live in <span class="p-locality">Buffalo</span>, <span class="p-region">
|
|||
|
New York</span>, <span class="p-country-name">USA</span>.<br />
|
|||
|
<br />
|
|||
|
My PGP Key is <span class="u-key" id="key">CCE7 3682 331B 5614 9FAB
|
|||
|
7383 7359 80B2 6381 C91E</span>.
|
|||
|
</p>
|
|||
|
</section>
|
|||
|
<section style="display: none;">
|
|||
|
<span class="p-category">Gaming</span>
|
|||
|
<span class="p-category">Technology</span>
|
|||
|
<span class="p-category">Philosophy</span>
|
|||
|
<span class="p-category">Open Source Software</span>
|
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|
<span class="p-category">Self-Hosting</span>
|
|||
|
<span class="p-category">Coffee</span>
|
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|
<span class="u-email">bill@theinternetvagabond.com</span>
|
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</section>
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</section>
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</footer>
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</div>
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</body>
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</html>
|